JP2004181047A - Game machine - Google Patents

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Publication number
JP2004181047A
JP2004181047A JP2002353421A JP2002353421A JP2004181047A JP 2004181047 A JP2004181047 A JP 2004181047A JP 2002353421 A JP2002353421 A JP 2002353421A JP 2002353421 A JP2002353421 A JP 2002353421A JP 2004181047 A JP2004181047 A JP 2004181047A
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Japan
Prior art keywords
detector
passage
game ball
gaming machine
game
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JP2002353421A
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Japanese (ja)
Inventor
Masahiro Takagi
正宏 高木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
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Maruhon Industry Co Ltd
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Priority to JP2002353421A priority Critical patent/JP2004181047A/en
Publication of JP2004181047A publication Critical patent/JP2004181047A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To prevent fraudulent acts from being repeated by different means by using a system in which whether a fraudulent means is effective or ineffective is unclear. <P>SOLUTION: The subject game machine has a winning ball passage 17 on the rear side of a game board 1, and two detectors 18 and 19 are disposed on the passage 17. The first detector 18 detects passage of a game ball near a pattern variation starting hole 3 and the second detector 19 detects passage of the game ball on the downstream side of the first detector 18. A CPU (central processing unit) on a main control board determines a jackpot with the operation of the first detector 18 as an initiator and transmits a variation starting command to a pattern display device. The time from the start of operation of the first detector 18 to the start of operation of the second detector 19 is measured, and whether the detection operation is normal or abnormal is determined based on the measured time. If it it detected that the operation is abnormal, a countermeasure against the abnormality is taken so that a jackpot game should not be executed. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、遊技球が図柄始動口に入賞したことを契機に、遊技者に有利な大当り遊技を実施するか否かを判定する遊技機に関するものである。
【0002】
【従来の技術】
この種の遊技機として、第1種又は第3種パチンコ機が知られている。第1種パチンコ機の遊技盤には、図柄始動口と図柄表示装置とが設けられ、図柄始動口の奧に遊技球が入賞したことを検知する入賞検知器が設けられている。入賞検知器が動作すると、制御装置が乱数値を抽選して大当り遊技を実施するか否かを判定し、図柄表示装置に図柄変動の開始指令を送信する。判定結果が大当りの場合、図柄表示装置が図柄の変動を停止したのちに、変動入賞装置が大入賞口を繰り返し開いて、遊技者に高利益を与える大当り遊技を実施する。大当り遊技は入賞検知器の動作を契機として生起するため、この種のパチンコ機では、無線機器やフラッシュ装置等の手段を用い、不正な電磁波や光パルスを図柄始動口に向けて発信し、入賞検知器を誤動作させる不正行為が発生している。
【0003】
無線機器やフラッシュ装置を用いた不正行為を防止するために、下記の特許文献1には、入賞球検知器を、磁気センサと光学センサ、光学センサと機械式センサなど、種類が異なる2つのセンサを重ね合わせて構成し、両方のセンサが動作したときに、遊技球が入賞したことを検知する技術が提案されている。また、不正基板を取り付ける類の不正行為を防止するために、特許文献2には、図柄始動口の近くに第1検知器を設け、制御装置の保護カバーの内側に第2検知器を格納し、第1検知器が動作したときに図柄変動を開始し、第2検知器が動作したときに大当りの判定を実行する技術が開示されている。
【特許文献1】特開2002−65958号公報。
【特許文献2】特開2000−202107号公報。
【0004】
【発明が解決しようとする課題】
ところが、特許文献1の技術によると、入賞検知器を2種類のセンサで構成しているので、検知器が高価になり、製造時の組み付けや保守点検に手間がかかる問題点があった。また、2つのセンサが重合配置されているため、不正行為者にとっては、細工をする箇所が一点に限られ、複数の手段を交互に又は同時に試みることで、有効な手法を比較的容易に発見することができる。しかも、両方のセンサが同時に動作しない限り図柄の変動が開始しないので、不正手段の有効・無効がすぐ分かり、無効であれば、手段を替えて不正行為を何度も繰り返す。特許文献2の技術によると、遊技球が第1検知器から第2検知器までの区間をほぼ一定の時間で通過するため、この通過時間から2つの検知器の配置間隔を推測することは比較的容易であり、不正防止システムとして不充分であった。
【0005】
そこで、本発明の目的は、不正手段の有効・無効が分かりにくいシステムを用いて、手段を替えた不正行為の繰り返しを防止できる遊技機を提供することにある。
【0006】
【課題を解決するための手段及び作用・効果】
上記の課題を解決するために、請求項1の発明は、遊技盤の表面に図柄表示装置と図柄始動口とを設け、図柄始動口に入賞した遊技球を検知手段が検知し、検知手段の動作を契機として、制御手段が遊技者に有利な大当り遊技を実施するか否かを判定し、図柄表示装置に図柄の変動を開始させる遊技機において、遊技盤の裏面側に、図柄始動口に入賞した遊技球を流下させる入賞球通路を設け、検知手段が、図柄始動口近傍の入賞球通路上で遊技球の通過を検知する第1検知器と、第1検知器より下流側の入賞球通路上で遊技球の通過を検知する第2検知器とを含み、制御手段が、第1検知器の動作を契機として図柄表示装置に図柄変動開始指令を送信し、第1検知器が動作してから第2検出器が動作するまでの時間を計測し、計測した時間に基づき検知手段による遊技球の検知動作が正常であるか異常であるかを判別し、異常を判別したときに異常対策処理を実行することを特徴とする。
【0007】
この発明の遊技機において、遊技球が図柄始動口に入賞すると、第1検知器が動作したのち、所定時間経過後に第2検知器が動作し、両方の検知器が動作した時刻の差つまり時間が計測される。この計測時間が予め設定した時間内であれば、検知手段が遊技球の入賞に基づいて正常に動作したと判別され、それ以降、通常通りの遊技が継続される。一方、第1検知器のみが動作して計測時間が設定時間を超えたり、両方の検知器が同時に動作して計測時間が設定時間未満であった場合には、検知手段が不正電波等により異常に動作したと判別され、不正行為者の意図に反した結果を招く異常対策処理が実行される。従って、不正行為が行われても、遊技店側の損害を回避することができる。また、第1検知器が動作すると、図柄の変動が通常通り開始されるので、不正行為者は今回の手段が有効であったと誤解し、別の手段を試みようとしなくなる。この結果、手段を替えた不正行為の繰返しを未然に防止することができる。なお、2つの検知器の動作時刻の差に基づいて、入賞球通路における遊技球の球詰まりを検出することも可能である。
【0008】
請求項2の発明は、異常対策処理が、大当り遊技を実施しないための処理を含むことを特徴とする。例えば、第1検知器の動作を契機として、正常処理カウンタと異常処理カウンタとから別々の乱数値を取得する。正常処理カウンタには大当りとなる乱数値が含まれ、異常カウンタには大当りとなる乱数値が含まれていない(全部がハズレとなる乱数値)。検知手段の正常動作を判別した場合は、正常処理カウンタから取得した乱数値を抽選し、通常通り大当り遊技を実施するか否かを判定する。異常動作を判別した場合には、異常処理カウンタから取得した乱数値を抽選し、不正行為による結果を全てハズレ遊技に導く。或いは、第1検知器の動作を契機として、大当り又はハズレを判定し、検知器の異常動作を判別した場合に、大当りの判定結果を無効化にしてハズレを決定する。こうすれば、図柄変動及び大当りの判定が通常通り実行されるため、不正行為者は不正防止システムの存在を察知することができず、また、不正行為の成功・失敗が判然としなくなる。
【0009】
これに対し、不正行為を中止させる観点からは、不正防止システムを用いて不正行為者に警告を発することも有効である。請求項3の発明は、異常対策処理が、図柄表示装置に図柄の変動を無期継続させるための処理を含むことを特徴とする。具体的には、検知手段の異常動作を判別したときに、図柄の変動時間が指定されていない変動パターンを選択し、図柄変動を無期限に継続させる。また、請求項4の発明は、異常対策処理が、警報器を作動させるための処理を含むことを特徴とする。警報器としては、ランプ、ブザー、音声発生装置等を使用可能である。
【0010】
請求項5の発明は、入賞球通路に、遊技球が第1検知器から第2検知器までの区間を通過する時間を遊技球毎に変化させる通過時間変更手段を設けたことを特徴とする。この構成によれば、遊技球が入賞球通路を通過する時間が、長くなったり短くなったり、遊技球毎に変化するので、2つの検知器の配置間隔及び動作タイミングが外部から予測不能となる。従って、不正電波の発射方向を変えるなどしたとしても、2つの検知器を正規のタイミングで誤動作させることは極めて困難であり、不正行為をより効果的に防止することができる。この点で、通過時間を規則的に変化させるよりも、不規則に変化させる方が好ましい。
【0011】
通過時間変更手段としては、以下の具体的構成を採用することができる。
請求項6の発明による通過時間変更手段は、第1検出器の下流側で入賞球通路を長路と短路とに分岐させる分岐部を備えた構成を特徴とする。
請求項7の発明による通過時間変更手段は、分岐部に遊技球の流路を長路又は短路に切り換える流路切換部材を設けた構成を特徴とする。
請求項8の発明による通過時間変更手段は、入賞球通路の内部に突出する突起を備えた構成を特徴とする。
請求項9の発明による通過時間変更手段は、入賞球通路の内部に出没自在な可動子と、可動子を駆動するソレノイドとを備えた構成を特徴とする。
請求項10の発明による通過時間変更手段は、入賞球通路の内部で回転する回転体と、回転体を駆動するモータとを備えた構成を特徴とする。
【0012】
【発明の実施の形態】
以下、本発明を第1種パチンコ機に具体化した実施形態を図面に基づいて説明する。図1に示すように、遊技盤1の表面には、略中央に図柄表示装置2が設置され、3つの表示領域に数字や絵を用いたそれぞれ複数の図柄を液晶により変動(スクロール)表示する。図柄表示装置2の下側には、図柄始動口3を備えた普通電動役物4が設けられ、遊技球が図柄始動口3に入賞したときに、図柄表示装置2が図柄変動を開始する。普通電動役物4の左右両側には一般入賞口5が設けられ、普通電動役物4の下側には変動入賞装置7が設置されている。そして、図柄表示装置2に所定の大当り図柄が表示されたときに、変動入賞装置7が、扉部材6により大入賞口8を所定回数継続的に開いて、遊技者に有利な大当り遊技を実施する。
【0013】
図2に示すように、遊技盤1の裏面下部にはケーシング11が取り付けられ、ケーシング11の左右両側に、一般入賞口5に入賞した遊技球を流下させる袖流下部12と、一般入賞口5に入賞した遊技球を検知する袖検知器13とが設けられている。ケーシング11の中央部には、大入賞口8に入賞した遊技球を流下させる中央流下部14と、大入賞口8の一般領域を通過した遊技球を検知する大入賞口検知器15と、大入賞口8の特定領域を通過した遊技球を検知する特定領域検知器16とが設けられている。また、ケーシング11の中央部には、図柄始動口3に入賞した遊技球を流下させる入賞球通路17が、大入賞口8を迂回可能な屈曲形状で形成されている。
【0014】
入賞球通路17の上端には、図柄始動口3の近くで遊技球の通過を検知する第1検知器18が設けられている。入賞球通路17の下端には、第1検知器18より下流側で遊技球の通過を検知する第2検知器19が設けられている。この実施形態のパチンコ機では、第1検知器18及び第2検知器19に、同じ種類の近接スイッチが用いられている。このため、検知手段を安価に構成できるとともに、製造時の組み付けや稼働時の保守点検作業を容易に行うことができる。なお、各部入賞口からケーシング11の内部に流入した遊技球は、ケーシング11から図示しない誘導通路を通って機外の遊技島設備に回収される。
【0015】
図3に示すように、パチンコ機の電気制御システムには主制御基板21が設けられ、主制御基板21上にマイクロプロセッサ22が搭載されている。マイクロプロセッサ22には、パチンコ機各部の装置を制御するCPU23と、各種制御プログラムや制御データ等を記録するROM24と、CPU23による演算結果や設定データ等を一時的に記憶するRAM25とが設けられている。また、主制御基板21には、図柄表示装置2を制御する図柄制御基板26と、変動入賞装置7と、発射制御基板27とが接続され、発射制御基板27に、発射ハンドルの操作を確認する発射スイッチ28と、発射槌を駆動する発射モータ29とが接続されている。
【0016】
さらに、主制御基板21には、左右の袖検知器13、大入賞口検知器15及び特定領域検知器16が盤面中継基板30を介して接続されるとともに、入賞球通路17上の第1検知器18及び第2検知器19が直接接続されている。そして、制御手段としてのCPU23は、第1検知器18の動作を契機として、カウンタから取得した乱数値を抽選し、大当り遊技を実施するか否かを判定するとともに、図柄表示装置2に図柄変動を開始させるための指令を図柄制御基板26に送信する。また、CPU23は、第1検知器18が動作してから第2検出器19が動作するまでの時間を計測し、計測した時間に基づき両検知器18,19による遊技球の検知動作が正常であるか異常であるかを判別し、異常を判別したときに大当り遊技を実施しないための異常対策処理を実行する。
【0017】
図4は上記一連の処理を詳細に示すフローチャートであり、CPU23は、例えば2ミリ秒毎に発生する割込信号に応答して図柄始動口処理を実行する。この処理において、CPU23は、まず、第1検知器18の動作を確認し(S1)、第1検知器18がONすると、それ以降の経過時間Tを計測するための処理を開始する(S2)。次いで、正常処理カウンタから一つの乱数値を取得するとともに(S3)、異常処理カウンタから別の乱数値を一つ取得し(S4)、二つの乱数値をRAM25に記憶する(S5)。ここで、例えば、正常処理カウンタは0〜299の計300の数をカウントし、そのうち「177」が大当りとなる乱数値である。これに対し、異常処理カウンタは0〜300の計300の数をカウントするが、その全てはハズレとなる乱数値である。
【0018】
次に、CPU23は、第1検知器18の動作後の経過時間Tが予め設定した上限時間、例えば5秒以内であるか否かを確認し(S6)、5秒以内であれば、第2検知器19の動作を確認する(S7)。第2検知器19がONした場合には、経過時間Tが予め設定した下限時間、例えば0.1秒以上であるか否かを確認する(S8)。そして、正常入賞につき、経過時間が5秒以下で0.1秒以上であれば、両方の検知器18,19が共に正常に動作したと判別して、正常処理カウンタの乱数値をRAM25から読み出す(S9)。また、不正電波等により、第1検知器18のみが動作して、経過時間Tが5秒を超過した場合(S6:No)、或いは、両方の検知器18,19が同時に動作して、経過時間Tが0.1秒未満であった場合(S8:No)には、検知器18,19の異常動作(誤動作)を判別して、異常処理カウンタの乱数値を読み出す(S10)。
【0019】
続いて、CPU23は、乱数値を抽選して、大当りか否かを判定する(S11)。ここで、正常処理カウンタの乱数値を抽選した場合は、通常通り大当り又はハズレが判定され、大当りの判定結果に従い、変動入賞装置7の作動契機となる大当りフラグがセットされたのち(S12)、大当り図柄が決定され(S13)、ハズレの判定結果に従い、ハズレ図柄が決定される(S14)。これに対し、異常処理カウンタの乱数値を抽選した場合は、判定結果は全てハズレとなり、ハズレ図柄が決定される(S14)。その後、CPU23は、大当り図柄又はハズレ図柄の変動時間を含む変動パターンを決定し(S15)、それに対応する図柄変動開始指令を図柄制御基板26に送信したのち(S16)、次の図柄表示処理へ移行する。
【0020】
従って、この実施形態のパチンコ機によれば、検知器18,19が不正電波等により誤動作した場合に、大当りの判定結果を全てハズレに導く異常対策処理を実行するので、不正行為が行われても、遊技店側の損害を回避することができる。また、第1検知器18の動作を契機として、図柄変動及び大当りの判定を通常通り実行するため、不正行為者は今回の不正手段が有効であったと誤解し、別の手段を試みようとしなくなる。この結果、不正行為者に不正防止システムの存在を察知されることなく、手段を替えた不正行為の繰返しを未然に防止することができる。
【0021】
<異常対策処理の変更例>
異常対策処理は、上記実施形態に限定されるものではなく、以下のように変更して実施することも可能である。
(1)図5に示すように、経過時間Tが5秒を超過した場合(S25:No)、又は、経過時間Tが0.1秒未満であった場合(S27:No)に、大当りの判定(S29)をキャンセルして、即座にハズレ図柄を決定する(S32)。こうすれば、1種類のカウンタを用いて異常対策処理を実行することができる。
(2)大当りの判定は通常通り行うが、検知器18,19の異常動作を判別したときには、判定結果が大当りであっても、その結果を無効化し(大当りフラグをセットしない)、大当り図柄をハズレ図柄に差し替える。
【0022】
(3)検知器18,19の異常動作を判別したときには、通常の図柄変動パターンに替え、変動時間が指定されていない図柄変動パターンを選択し、例えば、3つの図柄を高速度でスクロールするなど、特殊な変動形態を無期限に継続し、不正行為者に警告を発する。
(4)検知器18,19の異常動作を判別したときに、ランプ、ブザー、音声発生装置等の警報器に駆動信号を出力する。
(5)第1検知器18の動作後に10秒経過しても第2検知器19が動作しない場合に、入賞球通路17の球詰まりを判別し、3つの図柄の変動を継続した状態で、ランプ等により異常を報知する。
(6)前記実施形態の異常対策処理及び上記各変更例の異常対策処理を適宜に組み合わせて実行する。
【0023】
<入賞球通路の変更例>
次に、入賞球通路17の幾つかの変更例について説明する。これらの変更例は、入賞球通路17に通過時間変更手段を追加し、遊技球が第1検知器18から第2検知器19までの区間を通過する時間を遊技球毎に変化させる構成を特徴とする。通過時間変更手段は、遊技球の通過時間を長短不規則に変化させることで、第1及び第2検知器18,19の配置間隔と動作タイミングとを外部から予測不能とする。従って、不正行為者が不正電波の発射方向を変えるなどしたとしても、2つの検知器18,19を正規のタイミングで誤動作させることが極めて困難となり、不正行為をより効果的に防止することができる。なお、図6〜図11において、図2と同一の符号は前記実施形態と同一の部材を示す。
【0024】
図6に示す通過時間変更手段は、入賞球通路17を第1検出器18の直下で長路17aと短路17bとに分岐する分岐部17cを備えている。長路17a及び短路17bの下端にはそれぞれ第2検知器19a,19bが設けられ、前記実施形態の第2検知器19と同様に機能する。第1検知器18を通過した遊技球Pは、入賞時の速度、方向、回転状況等に応じて、分岐部17cから長路17a側へ、又は短路17b側へランダムに誘導される。このため、遊技球毎に第1検知器18から第2検知器19までの通過時間が不規則に変化する。
【0025】
図7に示す通過時間変更手段は、入賞球通路17の分岐部17cに、遊技球Pの流路を長路17a又は短路17bに切り換える揺動可能な羽根状の流路切換部材32と、この部材32を駆動するモータ33とを設けて構成されている。第1検知器18を通過した遊技球Pは、そのときの流路切換部材32の向きに応じて、分岐部17cから長路17a側へ、又は、分岐部17cから短路17b側へランダムに誘導される。
【0026】
図8に示す通過時間変更手段は、第1及び第2検知器18,19の間において、入賞球通路17の内壁面に複数の突起35を設けて構成されている。第1検知器18を通過した遊技球Pは、入賞球通路17を流下する途中で突起35に衝突し、減速された状態で第2検知器19を通過する。そして、衝突の程度に応じ、遊技球Pの通過時間が不規則に変化する。
【0027】
図9に示す通過時間変更手段は、入賞球通路17の内部に出没自在な可動子37と、可動子37を駆動するソレノイド38とを備えている。可動子37は軸39でケーシング11に揺動可能に支持され、ソレノイド38はブラケット40を介しケーシング11に取り付けられ、ソレノイド38のプランジャ41が連結具42を介し可動子37に連結されている。可動子37の先端が入賞球通路17の内部に突出した状態で遊技球Pが入賞すると、その遊技球Pは可動子37により一時的に捕捉され、第2検知器19を通過する時間が遅れる。このため、遊技球Pの入賞タイミングと可動子37の動作タイミングとに応じ、遊技球毎に通過時間を不規則に変化させることができる。
【0028】
図10及び図11に示す通過時間変更手段は、入賞球通路17の内部で回転する回転体44と、回転体44を駆動するモータ45とを備えている。回転体44は、下端にて支軸46でハウジング47に支持され、上端にてモータ軸48に連結され、中間部に螺旋部49を備えている。モータ45は回転数を変化させながら比較的低速で回転し、回転体44が螺旋部49により遊技球Pを一時的に捕捉することで、遊技球Pが第2検知器19を通過する時間が不規則に変化するようになっている。
【図面の簡単な説明】
【図1】本発明の一実施形態を示すパチンコ機の遊技盤の正面図である。
【図2】入賞球通路及び検知器を示す遊技盤の背面図である。
【図3】電気制御システムの主要な構成を示すブロック図である。
【図4】異常対策処理方法を示すフローチャートである。
【図5】異常対策処理方法の変更例を示すフローチャートである。
【図6】通過時間変更手段を備えた入賞球通路を示す遊技盤の要部背面図である。
【図7】通過時間変更手段の変更例を示す背面図である。
【図8】通過時間変更手段の別の変更例を示す背面図である。
【図9】通過時間変更手段のさらに別の変更例を示す背面図である。
【図10】通過時間変更手段のさらに別の変更例を示す背面図である。
【図11】図10の通過時間変更手段の詳細図である。
【符号の説明】
1 遊技盤
2 図柄表示装置
3 図柄始動口
7 変動入賞装置
17 入賞球通路
17a 長路
17b 短路
17c 分岐部
18 第1検知器
19 第2検知器
22 マイクロプロセッサ
23 CPU
32 流路切換部材
33 モータ
35 突起
37 可動子
38 ソレノイド
44 回転体
45 モータ
P 遊技球
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a gaming machine that determines whether or not to execute a jackpot game advantageous to a player when a gaming ball wins a symbol starting port.
[0002]
[Prior art]
As this type of gaming machine, a first-type or third-type pachinko machine is known. The game board of the first class pachinko machine is provided with a symbol starting port and a symbol display device, and a prize detector for detecting that a game ball has won a prize is provided at the back of the symbol starting port. When the winning detector operates, the control device determines whether or not to perform a jackpot game by randomly selecting a random value, and transmits a symbol change start command to the symbol display device. If the result of the determination is a big hit, after the symbol display device stops changing the symbol, the variable winning device repeatedly opens a big winning port to execute a big hit game that gives the player a high profit. Since the big hit game is triggered by the operation of the prize detector, this type of pachinko machine uses a wireless device or flash device to transmit illegal electromagnetic waves or light pulses toward the symbol starter, and wins the prize Fraud that causes the detector to malfunction has occurred.
[0003]
In order to prevent fraudulent acts using a wireless device or a flash device, Patent Literature 1 below discloses a prize sphere detector including two sensors of different types such as a magnetic sensor and an optical sensor, and an optical sensor and a mechanical sensor. Have been proposed, and when both sensors operate, it is detected that a game ball has won. In addition, in order to prevent a fraudulent act of attaching a fraudulent board, Patent Document 2 discloses a method in which a first detector is provided near a symbol starting port, and a second detector is stored inside a protective cover of a control device. A technique is disclosed in which a symbol change is started when the first detector operates and a jackpot determination is performed when the second detector operates.
[Patent Document 1] JP-A-2002-65958.
[Patent Document 2] JP-A-2000-202107.
[0004]
[Problems to be solved by the invention]
However, according to the technique of Patent Document 1, since the winning detector is composed of two types of sensors, the detector is expensive, and there is a problem that assembling at the time of manufacturing and maintenance and inspection are troublesome. In addition, since the two sensors are arranged in an overlapping manner, fraudsters are limited to only one point to be crafted, and finding effective methods relatively easily by trying multiple means alternately or simultaneously. can do. In addition, the symbol does not start to change unless both sensors operate at the same time. Therefore, the validity / invalidity of the fraudulent means is immediately known. According to the technique of Patent Literature 2, since the game ball passes through the section from the first detector to the second detector in a substantially constant time, it is not possible to estimate the arrangement interval of the two detectors from the passing time. Therefore, the system was inadequate as a fraud prevention system.
[0005]
SUMMARY OF THE INVENTION It is therefore an object of the present invention to provide a gaming machine that can prevent repetition of a fraudulent act of changing a fraudulent means by using a system in which the validity / invalidity of fraudulent means is difficult to understand.
[0006]
[Means for Solving the Problems and Functions / Effects]
In order to solve the above problem, the invention of claim 1 provides a symbol display device and a symbol starting port on the surface of the game board, and the detecting means detects a game ball winning the symbol starting port, and In response to the operation, the control means determines whether or not to execute a jackpot game advantageous to the player, and in the gaming machine for causing the symbol display device to start changing the symbol, on the back side of the gaming board, the symbol starting port A winning ball passage for letting the winning game ball flow down is provided, and the detecting means detects a passing of the game ball on the winning ball passage near the symbol starting port, and a winning ball downstream of the first detector. A second detector for detecting the passage of a game ball on the passage, wherein the control means transmits a symbol change start command to the symbol display device in response to the operation of the first detector, and the first detector operates. Time from when the second detector operates until the time Based detection operation of the game ball to determine whether it is normal or abnormal by detecting means, and executes the abnormality countermeasure process when it is determined abnormal.
[0007]
In the gaming machine of the present invention, when the game ball wins the symbol starting port, after the first detector operates, the second detector operates after the elapse of a predetermined time, and the difference between the times when both detectors operate, that is, the time, Is measured. If the measurement time is within a preset time, it is determined that the detecting means has normally operated based on the winning of the game ball, and thereafter the normal game is continued. On the other hand, if only the first detector operates and the measurement time exceeds the set time, or if both detectors operate simultaneously and the measurement time is less than the set time, the detection means is abnormal due to an illegal radio wave or the like. Is performed, and an abnormality countermeasure process that causes a result contrary to the intention of the wrongdoer is executed. Therefore, even if a fraudulent act is performed, it is possible to avoid damage to the game store. Further, when the first detector operates, the symbol change starts as usual, so that the wrongdoer misunderstands that the present means was effective and does not try another means. As a result, it is possible to prevent repetition of the fraudulent act of changing the means. It is also possible to detect clogging of game balls in the winning ball passage based on the difference between the operation times of the two detectors.
[0008]
The invention according to claim 2 is characterized in that the abnormality countermeasure process includes a process for not executing the big hit game. For example, triggered by the operation of the first detector, different random numbers are acquired from the normal processing counter and the abnormal processing counter. The normal processing counter includes a random number value that is a big hit, and the abnormal counter does not include a random number value that is a big hit (the random number value is all lost). When the normal operation of the detecting means is determined, the random number value obtained from the normal processing counter is randomly selected, and it is determined whether or not to execute the big hit game as usual. When the abnormal operation is determined, the random number value obtained from the abnormal processing counter is randomly selected, and all the results of the misconduct are led to a lost game. Alternatively, a jackpot or a loss is determined in response to the operation of the first detector, and when an abnormal operation of the detector is determined, the determination result of the jackpot is invalidated to determine the loss. In this case, since the determination of the symbol change and the jackpot are performed as usual, the wrongdoer cannot detect the existence of the fraud prevention system, and the success or failure of the wrongdoing becomes unclear.
[0009]
On the other hand, from the viewpoint of stopping fraud, it is also effective to use a fraud prevention system to warn fraudsters. The invention of claim 3 is characterized in that the abnormality countermeasure process includes a process for causing the symbol display device to keep the symbol change indefinitely. Specifically, when an abnormal operation of the detecting means is determined, a variation pattern in which the symbol variation time is not specified is selected, and the symbol variation is continued indefinitely. The invention according to claim 4 is characterized in that the abnormality countermeasure process includes a process for operating an alarm device. As the alarm, a lamp, a buzzer, a sound generator, and the like can be used.
[0010]
The invention according to claim 5 is characterized in that a passing time changing means for changing a time for a game ball to pass through a section from the first detector to the second detector for each game ball is provided in the winning ball passage. . According to this configuration, since the time during which the game ball passes through the winning ball path becomes longer or shorter, or changes for each game ball, the arrangement interval and operation timing of the two detectors cannot be predicted from the outside. . Therefore, even if the emission direction of the illegal radio wave is changed, it is extremely difficult to cause the two detectors to malfunction at regular timing, and it is possible to more effectively prevent illegal acts. In this regard, it is preferable to change the passage time irregularly rather than regularly.
[0011]
The following specific configuration can be adopted as the passage time changing means.
The passage time changing means according to the invention of claim 6 is characterized in that a branch portion is provided downstream of the first detector for branching the winning ball path into a long path and a short path.
The passage time changing means according to the invention of claim 7 is characterized in that a flow path switching member for switching a flow path of a game ball to a long path or a short path is provided at a branch portion.
The passage time changing means according to the invention of claim 8 is characterized in that it has a projection provided inside the winning ball passage.
According to a ninth aspect of the present invention, there is provided a passage time changing means, comprising: a movable element that can move in and out of a winning ball passage; and a solenoid that drives the movable element.
According to a tenth aspect of the present invention, there is provided a passage time changing means including a rotating body that rotates inside a winning ball passage, and a motor that drives the rotating body.
[0012]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, an embodiment in which the present invention is embodied in a first-class pachinko machine will be described with reference to the drawings. As shown in FIG. 1, on the surface of the game board 1, a symbol display device 2 is installed substantially at the center, and a plurality of symbols each using numbers and pictures are displayed in a variable (scroll) manner on a liquid crystal display in three display areas. . Under the symbol display device 2, a normal electric accessory 4 provided with a symbol starting port 3 is provided. When a game ball wins the symbol starting port 3, the symbol display device 2 starts changing symbols. A general winning opening 5 is provided on each of the left and right sides of the ordinary electric accessory 4, and a variable winning device 7 is installed below the ordinary electric accessory 4. Then, when a predetermined big hit symbol is displayed on the symbol display device 2, the variable winning device 7 continuously opens the big winning port 8 by the door member 6 a predetermined number of times, and executes a big hit game advantageous to the player. I do.
[0013]
As shown in FIG. 2, a casing 11 is attached to the lower portion of the back surface of the game board 1. On the left and right sides of the casing 11, a sleeve lower portion 12 for letting a game ball winning the general winning opening 5 flow down, and a general winning opening 5 And a sleeve detector 13 for detecting a game ball that has won the game. In the central part of the casing 11, a central inflow part 14 for flowing a game ball which has won the special winning opening 8, a large winning opening detector 15 for detecting a game ball passing through the general area of the special winning opening 8, A specific area detector 16 for detecting a game ball passing through a specific area of the winning opening 8 is provided. At the center of the casing 11, a winning ball passage 17 through which a game ball winning the symbol starting port 3 flows down is formed in a bent shape capable of bypassing the large winning port 8.
[0014]
At the upper end of the winning ball passage 17, a first detector 18 for detecting the passage of a game ball near the symbol starting port 3 is provided. At the lower end of the winning ball passage 17, a second detector 19 that detects the passage of a game ball downstream of the first detector 18 is provided. In the pachinko machine of this embodiment, the same type of proximity switch is used for the first detector 18 and the second detector 19. For this reason, the detecting means can be configured at low cost, and can be easily assembled at the time of manufacturing and maintenance work at the time of operation. The game balls flowing into the inside of the casing 11 from the respective winning ports are collected from the casing 11 to a game island facility outside the machine through a guide passage (not shown).
[0015]
As shown in FIG. 3, a main control board 21 is provided in the electric control system of the pachinko machine, and a microprocessor 22 is mounted on the main control board 21. The microprocessor 22 is provided with a CPU 23 for controlling devices of each part of the pachinko machine, a ROM 24 for recording various control programs, control data, and the like, and a RAM 25 for temporarily storing calculation results, setting data, and the like by the CPU 23. I have. The main control board 21 is connected with a symbol control board 26 for controlling the symbol display device 2, a variable winning device 7, and a firing control board 27. The firing control board 27 confirms the operation of the firing handle. A firing switch 28 and a firing motor 29 for driving a firing hammer are connected.
[0016]
Further, the main control board 21 is connected to the left and right sleeve detectors 13, the special winning opening detector 15, and the specific area detector 16 via the board relay board 30, and performs the first detection on the winning ball passage 17. The detector 18 and the second detector 19 are directly connected. Then, the CPU 23 as a control means, based on the operation of the first detector 18, randomly selects the random number value obtained from the counter, determines whether or not to execute the big hit game, and displays the symbol variation on the symbol display device 2. Is transmitted to the symbol control board 26. Further, the CPU 23 measures the time from when the first detector 18 operates to when the second detector 19 operates, and based on the measured time, the detecting operation of the game ball by both the detectors 18 and 19 is normal. It is determined whether or not there is an abnormality, and when the abnormality is determined, an abnormality countermeasure process for not executing the big hit game is executed.
[0017]
FIG. 4 is a flowchart showing the above-described series of processes in detail. The CPU 23 executes the symbol start-up process in response to an interrupt signal generated, for example, every 2 milliseconds. In this process, the CPU 23 first checks the operation of the first detector 18 (S1), and when the first detector 18 is turned on, starts the process for measuring the elapsed time T thereafter (S2). . Next, one random value is obtained from the normal processing counter (S3), another random value is obtained from the abnormal processing counter (S4), and the two random values are stored in the RAM 25 (S5). Here, for example, the normal processing counter counts a total of 300 from 0 to 299, and “177” is a random number value that is a big hit. On the other hand, the abnormal processing counter counts a total of 300 from 0 to 300, all of which are random numbers that cause loss.
[0018]
Next, the CPU 23 checks whether or not the elapsed time T after the operation of the first detector 18 is within a preset upper limit time, for example, within 5 seconds (S6). The operation of the detector 19 is confirmed (S7). When the second detector 19 is turned on, it is checked whether or not the elapsed time T is equal to or longer than a preset lower limit time, for example, 0.1 second (S8). If the elapsed time is 5 seconds or less and 0.1 seconds or more for a normal winning, it is determined that both the detectors 18 and 19 operate normally, and the random number value of the normal processing counter is read from the RAM 25. (S9). If only the first detector 18 is operated due to an illegal radio wave or the like and the elapsed time T exceeds 5 seconds (S6: No), or if both the detectors 18 and 19 are operated simultaneously, If the time T is shorter than 0.1 second (S8: No), the abnormal operation (malfunction) of the detectors 18 and 19 is determined, and the random number value of the abnormal processing counter is read (S10).
[0019]
Subsequently, the CPU 23 randomly selects a random number value and determines whether or not it is a big hit (S11). Here, when the random number value of the normal processing counter is selected by lottery, a big hit or a loss is determined as usual, and a big hit flag which is a trigger for operating the variable winning device 7 is set according to the big hit determination result (S12). A big hit symbol is determined (S13), and a lost symbol is determined according to the determination result of the loss (S14). On the other hand, when the random number value of the abnormality processing counter is randomly selected, all the determination results are lost, and the lost symbol is determined (S14). Thereafter, the CPU 23 determines a fluctuation pattern including a fluctuation time of the big hit symbol or the lost symbol (S15), transmits a corresponding symbol fluctuation start command to the symbol control board 26 (S16), and proceeds to the next symbol display process. Transition.
[0020]
Therefore, according to the pachinko machine of this embodiment, when the detectors 18 and 19 malfunction due to an illegal radio wave or the like, an abnormal countermeasure process for leading all the jackpot determination results to a loss is executed, so that an illegal act is performed. Also, it is possible to avoid the damage on the game store side. In addition, since the operation of the first detector 18 triggers the determination of the symbol change and the jackpot as usual, the fraudster misunderstands that the current fraudulent means is effective and does not try another means. . As a result, it is possible to prevent repetition of a fraudulent activity in which the means is changed, without the fraudster noticing the existence of the fraud prevention system.
[0021]
<Modification example of abnormality countermeasure processing>
The abnormality countermeasure process is not limited to the above embodiment, but can be implemented with the following modifications.
(1) As shown in FIG. 5, when the elapsed time T exceeds 5 seconds (S25: No), or when the elapsed time T is less than 0.1 second (S27: No), a big hit occurs. The determination (S29) is canceled, and a lost symbol is immediately determined (S32). In this case, the abnormality countermeasure processing can be executed using one type of counter.
(2) The jackpot determination is performed as usual, but when the abnormal operation of the detectors 18 and 19 is determined, even if the determination result is a jackpot, the result is invalidated (the jackpot flag is not set) and the jackpot symbol is changed. Replace with the missing pattern.
[0022]
(3) When an abnormal operation of the detectors 18 and 19 is determined, a pattern fluctuation pattern whose fluctuation time is not specified is selected in place of a normal pattern fluctuation pattern, and, for example, three patterns are scrolled at a high speed. , Continue special variations indefinitely and warn fraudsters.
(4) When an abnormal operation of the detectors 18 and 19 is determined, a drive signal is output to an alarm device such as a lamp, a buzzer, and a sound generator.
(5) If the second detector 19 does not operate even after 10 seconds have elapsed after the operation of the first detector 18, it is determined that the winning ball passage 17 has been clogged, and the three symbols continue to fluctuate. An abnormality is notified by a lamp or the like.
(6) The abnormality countermeasure processing of the above embodiment and the abnormality countermeasure processing of each of the above-described modified examples are appropriately combined and executed.
[0023]
<Example of changing the winning ball passage>
Next, some modified examples of the winning ball passage 17 will be described. These modifications are characterized in that a passing time changing means is added to the winning ball passage 17 and the time that the game ball passes through the section from the first detector 18 to the second detector 19 is changed for each game ball. And The passage time changing means irregularly changes the passage time of the game ball so as to make the arrangement interval and operation timing of the first and second detectors 18 and 19 unpredictable from the outside. Therefore, even if the fraudulent person changes the emission direction of the fraudulent radio wave, it becomes extremely difficult to cause the two detectors 18 and 19 to malfunction at regular timing, and fraudulent behavior can be more effectively prevented. . 6 to 11, the same reference numerals as those in FIG. 2 indicate the same members as those in the embodiment.
[0024]
The passing time changing means shown in FIG. 6 includes a branch portion 17c that branches the winning ball path 17 into a long path 17a and a short path 17b immediately below the first detector 18. Second detectors 19a and 19b are provided at the lower ends of the long path 17a and the short path 17b, respectively, and function in the same manner as the second detector 19 of the above embodiment. The game ball P that has passed through the first detector 18 is randomly guided from the branch portion 17c to the long road 17a side or the short road 17b side according to the speed, direction, rotation status, and the like at the time of winning. For this reason, the passing time from the first detector 18 to the second detector 19 changes irregularly for each game ball.
[0025]
The passage time changing means shown in FIG. 7 includes a swingable wing-shaped flow path switching member 32 for switching the flow path of the game ball P to the long path 17a or the short path 17b at the branch portion 17c of the winning ball path 17, A motor 33 for driving the member 32 is provided. The game ball P having passed through the first detector 18 is randomly guided from the branch portion 17c to the long path 17a side or from the branch portion 17c to the short path 17b side, depending on the direction of the flow path switching member 32 at that time. Is done.
[0026]
The passing time changing means shown in FIG. 8 is configured by providing a plurality of protrusions 35 on the inner wall surface of the winning ball passage 17 between the first and second detectors 18 and 19. The game ball P that has passed through the first detector 18 collides with the projection 35 while flowing down the winning ball passage 17 and passes through the second detector 19 in a decelerated state. Then, the passing time of the game ball P changes irregularly according to the degree of the collision.
[0027]
The passing time changing means shown in FIG. 9 includes a movable element 37 that can freely move in and out of the winning ball passage 17 and a solenoid 38 that drives the movable element 37. The mover 37 is swingably supported on the casing 11 by a shaft 39, the solenoid 38 is attached to the casing 11 via a bracket 40, and the plunger 41 of the solenoid 38 is connected to the mover 37 via a connector 42. When the game ball P wins with the tip of the mover 37 projecting into the winning ball passage 17, the game ball P is temporarily captured by the mover 37, and the time to pass through the second detector 19 is delayed. . Therefore, the passing time can be changed irregularly for each game ball according to the winning timing of the game ball P and the operation timing of the mover 37.
[0028]
The passage time changing means shown in FIGS. 10 and 11 includes a rotating body 44 that rotates inside the winning ball passage 17 and a motor 45 that drives the rotating body 44. The rotating body 44 is supported by a housing 47 at a lower end with a support shaft 46, is connected to a motor shaft 48 at an upper end, and has a spiral portion 49 at an intermediate portion. The motor 45 rotates at a relatively low speed while changing the rotation speed, and the rotating body 44 temporarily captures the game ball P by the spiral portion 49, so that the time when the game ball P passes through the second detector 19 is reduced. It is changing irregularly.
[Brief description of the drawings]
FIG. 1 is a front view of a game board of a pachinko machine showing one embodiment of the present invention.
FIG. 2 is a rear view of the game board showing a winning ball passage and a detector.
FIG. 3 is a block diagram illustrating a main configuration of an electric control system.
FIG. 4 is a flowchart illustrating an abnormality countermeasure processing method.
FIG. 5 is a flowchart illustrating a modified example of the abnormality countermeasure processing method.
FIG. 6 is a main part rear view of the game board showing a winning ball passage provided with a passage time changing means.
FIG. 7 is a rear view showing a modification of the passage time changing means.
FIG. 8 is a rear view showing another modification of the passage time changing means.
FIG. 9 is a rear view showing still another modification of the passage time changing means.
FIG. 10 is a rear view showing still another modification of the passage time changing means.
11 is a detailed view of the passage time changing means of FIG.
[Explanation of symbols]
REFERENCE SIGNS LIST 1 gaming board 2 symbol display device 3 symbol starting port 7 variable winning device 17 winning ball passage 17 a long path 17 b short path 17 c branching section 18 first detector 19 second detector 22 microprocessor 23 CPU
32 flow path switching member 33 motor 35 projection 37 mover 38 solenoid 44 rotating body 45 motor P game ball

Claims (10)

遊技盤の表面に図柄表示装置と図柄始動口とを設け、図柄始動口に入賞した遊技球を検知手段が検知し、検知手段の動作を契機として、制御手段が遊技者に有利な大当り遊技を実施するか否かを判定し、図柄表示装置に図柄の変動を開始させる遊技機において、
前記遊技盤の裏面側に、図柄始動口に入賞した遊技球を流下させる入賞球通路を設け、
前記検知手段が、図柄始動口近傍の入賞球通路上で遊技球の通過を検知する第1検知器と、第1検知器より下流側の入賞球通路上で遊技球の通過を検知する第2検知器とを含み、
前記制御手段が、第1検知器の動作を契機として図柄表示装置に図柄変動開始指令を送信し、第1検知器が動作してから第2検出器が動作するまでの時間を計測し、計測した時間に基づき検知手段による遊技球の検知動作が正常であるか異常であるかを判別し、異常を判別したときに異常対策処理を実行することを特徴とする遊技機。
A symbol display device and a symbol starting port are provided on the surface of the game board, and the detecting means detects a game ball which has won the symbol starting port, and the operation of the detecting means triggers the control means to play a big hit game advantageous to the player. In a gaming machine that determines whether or not to implement, and causes the symbol display device to start changing the symbol,
On the back side of the game board, a prize ball passage is provided for letting a game ball winning a symbol starting port flow down,
A first detector for detecting the passage of a game ball on a prize ball passage near a symbol starting port; and a second detector for detecting the passage of a game ball on a prize ball passage downstream of the first detector. Including a detector,
The control means transmits a symbol change start command to the symbol display device in response to the operation of the first detector, and measures a time from when the first detector operates to when the second detector operates, and the measurement is performed. A gaming machine characterized in that it detects whether the detecting operation of the game ball by the detecting means is normal or abnormal based on the detected time, and executes an abnormality countermeasure process when the abnormality is determined.
前記異常対策処理が、前記大当り遊技を実施しないための処理を含む請求項1に記載の遊技機。The gaming machine according to claim 1, wherein the abnormality countermeasure processing includes processing for not performing the big hit game. 前記異常対策処理が、図柄表示装置に図柄の変動を無期継続させるための処理を含む請求項1又は2に記載の遊技機。The gaming machine according to claim 1, wherein the abnormality countermeasure process includes a process for causing the symbol display device to keep the symbol change indefinitely. 前記異常対策処理が、警報器を作動させるための処理を含む請求項1、2又は3に記載の遊技機。The gaming machine according to claim 1, wherein the abnormality countermeasure process includes a process for operating an alarm device. 前記入賞球通路に、遊技球が第1検知器から第2検知器までの区間を通過する時間を遊技球毎に変化させる通過時間変更手段を設けた請求項1に記載の遊技機。2. The gaming machine according to claim 1, further comprising a passage time changing means for changing a time required for the game ball to pass through a section from the first detector to the second detector for each game ball in the winning ball path. 前記通過時間変更手段が、第1検出器の下流側で入賞球通路を長路と短路とに分岐させる分岐部を含む請求項5に記載の遊技機。The gaming machine according to claim 5, wherein the passing time changing means includes a branching portion that branches the winning ball path into a long path and a short path downstream of the first detector. 前記分岐部に遊技球の流路を長路又は短路に切り換える流路切換部材を設けた請求項6に記載の遊技機。7. The gaming machine according to claim 6, wherein a flow path switching member for switching a flow path of the game ball to a long path or a short path is provided at the branch portion. 前記通過時間変更手段が、入賞球通路の内部に突出する突起を含む請求項5に記載の遊技機。The gaming machine according to claim 5, wherein the passage time changing means includes a protrusion protruding into a winning ball passage. 前記通過時間変更手段が、入賞球通路の内部に出没自在な可動子と、可動子を駆動するソレノイドとを含む請求項5に記載の遊技機。6. The gaming machine according to claim 5, wherein the passage time changing means includes a movable element that can move in and out of the winning ball path, and a solenoid that drives the movable element. 前記通過時間変更手段が、入賞球通路の内部で回転する回転体と、回転体を駆動するモータとを含む請求項5に記載の遊技機。The gaming machine according to claim 5, wherein the passing time changing means includes a rotating body that rotates inside the winning ball passage, and a motor that drives the rotating body.
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