JP2001353301A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2001353301A
JP2001353301A JP2000177371A JP2000177371A JP2001353301A JP 2001353301 A JP2001353301 A JP 2001353301A JP 2000177371 A JP2000177371 A JP 2000177371A JP 2000177371 A JP2000177371 A JP 2000177371A JP 2001353301 A JP2001353301 A JP 2001353301A
Authority
JP
Japan
Prior art keywords
probability
winning
hit
symbol
measuring
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000177371A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2000177371A priority Critical patent/JP2001353301A/en
Publication of JP2001353301A publication Critical patent/JP2001353301A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To control so as to change the probability of occurrence of a jackpot on the basis of the frequency of entry into a start opening and obtain the result of ball dispensation envisioned by a game arcade. SOLUTION: In a pachinko game machine in which entry into a start opening 5 starts the variation of patterns in a pattern varying display 2, a jackpot occurs when the variation stops with specific patterns with prescribed probability, and a variable winning device 7 continues to be in an opened state, a measurement and storage means measuring and storing the number of entries into the start opening in a prescribed measurement period is provided, and the probability of occurrence of a jackpot is controlled so as to change on the basis of the number stored in the measurement and storage means.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊技盤に設けられ
たカラー液晶表示器等の図柄変動表示器に偶然性をもっ
て特定図柄が表示されることで大当たりが発生し、可変
入賞装置を継続的に開成状態とし打球が非常に入賞し易
くなるように構成されたパチンコ遊技機に関するもので
ある。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a symbol change display, such as a color liquid crystal display, provided on a game board. The present invention relates to a pachinko gaming machine which is configured to be in an open state so that a hit ball is very easy to win.

【0002】[0002]

【従来の技術】「フィーバー機」と称される第1種パチ
ンコ遊技機は、周知のように、遊技盤面にカラー液晶表
示器,CRT等の図柄変動表示器が設けられ、遊技者の
打った打球がチューリップ型の始動口に入ると、該図柄
変動表示器に1〜8の数字および☆◆◎等の記号または
キャラクター等の図柄が夫々上下または左右に流れる如
くに複数列(通常は3列)にて変動表示され、その表示
の変動は数秒後に順に停止し、その停止図柄が所定の確
率(1/251程度)で偶然性をもって例えば「22
2」,「777」,「☆☆☆」のように各列とも同じ図
柄となった場合に大当たりとなり、可変入賞装置(大入
賞口)の開閉扉がソレノイドの作動により開成状態とな
るようにしたもので、その開成状態の可変入賞装置に打
球が所定個数(通常は10個)入球するか、または開成
状態で所定制限時間(通常は30秒)が経過すると、い
わゆる第1ラウンドが終わって該可変入賞装置は一旦は
閉じるが、この第1ラウンド中に該可変入賞装置内に設
けられている継続入賞口(Vゾーンと称される)に打球
が入球していた場合には第2ラウンドが始まってすぐに
また該可変入賞装置が開かれ、開成状態となった可変入
賞装置にまた打球が所定個数(通常は10個)入球する
か、または開成状態で所定制限時間(通常は30秒)が
経過すると、第2ラウンドが終わって該可変入賞装置は
また閉じるが、その第2ラウンド中にまた継続入賞口に
打球が入球していた場合には第3ラウンドが始まりすぐ
にまた該可変入賞装置が開かれ、こうして各ラウンド中
に継続入賞口に打球が入賞したことを条件として最終ラ
ウンド(例えば第16ラウンド)になるまで該可変入賞
装置が継続的に開かれ、こうした大当たり処理の期間中
は該可変入賞装置に打球が極めて入り易い状況が続くこ
とから、多数の景品球を獲得できて遊技者に多くの利益
がもたらされるように構成されたものである。
2. Description of the Related Art As is well known, a first-class pachinko game machine called a "fever machine" is provided with a pattern variation display such as a color liquid crystal display and a CRT on a game board, and is hit by a player. When the hit ball enters the tulip-type starting port, a plurality of rows (usually three rows) are displayed on the symbol variation display so that the numbers 1 to 8 and symbols such as ☆ ◆ ◎ or symbols or characters, etc., flow vertically or horizontally. ), The display is stopped in order after a few seconds, and the stopped symbol has a predetermined probability (approximately 1/251) with chance, for example, “22”.
2), "777", "☆☆☆", etc., when the same pattern is displayed in each row, a jackpot is won, and the opening and closing door of the variable winning device (large winning opening) is opened by the operation of the solenoid. The so-called first round ends when a predetermined number (usually 10) of hit balls hits the variable winning device in the opened state or when a predetermined time limit (usually 30 seconds) elapses in the opened state. The variable winning device is closed once, but if a hit ball has been hit into a continuous winning opening (referred to as a V zone) provided in the variable winning device during the first round, the variable winning device is closed. Immediately after the start of the second round, the variable winning device is opened again, and a predetermined number (usually 10) of hit balls are hit into the opened variable winning device, or a predetermined time limit (normally). 30 seconds), the second When the round is over, the variable prize device is closed again. However, if a ball is hit in the continuous prize hole during the second round, the third round starts and the variable prize device is opened again immediately. In this way, the variable winning device is continuously opened until the final round (for example, the 16th round), provided that a hit ball has been won in the continuous winning opening during each round. During such a jackpot process, the variable winning device is opened. In such a situation, it is possible to obtain a large number of prize balls and to bring many benefits to the player since the situation where the ball is extremely easy to hit is continued.

【0003】[0003]

【発明が解決しようとする課題】ところで、この種のパ
チンコ遊技機は、大当たりを発生させる確率は、一部の
機種(確率変更キーが設けられているもの)を除いて一
定であるので、遊技場がその経営のためにいわゆる「出
玉」を調節しようとすると、釘を調整して始動口に入り
易くしたり入り難くしたりするほかなかった。しかし、
釘調整をして始動口に入り易くしたとしても大当たりが
発生するとは限らないので必ずしも「出玉」はよくなら
ず、また反対に、始動口に入り難くしたとしても必ずし
も「出玉」が悪くなるとは限らず、遊技場の思惑どうり
の結果にならないことが多いものであった。
In this type of pachinko game machine, the probability of generating a jackpot is constant except for some models (provided with a probability change key). When the field tried to adjust the so-called "balls" for its management, it had to adjust the nails to make it easier or harder to enter the starting opening. But,
Even if you make it easy to enter the starting opening by adjusting the nail, the jackpot does not always occur, so the "ball out" is not always good, and conversely, even if you make it difficult to enter the starting hole, the "ball out" is not always bad It was not always the case, and in many cases it was not the result of speculation in the amusement arcade.

【0004】そこで本発明は、始動口への入賞の頻度に
基づいて大当たり発生の確率が変更制御されるように
し、出玉に関し遊技場の意図する結果が得られ易いパチ
ンコ遊技機を提供しようとするものである。
[0004] Therefore, the present invention is to provide a pachinko game machine in which the probability of occurrence of a big hit is changed and controlled based on the frequency of winning in the starting opening, and it is easy to obtain the intended result of the game hall with respect to payout. Is what you do.

【0005】[0005]

【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、始動口に入賞することにより図柄変動表
示器の図柄が変動を開始し、その変動が所定の確率で特
定図柄で停止したときに大当たりが発生し、可変入賞装
置を継続的に開成状態とするパチンコ遊技機において、
所定の計測時間内における始動口への入賞個数を計測し
て記憶する計測記憶手段を備え、該計測記憶手段の記憶
個数に基づいて大当たりを発生させる確率を変更制御す
るようにしたことを特徴とする。また本発明は上記パチ
ンコ遊技機において、所定の計測時間の間に始動口への
入賞が特定時間途切れた場合に計測記憶手段の記憶個数
を初期化するとともに、その後再び始動口への入賞を検
出した時点から入賞個数を計測して記憶し、その記憶個
数に基づいて大当たりを発生させる確率を変更制御する
ようにしたことを特徴とする。また本発明のパチンコ遊
技機は、始動口に入賞することにより図柄変動表示器の
図柄が変動を開始し、その変動が所定の確率で特定図柄
で停止したときに大当たりが発生し、可変入賞装置を継
続的に開成状態とするパチンコ遊技機において、所定の
計測時間内における始動口への入賞個数および打球発射
個数を計測して記憶する計測記憶手段を備え、該計測記
憶手段の記憶個数に基づいて大当たりを発生させる確率
を変更制御するようにしたことを特徴とする。また本発
明は上記パチンコ遊技機において、所定の計測時間の間
に打球発射が特定時間途切れた場合に計測記憶手段の記
憶個数を初期化するとともに、その後再び打球発射を検
出した時点から入賞個数および打球発射個数を計測して
記憶し、その記憶個数に基づいて大当たりを発生させる
確率を変更制御するようにしたことを特徴とする。
Therefore, in the pachinko gaming machine of the present invention, the symbol of the symbol variation indicator starts to vary by winning in the starting port, and the variation stops at a specific symbol with a predetermined probability. Sometimes a jackpot occurs, and in pachinko machines that continuously open the variable winning device,
A measuring and storing means for measuring and storing the winning number to the starting port within a predetermined measuring time, wherein the probability of generating a big hit is changed and controlled based on the stored number of the measuring and storing means. I do. Further, according to the present invention, in the pachinko gaming machine, when the winning in the starting port is interrupted for a specific time during a predetermined measuring time, the number of storages in the measurement storage means is initialized, and thereafter, the winning in the starting port is detected again. It is characterized in that the winning number is measured and stored from the point of time when the winning is made, and the probability of generating a big hit is changed and controlled based on the stored number. In the pachinko gaming machine of the present invention, the symbol of the symbol change indicator starts to change by winning in the starting opening, and when the change stops at a specific symbol with a predetermined probability, a big hit occurs, and the variable prize device. The pachinko gaming machine which keeps the open state continuously provided with a measurement storage means for measuring and storing the winning number and the number of hit ball shots to the starting port within a predetermined measurement time, and based on the storage number of the measurement storage means. The probability of generating a jackpot is changed and controlled. Further, the present invention, in the above-mentioned pachinko game machine, initializes the storage number of the measurement storage means when the hit ball firing is interrupted for a specific time during a predetermined measuring time, and thereafter, after the hit ball firing is detected again, the winning number and The number of hit balls is measured and stored, and the probability of generating a big hit is changed and controlled based on the stored number.

【0006】[0006]

【発明の実施の形態】次に請求項1,2に記載の発明の
実施形態を図面に従い説明する。図1にこのパチンコ遊
技機における遊技盤1の正面を示し、図中、2は該遊技
盤1上に設けられたカラー液晶表示器からなる図柄変動
表示器、3は普通入賞口、4は通過ゲート、5はソレノ
イドにより一対の羽根6が開閉動し得るように設けられ
たチューリップ型の始動口である。7は該始動口5の下
方に設けられた大きな長方形状の大入賞口からなる可変
入賞装置で、該可変入賞装置7にはソレノイドの作動に
より開閉動する開閉扉8が設けられ、該可変入賞装置7
内には継続入賞口9が設けられている。なお、10は図
柄変動表示器2が変動表示中に始動口5に打球が入賞し
た場合にその個数を記憶し始動を保留するために設けた
4つの表示ランプ、11は通過ゲート4を打球が通過す
ることにより変動開始する普通図柄変動表示器(7セグ
メントデジタル表示装置)、12は該普通図柄変動表示
器11が変動表示中に通過ゲート4に打球が通った場合
にその個数を記憶し変動表示を保留するために設けられ
た4つの表示ランプである。
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a first embodiment of the present invention; FIG. 1 shows the front of a gaming board 1 in this pachinko gaming machine. In the figure, reference numeral 2 denotes a symbol variation display comprising a color liquid crystal display provided on the gaming board 1; The gate 5 is a tulip-type starting port provided so that the pair of blades 6 can be opened and closed by a solenoid. Reference numeral 7 denotes a variable prize device comprising a large rectangular large prize hole provided below the starting port 5. The variable prize device 7 is provided with an opening / closing door 8 which is opened and closed by the operation of a solenoid. Device 7
A continuous winning opening 9 is provided therein. Reference numeral 10 denotes four display lamps provided for storing the number of hit balls in the starting opening 5 and suspending the start when the hit balls are won in the starting opening 5 while the symbol change display 2 displays the change, and 11 denotes the passing gate 4 for hitting the ball. A normal symbol variation display (7-segment digital display) 12 which starts to vary by passing through stores the number of hits when the ball is passed through the passing gate 4 while the variable symbol display 11 is displaying variation. These are four display lamps provided to hold the display.

【0007】また、図2はCPU,ROM,RAM,I
/Oからなる遊技制御基板15に接続される本発明に関
連する入出力機器を示したブロック図で、20は通過ゲ
ート4を通過した打球を検出する通過検出スイッチ、2
1は始動口5に入賞した打球を検出する始動スイッチ、
22は前記可変入賞装置7への入賞球を計数するカウン
トスイッチ、23は前記継続入賞口9への入賞球を検出
する特定領域スイッチであり、該遊技制御基板にはさら
に前記図柄変動表示器2と、普通図柄変動表示器11
と、可変入賞装置7のソレノイド24と、始動口5の羽
根6を開閉動させるソレノイド25が接続されている。
FIG. 2 shows a CPU, ROM, RAM, I
FIG. 2 is a block diagram showing input / output devices related to the present invention connected to a game control board 15 made of / O, and 20 is a passage detection switch for detecting a hit ball passing through the passage gate 4;
1 is a start switch for detecting a hit ball that has won the starting port 5,
22 is a count switch for counting winning balls to the variable winning device 7; 23 is a specific area switch for detecting winning balls to the continuous winning opening 9; and the symbol control display 2 is further provided on the game control board. And the normal symbol change indicator 11
And a solenoid 24 of the variable winning device 7 and a solenoid 25 for opening and closing the blade 6 of the starting port 5 are connected.

【0008】次にこのパチンコ遊技機の作動を本発明の
要部について図3のフローチャートに従い説明する。こ
のパチンコ遊技機では、電源投入により各種初期化がな
されると同時に、ステップaにて大当たり発生の確率が
1/300に設定され、ステップbにて入賞個数カウン
タの入賞記憶個数が0に設定される。そしてステップc
にて始動スイッチ21による始動口5への打球の入賞が
検知され始動条件が成立するとステップdに移行し、計
測時間(ここでは10分間に設定されている)タイマが
すでに終了していればステップnに移行し、そうでなけ
ればステップeに移行する。ステップeではその計測時
間タイマが作動中であるかどうかによってステップoま
たはステップfに移行し、ステップoでは始動口5への
入賞が前回の入賞から1分以内のものであるかどうかが
判定され1分以内のものであればステップpにて特定時
間タイマがクリヤされてステップgに移行し、1分以内
のものでなければステップq,r,sを経ることによっ
て計測記憶手段の記憶個数を初期化し計測時間タイマお
よび特定時間タイマをクリヤしステップfに移行する。
ステップfでは計測時間タイマを作動開始させ、ステッ
プgで特定時間(ここでは1分間に設定されている)タ
イマを作動開始させ、ステップhにて入賞記憶個数に1
を加算し、ステップiにて計測時間が経過したかどうか
が判別され、経過していなければステップcに戻り引き
続き始動口5への入賞個数を計測する。そして所定の計
測時間が経過するとステップj,kに移行し計測時間タ
イマを作動終了させ特定時間タイマを作動終了させる。
Next, the operation of the pachinko gaming machine will be described with reference to the flowchart of FIG. In this pachinko gaming machine, various initializations are performed by turning on the power, at the same time, the probability of occurrence of a big hit is set to 1/300 in step a, and the winning storage number of the winning number counter is set to 0 in step b. You. And step c
When the start switch 21 detects that a hit ball has hit the starting opening 5 by the starting switch 21 and the starting conditions are satisfied, the process proceeds to step d, and if the measuring time (set to 10 minutes here) timer has already expired, the process proceeds to step d. n, otherwise to step e. In step e, the process proceeds to step o or step f depending on whether or not the measured time timer is operating. In step o, it is determined whether or not the winning in the starting port 5 is within one minute from the previous winning. If it is less than one minute, the specific time timer is cleared in step p and the process goes to step g. If it is not less than one minute, the number of measurement storage units is reduced by going through steps q, r and s. Initialization is performed, and the measurement time timer and the specific time timer are cleared.
At step f, the measurement time timer is started to operate, at step g, a specific time (here, set to one minute) timer is started, and at step h, the winning storage number is set to 1
It is determined in step i whether or not the measurement time has elapsed, and if not, the process returns to step c and the number of winnings to the starting port 5 is continuously measured. When the predetermined measurement time has elapsed, the process proceeds to steps j and k, where the operation of the measurement time timer is terminated, and the operation of the specific time timer is terminated.

【0009】そしてステップlにて入賞記憶個数が所定
数(ここでは75個)以上であるかどうか判定され、所
定数以上であったらステップmにて大当たり発生確率が
1/250に設定されステップnにて図柄変動表示器2
に1〜8の数字および☆◆◎等の記号またはキャラクタ
ー等の図柄を3列にて上から下に流れる如くに変動表示
させる。そしてその変動が例えば「222」,「77
7」,「☆☆☆」のように特定図柄にて停止した場合に
大当たりが発生し、可変入賞装置7の開閉扉をソレノイ
ド24の作動により継続的に開成状態とし、さらに継続
入賞口9への入賞を条件として第16ラウンドまで繰り
返し該可変入賞装置7を開成状態とすることでこの大当
たり処理の期間に多数の打球が入賞し得るようになる。
Then, it is determined in step 1 whether or not the number of winning storages is equal to or greater than a predetermined number (here, 75). If the number is greater than or equal to the predetermined number, in step m, the jackpot occurrence probability is set to 1/250, and step n At symbol fluctuation display 2
, Symbols such as 1 to 8 and symbols such as 図 and 図, or symbols and other symbols are displayed in three columns in a variably flowing manner from top to bottom. The fluctuation is, for example, “222”, “77”
When a stop is made at a specific symbol such as “7” or “☆☆☆”, a big hit occurs, and the opening and closing door of the variable winning device 7 is continuously opened by the operation of the solenoid 24, and further to the continuous winning opening 9. By repeatedly opening the variable winning device 7 until the 16th round under the condition of winning, a large number of hit balls can win during this jackpot processing.

【0010】また上記計測時間の間に始動口5への入賞
が特定時間途切れた場合は、ステップoからステップ
q,r,sに移行するため遊技者がこのパチンコ遊技機
での遊技を短時間で止めてしまった場合にそれが計測デ
ータとなることなく、その後再び始動口5への入賞が検
出された時点から再度入賞個数を計測して記憶し、その
記憶個数に基づいて大当たりを発生させる確率が変更制
御されるようにしている。
If the prize to the starting port 5 is interrupted for a specific time during the above measurement time, the player shifts from step o to steps q, r, and s so that the player can play the pachinko game machine for a short time. In the case where the stop is made, the data does not become the measurement data, and thereafter, the winning number is measured and stored again from the time when the winning in the starting port 5 is detected again, and the big hit is generated based on the stored number. The probability is controlled to change.

【0011】そしてこの実施形態では、10分間の間に
始動口5に75個以上入賞すると、大当たり発生確率が
通常確率(1/300)から高確率(1/250)に上
昇するので、始動口5に入賞し易いのに加えて、より大
当たりが発生し易くなる。このため、釘調整をして始動
口に入り易くすればより確実に「出玉」をよくすること
ができ、その反対に始動口に入り難くすればより確実に
「出玉」を悪くすることができ、遊技場が意図する結果
が得られ易くなる。
In this embodiment, when 75 or more prizes are won in the starting port 5 within 10 minutes, the jackpot occurrence probability increases from the normal probability (1/300) to the high probability (1/250). In addition to winning the prize, the jackpot is more likely to occur. For this reason, if the nail is adjusted to make it easier to enter the starting opening, it is possible to more reliably improve the "outgoing", and conversely, if it is difficult to enter the starting opening, the "outgoing" is more reliably made to be worse. Can be obtained, and the result intended by the game arcade can be easily obtained.

【0012】また、反対に10分間における始動口5へ
の入賞個数が75個以上であった場合に大当たり発生確
率を通常確率(1/300)から低確率(1/350)
に下げるように設定することも可能である。こうした場
合、始動口に入り易い台ほど反対に大当たりが発生する
確率は低くなるので、各台の「出玉」を平均化すること
が可能となる。
On the other hand, if the number of winnings to the starting port 5 in 10 minutes is 75 or more, the jackpot occurrence probability is changed from the normal probability (1/300) to the low probability (1/350).
It is also possible to set to lower. In such a case, the probability that a jackpot occurs on a stand that is easy to enter into the starting port is reduced, so that it is possible to average the “payout” of each stand.

【0013】なお、こうした確率変更を始動口への入賞
個数に応じてさらに細かく制御することも可能であり、
確率変更の時期も1回だけでなく例えば大当たり動作が
終了する度に行うなど等随時行われるようにしてもよ
い。また、変更前後の確率を遊技場の意向によって設定
キー(図示せず)等により予め設定できるようにしても
よい。
[0013] It is also possible to control the change of the probability more finely in accordance with the number of winnings in the starting opening.
The probability may be changed not only once but also at any time, for example, every time the big hit operation is completed. Further, the probabilities before and after the change may be set in advance by a setting key (not shown) or the like according to the intention of the game arcade.

【0014】次に、請求項3,4に記載の発明の実施形
態を説明する。このパチンコ遊技機では、図4のブロッ
ク図に示したように、発射打球検出手段26を遊技制御
基板15に接続している。この発射打球検出手段26
は、図1に示す遊技盤1に設けられた発射レール13の
先端部に検出スイッチ(図示せず)を設けることで該遊
技盤の遊技領域に発射された打球を検出するものであ
る。
Next, an embodiment of the present invention will be described. In this pachinko gaming machine, as shown in the block diagram of FIG. 4, the shot ball detection means 26 is connected to the game control board 15. This shot ball detection means 26
Is provided with a detection switch (not shown) at the tip of a firing rail 13 provided on the game board 1 shown in FIG. 1 to detect a hit ball fired in a game area of the game board.

【0015】このパチンコ遊技機では、図5のフローチ
ャートに示したように、電源投入により各種初期化がな
されると同時に、ステップAにて大当たり発生の確率を
1/300に設定し、ステップBにて入賞個数カウンタ
の入賞記憶個数を0に設定し、ステップCにて打球発射
個数を0に設定する。そしてステップDにて発射打球検
出手段26による打球発射が検知されるとステップE,
F,G,Hに移行し、ステップIにて打球発射個数に1
を加算し、ステップJにて始動口への入賞の有無を検出
し入賞記憶個数に1を加算する。そしてステップLにて
計測時間が経過したかどうかが判別され、経過していな
ければステップDに戻る。そして所定の計測時間が経過
するとステップM,Nに移行し計測時間タイマを作動終
了させ特定時間タイマを作動終了させる。
In this pachinko gaming machine, as shown in the flow chart of FIG. 5, various initializations are performed upon turning on the power, and at the same time, the probability of occurrence of a big hit is set to 1/300 in step A, and Then, the winning storage number of the winning number counter is set to 0, and the number of hit balls is set to 0 in step C. When the hit ball is detected by the hit ball detecting means 26 in step D, step E,
Move to F, G, H, and in Step I, the number of hit balls
In step J, the presence or absence of a prize in the starting opening is detected, and 1 is added to the prize storage number. Then, at step L, it is determined whether or not the measurement time has elapsed. If not, the process returns to step D. When the predetermined measurement time has elapsed, the process proceeds to steps M and N, where the operation of the measurement time timer is terminated, and the operation of the specific time timer is terminated.

【0016】そしてステップOにて、入賞記憶個数/打
球発射個数が0.075以上(即ち、入賞確率が7.5
%以上)であるかどうかが判定され、以上であったらス
テップPにて大当たり発生確率が1/250に設定さ
れ、ステップQに移行し図柄変動表示器2の変動を開始
させ、特定図柄にて停止した場合に大当たりを発生させ
る。
In step O, the number of winning storages / the number of hit balls is 0.075 or more (that is, the winning probability is 7.5).
% Is determined, and if it is, the jackpot occurrence probability is set to 1/250 in step P, and the process proceeds to step Q to start the fluctuation of the symbol fluctuation display 2, and the specific symbol is displayed. Generate a jackpot if stopped.

【0017】また、ステップR〜Wは、遊技者がこのパ
チンコ遊技機での遊技を短時間で止めてしまい、上記計
測時間の間に発射打球検出が特定時間途切れた場合にそ
れが計測データとならないようにし、その後再び発射打
球が連続して検出されればその時点からまた入賞記憶個
数および打球発射個数を計測しようとするものである。
Steps R to W are performed when the player stops playing the pachinko game machine in a short time and the detection of the hit ball is interrupted for a specific time during the measurement time. After that, if the number of hit balls is detected continuously again, the number of winning storages and the number of hit balls are measured again from that point.

【0018】そしてこの実施形態では、10分間の計測
時間における始動口5への入賞確率か7.5%以上であ
ると、大当たり発生確率が通常確率(1/300)から
高確率(1/250)に上昇する。このため始動口5に
入賞し易いのに加えて、より大当たりが発生し易くな
り、釘調整によってより確実に「出玉」をよくすること
ができ、その反対に始動口に入り難くすればより確実に
「出玉」を悪くすることができ、遊技場が意図する結果
が得られ易くなる。
In this embodiment, if the winning probability to the starting port 5 in the measurement time of 10 minutes is 7.5% or more, the jackpot occurrence probability is changed from the normal probability (1/300) to the high probability (1/250). ) To rise. For this reason, in addition to the winning opening 5 being easy to win, the jackpot is more likely to occur, and the "adjusted ball" can be more reliably improved by the nail adjustment, and conversely, if it is difficult to enter the starting opening, It is possible to surely make the "outgoing ball" worse, and it is easier to obtain the result intended by the game hall.

【0019】勿論この実施形態でも、10分間の計測時
間における始動口5への入賞確率か7.5%以上であっ
た場合に大当たり発生確率を通常確率(1/300)か
ら低確率(1/350)に下げるように設定することも
可能である。
Of course, in this embodiment as well, when the winning probability to the starting port 5 in the measurement time of 10 minutes is 7.5% or more, the jackpot occurrence probability is changed from the normal probability (1/300) to the low probability (1/300). 350).

【0020】そしてこの実施形態では、入賞記憶個数/
打球発射個数、即ち、入賞確率に基づいて大当たり発生
確率が変更制御されるようにしたので、より正確にこの
台の釘調整具合を把握し得る。
In this embodiment, the winning storage number /
Since the jackpot occurrence probability is changed and controlled based on the number of hit balls, that is, the winning probability, it is possible to more accurately grasp the nail adjustment state of this table.

【0021】なお、この実施形態では発射打球数計数手
段26として検出スイッチを発射レール13の先端部に
設ける例を示したが、打球発射装置およびファール球通
路に球検出スイッチを設けその差として発射打球が計数
されるようにしてもよい。また、アウト球と入賞球との
和を計数することによっても発射打球を計数することが
できる。
In this embodiment, an example is shown in which a detection switch is provided at the tip of the firing rail 13 as the number of shots hitting ball counting means 26. The hit balls may be counted. The number of shot balls can also be counted by counting the sum of the out ball and the winning ball.

【0022】また、本発明では、図柄変動表示器の図柄
の変動開始回数を計測することによっても始動口への入
賞個数を同じように計測することができる。要するに始
動口への入賞個数を計測する手段として図柄変動表示器
の変動開始回数を計測してもよいことは勿論である。
Also, in the present invention, the number of winnings to the starting port can be measured in the same manner by measuring the number of times the symbol change is started on the symbol change indicator. In short, it goes without saying that the number of times the symbol variation indicator starts to change may be measured as a means for measuring the number of winnings to the starting opening.

【0023】[0023]

【発明の効果】このように本発明のパチンコ遊技機は、
所定の計測時間内における始動口への入賞個数を計測し
て記憶する計測記憶手段を備え、始動口への入賞の頻度
に基づいて大当たり発生の確率が変更制御されるように
したので、出玉に関し遊技場の意図する結果を得られ易
くするなど顕著な効果がある。
As described above, the pachinko gaming machine of the present invention is
A measurement storage means for measuring and storing the number of winnings in the starting opening within a predetermined measuring time is provided, and the probability of occurrence of a big hit is changed and controlled based on the frequency of winning in the starting opening. This has a remarkable effect, such as making it easier to obtain the result intended by the game arcade.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の遊技盤の実施形
態を示す正面図。
FIG. 1 is a front view showing an embodiment of a gaming board of a pachinko gaming machine according to the present invention.

【図2】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。
FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.

【図3】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 3 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.

【図4】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。
FIG. 4 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 5 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤 2 図柄変動表示器 5 始動口 7 可変入賞装置 15 遊技制御基板 21 始動スイッチ 26 発射打球検出手段 REFERENCE SIGNS LIST 1 game board 2 symbol variation display 5 start port 7 variable winning device 15 game control board 21 start switch 26 shot hit ball detection means

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 始動口に入賞することにより図柄変動表
示器の図柄が変動を開始し、その変動が所定の確率で特
定図柄で停止したときに大当たりが発生し、可変入賞装
置を継続的に開成状態とするパチンコ遊技機において、
所定の計測時間内における始動口への入賞個数を計測し
て記憶する計測記憶手段を備え、該計測記憶手段の記憶
個数に基づいて大当たりを発生させる確率を変更制御す
るようにしたことを特徴とするパチンコ遊技機。
1. A symbol in a symbol variation indicator starts to vary by winning in a starting opening, and when the variation stops at a specific symbol with a predetermined probability, a big hit occurs, and the variable winning device is continuously operated. In pachinko gaming machines that are in the open state,
A measuring and storing means for measuring and storing the winning number to the starting port within a predetermined measuring time, wherein the probability of generating a big hit is changed and controlled based on the stored number of the measuring and storing means. Pachinko machine.
【請求項2】 所定の計測時間の間に始動口への入賞が
特定時間途切れた場合に計測記憶手段の記憶個数を初期
化するとともに、その後再び始動口への入賞を検出した
時点から入賞個数を計測して記憶し、その記憶個数に基
づいて大当たりを発生させる確率を変更制御するように
したことを特徴とする請求項1に記載のパチンコ遊技
機。
2. When the winning in the starting port is interrupted for a specific time during a predetermined measuring time, the number stored in the measurement storage means is initialized, and thereafter, the winning number from the time when the winning in the starting port is detected again. The pachinko gaming machine according to claim 1, wherein the number of hits is measured and stored, and the probability of generating a big hit is changed and controlled based on the stored number.
【請求項3】 始動口に入賞することにより図柄変動表
示器の図柄が変動を開始し、その変動が所定の確率で特
定図柄で停止したときに大当たりが発生し、可変入賞装
置を継続的に開成状態とするパチンコ遊技機において、
所定の計測時間内における始動口への入賞個数および打
球発射個数を計測して記憶する計測記憶手段を備え、該
計測記憶手段の記憶個数に基づいて大当たりを発生させ
る確率を変更制御するようにしたことを特徴とするパチ
ンコ遊技機。
3. The symbol on the symbol change indicator starts to change by winning the starting opening, and when the change stops at a specific symbol with a predetermined probability, a big hit occurs, and the variable winning device is continuously operated. In pachinko gaming machines that are in the open state,
Measurement storage means for measuring and storing the winning number and the number of hit ball shots to the starting port within a predetermined measurement time is provided, and the probability of generating a big hit is changed and controlled based on the storage number of the measurement storage means. A pachinko game machine characterized by the following.
【請求項4】 所定の計測時間の間に打球発射が特定時
間途切れた場合に計測記憶手段の記憶個数を初期化する
とともに、その後再び打球発射を検出した時点から入賞
個数および打球発射個数を計測して記憶し、その記憶個
数に基づいて大当たりを発生させる確率を変更制御する
ようにしたことを特徴とする請求項3に記載のパチンコ
遊技機。
4. When the number of hit balls is interrupted for a specific time during a predetermined measurement time, the number of hits and the number of hit balls are counted from the time when the number of hit balls is detected again when the number of hit balls is detected again when the hit ball is detected again. 4. The pachinko gaming machine according to claim 3, wherein the probability of generating a jackpot is changed and controlled based on the stored number.
JP2000177371A 2000-06-13 2000-06-13 Pachinko game machine Pending JP2001353301A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000177371A JP2001353301A (en) 2000-06-13 2000-06-13 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000177371A JP2001353301A (en) 2000-06-13 2000-06-13 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2001353301A true JP2001353301A (en) 2001-12-25

Family

ID=18678979

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000177371A Pending JP2001353301A (en) 2000-06-13 2000-06-13 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2001353301A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005046451A (en) * 2003-07-30 2005-02-24 Aruze Corp Game machine and simulation program
JP2005137545A (en) * 2003-11-06 2005-06-02 Fujishoji Co Ltd Pachinko game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005046451A (en) * 2003-07-30 2005-02-24 Aruze Corp Game machine and simulation program
JP2005137545A (en) * 2003-11-06 2005-06-02 Fujishoji Co Ltd Pachinko game machine

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