JP2001300041A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2001300041A
JP2001300041A JP2000116957A JP2000116957A JP2001300041A JP 2001300041 A JP2001300041 A JP 2001300041A JP 2000116957 A JP2000116957 A JP 2000116957A JP 2000116957 A JP2000116957 A JP 2000116957A JP 2001300041 A JP2001300041 A JP 2001300041A
Authority
JP
Japan
Prior art keywords
opening
winning
game
game balls
storage means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000116957A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2000116957A priority Critical patent/JP2001300041A/en
Publication of JP2001300041A publication Critical patent/JP2001300041A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To stimulate interest in a pachinko game by a method wherein a player can perform the game by taking into account the timing for operating a start switch to get more winning balls, thereby eliminating monotonousness. SOLUTION: An electrically-driven open/closure winning port 7 is provided on a game board 1, while a storage means is provided to cumulatively store the number of balls having passed or fallen into a special winning port 8 and a start switch 3, which can be operated by the player, is provided. When the switch 3 is depressed, the winning port 7 is opened for a predetermined time period based on the cumulative number of balls stored in the storage means.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】 本発明は、遊技盤に設けら
れた電動開閉入賞口が予め定められた条件に従い開成状
態となり遊技球を入賞し易くするよう構成されたパチン
コ遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko gaming machine in which an electric opening / closing prize port provided on a game board is opened according to a predetermined condition to make it easy to win a game ball.

【0002】[0002]

【従来の技術】従来のパチンコ遊技機の遊技盤に設けら
れている電動開閉入賞口は、遊技球が遊技盤の特定領域
を通過したり或いは特定入賞口に入賞すると、ソレノイ
ドを作動させ、一定時間だけその打球案内片を開成状態
とし、或いは遊技球が一定個数入賞するまでその打球案
内片を開成状態とするものであった。
2. Description of the Related Art A motor-operated opening / closing prize port provided on a game board of a conventional pachinko game machine activates a solenoid when a game ball passes through a specific area of the game board or wins a specific prize port. The hitting ball guide pieces are kept open for a certain time, or the hitting ball guide pieces are kept open until a certain number of game balls are won.

【0003】[0003]

【発明が解決しようとする課題】このため、常に一定の
結果しか得られず、遊技者にとって遊技進行が単調とな
らざるを得ないものであった。そこで例えば特許番号第
2710102号に提示されたパチンコ遊技機は、遊技
者が適時操作し得る始動スイッチを遊技機の前面に設け
るとともに、特定入賞口に入賞した遊技球の個数を累積
記憶し、その記憶があるときに遊技者が始動スイッチを
操作するとその記憶された入賞個数に相当する回数分だ
け電動開閉入賞口が開放状態になるものであった。
For this reason, only a certain result is always obtained, and the game progress must be monotonous for the player. Therefore, for example, the pachinko gaming machine presented in Patent No. 2710102 is provided with a start switch that can be operated by a player in a timely manner on the front of the gaming machine, and accumulates and stores the number of gaming balls that have won a specific winning opening. When the player operates the start switch when there is a memory, the electric opening / closing winning port is opened by the number of times corresponding to the stored number of winnings.

【0004】しかしこれとて遊技球1個の入賞に対する
電動開閉入賞口の開放時間に何ら変化はないものであっ
たので、遊技者としては単に電動開閉入賞口を開放状態
にする時期を選択し得るだけであって、遊技者にとって
の有利性に関与する余地はなかったので、単調さを解消
できていないものであった。本発明は上記課題を解決
し、遊技者が有利性を考え適時始動スイッチを操作し得
るようにすることで、この種のパチンコ遊技機の醍醐味
を増大させようとするものである。
However, since the opening time of the electric opening / closing prize port with respect to winning of one game ball does not change at all, the player simply selects the time to open the electric opening / closing prize port. It was just gaining, and there was no room for the advantage for the player, so the monotony could not be eliminated. SUMMARY OF THE INVENTION The present invention has been made to solve the above problems, and aims to increase the real pleasure of this kind of pachinko gaming machine by allowing a player to operate a start switch in a timely manner in consideration of advantages.

【0005】[0005]

【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、遊技盤に電動開閉入賞口を設けるととも
に、特定入賞口を通過または入賞した遊技球の個数を累
積記憶する記憶手段を設け、遊技者が操作し得る始動ス
イッチを設け、該始動スイッチが操作されたとき該記憶
手段に記憶されている遊技球の累積記憶個数に基づき予
め定められた時間だけ前記電動開閉入賞口を開成状態に
することを特徴とする。また本発明のパチンコ遊技機
は、遊技盤に電動開閉入賞口を設けるとともに、該遊技
盤の特定領域を通過または特定入賞口に入賞した遊技球
の個数を累積記憶する記憶手段を設け、遊技者が操作し
得る始動スイッチを設け、該始動スイッチが操作された
とき該記憶手段に記憶されている遊技球の累積記憶個数
に基づき予め定められた個数の遊技球が入賞するまで前
記電動開閉入賞口を開成状態にすることを特徴とする。
また本発明は上記パチンコ遊技機において、記憶手段に
記憶された遊技球の累積記憶個数を表示する累積個数表
示手段を設けたことを特徴とする。また本発明は上記パ
チンコ遊技機において、記憶手段に記憶されている遊技
球の累積記憶個数に基づき電動開閉入賞口が開成状態に
なり得る時間を表示する開成時間表示手段を設けたこと
を特徴とする。また本発明は上記パチンコ遊技機におい
て、記憶手段に記憶されている遊技球の累積記憶個数に
基づき電動開閉入賞口に入賞し得る遊技球の個数を表示
する許容入賞個数表示手段を設けたことを特徴とする。
For this purpose, a pachinko gaming machine according to the present invention is provided with a motor-operated opening / closing winning port on a game board and a storage means for accumulating and storing the number of game balls passing through or winning a specific winning port. A start switch operable by a player is provided, and when the start switch is operated, the electric open / close winning opening is opened for a predetermined time based on the cumulative number of game balls stored in the storage means. It is characterized by the following. In addition, the pachinko gaming machine of the present invention is provided with an electric opening / closing prize port on the game board, and a storage means for accumulating and storing the number of game balls passing through a specific area of the game board or winning the specific prize port. Provided with a start switch that can be operated, and when the start switch is operated, the electric opening / closing winning opening is performed until a predetermined number of game balls are won based on the cumulative number of game balls stored in the storage means. In an open state.
Further, the present invention is characterized in that the pachinko gaming machine is provided with a cumulative number display means for displaying the cumulative number of game balls stored in the storage means. Further, the present invention is characterized in that the pachinko gaming machine is provided with opening time display means for displaying a time when the electric opening and closing winning opening can be opened based on the cumulative number of game balls stored in the storage means. I do. Further, in the pachinko gaming machine, the pachinko gaming machine may further include an allowable winning number display means for displaying the number of gaming balls that can win the electric opening / closing winning port based on the cumulative number of gaming balls stored in the storage means. Features.

【0006】[0006]

【発明の実施の形態】次に請求項1に記載の発明の実施
形態を「フィーバー機」と称されている第1種パチンコ
遊技機について説明する。図1はこのパチンコ遊技機の
正面図で、1は遊技盤、2は打球発射用ハンドル、3は
遊技者が任意のタイミングで操作し得るようにこのパチ
ンコ遊技機の前面に設けられた始動スイッチである。遊
技盤1には、図2に示したように、液晶ディスプレイか
らなる図柄変動表示器4と、普通入賞口5,5と、一対
の打球案内片6,6がソレノイドの作動により開閉動す
るように構成されたチューリップ型の電動開閉入賞口7
と、特定入賞口(通過ゲート)8と、長方形状の開閉扉
9がソレノイドの作動により開閉動するように構成され
た可変入賞装置(大入賞口)10等が設けられている。
なお、4a,4bは図柄変動表示器4の隅角部に設けら
れた累積個数表示部と開成時間表示部である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, an embodiment of the present invention according to claim 1 will be described for a first-type pachinko gaming machine called a "fever machine". FIG. 1 is a front view of the pachinko game machine, 1 is a game board, 2 is a handle for firing a ball, and 3 is a start switch provided on the front of the pachinko game machine so that a player can operate it at an arbitrary timing. It is. As shown in FIG. 2, the game board 1 has a design variation display 4 composed of a liquid crystal display, ordinary winning openings 5 and 5, and a pair of hitting guide pieces 6 and 6 which are opened and closed by the operation of the solenoid. Tulip-type motorized opening and closing winning opening 7
, A special winning opening (passing gate) 8, and a variable winning device (large winning opening) 10 configured to open and close a rectangular opening / closing door 9 by the operation of a solenoid.
Reference numerals 4a and 4b denote an accumulated number display section and an opening time display section provided at the corners of the symbol variation display 4.

【0007】また、図3はこのパチンコ遊技機の遊技制
御回路の本発明に関連した部分を示すブロック図で、こ
の遊技制御回路12は、記憶手段と開閉時間演算部と開
閉制御部を備え、前記特定入賞口8を通過した遊技球を
検出する球センサ11と、前記始動スイッチ3と、累積
個数表示部4aと、開成時間表示部4bと、電動開閉入
賞口7が接続されている。
FIG. 3 is a block diagram showing a portion related to the present invention of the game control circuit of the pachinko game machine. The game control circuit 12 includes a storage means, an opening / closing time calculating section, and an opening / closing control section. The ball sensor 11, which detects a game ball passing through the specific winning opening 8, the start switch 3, the accumulated number display 4a, the opening time display 4b, and the electric opening / closing winning opening 7 are connected.

【0008】次にこのパチンコ遊技機の特徴とする部分
の作動を図4,図5のフローチャートに従い説明する。
図4に示したルーチンでは、ステップaにて特定入賞口
8を通過した遊技球が球センサ11により検出される
と、ステップbにて前記記憶手段に記憶される累積記憶
個数が加算され、ステップcにて累積個数表示部4aに
表示される累積個数表示が更新され、ステップdにて開
成時間が演算され開成時間表示部4bの表示が更新され
る。この開成時間は、表1に例示したように、累積個数
が増えるに従い加速度的に長くなる設定、或いは表2に
例示したように、累積個数が増えると比例的に長くなる
設定、或いは表3に例示したように、段階的に長くなる
設定とする等、累積記憶個数に基づき開成時間が予め定
められたプログラムにより設定される。そして、累積個
数表示部4a,開成時間表示部4bにその累積個数と開
成時間とが逐一表示される。なおここでは累積個数の上
限を12個としている。
Next, the operation of the characteristic portion of the pachinko gaming machine will be described with reference to the flowcharts of FIGS.
In the routine shown in FIG. 4, when the ball sensor 11 detects a game ball that has passed through the specific winning opening 8 in step a, the accumulated number stored in the storage means is added in step b, In step c, the cumulative number display displayed on the cumulative number display section 4a is updated. In step d, the opening time is calculated and the display on the opening time display section 4b is updated. The opening time is set to increase as the cumulative number increases, as shown in Table 1, or set to increase proportionally as the cumulative number increases, as shown in Table 2, or to Table 3. As exemplified, the opening time is set by a predetermined program based on the accumulated number of storages, such as setting to increase gradually. Then, the cumulative number and the opening time are displayed one by one on the cumulative number display section 4a and the opening time display section 4b. Here, the upper limit of the cumulative number is set to 12.

【0009】[0009]

【表1】 [Table 1]

【表2】 [Table 2]

【表3】 [Table 3]

【0010】そして、図5のフローチャートのステップ
h,iに示したように、累積記憶個数が記憶されている
ときに遊技者が始動スイッチ3を操作した場合、ステッ
プjにてその累積記憶個数に応じ電動開閉入賞口7のソ
レノイドが作動され打球案内片6,6が所定時間開成さ
れる。そしてステップkにてこの累積記憶個数が初期化
される。このため、開成時間が長いほど遊技球の入賞を
容易にする。
As shown in steps h and i of the flowchart of FIG. 5, when the player operates the start switch 3 while the cumulative storage number is stored, the cumulative storage number is stored in step j. Accordingly, the solenoid of the electric opening and closing winning opening 7 is operated, and the hitting ball guide pieces 6, 6 are opened for a predetermined time. Then, in step k, the accumulated storage number is initialized. Therefore, the longer the opening time, the easier the winning of the game ball.

【0011】なお、電動開閉入賞口7に遊技球が入る
と、図柄変動表示器4の左列と右列と中列とに1〜9の
数字および☆◆◎▽からなる図柄が下方に移動する如く
に表示され、その数秒後に各表示列の図柄が停止し、そ
の停止図柄が例えば「222」「555」「777」等
の所定図柄に揃ったかどうかが判定され、所定図柄であ
った場合は特定遊技状態(大当たり)が発生し、可変入
賞装置(大入賞口)10の開閉扉9が繰り返し継続的に
開くことでさらに多数の遊技球が入賞し得るようにな
る。
When a game ball enters the electric opening / closing winning opening 7, the symbol consisting of the numbers 1 to 9 and the symbol "◆" in the left, right and middle rows of the symbol change display 4 moves downward. A few seconds later, the symbols in each display column stop, and it is determined whether or not the stopped symbols are aligned with a predetermined symbol such as "222", "555", "777", etc. When a specific game state (big hit) occurs, the opening and closing door 9 of the variable winning device (big winning opening) 10 is repeatedly and continuously opened, so that more game balls can win.

【0012】このため遊技者は、累積個数表示部4aと
開成時間表示部4bの表示を基に何時に始動スイッチ3
を操作すれば電動開閉入賞口7がより長時間開成状態に
でき入賞に有利であるかを常に考えながら遊技を進行さ
せることとなる。
For this reason, based on the display of the accumulated number display section 4a and the opening time display section 4b, the player can determine what time the start switch 3
By operating, the electric opening / closing winning port 7 can be opened for a longer time and the game can be advanced while always considering whether it is advantageous for winning.

【0013】また、本発明は図6に示したような「ヒコ
ーキ」,「羽根物」等と称される第2種パチンコ遊技機
に実施することもできる。即ち、図6に示した実施形態
は、遊技盤面中央に一対の打球案内片6,6がソレノイ
ドの作動により開閉動するように構成された電動開閉入
賞口7が設けられ、普通入賞口5,5と、特定入賞口8
a,8b,8cが設けられ、該電動開閉入賞口7の両サ
イドにセグメント表示器からなる累積個数表示部4aと
開成時間表示部4bを設けたものである。このパチンコ
遊技機では、3つの特定入賞口8a,8b,8cのうち
中央の特定入賞口8bに遊技球が入賞した場合に上記遊
技制御回路の記憶手段に累積記憶個数として2個分が加
算されるようにしている。そして、これらの特定入賞口
に遊技球が入賞すると累積記憶個数が順次増加してゆ
き、遊技者が適時始動スイッチ3を操作すればそのとき
の累積記憶個数に基づき予め定められた開成時間だけ打
球案内片6,6が開閉動する。なお、電動開閉入賞口7
に入賞した遊技球がさらに該電動開閉入賞口内に設けら
れた大当たり入賞口7aに入賞すれば、該打球案内片
6,6はさらに継続的に開閉を繰り返すようになり所謂
大当たり状態となり得る。
The present invention can also be applied to a second-type pachinko game machine called "Hikiki" or "wing" as shown in FIG. That is, the embodiment shown in FIG. 6 is provided with an electric opening / closing winning opening 7 configured such that a pair of hitting ball guide pieces 6, 6 are opened and closed by the operation of a solenoid at the center of the game board surface. 5 and specific winning opening 8
a, 8b, and 8c are provided, and a cumulative number display section 4a composed of a segment display and an opening time display section 4b are provided on both sides of the electric opening and closing winning opening 7. In this pachinko gaming machine, when a game ball wins in the central specific winning opening 8b among the three specific winning openings 8a, 8b, 8c, two pieces are added to the storage means of the game control circuit as the cumulative storage number. I am trying to. Then, when a game ball wins in these specific winning openings, the cumulative storage number is sequentially increased, and if the player operates the start switch 3 at appropriate time, the ball is hit for a predetermined opening time based on the cumulative storage number at that time. The guide pieces 6, 6 open and close. In addition, electric opening and closing winning opening 7
If the game ball which has won the prize further wins at the jackpot winning opening 7a provided in the electric opening / closing winning opening, the hitting ball guide pieces 6, 6 will be repeatedly opened and closed continuously, so that a so-called jackpot state can be obtained.

【0014】また、請求項2に記載の発明は、図7〜図
10に第2種パチンコ遊技機に実施した実施形態にて示
す。即ち、この実施形態では、図7に示したように前記
図6に示した遊技盤における開成時間表示部4bを許容
入賞個数表示部4cとし、図8のブロック図に示したよ
うに、遊技制御回路12に、記憶手段と許容入賞個数演
算部と開閉制御部を備え、前記特定入賞口8を通過した
遊技球を検出する球センサ11と、前記始動スイッチ3
と、電動開閉入賞口7に入賞した遊技球を検出する球セ
ンサ13を設けるとともに、累積個数表示部4aと、許
容入賞個数表示部4cと、電動開閉入賞口7を接続す
る。
The second aspect of the present invention is shown in FIGS. 7 to 10 in an embodiment applied to a second-type pachinko gaming machine. That is, in this embodiment, as shown in FIG. 7, the opening time display section 4b in the gaming board shown in FIG. 6 is replaced with an allowable winning number display section 4c, and as shown in the block diagram of FIG. The circuit 12 includes a storage unit, an allowable winning number calculation unit, and an opening / closing control unit.
In addition, a ball sensor 13 for detecting a winning game ball is provided in the electric opening / closing winning opening 7, and the accumulated number displaying portion 4a, the allowable winning number displaying portion 4c, and the electric opening / closing winning opening 7 are connected.

【0015】そしてこのパチンコ遊技機では、図9のフ
ローチャートに示したように、ステップdにて許容入賞
個数を演算し許容入賞個数表示部4cの表示を更新させ
る。この許容入賞個数は、表4に例示したように、累積
個数が増えるに従い加速度的に多くなる設定とすること
ができる。また、表5に例示したように、許容入賞個数
と許容開成時間との両方を予め定められたプログラムに
より設定することも可能である。そして、累積個数表示
部4a,許容入賞個数表示部4cにその累積個数と許容
入賞個数が逐一表示される。
In this pachinko gaming machine, as shown in the flowchart of FIG. 9, the allowable winning number is calculated in step d, and the display of the allowable winning number display section 4c is updated. As illustrated in Table 4, the allowable winning number can be set to increase at an accelerating rate as the cumulative number increases. Further, as exemplified in Table 5, both the allowable winning number and the allowable opening time can be set by a predetermined program. Then, the accumulated number and the permissible winning number are displayed one by one on the cumulative number display section 4a and the permissible winning number display section 4c.

【0016】[0016]

【表4】 [Table 4]

【表5】 [Table 5]

【0017】そして、この実施形態では図10のフロー
チャートに示したように、累積記憶個数が記憶されてい
るときに遊技者が始動スイッチ3を操作すると、ステッ
プlにてその累積記憶個数に応じ許容入賞個数Xに夫々
数値が代入され、ステップmにてその累積記憶個数を初
期化した後、ステップnにて電動開閉入賞口7のソレノ
イドを作動させて打球案内片6,6を開成する。そし
て、ステップoにて許容開成時間が監視され、ステップ
pにて球センサ13の信号により電動開閉入賞口7の入
賞個数を計数し、許容開成時間または許容入賞個数を超
過するとステップqに移行し電動開閉入賞口7が閉じら
れるようにしている。
In this embodiment, as shown in the flow chart of FIG. 10, when the player operates the start switch 3 while the cumulative storage number is stored, an allowance is made in step l according to the cumulative storage number. A numerical value is substituted for the winning number X, and the accumulated storage number is initialized in step m. Then, in step n, the solenoid of the electric opening / closing winning opening 7 is operated to open the hitting ball guide pieces 6,6. Then, at step o, the allowable opening time is monitored. At step p, the number of wins in the electric opening / closing winning opening 7 is counted based on the signal of the ball sensor 13, and when the allowable opening time or the allowable winning number is exceeded, the process proceeds to step q. The electric opening and closing winning opening 7 is closed.

【0018】従って遊技者はこのパチンコ遊技機の場合
も、累積個数表示部4aと許容入賞個数表示部4cの表
示を基に何時に始動スイッチ3を操作すれば電動開閉入
賞口7により多くの遊技球を入賞させられるかを常に考
えながら遊技を進行させることとなり、遊技者の判断,
技術の善し悪しが大きな成果に繋がり得る。
Therefore, even in the case of the pachinko gaming machine, when the start switch 3 is operated at any time based on the display of the accumulated number display section 4a and the permissible winning number display section 4c, more electric game opening / closing winning openings 7 are provided. The game will proceed while always thinking about whether or not the ball can be awarded.
The quality of technology can lead to great results.

【0019】[0019]

【発明の効果】このように本発明のパチンコ遊技機は、
遊技盤に電動開閉入賞口を設けるとともに、特定入賞口
を通過または入賞した遊技球の個数を累積記憶する記憶
手段を設け、遊技者が操作し得る始動スイッチを設け、
該始動スイッチが操作されたとき該記憶手段に記憶され
ている遊技球の累積記憶個数に基づき予め定められた時
間または予め定められた個数の遊技球が入賞するまで電
動開閉入賞口を開成状態にするようにしたので、遊技者
はより多くの遊技球を入賞させられるように始動スイッ
チを操作するタイミングを考えて遊技するようになり、
単調さが解消するので従来のパチンコの醍醐味を増大さ
せる効果がある。
As described above, the pachinko gaming machine of the present invention is
In addition to providing an electric opening and closing winning opening on the game board, providing a storage means for cumulatively storing the number of game balls passing or winning a specific winning opening, providing a start switch that can be operated by the player,
When the start switch is operated, the electric opening / closing winning port is kept in an open state until a predetermined time or a predetermined number of game balls are won based on the accumulated number of game balls stored in the storage means. As a result, the player starts playing the game considering the timing of operating the start switch so that more game balls can be won.
Since monotony is eliminated, there is an effect of increasing the real pleasure of the conventional pachinko machine.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係るパチンコ遊技機の実施形態を示す
正面図。
FIG. 1 is a front view showing an embodiment of a pachinko gaming machine according to the present invention.

【図2】本発明に係るパチンコ遊技機の実施形態を示す
遊技盤の正面図。
FIG. 2 is a front view of a game board showing an embodiment of the pachinko gaming machine according to the present invention.

【図3】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。
FIG. 3 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.

【図4】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 4 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.

【図5】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 5 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.

【図6】本発明に係るパチンコ遊技機の実施形態を示す
遊技盤の正面図。
FIG. 6 is a front view of a game board showing an embodiment of the pachinko gaming machine according to the present invention.

【図7】本発明に係るパチンコ遊技機の実施形態を示す
遊技盤の正面図。
FIG. 7 is a front view of a game board showing an embodiment of a pachinko gaming machine according to the present invention.

【図8】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。
FIG. 8 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.

【図9】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。
FIG. 9 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.

【図10】本発明に係るパチンコ遊技機の実施形態を示
すフローチャート。
FIG. 10 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤3 始動スイッチ 4a 累積個数表示部 4b 開成時間表示部 4c 許容入賞個数表示部 7 電動開閉入賞口 8 特定入賞口 11 球センサ 13 球センサ DESCRIPTION OF SYMBOLS 1 Game board 3 Start switch 4a Cumulative number display part 4b Opening time display part 4c Permissible winning number display part 7 Electric opening and closing winning opening 8 Specific winning opening 11 Ball sensor 13 Ball sensor

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤に電動開閉入賞口を設けるととも
に、特定入賞口を通過または入賞した遊技球の個数を累
積記憶する記憶手段を設け、遊技者が操作し得る始動ス
イッチを設け、該始動スイッチが操作されたとき該記憶
手段に記憶されている遊技球の累積記憶個数に基づき予
め定められた時間だけ前記電動開閉入賞口を開成状態に
することを特徴としたパチンコ遊技機。
1. A game board having an electric opening / closing winning opening, a storage means for accumulating and storing the number of game balls passing or winning a specific winning opening, a start switch operable by a player, A pachinko gaming machine, wherein when the switch is operated, the electric opening / closing winning port is opened for a predetermined time based on the cumulative number of game balls stored in the storage means.
【請求項2】 遊技盤に電動開閉入賞口を設けるととも
に、該遊技盤の特定領域を通過または特定入賞口に入賞
した遊技球の個数を累積記憶する記憶手段を設け、遊技
者が操作し得る始動スイッチを設け、該始動スイッチが
操作されたとき該記憶手段に記憶されている遊技球の累
積記憶個数に基づき予め定められた個数の遊技球が入賞
するまで前記電動開閉入賞口を開成状態にすることを特
徴としたパチンコ遊技機。
2. A game board having an electric opening / closing prize port and a storage means for accumulating and storing the number of game balls passing through a specific area of the game board or winning the specific prize port, so that the player can operate the game ball. A start switch is provided, and when the start switch is operated, the electric open / close winning port is kept in an open state until a predetermined number of game balls are won based on the cumulative number of game balls stored in the storage means. Pachinko game machine characterized by doing.
【請求項3】 記憶手段に記憶された遊技球の累積記憶
個数を表示する累積個数表示手段を設けた請求項1また
は2に記載のパチンコ遊技機。
3. The pachinko gaming machine according to claim 1, further comprising a cumulative number display means for displaying the cumulative number of game balls stored in the storage means.
【請求項4】 記憶手段に記憶されている遊技球の累積
記憶個数に基づき電動開閉入賞口が開成状態になり得る
時間を表示する開成時間表示手段を設けた請求項1また
は3に記載のパチンコ遊技機。
4. The pachinko machine according to claim 1, further comprising an opening time display means for displaying a time when the electric opening / closing winning opening can be opened based on the cumulative number of game balls stored in the storage means. Gaming machine.
【請求項5】 記憶手段に記憶されている遊技球の累積
記憶個数に基づき電動開閉入賞口に入賞し得る遊技球の
個数を表示する許容入賞個数表示手段を設けた請求項2
または3に記載のパチンコ遊技機。
5. An allowable winning number display means for displaying the number of game balls that can win a power opening / closing winning port based on the cumulative number of game balls stored in the storage means.
Or the pachinko gaming machine according to 3.
JP2000116957A 2000-04-18 2000-04-18 Pachinko game machine Pending JP2001300041A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000116957A JP2001300041A (en) 2000-04-18 2000-04-18 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000116957A JP2001300041A (en) 2000-04-18 2000-04-18 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2001300041A true JP2001300041A (en) 2001-10-30

Family

ID=18628348

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000116957A Pending JP2001300041A (en) 2000-04-18 2000-04-18 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2001300041A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003169929A (en) * 2001-12-07 2003-06-17 Daiichi Shokai Co Ltd Game machine
JP2003225385A (en) * 2002-02-04 2003-08-12 Heiwa Corp Game machine
JP2004065770A (en) * 2002-08-08 2004-03-04 Toyomaru Industry Co Ltd Game machine
JP2004148002A (en) * 2002-10-31 2004-05-27 Sankyo Kk Pinball game machine
JP2004194895A (en) * 2002-12-18 2004-07-15 Maruhon Ind Co Ltd Game machine, program and recording medium
JP2004194894A (en) * 2002-12-18 2004-07-15 Maruhon Ind Co Ltd Game machine, program and recording medium
JP2005052565A (en) * 2003-08-07 2005-03-03 Kyoraku Sangyo Pachinko game machine
JP2019080757A (en) * 2017-10-31 2019-05-30 株式会社ソフイア Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003169929A (en) * 2001-12-07 2003-06-17 Daiichi Shokai Co Ltd Game machine
JP2003225385A (en) * 2002-02-04 2003-08-12 Heiwa Corp Game machine
JP2004065770A (en) * 2002-08-08 2004-03-04 Toyomaru Industry Co Ltd Game machine
JP2004148002A (en) * 2002-10-31 2004-05-27 Sankyo Kk Pinball game machine
JP2004194895A (en) * 2002-12-18 2004-07-15 Maruhon Ind Co Ltd Game machine, program and recording medium
JP2004194894A (en) * 2002-12-18 2004-07-15 Maruhon Ind Co Ltd Game machine, program and recording medium
JP2005052565A (en) * 2003-08-07 2005-03-03 Kyoraku Sangyo Pachinko game machine
JP2019080757A (en) * 2017-10-31 2019-05-30 株式会社ソフイア Game machine

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