JP2772949B2 - Ball game machine - Google Patents

Ball game machine

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Publication number
JP2772949B2
JP2772949B2 JP8128958A JP12895896A JP2772949B2 JP 2772949 B2 JP2772949 B2 JP 2772949B2 JP 8128958 A JP8128958 A JP 8128958A JP 12895896 A JP12895896 A JP 12895896A JP 2772949 B2 JP2772949 B2 JP 2772949B2
Authority
JP
Japan
Prior art keywords
random number
jackpot
game
symbol display
random
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP8128958A
Other languages
Japanese (ja)
Other versions
JPH09285613A (en
Inventor
邦夫 松元
Original Assignee
株式会社藤商事
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社藤商事 filed Critical 株式会社藤商事
Priority to JP8128958A priority Critical patent/JP2772949B2/en
Publication of JPH09285613A publication Critical patent/JPH09285613A/en
Application granted granted Critical
Publication of JP2772949B2 publication Critical patent/JP2772949B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機等の弾
球遊技機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball and ball game machine such as a pachinko machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機において、遊
技盤に、複数個の図柄表示部を有する変動図柄表示手段
と、遊技球の入球又は通過を検出する始動手段とを設
け、始動手段が遊技球を検出した時に、変動図柄表示手
段の各図柄表示部の図柄を所定時間変動させて、その変
動後の停止図柄が特定の大当たり図柄となった時に、大
入賞手段を所定回数開閉するか、又は他の入賞手段に入
賞した遊技球がその内部の特別作動領域を通過した後、
特定始動手段に遊技球が入賞する毎に他の大入賞手段を
所定回数開閉する等、遊技者に有利な大当たり権利を発
生させて利益を還元するようにしたものがある。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, a game board is provided with a variable symbol display means having a plurality of symbol display portions and a start means for detecting entering or passing of a game ball. When the means detects a game ball, the symbol of each symbol display portion of the variable symbol display means is changed for a predetermined time, and when the stopped symbol after the change becomes a specific jackpot symbol, the special winning means is opened and closed a predetermined number of times. Or after the game ball that has won the other prize means passes through the special operation area inside it,
There is a method in which a big hit right that is advantageous to a player is generated and a profit is returned by opening and closing a special winning means a predetermined number of times each time a game ball wins a specific starting means.

【0003】またCR機では、変動図柄表示手段の停止
図柄が大当たり図柄で停止して大当たりが発生すると、
次回からの大当たりの発生確率を10倍程度の高確率に
切り換えるようにした確率変動式のものがある。この種
の弾球遊技機は、一旦、変動図柄表示手段側で大当たり
が発生すれば、その後に大入賞手段が開閉動作を繰り返
す間に、大入賞手段に多数の遊技球が入賞して、遊技者
に多大な利益が還元され、また確率変動式の弾球遊技機
では、一旦大当たりが発生すると、高確率状態になるた
め、続けて大当たりが発生し易くなる。このため、遊技
者は多くの還元利益を期待しながらゲームを行える等の
利点があり、遊技者の人気が高く、現在では多くの遊技
店に広く普及している。
In the CR machine, when the stop symbol of the variable symbol display means stops at the big hit symbol and a big hit occurs,
There is a probability variation type in which the probability of occurrence of a jackpot from the next time is switched to a high probability of about 10 times. In this type of ball game machine, once a big hit occurs on the fluctuating symbol display means side, a large number of game balls win the big prize means while the big prize means repeats opening and closing operations, A great deal of profit is returned to the player, and in a probability-variable ball game machine, once a jackpot occurs, the state becomes a high-probability state, so that the jackpot is likely to continue. For this reason, there is an advantage that the player can play a game while expecting many return profits, and the player is popular and is now widely used in many game stores.

【0004】[0004]

【発明が解決しようとする課題】従来の弾球遊技機で
は、乱数発生手段により所定の確率で大当たり乱数、リ
ーチ乱数及びその他の外れ乱数を順次発生させておき、
始動手段が遊技球を検出した時に、乱数発生手段の発生
乱数を乱数抽選手段で抽選し、変動処理手段によりその
乱数に応じて変動図柄表示手段の図柄を所定時間変動さ
せる乱数制御方式を採用している。
In a conventional ball-and-ball game machine, a random number generating means sequentially generates a jackpot random number, a reach random number, and other outlier random numbers at a predetermined probability.
When the starting means detects a game ball, a random number control method is used in which the random number generated by the random number generating means is randomly selected by the random number lottery means, and the symbol of the variable symbol display means is varied by the variation processing means for a predetermined time in accordance with the random number. ing.

【0005】従って、ゲーム中に実際に大当たりが発生
するか否かは別として、確率的には始動手段が設定回数
分だけ遊技球を検出して、変動図柄表示手段が設定回数
分だけ変動動作を繰り返せば、所定の設定確率で大当た
りが発生することになる。しかし、確率変動式の弾球遊
技機では、大当たりの発生を条件に低確率から高確率に
切り換える方式を採っているため、遊技者は初大当たり
が発生するまで遊技球を発射し続けなければならず、初
大当たりまでに単調で非常に長い時間を要し、その間の
焦れったさでゲームを中断又は放棄するようになことが
ある。
Therefore, apart from whether or not a big hit actually occurs during the game, the starting means detects the game balls for the set number of times, and the variable symbol display means changes the number of times of the change for the set number of times. Is repeated, a big hit occurs with a predetermined set probability. However, the probability-variable ball game machine adopts a method of switching from low probability to high probability on condition of the occurrence of a big hit, so the player must keep firing the game ball until the first big hit occurs In some cases, it takes a long time for a monotonous jackpot to be monotonous, and during that time, the game may be interrupted or abandoned due to the impatience.

【0006】つまり、従来の確率変動式の弾球遊技機
は、ゲーム内容が平板的で単調であり、変化に乏しく緊
迫感に欠ける欠点がある。特にCR機等の一部の弾球遊
技機では、通常機に比較して大当たりの発生確率を半分
程度まで低げて設定しており、これに伴ない初大当たり
を発生させることが益々困難になっている。本発明は、
このような従来の課題に鑑み、ゲーム性に幅を持たせ興
趣に優れたゲームを構成でき、遊技者も変化に富み緊迫
感のあるゲームを面白く行える弾球遊技機を提供するこ
とを目的とする。
That is, the conventional probability-variable ball game machine has a drawback that the game content is flat and monotonous, has little change, and lacks a sense of urgency. In particular, some ball game machines, such as CR machines, have set the probability of jackpots to be reduced to about half that of ordinary machines, making it increasingly difficult to generate initial jackpots. Has become. The present invention
In view of such conventional problems, it is an object of the present invention to provide a ball game machine capable of providing a wide range of game characteristics and configuring a game having an excellent interest, and enabling a player to enjoy a game with a variety of changes and a sense of urgency. I do.

【0007】[0007]

【課題を解決するための手段】請求項1に記載の本発明
は、所定数の大当たり乱数、小当たり乱数及びモード乱
数を含む乱数を発生する乱数発生手段36と、遊技盤5 上
に発射された遊技球を始動手段24が検出した時に、乱数
発生手段36の乱数を抽選してその乱数に応じて変動図柄
表示手段23の図柄を所定時間変動させる変動処理手段39
と、大当たり乱数を抽選して変動図柄表示手段23が大当
たり図柄となった時に、遊技者に有利な大当たり権利を
発生させる大当たり権利発生手段41と、小当たり乱数を
抽選した時に、遊技者に有利な小当たり権利を発生させ
る小当たり権利発生手段42と、モード乱数を抽選した時
に、大当たり乱数及び小当たり乱数が発生する確率を大
にし且つ大当たり乱数、小当たり乱数又はモード乱数の
抽選により前記確率を戻す確率変動手段43とを備えたも
のである。
According to the first aspect of the present invention, there is provided a random number generating means for generating a predetermined number of random numbers including a jackpot random number, a small random number and a mode random number; When the starting means 24 detects the game ball, the random number of the random number generating means 36 is randomly selected and the fluctuation processing means 39 for changing the symbol of the variable symbol display means 23 for a predetermined time according to the random number.
When the winning symbol random number is drawn and the variable symbol display means 23 becomes a jackpot symbol, a jackpot right generating means 41 that generates a jackpot right advantageous to the player, and when the small hit random number is drawn, it is advantageous to the player. A small hit right generating means 42 for generating a small hit right, and when the mode random numbers are drawn, the probability of generating a big hit random number and a small hit random number is increased. And a probability changing means 43 for returning

【0008】請求項2に記載の本発明は、請求項1に記
載の発明において、乱数発生手段36で発生する多数の乱
数の中に大当たり乱数、小当たり乱数及びモード乱数を
夫々1個設けたものである。
According to a second aspect of the present invention, in the first aspect of the present invention, one large hit random number, one small hit random number, and one mode random number are provided among a large number of random numbers generated by the random number generating means 36. Things.

【0009】請求項3に記載の本発明は、請求項1又は
2に記載の発明において、各権利発生時に所定条件によ
り開閉動作を繰り返し且つその開放時に遊技球が入賞す
る大入賞手段31を設け、大当たり権利発生時の大入賞手
段31の動作回数を小当たり権利発生時の動作回数よりも
大にしたものである。
According to a third aspect of the present invention, in accordance with the first or second aspect of the present invention, there is provided a special prize winning means 31 for repeating opening and closing operations according to predetermined conditions when each right is generated and for playing balls when the right is released. In this case, the number of operations of the big prize winning means 31 at the time of the occurrence of the big hit right is made larger than the number of operations of the big prize winning means at the time of the occurrence of the small hit right.

【0010】[0010]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1乃至図5は本発明の一実施形態
を例示する。図1及び図2において、1 はパチンコ機、
2 はカード式球貸し機で、このパチンコ機1 及び球貸し
機2 は、左右に交互に並べて図外の島構造体に横一列状
に装着されている。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1 to 5 illustrate one embodiment of the present invention. 1 and 2, 1 is a pachinko machine,
Reference numeral 2 denotes a card-type ball lending machine, and the pachinko machine 1 and the ball lending machine 2 are alternately arranged on the left and right sides and mounted on an island structure (not shown) in a horizontal line.

【0011】パチンコ機1 は、図1及び図2に示すよう
に、外枠3 と、この外枠3 に開閉自在に枢着された前枠
4 とを備えている。前枠4 には、遊技盤5 に対応するガ
ラス扉6 と、上皿7 を支持する開閉板8 とが上下に配置
され、これらガラス扉6 及び開閉板8 は前枠4 に回動自
在に枢着されている。前枠4 の下部には、上皿7 の下側
に下皿9 が、この下皿9 の一側方に発射手段10の発射ハ
ンドル11が夫々設けられている。
As shown in FIGS. 1 and 2, the pachinko machine 1 includes an outer frame 3 and a front frame pivotally connected to the outer frame 3 so as to be openable and closable.
And 4. On the front frame 4, a glass door 6 corresponding to the game board 5 and an opening / closing plate 8 supporting the upper plate 7 are arranged vertically, and these glass door 6 and the opening / closing plate 8 are rotatable on the front frame 4. Being pivoted. A lower plate 9 is provided below the upper plate 7 at the lower portion of the front frame 4, and a firing handle 11 of a firing means 10 is provided on one side of the lower plate 9.

【0012】遊技盤5 は前枠4 に裏側から着脱自在に装
着されており、また前枠4 には、図2に示す如く、この
遊技盤5 を押さえるための裏機構板12が裏面側から着脱
自在に装着されている。裏機構板12には開口部13が形成
されると共に、その上側に賞球タンク14、賞球タンクレ
ール15が、左右一側に球払い出し手段16が、下側に通路
ユニット17等が夫々設けられている。
The game board 5 is detachably mounted on the front frame 4 from the back side, and a back mechanism plate 12 for holding the game board 5 is mounted on the front frame 4 from the back side as shown in FIG. It is attached detachably. An opening 13 is formed in the back mechanism plate 12, a prize ball tank 14 and a prize ball tank rail 15 are provided on the upper side, a ball payout means 16 is provided on one side, and a passage unit 17 and the like are provided on the lower side. Have been.

【0013】開口部13には、遊技盤5 の裏側に上下に近
接して装着された裏カバー18と入賞球タンク19とが嵌合
されている。裏カバー18には制御ボックス20が裏側から
着脱自在に装着され、この制御ボックス20に制御基板が
収納されている。遊技盤5 には、図3に示すように、ガ
イドレール22が環状に装着されると共に、そのガイドレ
ール22の内側に変動図柄表示手段23、始動手段24、上入
賞口25、左入賞口26、右入賞口27、特定入賞手段28、中
入賞口29、第3種始動手段30、大入賞手段31、アウト口
32が夫々設けられている。
The opening portion 13 is fitted with a back cover 18 and a winning ball tank 19 which are mounted on the back side of the game board 5 vertically close to each other. A control box 20 is detachably attached to the back cover 18 from the back side, and the control box 20 houses a control board. As shown in FIG. 3, a guide rail 22 is annularly mounted on the game board 5, and inside the guide rail 22, a variable symbol display means 23, a starting means 24, an upper winning opening 25, and a left winning opening 26 are provided. , Right winning opening 27, specific winning means 28, middle winning opening 29, type 3 starting means 30, large winning means 31, out opening
32 are provided respectively.

【0014】始動手段24は遊技盤5 の前側で上から下に
通過する遊技球を検出する通過型であって、変動図柄表
示手段23と大入賞手段31との間に配置されている。変動
図柄表示手段23は左右方向に3個の図柄表示部34を備
え、始動手段24が遊技球の通過を検出した時に、一種の
乱数処理によって各図柄表示部34の表示図柄が所定時間
だけ変動するように構成されている。なお、各図柄表示
部34は、例えば0〜9及びAの各図柄を赤と緑に切り換
えて表示するようになっている。
The starting means 24 is of a pass type for detecting a game ball passing from the top to the bottom in front of the game board 5, and is arranged between the variable symbol display means 23 and the big winning means 31. The changing symbol display means 23 has three symbol display portions 34 in the left and right direction, and when the starting means 24 detects the passing of the game ball, the display symbols of each symbol display portion 34 fluctuate for a predetermined time by a kind of random number processing. It is configured to be. In addition, each symbol display part 34 switches each symbol of 0-9 and A to red and green, for example, and displays it.

【0015】特定入賞手段28は、変動図柄表示手段23の
各図柄表示部34の停止図柄が「7・7・7」等の特定の
大当たり図柄となった時に有効になるように構成されて
いる。そして、この特定入賞手段28の内部は3分割され
ており、その中央が特別作動領域35となっている。
The special prize winning means 28 is configured to be effective when the stop symbol of each symbol display section 34 of the variable symbol display means 23 becomes a specific jackpot symbol such as "7.7.7". . The inside of the specific winning means 28 is divided into three parts, and the center thereof is a special operation area 35.

【0016】図4は制御系を示し、36は乱数発生手段36
で、例えば大当たりの発生確率が1/250の場合には
0〜249までの乱数を繰り返して発生するように構成
されている。この乱数発生手段36で発生する各乱数に
は、大当たり乱数、小当たり乱数及びモード乱数が夫々
1個設定されると共に、リーチ乱数、並びにその他の外
れ乱数が設定されている。モード乱数は低確率から高確
率に切り換えるための確率変動用である。
FIG. 4 shows a control system.
For example, when the probability of occurrence of a jackpot is 1/250, a random number from 0 to 249 is repeatedly generated. Each of the random numbers generated by the random number generation means 36 is set to one of a big hit random number, a small hit random number, and a mode random number, as well as a reach random number and other outlier random numbers. The mode random numbers are used for changing the probability from a low probability to a high probability.

【0017】37は乱数抽選手段で、始動手段24が遊技球
を検出した時に、その検出時点での乱数発生手段36の乱
数値を抽選するようになっている。38は乱数判定手段
で、乱数抽選手段37で抽選した乱数が大当たり乱数、小
当たり乱数、モード乱数、リーチ乱数及び外れ乱数の何
れであるかを判定すると共に、その乱数が大当たり乱数
の時に、変動図柄表示手段23の各図柄表示部34が大当た
り図柄で停止した後に、特定入賞手段28を有効にして、
その特別作動領域35を作動可能にするように構成されて
いる。
Reference numeral 37 denotes random number lottery means. When the starting means 24 detects a game ball, the random number value of the random number generation means 36 at the time of the detection is randomly selected. Reference numeral 38 denotes a random number determination unit which determines whether the random number drawn by the random number selection unit 37 is a jackpot random number, a small jackpot random number, a mode random number, a reach random number, or a missed random number. After each symbol display part 34 of the symbol display means 23 stops at the big hit symbol, the specific winning means 28 is activated,
The special operation area 35 is configured to be operable.

【0018】39は変動処理手段で、始動手段24が遊技球
を検出した時に、変動図柄表示手段23の各図柄表示部34
の表示図柄を所定時間変動させると共に、例えば乱数抽
選手段37で抽選した乱数が大当たり乱数の時に、各図柄
表示部34の停止図柄が「7・7・7」の大当たり図柄と
なるように、乱数抽選手段37で抽選した大当たり乱数、
小当たり乱数、モード乱数、リーチ乱数及び外れ乱数に
応じて各図柄表示部34の停止図柄を制御するようになっ
ている。
Numeral 39 is a fluctuation processing means. When the starting means 24 detects a game ball, each symbol display section 34 of the fluctuation symbol display means 23 is displayed.
Is changed for a predetermined time, and when the random number drawn by the random number lottery means 37 is a jackpot random number, the stop symbol of each symbol display section 34 becomes a jackpot symbol of "7.7.7". Jackpot random numbers drawn by lottery means 37,
The stop symbol of each symbol display unit 34 is controlled according to the small hit random number, the mode random number, the reach random number, and the out-of-order random number.

【0019】なお、リーチ乱数の時には、3個の図柄表
示部34の表示図柄の内、右側の図柄表示部34の表示図柄
のみが異なるリーチ図柄を表示し、また小当たり乱数、
モード乱数及びその他の外れ乱数の時には、3個の図柄
表示部34の表示図柄が全て異なる外れ図柄を表示するよ
うになっている。そして、小当たり乱数及びモード乱数
の時には、その図柄又は背景の色を他の外れ図柄と変え
て表示し、他の外れ図柄と識別し得るようになってい
る。
In the case of the reach random number, among the three symbols displayed on the symbol display unit 34, a reach symbol different only in the symbol displayed on the right symbol display unit 34 is displayed.
In the case of the mode random number and other outliers, all the outboard symbols of the three symbol display units 34 display different outlier symbols. In the case of the small hit random number and the mode random number, the color of the design or the background is changed and displayed as another outlying design, so that it can be distinguished from the other outlying design.

【0020】40は大入賞制御手段で、乱数判定手段38が
大当たり乱数又は小当たり乱数と判定して特定入賞手段
28が有効となり、その特別作動領域35を遊技球が通過し
た時に、その大当たり乱数又は小当たり乱数に応じて第
3種始動手段30に遊技球が入賞する毎に大入賞手段31を
所定回数開閉させるようになっている。
Reference numeral 40 denotes a special winning control means.
When the game ball passes through the special operation area 35 and the game ball passes the third type starting means 30 according to the big hit random number or the small hit random number when the game ball passes through the special operation area 35, the big winning means 31 is opened and closed a predetermined number of times. It is made to let.

【0021】即ち、大入賞制御手段40は、大当たり権利
発生手段41と小当たり権利発生手段42とを備えている。
大当たり権利発生手段41は、乱数抽選手段37が大当たり
乱数を抽選して変動図柄表示手段23の停止図柄が大当た
り図柄となった時に、遊技者に有利な大当たり権利を発
生させるためのもので、第3種始動手段30に遊技球が入
る毎に最大16回まで大入賞手段31を開閉させるように
なている。
That is, the special winning control means 40 is provided with a big hit right generating means 41 and a small hit right generating means 42.
The jackpot right generation means 41 is for generating a jackpot right advantageous to the player when the random number lottery means 37 draws a jackpot random number and the stop symbol of the variable symbol display means 23 becomes a jackpot symbol, Each time a game ball enters the three-type starting means 30, the large winning means 31 is opened and closed up to 16 times.

【0022】小当たり権利発生手段42は、乱数抽選手段
37が小当たり乱数を抽選した時に、遊技者に有利な小当
たり権利を発生させるためのもので、第3種始動手段30
に遊技球が入る毎に2回まで大入賞手段31を開閉するよ
うになっている。なお、大入賞手段31は、1回の開放状
態で10個の遊技球が入賞した時に閉じるようになって
いる。
The small hit right generating means 42 is a random number lottery means.
37 is for generating a small hit right which is advantageous to the player when the random number for the small hit is drawn.
Each time a game ball enters, the special winning means 31 is opened and closed up to twice. The large winning means 31 is configured to close when ten game balls have won in one open state.

【0023】43は確率変動手段で、乱数抽選手段37がモ
ード乱数を抽選した時に、大当たり乱数及び小当たり乱
数が発生する確率を1/250の低確率から1/25〜
1/50程度の高確率に切り換え、また高確率状態の後
に乱数抽選手段37が大当たり乱数又は小当たり乱数を抽
選した時に低確率に戻すようになっている。
Numeral 43 denotes a probability varying means. When the random number lottery means 37 selects a mode random number, the probability of generating a big hit random number and a small hit random number is reduced from 1/250 to 1/25 to 1/2.
The probability is switched to a high probability of about 1/50, and is returned to the low probability when the random number lottery means 37 selects a large random number or a small random number after the high probability state.

【0024】次に図5のフローチャートを参照しながら
動作を説明する。パチンコ機1 に電源を投入しておけ
ば、乱数発生手段36が常時クロックパルスを繰り返し計
数して0〜249の乱数を発生させている。ゲームに際
しては、上皿7 に遊技球を入れた状態で発射手段10の操
作ハンドル11を操作する。すると発射手段10の発射動作
に連動して上皿7 の遊技球が発射レールの発射位置に1
個ずつ供給され、その遊技球を打撃槌で打撃してガイド
レール22に沿って順次遊技盤5 の上部側に発射する。
Next, the operation will be described with reference to the flowchart of FIG. When the power of the pachinko machine 1 is turned on, the random number generation means 36 constantly counts clock pulses repeatedly to generate random numbers from 0 to 249. At the time of the game, the operating handle 11 of the firing means 10 is operated in a state where the game ball is put in the upper plate 7. Then, in conjunction with the firing operation of the firing means 10, the game ball of the upper plate 7 is moved to the firing position of the firing rail by one.
The game balls are supplied one by one, and are hit with a hitting hammer and sequentially fired along the guide rails 22 on the upper side of the game board 5.

【0025】遊技盤5 の上部側に発射された遊技球は、
遊技盤5 の盤面に沿って落下する間に上入賞口25等に入
賞するか、又は遊技盤5 の下部まで落下してアウト口32
に入り、遊技盤5 の後側に通過して行く。遊技球が変動
図柄表示手段23の下側の始動手段24を上から下に通過し
て、この始動手段24が遊技球を検出すると(ステップS
1)、乱数発生手段36が常時0〜249までの乱数を繰
り返し発生しているので、乱数抽選手段37がその時点で
の乱数を抽選すると同時に(ステップS2)、乱数判定
手段38によりその乱数が大当たり乱数、小当たり乱数、
モード乱数、リーチ乱数及び外れ乱数の何れであるかを
判定し(ステップS3)、変動処理手段39により変動図
柄表示手段23の各図柄表示部34の図柄を変動させる(ス
テップS4)。
The game ball fired on the upper side of the game board 5 is
While falling along the surface of the game board 5, the player wins the winning prize port 25 or the like, or falls to the lower part of the game board 5 and out port 32.
And pass behind the game board 5. When the game ball passes through the starting means 24 below the fluctuating symbol display means 23 from above to below, and the starting means 24 detects the game ball (step S
1) Since the random number generation means 36 constantly repeatedly generates random numbers from 0 to 249, the random number lottery means 37 selects the random number at that time (step S2), and at the same time, the random number is determined by the random number determination means 38. Big hit random number, small hit random number,
It is determined which of the mode random number, the reach random number, and the out-of-range random number (step S3), and the symbol of each symbol display section 34 of the variable symbol display means 23 is varied by the variation processing means 39 (step S4).

【0026】この時、変動処理手段39は、各図柄表示部
34の図柄が所定時間変動した後、乱数判定手段38で判定
した判定結果に従って、その大当たり乱数、小当たり乱
数、モード乱数、リーチ乱数及び外れ乱数の夫々に応じ
た停止図柄で停止するように変動図柄表示手段23を制御
する。そして、例えば乱数が大当たり乱数であれば、各
図柄表示部34の停止図柄が「7・7・7」等の大当たり
図柄となり、リーチ乱数等を含む外れ乱数であれば、各
図柄表示部34の停止図柄が大当たり図柄以外の外れ図柄
となり、また小当たり乱数であれば、他の外れ図柄と識
別できるように表示する。なお、各図柄表示部34の図柄
は、所定の変動時間が経過した後に左から順に停止す
る。
At this time, the fluctuation processing means 39 is connected to each symbol display unit.
After the symbol 34 fluctuates for a predetermined time, it fluctuates so as to stop at a stop symbol corresponding to each of the big hit random number, the small hit random number, the mode random number, the reach random number, and the off random number according to the determination result determined by the random number determining means 38. The symbol display means 23 is controlled. Then, for example, if the random number is a big hit random number, the stop symbol of each symbol display unit 34 becomes a big hit symbol such as “7 / 7,7”, and if it is an outlier random number including a reach random number, etc., each symbol display unit 34 If the stop symbol is a symbol other than the big hit symbol, and if the random symbol is a small random number, it is displayed so as to be distinguished from other miss symbols. Note that the symbols on each symbol display section 34 stop sequentially from the left after a predetermined fluctuation time has elapsed.

【0027】乱数判定手段38では抽選乱数が大当たり乱
数、小当たり乱数、モード乱数の何れであるかを夫々判
定し(ステップS5〜7)、その判定結果に従って次の
ように動作する。抽選乱数が大当たり乱数の時には(ス
テップS5)、特定入賞手段28を有効にし(ステップS
8)、この特定入賞手段28に入賞した遊技球が特別作動
領域35を通過すれば(ステップS9)、大当たり権利発
生手段41が働いて遊技者に有利な権利(大当たり状態)
が発生する(ステップS10)。
The random number judging means 38 judges whether the lottery random number is a big hit random number, a small hit random number, or a mode random number (steps S5 to S7), and operates as follows according to the judgment result. When the lottery random number is a jackpot random number (step S5), the specific winning means 28 is activated (step S5).
8) If the game ball that has won the specific prize means 28 passes through the special operation area 35 (step S9), the jackpot right generating means 41 works to give the player an advantageous right (big hit state).
Occurs (step S10).

【0028】即ち、遊技球が特定入賞手段28の特別作動
領域35を通過すれば、その後、第3種始動手段30に遊技
球が入る毎に(ステップS11)、大入賞手段31が一定
時間開放し(ステップS12)、この大入賞手段31が開
閉動作を最大16回まで繰り返す(ステップS13)。
このため、大入賞手段31の1回の開放中に10個の遊技
球が入賞するので、16回開閉する間に160個の遊技
球が入賞し、その遊技球の1個毎に払い出し手段16が1
5個づつの合計2400個の遊技球を景品として払い出
し、遊技者に大きな利益を還元する。
That is, if the game ball passes through the special operation area 35 of the specific winning means 28, thereafter, every time the game ball enters the third kind starting means 30 (step S11), the special winning means 31 is opened for a predetermined time. Then, the special winning means 31 repeats the opening / closing operation up to 16 times (step S13).
For this reason, 10 game balls win during one opening of the special winning means 31, so 160 game balls win while opening and closing 16 times, and the payout means 16 is provided for each game ball. Is 1
A total of 2400 game balls of 5 are paid out as prizes, and a great profit is returned to the player.

【0029】また判定結果が小当たり乱数の時にも(ス
テップS6)、特定入賞手段28を有効にし(ステップS
14)、この特定入賞手段28に入賞した遊技球が特別作
動領域35を通過すれば(ステップS15)、小当たり権
利発生手段42が働いて大当たりの1/8程度の利益を遊
技者に還元する(ステップS16)。
Also, when the judgment result is a small random number (step S6), the specific winning means 28 is activated (step S6).
14) If the game ball which has won the specific winning means 28 passes through the special operation area 35 (step S15), the small hit right generating means 42 works to return about 1/8 of the big hit profit to the player. (Step S16).

【0030】即ち、遊技球が特定入賞手段28の特別作動
領域35を通過すれば、その後、第3種始動手段30に遊技
球が入る毎に(ステップS17)、大入賞手段31が一定
時間開放し(ステップS18)、この大入賞手段31が開
閉動作を2回繰り返す(ステップS19)。このため、
前述と同様に大入賞手段31の1回の開放中に10個の遊
技球が入賞するので、2回開閉する間に20個の遊技球
が入賞し、その遊技球の1個毎に払い出し手段16が15
個づつの合計300個の遊技球を景品として払い出す。
That is, if the game ball passes through the special operation area 35 of the special winning means 28, thereafter, every time the game ball enters the third kind starting means 30 (step S17), the special winning means 31 is opened for a predetermined time. Then, the special winning means 31 repeats the opening / closing operation twice (step S19). For this reason,
As described above, 10 game balls win during one opening of the special winning means 31, so 20 game balls win while opening and closing twice, and payout means for each one of the game balls. 16 is 15
A total of 300 game balls are paid out as prizes.

【0031】更に判定結果がモード乱数の時には(ステ
ップS7)、現時点が低確率か否かを判定し(ステップ
S20)、低確率であれば確率変動手段43が次回から確
率を高確率に切り換える(ステップS21)。従って、
一旦モード乱数を抽選すれば、大当たり乱数及び小当た
り乱数が発生する確率が1/250から1/25〜1/
50程度まで上がり、大当たり権利又は小当たり権利が
発生する確率が非常に大になるため、大当たり又は小当
たりが発生するまでの変動図柄表示手段23の始動回数が
少なくなり、ゲーム中の遊技者の焦れったさ、焦燥感、
苛立ち等を防止できる。
Further, when the determination result is a mode random number (step S7), it is determined whether or not the current time has a low probability (step S20). If the probability is low, the probability changing means 43 switches the probability to the high probability from the next time (step S20). Step S21). Therefore,
Once the mode random number is drawn, the probability of generating the big hit random number and the small hit random number is from 1/250 to 1/25 to 1 /
Since the probability of generating a big hit right or a small hit right becomes very large, the number of times the variable symbol display means 23 is started until a big hit or a small hit occurs is reduced, and the player's I was impatient, frustrated,
Irritation can be prevented.

【0032】また低確率から高確率への切り換えと同時
に、変動図柄表示手段23の各図柄表示部の変動図柄の背
景色が変化する等、停止図柄が同じ外れ図柄であって
も、他の外れ図柄と識別できるように表示する。このた
め、変動図柄表示手段23の各図柄表示部の表示図柄を注
意しながらゲームを行っている遊技者は、その表示の違
いによってゲーム状態に何らかの変化が生じたことを推
測する等、思考性を働かせながら面白くゲームを進める
ことができる。
At the same time as switching from the low probability to the high probability, even if the stop symbol is the same departure symbol, such as the background color of the fluctuating symbol in each symbol display portion of the fluctuating symbol display means 23, another departure symbol is displayed. It is displayed so that it can be distinguished from the design. For this reason, the player who is playing the game while paying attention to the display symbols of the respective symbol display portions of the variable symbol display means 23 may be able to guess that a change has occurred in the game state due to the difference in the display, and the like. The game can be enjoyed while working.

【0033】そして、遊技者は高確率状態を知り得ない
が、大当たりの発生時期等を思考しながらゲームを行っ
ている間に、変動図柄表示手段23の変動回数の比較的少
ない時点で、多くの場合に遊技者の期待通りの大当たり
又は小当たりが実際に発生するため、遊技者は期待感、
満足感を抱きながら面白くゲームを行うことができ、ま
た遊技者のゲームに対する意欲を十分に喚起できる。
Although the player cannot know the state of high probability, while playing the game while thinking about the timing of the occurrence of the jackpot, when the number of fluctuations of the fluctuation symbol display means 23 is relatively small, In the case of, the jackpot or small hit as expected by the player actually occurs, so the player feels
It is possible to play a game while having a sense of satisfaction, and it is possible to sufficiently arouse the player's desire for the game.

【0034】また大当たり権利の他に小当たり権利を設
けて、同一の確率で2種類の権利状態が得られるように
しているため、遊技者は飽くまでも大当たり権利による
多大な利益の還元を狙いながらも、大当たり権利と同じ
確率で発生する小当たり権利によりある程度の利益の還
元を受けることができる。従って、両者を併存すること
によって、ゲーム構成上の幅が広がり、興趣のある面白
いゲームを容易に構成することができる。
In addition, since the small hit right is provided in addition to the big hit right so that two kinds of right states can be obtained with the same probability, the player can get rid of the great profit by the big hit right even if tired. In addition, a small profit right generated with the same probability as the big hit right can receive a certain amount of profit return. Therefore, by coexisting both, the range of the game configuration is expanded, and an interesting and interesting game can be easily configured.

【0035】しかも、モード乱数を抽選した時に、確率
変動手段43により低確率から高確率へと切り換えるた
め、モード乱数の発生後は、現実には大当たり権利又は
小当たり権利が発生したことと殆ど同じ結果となり、ゲ
ーム性の幅を更に広げることができる。大当たり乱数、
小当たり乱数及びモード乱数は夫々1個づつであるた
め、乱数発生手段36による乱数の発生周期を短くでき、
攻略し難く面白いゲームを容易に構成できる。
In addition, when the mode random number is randomly selected, the probability is changed from the low probability to the high probability by the probability varying means 43. Therefore, after the mode random number is generated, it is almost the same as the fact that the big hit right or the small hit right actually occurs. As a result, the range of game characteristics can be further expanded. Jackpot random number,
Since the small hit random number and the mode random number are each one, the cycle of random number generation by the random number generating means 36 can be shortened.
An interesting game that is difficult to capture can be easily configured.

【0036】ゲーム中に一旦モード乱数を抽選して高確
率になれば、その後に大当たり権利又は小当たり権利が
発生し、その権利が終了した後に(ステップS13、S
19)、高確率か否かを判定して低確率へと戻す(ステ
ップS22、S23)。この場合、一旦、大当たり権利
又は小当たり権利によって利益の還元を受けているの
で、遊技者のゲーム意欲を阻害することもない。なお、
ゲームを終了する時には、ステップS24を経て終了す
る。以上、本発明の実施形態を説明したが、本発明はこ
の実施形態に限定されるものではない。
Once the mode random number is randomly drawn during the game and the probability is high, a big hit right or a small hit right is generated thereafter, and after the right ends (steps S13 and S13).
19), it is determined whether or not the probability is high, and the probability is returned to the low probability (steps S22 and S23). In this case, since the profit is once returned by the big hit right or the small hit right, the player's willingness to play the game is not hindered. In addition,
When ending the game, the process ends after step S24. The embodiment of the present invention has been described above, but the present invention is not limited to this embodiment.

【0037】例えば、高確率を解除する条件に、大当た
り乱数、小当たり乱数の抽選の他にモード乱数の抽選を
追加して大当たり又は小当たりが発生しないままでも高
確率を解除するようにしても良い。また大当たり権利、
小当たり権利が発生した時には、大当たり乱数又は小当
たり乱数の抽選後、直ちに大入賞手段31を開閉するよう
にしても良く、その各権利の内容は遊技者に有利に働く
ものであれば十分である。
For example, a lottery of mode random numbers in addition to a lottery of big hit random numbers and small hit random numbers may be added to the condition for canceling the high probability to cancel the high probability even if no big hit or small hit occurs. good. Jackpot rights,
When the small hitting right is generated, the big winning means 31 may be opened and closed immediately after the lottery of the big hit random number or the small hit random number, and the content of each right is sufficient as long as it works for the player in an advantageous manner. is there.

【0038】大当たり乱数、小当たり乱数、モード乱数
は、乱数の発生周期を短くする上からは1個が望ましい
が、2個等の複数個設けることも可能である。更にパチ
ンコ機の他、アレンジボール機等の弾球遊技機において
も同様に実施することが可能である。
The number of the big hit random number, the small hit random number, and the mode random number are preferably one in order to shorten the cycle of generating the random numbers, but two or more pieces can be provided. Further, the present invention can be similarly applied to a ball game machine such as an arrangement ball machine in addition to a pachinko machine.

【0039】[0039]

【発明の効果】請求項1に記載の本発明によれば、所定
数の大当たり乱数、小当たり乱数及びモード乱数を含む
乱数を発生する乱数発生手段36と、遊技盤5 上に発射さ
れた遊技球を始動手段24が検出した時に、乱数発生手段
36の乱数を抽選してその乱数に応じて変動図柄表示手段
23の図柄を所定時間変動させる変動処理手段39と、大当
たり乱数を抽選して変動図柄表示手段23が大当たり図柄
となった時に、遊技者に有利な大当たり権利を発生させ
る大当たり権利発生手段41と、小当たり乱数を抽選した
時に、遊技者に有利な小当たり権利を発生させる小当た
り権利発生手段42と、モード乱数を抽選した時に、大当
たり乱数及び小当たり乱数が発生する確率を大にし且つ
大当たり乱数、小当たり乱数又はモード乱数の抽選によ
り前記確率を戻す確率変動手段43とを備えているので、
ゲーム性に幅を持たせ興趣に優れたゲームを構成できる
と共に、ゲーム性の幅を広げることができ、遊技者も変
化に富み緊迫感のあるゲームを面白く行うことができ
る。
According to the first aspect of the present invention, random number generating means 36 for generating a random number including a predetermined number of big hit random numbers, small hit random numbers and mode random numbers, and a game shot on the game board 5 When the starting means 24 detects the ball, a random number generating means
36 random numbers are randomly selected and displayed according to the random numbers.
A fluctuation processing means 39 that fluctuates the symbol of 23 for a predetermined time; and a jackpot right generation means 41 that generates a jackpot right that is advantageous to the player when the variable symbol display means 23 becomes a jackpot symbol by randomly selecting a jackpot random number. A small hit right generating means 42 for generating a small hit right which is advantageous to the player when the small random number is drawn, a large hit random number and a large random number for the small hit random number when the mode random number is drawn. Since it has a probability variation means 43 that returns the probability by lottery of a small hit random number or a mode random number,
It is possible to configure a game having a wide range of game characteristics and to provide a highly entertaining game, and at the same time, to expand the range of the game characteristics, so that the player can play a variety of games with a sense of urgency.

【0040】請求項2に記載の本発明は、請求項1に記
載の発明おいて、乱数発生手段36で発生する多数の乱数
の中に大当たり乱数、小当たり乱数及びモード乱数を夫
々1個設けているので、乱数の発生周期を少なくして攻
略し難く面白いゲームを容易に構成できる。
According to a second aspect of the present invention, in the first aspect, a large random number, a small random number, and a mode random number are respectively provided among a large number of random numbers generated by the random number generating means 36. Therefore, it is possible to easily configure an interesting game that is difficult to capture by reducing the cycle of generating random numbers.

【0041】請求項3に記載の本発明は、請求項1又は
2に記載の発明おいて、各権利発生時に所定条件により
開閉動作を繰り返し且つその開放時に遊技球が入賞する
大入賞手段31を設け、大当たり権利発生時の大入賞手段
31の動作回数を小当たり権利発生時の動作回数よりも大
にしているので、大入賞手段31が各権利発生時に2段階
で動作することになり、ゲーム性が著しく向上する。
According to a third aspect of the present invention, in accordance with the first or second aspect of the present invention, there is provided a special winning means 31 for repeating opening and closing operations according to predetermined conditions when each right is generated, and for a game ball to win when the right is released. Established, big prize winning means at the time of jackpot right occurrence
Since the number of operations of 31 is made larger than the number of operations at the time of occurrence of the small hit right, the large winning means 31 operates in two stages at the time of each right generation, and the game property is remarkably improved.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態を示すパチンコ機及びカー
ド式球貸し機の前側の斜視図である。
FIG. 1 is a front perspective view of a pachinko machine and a card-type ball lending machine showing one embodiment of the present invention.

【図2】本発明の一実施形態を示すパチンコ機及びカー
ド式球貸し機の裏側の斜視図である。
FIG. 2 is a perspective view of the back side of the pachinko machine and the card-type ball lending machine showing one embodiment of the present invention.

【図3】本発明の一実施形態を示す遊技盤の正面図であ
る。
FIG. 3 is a front view of a game board showing one embodiment of the present invention.

【図4】本発明の一実施形態を示す制御系のブロック図
である。
FIG. 4 is a block diagram of a control system showing one embodiment of the present invention.

【図5】本発明の一実施形態を示すフローチャートであ
る。
FIG. 5 is a flowchart showing an embodiment of the present invention.

【符号の説明】[Explanation of symbols]

5 遊技盤 23 変動図柄表示手段 24 始動手段 31 大入賞手段 36 乱数発生手段 39 変動処理手段 41 大当たり権利発生手段 42 小当たり権利発生手段 43 確率変動手段 5 Game board 23 Changing symbol display means 24 Starting means 31 Big winning means 36 Random number generating means 39 Change processing means 41 Big hit right generating means 42 Small hit right generating means 43 Probability changing means

Claims (3)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 所定数の大当たり乱数、小当たり乱数及
びモード乱数を含む乱数を発生する乱数発生手段(36)
と、遊技盤(5) 上に発射された遊技球を始動手段(24)が
検出した時に、乱数発生手段(36)の乱数を抽選してその
乱数に応じて変動図柄表示手段(23)の図柄を所定時間変
動させる変動処理手段(39)と、大当たり乱数を抽選して
変動図柄表示手段(23)が大当たり図柄となった時に、遊
技者に有利な大当たり権利を発生させる大当たり権利発
生手段(41)と、小当たり乱数を抽選した時に、遊技者に
有利な小当たり権利を発生させる小当たり権利発生手段
(42)と、モード乱数を抽選した時に、大当たり乱数及び
小当たり乱数が発生する確率を大にし且つ大当たり乱
数、小当たり乱数又はモード乱数の抽選により前記確率
を戻す確率変動手段(43)とを備えたことを特徴とする弾
球遊技機。
A random number generating means for generating a random number including a predetermined number of big hit random numbers, small hit random numbers and mode random numbers;
When the starting means (24) detects a game ball fired on the game board (5), the random number of the random number generating means (36) is randomly selected and the variable symbol display means (23) is selected according to the random number. A fluctuation processing means (39) for fluctuating a symbol for a predetermined time, and a jackpot right generation means (lot) for generating a jackpot right advantageous to a player when a random symbol display means (23) is randomly selected and a variable symbol display means (23) becomes a jackpot symbol. 41) and a means of generating a small hit right that generates a small hit right that is advantageous to the player when the random number of the small hit is drawn.
(42) and probability variation means (43) that, when a mode random number is randomly selected, increases the probability that a jackpot random number and a small random number are generated and returns the probability by random selection of the jackpot random number, the small random number or the mode random number. A ball game machine characterized by comprising:
【請求項2】 乱数発生手段(36)で発生する多数の乱数
の中に大当たり乱数、小当たり乱数及びモード乱数を夫
々1個設けたことを特徴とする請求項1に記載の弾球遊
技機。
2. A ball game machine according to claim 1, wherein one of a large number of random numbers, a small number of random numbers and a mode random number is provided among a large number of random numbers generated by the random number generating means (36). .
【請求項3】 各権利発生時に所定条件により開閉動作
を繰り返し且つその開放時に遊技球が入賞する大入賞手
段(31)を設け、大当たり権利発生時の大入賞手段(31)の
動作回数を小当たり権利発生時の動作回数よりも大にし
たことを特徴とする請求項1又は2に記載の弾球遊技
機。
3. A large prize winning means (31) for repeating opening / closing operations according to predetermined conditions when each right is generated and for a game ball to win when the right is released, and reducing the number of operations of the large prize means (31) when a big hit right is generated. The ball game machine according to claim 1 or 2, wherein the number of operations is greater than the number of operations at the time of the occurrence of a winning right.
JP8128958A 1996-04-24 1996-04-24 Ball game machine Expired - Lifetime JP2772949B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8128958A JP2772949B2 (en) 1996-04-24 1996-04-24 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8128958A JP2772949B2 (en) 1996-04-24 1996-04-24 Ball game machine

Publications (2)

Publication Number Publication Date
JPH09285613A JPH09285613A (en) 1997-11-04
JP2772949B2 true JP2772949B2 (en) 1998-07-09

Family

ID=14997626

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8128958A Expired - Lifetime JP2772949B2 (en) 1996-04-24 1996-04-24 Ball game machine

Country Status (1)

Country Link
JP (1) JP2772949B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006061221A (en) * 2004-08-24 2006-03-09 Samii Kk Pachinko game machine
JP4670282B2 (en) * 2004-08-25 2011-04-13 株式会社竹屋 Game machine
JP4730737B2 (en) * 2005-10-24 2011-07-20 サミー株式会社 Bullet ball machine

Also Published As

Publication number Publication date
JPH09285613A (en) 1997-11-04

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