HK1259291A1 - 遊戲裝置、遊戲系統以及程序 - Google Patents
遊戲裝置、遊戲系統以及程序Info
- Publication number
- HK1259291A1 HK1259291A1 HK19101652.6A HK19101652A HK1259291A1 HK 1259291 A1 HK1259291 A1 HK 1259291A1 HK 19101652 A HK19101652 A HK 19101652A HK 1259291 A1 HK1259291 A1 HK 1259291A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- game
- program
- game device
- game system
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016114873A JP6178464B1 (ja) | 2016-06-08 | 2016-06-08 | ゲーム装置、ゲームシステム及びプログラム |
PCT/JP2017/015685 WO2017212798A1 (ja) | 2016-06-08 | 2017-04-19 | ゲーム装置、ゲームシステム及びプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1259291A1 true HK1259291A1 (zh) | 2019-11-29 |
Family
ID=59559166
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK19101652.6A HK1259291A1 (zh) | 2016-06-08 | 2019-01-30 | 遊戲裝置、遊戲系統以及程序 |
Country Status (5)
Country | Link |
---|---|
JP (1) | JP6178464B1 (zh) |
KR (1) | KR20180134399A (zh) |
CN (1) | CN109152958A (zh) |
HK (1) | HK1259291A1 (zh) |
WO (1) | WO2017212798A1 (zh) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6772408B2 (ja) * | 2017-11-20 | 2020-10-21 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
JP7013401B2 (ja) * | 2019-01-31 | 2022-01-31 | 株式会社バンダイ | ゲーム装置、ゲームシステム及びプログラム |
JP6815433B2 (ja) * | 2019-03-29 | 2021-01-20 | 株式会社バンダイ | ゲーム装置、プログラム及びゲームシステム |
JP7148559B2 (ja) * | 2020-02-03 | 2022-10-05 | 株式会社バンダイ | ゲームシステム、ゲーム装置及びプログラム |
JP7152436B2 (ja) * | 2020-02-03 | 2022-10-12 | 株式会社バンダイ | ゲームシステム、ゲーム装置及びプログラム |
JP7036451B2 (ja) * | 2020-02-05 | 2022-03-15 | 株式会社コナミアミューズメント | ゲーム機、ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Family Cites Families (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000262737A (ja) * | 1999-03-17 | 2000-09-26 | Taito Corp | ゲーム機における隠しコマンド起動方式 |
US6761637B2 (en) * | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
GB0120439D0 (en) * | 2001-08-22 | 2001-10-17 | Technologies Ltd H | Trading card or playing card system |
KR100859132B1 (ko) * | 2002-06-11 | 2008-09-18 | 가부시키가이샤 세가 | 게임기 |
JP3831695B2 (ja) * | 2002-09-11 | 2006-10-11 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びサーバ装置 |
US7775881B2 (en) * | 2003-09-15 | 2010-08-17 | Igt | Gaming apparatus having a configurable control panel |
JP3715302B2 (ja) * | 2004-03-15 | 2005-11-09 | コナミ株式会社 | ゲームサーバシステムおよびゲーム要素提供方法 |
US8025573B2 (en) * | 2004-07-30 | 2011-09-27 | Hewlett-Packard Development Company, L.P. | Physical representational objects with digital memory and methods of manufacture and use thereof |
JP2006296875A (ja) * | 2005-04-22 | 2006-11-02 | Aruze Corp | サーバ及び遊技機 |
JP3946736B2 (ja) * | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、サーバ装置、端末装置及びプログラム |
JP5390121B2 (ja) * | 2008-05-14 | 2014-01-15 | 株式会社タイトー | カードゲーム機、ゲームサーバ及び画像印刷装置 |
JP5825865B2 (ja) * | 2011-06-09 | 2015-12-02 | 株式会社タイトー | 実際の景品と仮想の景品を連動させることができるゲームシステム |
JP5420721B2 (ja) * | 2011-07-28 | 2014-02-19 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、及びそれを利用したカード発行方法 |
JP5986738B2 (ja) * | 2011-11-30 | 2016-09-06 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP2013078625A (ja) * | 2012-12-26 | 2013-05-02 | Bandai Co Ltd | 物品販売装置 |
JP5996501B2 (ja) * | 2013-09-17 | 2016-09-21 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法、及びコンピュータプログラム |
JP5568682B1 (ja) * | 2013-12-17 | 2014-08-06 | 株式会社バンダイ | ゲーム装置及びプログラム |
JP2015226634A (ja) * | 2014-05-30 | 2015-12-17 | 株式会社マーベラス | ゲーム装置およびゲームシステム |
-
2016
- 2016-06-08 JP JP2016114873A patent/JP6178464B1/ja active Active
-
2017
- 2017-04-19 WO PCT/JP2017/015685 patent/WO2017212798A1/ja active Application Filing
- 2017-04-19 KR KR1020187033001A patent/KR20180134399A/ko not_active Application Discontinuation
- 2017-04-19 CN CN201780032259.6A patent/CN109152958A/zh active Pending
-
2019
- 2019-01-30 HK HK19101652.6A patent/HK1259291A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
JP6178464B1 (ja) | 2017-08-09 |
JP2017217273A (ja) | 2017-12-14 |
KR20180134399A (ko) | 2018-12-18 |
CN109152958A (zh) | 2019-01-04 |
WO2017212798A1 (ja) | 2017-12-14 |
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