HK1114042A1 - Network game system, network game system control method, game machine and game machine control method - Google Patents
Network game system, network game system control method, game machine and game machine control methodInfo
- Publication number
- HK1114042A1 HK1114042A1 HK08109666.6A HK08109666A HK1114042A1 HK 1114042 A1 HK1114042 A1 HK 1114042A1 HK 08109666 A HK08109666 A HK 08109666A HK 1114042 A1 HK1114042 A1 HK 1114042A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- control method
- game machine
- network
- game system
- game
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005190328 | 2005-06-29 | ||
JP2005371119A JP4861699B2 (ja) | 2005-06-29 | 2005-12-22 | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム |
PCT/JP2006/312993 WO2007001050A1 (ja) | 2005-06-29 | 2006-06-29 | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1114042A1 true HK1114042A1 (en) | 2008-10-24 |
Family
ID=37595295
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK08109666.6A HK1114042A1 (en) | 2005-06-29 | 2008-09-01 | Network game system, network game system control method, game machine and game machine control method |
Country Status (8)
Country | Link |
---|---|
US (1) | US20090118010A1 (ja) |
EP (1) | EP1905494A4 (ja) |
JP (1) | JP4861699B2 (ja) |
KR (1) | KR100950880B1 (ja) |
CN (1) | CN101213003B (ja) |
CA (1) | CA2613675A1 (ja) |
HK (1) | HK1114042A1 (ja) |
WO (1) | WO2007001050A1 (ja) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5136742B2 (ja) * | 2006-10-13 | 2013-02-06 | 株式会社セガ | 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム |
US20100009734A1 (en) * | 2006-10-13 | 2010-01-14 | Kazutomo Sambongi | Electronic play device, control method for electronic play device and game program |
JP4397421B2 (ja) * | 2008-05-27 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
DE102009039399A1 (de) | 2009-08-31 | 2011-03-03 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Verfahren zur Vermessung einer Halbleiterstruktur, welche eine Solarzelle oder eine Vorstufe einer Solarzelle ist |
US8974309B2 (en) | 2011-06-13 | 2015-03-10 | Kabushiki Kaisha Square Enix | Video game processing apparatus and video game processing program |
CN103576842A (zh) * | 2012-07-31 | 2014-02-12 | 华为终端有限公司 | 姿态识别的方法及装置 |
JP2015192753A (ja) * | 2014-03-31 | 2015-11-05 | 株式会社バンダイナムコエンターテインメント | ゲーム装置及びプログラム |
US10866382B2 (en) | 2016-07-22 | 2020-12-15 | Cambridge Mechatronics Limited | PWM screening in a camera |
CN108320332B (zh) * | 2017-01-18 | 2020-02-07 | 腾讯科技(深圳)有限公司 | 虚拟角色的方位确定方法和装置 |
CN107422327A (zh) * | 2017-06-20 | 2017-12-01 | 何晶 | 枪支射击姿势识别系统及方法 |
US11602697B2 (en) | 2017-09-05 | 2023-03-14 | State Space Labs Inc. | Sensorimotor assessment and training |
US11896910B2 (en) | 2017-09-05 | 2024-02-13 | State Space Labs, Inc. | System and method of cheat detection in video games |
CN110465076A (zh) * | 2018-05-11 | 2019-11-19 | 尊博科技股份有限公司 | 射击游戏系统 |
GB201816864D0 (en) | 2018-10-16 | 2018-11-28 | Cambridge Mechatronics Ltd | Electromagnetic screening of an image sensor from an actuator in a camera |
KR20210119094A (ko) | 2020-03-24 | 2021-10-05 | (주)완씨엔터테인먼트 | 네트워크 게임 기반의 클라이언트-게임 서버 간 통신트래픽 컨트롤 방법 및 통신트래픽 컨트롤 시스템 |
Family Cites Families (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07200162A (ja) * | 1993-12-29 | 1995-08-04 | Namco Ltd | 仮想現実体験装置およびこれを用いたゲーム装置 |
WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
JPH10290886A (ja) * | 1997-02-18 | 1998-11-04 | Sega Enterp Ltd | 画像処理装置および画像処理方法 |
JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
JP3818768B2 (ja) * | 1997-12-12 | 2006-09-06 | 株式会社バンダイナムコゲームス | ゲーム機及び情報記憶媒体 |
JP2000259856A (ja) * | 1999-03-09 | 2000-09-22 | Nippon Telegr & Teleph Corp <Ntt> | 3次元コンピュータグラフィックス表示方法及び装置 |
JP2001129252A (ja) * | 1999-11-02 | 2001-05-15 | Namco Ltd | ゲーム装置 |
JP3561463B2 (ja) * | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
JP2002073517A (ja) * | 2000-08-30 | 2002-03-12 | Sanyo Electric Co Ltd | 情報提供システム及び装置 |
JP3725460B2 (ja) * | 2000-10-06 | 2005-12-14 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理装置、画像処理方法、記録媒体、コンピュータプログラム、半導体デバイス |
JP3799553B2 (ja) * | 2000-12-14 | 2006-07-19 | 株式会社セガ | ゲーム装置、通信ゲームシステム、および記録媒体 |
JP2002210235A (ja) * | 2001-01-24 | 2002-07-30 | Square Co Ltd | ビデオゲームシステムおよびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
CA2338482A1 (en) * | 2001-02-27 | 2002-08-27 | Carl Dionne | Sharing a computer-generated environment |
JP4009433B2 (ja) * | 2001-03-29 | 2007-11-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームプログラム及びゲームシステム |
JP3420221B2 (ja) * | 2001-06-29 | 2003-06-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
JP3455740B2 (ja) * | 2001-12-28 | 2003-10-14 | コナミ株式会社 | ゲーム装置、プログラム及びゲーム装置の制御方法 |
US7883415B2 (en) * | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
JP2004105671A (ja) * | 2002-09-16 | 2004-04-08 | Genki Kk | 空間位置共有システム、データ共有システム、ネットワークゲームシステム及びネットワークゲーム用クライアント |
JP3990252B2 (ja) * | 2002-10-15 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム及び情報記憶媒体 |
JP3931796B2 (ja) * | 2002-11-28 | 2007-06-20 | 株式会社セガ | アクションゲームの制御プログラム |
JP4113083B2 (ja) * | 2003-09-25 | 2008-07-02 | 元気株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
-
2005
- 2005-12-22 JP JP2005371119A patent/JP4861699B2/ja active Active
-
2006
- 2006-06-29 KR KR1020077028846A patent/KR100950880B1/ko not_active IP Right Cessation
- 2006-06-29 CA CA002613675A patent/CA2613675A1/en not_active Abandoned
- 2006-06-29 EP EP06767610A patent/EP1905494A4/en not_active Withdrawn
- 2006-06-29 WO PCT/JP2006/312993 patent/WO2007001050A1/ja active Application Filing
- 2006-06-29 US US11/994,392 patent/US20090118010A1/en not_active Abandoned
- 2006-06-29 CN CN2006800239745A patent/CN101213003B/zh active Active
-
2008
- 2008-09-01 HK HK08109666.6A patent/HK1114042A1/xx unknown
Also Published As
Publication number | Publication date |
---|---|
EP1905494A1 (en) | 2008-04-02 |
CA2613675A1 (en) | 2007-01-04 |
WO2007001050A1 (ja) | 2007-01-04 |
CN101213003B (zh) | 2011-10-19 |
CN101213003A (zh) | 2008-07-02 |
EP1905494A4 (en) | 2009-07-01 |
JP4861699B2 (ja) | 2012-01-25 |
JP2007037970A (ja) | 2007-02-15 |
US20090118010A1 (en) | 2009-05-07 |
KR20080012349A (ko) | 2008-02-11 |
KR100950880B1 (ko) | 2010-04-06 |
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