HK1086779A1 - Game image display control method and game machine - Google Patents

Game image display control method and game machine

Info

Publication number
HK1086779A1
HK1086779A1 HK06106686.0A HK06106686A HK1086779A1 HK 1086779 A1 HK1086779 A1 HK 1086779A1 HK 06106686 A HK06106686 A HK 06106686A HK 1086779 A1 HK1086779 A1 HK 1086779A1
Authority
HK
Hong Kong
Prior art keywords
game
image display
control method
display control
game machine
Prior art date
Application number
HK06106686.0A
Other languages
English (en)
Inventor
Yuichi Okazaki
Takashi Atsu
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of HK1086779A1 publication Critical patent/HK1086779A1/xx

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
HK06106686.0A 2002-11-20 2006-06-12 Game image display control method and game machine HK1086779A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2002336371 2002-11-20
PCT/JP2003/014835 WO2004045734A1 (ja) 2002-11-20 2003-11-20 ゲーム画像の表示制御プログラム及びゲーム装置並びに記憶媒体

Publications (1)

Publication Number Publication Date
HK1086779A1 true HK1086779A1 (en) 2006-09-29

Family

ID=32321803

Family Applications (1)

Application Number Title Priority Date Filing Date
HK06106686.0A HK1086779A1 (en) 2002-11-20 2006-06-12 Game image display control method and game machine

Country Status (7)

Country Link
US (1) US7614954B2 (zh)
EP (1) EP1563882A4 (zh)
JP (1) JP3786132B2 (zh)
KR (1) KR20050061607A (zh)
CN (1) CN100536970C (zh)
HK (1) HK1086779A1 (zh)
WO (1) WO2004045734A1 (zh)

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JP2006280731A (ja) * 2005-04-01 2006-10-19 Aruze Corp ゲームプログラム、ゲーム装置及び記録媒体
US20080094471A1 (en) * 2005-05-20 2008-04-24 Toyota Jidosha Kabushiki Kaisha Image Processor for Vehicles
JP2007068581A (ja) * 2005-09-02 2007-03-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
US8157651B2 (en) 2005-09-12 2012-04-17 Nintendo Co., Ltd. Information processing program
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US20080065992A1 (en) * 2006-09-11 2008-03-13 Apple Computer, Inc. Cascaded display of video media
JP5042651B2 (ja) * 2007-01-31 2012-10-03 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4964729B2 (ja) 2007-10-01 2012-07-04 任天堂株式会社 画像処理プログラムおよび画像処理装置
US8734247B2 (en) * 2008-05-21 2014-05-27 Igt Systems, methods, and apparatus for controlling a gaming machine display
US8786596B2 (en) * 2008-07-23 2014-07-22 Disney Enterprises, Inc. View point representation for 3-D scenes
JP4498449B2 (ja) * 2008-08-22 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8803951B2 (en) * 2010-01-04 2014-08-12 Disney Enterprises, Inc. Video capture system control using virtual cameras for augmented reality
JP5808985B2 (ja) * 2011-09-05 2015-11-10 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法
JP5170715B2 (ja) * 2011-12-27 2013-03-27 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および指示判別方法
US20150220811A1 (en) * 2014-02-03 2015-08-06 Broan-Nutone Llc Assisted product identification
JP2015205128A (ja) * 2014-04-23 2015-11-19 フリュー株式会社 表示画像生成装置、表示制御プログラム、および記録媒体
AU2015330646A1 (en) * 2014-10-10 2017-06-01 Livebarn Inc. System and method for optical player tracking in sports venues
JP6097777B2 (ja) * 2015-02-26 2017-03-15 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理システム
CN105100064B (zh) * 2015-06-26 2018-12-21 北京奇虎科技有限公司 一种实现竞技游戏的方法、装置和系统
KR101835434B1 (ko) * 2015-07-08 2018-03-09 고려대학교 산학협력단 투영 이미지 생성 방법 및 그 장치, 이미지 픽셀과 깊이값간의 매핑 방법
CN106453638B (zh) * 2016-11-24 2018-07-06 腾讯科技(深圳)有限公司 一种应用业务内信息交互方法及系统
CN106775741B (zh) * 2016-12-27 2020-02-04 网易(杭州)网络有限公司 图标生成方法及装置
EP3591623A4 (en) * 2017-03-29 2020-11-04 Rakuten, Inc. DISPLAY CONTROL DEVICE, DISPLAY CONTROL PROCESS AND PROGRAM
CN107174824B (zh) * 2017-05-23 2021-01-15 网易(杭州)网络有限公司 特效信息处理方法、装置、电子设备及存储介质
CN107992281A (zh) * 2017-10-27 2018-05-04 网易(杭州)网络有限公司 补偿声音信息的视觉显示方法及装置、存储介质、设备
GB2571306A (en) * 2018-02-23 2019-08-28 Sony Interactive Entertainment Europe Ltd Video recording and playback systems and methods
CN108854069B (zh) * 2018-05-29 2020-02-07 腾讯科技(深圳)有限公司 音源确定方法和装置、存储介质及电子装置
WO2020036213A1 (ja) * 2018-08-17 2020-02-20 株式会社ソニー・インタラクティブエンタテインメント 画像生成装置、画像生成方法及びプログラム
US11278812B2 (en) * 2018-10-04 2022-03-22 Nintendo Co., Ltd. Game apparatus, storage medium storing game program, game system, and game processing method
JP7237538B2 (ja) 2018-11-14 2023-03-13 キヤノン株式会社 情報処理装置、それを含むシステム、情報処理方法、およびプログラム
JP7346066B2 (ja) * 2019-04-19 2023-09-19 キヤノンメディカルシステムズ株式会社 医用情報処理装置及び医用情報処理方法
CN114502246A (zh) * 2019-10-10 2022-05-13 索尼集团公司 图像处理装置、图像处理方法和程序
CN111420402B (zh) * 2020-03-18 2021-05-14 腾讯科技(深圳)有限公司 虚拟环境画面的显示方法、装置、终端及存储介质
CN111481934B (zh) * 2020-04-09 2023-02-10 腾讯科技(深圳)有限公司 虚拟环境画面的显示方法、装置、设备及存储介质
CN111467802B (zh) * 2020-04-09 2022-02-22 腾讯科技(深圳)有限公司 虚拟环境的画面显示方法、装置、设备及介质
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Also Published As

Publication number Publication date
KR20050061607A (ko) 2005-06-22
JP3786132B2 (ja) 2006-06-14
EP1563882A1 (en) 2005-08-17
CN100536970C (zh) 2009-09-09
CN1713938A (zh) 2005-12-28
WO2004045734A1 (ja) 2004-06-03
US20060040738A1 (en) 2006-02-23
US7614954B2 (en) 2009-11-10
EP1563882A4 (en) 2006-01-18
JPWO2004045734A1 (ja) 2006-03-16

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20131120