HK1027052A1 - Image data processor. - Google Patents

Image data processor.

Info

Publication number
HK1027052A1
HK1027052A1 HK00106213A HK00106213A HK1027052A1 HK 1027052 A1 HK1027052 A1 HK 1027052A1 HK 00106213 A HK00106213 A HK 00106213A HK 00106213 A HK00106213 A HK 00106213A HK 1027052 A1 HK1027052 A1 HK 1027052A1
Authority
HK
Hong Kong
Prior art keywords
image data
data processor
processor
image
data
Prior art date
Application number
HK00106213A
Other languages
English (en)
Inventor
Tomokazu Mase
Yoshiyuji Murata
Masahito Ariizumi
Shinichiro Sato
Original Assignee
Casio Computer Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP33272592A external-priority patent/JP3261773B2/ja
Priority claimed from JP4349427A external-priority patent/JP2698826B2/ja
Priority claimed from JP36089992A external-priority patent/JP3298198B2/ja
Application filed by Casio Computer Co Ltd filed Critical Casio Computer Co Ltd
Publication of HK1027052A1 publication Critical patent/HK1027052A1/xx

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Calculators And Similar Devices (AREA)
HK00106213A 1992-12-14 2000-09-29 Image data processor. HK1027052A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP33272592A JP3261773B2 (ja) 1992-12-14 1992-12-14 似顔絵作成装置、似顔絵占い装置、似顔絵作成方法および似顔絵占い方法
JP4349427A JP2698826B2 (ja) 1992-12-28 1992-12-28 相性占い装置
JP36089992A JP3298198B2 (ja) 1992-12-30 1992-12-30 モンタージュ画像出力装置およびモンタージュ画像出力方法

Publications (1)

Publication Number Publication Date
HK1027052A1 true HK1027052A1 (en) 2001-01-05

Family

ID=27340559

Family Applications (1)

Application Number Title Priority Date Filing Date
HK00106213A HK1027052A1 (en) 1992-12-14 2000-09-29 Image data processor.

Country Status (4)

Country Link
US (1) US5491777A (ko)
KR (1) KR970004114B1 (ko)
CN (2) CN1047248C (ko)
HK (1) HK1027052A1 (ko)

Families Citing this family (28)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5638502A (en) * 1992-12-25 1997-06-10 Casio Computer Co., Ltd. Device for creating a new object image relating to plural object images
JP3334230B2 (ja) * 1993-03-18 2002-10-15 カシオ計算機株式会社 モンタージュ画像表示制御装置およびモンタージュ画像表示制御方法
JP3099666B2 (ja) * 1995-02-16 2000-10-16 株式会社デンソー 物品検査装置
TW355774B (en) * 1995-10-12 1999-04-11 Konami Co Ltd TV game device, its loading support method and control method
US8025566B2 (en) * 2003-04-16 2011-09-27 Igt Gaming device methods and apparatus employing audio/video programming outcome presentation
JPH1176609A (ja) * 1997-09-04 1999-03-23 Konami Co Ltd ゲームキャラクタとの相性診断方法、ビデオゲーム装置及び記録媒体
JPH11104356A (ja) * 1997-10-03 1999-04-20 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記録媒体
JP3194428B2 (ja) 1997-11-17 2001-07-30 日本電気株式会社 部品選択装置及び部品選択方法
CA2273188A1 (en) 1999-05-28 2000-11-28 Interquest Inc. Method and apparatus for encoding/decoding image data
TW541193B (en) 1998-06-01 2003-07-11 Sony Computer Entertainment Inc Portable electronic machine and entertaining system
JP3003851B1 (ja) 1998-07-24 2000-01-31 コナミ株式会社 ダンスゲーム装置
US6287197B1 (en) * 1998-08-18 2001-09-11 Midway Games Inc. Video game with randomly generated images
SG87837A1 (en) * 1998-10-08 2002-04-16 Sony Computer Entertainment Inc Portable toy, portable information terminal, intertainment system, and recording medium
JP2001300135A (ja) * 2000-04-18 2001-10-30 Konami Computer Entertainment Osaka:Kk ビデオゲーム装置、キャラクタ関連度表示方法及びキャラクタ関連度表示プログラムが記録された可読記録媒体
US20030065589A1 (en) * 2001-10-01 2003-04-03 Daniella Giacchetti Body image templates with pre-applied beauty products
JP2004000341A (ja) * 2002-05-31 2004-01-08 Omron Corp 相性判定方法、相性判定サーバ、相性判定プログラム、および該プログラムを記録した記録媒体
US7179171B2 (en) * 2002-06-24 2007-02-20 Mitsubishi Electric Research Laboratories, Inc. Fish breeding toy for cellular telephones
US20040204127A1 (en) * 2002-06-24 2004-10-14 Forlines Clifton L. Method for rendering with composited images on cellular telephones
JP2004173940A (ja) * 2002-11-27 2004-06-24 Nec Interchannel Ltd 情報端末による対戦ゲームシステム及びその方法、情報端末、プログラム
JP3702283B2 (ja) * 2003-12-26 2005-10-05 株式会社バンダイ 通信ゲーム装置
JP4632667B2 (ja) * 2004-01-07 2011-02-16 日本電気株式会社 画像数値化システム、携帯端末装置及びキャラクタデータ配信方法
CN1819861B (zh) * 2004-05-02 2010-08-25 世嘉股份有限公司 游戏系统
US7469074B2 (en) * 2004-11-17 2008-12-23 Lexmark International, Inc. Method for producing a composite image by processing source images to align reference points
US20060160617A1 (en) * 2005-01-14 2006-07-20 Justin Hansen Gaming and interactive application
JP4791116B2 (ja) * 2005-09-14 2011-10-12 株式会社ユニバーサルエンターテインメント ゲーム機
KR100923556B1 (ko) * 2006-07-03 2009-10-27 주식회사 포스코 산소취입랜스용 홀더의 잠금장치
JP4986279B2 (ja) * 2006-09-08 2012-07-25 任天堂株式会社 ゲームプログラムおよびゲーム装置
US8515137B2 (en) 2010-05-03 2013-08-20 Microsoft Corporation Generating a combined image from multiple images

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4315628A (en) * 1980-06-23 1982-02-16 Balash Charles M Card game involving the touching of human body parts
DE3584718D1 (de) * 1984-12-07 1992-01-02 Dainippon Screen Mfg Bilddatenverarbeitungsverfahren und system dafuer.
US5111409A (en) * 1989-07-21 1992-05-05 Elon Gasper Authoring and use systems for sound synchronized animation
JPH03129572A (ja) * 1989-10-16 1991-06-03 Hudson Soft Co Ltd モンタージュ表示型電子手帳
JPH03193074A (ja) * 1989-12-22 1991-08-22 Epotsukushiya:Kk カードゲーム玩具

Also Published As

Publication number Publication date
KR940015884A (ko) 1994-07-22
CN1178726C (zh) 2004-12-08
KR970004114B1 (ko) 1997-03-25
CN1254610A (zh) 2000-05-31
US5491777A (en) 1996-02-13
CN1047248C (zh) 1999-12-08
CN1089046A (zh) 1994-07-06

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20121214