HK1027052A1 - Image data processor. - Google Patents
Image data processor.Info
- Publication number
- HK1027052A1 HK1027052A1 HK00106213A HK00106213A HK1027052A1 HK 1027052 A1 HK1027052 A1 HK 1027052A1 HK 00106213 A HK00106213 A HK 00106213A HK 00106213 A HK00106213 A HK 00106213A HK 1027052 A1 HK1027052 A1 HK 1027052A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- image data
- data processor
- processor
- image
- data
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/60—Editing figures and text; Combining figures or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- Calculators And Similar Devices (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP33272592A JP3261773B2 (ja) | 1992-12-14 | 1992-12-14 | 似顔絵作成装置、似顔絵占い装置、似顔絵作成方法および似顔絵占い方法 |
JP4349427A JP2698826B2 (ja) | 1992-12-28 | 1992-12-28 | 相性占い装置 |
JP36089992A JP3298198B2 (ja) | 1992-12-30 | 1992-12-30 | モンタージュ画像出力装置およびモンタージュ画像出力方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1027052A1 true HK1027052A1 (en) | 2001-01-05 |
Family
ID=27340559
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK00106213A HK1027052A1 (en) | 1992-12-14 | 2000-09-29 | Image data processor. |
Country Status (4)
Country | Link |
---|---|
US (1) | US5491777A (ko) |
KR (1) | KR970004114B1 (ko) |
CN (2) | CN1047248C (ko) |
HK (1) | HK1027052A1 (ko) |
Families Citing this family (28)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5638502A (en) * | 1992-12-25 | 1997-06-10 | Casio Computer Co., Ltd. | Device for creating a new object image relating to plural object images |
JP3334230B2 (ja) * | 1993-03-18 | 2002-10-15 | カシオ計算機株式会社 | モンタージュ画像表示制御装置およびモンタージュ画像表示制御方法 |
JP3099666B2 (ja) * | 1995-02-16 | 2000-10-16 | 株式会社デンソー | 物品検査装置 |
TW355774B (en) * | 1995-10-12 | 1999-04-11 | Konami Co Ltd | TV game device, its loading support method and control method |
US8025566B2 (en) * | 2003-04-16 | 2011-09-27 | Igt | Gaming device methods and apparatus employing audio/video programming outcome presentation |
JPH1176609A (ja) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | ゲームキャラクタとの相性診断方法、ビデオゲーム装置及び記録媒体 |
JPH11104356A (ja) * | 1997-10-03 | 1999-04-20 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記録媒体 |
JP3194428B2 (ja) | 1997-11-17 | 2001-07-30 | 日本電気株式会社 | 部品選択装置及び部品選択方法 |
CA2273188A1 (en) | 1999-05-28 | 2000-11-28 | Interquest Inc. | Method and apparatus for encoding/decoding image data |
TW541193B (en) | 1998-06-01 | 2003-07-11 | Sony Computer Entertainment Inc | Portable electronic machine and entertaining system |
JP3003851B1 (ja) | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
US6287197B1 (en) * | 1998-08-18 | 2001-09-11 | Midway Games Inc. | Video game with randomly generated images |
SG87837A1 (en) * | 1998-10-08 | 2002-04-16 | Sony Computer Entertainment Inc | Portable toy, portable information terminal, intertainment system, and recording medium |
JP2001300135A (ja) * | 2000-04-18 | 2001-10-30 | Konami Computer Entertainment Osaka:Kk | ビデオゲーム装置、キャラクタ関連度表示方法及びキャラクタ関連度表示プログラムが記録された可読記録媒体 |
US20030065589A1 (en) * | 2001-10-01 | 2003-04-03 | Daniella Giacchetti | Body image templates with pre-applied beauty products |
JP2004000341A (ja) * | 2002-05-31 | 2004-01-08 | Omron Corp | 相性判定方法、相性判定サーバ、相性判定プログラム、および該プログラムを記録した記録媒体 |
US7179171B2 (en) * | 2002-06-24 | 2007-02-20 | Mitsubishi Electric Research Laboratories, Inc. | Fish breeding toy for cellular telephones |
US20040204127A1 (en) * | 2002-06-24 | 2004-10-14 | Forlines Clifton L. | Method for rendering with composited images on cellular telephones |
JP2004173940A (ja) * | 2002-11-27 | 2004-06-24 | Nec Interchannel Ltd | 情報端末による対戦ゲームシステム及びその方法、情報端末、プログラム |
JP3702283B2 (ja) * | 2003-12-26 | 2005-10-05 | 株式会社バンダイ | 通信ゲーム装置 |
JP4632667B2 (ja) * | 2004-01-07 | 2011-02-16 | 日本電気株式会社 | 画像数値化システム、携帯端末装置及びキャラクタデータ配信方法 |
CN1819861B (zh) * | 2004-05-02 | 2010-08-25 | 世嘉股份有限公司 | 游戏系统 |
US7469074B2 (en) * | 2004-11-17 | 2008-12-23 | Lexmark International, Inc. | Method for producing a composite image by processing source images to align reference points |
US20060160617A1 (en) * | 2005-01-14 | 2006-07-20 | Justin Hansen | Gaming and interactive application |
JP4791116B2 (ja) * | 2005-09-14 | 2011-10-12 | 株式会社ユニバーサルエンターテインメント | ゲーム機 |
KR100923556B1 (ko) * | 2006-07-03 | 2009-10-27 | 주식회사 포스코 | 산소취입랜스용 홀더의 잠금장치 |
JP4986279B2 (ja) * | 2006-09-08 | 2012-07-25 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
US8515137B2 (en) | 2010-05-03 | 2013-08-20 | Microsoft Corporation | Generating a combined image from multiple images |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4315628A (en) * | 1980-06-23 | 1982-02-16 | Balash Charles M | Card game involving the touching of human body parts |
DE3584718D1 (de) * | 1984-12-07 | 1992-01-02 | Dainippon Screen Mfg | Bilddatenverarbeitungsverfahren und system dafuer. |
US5111409A (en) * | 1989-07-21 | 1992-05-05 | Elon Gasper | Authoring and use systems for sound synchronized animation |
JPH03129572A (ja) * | 1989-10-16 | 1991-06-03 | Hudson Soft Co Ltd | モンタージュ表示型電子手帳 |
JPH03193074A (ja) * | 1989-12-22 | 1991-08-22 | Epotsukushiya:Kk | カードゲーム玩具 |
-
1993
- 1993-11-08 US US08/148,975 patent/US5491777A/en not_active Expired - Lifetime
- 1993-12-13 KR KR1019930027502A patent/KR970004114B1/ko not_active IP Right Cessation
- 1993-12-14 CN CN93120846A patent/CN1047248C/zh not_active Expired - Fee Related
-
1999
- 1999-04-30 CN CNB991064143A patent/CN1178726C/zh not_active Expired - Fee Related
-
2000
- 2000-09-29 HK HK00106213A patent/HK1027052A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
KR940015884A (ko) | 1994-07-22 |
CN1178726C (zh) | 2004-12-08 |
KR970004114B1 (ko) | 1997-03-25 |
CN1254610A (zh) | 2000-05-31 |
US5491777A (en) | 1996-02-13 |
CN1047248C (zh) | 1999-12-08 |
CN1089046A (zh) | 1994-07-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20121214 |