EP2919209B1 - Multi-player, multi-touch gaming table and method of using the same - Google Patents

Multi-player, multi-touch gaming table and method of using the same Download PDF

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Publication number
EP2919209B1
EP2919209B1 EP14158687.5A EP14158687A EP2919209B1 EP 2919209 B1 EP2919209 B1 EP 2919209B1 EP 14158687 A EP14158687 A EP 14158687A EP 2919209 B1 EP2919209 B1 EP 2919209B1
Authority
EP
European Patent Office
Prior art keywords
fiber optic
optic plate
fingerprint data
player
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP14158687.5A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP2919209A1 (en
Inventor
Andreas Kugler
Andreas Loydold
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Novomatic AG
Original Assignee
Novomatic AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to EP14158687.5A priority Critical patent/EP2919209B1/en
Application filed by Novomatic AG filed Critical Novomatic AG
Priority to DK14158687.5T priority patent/DK2919209T3/en
Priority to SI201430480T priority patent/SI2919209T1/sl
Priority to LTEP14158687.5T priority patent/LT2919209T/lt
Priority to ES14158687.5T priority patent/ES2649150T3/es
Priority to CN201580020595.XA priority patent/CN106233346B/zh
Priority to US15/124,501 priority patent/US10055934B2/en
Priority to AU2015228954A priority patent/AU2015228954B2/en
Priority to SI201530485T priority patent/SI3195280T1/sl
Priority to ES15709462T priority patent/ES2696775T3/es
Priority to RU2016136912A priority patent/RU2669711C2/ru
Priority to PCT/EP2015/054819 priority patent/WO2015135872A1/en
Priority to EP15709462.4A priority patent/EP3195280B1/en
Priority to KR1020167027225A priority patent/KR102322153B1/ko
Priority to LTEP15709462.4T priority patent/LT3195280T/lt
Priority to SG11201607472UA priority patent/SG11201607472UA/en
Priority to CA2942232A priority patent/CA2942232C/en
Publication of EP2919209A1 publication Critical patent/EP2919209A1/en
Priority to PH12016501770A priority patent/PH12016501770A1/en
Application granted granted Critical
Publication of EP2919209B1 publication Critical patent/EP2919209B1/en
Priority to HRP20171799TT priority patent/HRP20171799T1/hr
Priority to HRP20181904TT priority patent/HRP20181904T1/hr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/033Indexing scheme relating to G06F3/033
    • G06F2203/0338Fingerprint track pad, i.e. fingerprint sensor used as pointing device tracking the fingertip image
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/042Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means

Definitions

  • the embodiments of the present invention relate to a gaming table incorporating one or more touch screens configured to act as player interfaces and biometric identifiers of a player for security, tracking and related purposes.
  • Casino gaming comes in two general forms, namely live games of chance involving a human dealer (e.g., blackjack) and electronic games of chance (e.g., slot machines). Many live games of chance are also offered in electronic form. For example, blackjack is offered as a live game of chance as well as via an electronic gaming machine configured to conduct a blackjack game. Moreover, given limited floor space, many electronic games of chance utilize a single gaming machine with multiple player interfaces to accommodate multiple players. For example, some virtual roulette gaming tables are fully automated and include multiple player stations each including a player interface configured to allow a player to cash in, place wagers and cash out.
  • US 2011/0263326 A1 discloses a wagering game system that includes gaming projection devices configured to project, through the air, visible images of gaming content from a wagering game onto surfaces of a physical environment, such as a room or building at a geographic location. One of the surfaces can be tabletop of a table.
  • the gaming projection devices can have projectors and sensors, such as cameras. The cameras can detect and translate the tapping motion as an indication by the player that the gaming projection devices.
  • Claims 1, 6 disclose the present invention. Preferred embodiments are disclosed in claims 2-5, 7-12.
  • the embodiments of the present invention are generally directed to a gaming table including one or more touch screen player interfaces configured to identify players biometrically, based on fingerprints, repeatedly during each touch interaction between a player and the touch screen interface.
  • the touch screen player interface comprises broadly a fiber optic plate, high-resolution infrared camera and a projector.
  • the fiber optic plate acts as a display surface for the output of the projector as well as a fingerprint scanner/reader.
  • Such a touch screen provides an interactive gaming system capable of identifying and authenticating players during common touch interactions.
  • a virtual roulette gaming system comprises an automated roulette wheel and multiple player stations wherein each player station includes a touch screen configured to act as a player interface while simultaneously identifying a player via the player's fingerprints.
  • the touch screen permits a player to place roulette wagers and collect winnings while authenticating the player for security and tracking purposes.
  • the embodiments of the present invention are suitable for any virtual or live gaming table.
  • a virtual roulette gaming system comprises an automated roulette wheel and a single touch screen configured to act as a multi-player interface while substantially simultaneously identifying a number of players via the respective player's fingerprint(s) and providing a variable positioned player-interface for each respective player depending on the respective player's position of the fingerprint(s) on the touch screen.
  • aspects of the present invention may be embodied as a system, method or computer program product. Accordingly, aspects of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.), or an embodiment combining software and hardware. Furthermore, aspects of the present invention may take the form of a computer program product embodied in one or more computer readable medium(s) having computer readable program code embodied thereon.
  • the computer readable medium may be a computer readable signal medium or a computer readable storage medium.
  • a computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing.
  • a computer readable storage medium may be any tangible medium that can contain or store a program for use by or in connection with an instruction execution system, apparatus, or device.
  • a computer readable signal medium may include a propagated data signal with computer readable program code embodied thereon, for example, in baseband or as part of a carrier wave. Such a propagated signal may take any variety of forms, including, but not limited to, electromagnetic, optical, or any suitable combination thereof.
  • a computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device.
  • Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF and the like, or any suitable combination of the foregoing.
  • Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like or conventional procedural programming languages, such as the "C" programming language, AJAX, PHP, HTML, XHTML, Ruby, CSS or similar programming languages.
  • the programming code may be configured in an application, an operating system, as part of a system firmware, or any suitable combination thereof.
  • the programming code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on a remote computer or server as in a client/server relationship sometimes known as cloud computing.
  • the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • LAN local area network
  • WAN wide area network
  • Internet Service Provider an Internet Service Provider
  • These computer program instructions may also be stored in a computer readable medium that can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions stored in the computer readable medium produce an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
  • the computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer-implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • a "gaming machine” or “gaming device” should be understood to be any one of a general purpose computer, as for example a personal computer or a laptop computer, a client computer configured for interaction with a server, a special purpose computer such as a server, or a smart phone, soft phone, tablet computer, personal digital assistant or any other machine adapted for executing programmable instructions in accordance with the description thereof set forth above.
  • Fig. 1 shows a block diagram of a touch screen system 100 according to the embodiments of the present invention.
  • the touch screen system 100 comprises a fiber optic plate 110, projector 120 and infrared camera 130.
  • a hot mirror in front of the projector 120 may prevent interference with the camera 130.
  • the projector 120 receives instructions from a video adapter 140 or video card in communication therewith.
  • the video adapter 140 may contain its own memory and/or processing power.
  • a separate processor 150 controls the video adapter 140 and other components of the touch screen system 100.
  • the processor 150 may also have, or communicate with, memory 160.
  • the infrared camera 130 communicates with a software-based, fingerprint recognition module 170 also controlled by processor 150.
  • a single processor controls multiple touch screen systems 100 at a gaming table. Regardless of the number of processors, certain inputs/outputs 180 thereof allow additional devices to be connected thereto.
  • the fiber optic plate 110 acts as the touch screen interface for the player.
  • the fiber optic plate 110 includes a plurality of glass fibers having extremely small diameters (e.g., 6 ⁇ m).
  • the numerical aperture of the glass fibers is 1.0 and the refractive index of their core is 1.8 and that of the cladding is 1.49.
  • the fiber optic plate 110 blurs all or most incident light thus acting as a light diffuser by scattering light in all directions. Such diffusion properties facilitate the fiber optic plate 110 receiving and displaying projected output from the projector 120 thereunder.
  • the fiber optic plate 110 reflects light from above producing the contrast necessary for fingerprint reading and scanning.
  • optical glass fibers there are millions of optical glass fibers arranged to run perpendicular to the surface of the fiber optic plate 110 and transmit light between the top (i.e. the touch surface) and bottom (i.e. the side where the projector 120 projects images and the camera 130 is directed) of the fiber optic plate (i.e., screen) 110.
  • Such fiber optic plates are often marketed for shielding CCD sensors from X-ray radiation in medical applications.
  • a projected pixel may cover a multitude of fibers.
  • the system may use an array of high-resolution cameras or use a single camera and a high-speed pan and tilt mirror.
  • the fiber optic plate 110 also captures, via the infrared camera 130 or other image capturing device, player's fingerprints responsive to a player touching an upper surface 111 thereof.
  • fingerprints are read or scanned by evaluating fingerprint elevations in contact with the upper surface 111 which appear darker than brighter fingerprint valleys and hovering finger areas not in contact with the upper surface 111.
  • the touch screen system 100 may also recognize fiducial markers attached to tangible objects. In one embodiment, fiducial markers in a size range of 1 mm 2 to 5 mm 2 may be recognized.
  • Fig. 2 shows a virtual roulette gaming system 200 utilizing multiple touch screen systems as described herein.
  • the virtual roulette gaming system 200 includes an automated or human operated roulette wheel 210, electronic digital layout 220, fixed player stations 230-1 through 230-3, variable player stations 230-4 through 230-7, and associated player interfaces 240-1 through 240-7.
  • Each player interface 240-1 through 240-7 is synonymous with a touch screen system 100. While seven player stations 240-1 through 240-7 are shown, those skilled in the art will recognize that more or less player stations are conceivable.
  • Virtual roulette gaming systems 200 are known in the art such their operation need not be disclosed herein. For example, Novomatic AG, based in Austria, manufactures and sells virtual roulette gaming systems as well as other multi-player gaming systems which may utilize the embodiments of the present invention.
  • Fig. 3 shows a virtual gaming system 201 utilizing a single fiber optic plate 205, one or more projectors and image capturing devices which create multiple individual player interfaces 215-1 through 215-7 on said single fiber optic plate 205.
  • the digital layout 225 may also be depicted on the fiber optic plate 205.
  • the digital layout 225 may be a virtual roulette or poker or craps game or any other suitable game like for instance a community game.
  • individual player interfaces 215-1 through 215-7 are created on the fiber optic plate 205 based on where a player touches the fiber optic panel 205 to log on to the system.
  • Fig. 4 shows a flow chart 300 detailing one methodology for operating the virtual roulette gaming system 200.
  • a player registers with a casino or operator.
  • the registration includes the player providing personal information including one or more fingerprints.
  • Novomatic AG produces and sells its Novomatic Biometric System which may be used to acquire and store the registering player's fingerprint.
  • the fingerprints may be stored locally or remotely at a central location in communication with multiple commonly owned casino properties. Other fingerprint systems may be used as well.
  • a registered player logs on to the virtual roulette gaming system 200 by touching the fiber optic plate 110 associated with a player interface 240-1 and 240-7 located at one of the player stations 230-1 through 230-7.
  • the infrared camera 130 acquires an image from the fiber optic plate 110 from which the software-based, fingerprint recognition module 170 extracts live fingerprint data for comparison with stored fingerprint data.
  • the software-based, fingerprint module 170 renders the fingerprint data acquired by the infrared camera 130 suitable for comparison with stored fingerprint data by, for example, capturing the key points of the live fingerprint for comparison with stored fingerprints.
  • the fingerprint(s) used to log on to the virtual roulette gaming system 200 needs to be the same fingerprint(s) provided during the registration process.
  • the live fingerprint data is compared with stored fingerprint data to locate a match.
  • the live fingerprint data may be compared to a complete database of stored fingerprints or a smaller database based on a single property.
  • Communications between the virtual roulette gaming system 200 may utilize a secure, encrypted wireless system or wired system, both of which are known in the art.
  • a fingerprint match has been located. If not, at 325, an error message is initiated on the player interface 240-1 through 240-7 allowing the player to repeat the log on procedure or register if the player has not already done so. If a fingerprint match is located or verified, at step 330, a personal virtual interface is opened and depicted on the fiber optic plate 110 via the projector 120. In one embodiment, the interface depicts virtual chips of various denominations (e.g., $1, $5 and $10) and a player account balance.
  • various denominations e.g., $1, $5 and $10
  • a personal virtual interface is opened and depicted via the projector 120 at a position on a single fiber optic plate determined by (i.e., depending on) the touch position of the fingerprint on the fiber optic plate 110.
  • a central player file unique to the registered player may also be opened to maintain data associated with the upcoming gaming session.
  • the system has authenticated the identity of the player and the location, based on the player interface 240-1 through 240-7 being touched, of the player at the virtual roulette gaming system 200.
  • play commences with the player touching the player interface 240-1 through 240-7 to select a chip denomination.
  • the player may use any finger to interact with the player interface 240-1 through 240-7.
  • the fingerprint of the finger used to select the chip denomination is acquired and stored in volatile memory 160 and associated with the previously identified player and value of the selected chip denomination based on touch location.
  • a two-hand approach may be implemented, which comprises a touch interaction of the registered finger of one hand of the player being continuously monitored for presence on the touch screen and, at step 340, the fingerprint of one of the fingers of the other hand of the player is used to select the chip denomination and is acquired and stored in volatile memory 160 and associated with the identified player and value of the selected chip denomination based on touch location.
  • different fingers may be used for different denominations.
  • the player touches the electronic digital layout 220 to make a virtual bet in accordance with the chip denomination and the electronic digital layout 220, being a fiber optic plate, captures the player's fingerprint again and compares it to the fingerprint in volatile memory 160 from step 340.
  • the chip denomination selected at step 335 is used to place the wager.
  • a credit balance associated with the player and depicted on the player interface 240-1 through 240-7 is debited the amount of the placed wager. This wagering procedure is repeated as the player continues placing wagers prior to a warning of "no more bets" from a virtual or human croupier at step 360.
  • the game is conducted and wagers are collected or paid.
  • Fig. 5 shows a block diagram of a networked gaming system 400 including multiple virtual gaming systems such as a roulette gaming system 405, poker gaming system 410 and craps gaming system 415, wherein each of the virtual gaming systems include one or more touch screen systems 100. While three gaming systems 405-415 are shown, it is understood that more or less gaming systems may form part of the network. Indeed, virtual and live gaming tables may both form part of a networked gaming system.
  • Each virtual gaming system 405-415 communicates wirelessly or, via a wired connection, with a central server 420 maintaining a database of player files and associated fingerprint data which are accessed responsive to registered players' identities being authenticated via the touch screen systems 100 as described above.
  • the player file is updated after gaming sessions conclude. Such updates may include amounts wagered, won, lost, time played and the like.
  • Fig. 6 shows a cross-sectional view of a gaming table 500 with a single fiber optic plate 510 according to the embodiments of the present invention.
  • the fiber optic plate 510 creates a frustrated Fresnel reflection.
  • a semi-transparent (half-silvered) mirror 520 is arranged in the beam-path of the infrared camera 560 and a light source (e.g., LEDs) 530, which may be an infrared light source, arranged to direct its light via the semi-transparent mirror 520 to the fiber optic plate 510.
  • a light source e.g., LEDs
  • the light source(s) 530 or area illuminant 540 shines light at the entire fiber optic plate 510 from below while the camera 560 is placed so as to capture the reflected light coming back down the fibers.
  • the projector 550 is positioned proximate to the camera 560.
  • Fig. 7 shows an operational diagram 600 of a single fiber optic plate system configured to create individual player interfaces thereon according to the embodiments of the present invention.
  • the camera captures an image from the fiber optic plate and at step 610 the software-based, fingerprint module extracts a suitable fingerprint.
  • the players' identities are authenticated using the acquired live fingerprint data as matched with stored fingerprint data.
  • a touch event is generated to be provided to a further application 630, like for instance the roulette gaming application.
  • a gaming system network comprising: a plurality of gaming tables each including one or more player interfaces, each player interface comprising:

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EP14158687.5A 2014-03-10 2014-03-10 Multi-player, multi-touch gaming table and method of using the same Active EP2919209B1 (en)

Priority Applications (20)

Application Number Priority Date Filing Date Title
DK14158687.5T DK2919209T3 (en) 2014-03-10 2014-03-10 Multiplayer, multi-touch gaming tables and methods for using them
SI201430480T SI2919209T1 (sl) 2014-03-10 2014-03-10 Več-dotična igralna miza za več igralcev in postopek za njeno uporabo
LTEP14158687.5T LT2919209T (lt) 2014-03-10 2014-03-10 Daugelio žaidėjų daugeliui lietimų jautrus žaidimų stalas ir jo naudojimo būdas
ES14158687.5T ES2649150T3 (es) 2014-03-10 2014-03-10 Mesa de juego multitáctil, multijugador, y método de uso de la misma
EP14158687.5A EP2919209B1 (en) 2014-03-10 2014-03-10 Multi-player, multi-touch gaming table and method of using the same
LTEP15709462.4T LT3195280T (lt) 2014-03-10 2015-03-09 Kelių žaidėjų kelių lietimų lošimo stalas ir jo naudojimo būdas
AU2015228954A AU2015228954B2 (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
SI201530485T SI3195280T1 (sl) 2014-03-10 2015-03-09 Več dotikalna igralna miza za več igralcev in postopek za njeno uporabo
ES15709462T ES2696775T3 (es) 2014-03-10 2015-03-09 Mesa de juego multitáctil, multijugador, y método de uso de la misma
RU2016136912A RU2669711C2 (ru) 2014-03-10 2015-03-09 Многопользовательский мультисенсорный игровой стол и способ его применения
CN201580020595.XA CN106233346B (zh) 2014-03-10 2015-03-09 多玩家、多点触摸游戏台及其使用方法
EP15709462.4A EP3195280B1 (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
KR1020167027225A KR102322153B1 (ko) 2014-03-10 2015-03-09 멀티플레이어, 멀티터치 게이밍 테이블 및 그 사용 방법
US15/124,501 US10055934B2 (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
SG11201607472UA SG11201607472UA (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
CA2942232A CA2942232C (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
PCT/EP2015/054819 WO2015135872A1 (en) 2014-03-10 2015-03-09 Multi-player, multi-touch gaming table and method of using the same
PH12016501770A PH12016501770A1 (en) 2014-03-10 2016-09-08 Multi-player, multi-touch gaming table and method of using the same
HRP20171799TT HRP20171799T1 (hr) 2014-03-10 2017-11-20 Stol za igru s više igrača i višestrukim ulaznim konzolama za igru te način njegovog korištenja
HRP20181904TT HRP20181904T1 (hr) 2014-03-10 2018-11-15 Stol za igru s više igrača i višestrukim ulaznim konzolama za igru i način njegova korištenja

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EP (2) EP2919209B1 (es)
KR (1) KR102322153B1 (es)
CN (1) CN106233346B (es)
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Publication number Publication date
CN106233346B (zh) 2019-08-09
SI2919209T1 (sl) 2017-12-29
SI3195280T1 (sl) 2018-12-31
KR102322153B1 (ko) 2021-11-08
AU2015228954B2 (en) 2019-05-16
CN106233346A (zh) 2016-12-14
RU2669711C2 (ru) 2018-10-15
CA2942232C (en) 2020-07-21
EP3195280B1 (en) 2018-10-17
CA2942232A1 (en) 2015-09-17
KR20160131043A (ko) 2016-11-15
EP3195280A1 (en) 2017-07-26
PH12016501770B1 (en) 2017-02-06
PH12016501770A1 (en) 2017-02-06
AU2015228954A1 (en) 2016-09-22
SG11201607472UA (en) 2016-10-28
US20170018137A1 (en) 2017-01-19
HRP20171799T1 (hr) 2017-12-29
WO2015135872A1 (en) 2015-09-17
LT3195280T (lt) 2018-12-10
LT2919209T (lt) 2017-12-11
DK2919209T3 (en) 2017-12-04
RU2016136912A3 (es) 2018-08-16
HRP20181904T1 (hr) 2019-01-11
ES2696775T3 (es) 2019-01-17
RU2016136912A (ru) 2018-04-10
EP2919209A1 (en) 2015-09-16
ES2649150T3 (es) 2018-01-10
US10055934B2 (en) 2018-08-21

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