EP1709601B1 - Multiple-state display for a gaming apparatus - Google Patents
Multiple-state display for a gaming apparatus Download PDFInfo
- Publication number
- EP1709601B1 EP1709601B1 EP05705315.9A EP05705315A EP1709601B1 EP 1709601 B1 EP1709601 B1 EP 1709601B1 EP 05705315 A EP05705315 A EP 05705315A EP 1709601 B1 EP1709601 B1 EP 1709601B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- display unit
- display
- game
- video
- controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Not-in-force
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the network computer 22 may be a server computer and may be used to accumulate and analyze data relating to the operation of the gaming units 20. For example, the network computer 22 may continuously receive data from each of the gaming units 20 indicative of the dollar amount and number of wagers being made on each of the gaming units 20, data indicative of how much each of the gaming units 20 is paying out in winnings, data regarding the identity and gaming habits of players playing each of the gaming units 20, etc.
- the network computer 32 may be a server computer and may be used to perform the same or different functions in relation to the gaming units 30 as the network computer 22 described above.
- One manner in which one or more of the gaming units 20 (and one or more of the gaming units 30) may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 100.
- the computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the network computers 22, 32) having a memory in which the computer program portions are stored.
- the attraction sequence may be terminated and a game-selection display may be generated on the display system 70 at block 206 to allow the player to select a game available on the gaming unit 20.
- the gaming unit 20 may detect an input at block 204 in various ways. For example, the gaming unit 20 could detect if the player presses any button on the gaming unit 20; the gaming unit 20 could determine if the player deposited one or more coins into the gaming unit 20; the gaming unit 20 could determine if player deposited paper currency into the gaming unit; etc.
- the display routine 250 has been described as including various combinations of generating images on the display units 90, 92 and activating/deactivating the light valve 93, based on the occurrence of a game routine, a bonus routine, an attraction sequence, or a winning game, those of ordinary skill in the art will recognize that additional criteria may cause such combinations to be initiated.
- some game routines may be executed to include a game display on the rear display unit 92, whereas other game routines may be executed to include a game display on the front display unit 90.
- the game displays on the front and rear display units 90, 92 could be generated as part of any of the game routines disclosed here, such as one of the five game routines, 210, 212, 214, 216, 218, or another game routine.
- buttons may be displayed on the front video display unit 90.
- the buttons may include a "Cash Out” button 406, a "See Pays” button 408, a "Stay” button 410, a "Hit” button 412, a "Bet One Credit” button 414, and a “Bet Max Credits” button 416.
- the display 400 may also include an area 418 in which the number of remaining credits or value is displayed on the rear display unit 92 and viewed by the player through an opening 419 in the front video display unit 90.
- the player may be allowed to be "hit,” in which case at block 428 another card will be dealt to the player's hand by making another playing card image 404 appear in the display 400. If the player is hit, block 430 may determine if the player has "bust,” or exceeded 21. If the player has not bust, blocks 426 and 428 may be performed again to allow the player to be hit again.
- the outcome of the blackjack game and a corresponding payout may be determined based on, for example, whether the player or the dealer has the higher hand that does not exceed 21. If the player has a winning hand, a payout value corresponding to the winning hand may be determined at block 440.
- the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the player won, the payout value determined at block 440. The cumulative value or number of credits may also be displayed in the display area 418 ( Fig. 11 ).
- the routine may provide for the possibility of a bonus game or round if certain conditions are met, such as the display in the stopped reel images 452 of a particular symbol 454. If there is such a bonus condition as determined at block 494, the routine may proceed to block 496 where a bonus round may be played.
- the bonus round may be a different game than slots, and many other types of bonus games could be provided.
- a bonus value may be determined at block 498.
- a payout value corresponding to outcome of the slots game and/or the bonus round may be determined at block 500.
- the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the slot game and/or bonus round was a winner, the payout value determined at block 500.
- the controller 100 may determine whether a maximum number of game numbers within the range have been randomly selected. If not, another game number may be randomly selected at block 570. If the maximum number of game numbers has been selected, at block 578 the controller 100 (or a central computer) may determine whether there are a sufficient number of matches between the game numbers selected by the player and the game numbers selected at block 570 to cause the player to win. The number of matches may depend on how many numbers the player selected and the particular keno rules being used.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/755,598 US20050153775A1 (en) | 2004-01-12 | 2004-01-12 | Multiple-state display for a gaming apparatus |
PCT/US2005/000597 WO2005071629A1 (en) | 2004-01-12 | 2005-01-10 | Multiple-state display for a gaming apparatus |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1709601A1 EP1709601A1 (en) | 2006-10-11 |
EP1709601B1 true EP1709601B1 (en) | 2017-03-08 |
Family
ID=34739602
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05705315.9A Not-in-force EP1709601B1 (en) | 2004-01-12 | 2005-01-10 | Multiple-state display for a gaming apparatus |
Country Status (8)
Country | Link |
---|---|
US (2) | US20050153775A1 (ru) |
EP (1) | EP1709601B1 (ru) |
JP (1) | JP2007517609A (ru) |
CN (1) | CN1910632B (ru) |
AU (1) | AU2005207309B2 (ru) |
CA (1) | CA2553321A1 (ru) |
RU (1) | RU2349960C2 (ru) |
WO (1) | WO2005071629A1 (ru) |
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None * |
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RU2006128289A (ru) | 2008-02-20 |
CN1910632B (zh) | 2010-12-08 |
JP2007517609A (ja) | 2007-07-05 |
RU2349960C2 (ru) | 2009-03-20 |
WO2005071629A1 (en) | 2005-08-04 |
US20050153775A1 (en) | 2005-07-14 |
US20080020816A1 (en) | 2008-01-24 |
CA2553321A1 (en) | 2005-08-04 |
AU2005207309A1 (en) | 2005-08-04 |
CN1910632A (zh) | 2007-02-07 |
AU2005207309B2 (en) | 2010-12-16 |
EP1709601A1 (en) | 2006-10-11 |
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