US20080248854A1 - Gaming Machine Having Electrophoretic Displays and Method Thereof - Google Patents
Gaming Machine Having Electrophoretic Displays and Method Thereof Download PDFInfo
- Publication number
- US20080248854A1 US20080248854A1 US11/570,531 US57053105A US2008248854A1 US 20080248854 A1 US20080248854 A1 US 20080248854A1 US 57053105 A US57053105 A US 57053105A US 2008248854 A1 US2008248854 A1 US 2008248854A1
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- Prior art keywords
- gaming machine
- film
- reel
- symbols
- display
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
Definitions
- Embodiments of the invention relate generally to gaming machines, and methods for playing wagering games, and more particularly, to a gaming machine having one or more electrophoretic displays.
- Gaming machines such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
- bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game.
- bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio.
- Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of bonus games to satisfy the demands of players and operators.
- Traditional gaming machines have incorporated a variety of displays to improve gameplay depiction, as well as provide signage on the gaming machine.
- displays in traditional mechanical reel gaming machines are limited given the static nature of the reel strips on each reel.
- One limitation with traditional mechanical reel slot machines is that in order for the gaming machine to be updated with a new or different game, the physical reel strips on the reels must be manually changed.
- traditional displays such as LCD video displays and LEDS consume considerable quantities of power, particularly as gaming machine manufacturers strive to add more displays to increase the aesthetics and attraction of their products.
- Traditional displays also lack versatility due to their rigidity, viewing angle, and lower contrast. The present invention is directed to solving one or more of these and other problems.
- a gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel.
- the reel comprises a reel strip arranged about the periphery of a cage.
- the reel strip comprises an alterable film for displaying a plurality of symbols.
- the gaming machine further comprises a controller operative to alter the appearance of at least one of the plurality of symbols displayed on the film.
- a method of conducting a wagering game on a gaming machine comprises receiving a wager from a player and rotating at least one rotatable reel, the reel comprising a reel strip arranged about the periphery of a cage, the reel strip comprising an alterable film for displaying a plurality of symbols.
- the film comprises a plurality of microcapsules positioned between a top electrode and a bottom electrode, the bottom electrode comprising a plurality of charge points.
- the method further comprises altering the appearance of at least one of the plurality of symbols displayed on the film.
- a gaming machine for conducting a wagering game includes a value input device for receiving a wager, a housing, and a display for displaying a plurality of symbols, the symbols indicating a randomly-selected outcome selected from a plurality of possible outcomes, the plurality of outcomes including at least one winning outcome.
- the gaming machine further includes at least one electrophoretic film forming an alterable display, and a controller operative to alter the appearance of the film.
- a method for changing reel symbols on a mechanical reel of a gaming machine includes positioning a flexible electrophoretic image display over a reel wherein the electrophoretic image displays reel symbols the are generated by instructions from a computing device.
- a computer readable storage medium is encoded with instructions for directing a gaming device to perform the above method.
- FIG. 1 is a perspective view of a gaming machine embodying the present invention
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine
- FIG. 3 is a perspective view of a mechanical reel of the gaming machine of FIG. 1 ;
- FIG. 4 is a cross-sectional view of an electrophoretic display.
- a gaming machine 10 is used in gaming establishments such as casinos.
- the gaming machine 10 may be any type of gaming machine and may have varying structures and methods of operation.
- the gaming machine 10 may be an electromechanical gaming machine configured to play mechanical slots, or it may be an electronic gaming machine configured to play a video casino game, such as blackjack, slots, keno, poker, blackjack, roulette, etc.
- the gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24 .
- the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game.
- the primary display 14 can also display information about a bonus wagering game and a progressive wagering game.
- the gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10 .
- the value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12 .
- the value input device 18 receives currency and/or credits that are inserted by a player.
- the value input device 18 may include a coin acceptor 20 for receiving coin currency (see FIG. 1 ).
- the value input device 18 may include a bill acceptor 22 for receiving paper currency.
- the value input device 18 may include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit storage device.
- the credit ticket or card may also authorize access to a central account, which can transfer money to the gaming machine 10 .
- the player input device 24 comprises a plurality of push buttons 26 on a button panel for operating the gaming machine 10 .
- the player input device 24 may comprise a touch screen 28 mounted by adhesive, tape, or the like over the primary display 14 and/or secondary display 16 .
- the touch screen 28 contains soft touch keys 30 denoted by graphics on the underlying primary display 14 and used to operate the gaming machine 10 .
- the touch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching the touch screen 28 at an appropriate touch key 30 or by pressing an appropriate push button 26 on the button panel.
- the touch keys 30 may be used to implement the same functions as push buttons 26 .
- the push buttons 26 may provide inputs for one aspect of the operating the game, while the touch keys 30 may allow for input needed for another aspect of the game.
- the various components of the gaming machine 10 may be connected directly to, or contained within, the housing 12 , as seen in FIG. 1 , or may be located outboard of the housing 12 and connected to the housing 12 via a variety of different wired or wireless connection methods.
- the gaming machine 10 comprises these components whether housed in the housing 12 , or outboard of the housing 12 and connected remotely.
- the operation of the basic wagering game is displayed to the player on the primary display 14 .
- the primary display 14 can also display the bonus game associated with the basic wagering game.
- the primary display 14 includes a plurality of mechanical reels 60 to display the outcome of the wagering game. More specifically, the mechanical reels 60 each bear a plurality of symbols 62 positioned around the periphery of the reels 60 . Winning combinations of symbols 62 landing on at least one payline 32 are awarded in accordance with a paytable.
- the primary display 14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the gaming machine 10 .
- CTR cathode ray tube
- the gaming machine 10 is an “upright” version in which the primary display 14 is oriented vertically relative to the player.
- the gaming machine may be a “slant-top” version in which the primary display 14 is slanted at about a thirty-degree angle toward the player of the gaming machine 10 .
- a player begins play of the basic wagering game by making a wager via the value input device 18 of the gaming machine 10 .
- a player can select play by using the player input device 24 , via the buttons 26 or the touch screen keys 30 .
- the basic game consists of a plurality of symbols arranged in an array, and includes at least one payline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
- the gaming machine 10 may also include a player information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity.
- the player information reader 52 is shown in FIG. 1 as a card reader, but may take on many forms including a ticket reader, bar code scanner, RFID transceiver or computer readable storage medium interface.
- identification is generally used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's loyalty club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player information reader 52 , which allows the casino's computers to register that player's wagering at the gaming machine 10 .
- the gaming machine 10 may use the secondary display 16 or other dedicated player-tracking display for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, the information reader 52 may be used to restore game assets that the player achieved and saved during a previous game session.
- a central processing unit (CPU) 34 also referred to herein as a controller or processor (such as a microcontroller or microprocessor).
- the controller 34 executes one or more game programs stored in a computer readable storage medium, in the form of memory 36 .
- the controller 34 performs the random selection (using a random number generator (RNG)) of an outcome from the plurality of possible outcomes of the wagering game.
- RNG random number generator
- the random event may be determined at a remote controller.
- the remote controller may use either an RNG or pooling scheme for its central determination of a game outcome.
- the controller 34 may include one or more microprocessors, including but not limited to a master processor, a slave processor, and a secondary or parallel processor.
- the controller 34 is also coupled to the system memory 36 and a money/credit detector 38 .
- the system memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM).
- RAM random-access memory
- EEPROM non-volatile memory
- the system memory 36 may include multiple RAM and multiple program memories.
- the money/credit detector 38 signals the processor that money and/or credits have been input via the value input device 18 .
- these components are located within the housing 12 of the gaming machine 10 . However, as explained above, these components may be located outboard of the housing 12 and connected to the remainder of the components of the gaming machine 10 via a variety of different wired or wireless connection methods.
- the controller 34 is also connected to, and controls, the primary display 14 , the player input device 24 , and a payoff mechanism 40 .
- the payoff mechanism 40 is operable in response to instructions from the controller 34 to award a payoff to the player in response to certain winning outcomes that might occur in the basic game or the bonus game(s).
- the payoff may be provided in the form of points, bills, tickets, coupons, cards, etc.
- the payoff mechanism 40 includes both a ticket printer 42 and a coin outlet 44 .
- any of a variety of payoff mechanisms 40 well known in the art may be implemented, including cards, coins, tickets, smartcards, cash, etc.
- the payoff amounts distributed by the payoff mechanism 40 are determined by one or more pay tables stored in the system memory 36 .
- I/O circuits 46 , 48 Communications between the controller 34 and both the peripheral components of the gaming machine 10 and external systems 50 occur through input/output (I/O) circuits 46 , 48 . More specifically, the controller 34 controls and receives inputs from the peripheral components of the gaming machine 10 through the input/output circuits 46 . Further, the controller 34 communicates with the external systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). The external systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits 46 , 48 may be shown as a single block, it should be appreciated that each of the I/O circuits 46 , 48 may include a number of different types of I/O circuits.
- Controller 34 comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming machine 10 that may communicate with and/or control the transfer of data between the gaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network.
- the controller 34 may comprise one or more controllers or processors.
- the controller 34 in the gaming machine 10 is depicted as comprising a CPU, but the controller 34 may alternatively comprise a CPU in combination with other components, such as the I/O circuits 46 , 48 and the system memory 36 .
- FIG. 3 a perspective view of one of the mechanical reels 60 of the primary display 14 of the gaming machine 10 is depicted.
- the reel 60 includes a reel strip 64 circumferentially mounted around a cage or drum 66 .
- the cage 66 forms a cylindrical support mechanism onto which the reel strip 64 is mounted.
- the cage 66 is rotatable about a central axis AA.
- Preferably all of the reels 60 of the gaming machine 10 are mounted to be rotatable about axes parallel to axis AA.
- the cage 66 may be constructed of any suitable material to create a rigid or semi-rigid support for the reel strip 64 , but preferably the cage 66 is fabricated of plastic.
- the reel strip 64 bears a plurality of symbols 62 about the periphery of the reel 60 .
- the symbols 62 may include any variety of symbols including blanks which form combinations appearing on a payline 32 after each play or spin of the slot game. Certain combinations of symbols 62 are defined as winning combinations for which awards are paid to the player in accordance with a paytable. According to the present invention, the symbols 62 on the reel strip 64 are modifiable due to the construction of the reel strip 64 .
- the reel strip 64 comprises a cylindrical band of electrophoretic film 80 . Electrophoretic film 80 (or paper) may also be referred to as e-paper, digital paper, electronic ink, or digital ink and is commercially available from such companies as E Ink. Corporation of Cambridge, Mass.
- the electrophoretic film 80 is in communication with a data source 100 which controls the appearance and modification of the symbols 64 on the film 80 .
- the data source modifies the charges at the charge points 94 (see FIG. 4 ) to change the appearance of the video images, in this case symbols 62 , on the reel strip 64 formed by the film 80 .
- the film 80 comprises a top transparent electrode 82 , a bottom electrode 84 , and a plurality of microcapsules 86 positioned between the two electrodes 82 , 84 .
- the top electrode 82 is constructed of a transparent or translucent material so as to permit light to reflect off of the microcapsules 86 making them visible.
- the top electrode 82 comprises the viewable side of the film 80 .
- Each of the microcapsules 86 comprises a plurality of positively charged particles 88 and negatively charged particles 90 suspended in a transparent or clear fluid medium 92 .
- the positively charged particles 88 are a first color while the negatively charged particles 90 are a second color.
- the positively charged particles 88 are white, while the negatively charged particles 90 are black.
- the particles 88 , 90 are free to move about the microcapsule 86 by translating through the fluid 92 contained therein.
- the bottom electrode 84 comprises a plurality of charge points 94 .
- Each microcapsule is associated with one or more charge points 94 as seen in FIG. 4 .
- each microcapsule 86 is associated with, and controlled by, two charge points 94 .
- the charge points 94 may carry either a positive charge or a negative charge of varying strength, and transmit such charge to the associated microcapsule 86 .
- a negative charge is applied by both charge points 94 . This causes the negatively charged particles 90 to be repelled by the like charged charge points 94 while the positively charged particles 88 are attracted by the oppositely charged charge points 94 .
- microcapsule 86 more than two colors or shades may be utilized within a single microcapsule 86 to provide a variety of visual and shading effects.
- clusters of red, green, and blue microcapsules 86 form pixels which may be colored any color of visible light by varying the intensities of the three primary colors of the microcapsules 86 .
- Other embodiments using two or more colors are possible based upon various configurations of the particles 88 , 90 within the microcapsules 86 , and the arrangement of the microcapsules 86 themselves within the film 80 .
- a second example is shown by a second microcapsule 86 b in FIG. 4 .
- the charge points 94 are charged differently, with one point 94 being charged negatively while the other point 94 is charged with a positive charge.
- Such a configuration causes a mixture of negatively charged particles 90 and positively charged particles 88 in the microcapsule 86 b to accumulate at the back of the microcapsule 86 a nearest the charge points 94 .
- a mixture of negatively and positively charged particles 90 , 88 accumulate near the front of the microcapsule 86 b nearest the top transparent electrode 82 .
- This mixture causes the microcapsule 86 b to appear a mixture of the two colors of the particles 88 , 90 , which in this embodiment appears a gray color as a mixture of black and white particles 88 , 90 .
- varying the strength of negative charge point 94 relative to the positive charge point 94 affects the balance of negatively charged particles 90 and positively charged particles 88 accumulating on the opposite sides of the microcapsule 86 b.
- controlling the charges and strength of charge on the charge points 94 adjusts the mixture of the two colors of charged particles 88 , 90 , permitting the microcapsule 86 b to be adjusted across an entire range of shades or colors comprised by mixing various amounts of the two colors of the particles 88 , 90 .
- the adjustable mixing permits gray-scale shading from white to black and a variety of shades of gray in between.
- the electrophoretic film 80 may be placed in proximity to a data source 100 which controls the nature and strength of the charges points 94 .
- the film 80 is laminated to a layer of circuitry which serves as the data source 100 for the charge points 94 , although a variety of data sources 100 may be used to transfer data and information to the film 80 containing the video images to be displayed.
- the circuitry forms a pattern of pixels at the charge points 94 that can be controlled by a display driver in communication with the circuitry.
- the microcapsules 86 may be suspended in a liquid medium which permits them to be printed onto virtually any surface using screen printing and other printing techniques. This permits the microcapsules 86 to be applied or “printed” on virtually any medium including glass, plastic, fabric, and even paper.
- an electrophoretic display is formed by printing the microcapsules onto a layer of plastic or other substrate and then laminating the substrate over a layer of circuitry. Because the substrate is configured to be relatively thin, the charge points 94 remain in communication with the microcapsules 86 for purposes of activating color changes in the microcapsules 86 as described.
- the electrophoretic film 80 may be shaped in cylindrical band to form a reel strip 64 on a mechanical reel 60 .
- a variety of techniques may be used to impart changes on the graphics of the electrophoretic reel strip 64 .
- data in the form of changes in the charges of the charge points 94 on the film 80 forming the reel strip 64 is transferred to the reels 60 with brush contacts positioned in the gaming machine 10 in communication with the reel strip 64 .
- the brush contacts are in communication with the data source, and are positioned behind the reel strip 64 within the space formed by the cage 66 of the reel 60 .
- the data is transferred to the reels by magnetic induction through one or more magnets placed in communication the reels 60 .
- a component facing the reel “paints” the image onto the strip as it rotates by using discrete spatial differences in charge points 94 generated to impart a new image to the electrophoretic film 80 forming the reel strip 64 .
- the data source may transfer information as to the video image to be displayed by film 80 via any number of methods so as to adjust and configure the charge points 94 to properly display the desired image.
- the electrophoretic film 80 may be applied to various other components or portions of the gaming machine 10 for purposes of producing a variable electronic display.
- the film 80 may be mounted on a top box of the machine 10 , or on the secondary display 16 of the machine 10 for purposes of providing gameplay information, casino information, or signage on the gaming machine 10 .
- the film 80 may also be mounted on various portions of the housing 12 , including the sides, front, and top of the housing 12 , to provide various visual information to players and casino personnel.
- the film 80 may be applied to various peripherals on the gaming machine 10 , such as the buttons 26 of the player input device 24 .
- the payoff mechanism 40 , player information reader 52 , and other peripherals on the machine 10 may also be configured to display information with a modifiable display formed of electrophoretic film 80 .
- the film 80 may be used in conjunction with one or more standard video displays, such as a CRT or LCD display.
- the film 80 may also be utilized in conjunction with a touch screen 28 and soft touch keys 30 to form an alternate player input device 24 on the gaming machine 10 .
- the electrophoretic film 80 may be applied to a variety of removable or interfaceable media utilized in conjunction with the gaming machine 10 to create a variable display thereon.
- a player tracking card used in conjunction with the player information reader 52 may be outfitted with a display formed from electrophoretic film 80 .
- the film 80 on the tracking card may be modified by the player information reader 52 when the card is inserted or removed from the reader 52 .
- the film 80 on the tracking card may be utilized to provide various gaming and casino information to the player, for example, gaming and statistical information tracked by the tracking card. In this way, the player may receive a visual display of the status of current information tracked on the card each time the card is inserted and removed from the reader 52 .
- the ticket printer 42 may print tickets bearing a display formed by the electrophoretic film 80 .
- a player cashes out credit from the machine 10 via the ticket printer 42 , he or she may receive a ticket bearing a variable display formed from the film 80 .
- the film 80 on the ticket may be used to display gaming and casino information to the player, such as credit balances on the ticket, for example.
- the types of information visually displayed by the film may vary and is virtually limitless.
- the electrophoretic film 80 may be used to dynamically alter the reels 60 , displays 14 , 16 , or other signage on the housing 12 of the gaming machine 10 by interfacing with the external systems 50 , such as a gaming network, other gaming machines, a gaming server, communications hardware, etc.
- the external systems 50 may include a download server that communicates with the processor 34 of the gaming machine 10 to download a variety of images, graphics, and display elements to be displayed on the electrophoretic film 80 .
- the download server may transfer image data to gaming machine 10 , which may transfer the image data to the data source 100 under control of the processor 34 .
- the data source 100 may then utilize the downloaded image data to rewrite or alter the image displayed on the film 80 in communication with the data source 100 .
- the symbols 62 on the reel 60 may be altered, modified, or exchanged from one set of symbols 62 to another set of symbols 62 .
- the symbols 62 may be modified slightly for visual effect, or even animated.
- the image data from the external systems 50 may also be transferred directly to the film 80 , such as electrophoretic film 80 forming a signage display on the housing 12 of the gaming machine 10 .
- the data source 100 is not required, and the image data is communicated to the film 80 by the processor 34 of the machine 10 .
- Any number of downloadable scenarios exists for downloading image data from external systems 50 to various electrophoretic films 80 on the gaming machine 10 .
- some or all of the image data may be stored locally on the machine in system memory 36 or other storage devices.
- Gaming machine embodiments 10 offer a number of benefits and advantages over traditional gaming machines. Firstly, configuring reel strips 64 out of electrophoretic film 80 permits the use of mechanical reels 60 which have dynamically alterable image displays on them. Such a configuration allows the symbols 62 on the reel strips 64 to be altered, animated, or changed without the need to physically alter the machine 10 . This provides a large benefit in reducing the amount of time the gaming machine 10 is unavailable for play and thereby increases profit on the machine 10 . Furthermore, the use of the electrophoretic film 80 on other components of the gaming machine 10 , such as a secondary display 16 , signage on the housing 12 , or input buttons 26 , improves the esthetic value of these components and permits them to be altered or changed without physically altering the machine 10 .
- the electrophoretic film 80 provides the added benefits including providing superior viewing characteristics of paper such as high contrast, wide viewing angle and bright background; versatility in that the electrophoretic film may comprise many surfaces including plastic, metal and paper; and cost savings through low power dissipation relative to traditional displays.
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Abstract
Description
- This application claims the priority benefit of U.S. Provisional Application Ser. No. 60/606,381, filed 1 Sep. 2004, the contents of which are incorporated herein by reference.
- A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
- Embodiments of the invention relate generally to gaming machines, and methods for playing wagering games, and more particularly, to a gaming machine having one or more electrophoretic displays.
- Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
- One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of bonus games to satisfy the demands of players and operators.
- Traditional gaming machines have incorporated a variety of displays to improve gameplay depiction, as well as provide signage on the gaming machine. However, displays in traditional mechanical reel gaming machines are limited given the static nature of the reel strips on each reel. One limitation with traditional mechanical reel slot machines is that in order for the gaming machine to be updated with a new or different game, the physical reel strips on the reels must be manually changed. Moreover, traditional displays such as LCD video displays and LEDS consume considerable quantities of power, particularly as gaming machine manufacturers strive to add more displays to increase the aesthetics and attraction of their products. Traditional displays also lack versatility due to their rigidity, viewing angle, and lower contrast. The present invention is directed to solving one or more of these and other problems.
- According to one aspect of the present invention, a gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel. The reel comprises a reel strip arranged about the periphery of a cage. The reel strip comprises an alterable film for displaying a plurality of symbols. The gaming machine further comprises a controller operative to alter the appearance of at least one of the plurality of symbols displayed on the film.
- According to another aspect of the invention, a method of conducting a wagering game on a gaming machine comprises receiving a wager from a player and rotating at least one rotatable reel, the reel comprising a reel strip arranged about the periphery of a cage, the reel strip comprising an alterable film for displaying a plurality of symbols. The film comprises a plurality of microcapsules positioned between a top electrode and a bottom electrode, the bottom electrode comprising a plurality of charge points. The method further comprises altering the appearance of at least one of the plurality of symbols displayed on the film.
- According to yet another aspect of the invention, a gaming machine for conducting a wagering game includes a value input device for receiving a wager, a housing, and a display for displaying a plurality of symbols, the symbols indicating a randomly-selected outcome selected from a plurality of possible outcomes, the plurality of outcomes including at least one winning outcome. The gaming machine further includes at least one electrophoretic film forming an alterable display, and a controller operative to alter the appearance of the film.
- According to another aspect of the invention, a method for changing reel symbols on a mechanical reel of a gaming machine includes positioning a flexible electrophoretic image display over a reel wherein the electrophoretic image displays reel symbols the are generated by instructions from a computing device.
- According to yet another aspect of the invention, a computer readable storage medium is encoded with instructions for directing a gaming device to perform the above method.
- Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
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FIG. 1 is a perspective view of a gaming machine embodying the present invention; -
FIG. 2 is a block diagram of a control system suitable for operating the gaming machine; -
FIG. 3 is a perspective view of a mechanical reel of the gaming machine ofFIG. 1 ; and -
FIG. 4 is a cross-sectional view of an electrophoretic display. - While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
- Referring to
FIG. 1 , agaming machine 10 is used in gaming establishments such as casinos. With regard to embodiments of the invention, thegaming machine 10 may be any type of gaming machine and may have varying structures and methods of operation. For example, thegaming machine 10 may be an electromechanical gaming machine configured to play mechanical slots, or it may be an electronic gaming machine configured to play a video casino game, such as blackjack, slots, keno, poker, blackjack, roulette, etc. - The
gaming machine 10 comprises ahousing 12 and includes input devices, including avalue input device 18 and aplayer input device 24. For output thegaming machine 10 includes aprimary display 14 for displaying information about the basic wagering game. Theprimary display 14 can also display information about a bonus wagering game and a progressive wagering game. Thegaming machine 10 may also include asecondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in thegaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of agaming machine 10. - The
value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of thehousing 12. Thevalue input device 18 receives currency and/or credits that are inserted by a player. Thevalue input device 18 may include acoin acceptor 20 for receiving coin currency (seeFIG. 1 ). Alternatively, or in addition, thevalue input device 18 may include abill acceptor 22 for receiving paper currency. Furthermore, thevalue input device 18 may include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to thegaming machine 10. - The
player input device 24 comprises a plurality ofpush buttons 26 on a button panel for operating thegaming machine 10. In addition, or alternatively, theplayer input device 24 may comprise atouch screen 28 mounted by adhesive, tape, or the like over theprimary display 14 and/orsecondary display 16. Thetouch screen 28 containssoft touch keys 30 denoted by graphics on the underlyingprimary display 14 and used to operate thegaming machine 10. Thetouch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching thetouch screen 28 at anappropriate touch key 30 or by pressing anappropriate push button 26 on the button panel. Thetouch keys 30 may be used to implement the same functions aspush buttons 26. Alternatively, thepush buttons 26 may provide inputs for one aspect of the operating the game, while thetouch keys 30 may allow for input needed for another aspect of the game. - The various components of the
gaming machine 10 may be connected directly to, or contained within, thehousing 12, as seen inFIG. 1 , or may be located outboard of thehousing 12 and connected to thehousing 12 via a variety of different wired or wireless connection methods. Thus, thegaming machine 10 comprises these components whether housed in thehousing 12, or outboard of thehousing 12 and connected remotely. - The operation of the basic wagering game is displayed to the player on the
primary display 14. Theprimary display 14 can also display the bonus game associated with the basic wagering game. Preferably, as seen inFIG. 1 , theprimary display 14 includes a plurality ofmechanical reels 60 to display the outcome of the wagering game. More specifically, themechanical reels 60 each bear a plurality ofsymbols 62 positioned around the periphery of thereels 60. Winning combinations ofsymbols 62 landing on at least onepayline 32 are awarded in accordance with a paytable. Alternatively, theprimary display 14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in thegaming machine 10. In the illustrated embodiment, thegaming machine 10 is an “upright” version in which theprimary display 14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which theprimary display 14 is slanted at about a thirty-degree angle toward the player of thegaming machine 10. - A player begins play of the basic wagering game by making a wager via the
value input device 18 of thegaming machine 10. A player can select play by using theplayer input device 24, via thebuttons 26 or thetouch screen keys 30. The basic game consists of a plurality of symbols arranged in an array, and includes at least onepayline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game. - In some embodiments, the
gaming machine 10 may also include aplayer information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity. Theplayer information reader 52 is shown inFIG. 1 as a card reader, but may take on many forms including a ticket reader, bar code scanner, RFID transceiver or computer readable storage medium interface. Currently, identification is generally used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's loyalty club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into theplayer information reader 52, which allows the casino's computers to register that player's wagering at thegaming machine 10. Thegaming machine 10 may use thesecondary display 16 or other dedicated player-tracking display for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, theinformation reader 52 may be used to restore game assets that the player achieved and saved during a previous game session. - Turning now to
FIG. 2 , the various components of thegaming machine 10 are controlled by a central processing unit (CPU) 34, also referred to herein as a controller or processor (such as a microcontroller or microprocessor). To provide gaming functions, thecontroller 34 executes one or more game programs stored in a computer readable storage medium, in the form ofmemory 36. Thecontroller 34 performs the random selection (using a random number generator (RNG)) of an outcome from the plurality of possible outcomes of the wagering game. Alternatively, the random event may be determined at a remote controller. The remote controller may use either an RNG or pooling scheme for its central determination of a game outcome. It should be appreciated that thecontroller 34 may include one or more microprocessors, including but not limited to a master processor, a slave processor, and a secondary or parallel processor. - The
controller 34 is also coupled to thesystem memory 36 and a money/credit detector 38. Thesystem memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). Thesystem memory 36 may include multiple RAM and multiple program memories. The money/credit detector 38 signals the processor that money and/or credits have been input via thevalue input device 18. Preferably, these components are located within thehousing 12 of thegaming machine 10. However, as explained above, these components may be located outboard of thehousing 12 and connected to the remainder of the components of thegaming machine 10 via a variety of different wired or wireless connection methods. - As seen in
FIG. 2 , thecontroller 34 is also connected to, and controls, theprimary display 14, theplayer input device 24, and apayoff mechanism 40. Thepayoff mechanism 40 is operable in response to instructions from thecontroller 34 to award a payoff to the player in response to certain winning outcomes that might occur in the basic game or the bonus game(s). The payoff may be provided in the form of points, bills, tickets, coupons, cards, etc. For example, inFIG. 1 , thepayoff mechanism 40 includes both aticket printer 42 and acoin outlet 44. However, any of a variety ofpayoff mechanisms 40 well known in the art may be implemented, including cards, coins, tickets, smartcards, cash, etc. The payoff amounts distributed by thepayoff mechanism 40 are determined by one or more pay tables stored in thesystem memory 36. - Communications between the
controller 34 and both the peripheral components of thegaming machine 10 andexternal systems 50 occur through input/output (I/O)circuits controller 34 controls and receives inputs from the peripheral components of thegaming machine 10 through the input/output circuits 46. Further, thecontroller 34 communicates with theexternal systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). Theexternal systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits O circuits -
Controller 34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of thegaming machine 10 that may communicate with and/or control the transfer of data between thegaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network. Thecontroller 34 may comprise one or more controllers or processors. InFIG. 2 , thecontroller 34 in thegaming machine 10 is depicted as comprising a CPU, but thecontroller 34 may alternatively comprise a CPU in combination with other components, such as the I/O circuits system memory 36. - Turning now to
FIG. 3 , a perspective view of one of themechanical reels 60 of theprimary display 14 of thegaming machine 10 is depicted. Thereel 60 includes areel strip 64 circumferentially mounted around a cage ordrum 66. Thecage 66 forms a cylindrical support mechanism onto which thereel strip 64 is mounted. Thecage 66 is rotatable about a central axis AA. Preferably all of thereels 60 of thegaming machine 10 are mounted to be rotatable about axes parallel to axis AA. Thecage 66 may be constructed of any suitable material to create a rigid or semi-rigid support for thereel strip 64, but preferably thecage 66 is fabricated of plastic. Thereel strip 64 bears a plurality ofsymbols 62 about the periphery of thereel 60. Thesymbols 62 may include any variety of symbols including blanks which form combinations appearing on apayline 32 after each play or spin of the slot game. Certain combinations ofsymbols 62 are defined as winning combinations for which awards are paid to the player in accordance with a paytable. According to the present invention, thesymbols 62 on thereel strip 64 are modifiable due to the construction of thereel strip 64. Thereel strip 64 comprises a cylindrical band ofelectrophoretic film 80. Electrophoretic film 80 (or paper) may also be referred to as e-paper, digital paper, electronic ink, or digital ink and is commercially available from such companies as E Ink. Corporation of Cambridge, Mass. and Magink Display Technologies, Inc. of San Bruno, Calif. Theelectrophoretic film 80 is in communication with adata source 100 which controls the appearance and modification of thesymbols 64 on thefilm 80. Specifically, the data source modifies the charges at the charge points 94 (seeFIG. 4 ) to change the appearance of the video images, in thiscase symbols 62, on thereel strip 64 formed by thefilm 80. - A cross-section of the
electrophoretic film 80 is depicted inFIG. 4 . Thefilm 80 comprises a toptransparent electrode 82, abottom electrode 84, and a plurality of microcapsules 86 positioned between the twoelectrodes top electrode 82 is constructed of a transparent or translucent material so as to permit light to reflect off of the microcapsules 86 making them visible. Thus, thetop electrode 82 comprises the viewable side of thefilm 80. Each of the microcapsules 86 comprises a plurality of positively chargedparticles 88 and negatively chargedparticles 90 suspended in a transparent orclear fluid medium 92. Preferably the positively chargedparticles 88 are a first color while the negatively chargedparticles 90 are a second color. In one embodiment, the positively chargedparticles 88 are white, while the negatively chargedparticles 90 are black. Theparticles - The
bottom electrode 84 comprises a plurality of charge points 94. Each microcapsule is associated with one or more charge points 94 as seen inFIG. 4 . In one embodiment, each microcapsule 86 is associated with, and controlled by, two charge points 94. The charge points 94 may carry either a positive charge or a negative charge of varying strength, and transmit such charge to the associated microcapsule 86. For example, looking at thefirst microcapsule 86 a inFIG. 4 , a negative charge is applied by both charge points 94. This causes the negatively chargedparticles 90 to be repelled by the like charged charge points 94 while the positively chargedparticles 88 are attracted by the oppositely charged charge points 94. This causes separation of thecolored particles particles 90 to move to the top or front side of themicrocapsule 86 a, while the positively chargedparticles 88 move to the bottom or back side of themicrocapsule 86 a. With the negatively chargedparticles 90 accumulating on the front side of themicrocapsule 86 a nearest the toptransparent electrode 82, the point on the top electrode adjacent to themicrocapsule 86 a appears the color of the negatively chargedparticles 90, which in this embodiment is black. However, it should be understood that theparticles particles film 80. - A second example is shown by a
second microcapsule 86 b inFIG. 4 . In this instance, the charge points 94 are charged differently, with onepoint 94 being charged negatively while theother point 94 is charged with a positive charge. Such a configuration causes a mixture of negatively chargedparticles 90 and positively chargedparticles 88 in themicrocapsule 86 b to accumulate at the back of themicrocapsule 86 a nearest the charge points 94. Similarly, a mixture of negatively and positively chargedparticles microcapsule 86 b nearest the toptransparent electrode 82. This mixture causes themicrocapsule 86 b to appear a mixture of the two colors of theparticles white particles negative charge point 94 relative to thepositive charge point 94 affects the balance of negatively chargedparticles 90 and positively chargedparticles 88 accumulating on the opposite sides of themicrocapsule 86 b. In this way, controlling the charges and strength of charge on the charge points 94 adjusts the mixture of the two colors of chargedparticles microcapsule 86 b to be adjusted across an entire range of shades or colors comprised by mixing various amounts of the two colors of theparticles - The
electrophoretic film 80 may be placed in proximity to adata source 100 which controls the nature and strength of the charges points 94. Preferably, thefilm 80 is laminated to a layer of circuitry which serves as thedata source 100 for the charge points 94, although a variety ofdata sources 100 may be used to transfer data and information to thefilm 80 containing the video images to be displayed. The circuitry forms a pattern of pixels at the charge points 94 that can be controlled by a display driver in communication with the circuitry. Furthermore, the microcapsules 86 may be suspended in a liquid medium which permits them to be printed onto virtually any surface using screen printing and other printing techniques. This permits the microcapsules 86 to be applied or “printed” on virtually any medium including glass, plastic, fabric, and even paper. One embodiment of an electrophoretic display is formed by printing the microcapsules onto a layer of plastic or other substrate and then laminating the substrate over a layer of circuitry. Because the substrate is configured to be relatively thin, the charge points 94 remain in communication with the microcapsules 86 for purposes of activating color changes in the microcapsules 86 as described. - One of the benefits of the
electrophoretic film 80 is its flexibility, thereby permitting thefilm 80 to be used to create a dynamic electronic display on a variety of curved and non-rigid surfaces. For example, as described with relation toFIG. 3 , theelectrophoretic film 80 may be shaped in cylindrical band to form areel strip 64 on amechanical reel 60. Given the rotating nature of thereel 60, a variety of techniques may be used to impart changes on the graphics of theelectrophoretic reel strip 64. For example, in one embodiment, data in the form of changes in the charges of the charge points 94 on thefilm 80 forming thereel strip 64 is transferred to thereels 60 with brush contacts positioned in thegaming machine 10 in communication with thereel strip 64. Preferably the brush contacts are in communication with the data source, and are positioned behind thereel strip 64 within the space formed by thecage 66 of thereel 60. In another embodiment, the data is transferred to the reels by magnetic induction through one or more magnets placed in communication thereels 60. In yet another embodiment, a component facing the reel “paints” the image onto the strip as it rotates by using discrete spatial differences in charge points 94 generated to impart a new image to theelectrophoretic film 80 forming thereel strip 64. Thus, the data source may transfer information as to the video image to be displayed byfilm 80 via any number of methods so as to adjust and configure the charge points 94 to properly display the desired image. - In addition to the reel strips 64, the
electrophoretic film 80 may be applied to various other components or portions of thegaming machine 10 for purposes of producing a variable electronic display. For example, thefilm 80 may be mounted on a top box of themachine 10, or on thesecondary display 16 of themachine 10 for purposes of providing gameplay information, casino information, or signage on thegaming machine 10. Thefilm 80 may also be mounted on various portions of thehousing 12, including the sides, front, and top of thehousing 12, to provide various visual information to players and casino personnel. In another embodiment, thefilm 80 may be applied to various peripherals on thegaming machine 10, such as thebuttons 26 of theplayer input device 24. Thepayoff mechanism 40,player information reader 52, and other peripherals on themachine 10 may also be configured to display information with a modifiable display formed ofelectrophoretic film 80. Moreover, thefilm 80 may be used in conjunction with one or more standard video displays, such as a CRT or LCD display. Thefilm 80 may also be utilized in conjunction with atouch screen 28 andsoft touch keys 30 to form an alternateplayer input device 24 on thegaming machine 10. - Moreover, the
electrophoretic film 80 may be applied to a variety of removable or interfaceable media utilized in conjunction with thegaming machine 10 to create a variable display thereon. For example, a player tracking card used in conjunction with theplayer information reader 52 may be outfitted with a display formed fromelectrophoretic film 80. Thefilm 80 on the tracking card may be modified by theplayer information reader 52 when the card is inserted or removed from thereader 52. Thefilm 80 on the tracking card may be utilized to provide various gaming and casino information to the player, for example, gaming and statistical information tracked by the tracking card. In this way, the player may receive a visual display of the status of current information tracked on the card each time the card is inserted and removed from thereader 52. In another embodiment, theticket printer 42 may print tickets bearing a display formed by theelectrophoretic film 80. Thus each time a player cashes out credit from themachine 10 via theticket printer 42, he or she may receive a ticket bearing a variable display formed from thefilm 80. Thefilm 80 on the ticket may be used to display gaming and casino information to the player, such as credit balances on the ticket, for example. The types of information visually displayed by the film may vary and is virtually limitless. - The
electrophoretic film 80 may be used to dynamically alter thereels 60, displays 14,16, or other signage on thehousing 12 of thegaming machine 10 by interfacing with theexternal systems 50, such as a gaming network, other gaming machines, a gaming server, communications hardware, etc. Theexternal systems 50 may include a download server that communicates with theprocessor 34 of thegaming machine 10 to download a variety of images, graphics, and display elements to be displayed on theelectrophoretic film 80. Specifically, the download server may transfer image data togaming machine 10, which may transfer the image data to thedata source 100 under control of theprocessor 34. Thedata source 100 may then utilize the downloaded image data to rewrite or alter the image displayed on thefilm 80 in communication with thedata source 100. This allows, for example, thesymbols 62 on thereel 60 to be altered, modified, or exchanged from one set ofsymbols 62 to another set ofsymbols 62. Alternatively, thesymbols 62 may be modified slightly for visual effect, or even animated. The image data from theexternal systems 50 may also be transferred directly to thefilm 80, such aselectrophoretic film 80 forming a signage display on thehousing 12 of thegaming machine 10. In such a direct configuration, thedata source 100 is not required, and the image data is communicated to thefilm 80 by theprocessor 34 of themachine 10. Any number of downloadable scenarios exists for downloading image data fromexternal systems 50 to variouselectrophoretic films 80 on thegaming machine 10. Furthermore, it should be understood that some or all of the image data may be stored locally on the machine insystem memory 36 or other storage devices. -
Gaming machine embodiments 10 offer a number of benefits and advantages over traditional gaming machines. Firstly, configuring reel strips 64 out ofelectrophoretic film 80 permits the use ofmechanical reels 60 which have dynamically alterable image displays on them. Such a configuration allows thesymbols 62 on the reel strips 64 to be altered, animated, or changed without the need to physically alter themachine 10. This provides a large benefit in reducing the amount of time thegaming machine 10 is unavailable for play and thereby increases profit on themachine 10. Furthermore, the use of theelectrophoretic film 80 on other components of thegaming machine 10, such as asecondary display 16, signage on thehousing 12, orinput buttons 26, improves the esthetic value of these components and permits them to be altered or changed without physically altering themachine 10. This allows the operator of such agaming machine 10 to download a new theme and game to thegaming machine 10 fromexternal systems 50, which would include altering thebuttons 26, signage on thehousing 12 and displays 14,16 to display images associated with the new downloaded game or theme. This provides a significant benefit by allowing dynamic electronic modification of the displays of thegaming machine 10. Moreover, theelectrophoretic film 80 provides the added benefits including providing superior viewing characteristics of paper such as high contrast, wide viewing angle and bright background; versatility in that the electrophoretic film may comprise many surfaces including plastic, metal and paper; and cost savings through low power dissipation relative to traditional displays. - Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Claims (20)
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US20110003630A1 (en) * | 2004-09-01 | 2011-01-06 | Wms Gaming Inc. | Gaming machine electrophoretic apparatus, systems, and methods |
US20090137313A1 (en) * | 2007-11-26 | 2009-05-28 | Young Karen J | Method, apparatus, and program product for presenting game feature information in a gaming machine |
US8157638B2 (en) | 2007-11-26 | 2012-04-17 | Multimedia Games, Inc. | Method, apparatus, and program product employing a touch screen button for presenting game feature information in a gaming machine |
US8668570B2 (en) | 2007-11-26 | 2014-03-11 | Multimedia Games, Inc. | Method, apparatus, and program product employing a touchscreen button for presenting game feature information in a gaming machine |
Also Published As
Publication number | Publication date |
---|---|
WO2006028699A3 (en) | 2006-05-04 |
WO2006028699A2 (en) | 2006-03-16 |
US20090036197A1 (en) | 2009-02-05 |
US20110003630A1 (en) | 2011-01-06 |
US20060135248A1 (en) | 2006-06-22 |
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AS | Assignment |
Owner name: WMS GAMING INC., ILLINOIS Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:RASMUSSEN, JAMES M.;ANDERSON, PETER R.;LOOSE, TIMOTHY C.;AND OTHERS;REEL/FRAME:022464/0441;SIGNING DATES FROM 20071010 TO 20071025 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
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Owner name: BALLY GAMING, INC., NEVADA Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0201 Effective date: 20150629 |
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Owner name: SG GAMING, INC., NEVADA Free format text: CHANGE OF NAME;ASSIGNOR:BALLY GAMING, INC.;REEL/FRAME:051642/0103 Effective date: 20200103 |