EP1552720B1 - Verfahren zum vortäuschen einer bewegung mittels einer akustischen wiedergabeeinrichtung und schallwiedergabeanordnung dafür - Google Patents
Verfahren zum vortäuschen einer bewegung mittels einer akustischen wiedergabeeinrichtung und schallwiedergabeanordnung dafür Download PDFInfo
- Publication number
- EP1552720B1 EP1552720B1 EP03770903A EP03770903A EP1552720B1 EP 1552720 B1 EP1552720 B1 EP 1552720B1 EP 03770903 A EP03770903 A EP 03770903A EP 03770903 A EP03770903 A EP 03770903A EP 1552720 B1 EP1552720 B1 EP 1552720B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- virtual sound
- movement
- sound sources
- point
- acoustic
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 230000033001 locomotion Effects 0.000 title claims description 54
- 238000000034 method Methods 0.000 title claims description 22
- 230000007423 decrease Effects 0.000 claims description 6
- 238000001514 detection method Methods 0.000 claims 1
- 230000005236 sound signal Effects 0.000 description 9
- 230000006870 function Effects 0.000 description 4
- 230000008447 perception Effects 0.000 description 3
- 238000006073 displacement reaction Methods 0.000 description 2
- RZVAJINKPMORJF-UHFFFAOYSA-N Acetaminophen Chemical compound CC(=O)NC1=CC=C(O)C=C1 RZVAJINKPMORJF-UHFFFAOYSA-N 0.000 description 1
- 241000534414 Anotopterus nikparini Species 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 230000004807 localization Effects 0.000 description 1
- 230000002123 temporal effect Effects 0.000 description 1
- 230000036962 time dependent Effects 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Images
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/002—Non-adaptive circuits, e.g. manually adjustable or static, for enhancing the sound image or the spatial distribution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R3/00—Circuits for transducers, loudspeakers or microphones
- H04R3/12—Circuits for transducers, loudspeakers or microphones for distributing signals to two or more loudspeakers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R5/00—Stereophonic arrangements
- H04R5/02—Spatial or constructional arrangements of loudspeakers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S5/00—Pseudo-stereo systems, e.g. in which additional channel signals are derived from monophonic signals by means of phase shifting, time delay or reverberation
- H04S5/005—Pseudo-stereo systems, e.g. in which additional channel signals are derived from monophonic signals by means of phase shifting, time delay or reverberation of the pseudo five- or more-channel type, e.g. virtual surround
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/301—Automatic calibration of stereophonic sound system, e.g. with test microphone
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
Definitions
- the invention relates to a method for simulating a movement in a predetermined direction relative to a reference point in the vicinity of an acoustic reproduction device and to a sound reproduction device for carrying out such a method.
- a moving performance of sound sources is basically known.
- a person in the vicinity of the acoustic reproduction device is simulated a spatial movement in that a sound source generated by the acoustic reproduction device moves relative to the person in a predetermined direction of movement.
- a simple example is the displacement of a sound source from a first loudspeaker to a second loudspeaker, which is located at a distance from the first loudspeaker, by means of an acoustic reproduction device.
- a virtual sound source is realized by a suitable superposition of sound signals, so that when a person perceiving these signals, the impression is created, the sound signals heard came from a particular point in space in his environment.
- a method for simulating movement by means of a virtual sound source has the disadvantage that this sound source must, for example, move in a circular path in order to continuously indicate a movement in a certain direction. In a straight-line movement of the sound source, the sound source will continue to move away from the person, so that at a certain time no indication of the movement for the person cause more.
- the present invention seeks to simulate a movement in a predetermined direction by means of an acoustic display device, wherein a sound source generated to pretend both a movement and should remain substantially fixed in space.
- the proposed method has the effect that a person located at the reference point perceives the at least two virtual sound sources as a single sound source which is substantially stationary but simulates movement from the starting point to the end point.
- control in step b) is such that a movement of the at least two virtual sound sources is effected substantially perpendicular to a connecting line between the reference point and a point in the middle between the starting point and the end point of movement of the at least two virtual sound sources.
- a movement of the at least two virtual sound sources is effected substantially perpendicular to a connecting line between the reference point and a point in the middle between the starting point and the end point of movement of the at least two virtual sound sources.
- the method may be performed as described, with the at least two virtual sound sources in this case either from right to left and jumped back or left to right and jumped back again by means of the control unit.
- the midpoint between the starting point and the end point of the movement of the at least two virtual sound sources will be approximately in the middle of the field of view of the person.
- the method to simulate movements that run obliquely to the connecting line between the reference point and the midpoint between the start and end point.
- the path between the starting point and end point may correspond to a direction that is dictated by the navigation system.
- the movement path for the at least two virtual sound sources can be adjusted so that the direction of travel to be selected for the motor vehicle is always indicated acoustically.
- control in step b) is such that an increase of the sound intensity is effected for each virtual sound source from the starting point to the midpoint and a decrease of the sound intensity from the midpoint to the end point.
- This measure contributes to the fact that the person who perceives the acoustic reproduction device, the impression that only a single, substantially stationary sound source, is present.
- the sound intensity may increase at a constant rate up to the midpoint and decrease at the same rate from the midpoint to the endpoint.
- step b) a moving speed of the at least two virtual sound sources is constant.
- At least four virtual sound sources should be used which are controlled as explained on the basis of the aforementioned at least two virtual sound sources.
- a sound reproducing apparatus having an acoustic reproducing apparatus for simulating movement in a predetermined direction relative to a reference point in the vicinity of an acoustic reproducing apparatus and generating at least two virtual sound sources and having a control unit for repeatedly moving the at least two virtual sound sources are formed in succession from a predetermined starting point to a predetermined end point and from there abruptly back to the starting point, wherein a direction of movement of the at least two virtual sound sources coincides with the direction of the vorzutäuschenden motion.
- the single drawing shows a temporal sequence of arrangements of a plurality of virtual sound sources with respect to a person in the vicinity of the sound sources to illustrate a method for simulating a movement for the person.
- the distance shown between virtual sound sources VS A, VS B, VS C and VS D, ie four virtual sound sources, and a person represented by an ellipse as a stylized view from above on her head is not comparable to actual distances. In certain applications, the distance will be very small, as the drawing suggests, but it is also possible that the virtual sound sources VS A, VS B, VS C and VS D, are located at a considerable distance from the person P.
- the virtual sound sources VS A, VS B, VS C and VS D are present in an initial formation, wherein they lie on a common line, in the present embodiment of a straight line.
- the leading virtual sound source VS A has been set behind the virtual sound source VS D, so that now the virtual sound source VS B is the leading sound source and the virtual sound source VS A is the trailing sound source.
- each virtual sound source VS A, VS B, VS C and VS D which simulates a movement in the direction of an arrow B in the figure for the person P, is identical.
- This path is defined by a start point and an end point.
- the starting point is defined as the point in space to which each of the virtual sound sources VSA, VSB, VSC, VSD is jumped when it reaches the end point of the path. If one of the virtual sound sources VS A, VS B, VS C and VS D is jumped back to the starting point SP, its sound intensity is preferably 0, so that no influence on the acoustic perception of the person P by the return of the virtual sound sources VSA, VSB , VSC, VSD is exercised. In degraded embodiments, the starting point SP and the end point EP may also vary for the path to be traveled.
- a midpoint MP of the path traveled by the virtual sound sources VS A, VS B, VS C and VS D is approximately in the direction of a horizontal center axis of the field of view of the person P.
- the traversed path is approximately perpendicular to a connecting line V between the center of the path and the person P defining a reference point.
- the movement of the virtual sound sources VS A, VS B, VSD C and VS D is controlled by a control unit (not shown) connected to an acoustic reproduction device (not shown), such as a headphone or speaker assembly can.
- the acoustic reproduction device and the control unit together form a sound reproduction arrangement which is suitable for carrying out the method.
- the control unit tracks which position each of the virtual sound sources, VS A, VS B, VS C and VS D, has at a particular point in time. Depending on the particular Position, the control unit determines the intensity of the sound signal, which is emitted by a respective virtual sound source VS A, VS B, VS C and VS D. From the starting point SP on the right side of the figure, the intensity increases up to the above-mentioned center point MP, whereafter it decreases until the end point EP. The increase and decrease of the sound intensity occurs at the same constant rate.
- This approach has the advantage that the person P perceives the sound source arrangement, which results from the four successively arranged virtual sound sources VS A, VS B, VS C and VS D, as a single sound source which is stationary, but a movement from the right pretending to the left.
- the sudden displacement of a virtual sound source located at the left edge occurs when its intensity has reached its minimum.
- white noise can be used as the audio signal to be radiated from the virtual sound sources VS A, VS B, VS C and VS D.
- the broadcast audio signals can have a bandwidth that allows localization of the sound signals.
- the virtual sound sources VS A, VS B, VS C and VS D can also present voice signals or so-called listening icons, which are naturally or synthetically generated sound signals to which a function is assigned and which are as intuitive as possible by the person P related to this function. It is important that all virtual sound sources VS A, VS B, VS C and VS D emit the same audio signal, possibly with varying intensity.
- a person uses a navigation system installed in a motor vehicle.
- the navigation system proposes by means of a speech output to the person, for example, to turn left after 500 meters, the speech output is played back in such a way that the four virtual sound sources VS A, VS B, VS C and VS D move in the desired direction Case to the left.
- a person uses a location-based service using a mobile phone. She uses a stereo headphone.
- the location-based service notifies the person that he needs to move up to find a searched department within a store.
- the four virtual sound sources are moved by means of the control unit so that an upward movement is simulated.
- the thereby played audio signal for example "Please Move to the next higher floor", then forms the output signal of the virtual sound sources VS A, VS B, VS C and VS D.
- a mobile phone may have the ability to virtually offer user menus spatially.
- the person using the mobile phone receives visually the impression that menu entries that are more deeply nested are further away than the topmost menu level. So the person has the opportunity to gain an impression, which, for example, behind a menu item of the top level hides and intuitively moves through this virtual spatial representation of menus.
- Three-dimensional audio icons can be used. With the aid of these icons, movement of the user into a movement of the virtual sound sources VS A, VS B, VS C and VS D can be implemented and made audible to the user. In this way he finds his way around the three-dimensional virtual spatial representation of the user menus better.
- a game implemented on a mobile phone is intended to give a person the impression of moving through a virtual world.
- the movement speed of the person should change. It is very difficult to illustrate the change in the speed of movement solely by means of a visual impression which the person receives, for example, via the display panel of the mobile telephone.
- a parallel implementation of the method described above helps to illustrate the movement in that a sound background presented on the one hand remains stationary in space, on the other hand perceived by the person but an apparent movement. In this way, for example, the impression of different movement speeds can be "simulated" for the person.
- the spatial positions of the starting point SP and the end point EP over time are not fixed but time-dependent. This means that the distance of the virtual sound sources VS A, VS B, VS C, VS D increases by the person in the present case.
- the distance traveled by the virtual sound sources VS A, VS B, VS C, VS D is variable with time, but each of the virtual sound sources VS A, VS B, VS C and VS D still moves along the way and in particular performs the return movement.
Landscapes
- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Otolaryngology (AREA)
- Stereophonic System (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10248754A DE10248754B4 (de) | 2002-10-18 | 2002-10-18 | Verfahren zum Vortäuschen einer Bewegung mittels einer akustischen Wiedergabeeinrichtung und Schallwiedergabeanordnung dafür |
DE10248754 | 2002-10-18 | ||
PCT/DE2003/003309 WO2004040939A2 (de) | 2002-10-18 | 2003-10-06 | Verfahren zum vortäuschen einer bewegung mittels einer akustischen wiedergabeeinrichtung und schallwiedergabeanordnung dafür |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1552720A2 EP1552720A2 (de) | 2005-07-13 |
EP1552720B1 true EP1552720B1 (de) | 2009-12-09 |
Family
ID=32102825
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP03770903A Expired - Lifetime EP1552720B1 (de) | 2002-10-18 | 2003-10-06 | Verfahren zum vortäuschen einer bewegung mittels einer akustischen wiedergabeeinrichtung und schallwiedergabeanordnung dafür |
Country Status (8)
Country | Link |
---|---|
US (1) | US20060126877A1 (ko) |
EP (1) | EP1552720B1 (ko) |
JP (1) | JP2006503512A (ko) |
KR (1) | KR100697442B1 (ko) |
CN (1) | CN1706221A (ko) |
AU (1) | AU2003280300A1 (ko) |
DE (2) | DE10248754B4 (ko) |
WO (1) | WO2004040939A2 (ko) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006115396A (ja) * | 2004-10-18 | 2006-04-27 | Sony Corp | オーディオ信号の再生方法およびその再生装置 |
US9032042B2 (en) * | 2011-06-27 | 2015-05-12 | Microsoft Technology Licensing, Llc | Audio presentation of condensed spatial contextual information |
US8958569B2 (en) | 2011-12-17 | 2015-02-17 | Microsoft Technology Licensing, Llc | Selective spatial audio communication |
DE102012001149B4 (de) * | 2012-01-21 | 2016-04-28 | Audi Ag | Verfahren und Vorrichtung zur Erzeugung eines synthetischen, räumlich verorteten, akustischen Feedback-Signals bei Betätigung eines Bedienelements |
US9084047B2 (en) | 2013-03-15 | 2015-07-14 | Richard O'Polka | Portable sound system |
US10149058B2 (en) | 2013-03-15 | 2018-12-04 | Richard O'Polka | Portable sound system |
USD740784S1 (en) | 2014-03-14 | 2015-10-13 | Richard O'Polka | Portable sound device |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2650583B2 (ja) * | 1992-09-24 | 1997-09-03 | カシオ計算機株式会社 | パンニング制御装置 |
JPH06308949A (ja) * | 1993-04-27 | 1994-11-04 | Casio Comput Co Ltd | 音像移動制御装置 |
JP3492404B2 (ja) * | 1993-12-24 | 2004-02-03 | ローランド株式会社 | 音響効果装置 |
US5436975A (en) * | 1994-02-02 | 1995-07-25 | Qsound Ltd. | Apparatus for cross fading out of the head sound locations |
JP3870493B2 (ja) * | 1996-08-02 | 2007-01-17 | 株式会社セガ | 競争ゲーム装置 |
DE19745392A1 (de) * | 1996-10-14 | 1998-05-28 | Sascha Sotirov | Tonwiedergabevorrichtung und Verfahren zur Tonwiedergabe |
EP0990370B1 (en) * | 1997-06-17 | 2008-03-05 | BRITISH TELECOMMUNICATIONS public limited company | Reproduction of spatialised audio |
JP3856927B2 (ja) * | 1997-10-20 | 2006-12-13 | ローランド株式会社 | 効果装置 |
JP3285835B2 (ja) * | 1998-12-25 | 2002-05-27 | 三菱電機株式会社 | メニュー選択装置 |
JP3766770B2 (ja) * | 1999-10-28 | 2006-04-19 | シャープ株式会社 | 情報提示装置、情報提示方法、及び情報提示プログラムを記録したコンピュータで読取可能な記録媒体 |
GB2354364B (en) * | 1999-08-17 | 2004-02-18 | Ncr Int Inc | Self-service terminals |
JP2002005675A (ja) * | 2000-06-16 | 2002-01-09 | Matsushita Electric Ind Co Ltd | 音響ナビゲーション装置 |
AUPQ942400A0 (en) * | 2000-08-15 | 2000-09-07 | Lake Technology Limited | Cinema audio processing system |
JP2002199499A (ja) * | 2000-12-22 | 2002-07-12 | Sony Corp | 車載装置、自動車及び情報処理方法 |
-
2002
- 2002-10-18 DE DE10248754A patent/DE10248754B4/de not_active Expired - Fee Related
-
2003
- 2003-10-06 WO PCT/DE2003/003309 patent/WO2004040939A2/de active Application Filing
- 2003-10-06 US US10/531,840 patent/US20060126877A1/en not_active Abandoned
- 2003-10-06 AU AU2003280300A patent/AU2003280300A1/en not_active Abandoned
- 2003-10-06 JP JP2004547394A patent/JP2006503512A/ja not_active Ceased
- 2003-10-06 EP EP03770903A patent/EP1552720B1/de not_active Expired - Lifetime
- 2003-10-06 KR KR1020057006335A patent/KR100697442B1/ko not_active IP Right Cessation
- 2003-10-06 DE DE50312211T patent/DE50312211D1/de not_active Expired - Lifetime
- 2003-10-06 CN CNA200380101651XA patent/CN1706221A/zh active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2004040939A3 (de) | 2004-09-16 |
WO2004040939A2 (de) | 2004-05-13 |
US20060126877A1 (en) | 2006-06-15 |
EP1552720A2 (de) | 2005-07-13 |
DE10248754B4 (de) | 2004-11-18 |
CN1706221A (zh) | 2005-12-07 |
KR100697442B1 (ko) | 2007-03-20 |
AU2003280300A1 (en) | 2004-05-25 |
JP2006503512A (ja) | 2006-01-26 |
DE50312211D1 (de) | 2010-01-21 |
KR20050048686A (ko) | 2005-05-24 |
AU2003280300A8 (en) | 2004-05-25 |
DE10248754A1 (de) | 2004-05-13 |
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