EP0803111B1 - Appareil de divertissement declenche par pieces de monnaie - Google Patents

Appareil de divertissement declenche par pieces de monnaie Download PDF

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Publication number
EP0803111B1
EP0803111B1 EP96900506A EP96900506A EP0803111B1 EP 0803111 B1 EP0803111 B1 EP 0803111B1 EP 96900506 A EP96900506 A EP 96900506A EP 96900506 A EP96900506 A EP 96900506A EP 0803111 B1 EP0803111 B1 EP 0803111B1
Authority
EP
European Patent Office
Prior art keywords
entertainment apparatus
game
playing
playing body
tubes
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP96900506A
Other languages
German (de)
English (en)
Other versions
EP0803111A1 (fr
Inventor
Andreas Buchholz
Jürgen SCHATTAUER
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Publication of EP0803111A1 publication Critical patent/EP0803111A1/fr
Application granted granted Critical
Publication of EP0803111B1 publication Critical patent/EP0803111B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members

Definitions

  • the invention relates to a money-operated entertainment device with a symbol game device, which is based on freely movable, Symbol-carrying game bodies after they are stopped behind associated reading windows displays a game result, and with a computer-controlled control unit for the whole Gameplay.
  • DE-C3-28 03 894 is a coin-operated, a profit promising game device known, with in at least a free moving field and at least differently designed game feature carriers, on which symbols are applied and according to them End position in the game in a recognition area provided with a recognition organ Profits can be given.
  • the Game feature carrier by means of air within the playing field whirled through. The swirling takes place in a balloon shape trained playing field that at its lower end has a neck that opens into the detection area, at the Underside of an influenceable by a solenoid control valve Air supply nozzle is provided. At the end of the game the Air supply switched off and that in the balloon-shaped playing field swirled game bodies accidentally fall into the Neck each playing field and be there according to their Position within the neck of the field or by means of their visible game characteristics.
  • This solution initially turns into a gaseous medium, namely Air, used to carry a variety of game bodies in the air Raise the playing field from a rest position and then in swirl motion paths that cannot be influenced.
  • a Determining part of the number of game bodies at the end of the game However, play takes place only on the basis of their own weight and always in relation to the lowest point of each Field.
  • the possibility of changing the position level at the end of a game is not possible, namely there on the one hand the gravity of the game bodies and their end position determined in the recognizer area or in the reading window and on the other hand a variety of game bodies in a playing field are included.
  • a new entertainment device Provided in which the game body by the at Start of the game by the player a medium in its position within its trajectory are significantly influenced, the game body floating in the completely or partially transparent tubes be moved.
  • the movement path is preferred the game body runs vertically within the tubes, which are also arranged vertically.
  • the game body runs vertically within the tubes, which are also arranged vertically.
  • the game bodies floating, moving medium air, in one another embodiment water and in a further embodiment of the entertainment device according to the invention an electromagnetic Field.
  • the tubes each have a nozzle for feeding at their ends of the gaseous or liquid medium.
  • the nozzle is via a magnetic control valve to a compressor or a Pump connected to the whole or the medium partially transparent tubes containing the game bodies pumps.
  • the intensity of the air or water flow and its Controlling switching on and off is the solenoid control valve connected to a control switch.
  • This control switch can a push button on the front of the entertainment device assigned for the start and / or stop function, the can be influenced by the player.
  • control switch with the overall control the microprocessor that performs the entertainment device, which means the intensity of the air or water flow an air or water quantity control device from game to game Game controlled randomly or influenced by buttons, connected be.
  • a random generator integrated in the microprocessor thus controls the functions of the entertainment device at random.
  • the player can go through Pressing the button determines the intensity of the air or water flow influence.
  • the supply of the gaseous or liquid medium but also in constant Way controlled by means of the air or water quantity control device take place, the player for example through the mentioned push buttons controlling the control switches can influence the supply intensity of the medium.
  • the play bodies movable in the tubes preferably consist from a plastic material if that's the game body the supporting medium is air or water and the game bodies End of the game by a constant flow of air or water in conjunction with the position detector sensors in the reading window being held.
  • Game bodies on their trajectories in each case several Distance from each other provided electromagnets each with an associated position detector sensor in Active connection.
  • the game bodies exist made of a magnetizable material.
  • the electromagnets switched on and thus the respective one Game body in the completely or partially transparent tube by the one closest to him and his current one Position corresponding electromagnet attracted and in this End position held.
  • it determines the corresponding one Position detector sensor assigned to electromagnets the game body and transmits the impulse to the microprocessor of the entertainment device, which then gain, loss and / or super special, special or free spins determined.
  • Each of the tubes has at least one upper field or lower end one acting on the game body Electromagnet and / or permanent magnet with a Magnetic field control and control device is connected.
  • each game body in a free space assigned to it by at least one this room associated with electromagnets and / or permanent magnets be movable with the magnetic field control and Control device is connected.
  • the game body circumferentially with slots or a defined number be provided by small magnets, the game body radially several rotating field magnets are assigned. This allows the Game bodies are rotated around its central axis.
  • the intensity the electromagnetic field for example according to Art a potentiometer that is randomly controlled by the Microprocessor or by pressing the push buttons can be influenced by the player.
  • the intensity the electromagnetic field for example according to Art a potentiometer that is randomly controlled by the Microprocessor or by pressing the push buttons can be influenced by the player.
  • the end of the game Game body in its current position in the reading window held by the current magnetic field strength of the electromagnets.
  • each of the tubes can have one at their upper ends movable flap that changes the cross-section of the tube opening have by their own weight against the air flow is foldable.
  • the movable flap can also be used with a mechanical or processor-controlled adjustment device be connected. This has an additional influence the intensity of the air flow blown into the tubes.
  • the game bodies can be used as balls, rollers, cuboids, cubes and / or similar geometrical structures.
  • the shape of the whole or part results transparent tubes in which the game body is guided floating will.
  • the game body can also be as about its longitudinal axis rotating cylinder with internal impeller be, the impeller by the gaseous or liquid medium is driven and the game body in rotation transferred.
  • the game body on his Have air guiding devices arranged on the outer circumference.
  • each game body on its outer circumference with Reading window at the end of the game is decisive for winning or losing visible symbols.
  • Game bodies have a faceted outer peripheral surface, where each facet contains different symbols.
  • the symbols can be of various types, for example Color markings, arrows, pictograms of all kinds, etc. If the game body has a geometric shape that a Allowed rotation around its own body axis during the game, so can be distributed on the outer circumference of the game body different symbols may be attached. With it result various possibilities of the position of the game body relative to the other game bodies at the end of the game in addition to the position of the game bodies within of the reading window. These are different symbols through the position detector sensors or additional symbol detector sensors recorded and their result to the microprocessor transmitted.
  • the invention thus also allows a combination a control of the game body, for example a gaseous medium and by electromagnets.
  • a screen display or a light strip display to show operator guidance, a winning plan and / or other information arranged.
  • the entertainment device with different means of payment ready to play is still preferably a coin entry above the tubes and / or a bank note entry and / or a chip card entry for the payment of the stakes provided.
  • button-controlled variable stakes for a game selectable Preferably takes place after the presence a sufficient stake for a game the start of the game either computer-controlled automatically or by actuation a hand start lever.
  • Embodiment of the invention in addition to the tubes at least one in the event of a risk of loss, the one already achieved or further profit-increasing risk game facility provided.
  • the position of the game body at the end of the game in the respective reading window about profit or loss can be critical.
  • the position of the game body at the end of the game in the respective reading window in Connection with the symbol visible in the reading window via Profit or loss can be decisive.
  • the entertainment device 1 shows the entertainment device 1, which has a housing 2, in the front 3 a rectangular, in several Sections divided reading window 4 is used.
  • a symbol game device is located behind this reading window 4 5 with three perpendicular and parallel next to each other extending tubes 6, each freely moving Game body included.
  • symbol game device 5 shown by a gaseous Medium, namely air 9 is actuated.
  • symbol game device 5 shown schematically.
  • each of the tubes 6 there is a game body 7 which has the shape of a sphere.
  • these are each with a tapered area 10 provided, being between the tube 6 and its tapered Area 10 a perforated floor 11 is attached.
  • a perforated floor 11 is attached.
  • the Perforated base 11 is provided with a number of holes for the passage of the gaseous medium air 9 provided.
  • a nozzle 12 of a Air quantity control device 13 arranged from the air 9 in the tapered area 10 of the tube 6 are blown can.
  • Each nozzle 12 is in it via a corresponding line 14 built-in magnetic control valve 15 connected to a compressor 16, which in turn via a line 17 with a microprocessor 18, which the entire entertainment device 1 controls, is connected.
  • a corresponding line leads from each solenoid control valve 15 19 to an associated control switch 20.
  • These control switches 20 of which are the overall control of the entertainment device 1 making microprocessor 18 for Eirée Turn off and control the intensity of the airflow controlled by the nozzles 12.
  • the control switch 20 are connected to the microprocessor 18 via the lines 21.
  • the start and / or stop function of the control switches 20 for the air streams can also by appropriate the front 3 of the entertainment device 1 arranged Push buttons 22 are triggered.
  • the game bodies become 7 perpendicular and free to move in the associated tube 6 carried and guided in a floating manner.
  • the intensity of each Air flows from game to game randomly through the microprocessor 18 can be controlled.
  • This microprocessor 18 also holds the one located in the respective tube 6 Game body 7 at the end of the game, so that the game body 7 in its current end position is held.
  • Electromagnets 23 take place. These electromagnets 23 are spaced apart to each other along the movement path of the game body 7 attached. A number of electromagnets belongs to each 23 to a tube 6. The distance between the electromagnets 23 to each other corresponds approximately to the outer circumferential dimensions of the Game body 7. Each electromagnet 23 is a position detector sensor 24 assigned.
  • Electromagnets 23 are switched on, the electromagnet 23, in the immediate vicinity of which the game body 7 located, pulls it in and holds it in its end position.
  • the position detector sensors 24 determine the respective end position of the game body 7 and give a pulse to the microprocessor 18 further, which then gains or losses and / or Special games, etc. determined.
  • the position detector sensors 24 are also required if no electromagnets 23, for example with a constant airflow at the end of the game are.
  • the second embodiment according to FIG. 3 essentially corresponds 2 with the same reference numerals same parts.
  • each a flap 25 pivotally attached for example due to its own weight, the opening cross section of the tube 6 when air is applied to the tubes 6 by the air quantity control device 13 changed.
  • the cross-sectional change the tubes 6 through the flaps 25 can also by a Flap adjustment device 26 via corresponding lines 27 or done mechanically.
  • the flap adjustment device 26 can therefore with the microprocessor 18 of the Entertainment device 1 connected and controlled by this will.
  • Fig. 4 shows the arrangement of an electromagnet 23 and one Position detector sensor 24 around a tube 6, in which a Game body 7 is located.
  • the electromagnet 23 is a Line 28 connected to an amplifier 29.
  • the position detector sensor 24 is connected to a position controller 30, in which certain target values 31 can be entered.
  • the position controller 30 and the amplifier 29 are also interconnected so that the electromagnet 23 and the Position detector sensor 24 are operatively connected to one another.
  • Fig. 5 shows a third embodiment of the invention, at which is an electromagnetic field to influence the Game body 7 is used in the associated tube 6.
  • electromagnets 23 On the respective front ends of the tube 6 are electromagnets 23 arranged with a magnetic field control and Control device 32 are connected.
  • This magnetic field rule and Control device 32 can be connected if necessary coupled to the microprocessor 18 of the entertainment device 1 be and controls the strength of the electromagnetic Field of the associated electromagnet 23.
  • the entertainment device 1 has according to FIG. 1 other features. So are in the lower part of the Entertainment device 1 several of the trained as an actuator Pushbuttons 22 with which the tubes 6 of the symbol game device 5 acted upon with a medium and the Game body 7 can be restarted if necessary. in the In the event of a profit, a profit distribution in cash, the means by ejecting a coin into a pay tray 33, or by Add up in a credit display 34 in the upper part of the Housing 2 of the entertainment device 1, which Credit by pressing one next to a coin entry 35 arranged return button 36 in the pay tray 33 available is.
  • the coin entry 35 and a bank note entry 37 and a smart card input 38 are connected to one with the central one Microprocessor 18 connected currency processing unit connected.
  • a positive game result can also be that instead of or in addition a number of special games for a defined amount of money is granted where a winning key with increased Chance to win comes into play.
  • the number of special games is shown in a special game display 39.
  • a win can also be given in free spins lie, the number of which is shown in a free spins display 40 becomes.
  • the profit achieved in the symbol game device 5 can key or computer controlled as insert in one of the right and on the left on the front 3 arranged risk gaming facilities 41 will be transferred.
  • Any risk gaming facility 41 has several to a display ladder summarized illuminated display elements 42.
  • By additional Risk buttons 43 can increase and increase the risk of playing next higher profit or the wagered profit lost will.
  • a screen display 44 is also provided, to represent an operator prompt, one Profit plan and / or other information is used.
  • the game body 7 on his Permanent magnets arranged on the outer circumference and spaced apart from one another 46 have low performance, at the end of the game the permanent magnet closest to the electromagnet 23 46 is attracted and aligned by the electromagnet, so that always a symbol 8 on the game body 7 in the reading window 4 of the symbol game device 5 is visible.
  • the randomness of the movements of the game bodies 7 in their vertical Direction of movement and their rotation around their own Body axes inevitably become different at the end of the game on the game bodies 7 attached symbols 8 in the reading window 4 visible.
  • each game body 7 is arranged in a free space, wherein on a guidance of the game body 7 in an associated one Tube 6 is dispensed with.
  • the game body 7 is through an electromagnet 23 arranged above it in the direction of the arrow moves up and down, so that the electromagnet 23 as Solenoid is designed.
  • This solenoid is over the Position controller 30 controlled.
  • the game body 7 preferably surrounded by three rotating field magnets 46 and in such a way that this in a horizontal plane 120 ° offset from each other. 6 are in the front view, only two of these rotating field magnets 46 shown.
  • Outer periphery of the game body 7 has a plurality of slots 45 attached, which is transverse to the direction of rotation of the game body 7 run.
  • the position of the game body 7 is at least a position detector sensor 24 detects.
  • Tube 6 of the symbol game device 5 with the one located therein Game body 7 arranged in a horizontal plane, so that the game body 7 moves in the horizontal direction.
  • the outer circumference of the game body 7 is defined Number of small magnets 47 fitted to the game body 7 in Rotation around its longitudinal axis and thereby different, also located on its outer circumference, however, symbols not shown here in the reading window 4 make visible.
  • Above the game body 7 is at least arranges a rotating field magnet 48 with a regulator 49 is in functional connection.
  • a sensor 50 and 51 is provided for each tube 6.
  • the sensor 50 contains a transmitter and the sensor 51 contains a recipient.
  • the sensor 50 provided with the transmitter transmits a position signal of the game body 7 to the with Receiver provided sensor 51, which sends this signal to the controller 49 passes on, which then controls the rotating field magnet 48.
  • This entertainment device creates a new kind of one Promising games promising profit, the Score from the position of the game bodies relative to each other and from their position within the reading window is dependent.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Claims (33)

  1. Machine de jeu actionnée par des pièces de monnaie comportant un dispositif de jeu à symboles, qui indique un résultat de jeu sur des corps de jeu librement mobiles, portant des symboles après leur arrêt derrière des fenêtres de lecture associées, et une unité de commande commandée par ordinateur pour tout le déroulement du jeu,
    caractérisée en ce que
    chacun des corps de jeu (7) est déplaçable en suspension dans un tube totalement ou partiellement transparent (6), correspondant à sa forme extérieure, au moyen d'un fluide gazeux ou liquide ou d'un champ magnétique ou électromagnétique ;
    chaque corps de jeu (7) peut être fixe en suspension à l'intérieur de la trajectoire dans sa position de lecture ; et
    à chaque corps de jeu (7) sont associés, sur sa trajectoire, plusieurs détecteurs de position (24), distants de la fenêtre de lecture (4).
  2. Machine de jeu selon la revendication 1, caractérisée en ce que la trajectoire des corps de jeu (7) est orientée de préférence verticalement.
  3. Machine de jeu selon la revendication 1, caractérisée en ce que le fluide gazeux est de l'air (9).
  4. Machine de jeu selon la revendication 1, caractérisée en ce que le fluide liquide est de l'eau.
  5. Machine de jeu selon les revendications 1 à 4, caractérisée en ce que les tubes (6) présentent respectivement à leurs extrémités une buse (12) pour l'admission du fluide gazeux ou liquide.
  6. Machine de jeu selon les revendications 1 à 5, caractérisée en ce que la buse (12) est raccordée par une valve à commande magnétique (15) à un compresseur (16) ou à une pompe.
  7. Machine de jeu selon les revendications 1 à 6, caractérisée en ce que la valve à commande magnétique (15) est reliée à un régulateur (20) pour la mise en marche et la mise à l'arrêt ainsi que pour la commande de l'intensité du flux d'air ou du flux d'eau.
  8. Machine de jeu selon les revendications 1 à 7, caractérisée en ce qu'au régulateur (20) est associé, sur la face avant (3) de la machine de jeu (1), un bouton-poussoir (22) pour la fonction marche et/ou la fonction arrêt.
  9. Machine de jeu selon les revendications 1 à 8, caractérisée en ce que le régulateur (20) est relié à un ordinateur à microprocesseur (18) effectuant l'ensemble de la commande de la machine de jeu (1) qui influence l'intensité du flux d'air ou du flux d'eau, au moyen d'un dispositif de régulation de quantité d'air ou d'eau (13), d'un jeu à l'autre, de manière commandée aléatoirement ou commandée par touches.
  10. Machine de jeu selon les revendications 1 à 9, caractérisée en ce que l'admission du fluide gazeux ou liquide est régulée de manière constante au moyen du dispositif de régulation de quantité d'air ou d'eau (13).
  11. Machine de jeu selon les revendications 1 à 10, caractérisée en ce que les corps de jeu (7) déplaçables dans les tubes (6) sont réalisés de préférence en une matière plastique.
  12. Machine de jeu selon la revendication 1, caractérisée en ce que pour les corps de jeu (7) sont prévus, sur leurs trajectoires, respectivement plusieurs électro-aimants (23), disposés espacés les uns des autres, qui sont chacun en liaison active avec un détecteur de position associée (24).
  13. Machine de jeu selon la revendication 1, caractérisée en ce que chacun des tubes (6) comporte, à au moins une extrémité supérieure ou inférieure, un électro-aimant (23) agissant sur le corps de jeu (7), lesquels électro-aimants sont reliés à un dispositif de régulation et de commande de champ magnétique (32).
  14. Machine de jeu selon la revendication 1, caractérisée en ce que chaque corps de jeu (7) est déplaçable dans un espace libre, qui lui est affecté, par au moins un électro-aimant (23), affecté à cet espace, qui est relié au dispositif de régulation et de commande de champ magnétique (32).
  15. Machine de jeu selon la revendication 14, caractérisée en ce que le corps de jeu (7) est pourvu périphériquement de fentes (45) ou d'un nombre défini de petits aimants (47), au corps de jeu (7) étant associés radialement plusieurs aimants à champ tournant (46).
  16. Machine de jeu selon l'une des revendications 1 à 15, caractérisée en ce que le corps de jeu (7) est déplaçable horizontalement et à celui-ci sont associés un ou plusieurs aimants à champ tournant (46) au-dessus ou au-dessous du corps de jeu (7).
  17. Machine de jeu selon l'une des revendications 1 à 16, caractérisée en ce qu'au corps de jeu (7) sont associés d'une part un détecteur (50) avec un émetteur et d'autre part un détecteur (51) avec un récepteur, qui sont reliés à un dispositif de régulation correspondant (49).
  18. Machine de jeu selon les revendications 1 à 17, caractérisée en ce que les corps de jeu (7) sont en une matière magnétisable.
  19. Machine de jeu selon les revendications 1 à 18, caractérisée en ce que les corps de jeu (7) sont des billes, des rouleaux, des parallélépipèdes, des cubes et/ou des corps géométriques similaires.
  20. Machine de jeu selon les revendications 1 à 19, caractérisée en ce que chacun des tubes (6) présente à ses extrémités supérieures un clapet mobile (25), faisant varier la section transversale d'ouverture du tube.
  21. Machine de jeu selon les revendications 1 à 20, caractérisée en ce que le clapet mobile (25) est relié à un dispositif de réglage (26) mécanique ou commandé par processeur.
  22. Machine de jeu selon les revendications 1 à 21, caractérisée en ce chaque corps de jeu (7) est pourvu sur son pourtour extérieur de symboles (8) visibles dans la fenêtre de lecture, décidant en fin de jeu d'un gain ou d'une perte.
  23. Machine de jeu selon l'une des revendications 1 à 22, caractérisée en ce que le corps de jeu (7) présente une surface périphérique extérieure en forme de facettes, chaque facette contenant différents symboles (8).
  24. Machine de jeu selon la revendication 1, caractérisée en ce que sur la surface périphérique extérieure du corps de jeu (7) sont fixés, à intervalles réguliers, des aimants permanents (46) de faible puissance.
  25. Machine de jeu selon l'une des revendications 1 à 23, caractérisée en ce que le corps de jeu (7) est conformé comme un cylindre tournant autour de son axe longitudinal, avec roue à ailettes située à l'intérieur.
  26. Machine de jeu selon l'une des revendications 1 à 24, caractérisée en ce le corps de jeu (7) présente des dispositifs de guidage d'air disposés sur son pourtour extérieur.
  27. Machine de jeu selon les revendications 1 à 26, caractérisée en ce qu'au-dessous des tubes (6) est disposé un afficheur à écran (44) ou un afficheur à bande lumineuse pour la représentation d'un menu, d'un plan de gain et/ou d'autres informations.
  28. Machine de jeu selon les revendications 1 à 27, caractérisée en ce qu'au-dessus des tubes est prévue une fente d'introduction de pièces de monnaie (35) et/ou une fente d'introduction de billets (37) et/ou une fente d'introduction de cartes à puce (38) pour le paiement des mises de jeu.
  29. Machine de jeu selon les revendications 1 à 28, caractérisée en ce que des mises de jeu variables, commandées par touches peuvent être sélectionnées pour un jeu.
  30. Machine de jeu selon les revendications 1 à 29, caractérisée en ce qu'en présence d'une mise suffisante pour un jeu, le début du jeu s'effectue soit automatiquement de manière commandée par ordinateur, soit par actionnement d'une manette de démarrage (45).
  31. Machine de jeu selon les revendications 1 à 30, caractérisée en ce qu'il et prévu au moins un dispositif de jeu à risque (41) augmentant le gain déjà obtenu ou le gain ultérieur, en cas de risque d'une perte.
  32. Machine de jeu selon les revendications 1 à 31, caractérisée en ce que la position du corps de jeu (7) en fin de jeu dans la fenêtre de lecture respective (4) est décisive quant au gain ou à la perte.
  33. Machine de jeu selon les revendications 1 à 31, caractérisée en ce que la position du corps de jeu (7) en fin de jeu dans la fenêtre de lecture respective (4) est décisive quant au gain ou à la perte, en liaison avec le symbole (8) visible dans la fenêtre de lecture (4).
EP96900506A 1995-01-10 1996-01-05 Appareil de divertissement declenche par pieces de monnaie Expired - Lifetime EP0803111B1 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE19500431A DE19500431A1 (de) 1995-01-10 1995-01-10 Geldbetätigtes Unterhaltungsgerät
DE19500431 1995-01-10
PCT/DE1996/000031 WO1996021913A1 (fr) 1995-01-10 1996-01-05 Appareil de divertissement declenche par pieces de monnaie

Publications (2)

Publication Number Publication Date
EP0803111A1 EP0803111A1 (fr) 1997-10-29
EP0803111B1 true EP0803111B1 (fr) 1998-09-02

Family

ID=7751174

Family Applications (1)

Application Number Title Priority Date Filing Date
EP96900506A Expired - Lifetime EP0803111B1 (fr) 1995-01-10 1996-01-05 Appareil de divertissement declenche par pieces de monnaie

Country Status (5)

Country Link
EP (1) EP0803111B1 (fr)
AT (1) ATE170649T1 (fr)
DE (2) DE19500431A1 (fr)
ES (1) ES2122776T3 (fr)
WO (1) WO1996021913A1 (fr)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE2803894C3 (de) * 1978-01-30 1980-10-30 Nsm Apparatebau Gmbh Kg, 6530 Bingen Münzbetätigtes Spielgerät
DE3717593A1 (de) * 1987-05-25 1988-12-08 Norbert Dresselhaus Spielautomat
US4892310A (en) * 1988-12-05 1990-01-09 Patterson Leonard H Random number selection apparatus
US5088737A (en) * 1990-09-12 1992-02-18 Alan Frank Player operable lottery machine with system for automatically identifying spheres
DE4307800C1 (de) * 1993-03-12 1994-07-07 Oesterreichische Lotterien Ges Lotteriegerät

Also Published As

Publication number Publication date
DE59600510D1 (de) 1998-10-08
WO1996021913A1 (fr) 1996-07-18
DE19500431A1 (de) 1996-07-11
ATE170649T1 (de) 1998-09-15
ES2122776T3 (es) 1998-12-16
EP0803111A1 (fr) 1997-10-29

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