EP0511997B1 - Jeu de flechettes - Google Patents

Jeu de flechettes Download PDF

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Publication number
EP0511997B1
EP0511997B1 EP91902657A EP91902657A EP0511997B1 EP 0511997 B1 EP0511997 B1 EP 0511997B1 EP 91902657 A EP91902657 A EP 91902657A EP 91902657 A EP91902657 A EP 91902657A EP 0511997 B1 EP0511997 B1 EP 0511997B1
Authority
EP
European Patent Office
Prior art keywords
game
segments
display
target
darts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP91902657A
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German (de)
English (en)
Other versions
EP0511997A1 (fr
Inventor
Ulrich Schulze
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Priority to AT91902657T priority Critical patent/ATE97482T1/de
Publication of EP0511997A1 publication Critical patent/EP0511997A1/fr
Application granted granted Critical
Publication of EP0511997B1 publication Critical patent/EP0511997B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Definitions

  • the invention relates to a dart game device for several players, with a dart disk made of segments arranged movably between radial and concentric ribs for receiving the dart, each of which is assigned a switch which can be actuated by the impact of a dart and via a switching device is connected to a hit display.
  • Dart game devices are known in various embodiments. Dart darts are always thrown onto a dart target disc, which is divided into a number of segments. Each segment is provided with a switch that is operated when an arrow hits. Each time a segment is hit, a certain number of points is scored.
  • the game and evaluation rules are different and often relatively complicated.
  • DE-OS 33 41 303 describes a dart game device of the type mentioned, in which the registration, enumeration and display of the number of points achieved by the players is carried out automatically.
  • the dart target is assigned a switch matrix to which a microcomputer is connected, and a display is also provided.
  • the display includes display fields that show the score of the various players and the current score.
  • a display is provided for the course and game status of a game.
  • the display provides information on the number of coins entered and the games available and guides the player through the selection of a game and the number of players.
  • a room shooting system which comprises a target with parts or fields arranged in groups of circular ring segments and displaceable in the shooting direction.
  • An indicator disc with indicator lamps is arranged next to the target, each of which is assigned to the fields of the target and is arranged in a similar geometric manner. The indicator lamps are illuminated by hitting the assigned fields.
  • the invention has for its object to make the course of the game in a dart game device of the type mentioned interesting, attractive and exciting and thus to offer the players further entertainment and thus a greater incentive to play.
  • This object is achieved by the invention in a dart game device with the features of claim 1.
  • Advantageous developments of the dart game device according to the invention are the subject of the dependent claims.
  • a dart game device thus comprises at least two target fields, each of which is formed from segments arranged between adjacent radial and concentric ribs, an indicator lamp being assigned to the segments of the target fields and all indicator lamps of each target field only being hit by the player hitting this target field first can be switched on and the indicator lamps of the relevant Target field at and after a hit by an opponent can no longer be switched on.
  • a target field thus comprises segments which are delimited by ribs and which can operate a switch when a dart hits.
  • the segments of a target field are to be hit by a player, the respective switch being actuated and the hit indicator lighting up accordingly. If, on the other hand, it is another player's turn and hits a segment of a target field, the segments of which have already been partially hit by the one player, then one player loses the possibility of hitting all segments of the target field alone and thereby loses this target field and the corresponding profit points.
  • the goal of the game it is not just a matter of hitting segments, but of throwing skill and tactics when choosing the targeted segments.
  • it is necessary to fill up this segment by hitting segments of a target field on the other hand, the opponent is to be prevented from filling up this target field by hitting a segment of a target field targeted by it.
  • a successful meeting of appropriate segment combinations leads to a high score or a reduction in the opponent's score.
  • the sporting incentive in this game is high due to the varied gameplay, and there is a fast gameplay.
  • a game run is ended with a win when all the indicator lamps of a target field light up.
  • One or more target fields are preferably provided between adjacent radial and / or concentric ribs.
  • An indicator lamp is usually assigned to each segment, which lights up when a dart hits the relevant segment.
  • an indicator lamp can also be assigned to two or three segments in such a way that it lights up when one of these segments hits.
  • an acoustic signal can of course also be provided as a hit display.
  • Certain hits / segment combinations corresponding to preferred figures can be provided as preferred combinations, with one player in each case trying to prevent the opponent from building up a hit / segment combination, as is the case with the effortless game.
  • Using the arrangement of the indicator lamps in one or more matrix fields it is easy to read segments that are still hit-free and accordingly target the segments that are most favorable for the game. If a targeted segment is hit, the corresponding indicator lamp comes on. Otherwise the throw will be judged as a miss and no indicator light will come on.
  • a multiplier is connected to the counter device, which multiplier can be triggered in the case of predetermined combinations of switch operations. If a certain combination of segments is hit on the dart target, the multiplier is triggered and switched on so that the combination points are included in the point count with weighting.
  • a separate matrix field representation is preferably provided for each player.
  • this is implemented by a switching device and a memory device connected to it for the switching state of the indicator lamps arranged in the matrix fields, the indicator lamps being switched according to the stored switching state by actuating the switching device and, at the same time, the previously displayed switching state being stored.
  • the matrix field with indicator lamps can be displayed in accordance with the current status of the currently active player. It can be provided that segments already hit by other players are additionally shown as occupied by a special display, e.g. by the corresponding indicator lamps lighting up, the indicator lamps of the segments just hit by the player flashing.
  • the switching device is expediently assigned a plurality of sets of matrix field storage data, and the switching device comprises a selector switch by which the display of one of the switching status sets stored in the matrix field storage data is selected. It is the current matrix field, i.e. the matrix field of the player currently playing is displayed, while the remaining matrix fields are stored and are therefore virtual matrix fields.
  • a plurality of matrix fields corresponding to the intended number of players are present and a selector switch is provided, by means of which the switching state of the switches corresponds to one of the in the switching states displayed in the matrix fields is selected and the lamps are switched accordingly.
  • all of the matrix fields assigned to the players are displayed, and only the matrix field of the currently active player is activated by actuating the switch.
  • a hit on the dart target then causes a change in the display of the respectively active matrix field by flashing the corresponding indicator lamp, while in the other matrix fields the segments already hit are indicated by the associated indicator lamps lighting up.
  • Three or four matrix fields are preferably provided. This number corresponds to the optimal number of players.
  • the switches associated with the switches are arranged distributed around the dart target.
  • This arrangement brings the matrix fields or their subareas directly related to the segments of the dartboard. The players can easily see at a glance which of the segments has already been hit or not.
  • the subareas of the matrix fields are distributed according to the segment arrangements. If, for example, the dartboard is divided into concentric rings with radial division, the partial areas of the matrix fields can be arranged, for example, in the form of a row radially to the center of the dartboard and outside the associated sector, with an indicator lamp in such a row, for example one LED, each corresponds to a concentric section.
  • the dart game device comprises a housing 2 with a base section 4 and side walls 6.
  • the housing 2 has a projecting section 8 somewhat above the base section 4.
  • a recessed section 10 is arranged above it. Above the recessed section 10 there is again a projecting section 12 as the top housing section.
  • the projecting section 8 On a front plate 14, the projecting section 8 carries a slot 16 for inserting the coin. Keys 20 are arranged as operating elements on a cover plate 18 of the projecting section 8. Using these buttons, a desired game mode, the number of players, a player change, etc. can be selected.
  • the keys 20 are expediently designed at the same time as display elements, so that the input selection states are displayed.
  • the recessed section 10 carries a dart disk 22.
  • the dart disk 22 is divided by radial ribs 24 and concentric ribs 26 into a number of segments which are movably supported in the direction perpendicular to the segment surface.
  • the ribs 24, 26 are arrow-shaped at their outer end in order to deflect impinging darts onto each adjacent segment 28.
  • the segments 28 each have a number of openings, not shown, into which the tip of impacting arrows can penetrate. Switches are arranged behind the segments, which are each actuated by a sliding movement of the segments upon the impact of a dart.
  • the arrow disc 22 is divided into ten sectors, which are numbered from 1 to 10 in the exemplary embodiment shown. The numbering is placed radially outside the sectors.
  • the upper projecting section 12 has four numerical displays 32 to 38 in an upper display area 30, which can be LED displays, for example.
  • Four display fields 42 to 48 are provided on a lower display area 40.
  • the display fields 42 to 48 each have five columns, which are labeled with the numbers 1, 3, 5, 7 and 9 in an upper line of the display fields.
  • the columns each comprise four illuminated displays using indicator lamps, for example light-emitting diodes.
  • the numbers 1, 3, 5, 7 and 9 each designate the sectors of the dart target assigned to the column on which valid hits can be landed.
  • the sectors labeled 2, 4, 6, 8 and 10 are therefore not selection fields. Throws in these fields result in missed throws.
  • an indicator lamp is assigned to a segment 28 in each sector.
  • the two middle indicator lamps 62, 64 are assigned to the two middle segments 52, 54.
  • the uppermost indicator lamp 66 indicates the hit state of the uppermost or outermost segment 56.
  • display fields 42 to 48 provide four display fields for four players.
  • the corresponding display field 42, 44, 46 or 48 is activated, which shows the hit level of the currently active player, while the remaining display fields each show the hit status of the waiting players.
  • the arrangement of the indicator lamps in matrix fields enables a very clear representation of the personal score or overall hit status. It can be determined at a glance which of the segments of the dart target has already been hit or which of these segments has been hit by which player. The points resulting from the hits or the total number of points is shown in the numerical displays 32 to 38. For example, the player to whom the left digit display 32 and the left display panel 42 are assigned has achieved a total score of 340.
  • the formation of the illuminated display as a matrix field also enables a game variant in which certain segment combinations achieve an increased number of points.
  • sequences from adjacent indicator lamps for example three adjacent indicator lamps in a row or three adjacent indicator lamps in a column, can lead to a higher-value weighting, and a multiplier can be switched on when such a sequence is reached by an internally provided evaluation device, thereby reducing the sequence -Points e.g. be multiplied by the number 3.
  • Other formations can also be selected.
  • the end of the game can be determined at the point in time when all segments have been hit, ie when all the indicator lamps of a matrix field are illuminated. The corresponding player is then the winner.
  • Another Variant of the dart game can be designed so that the winner is the one who first achieved a certain number of points. The game thus represents a sporting incentive for the players.
  • the winner of the dart game is always the one who is a skillful thrower and also a tactician, because on the one hand it is important to score as many points as possible and on the other hand by choosing the ones to be hit Segments to block the opponent's points.
  • the dart game device shown in FIG. 2 has radial display columns 70 to 78, each of which comprises four display lamps or light-emitting diodes.
  • the indicator lamps of each radial display column 70 to 78 are each assigned to the segments of one of the sectors 1, 3, 5, 7 and 9, specifically the radially inner sector.
  • the inner indicator lamp 80 of the radial display column 70 indicates that the inner segment 50 of sector 1 has been hit.
  • the middle indicator lamps 82, 84 are assigned to the middle segments 52, 54 and the outer indicator lamp 86 to the outer segment 56 of the sector 1.
  • the dart game device only the total segments hit and the scores achieved by the respective players are displayed. It is thus possible to emulate a game variant very similar to the mill game, which likewise has only one game field, while the dart game device according to FIG. 1 comprises one active and several virtual game fields in each case due to the virtual matrix fields.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'objet de l'invention est un jeu de fléchettes comportant une cible (22) constituée de secteurs montés mobiles entre des nervures radiales (24) et concentriques (26) pour recevoir les fléchettes, secteurs à chacun desquels est associé un commutateur actionné par l'impact d'une fléchette et relié par un circuit électrique à un dispositif d'affichage des résultats. Le jeu de fléchette objet de l'invention est caractérisé en ce qu'il est prévu au moins deux zones de cible formées chacune de secteurs disposés entre des nervures radiales (24) et concentriques (26) adjacentes, qu'un voyant lumineux (60, 66) est associé à chaque secteur (50, 56) des zones de cible, et que tous les voyants lumineux (60, 62, 64, 66) de chaque zone ne sont déclenchés que par les lancers réussis du joueur ayant le premier atteint cette zone, les voyants lumineux de la zone concernée n'étant plus déclenchés par un lancer réussi d'un joueur adverse, ni après ce lancer. Les voyants lumineux (60, 62, 64, 66) peuvent être disposés selon un ou plusieurs champs matriciels (42, 44, 46, 48), ce qui permet une visualisation exceptionnelle du déroulement de la partie.

Claims (6)

  1. Jeu de fléchettes pour plusieurs joueurs avec
    - une cible à fléchettes faite de segments disposés entre des nervures radiales et concentriques pour la réception des fléchettes, lesquelles sont mobiles perpendiculairement à la surface des segments et à chacune desquelles est associé un commutateur qui est actionnable par l'impact d'une fléchette et est relié à un affichage des impacts par l'intermédiaire d'un dispositif de commutation,
    - deux champs de visée (50 à 56) au moins étant prévus, qui sont formés chacun de plusieurs segments disposés entre des nervures radiales et concentriques (24, 26), caractérisé en ce que
    - un voyant-témoin (60 à 66 ; 70 à 76) est associé à chacun des segments des champs de visée (50 à 56) et les voyants-témoins sont disposés dans un ou plusieurs champs de matrice (42 à 48),
    - le deuxième et les autres voyants-témoins (60 à 66 ; 70 à 76) de chacun des champs de visée (50 à 56) ne sont commutables que par l'impact du joueur touchant le premier un segment de ce champ de visée, le deuxième et les autres voyants-témoins du champ de visée concerné n'étant pas commutables par des impacts d'autres joueurs, et
    - un dispositif de mémoire relié au dispositif de commutation est prévu pour l'état de commutation des voyants-témoins disposés dans les champs de matrice (42 à 48), les voyants-témoins étant commutés par actionnement du dispositif de commutation selon l'état de commutation mémorisé et en même temps l'état de commutation affiché jusqu'alors est mémorisé.
  2. Jeu de fléchettes selon la revendication 1, caractérisé en ce qu'un ou plusieurs champs de visée sont prévus entre des nervures radiales (24) voisines, dont les segments (50 à 56) font partie chacun du même secteur.
  3. Jeu de fléchettes selon l'une des revendications 1 ou 2, caractérisé en ce qu'un ou plusieurs champs de visée sont prévus entre des nervures concentriques voisines (26), dont les segments font partie chacun du même anneau de cercle.
  4. Jeu de fléchettes selon l'une des revendications 1 à 3, avec un dispositif de comptage répondant aux actionnements des commutateurs, caractérisé par un multiplicateur relié au dispositif de comptage, qui est déclenchable par des combinaisons prédéfinies des actionnements des commutateurs.
  5. Jeu de fléchettes selon l'une des revendications 1 à 4, caractérisé en ce que plusieurs jeux de données de mémoire de champ de matrice sont associés au dispositif de commutation et le dispositif de commutation comprend un commutateur de sélection à travers lequel l'affichage d'un jeu d'états de commutation mémorisés dans les données de mémoire de champ de matrice est sélectionné.
  6. Jeu de fléchettes selon l'une des revendications 1 à 5, caractérisé en ce que les voyants (80 à 86) associés aux commutateurs sont disposés répartis tout autour de la cible à fléchettes (22).
EP91902657A 1990-01-25 1991-01-19 Jeu de flechettes Expired - Lifetime EP0511997B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT91902657T ATE97482T1 (de) 1990-01-25 1991-01-19 Wurfpfeil-spielgeraet.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE4002126 1990-01-25
DE4002126A DE4002126C2 (de) 1990-01-25 1990-01-25 Wurfpfeil-Spielgerät

Publications (2)

Publication Number Publication Date
EP0511997A1 EP0511997A1 (fr) 1992-11-11
EP0511997B1 true EP0511997B1 (fr) 1993-11-18

Family

ID=6398749

Family Applications (1)

Application Number Title Priority Date Filing Date
EP91902657A Expired - Lifetime EP0511997B1 (fr) 1990-01-25 1991-01-19 Jeu de flechettes

Country Status (5)

Country Link
US (1) US5314195A (fr)
EP (1) EP0511997B1 (fr)
DE (2) DE4002126C2 (fr)
ES (1) ES2048584T3 (fr)
WO (1) WO1991011674A1 (fr)

Families Citing this family (15)

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Publication number Priority date Publication date Assignee Title
DE4200107A1 (de) * 1992-01-04 1993-07-08 Nsm Ag Wurfpfeil-spielgeraet
DE4233980C2 (de) * 1992-10-08 1997-07-10 Peter Eiba Verfahren zum Betreiben eines Wurfspielgerätes, insbesondere eines Elektronikdarts und Wurfspielgerät
DE4301955C1 (de) * 1993-01-25 1994-03-10 Horst Klein Dartgerät
US5727789A (en) * 1994-06-27 1998-03-17 Jdr, Inc. Arrow location apparatus
DE4429169A1 (de) * 1994-08-17 1996-02-22 Elvira Bozkaya Dart mit Sofortbildkamera
DE4429894A1 (de) * 1994-08-25 1996-02-29 Stefan Reichert Zielscheibe für Geschosse, insbesondere für Wurfgeschosse
US5531451A (en) * 1995-04-14 1996-07-02 Yiu; Chih-Hao Scoring system for dart games
TW300642U (en) * 1996-07-15 1997-03-11 Jeff Yiu Cricket game displaying device of electronic dartboard
JP3616608B2 (ja) * 2002-03-05 2005-02-02 Necパーソナルプロダクツ株式会社 標的装置
GB0508243D0 (en) * 2005-04-22 2005-06-01 Parton Denis Electronic dartboard
US8740222B1 (en) 2008-03-01 2014-06-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US9329002B1 (en) * 2008-03-01 2016-05-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US20090218769A1 (en) * 2008-03-01 2009-09-03 Robert Krzewicki Dart board with digital target display ring (dtdr)
US8808094B2 (en) * 2010-11-14 2014-08-19 Multimedia Games, Inc. Top box wheel assembly and gaming machine having a top box wheel assembly
US10443987B2 (en) 2016-04-21 2019-10-15 Indian Industries, Inc. Dartboard scoring system

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Publication number Priority date Publication date Assignee Title
US2168644A (en) * 1936-10-14 1939-08-08 Albert E Browning Target indicating game
CH282422A (de) * 1950-03-06 1952-04-30 Bihlmaier Karl Zimmerschiessanlage.
US3836148A (en) * 1974-01-11 1974-09-17 V Manning Rotatable dart board, magnetic darts and magnetic scoring switches
US4057251A (en) * 1976-05-10 1977-11-08 Arachnid, Incorporated Dart game with apertured target plates resiliently mounted
GB2030877B (en) * 1978-09-12 1982-07-21 Viragate Ltd Board comined with score indicating system
US4333657A (en) * 1980-02-08 1982-06-08 Marvin Glass & Associates Electronic dart game
EP0082715A3 (fr) * 1981-12-21 1984-01-11 Viragate Limited Cible de tir
US4516781A (en) * 1982-11-17 1985-05-14 Industrial Design Electronic Associates, Inc. Dart game with two microcomputers
US4586716A (en) * 1984-04-17 1986-05-06 Industrial Design Electronic Associates, Inc. Double bullseye for dart game
US4635940A (en) * 1985-06-26 1987-01-13 William E. McClure Dart board assembly for an electronic dart game
US4793618A (en) * 1986-11-03 1988-12-27 Arachnid, Inc. Self-scoring electronic target game with video display
US4768789A (en) * 1987-05-07 1988-09-06 Clark Richard D Dart board assembly for an electronic dart game
AU7790287A (en) * 1987-09-21 1989-03-09 Lin, J. Circuitry for electronic scoring dartboard
US4840383A (en) * 1987-10-29 1989-06-20 Lombardo James W Illuminated dart

Also Published As

Publication number Publication date
DE59100614D1 (de) 1993-12-23
ES2048584T3 (es) 1994-03-16
DE4002126C2 (de) 2001-02-08
DE4002126A1 (de) 1991-08-01
WO1991011674A1 (fr) 1991-08-08
EP0511997A1 (fr) 1992-11-11
US5314195A (en) 1994-05-24

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