EP0511997B1 - Darts game - Google Patents

Darts game Download PDF

Info

Publication number
EP0511997B1
EP0511997B1 EP91902657A EP91902657A EP0511997B1 EP 0511997 B1 EP0511997 B1 EP 0511997B1 EP 91902657 A EP91902657 A EP 91902657A EP 91902657 A EP91902657 A EP 91902657A EP 0511997 B1 EP0511997 B1 EP 0511997B1
Authority
EP
European Patent Office
Prior art keywords
game
segments
display
target
darts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP91902657A
Other languages
German (de)
French (fr)
Other versions
EP0511997A1 (en
Inventor
Ulrich Schulze
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Priority to AT91902657T priority Critical patent/ATE97482T1/en
Publication of EP0511997A1 publication Critical patent/EP0511997A1/en
Application granted granted Critical
Publication of EP0511997B1 publication Critical patent/EP0511997B1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Definitions

  • the invention relates to a dart game device for several players, with a dart disk made of segments arranged movably between radial and concentric ribs for receiving the dart, each of which is assigned a switch which can be actuated by the impact of a dart and via a switching device is connected to a hit display.
  • Dart game devices are known in various embodiments. Dart darts are always thrown onto a dart target disc, which is divided into a number of segments. Each segment is provided with a switch that is operated when an arrow hits. Each time a segment is hit, a certain number of points is scored.
  • the game and evaluation rules are different and often relatively complicated.
  • DE-OS 33 41 303 describes a dart game device of the type mentioned, in which the registration, enumeration and display of the number of points achieved by the players is carried out automatically.
  • the dart target is assigned a switch matrix to which a microcomputer is connected, and a display is also provided.
  • the display includes display fields that show the score of the various players and the current score.
  • a display is provided for the course and game status of a game.
  • the display provides information on the number of coins entered and the games available and guides the player through the selection of a game and the number of players.
  • a room shooting system which comprises a target with parts or fields arranged in groups of circular ring segments and displaceable in the shooting direction.
  • An indicator disc with indicator lamps is arranged next to the target, each of which is assigned to the fields of the target and is arranged in a similar geometric manner. The indicator lamps are illuminated by hitting the assigned fields.
  • the invention has for its object to make the course of the game in a dart game device of the type mentioned interesting, attractive and exciting and thus to offer the players further entertainment and thus a greater incentive to play.
  • This object is achieved by the invention in a dart game device with the features of claim 1.
  • Advantageous developments of the dart game device according to the invention are the subject of the dependent claims.
  • a dart game device thus comprises at least two target fields, each of which is formed from segments arranged between adjacent radial and concentric ribs, an indicator lamp being assigned to the segments of the target fields and all indicator lamps of each target field only being hit by the player hitting this target field first can be switched on and the indicator lamps of the relevant Target field at and after a hit by an opponent can no longer be switched on.
  • a target field thus comprises segments which are delimited by ribs and which can operate a switch when a dart hits.
  • the segments of a target field are to be hit by a player, the respective switch being actuated and the hit indicator lighting up accordingly. If, on the other hand, it is another player's turn and hits a segment of a target field, the segments of which have already been partially hit by the one player, then one player loses the possibility of hitting all segments of the target field alone and thereby loses this target field and the corresponding profit points.
  • the goal of the game it is not just a matter of hitting segments, but of throwing skill and tactics when choosing the targeted segments.
  • it is necessary to fill up this segment by hitting segments of a target field on the other hand, the opponent is to be prevented from filling up this target field by hitting a segment of a target field targeted by it.
  • a successful meeting of appropriate segment combinations leads to a high score or a reduction in the opponent's score.
  • the sporting incentive in this game is high due to the varied gameplay, and there is a fast gameplay.
  • a game run is ended with a win when all the indicator lamps of a target field light up.
  • One or more target fields are preferably provided between adjacent radial and / or concentric ribs.
  • An indicator lamp is usually assigned to each segment, which lights up when a dart hits the relevant segment.
  • an indicator lamp can also be assigned to two or three segments in such a way that it lights up when one of these segments hits.
  • an acoustic signal can of course also be provided as a hit display.
  • Certain hits / segment combinations corresponding to preferred figures can be provided as preferred combinations, with one player in each case trying to prevent the opponent from building up a hit / segment combination, as is the case with the effortless game.
  • Using the arrangement of the indicator lamps in one or more matrix fields it is easy to read segments that are still hit-free and accordingly target the segments that are most favorable for the game. If a targeted segment is hit, the corresponding indicator lamp comes on. Otherwise the throw will be judged as a miss and no indicator light will come on.
  • a multiplier is connected to the counter device, which multiplier can be triggered in the case of predetermined combinations of switch operations. If a certain combination of segments is hit on the dart target, the multiplier is triggered and switched on so that the combination points are included in the point count with weighting.
  • a separate matrix field representation is preferably provided for each player.
  • this is implemented by a switching device and a memory device connected to it for the switching state of the indicator lamps arranged in the matrix fields, the indicator lamps being switched according to the stored switching state by actuating the switching device and, at the same time, the previously displayed switching state being stored.
  • the matrix field with indicator lamps can be displayed in accordance with the current status of the currently active player. It can be provided that segments already hit by other players are additionally shown as occupied by a special display, e.g. by the corresponding indicator lamps lighting up, the indicator lamps of the segments just hit by the player flashing.
  • the switching device is expediently assigned a plurality of sets of matrix field storage data, and the switching device comprises a selector switch by which the display of one of the switching status sets stored in the matrix field storage data is selected. It is the current matrix field, i.e. the matrix field of the player currently playing is displayed, while the remaining matrix fields are stored and are therefore virtual matrix fields.
  • a plurality of matrix fields corresponding to the intended number of players are present and a selector switch is provided, by means of which the switching state of the switches corresponds to one of the in the switching states displayed in the matrix fields is selected and the lamps are switched accordingly.
  • all of the matrix fields assigned to the players are displayed, and only the matrix field of the currently active player is activated by actuating the switch.
  • a hit on the dart target then causes a change in the display of the respectively active matrix field by flashing the corresponding indicator lamp, while in the other matrix fields the segments already hit are indicated by the associated indicator lamps lighting up.
  • Three or four matrix fields are preferably provided. This number corresponds to the optimal number of players.
  • the switches associated with the switches are arranged distributed around the dart target.
  • This arrangement brings the matrix fields or their subareas directly related to the segments of the dartboard. The players can easily see at a glance which of the segments has already been hit or not.
  • the subareas of the matrix fields are distributed according to the segment arrangements. If, for example, the dartboard is divided into concentric rings with radial division, the partial areas of the matrix fields can be arranged, for example, in the form of a row radially to the center of the dartboard and outside the associated sector, with an indicator lamp in such a row, for example one LED, each corresponds to a concentric section.
  • the dart game device comprises a housing 2 with a base section 4 and side walls 6.
  • the housing 2 has a projecting section 8 somewhat above the base section 4.
  • a recessed section 10 is arranged above it. Above the recessed section 10 there is again a projecting section 12 as the top housing section.
  • the projecting section 8 On a front plate 14, the projecting section 8 carries a slot 16 for inserting the coin. Keys 20 are arranged as operating elements on a cover plate 18 of the projecting section 8. Using these buttons, a desired game mode, the number of players, a player change, etc. can be selected.
  • the keys 20 are expediently designed at the same time as display elements, so that the input selection states are displayed.
  • the recessed section 10 carries a dart disk 22.
  • the dart disk 22 is divided by radial ribs 24 and concentric ribs 26 into a number of segments which are movably supported in the direction perpendicular to the segment surface.
  • the ribs 24, 26 are arrow-shaped at their outer end in order to deflect impinging darts onto each adjacent segment 28.
  • the segments 28 each have a number of openings, not shown, into which the tip of impacting arrows can penetrate. Switches are arranged behind the segments, which are each actuated by a sliding movement of the segments upon the impact of a dart.
  • the arrow disc 22 is divided into ten sectors, which are numbered from 1 to 10 in the exemplary embodiment shown. The numbering is placed radially outside the sectors.
  • the upper projecting section 12 has four numerical displays 32 to 38 in an upper display area 30, which can be LED displays, for example.
  • Four display fields 42 to 48 are provided on a lower display area 40.
  • the display fields 42 to 48 each have five columns, which are labeled with the numbers 1, 3, 5, 7 and 9 in an upper line of the display fields.
  • the columns each comprise four illuminated displays using indicator lamps, for example light-emitting diodes.
  • the numbers 1, 3, 5, 7 and 9 each designate the sectors of the dart target assigned to the column on which valid hits can be landed.
  • the sectors labeled 2, 4, 6, 8 and 10 are therefore not selection fields. Throws in these fields result in missed throws.
  • an indicator lamp is assigned to a segment 28 in each sector.
  • the two middle indicator lamps 62, 64 are assigned to the two middle segments 52, 54.
  • the uppermost indicator lamp 66 indicates the hit state of the uppermost or outermost segment 56.
  • display fields 42 to 48 provide four display fields for four players.
  • the corresponding display field 42, 44, 46 or 48 is activated, which shows the hit level of the currently active player, while the remaining display fields each show the hit status of the waiting players.
  • the arrangement of the indicator lamps in matrix fields enables a very clear representation of the personal score or overall hit status. It can be determined at a glance which of the segments of the dart target has already been hit or which of these segments has been hit by which player. The points resulting from the hits or the total number of points is shown in the numerical displays 32 to 38. For example, the player to whom the left digit display 32 and the left display panel 42 are assigned has achieved a total score of 340.
  • the formation of the illuminated display as a matrix field also enables a game variant in which certain segment combinations achieve an increased number of points.
  • sequences from adjacent indicator lamps for example three adjacent indicator lamps in a row or three adjacent indicator lamps in a column, can lead to a higher-value weighting, and a multiplier can be switched on when such a sequence is reached by an internally provided evaluation device, thereby reducing the sequence -Points e.g. be multiplied by the number 3.
  • Other formations can also be selected.
  • the end of the game can be determined at the point in time when all segments have been hit, ie when all the indicator lamps of a matrix field are illuminated. The corresponding player is then the winner.
  • Another Variant of the dart game can be designed so that the winner is the one who first achieved a certain number of points. The game thus represents a sporting incentive for the players.
  • the winner of the dart game is always the one who is a skillful thrower and also a tactician, because on the one hand it is important to score as many points as possible and on the other hand by choosing the ones to be hit Segments to block the opponent's points.
  • the dart game device shown in FIG. 2 has radial display columns 70 to 78, each of which comprises four display lamps or light-emitting diodes.
  • the indicator lamps of each radial display column 70 to 78 are each assigned to the segments of one of the sectors 1, 3, 5, 7 and 9, specifically the radially inner sector.
  • the inner indicator lamp 80 of the radial display column 70 indicates that the inner segment 50 of sector 1 has been hit.
  • the middle indicator lamps 82, 84 are assigned to the middle segments 52, 54 and the outer indicator lamp 86 to the outer segment 56 of the sector 1.
  • the dart game device only the total segments hit and the scores achieved by the respective players are displayed. It is thus possible to emulate a game variant very similar to the mill game, which likewise has only one game field, while the dart game device according to FIG. 1 comprises one active and several virtual game fields in each case due to the virtual matrix fields.

Abstract

The invention concerns a darts game with a target board (22) comprising sectors movably mounted between radial (24), concentric (26) ribs and designated to receive the darts. Each sector has a switch which is actuated when a dart hits the sector and which is connected to a hit-display circuit. The darts game disclosed is characterized by the fact that it has at least two target areas each of which is made up of sectors located between adjacent radial (24), concentric (26) ribs. A display light (60, 66) is associated with each target-area sector (50, 56) and all the lights (60, 62, 64, 66) of each target area are only switched on by hits on this target area by the first player to hit it, the display lights of the target area concerned not being switched on by or after a subsequent hit by another player. The display lights (60, 62, 64, 66) may be disposed in one or more arrays (42, 44, 46, 48), making the progress of the game particularly easy to follow.

Description

Die Erfindung bezieht sich auf ein Wurfpfeil-Spielgerät für mehrere Spieler, mit einer Wurfpfeil-Scheibe aus zwischen radialen und konzentrischen Rippen beweglich angeordneten Segmenten zur Aufnahme der Wurfpfeile, denen jeweils ein Schalter zugeordnet ist, der durch das Auftreffen eines Wurfpfeiles betätigbar und über eine Schalteinrichtung mit einer Trefferanzeige verbunden ist.The invention relates to a dart game device for several players, with a dart disk made of segments arranged movably between radial and concentric ribs for receiving the dart, each of which is assigned a switch which can be actuated by the impact of a dart and via a switching device is connected to a hit display.

Wurfpfeil-Spielgeräte sind in verschiedenen Ausführungsformen bekannt. Stets werden Wurfpfeile auf eine Wurfpfeil-Scheibe geworfen, die in eine Anzahl von Segmenten aufgeteilt ist. Jedes Segment ist mit einem Schalter versehen, der bei Auftreffen eines Wurfpfeils betätigt wird. Mit jedem Treffer eines Segmentes wird eine bestimmte Punktzahl erzielt. Die Spiel- und Bewertungsregeln sind unterschiedlich und häufig relativ kompliziert.Dart game devices are known in various embodiments. Dart darts are always thrown onto a dart target disc, which is divided into a number of segments. Each segment is provided with a switch that is operated when an arrow hits. Each time a segment is hit, a certain number of points is scored. The game and evaluation rules are different and often relatively complicated.

In der DE-OS 33 41 303 ist ein Wurfpfeil-Spielgerät der eingangs genannten Art beschrieben, bei dem die Registrierung, Aufzählung und Anzeige der von den Spielern jeweils erreichten Punktzahl automatisch durchgeführt wird. Zu diesem Zweck ist der Wurfpfeil-Scheibe eine Schaltermatrix zugeordnet, mit der ein Mikrocomputer verbunden ist, und ferner ist eine Anzeige vorgesehen. Die Anzeige umfaßt Anzeigefelder, die den Punktestand der verschiedenen Spieler sowie die aktuelle Punktzahl anzeigen.DE-OS 33 41 303 describes a dart game device of the type mentioned, in which the registration, enumeration and display of the number of points achieved by the players is carried out automatically. For this purpose, the dart target is assigned a switch matrix to which a microcomputer is connected, and a display is also provided. The display includes display fields that show the score of the various players and the current score.

Bei einem in der WO-OS 88/03638 beschriebenen Wurfpfeil-Spielgerät ist eine Anzeige für den Verlaufs- und Spielzustand eines Spiels vorgesehen. Die Anzeige informiert über die Anzahl der eingegebenen Münzen und die verfügbaren Spiele und führt die Spieler durch die Auswahl eines Spiels und die Spielerzahl.In a dart game device described in WO-OS 88/03638, a display is provided for the course and game status of a game. The display provides information on the number of coins entered and the games available and guides the player through the selection of a game and the number of players.

Aus der CH-PS-282 422 ist eine Zimmerschießanlage bekannt, die eine Zielscheibe mit in Schießrichtung verschiebbaren, in Gruppen von Kreisringsegmenten angeordneten Teilen bzw. Feldern umfaßt. Neben der Zielscheibe ist eine Anzeigescheibe mit Anzeigelampen angeordnet, die jeweils den Feldern der Zielscheibe zugeordnet und in ähnlicher geometrischer Weise angeordnet sind. Die Anzeigelampen werden jeweils durch Treffer der zugeordneten Felder zum Leuchten gebracht.From CH-PS-282 422 a room shooting system is known which comprises a target with parts or fields arranged in groups of circular ring segments and displaceable in the shooting direction. An indicator disc with indicator lamps is arranged next to the target, each of which is assigned to the fields of the target and is arranged in a similar geometric manner. The indicator lamps are illuminated by hitting the assigned fields.

Der Erfindung liegt die Aufgabe zugrunde, den Ablauf des Spielgeschehens bei einem Wurfpfeil-Spielgerät der eingangs genannten Art interessanter, reizvoller und spannender zu gestalten und damit den Spielern eine weitergehende Unterhaltung und somit einen größeren Anreiz zum Spiel zu bieten. Diese Aufgabe ist durch die Erfindung bei einem Wurfpfeil-Spielgerät mit den Merkmalen des Anspruchs 1 gelöst. Vorteilhafte Weiterbildungen des erfindungsgemäßen Wurfpfeil-Spielgerätes sind Gegenstand der Unteransprüche.The invention has for its object to make the course of the game in a dart game device of the type mentioned interesting, attractive and exciting and thus to offer the players further entertainment and thus a greater incentive to play. This object is achieved by the invention in a dart game device with the features of claim 1. Advantageous developments of the dart game device according to the invention are the subject of the dependent claims.

Ein erfindungsgemäßes Wurfpfeil-Spielgerät umfaßt somit mindestens zwei Zielfelder, die jeweils aus zwischen benachbarten radialen und konzentrischen Rippen angeordneten Segmenten gebildet sind, wobei den Segmenten der Zielfelder jeweils eine Anzeigelampe zugeordnet ist und sämtliche Anzeigelampen eines jeden Zielfeldes nur durch Treffer des dieses Zielfeld zuerst treffenden Spielers einschaltbar sind und wobei die Anzeigelampen des betreffenden Zielfeldes bei und nach einem Treffer eines Gegenspielers nicht mehr einschaltbar sind.A dart game device according to the invention thus comprises at least two target fields, each of which is formed from segments arranged between adjacent radial and concentric ribs, an indicator lamp being assigned to the segments of the target fields and all indicator lamps of each target field only being hit by the player hitting this target field first can be switched on and the indicator lamps of the relevant Target field at and after a hit by an opponent can no longer be switched on.

Bei dem erfindungsgemäßen Wurfpfeil-Spielgerät umfaßt somit ein Zielfeld jeweils Segmente, die durch Rippen begrenzt sind und beim Auftreffen eines Wurfpfeils einen Schalter betätigen können. Die Segmente eines Zielfeldes sollen dabei jeweils durch einen Spieler getroffen werden, wobei jeweils der zugeordnete Schalter betätigt wird und die Trefferanzeige entsprechend aufleuchtet. Ist hingegen ein anderer Spieler an der Reihe und trifft ein Segment eines Zielfeldes, dessen Segmente bereits teilweise von dem einen Spieler getroffen worden sind, so verliert der eine Spieler die Möglichkeit, allein sämtliche Segmente des Zielfeldes zu treffen und er verliert dadurch dieses Zielfeld und die entsprechenden Gewinnpunkte.In the dart game device according to the invention, a target field thus comprises segments which are delimited by ribs and which can operate a switch when a dart hits. The segments of a target field are to be hit by a player, the respective switch being actuated and the hit indicator lighting up accordingly. If, on the other hand, it is another player's turn and hits a segment of a target field, the segments of which have already been partially hit by the one player, then one player loses the possibility of hitting all segments of the target field alone and thereby loses this target field and the corresponding profit points.

Nach dem Spielziel kommt es somit nicht nur auf das Treffen von Segmenten, sondern auf die Wurfgeschicklichkeit und Taktik bei der Auswahl der angepeilten Segmente an. Einerseits gilt es, durch Treffen von Segmenten eines Zielfeldes dieses aufzufüllen, andererseits soll der Gegner durch Treffen eines Segmentes eines von diesem angepeilten Zielfeldes am Auffüllen dieses Zielfeldes gehindert werden. Ein erfolgreiches Treffen zweckmäßiger Segmentkombinationen führt zu einer hohen Punktzahl bzw. einer Reduzierung der gegnerischen Punktzahl. Der sportliche Anreiz bei diesem Spiel ist infolge des variantenreichen Spielgeschehens hoch, und es ergibt sich ein schneller Spielverlauf.According to the goal of the game, it is not just a matter of hitting segments, but of throwing skill and tactics when choosing the targeted segments. On the one hand, it is necessary to fill up this segment by hitting segments of a target field, on the other hand, the opponent is to be prevented from filling up this target field by hitting a segment of a target field targeted by it. A successful meeting of appropriate segment combinations leads to a high score or a reduction in the opponent's score. The sporting incentive in this game is high due to the varied gameplay, and there is a fast gameplay.

Die Beobachtung des Spielgeschehens ist durch die Anzeigelampen ermöglicht, die jeweils mit Treffen eines Segmentes eines von einem Spieler bespielten Zieifeldes aufleuchten. Es sind so im Aufbau befindliche Segmentkombinationen überschaubar.The observation of the game happening is made possible by the indicator lamps, which light up each time a segment of a target field played by a player lights up. In this way, segment combinations that are under construction are manageable.

Bei einer vorteilhaften Ausführungsform des erfindungsgemäßen Wurfpfeil-Spielgerätes ist ein Spieldurchlauf mit Gewinn beendet, wenn sämtliche Anzeigelampen eines Zielfeldes leuchten. Dabei sind ein oder mehrere Zielfelder vorzugsweise zwischen benachbarten radialen und/oder konzentrischen Rippen vorgesehen.In an advantageous embodiment of the dart game device according to the invention, a game run is ended with a win when all the indicator lamps of a target field light up. One or more target fields are preferably provided between adjacent radial and / or concentric ribs.

Zwar ist gewöhnlich jedem Segment eine Anzeigelampe zugeordnet, die bei Auftreffen eines Wurfpfeils auf das betreffende Segment aufleuchtet. Es kann jedoch auch eine Anzeigelampe zwei oder drei Segmenten zugeordnet sein derart, daß diese bei Treffen eines dieser Segmente aufleuchtet. Zusätzlich kann selbstverständlich auch ein akustisches Signal als Trefferanzeige vorgesehen sein.An indicator lamp is usually assigned to each segment, which lights up when a dart hits the relevant segment. However, an indicator lamp can also be assigned to two or three segments in such a way that it lights up when one of these segments hits. In addition, an acoustic signal can of course also be provided as a hit display.

Es können bestimmte Treffer/Segmentkombinationen entsprechend bevorzugten Figuren (Spalte, Zeile etc.) als bevorzugte Kombinationen vorgesehen sein, wobei jeweils ein Spieler versucht, den Aufbau einer Treffer/Segmentkombination durch den Gegner zu verhindern, ähnlich wie dies beim Mühlespiel der Fall ist. Anhand der Anordnung der Anzeigelampen in einem oder mehreren Matrixfeldern können mühelos noch trefferfreie Segmente abgelesen werden und dementsprechend die für das Weiterspiel günstigsten Segmente als Ziel anvisiert werden. Wird ein anvisiertes Segment getroffen, geht die entsprechende Anzeigelampe an. Andernfalls wird der Wurf als Fehlwurf beurteilt und keine Anzeigelampe geht an.Certain hits / segment combinations corresponding to preferred figures (column, row, etc.) can be provided as preferred combinations, with one player in each case trying to prevent the opponent from building up a hit / segment combination, as is the case with the effortless game. Using the arrangement of the indicator lamps in one or more matrix fields, it is easy to read segments that are still hit-free and accordingly target the segments that are most favorable for the game. If a targeted segment is hit, the corresponding indicator lamp comes on. Otherwise the throw will be judged as a miss and no indicator light will come on.

Bei einer vorteilhaften Ausgestaltung des erfindungsgemäßen Wurfpfeil-Spielgerätes, das eine auf Schalterbetätigungen ansprechende Zähleinrichtung aufweist, ist mit der Zähleinrichtung ein Multiplizierer verbunden, der bei vorgegebenen Kombinationen von Schalterbetätigungen auslösbar ist. Wird eine bestimmte Kombination von Segmenten auf der Wurfpfeil-Scheibe getroffen, wird der Multiplizierer ausgelöst und zugeschaltet, so daß die Kombinationspunkte mit Wichtung in die Punktezählung eingehen.In an advantageous embodiment of the dart game device according to the invention, which has a counter device that responds to switch operations, a multiplier is connected to the counter device, which multiplier can be triggered in the case of predetermined combinations of switch operations. If a certain combination of segments is hit on the dart target, the multiplier is triggered and switched on so that the combination points are included in the point count with weighting.

Vorzugsweise ist für jeden Spieler eine eigene Matrixfeld-Darstellung vorgesehen. Dies ist bei dem erfindungsgemäßen Wurfpfeil-Spielgerät durch eine Schalteinrichtung und mit dieser verbundene Speichereinrichtung für den Schaltzustand der in den Matrixfeldern angeordneten Anzeigelampen realisiert, wobei durch Betätigung der Schalteinrichtung die Anzeigelampen entsprechend dem gespeicherten Schaltzustand geschaltet werden und zugleich der bisherige angezeigte Schaltzustand gespeichert wird. Durch automatische oder Handbetätigung der Schalteinrichtung kann jeweils das Matrixfeld mit Anzeigelampen entsprechend dem Spielstand des gerade aktiven Spielers zur Anzeige gebracht werden. Hierbei kann vorgesehen sein, daß bereits von anderen Spielern getroffene Segmente zusätzlich durch eine spezielle Anzeige als belegt dargestellt werden, z.B. indem die entsprechenden Anzeigelampen aufleuchten, wobei die Anzeigelampen der gerade von dem Spieler getroffenen Segmente blinken.A separate matrix field representation is preferably provided for each player. In the dart game device according to the invention, this is implemented by a switching device and a memory device connected to it for the switching state of the indicator lamps arranged in the matrix fields, the indicator lamps being switched according to the stored switching state by actuating the switching device and, at the same time, the previously displayed switching state being stored. By automatic or manual actuation of the switching device, the matrix field with indicator lamps can be displayed in accordance with the current status of the currently active player. It can be provided that segments already hit by other players are additionally shown as occupied by a special display, e.g. by the corresponding indicator lamps lighting up, the indicator lamps of the segments just hit by the player flashing.

Für den Fall mehrerer Spieler sind der Schalteinrichtung zweckmäßig mehrere Sätze von Matrixfeld-Speicherdaten zugeordnet, und die Schalteinrichtung umfaßt einen Wahlschalter, durch den die Anzeige eines der in den Matrixfeld-Speicherdaten gespeicherten Schaltzustandssätze ausgewählt wird. Es ist hierbei jeweils das aktuelle Matrixfeld, d.h. das Matrixfeld des gerade spielenden Spielers, zur Anzeige gebracht, während die übrigen Matrixfelder gespeichert sind und somit virtuelle Matrixfelder sind.In the case of several players, the switching device is expediently assigned a plurality of sets of matrix field storage data, and the switching device comprises a selector switch by which the display of one of the switching status sets stored in the matrix field storage data is selected. It is the current matrix field, i.e. the matrix field of the player currently playing is displayed, while the remaining matrix fields are stored and are therefore virtual matrix fields.

Es kann auch vorgesehen sein, daß mehrere Matrixfelder entsprechend der vorgesehenen Spielerzahl vorhanden sind und ein Wahlschalter vorgesehen ist, durch den der Schaltzustand der Schalter entsprechend einem der in den Matrixfeldern angezeigten Schaltzustände ausgewählt wird und die Lampen entsprechend geschaltet werden. In diesem Fall werden alle der den Spielern zugeordneten Matrixfelder angezeigt, und es ist lediglich das Matrixfeld des jeweils aktiven Spielers durch die Schalterbetätigung aktiviert. Ein Treffer auf der Wurfpfeil-Scheibe bewirkt dann eine Anzeigeänderung des jeweils aktiven Matrixfeldes durch Blinken der entsprechenden Anzeigelampe, während in den anderen Matrixfeldern die bereits getroffenen Segmente durch Aufleuchten der zugehörigen Anzeigelampen angezeigt werden. Vorzugsweise sind drei oder vier Matrixfelder vorgesehen. Diese Zahl entspricht der optimalen Spielerzahl.It can also be provided that a plurality of matrix fields corresponding to the intended number of players are present and a selector switch is provided, by means of which the switching state of the switches corresponds to one of the in the switching states displayed in the matrix fields is selected and the lamps are switched accordingly. In this case, all of the matrix fields assigned to the players are displayed, and only the matrix field of the currently active player is activated by actuating the switch. A hit on the dart target then causes a change in the display of the respectively active matrix field by flashing the corresponding indicator lamp, while in the other matrix fields the segments already hit are indicated by the associated indicator lamps lighting up. Three or four matrix fields are preferably provided. This number corresponds to the optimal number of players.

Bei einer weiteren bevorzugten Ausführungsform des erfindungsgemäßen Wurfpfeil-Spielgerätes sind den Schaltern jeweils zugeordnete Anzeigelampen um die Wurfpfeil-Scheibe herum verteilt angeordnet. Diese Anordnung bringt die Matrixfelder bzw. deren Teilbereiche in direkteren Bezug zu den Segmenten der Wurfpfeil-Scheibe. Die Spieler erkennen so auf ganz einfache Weise und auf einen Blick, welches der Segmente bereits getroffen ist oder nicht. Bei dieser Anordnung sind die Teilbereiche der Matrixfelder entsprechend den Segmentanordnungen verteilt. Ist beispielsweise die Wurfpfeil-Scheibe in konzentrische Ringe mit radialer Teilung unterteilt, so können die Teilbereiche der Matrixfelder beispielsweise in Form einer Reihe radial zum Mittelpunkt der Wurfpfeil-Scheibe und außerhalb des zugehörigen Sektors angeordnet sein, wobei eine Anzeigelampe in einer solchen Reihe, beispielsweise eine Leuchtdiode, jeweils einem konzentrischen Abschnitt entspricht.In a further preferred embodiment of the dart game device according to the invention, the switches associated with the switches are arranged distributed around the dart target. This arrangement brings the matrix fields or their subareas directly related to the segments of the dartboard. The players can easily see at a glance which of the segments has already been hit or not. With this arrangement, the subareas of the matrix fields are distributed according to the segment arrangements. If, for example, the dartboard is divided into concentric rings with radial division, the partial areas of the matrix fields can be arranged, for example, in the form of a row radially to the center of the dartboard and outside the associated sector, with an indicator lamp in such a row, for example one LED, each corresponds to a concentric section.

Die Erfindung wird im folgenden weiter anhand bevorzugter Ausführungsbeispiele und der Zeichnung beschrieben. Es zeigen:

Fig. 1
eine perspektivische Ansicht eines ersten Ausführungsbeispieles des erfindungsgemäßen Wurfpfeil-Spielgerätes und
Fig. 2
eine perspektivische Ansicht eines zweiten Ausführungsbeispiels des erfindungsgemäßen Wurfpfeil-Spielgerätes.
The invention is described below with reference to preferred embodiments and the drawing. Show it:
Fig. 1
a perspective view of a first embodiment of the dart game device according to the invention and
Fig. 2
a perspective view of a second embodiment of the dart game device according to the invention.

Soweit bei beiden in Fig. 1 und 2 dargestellten Ausführungsbeispielen gleiche Teile dargestellt sind, sind diese mit denselben Bezugszeichen bezeichnet. Die Darstellungen sind indessen nicht als einschränkend anzusehen.Insofar as the same parts are shown in both of the exemplary embodiments shown in FIGS. 1 and 2, they are identified by the same reference numerals. However, the representations are not to be regarded as restrictive.

Es wird zunächst anhand von Fig. 1 ein erstes Ausführungsbeispiel der Erfindung beschrieben. Das Wurfpfeil-Spielgerät umfaßt ein Gehäuse 2 mit einem Sockelabschnitt 4 und Seitenwände 6. Etwas oberhalb des Sockelabschnittes 4 weist das Gehäuse 2 einen vorspringenden Abschnitt 8 auf. Darüber ist ein zurückgesetzter Abschnitt 10 angeordnet. Oberhalb des zurückgesetzten Abschnitttes 10 befindet sich wiederum ein vorspringender Abschnitt 12 als oberster Gehäuseabschnitt.A first exemplary embodiment of the invention will first be described with reference to FIG. 1. The dart game device comprises a housing 2 with a base section 4 and side walls 6. The housing 2 has a projecting section 8 somewhat above the base section 4. A recessed section 10 is arranged above it. Above the recessed section 10 there is again a projecting section 12 as the top housing section.

Auf einer Frontplatte 14 trägt der vorspringende Abschnitt 8 einen Schlitz 16 für den Münzeinwurf. Auf einer Deckplatte 18 des vorspringenden Abschnittes 8 sind Tasten 20 als Bedienelemente angeordnet. Mittels dieser Tasten können ein gewünschter Spielbetrieb, die Zahl der Spieler, ein Spielerwechsel, etc. gewählt werden. Zweckmäßig sind die Tasten 20 gleichzeitig als Anzeigeelemente ausgebildet, so daß die eingegebenen Auswahlzustände angezeigt sind.On a front plate 14, the projecting section 8 carries a slot 16 for inserting the coin. Keys 20 are arranged as operating elements on a cover plate 18 of the projecting section 8. Using these buttons, a desired game mode, the number of players, a player change, etc. can be selected. The keys 20 are expediently designed at the same time as display elements, so that the input selection states are displayed.

Der zurückgesetzte Abschnitt 10 trägt eine Wurfpfeil-Scheibe 22. Die Wurfpfeil-Scheibe 22 ist durch radiale Rippen 24 und konzentrische Rippen 26 in eine Anzahl von Segmenten unterteilt, die in der Richtung senkrecht zur Segmentfläche beweglich gelagert sind. Die Rippen 24, 26 sind an ihrem äußeren Ende pfeilspitzenförmig ausgebildet, um auftreffende Wurfpfeile auf jedes benachbarte Segment 28 abzulenken. Im gezeigten Ausführungsbeispiel weisen die Segmente 28 jeweils eine Anzahl von nicht dargestellten Öffnungen auf, in die die Spitze auftreffender Wurfpfeile eindringen können. Hinter den Segmenten sind jeweils Schalter angeordnet, die jeweils durch eine Verschiebebewegung der Segmente auf das Auftreffen eines Wurfpfeils hin betätigt werden. Die Wurfpfeil-Scheibe 22 ist im gezeigten Ausführungsbeispiel in zehn Sektoren unterteilt, die von 1 bis 10 numeriert sind. Die Numerierung ist jeweils radial außerhalb der Sektoren angebracht.The recessed section 10 carries a dart disk 22. The dart disk 22 is divided by radial ribs 24 and concentric ribs 26 into a number of segments which are movably supported in the direction perpendicular to the segment surface. The ribs 24, 26 are arrow-shaped at their outer end in order to deflect impinging darts onto each adjacent segment 28. In the exemplary embodiment shown, the segments 28 each have a number of openings, not shown, into which the tip of impacting arrows can penetrate. Switches are arranged behind the segments, which are each actuated by a sliding movement of the segments upon the impact of a dart. The arrow disc 22 is divided into ten sectors, which are numbered from 1 to 10 in the exemplary embodiment shown. The numbering is placed radially outside the sectors.

Der obere vorspringende Abschnitt 12 weist in einem oberen Anzeigebereich 30 vier Ziffernanzeigen 32 bis 38 auf, bei denen es sich beispielsweise um LED-Anzeigen handeln kann. Auf einem unteren Anzeigebtreich 40 sind vier Anzeigefelder 42 bis 48 vorgesehen. Die Anzeigefelder 42 bis 48 weisen jeweils fünf Spalten auf, die in einer oberen Zeile der Anzeigefelder mit den Zahlen 1, 3, 5, 7 und 9 bezeichnet sind. Die Spalten umfassen jeweils vier Leuchtanzeigen mittels Anzeigelampen, beispielsweise Leuchtdioden. Die Zahlen 1, 3, 5, 7 und 9 bezeichnen jeweils die der Spalte zugeordneten Sektoren der Wurfpfeil-Scheibe, auf denen gültige Treffer gelandet werden können. Die mit 2, 4, 6, 8 und 10 bezeichneten Sektoren sind somit keine Auswahlfelder. Auf diese Felder gehende Würfe führen zu Fehlwürfen.The upper projecting section 12 has four numerical displays 32 to 38 in an upper display area 30, which can be LED displays, for example. Four display fields 42 to 48 are provided on a lower display area 40. The display fields 42 to 48 each have five columns, which are labeled with the numbers 1, 3, 5, 7 and 9 in an upper line of the display fields. The columns each comprise four illuminated displays using indicator lamps, for example light-emitting diodes. The numbers 1, 3, 5, 7 and 9 each designate the sectors of the dart target assigned to the column on which valid hits can be landed. The sectors labeled 2, 4, 6, 8 and 10 are therefore not selection fields. Throws in these fields result in missed throws.

Im dargestellten Ausführungsbeispiel ist in jedem Sektor einem Segment 28 eine Anzeigelampe zugeordnet. Dies bedeutet im Fall des Sektors 1 beispielsweise, daß das innerste Segment 50 des Sektors 1 mit der untersten Anzeigelampe 60 der linken Spalte des Anzeigefeldes 42 gekoppelt ist. Den beiden mittleren Segmenten 52, 54 sind die beiden mittleren Anzeigelampen 62, 64 zugeordnet. Die oberste Anzeigelampe 66 zeigt den Trefferzustand des obersten bzw. äußersten Segmentes 56 an.In the illustrated embodiment, an indicator lamp is assigned to a segment 28 in each sector. In the case of sector 1, this means, for example, that the innermost segment 50 of sector 1 is coupled to the lowermost indicator lamp 60 in the left column of the display field 42. The two middle indicator lamps 62, 64 are assigned to the two middle segments 52, 54. The uppermost indicator lamp 66 indicates the hit state of the uppermost or outermost segment 56.

Im gezeigten Ausführungsbeispiel sind mit den Anzeigefeldern 42 bis 48 vier Anzeigefelder für vier Spieler vorgesehen.In the exemplary embodiment shown, display fields 42 to 48 provide four display fields for four players.

Durch Betätigung der entsprechenden Taste 20 wird das entsprechende Anzeigefeld 42, 44, 46 bzw. 48 aktiviert, das den Trefferspiegel des jeweils aktiven Spielers anzeigt, während die übrigen Anzeigefelder jeweils den Trefferzustand der wartenden Spieler anzeigen.By pressing the corresponding key 20, the corresponding display field 42, 44, 46 or 48 is activated, which shows the hit level of the currently active player, while the remaining display fields each show the hit status of the waiting players.

Durch die Anordnung der Anzeigelampen in Matrixfeldern ist eine sehr übersichtliche Darstellung des personenbezogenen Spielstandes bzw. insgesamt erzielten Trefferzustandes ermöglicht. Es kann auf einen Blick festgestellt werden, welches der Segmente der Wurfpfeil-Scheibe bereits getroffen ist bzw. welches dieser Segmente von welchem Spieler getroffen worden ist. Die mit den Treffern jeweils sich ergebenden Punkte bzw. die Gesamtpunktzahl ist in den Ziffernanzeigen 32 bis 38 dargestellt. So hat beispielsweise der Spieler, dem die linke Ziffernanzeige 32 und das linke Anzeigefeld 42 zugeordnet sind, eine Gesamtpunktzahl von 340 erreicht.The arrangement of the indicator lamps in matrix fields enables a very clear representation of the personal score or overall hit status. It can be determined at a glance which of the segments of the dart target has already been hit or which of these segments has been hit by which player. The points resulting from the hits or the total number of points is shown in the numerical displays 32 to 38. For example, the player to whom the left digit display 32 and the left display panel 42 are assigned has achieved a total score of 340.

Die Ausbildung der Leuchtanzeige als Matrixfeld ermöglicht auch eine Spielvariante, bei der bestimmte Segmentkombinationen eine erhöhte Punktezahl erzielen. Z.B. können als bevorzugte Trefferkombinationen Sequenzen von benachbarten Anzeigelampen, beispielsweise drei benachbarte Anzeigelampen in einer Reihe oder drei benachbarte Anzeigelampen in einer Spalte zu einer höherwertigen Wichtung führen, und es kann ein Multiplizierer bei Erreichen einer solchen Sequenz durch eine intern vorgesehene Auswertevorrichtung zugeschaltet werden, wodurch die Sequenz-Punkte z.B. mit der Zahl 3 multipliziert werden. Es können auch andere Formationen ausgewählt werden.The formation of the illuminated display as a matrix field also enables a game variant in which certain segment combinations achieve an increased number of points. E.g. As preferred hit combinations, sequences from adjacent indicator lamps, for example three adjacent indicator lamps in a row or three adjacent indicator lamps in a column, can lead to a higher-value weighting, and a multiplier can be switched on when such a sequence is reached by an internally provided evaluation device, thereby reducing the sequence -Points e.g. be multiplied by the number 3. Other formations can also be selected.

Das Spielende kann zu dem Zeitpunkt festgelegt sein, bei dem sämtliche Segmente getroffen worden sind, d.h. wenn sämtliche Anzeigelampen eines Matrixfeldes erleuchtet sind. Der entsprechende Spieler ist dann der Sieger. Eine andere Variante des Wurfpfeil-Spiels kann so ausgestaltet sein, daß derjenige der Sieger ist, der zuerst eine bestimmte Punktzahl erzielt hat. Das Spiel stellt somit einen sportlichen Anreiz für die Spieler dar. Sieger des Wurfpfeil-Spiels ist stets derjenige, der ein geschickter Werfer und auch Taktiker ist, denn einerseits gilt es, selbst möglichst viele Punkte zu erzielen, und andererseits durch bestimmte Auswahl der zu treffenden Segmente dem Gegenspieler Punktemöglichkeiten zu verbauen.The end of the game can be determined at the point in time when all segments have been hit, ie when all the indicator lamps of a matrix field are illuminated. The corresponding player is then the winner. Another Variant of the dart game can be designed so that the winner is the one who first achieved a certain number of points. The game thus represents a sporting incentive for the players. The winner of the dart game is always the one who is a skillful thrower and also a tactician, because on the one hand it is important to score as many points as possible and on the other hand by choosing the ones to be hit Segments to block the opponent's points.

In Fig. 2 ist eine Variante des erfindungsgemäßen Wurfpfeil-Spielgerätes dargestellt. Das Gehäuse 2 weist einen schmaleren oberen vorspringenden Abschnitt 58 auf, der lediglich einen einzigen Anzeigebereich 30 mit Ziffernanzeigen 32 bis 38 aufweist. Anstelle der Anzeigefelder 42 bis 48 gemäß dem ersten Ausführungsbeispiel weist das in Fig. 2 dargestellte Wurfpfeil-Spielgerät radiale Anzeigespalten 70 bis 78 auf, die jeweils vier Anzeigelampen bzw. Leuchtdioden umfassen. Die Anzeigelampen einer jeden radialen Anzeigespalte 70 bis 78 sind jeweils den Segmenten eines der Sektoren 1, 3, 5, 7 und 9 zugeordnet, und zwar jeweils des radial inneren Sektors. So zeigt beispielsweise die innere Anzeigelampe 80 der radialen Anzeigespalte 70 an, daß das innere Segment 50 des Sektors 1 getroffen worden ist. Entsprechend sind die mittleren Anzeigelampen 82, 84 den mittleren Segmenten 52, 54 und die äußere Anzeigelampe 86 dem äußeren Segment 56 des Sektors 1 zugeordnet. Bei dieser Ausgestaltung des Wurfpfeil-Spielgerätes werden lediglich die insgesamt getroffenen Segmente und die von den jeweiligen Spielern erzielten Punktestände angezeigt. Es kann somit eine Spielvariante ganz ähnlich dem Mühlespiel nachgebildet werden, das ebenfalls nur ein Spielfeld aufweist, während das Wurfpfeil-Spielgerät gemäß Fig. 1 durch die virtuellen Matrixfelder jeweils ein aktives und mehrere virtuelle Spielfelder umfaßt.2 shows a variant of the dart game device according to the invention. The housing 2 has a narrower upper projecting section 58 which only has a single display area 30 with numerical displays 32 to 38. Instead of the display fields 42 to 48 according to the first exemplary embodiment, the dart game device shown in FIG. 2 has radial display columns 70 to 78, each of which comprises four display lamps or light-emitting diodes. The indicator lamps of each radial display column 70 to 78 are each assigned to the segments of one of the sectors 1, 3, 5, 7 and 9, specifically the radially inner sector. For example, the inner indicator lamp 80 of the radial display column 70 indicates that the inner segment 50 of sector 1 has been hit. Correspondingly, the middle indicator lamps 82, 84 are assigned to the middle segments 52, 54 and the outer indicator lamp 86 to the outer segment 56 of the sector 1. In this embodiment of the dart game device, only the total segments hit and the scores achieved by the respective players are displayed. It is thus possible to emulate a game variant very similar to the mill game, which likewise has only one game field, while the dart game device according to FIG. 1 comprises one active and several virtual game fields in each case due to the virtual matrix fields.

Selbstverständlich sind diverse Varianten und Abänderungen möglich. Die in den Ansprüchen, der Beschreibung und der Zeichnung offenbarten Merkmale des erfindungsgemaßen Wurfpfeil-Spielgerätes können insbesondere einzeln oder auch in beliebiger Kombination verwendet werden.Of course, various variants and changes are possible. The features of the dart game device according to the invention disclosed in the claims, the description and the drawing can in particular be used individually or in any combination.

Claims (6)

  1. Machine for a game of darts for a plurality of players, having
    - a target comprising segments, which are disposed between radial and concentric ribs for receiving the darts, which are displaceable perpendicular to the segment area and with each of which a switch is associated, which is actuatable as a result of encountering a dart and is connected to a score display via a switching means,
    - at least two target areas (50 to 56) being provided, which are each formed from a plurality of segments disposed between adjacent radial and concentric ribs (24, 26),
    characterised in that
    - a display light (60 to 66; 70 to 76) is associated with each of the segments of the target areas (50 to 56), and the display lights are disposed in one or a plurality of matrix arrays (42 to 48),
    - the second and additional display lights (60 to 66; 70 to 76) of each target area (50 to 56) can only be switched-on by hits made by the player first hitting a segment of this target area, the second and additional display lights of the target area concerned not being able to be switched-on by hits made by additional players,
    - a memory means, connected to the switching means, is provided for storing the switching state of the display lights disposed in the matrix arrays (42 to 48), the display lights being switched according to the stored switching state by actuation of the switching means, and the hitherto displayed switching state being simultaneously stored.
  2. Machine for a game of darts according to claim 1, characterised in that one or a plurality of target areas are provided between adjacent radial ribs (24), the segments (50 to 56) of which belong to the same sector.
  3. Machine for a game of darts according to one of claim 1 or 2, characterised in that one or a plurality of target areas are provided between adjacent concentric ribs (26), the segments of which belong to the same circular ring.
  4. Machine for a game of darts according to one of claims 1 to 3, having a counting means, which responds to switch actuations, characterised by a multiplier, which is connected to the counting means and is triggerable at prescribed combinations of switch actuations.
  5. Machine for a game of darts according to one of claims 1 to 4, characterised in that the switching means has a plurality of sets of matrix array memory data associated therewith, and the switching means includes a selector switch, by means of which the display of one of the sets of switching states stored in the matrix array memory data is selected.
  6. Machine for a game of darts according to one of claims 1 to 5, characterised in that lights (80 to 86), associated with the switches, are distributed around the dartboard (22).
EP91902657A 1990-01-25 1991-01-19 Darts game Expired - Lifetime EP0511997B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT91902657T ATE97482T1 (en) 1990-01-25 1991-01-19 DART PLAY DEVICE.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE4002126A DE4002126C2 (en) 1990-01-25 1990-01-25 Dart game device
DE4002126 1990-01-25

Publications (2)

Publication Number Publication Date
EP0511997A1 EP0511997A1 (en) 1992-11-11
EP0511997B1 true EP0511997B1 (en) 1993-11-18

Family

ID=6398749

Family Applications (1)

Application Number Title Priority Date Filing Date
EP91902657A Expired - Lifetime EP0511997B1 (en) 1990-01-25 1991-01-19 Darts game

Country Status (5)

Country Link
US (1) US5314195A (en)
EP (1) EP0511997B1 (en)
DE (2) DE4002126C2 (en)
ES (1) ES2048584T3 (en)
WO (1) WO1991011674A1 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4200107A1 (en) * 1992-01-04 1993-07-08 Nsm Ag THROWING ARROW PLAYER
DE4233980C2 (en) * 1992-10-08 1997-07-10 Peter Eiba Method for operating a throwing game device, in particular an electronic darts and throwing game device
DE4301955C1 (en) * 1993-01-25 1994-03-10 Horst Klein Electronic darts game with collapsible free-standing housing - has top part incorporating display surfaces folded down to fit into bottom part incorporating operating desk
US5727789A (en) * 1994-06-27 1998-03-17 Jdr, Inc. Arrow location apparatus
DE4429169A1 (en) * 1994-08-17 1996-02-22 Elvira Bozkaya Dart with instant camera
DE4429894A1 (en) * 1994-08-25 1996-02-29 Stefan Reichert Electric projectile target esp. dart board
US5531451A (en) * 1995-04-14 1996-07-02 Yiu; Chih-Hao Scoring system for dart games
TW300642U (en) * 1996-07-15 1997-03-11 Jeff Yiu Cricket game displaying device of electronic dartboard
JP3616608B2 (en) * 2002-03-05 2005-02-02 Necパーソナルプロダクツ株式会社 Target device
GB0508243D0 (en) * 2005-04-22 2005-06-01 Parton Denis Electronic dartboard
US20090218769A1 (en) * 2008-03-01 2009-09-03 Robert Krzewicki Dart board with digital target display ring (dtdr)
US9329002B1 (en) 2008-03-01 2016-05-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US8740222B1 (en) 2008-03-01 2014-06-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US8808094B2 (en) * 2010-11-14 2014-08-19 Multimedia Games, Inc. Top box wheel assembly and gaming machine having a top box wheel assembly
US10443987B2 (en) 2016-04-21 2019-10-15 Indian Industries, Inc. Dartboard scoring system

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2168644A (en) * 1936-10-14 1939-08-08 Albert E Browning Target indicating game
CH282422A (en) * 1950-03-06 1952-04-30 Bihlmaier Karl Indoor shooting range.
US3836148A (en) * 1974-01-11 1974-09-17 V Manning Rotatable dart board, magnetic darts and magnetic scoring switches
US4057251A (en) * 1976-05-10 1977-11-08 Arachnid, Incorporated Dart game with apertured target plates resiliently mounted
GB2030877B (en) * 1978-09-12 1982-07-21 Viragate Ltd Board comined with score indicating system
US4333657A (en) * 1980-02-08 1982-06-08 Marvin Glass & Associates Electronic dart game
EP0082715A3 (en) * 1981-12-21 1984-01-11 Viragate Limited A target apparatus
US4516781A (en) * 1982-11-17 1985-05-14 Industrial Design Electronic Associates, Inc. Dart game with two microcomputers
US4586716A (en) * 1984-04-17 1986-05-06 Industrial Design Electronic Associates, Inc. Double bullseye for dart game
US4635940A (en) * 1985-06-26 1987-01-13 William E. McClure Dart board assembly for an electronic dart game
US4793618A (en) * 1986-11-03 1988-12-27 Arachnid, Inc. Self-scoring electronic target game with video display
US4768789A (en) * 1987-05-07 1988-09-06 Clark Richard D Dart board assembly for an electronic dart game
AU7790287A (en) * 1987-09-21 1989-03-09 Lin, J. Circuitry for electronic scoring dartboard
US4840383A (en) * 1987-10-29 1989-06-20 Lombardo James W Illuminated dart

Also Published As

Publication number Publication date
US5314195A (en) 1994-05-24
DE4002126A1 (en) 1991-08-01
EP0511997A1 (en) 1992-11-11
DE4002126C2 (en) 2001-02-08
WO1991011674A1 (en) 1991-08-08
ES2048584T3 (en) 1994-03-16
DE59100614D1 (en) 1993-12-23

Similar Documents

Publication Publication Date Title
EP0511997B1 (en) Darts game
EP0561870B1 (en) Coin-operated gambling machine
DE3009676C2 (en)
DE2448624A1 (en) LUCKY AND SKILL GAME
DE69725888T2 (en) GAME
DE3313649A1 (en) FLIPPER PLAYING DEVICE
EP0074516B1 (en) Billiards table
DE3638100C2 (en) Coin operated game machine
WO1988008179A1 (en) Coin-operated game machine
DE69817954T2 (en) Dart target with an electronic hit indicator
DE3811301C2 (en)
EP0619870B1 (en) Darts game
DE3800376A1 (en) ARROW TARGETS
DE2726145A1 (en) Microprocessor-controlled dice game - has dice symbols reproducing game of chance by digital circuit operation
DE2932555A1 (en) PLAYER
DE3514091A1 (en) ENTERTAINMENT ROULET
DE3703548A1 (en) Coin-operated gaming machine
DE3347508A1 (en) Coin-operated gaming machine having display fields deciding a win or a loss
DE2407861A1 (en) BUFFER POCKET BILLIARDS
DE3304346A1 (en) PLAYING DEVICE, IN PARTICULAR FLIPPER PLAYING DEVICE
DE19613456C2 (en) Method for operating a coin-operated entertainment device
WO1995018428A1 (en) Gaming machine
DE3104317C2 (en)
DE4125051A1 (en) Coin operated games machine - has separate display to indicate values associated with special play games having higher win values
DE4429894A1 (en) Electric projectile target esp. dart board

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

17P Request for examination filed

Effective date: 19920718

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE CH DE DK ES FR GB GR IT LI LU NL SE

17Q First examination report despatched

Effective date: 19930203

GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): AT BE CH DE DK ES FR GB GR IT LI LU NL SE

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: SE

Effective date: 19931118

Ref country code: NL

Effective date: 19931118

Ref country code: GR

Free format text: LAPSE BECAUSE OF FAILURE TO SUBMIT A TRANSLATION OF THE DESCRIPTION OR TO PAY THE FEE WITHIN THE PRESCRIBED TIME-LIMIT

Effective date: 19931118

Ref country code: DK

Effective date: 19931118

REF Corresponds to:

Ref document number: 97482

Country of ref document: AT

Date of ref document: 19931215

Kind code of ref document: T

REF Corresponds to:

Ref document number: 59100614

Country of ref document: DE

Date of ref document: 19931223

ITTA It: last paid annual fee
PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: LU

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19940131

Ref country code: LI

Effective date: 19940131

Ref country code: CH

Effective date: 19940131

ITF It: translation for a ep patent filed

Owner name: STUDIO MASSARI S.R.L.

GBT Gb: translation of ep patent filed (gb section 77(6)(a)/1977)

Effective date: 19940203

REG Reference to a national code

Ref country code: ES

Ref legal event code: FG2A

Ref document number: 2048584

Country of ref document: ES

Kind code of ref document: T3

ET Fr: translation filed
NLV1 Nl: lapsed or annulled due to failure to fulfill the requirements of art. 29p and 29m of the patents act
PLBE No opposition filed within time limit

Free format text: ORIGINAL CODE: 0009261

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: NO OPPOSITION FILED WITHIN TIME LIMIT

REG Reference to a national code

Ref country code: CH

Ref legal event code: PL

26N No opposition filed
PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: GB

Payment date: 19970103

Year of fee payment: 7

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: GB

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19980119

GBPC Gb: european patent ceased through non-payment of renewal fee

Effective date: 19980119

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: AT

Payment date: 19991207

Year of fee payment: 10

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: FR

Payment date: 19991217

Year of fee payment: 10

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: BE

Payment date: 20000104

Year of fee payment: 10

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: ES

Payment date: 20000120

Year of fee payment: 10

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DE

Payment date: 20000216

Year of fee payment: 10

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: AT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20010119

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: ES

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20010120

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: BE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20010131

BERE Be: lapsed

Owner name: NSM A.G.

Effective date: 20010131

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: FR

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20010928

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DE

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 20011101

REG Reference to a national code

Ref country code: FR

Ref legal event code: ST

REG Reference to a national code

Ref country code: ES

Ref legal event code: FD2A

Effective date: 20020916

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: IT

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES;WARNING: LAPSES OF ITALIAN PATENTS WITH EFFECTIVE DATE BEFORE 2007 MAY HAVE OCCURRED AT ANY TIME BEFORE 2007. THE CORRECT EFFECTIVE DATE MAY BE DIFFERENT FROM THE ONE RECORDED.

Effective date: 20050119