EP0443420B1 - System von Spielautomaten mit Verarbeitung eines steigenden Jackpots - Google Patents
System von Spielautomaten mit Verarbeitung eines steigenden Jackpots Download PDFInfo
- Publication number
- EP0443420B1 EP0443420B1 EP91101970A EP91101970A EP0443420B1 EP 0443420 B1 EP0443420 B1 EP 0443420B1 EP 91101970 A EP91101970 A EP 91101970A EP 91101970 A EP91101970 A EP 91101970A EP 0443420 B1 EP0443420 B1 EP 0443420B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- gaming machines
- communication unit
- jackpot
- signal
- progressive controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
- A63F2003/00167—Casino or betting games with a jackpot
- A63F2003/0017—Casino or betting games with a jackpot progressive jackpot
Definitions
- the invention relates to gaming communication systems and in particular to progressive gaming communication and control systems.
- progressive systems utilized with gaming machines have a number of significant limitations. For example, in the system where a group of slot machines are connected to a progressive controller which receives coin drop data transmitted from each machine to accumulate "progressive" jackpot values, only a limited number of such jackpot values can be paid by the individual machines.
- video poker progressive systems are currently limited in a number of respects because of their essentially one-way communication arrangements. These video poker systems typically display a maximum of three jackpot values corresponding to the top three winning hands e.g., royal flush, straight flush and four of a kind, and typically use a separate line from the progressive controller to each game to transmit each jackpot value or alternatively a single line with a variable number of pulses representing each jackpot value.
- EP -A- 0 325 455 discloses a circuit by which gaming machines are connected in series to a communication unit by communication lines. Messages can transfer from one machine to another in sequence only.
- GB -A- 2 139 390 discloses a poker machine communication system for interconnecting a plurality of poker gaming machines for transferring credits to and from individual poker machines.
- the individual poker machines provide information only when polled by the central processing unit, thereby preventing data collision.
- FIG. 1 a portion of a gaming machine 10 in this case a video poker machine such as the Bally 5000 Plus Video Poker Machine, which can be used with a progressive gaming and control system.
- a video display 12 is used as shown in FIG. 1 to provide a display of a typical five card draw poker hand comprising five cards 14a-14e along with a table 16 which displays the current values of progressive jackpots for five winning hands: royal flush, straight flush, four of a kind, full house and a flush.
- a portion 18 of the display 12 is used to indicate to the player that the progressive jackpots shown in table 16 are available upon the insertion of a sixth coin.
- the video display 12 also provides an indication at 20 of the number of coins paid by the machine 10 along with an indication at 22 of the number of credits remaining to the player for credit play.
- a group of control buttons indicated generally at 23 are used by the player to control the machine 10 in the conventional manner and a coin slot 24 is used by the player to insert coins into the machine.
- Coin payouts are provided to the player via a hopper 25.
- FIG. 2 Illustrated in block diagram form in FIG. 2 is the preferred embodiment of a progressive game control and communication system utilizing a single communication unit 26.
- each of a group of up to 32 gaming machines 10 are individually connected to a RS232 interface 28 in the communication unit 26 by a bi-directional communication line 30.
- a commercially available progressive controller such as the Mikon Link Progressive Controller is connected to a RS422 interface 32 in the communication unit 26 by a bi-directional communication line 34.
- the progressive controller 31 can be used to control a LED or video display 36 over a line 38 to display progressive jackpot values as is typically done in casino environments.
- a microcomputer such as the Zilog Z-80 along with associated circuit components including RAM and ROM memory as indicated by 40 is used to control the operation of the communication unit 26. Functional connection of the optically isolated RS232 and RS422 interfaces 28 and 32 to the computer 40 is illustrated by a pair of lines 42 and 44.
- Each of the lines 30 from the communication unit 26 to the games 10 includes: a first data transmission line to transmit data in serial form from the communication unit 26 to the game 10; a second data line to transmit data in serial form from the game 26 to the communication unit 10; an enable line to transmit an enable signal from the communication unit 26 to the game 10; and a connect line to transmit a connect signal from the game 10 to the communication unit 26.
- the first type of data represents the values of the progressive jackpots that are to be displayed on the table 16 of the game display 12 which is broadcast to all of the games 10 by the communication unit 26.
- this message can include an ASCII character such as a "B" to indicate that it is a broadcast message; an ASCII "9" to indicate that the message represents jackpot values; and five, seven byte packets containing the values to be displayed.
- each game 10 can transmit an acknowledgment message to the communication unit 26 indicating that the message has been properly received; although because these jackpot values are transmitted every second in the preferred embodiment, this acknowledgment is not used.
- the second type of data represents the value of one of the progressive jackpots and is transmitted to a particular game 10 after the communication unit 26 has received a message from that game that a specific jackpot has been hit, e.g., a royal flush.
- This data message will include: an ASCII "L” to indicate that the message represents the value of a jackpot; an ASCII "0-7" to indicate which jackpot and a data portion representing the current value of that jackpot.
- the game 10 will transmit an acknowledgment message to the communication unit 26 and then either pay the jackpot value through the hopper 25 or flash an appropriate message so that the jackpot can be paid by hand.
- the second data line in line 30, as previously indicated, is used to transmit various data messages from the games 10 to the communication unit 26.
- each game 10 will transmit an eight byte identification code where the first character is an ASCII "I" to the communication unit 26 to identify itself.
- the game 10 After sufficient coins have been inserted or credits bet for jackpot play, the game 10 will transmit a coin-in message which includes: an ASCII "C” to indicate that this is a coin-in message; and ASCII "0-7" to indicate which jackpot is being played or an ASCII "8” to indicate that all jackpots displayed in table 16 are being played; two ASCII characters representing the number coins or credits bet at a first progressive rate; and two ASCII characters representing the number of coins or credits bet at a second progressive rate.
- the data message transmitted to the communication unit 26 includes an ASCII "J” to indicate a hit message and an ASCII "0-7" to indicate which of the jackpots listed in table 16 has been hit.
- a release message consisting of an ASCII "R" and an ASCII "0-7" indicating which jackpot has been released is transmitted to the communication unit 26.
- the communication unit 26 will transmit an acknowledgment that the message was properly received to the game 10 in response to each of the above described messages.
- the progressive controller 31 communicates with the communication unit 26 over the line 34.
- Messages sent by the progressive controller 31 to the communication unit 26 include a polling message to request any pending traffic that the communication unit 26 may have.
- the progressive controller 31 can transmit a jackpot value information message which includes: an ASCII "B" which indicates that jackpot value information is to follow; an ASCII number 0-7 indicating the particular jackpot in table 16; and a series of bytes containing the current value of that jackpot.
- the progressive controller 31 will also transmit a jackpot winner message, in response to a jackpot request message from the communication unit 26, and can include: the address in ASCII "01-32" of the game with the winning jackpot; and ASCII "L” if the jackpot requires a game lockup; an ASCII number "0-7" identifying the jackpot, for example from table 16, which has been won; and ten ASCII bytes that indicates the value of this particular jackpot.
- the communication unit 26 typically transmits a number of different messages to the progressive controller 31.
- One such message is a coin-in message which represents the number of coins or credits input into the game 10 since the last coin-in message was set to the progressive controller 31.
- One of the functions of the computer 40 in the communication unit 26 is to accumulate this coin-in data from the games as discussed above.
- the coin-in message can include: an ASCII "C” to indicate that this is a coin-in message; and ASCII value of "01-32" to identify the last game to accept a coin or a credit; an ASCII value of "0-7" to indicate that the coins are for a specific jackpot or a value of "8” to indicate that the coins or credits are for all of the jackpots; two ASCII characters to indicate the number of coins bet at a first progressive rate; and two ASCII characters to indicate the number of coins bet at a second progressive rate.
- This message is usually sent in response to the poll message from the progressive controller 31 and is used by the progressive controller 31 to increment the various jackpot values shown in Table 16.
- a jackpot win message is another of such messages transmitted over line 34 and includes the address in ASCII "01-32" of the game 10 in which the jackpot win occurred; an ASCII "J” indicting that this is a jackpot win message; an ASCII character from "0-7" indicating which jackpot from table 16 has been won and is also sent in response to a poll message from the progressive controller 31.
- the communication unit 26 does not have any information to transmit to the progressive controller 31, it will in response to the poll message, transmit a no traffic message which includes an ASCII "N.”
- Another message termed an application acknowledgment, is transmitted in response to the poll message and results from the above described jackpot win message to confirm that this instruction is received and executed properly.
- This message includes the ASCII id (01-32) of the game 10 providing the payout and an ASCII "00” if the jackpot is to be paid by the hopper 25 along with an ASCII "Ack” to acknowledge receipt of the message.
- the previously mentioned enable and connect lines in line 30 also perform operative functions with respect to the progressive control and communication system.
- a signal on the connect line serves to provide the communication unit 26 with notice that the game 10 is connected to the communication unit 26.
- the actual identification of the game 10 is transmitted to the communication unit 26 on one of the data lines upon power up as described above.
- the enable line is used by the communication unit 26 to enable the operation of the game 10 to which it is attached.
- the communication unit 26 can be programmed, for example, by DIP switches, to disable operation of the games 10 under certain circumstances by utilizing the enable line.
- the enable line can be used to disable or lock-up all of the machines 10 until this jackpot has been paid. Also, if there is a fault in the progressive controller 31 or communication between the progressive controller 31 and the communication unit 26, the communication unit 26 can use the enable line to disable all of the games 10 to stop play until the fault is remedied.
- the computer 40 of the communication unit 26 facilitates operation of the progressive system of FIG. 2 by accumulating coin drop information from each of the gaming machines 10 in its memory until the communication unit 26 is polled by the progressive controller 30.
- This arrangement permits a progressive system having a large number of gaming machines 10, up to 32 in the embodiment of the invention described above, where a large number of progressive jackpots, up to eight, can be managed effectively at high speed. Also, by using bi-directional communication with the appropriate acknowledgments between gaming machines 10 and a progressive controller 31,the reliability and security of the progressive system is substantially enhanced.
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- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Telephonic Communication Services (AREA)
- Telephone Function (AREA)
- Small-Scale Networks (AREA)
- Selective Calling Equipment (AREA)
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- Slot Machines And Peripheral Devices (AREA)
Claims (36)
- System von Spielautomaten mit Verarbeitung von ansteigenden Jackpotwerten, mit einer Vielzahl von Spielautomaten (10); mit einer ansteigende Werte verarbeitenden Steuerungseinheit (31); und mit einer Kommunikationseinheit (26), die mit der ansteigende Werte verarbeitenden Steuerungseinheit (31) verbunden ist, wobei eine bidirektionale Kommunikation zwischen der Kommunikationseinheit (26) und der ansteigende Werte verarbeitenden Steuerungseinheit (31) vorgesehen ist, und wobei die Kommunikationseinheit (26) direkt für eine bidirektionale Kommunikation mit jedem einzelnen Spielautomaten (10) verbunden ist, wozu eine Vielzahl von Kommunikationsleitungen verwendet wird, die derart vorgesehen sind, daß jeder einzelne der Spielautomaten (10) mit der Kommunikationseinheit (26) parallel geschaltet ist, und wobei die Kommunikationseinheit (26) eine Steuerungseinrichtung mit einem Computer und einem Datenspeicher (40) zum Speichern einer Vielzahl von Informationen über Münzeinwürfe an mehr als einem der Spielautomaten (10) beinhaltet; und zum Übertragen der Vielzahl von Informationen über Münzeinwürfe und Trefferdaten bezüglich des Jackpots von den Spielautomaten (10) zu der ansteigende Werte verarbeitenden Steuerungseinheit (31) und zum Übertragen von Daten bezüglich der Höhe der Jackpots von der ansteigende Werte verarbeitenden Steuerungseinrichtung (31) an die Spielautomaten (10) und zum gleichzeitigen Senden einer Vielzahl von Anzeigewerten der Jackpots über jede einzelne der Kommunikationsleitungen an jeden einzelnen der Spielautomaten (10).
- System nach Anspruch 1, wobei die Spielautomaten (10) Auszahlungseinrichtungen zum Auszahlen wenigstens eines Jackpots in Abhängigkeit von den Daten bezüglich der Höhe des Jackpots enthalten.
- System nach Anspruch 1, wobei die Spielautomaten (10) Video-Pokerautomaten sind und Anzeigeeinrichtungen (16) zum gleichzeitigen Anzeigen von wenigstens fünf der Anzeigewerte des Jackpots enthalten, wobei die Anzeigewerte der Jackpots den Blättern der Gewinner entsprechen.
- System nach Anspruch 1, wobei die Steuerungseinrichtung Blockiereinrichtungen enthält, die in Abhängigkeit von einem vorbestimmten Signal für Trefferdaten bezüglich des Jackpots die Funktion aller Spielautomaten (10) blockieren.
- System nach Anspruch 1, wobei die Kommunikationseinheit (26) ein Münzeinwurfsignal von jedem einzelnen der Spielautomaten (10) empfängt und die Steuerungseinrichtung auf ein Bereitschaftssignal von der ansteigende Werte verarbeitenden Steuerungseinheit (31) anspricht, um die Informationen über Münzeinwürfe an die ansteigende Werte verarbeitende Steuerungseinheit (31) zu übertragen, wobei die Informationen über Münzeinwürfe eine bestimmte Anzahl von Münzeinwurfsignalen eines vorherbestimmten Zeitraumes darstellen.
- System nach Anspruch 1, wobei die Steuerungseinrichtung eine Einrichtung zum Empfang eines Freigabesignales von den Spielautomaten (10) enthält, wobei durch das Freigabesignal angezeigt wird, daß an einem der Spielautomaten (10) ein Jackpot manuell ausbezahlt wurde.
- System nach Anspruch 6, wobei die Steuerungseinrichtung Einrichtungen zum Senden des Freigabesignales an die ansteigende Werte verarbeitende Steuerungseinheit (31) enthält.
- System nach Anspruch 1, wobei die Steuerungseinrichtung Bestätigungseinrichtungen zum Sicherstellen des fehlerfreien Empfangs der Daten bezüglich der Höhe des Jackpots von den Spielautomaten (10) enthält.
- System nach Anspruch 1, wobei die Steuerungseinrichtung auf ein Bereitschaftssignal von der ansteigende Werte verarbeitenden Steuerungseinheit (31) anspricht, und wobei selektiv Informationen über Münzeinwürfe oder Trefferdaten bezüglich des Jackpots an die ansteigende Werte verarbeitende Steuerungseinheit (31) übertragen werden.
- System nach Anspruch 1, wobei die Steuerungseinrichtung in Abhängigkeit von einem Bereitschaftssignal der ansteigende Werte verarbeitenden Steuerungseinheit (31) eine Gesamtheit der Informationen über Münzeinwürfe von mehr als einem der Spielautomaten (10) von dem Datenspeicher (40) an die ansteigende Werte verarbeitende Steuerungseinheit (31) überträgt.
- System nach Anspruch 1, wobei die Steuerungseinrichtung nach dem Empfang eines Signales, welches die Trefferdaten bezüglich des Jackpots eines der Spielautomaten (10) darstellt, ein Identifizierungssignal dieses Spielautomaten (10) an die ansteigende Werte verarbeitende Steuerungseinheit (31) übertägt.
- System nach Anspruch 11, wobei das Identifizierungssignal von der Steuerungseinrichtung in Abhängigkeit von einem Bereitschaftssignal der ansteigende Werte verarbeitenden Steuerungseinheit (31) übertragen wird.
- System nach Anspruch 1, wobei die Spielautomaten (10) ein Freigabesignal an die Steuerungseinrichtung senden, nachdem ein Jackpot an einem der Spielautomaten (10) freigegeben wurde, und wobei die Steuerungseinrichtung eine Freigabemeldung an die ansteigende Werte verarbeitende Steuerungseinheit (31) sendet, nachdem diese die Freigabesignale von dem Spielautomaten (10) empfangen hat.
- System nach Anspruch 13, wobei die Freigabenachricht ein Identifizierungssignal des Spielautomaten enthält, welcher das Freigabesignal erzeugt hat.
- System nach Anspruch 1, wobei die ansteigende Werte verarbeitende Steuerungseinheit (31) eine Verriegelungsanweisung an die Steuerungseinrichtung nach dem Empfang der Trefferdaten bezüglich des Jackpots sendet, und die Steuerungseinrichtung ein Verriegelungssignal an einen der Spielautomaten (10) nach dem Empfang der Verriegelungsanweisung sendet.
- System nach Anspruch 15, wobei die Steuerungseinrichtung auf ein Bereitschaftssignal von der ansteigende Werte verarbeitenden Steuerungseinrichtung (31) durch das Senden eines Bestätigungssignales an die ansteigende Werte verarbeitende Steuerungseinrichtung (31) anspricht, wobei durch das Bestätigungssignal angezeigt wird, ob die Verriegelungsanweisung ausgeführt wurde oder nicht.
- System nach Anspruch 1, wobei jeder einzelne der Spielautomaten (10) eine Identifizierungsmeldung absendet, mit der er sich bei der Steuerungseinrichtung identifiziert, wenn das ansteigende Werte verarbeitende Kommunikationssystem eingeschaltet wird.
- System nach Anspruch 1, wobei die Informationen über den Münzeinwurf die Anzahl der eingeworfenen Münzen für die gespielten Spiele an mehr als einem der Spielautomaten (10) beinhalten, und wobei die Steuerungseinrichtung eine Gesamtheit der Informationen über den Münzeinwurf in jeden einzelnen Spielautomaten (10) in dem Datenspeicher (40) abspeichert, und wobei die an die ansteigende Werte verarbeitende Steuerungseinheit (31) gesendeten Informationen über Münzeinwürfe diese Gesamtheit beinhalten.
- System nach Anspruch 1, wobei die Spielautomaten (10) Jackpot-Einrichtungen zum Anzeigen von wenigstens fünf Jackpots beinhalten, und wobei die Trefferdaten bezüglich des Jackpots eine Anzeige desjenigen Jackpots enthalten, welcher von der Maschine erzeugt wurde.
- System nach Anspruch 1, wobei die Kommunikationseinheit eine RS232-Schnittstelle (28) enthält, welche mit den Spielautomaten (10) verbunden ist, und eine RS422-Schnittstelle (32), welche mit der ansteigende Werte verarbeitenden Steuerungseinrichtung (31) verbunden ist.
- System nach Anspruch 1, wobei die Kommunikationseinheit (26) mit jedem einzelnen der Spielautomaten (10) verbunden ist durch: ein Paar Datenleitungen, eine Freigabeleitung zum Senden von Freigabesignalen von der Kommunikationseinheit (26) an die Spielautomaten (10), und eine Verbindungsleitung zum Anzeigen des Vorhandenseins jedes einzelnen der Spielautomaten (10) an die Kommunikationseinheit (26).
- System nach Anspruch 21, wobei die Kommunikationseinheit (26) Einrichtungen zum Senden eines Verriegelungssignales über die Freigabeleitung an die Spielautomaten (10) beinhaltet.
- System nach Anspruch 21, wobei die Kommunikationseinheit (26) Einrichtungen zum Erkennen eines Fehlers in der ansteigende Werte verarbeitenden Steuerungseinheit (31) beinhaltet, und zum Senden eines Fehlersignales an die Spielautomaten (10), wobei das Fehlersignal als Antwort über die Freigabeleitung an die Einrichtungen zum Erkennen eines Fehlers gesendet wird.
- System nach Anspruch 21, wobei die Kommunikationseinheit (26) Einrichtungen zum Erkennen eines Kommunikationsfehlers zwischen der ansteigende Werte verarbeitenden Steuerungseinheit (31) und der Kommunikationseinheit (26) enthält, und zum Senden eines Fehlersignales über die Freigabeleitung an die Spielautomaten (10) als Antwort auf die Fehlererkennung.
- System nach Anspruch 21, wobei jeder einzelne der Spielautomaten (10) über die Verbindungsleitung ein Signal an die Kommunikationseinheit (26) sendet, welches anzeigt, daß der Spielautomat (10) mit der Kommunikationseinheit (26) verbunden ist.
- System nach Anspruch 25, wobei jeder einzelne der Spielautomaten (10) über eine der Datenleitungen einen Spielidentifizierungs-Code an die Kommunikationseinheit (26) sendet.
- System nach Anspruch 21, wobei ein Münzeinwurfsignal, die Trefferdaten bezüglich des Jackpots und das Identifizierungssignal des Spielautomaten über die erste der Datenleitungen an die Kommunikationseinheit (26) übertragen werden; wobei die Daten bezüglich der Höhe des Jackpots von der Kommunikationseinheit (26) über die zweite Datenleitung an die Spielautomaten (10) übertragen werden; wobei ein Verriegelungssignal von der Kommunikationseinheit (26) über die Freigabeleitung an die Spielautomaten (10) übertragen wird und ein Verbindungssignal von den Spielautomaten (10) über die Verbindungsleitung an die Kommunikationseinheit (26) übertragen wird.
- System nach Anspruch 27, wobei jeder einzelne der Spielautomaten (10) einen Identifizierungs-Code an die Kommunikationseinheit (26) sendet, wenn das System angeschaltet wird.
- System nach Anspruch 1, wobei die Trefferdaten bezüglich des Jackpots, die von den Spielautomaten (10) an die Kommunikationseinheit (26) übertragen werden, anzeigen, daß ein bestimmter Jackpot getroffen wurde, und einen Bereich enthalten, mit dem sich der bestimmte Spielautomat (10), an dem der Jackpot getroffen wurde, identifiziert, und wobei die Kommunikationseinheit (26) als Antwort auf die Trefferdaten bezüglich des Jackpots und als Teil der Daten über die Höhe des Jackpots, eine Meldung über die aktuelle Höhe des Jackpots an den bestimmten Spielautomaten (10) sendet.
- System nach Anspruch 29, wobei der bestimmte Spielautomat (10) ein Bestätigungssignal an die Kommunikationseinheit (26) sendet, welches anzeigt, daß die Meldung über den aktuellen Wert des Jackpots fehlerfrei empfangen wurde.
- System nach Anspruch 1, wobei die Daten bezüglich der Höhe des Jackpots einen Bereich beinhalten, in welchem angezeigt wird, welcher Jackpot aus der Vielzahl der Jackpots getroffen wurde, und einen Bereich, der die aktuelle Höhe dieses Jackpots anzeigt.
- System nach Anspruch 1, wobei jeder einzelne der Spielautomaten (10) Einrichtungen zum Anzeigen einer Vielzahl von Jackpots enthält, und Einrichtungen zum Senden eines Münzeinwurfsignales an die Kommunikationseinheit (26), wobei das Münzeinwurfsignal einen Bereich enthält, in dem angezeigt wird, welcher der Jackpots gespielt wird, und einen Bereich, der den Wert der eingeworfenen Münzen darstellt.
- System nach Anspruch 32, wobei das Münzeinwurfsignal ein Signal enthält, welches eine ansteigende Quote bestimmt.
- System nach Anspruch 1, wobei die Spielautomaten (10) Freigabeeinrichtungen zum Senden eines Freigabesignales an die Kommunikationseinheit (26) enthalten, nachdem ein Jackpot ausbezahlt wurde.
- System nach Anspruch 34, wobei das Freigabesignal eine Identifizierung des ausbezahlten Jackpots enthält.
- System nach Anspruch 34, wobei die Kommunikationseinheit (26) ein Bestätigungssignal als Antwort auf das von den Spielautomaten (10) gesendete Freigabesignal an den Spielautomaten (10) sendet.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US482147 | 1983-04-05 | ||
US48214790A | 1990-02-20 | 1990-02-20 |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0443420A2 EP0443420A2 (de) | 1991-08-28 |
EP0443420A3 EP0443420A3 (en) | 1991-12-11 |
EP0443420B1 true EP0443420B1 (de) | 1995-01-11 |
Family
ID=23914891
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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EP91101970A Expired - Lifetime EP0443420B1 (de) | 1990-02-20 | 1991-02-13 | System von Spielautomaten mit Verarbeitung eines steigenden Jackpots |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP0443420B1 (de) |
AT (1) | ATE117112T1 (de) |
AU (1) | AU649009B2 (de) |
CA (1) | CA2036472C (de) |
DE (1) | DE69106547T2 (de) |
DK (1) | DK0443420T3 (de) |
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US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5393067A (en) * | 1993-01-21 | 1995-02-28 | Igt | System, method and apparatus for generating large jackpots on live game card tables |
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US5472194A (en) * | 1993-04-02 | 1995-12-05 | Shuffle Master, Inc. | Progressive gaming apparatus |
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-
1991
- 1991-02-13 DK DK91101970.1T patent/DK0443420T3/da active
- 1991-02-13 EP EP91101970A patent/EP0443420B1/de not_active Expired - Lifetime
- 1991-02-13 DE DE69106547T patent/DE69106547T2/de not_active Expired - Lifetime
- 1991-02-13 AT AT91101970T patent/ATE117112T1/de not_active IP Right Cessation
- 1991-02-15 CA CA002036472A patent/CA2036472C/en not_active Expired - Lifetime
- 1991-02-19 AU AU71194/91A patent/AU649009B2/en not_active Expired
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US10726669B2 (en) | 2010-11-15 | 2020-07-28 | Sg Gaming, Inc. | Methods of operating a wager recognition system |
US8512116B2 (en) | 2011-08-22 | 2013-08-20 | Shfl Entertainment, Inc. | Methods of managing play of wagering games and systems for managing play of wagering games |
US9858752B2 (en) | 2014-12-23 | 2018-01-02 | Bally Gaming, Inc. | Method and system for side wagering |
US10134224B2 (en) | 2014-12-23 | 2018-11-20 | Bally Gaming, Inc. | Method and system for side wagering |
Also Published As
Publication number | Publication date |
---|---|
EP0443420A3 (en) | 1991-12-11 |
EP0443420A2 (de) | 1991-08-28 |
AU649009B2 (en) | 1994-05-12 |
CA2036472A1 (en) | 1991-08-21 |
DE69106547D1 (de) | 1995-02-23 |
CA2036472C (en) | 2001-04-17 |
DK0443420T3 (da) | 1995-05-22 |
ATE117112T1 (de) | 1995-01-15 |
DE69106547T2 (de) | 1995-08-17 |
AU7119491A (en) | 1991-08-22 |
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