EA200200825A1 - Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа - Google Patents

Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа

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Publication number
EA200200825A1
EA200200825A1 EA200200825A EA200200825A EA200200825A1 EA 200200825 A1 EA200200825 A1 EA 200200825A1 EA 200200825 A EA200200825 A EA 200200825A EA 200200825 A EA200200825 A EA 200200825A EA 200200825 A1 EA200200825 A1 EA 200200825A1
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EA
Eurasian Patent Office
Prior art keywords
speed
balls
random numbers
game
states
Prior art date
Application number
EA200200825A
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English (en)
Inventor
Владимир Викторович Довгань
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Владимир Викторович Довгань
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Владимир Викторович Довгань filed Critical Владимир Викторович Довгань
Publication of EA200200825A1 publication Critical patent/EA200200825A1/ru

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Theoretical Computer Science (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Human Resources & Organizations (AREA)
  • General Physics & Mathematics (AREA)
  • Marketing (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Security & Cryptography (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)
  • Nitrogen And Oxygen Or Sulfur-Condensed Heterocyclic Ring Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Способ включает проведение игры на персональных компьютерах пользователей, связанных посредством сети с сервером. Формируют скорость перемещения изображений перемещающихся объектов постоянной. В программное обеспечение игры вводят два случайных числа. Средство для воздействия пользователей на скорость перемещения изображений выполняют обеспечивающим только два состояния управляющих сигналов для воздействия на скорость. Каждое из двух упомянутых состояний средства согласуют с одним из двух случайных чисел. При совпадении одного из состояний средства со случайным числом производят изменение скорости перемещения изображений перемещающихся объектов. При несовпадении состояния средства со случайным числом первоначальную скорость сохраняют. Гонку заканчивают при достижении изображения определенного положения на экране или гонку заканчивают по истечении заданного времени. Проведение игры осуществляют в несколько этапов, содержащих, по меньшей мере, одну гонку. Победителю в каждом из этапов присваивают классификационный рейтинг, обеспечивая проведение игры среди играющих, имеющих одинаковый классификационный рейтинг. Генератор содержит барабан, выполненный прозрачным и вращающимся. Светопоглощающие шары и светоотражающие шары расположены внутри барабана. Луч от источника света направлен в область размещения шаров. Фотоприемник установлен с возможностью приема отраженного от шаров луча.Международная заявка была опубликована вместе с отчетом о международном поиске.
EA200200825A 2001-10-01 2001-11-30 Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа EA200200825A1 (ru)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2001126384/09A RU2190447C1 (ru) 2001-10-01 2001-10-01 Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа
PCT/RU2001/000518 WO2003028833A1 (fr) 2001-10-01 2001-11-30 Procede d'un jeu de courses en reseau informatique et generateur opto-mecanique de deux nombres aleatoires utilise pour mettre en oeuvre ce procede

Publications (1)

Publication Number Publication Date
EA200200825A1 true EA200200825A1 (ru) 2003-08-28

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EA200200825A EA200200825A1 (ru) 2001-10-01 2001-11-30 Способ сетевой компьютерной игры в гонки и оптико-механический генератор двух случайных чисел, используемый при реализации способа

Country Status (10)

Country Link
US (1) US20030069053A1 (ru)
EP (1) EP1452213A1 (ru)
JP (1) JP2005503901A (ru)
KR (1) KR20030046403A (ru)
CN (1) CN1468129A (ru)
BG (1) BG107618A (ru)
CA (1) CA2417224A1 (ru)
EA (1) EA200200825A1 (ru)
RU (1) RU2190447C1 (ru)
WO (1) WO2003028833A1 (ru)

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JP3667330B2 (ja) * 2003-02-19 2005-07-06 コナミ株式会社 ゲーム課金プログラム及びビデオゲーム装置
US7828650B2 (en) * 2003-03-26 2010-11-09 Gtech Rhode Island Corporation Electronic delivery of gaming tickets
DE102004045615B4 (de) * 2004-09-17 2007-05-31 Georg Oswald Lange Verfahren und Vorrichtung zum Betreiben eines Glücksspiels
JP4671196B2 (ja) * 2006-10-31 2011-04-13 株式会社スクウェア・エニックス ネットワークゲームシステム、ネットワークゲーム用端末装置、ゲーム画面の表示方法、並びにプログラム及び記録媒体
JP2009045322A (ja) * 2007-08-22 2009-03-05 Aruze Corp ゲーミングマシン及びその制御方法
US8628408B2 (en) * 2007-08-30 2014-01-14 Igt Return-driven casino game outcome generator
US8162742B2 (en) 2008-11-13 2012-04-24 Igt Adjusting payback data based on skill
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8947535B2 (en) 2012-01-18 2015-02-03 Takayuki Arima Transaction management for racing entertainment
US8650585B2 (en) 2012-01-18 2014-02-11 Takayuki Arima Transaction management for racing entertainment
JP5744322B2 (ja) * 2012-01-18 2015-07-08 孝之 有馬 レースエンターテイメントのためのトランザクション管理
US10449448B2 (en) * 2015-10-15 2019-10-22 Sony Interactive Entertainment America Llc Method for improving game streaming performance in the cloud
US10569180B2 (en) * 2015-11-06 2020-02-25 Sportal Systems, LLC Visually representing virtual fantasy sports contests
RU2638518C1 (ru) * 2017-03-24 2017-12-13 Акционерное общество "Лаборатория Касперского" Система и способ моделирования поведения игровых элементов во время удаленной игры
EP3943170A4 (en) * 2019-03-18 2022-12-14 Sony Interactive Entertainment Inc. INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD

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RU2095682C1 (ru) * 1996-08-01 1997-11-10 Бартошевич Сергей Геннадьевич Способ создания оптических эффектов и устройство "лазерный калейдоскоп" для его осуществления
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Publication number Publication date
CN1468129A (zh) 2004-01-14
CA2417224A1 (en) 2003-04-10
KR20030046403A (ko) 2003-06-12
US20030069053A1 (en) 2003-04-10
BG107618A (bg) 2004-08-31
EP1452213A1 (en) 2004-09-01
WO2003028833A1 (fr) 2003-04-10
JP2005503901A (ja) 2005-02-10
RU2190447C1 (ru) 2002-10-10

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