DE69302459D1 - Spielvorrichtung - Google Patents

Spielvorrichtung

Info

Publication number
DE69302459D1
DE69302459D1 DE69302459T DE69302459T DE69302459D1 DE 69302459 D1 DE69302459 D1 DE 69302459D1 DE 69302459 T DE69302459 T DE 69302459T DE 69302459 T DE69302459 T DE 69302459T DE 69302459 D1 DE69302459 D1 DE 69302459D1
Authority
DE
Germany
Prior art keywords
gaming device
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69302459T
Other languages
English (en)
Other versions
DE69302459T2 (de
Inventor
Toshihiro Suzuki
Kazuya Minamino
Akifumi Kubota
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Publication of DE69302459D1 publication Critical patent/DE69302459D1/de
Application granted granted Critical
Publication of DE69302459T2 publication Critical patent/DE69302459T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
DE69302459T 1992-10-27 1993-09-10 Spielvorrichtung Expired - Lifetime DE69302459T2 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP4311314A JP2538488B2 (ja) 1992-10-27 1992-10-27 ゲ−ム装置

Publications (2)

Publication Number Publication Date
DE69302459D1 true DE69302459D1 (de) 1996-06-05
DE69302459T2 DE69302459T2 (de) 1996-12-05

Family

ID=18015646

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69302459T Expired - Lifetime DE69302459T2 (de) 1992-10-27 1993-09-10 Spielvorrichtung

Country Status (5)

Country Link
US (1) US5356156A (de)
EP (1) EP0594995B1 (de)
JP (1) JP2538488B2 (de)
KR (1) KR970003220B1 (de)
DE (1) DE69302459T2 (de)

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US5634850A (en) * 1993-05-21 1997-06-03 Sega Enterprises, Ltd. Image processing device and method
US5712964A (en) * 1993-09-29 1998-01-27 Fujitsu Limited Computer graphics data display device and method based on a high-speed generation of a changed image
EP0712097A2 (de) * 1994-11-10 1996-05-15 Matsushita Electric Industrial Co., Ltd. Verfahren und System zur Behandlung von Bewegungseinheiten für Rechneranimation einer gelenkigen Figur
US6010405A (en) * 1994-12-30 2000-01-04 Sega Enterprises, Ltd. Videogame system for creating simulated comic book game
WO1996020767A1 (fr) * 1994-12-30 1996-07-11 Sega Enterprises Ltd. Dispositif pour jeu video simulant une bande dessinee
TW266277B (en) * 1994-12-31 1995-12-21 Sega Of America Inc Videogame system and methods for enhanced processing and display of graphical character elements
US5546518A (en) * 1995-01-06 1996-08-13 Microsoft Corporation System and method for composing a display frame of multiple layered graphic sprites
JP3091135B2 (ja) * 1995-05-26 2000-09-25 株式会社バンダイ ゲーム装置
US5734794A (en) * 1995-06-22 1998-03-31 White; Tom H. Method and system for voice-activated cell animation
JP2000512039A (ja) 1996-03-15 2000-09-12 ザパ デジタル アーツ リミテッド プログラム可能なコンピュータグラフィックオブジェクト
US6322448B1 (en) * 1996-06-05 2001-11-27 Kabushiki Kaisha Sega Enterprises Fictitious virtual centripetal calculation and simulation system
JP3126944B2 (ja) * 1997-10-24 2001-01-22 コナミ株式会社 ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3160585B2 (ja) * 1999-03-05 2001-04-25 株式会社コナミコンピュータエンタテイメントジャパン ゲームシステム、ゲームの進行制御方法およびゲーム用プログラムが記録されたコンピュータ読み取り可能な記憶媒体
JP2001079263A (ja) * 1999-09-16 2001-03-27 Sega Corp ゲーム装置、データ処理方法、及び情報記録媒体
JP2001170355A (ja) 1999-12-14 2001-06-26 Kceo Inc ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体
JP2001300135A (ja) * 2000-04-18 2001-10-30 Konami Computer Entertainment Osaka:Kk ビデオゲーム装置、キャラクタ関連度表示方法及びキャラクタ関連度表示プログラムが記録された可読記録媒体
JP3594915B2 (ja) * 2001-08-03 2004-12-02 株式会社ナムコ プログラム、情報記憶媒体及びゲーム装置
JP2004223110A (ja) * 2003-01-27 2004-08-12 Nintendo Co Ltd ゲーム装置、ゲームシステムおよびゲームプログラム
JP4225926B2 (ja) * 2004-01-20 2009-02-18 任天堂株式会社 2画面表示ゲーム装置及び2画面表示ゲームプログラム
US7578742B2 (en) * 2004-03-26 2009-08-25 Nintendo Co., Ltd. Recording medium storing video game program and video game device
JP4896427B2 (ja) * 2005-05-13 2012-03-14 株式会社カプコン ゲームプログラム及びゲーム装置
JP5425604B2 (ja) * 2009-12-04 2014-02-26 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US20130005469A1 (en) * 2011-06-30 2013-01-03 Imerj LLC Dual screen game module
US9588668B2 (en) 2011-07-21 2017-03-07 Imerj, Llc Methods of displaying a second view
US9606723B2 (en) 2011-07-21 2017-03-28 Z124 Second view
US8366546B1 (en) * 2012-01-23 2013-02-05 Zynga Inc. Gamelets
JP2014188303A (ja) * 2013-03-28 2014-10-06 Nintendo Co Ltd ゲームシステム、ゲームプログラム、ゲーム処理方法、およびゲーム装置

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4026555A (en) * 1975-03-12 1977-05-31 Alpex Computer Corporation Television display control apparatus
US4445114A (en) * 1979-01-15 1984-04-24 Atari, Inc. Apparatus for scrolling a video display
JPS58116584A (ja) * 1981-12-29 1983-07-11 パイオニアビデオ株式会社 画像情報処理装置
JPS5940687A (ja) * 1982-08-31 1984-03-06 株式会社 ナムコ 標体の画像表示装置
GB2133257B (en) * 1982-12-22 1987-07-29 Ricoh Kk T v game system
JPS61147290A (ja) * 1984-03-30 1986-07-04 インタ−ナショナル ビジネス マシ−ンズ コ−ポレ−ション 表示変更装置
US4672541A (en) * 1984-05-31 1987-06-09 Coleco Industries, Inc. Video game with interactive enlarged play action inserts
JPS61113489A (ja) * 1984-11-08 1986-05-31 大平技研工業株式会社 テレビゲ−ム機
JPH0191889A (ja) * 1987-10-03 1989-04-11 Namco Ltd 業務用ゲーム装置
US5239464A (en) * 1988-08-04 1993-08-24 Blair Preston E Interactive video system providing repeated switching of multiple tracks of actions sequences
US5187776A (en) * 1989-06-16 1993-02-16 International Business Machines Corp. Image editor zoom function
GB2233241A (en) * 1989-06-26 1991-01-09 Fenwick Wilson Anthony Spot-the-ball games
US5080377A (en) * 1990-05-31 1992-01-14 Rare Coin-It, Inc. Video display system
JP3274682B2 (ja) * 1990-08-27 2002-04-15 任天堂株式会社 静止画像表示装置およびそれに用いる外部記憶装置

Also Published As

Publication number Publication date
JP2538488B2 (ja) 1996-09-25
KR940008720A (ko) 1994-05-16
JPH06134142A (ja) 1994-05-17
KR970003220B1 (ko) 1997-03-15
EP0594995A1 (de) 1994-05-04
EP0594995B1 (de) 1996-05-01
US5356156A (en) 1994-10-18
DE69302459T2 (de) 1996-12-05

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8328 Change in the person/name/address of the agent

Representative=s name: HANSMANN & VOGESER, 81369 MUENCHEN