DE602006016370D1 - Onlinespielstandprüfungssystem und Methode - Google Patents

Onlinespielstandprüfungssystem und Methode

Info

Publication number
DE602006016370D1
DE602006016370D1 DE602006016370T DE602006016370T DE602006016370D1 DE 602006016370 D1 DE602006016370 D1 DE 602006016370D1 DE 602006016370 T DE602006016370 T DE 602006016370T DE 602006016370 T DE602006016370 T DE 602006016370T DE 602006016370 D1 DE602006016370 D1 DE 602006016370D1
Authority
DE
Germany
Prior art keywords
online game
game score
score system
online
score
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602006016370T
Other languages
English (en)
Inventor
Satoshi Nakajima
Tadashi Tsushima
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of DE602006016370D1 publication Critical patent/DE602006016370D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Debugging And Monitoring (AREA)
DE602006016370T 2005-06-30 2006-06-29 Onlinespielstandprüfungssystem und Methode Active DE602006016370D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005192858A JP4070782B2 (ja) 2005-06-30 2005-06-30 オンラインゲームのスコア検証システム及びスコア検証方法

Publications (1)

Publication Number Publication Date
DE602006016370D1 true DE602006016370D1 (de) 2010-10-07

Family

ID=36940617

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602006016370T Active DE602006016370D1 (de) 2005-06-30 2006-06-29 Onlinespielstandprüfungssystem und Methode

Country Status (4)

Country Link
US (1) US7611410B2 (de)
EP (1) EP1738810B1 (de)
JP (1) JP4070782B2 (de)
DE (1) DE602006016370D1 (de)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008096439A1 (ja) * 2007-02-08 2008-08-14 Mobile Software Market Co., Ltd. ゲームコンテンツ配給システム
JP4484900B2 (ja) * 2007-05-31 2010-06-16 株式会社スクウェア・エニックス ゲーム利用型広告配布システム
US8566386B2 (en) * 2007-10-02 2013-10-22 Microsoft Corporation Logging of rich entertainment platform service history for use as a community building tool
JP4408929B2 (ja) * 2007-11-22 2010-02-03 株式会社スクウェア・エニックス オンラインゲームシステム
US9616348B2 (en) * 2009-09-11 2017-04-11 Qualcomm Incorporated System and method of providing leaderboards for mobile gaming in a wireless network
US8323107B2 (en) * 2010-03-16 2012-12-04 Rafi Amit Method and device for scorekeeping watch
US8622839B1 (en) * 2010-12-09 2014-01-07 Amazon Technologies, Inc. Enhancing user experience by presenting past application usage
JP6310175B2 (ja) * 2011-10-19 2018-04-11 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、および情報処理方法
JP5485968B2 (ja) * 2011-10-31 2014-05-07 株式会社ソニー・コンピュータエンタテインメント 実行画面公開装置、実行画面公開方法、クライアント装置、およびクラウドコンピューティングシステム
US8852000B1 (en) 2012-06-05 2014-10-07 Kabam, Inc. Using crowd-sourcing to verify the accuracy of results of client-side determinations
US8715077B2 (en) 2012-08-08 2014-05-06 Skillz Inc. Dynamic gameplay advertisements
KR102482625B1 (ko) 2016-03-15 2022-12-28 스킬즈 플랫폼 인크. 피어 투 피어 게임 토너먼트에서의 전 시합 분석
JP7074680B2 (ja) 2016-03-15 2022-05-24 スキルズ プラットフォーム インコーポレイテッド 仮想トーナメントのための同期モデル
EP3429712A1 (de) 2016-03-16 2019-01-23 Skillz Inc. Verwaltung von streaming-videodaten
KR20180087060A (ko) * 2017-01-24 2018-08-01 라인 가부시키가이샤 게임 서비스 제공 방법, 장치, 컴퓨터 프로그램 및 기록매체
CN115348888A (zh) * 2020-04-07 2022-11-15 拳头游戏公司 动态基于事件的排名方法和系统
CN113181637B (zh) * 2021-05-10 2024-04-16 上海幻电信息科技有限公司 游戏回放方法和系统

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0862824A4 (de) 1995-11-22 1999-06-16 Walker Asset Management Ltd Fernprüfung von rechnererzeugten ergebnissen, unter verwendung von kryptographischen sowie anderen protokollen
JP2000070546A (ja) 1998-08-26 2000-03-07 Square Co Ltd ゲーム装置、ゲームのリプレイ方法および情報記録媒体
JP2000350801A (ja) * 1999-06-14 2000-12-19 Hideji Ogawa スコア管理システム、スコア管理サーバ、および、情報記録媒体
JP2001000744A (ja) 1999-06-17 2001-01-09 Sega Enterp Ltd スコアチェック方法
US6336865B1 (en) * 1999-07-23 2002-01-08 Fuji Photo Film Co., Ltd. Game scene reproducing machine and game scene reproducing system
US6863608B1 (en) * 2000-10-11 2005-03-08 Igt Frame buffer capture of actual game play
JP3519683B2 (ja) 2000-11-29 2004-04-19 コナミ株式会社 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法
GB2371887A (en) 2001-01-31 2002-08-07 Nokia Mobile Phones Ltd Client-server system for games playing
US7803052B2 (en) 2002-06-28 2010-09-28 Microsoft Corporation Discovery and distribution of game session information
CA2423989A1 (en) * 2003-03-28 2004-09-28 Jvl Corporation Game system for handheld personal devices
US7214133B2 (en) * 2003-05-09 2007-05-08 Microsoft Corporation Method and apparatus for retrieving recorded races for use in a game
US7288027B2 (en) * 2003-05-28 2007-10-30 Microsoft Corporation Cheater detection in a multi-player gaming environment
JP4683615B2 (ja) 2005-01-14 2011-05-18 株式会社バンダイナムコゲームス ネットワークランキングシステム及びプログラム

Also Published As

Publication number Publication date
US20070004507A1 (en) 2007-01-04
EP1738810B1 (de) 2010-08-25
JP2007007194A (ja) 2007-01-18
EP1738810A1 (de) 2007-01-03
JP4070782B2 (ja) 2008-04-02
US7611410B2 (en) 2009-11-03

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