DE602006016370D1 - Onlinespielstandprüfungssystem und Methode - Google Patents
Onlinespielstandprüfungssystem und MethodeInfo
- Publication number
- DE602006016370D1 DE602006016370D1 DE602006016370T DE602006016370T DE602006016370D1 DE 602006016370 D1 DE602006016370 D1 DE 602006016370D1 DE 602006016370 T DE602006016370 T DE 602006016370T DE 602006016370 T DE602006016370 T DE 602006016370T DE 602006016370 D1 DE602006016370 D1 DE 602006016370D1
- Authority
- DE
- Germany
- Prior art keywords
- online game
- game score
- score system
- online
- score
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Debugging And Monitoring (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005192858A JP4070782B2 (ja) | 2005-06-30 | 2005-06-30 | オンラインゲームのスコア検証システム及びスコア検証方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602006016370D1 true DE602006016370D1 (de) | 2010-10-07 |
Family
ID=36940617
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602006016370T Active DE602006016370D1 (de) | 2005-06-30 | 2006-06-29 | Onlinespielstandprüfungssystem und Methode |
Country Status (4)
Country | Link |
---|---|
US (1) | US7611410B2 (de) |
EP (1) | EP1738810B1 (de) |
JP (1) | JP4070782B2 (de) |
DE (1) | DE602006016370D1 (de) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008096439A1 (ja) * | 2007-02-08 | 2008-08-14 | Mobile Software Market Co., Ltd. | ゲームコンテンツ配給システム |
JP4484900B2 (ja) * | 2007-05-31 | 2010-06-16 | 株式会社スクウェア・エニックス | ゲーム利用型広告配布システム |
US8566386B2 (en) * | 2007-10-02 | 2013-10-22 | Microsoft Corporation | Logging of rich entertainment platform service history for use as a community building tool |
JP4408929B2 (ja) * | 2007-11-22 | 2010-02-03 | 株式会社スクウェア・エニックス | オンラインゲームシステム |
US9616348B2 (en) * | 2009-09-11 | 2017-04-11 | Qualcomm Incorporated | System and method of providing leaderboards for mobile gaming in a wireless network |
US8323107B2 (en) * | 2010-03-16 | 2012-12-04 | Rafi Amit | Method and device for scorekeeping watch |
US8622839B1 (en) * | 2010-12-09 | 2014-01-07 | Amazon Technologies, Inc. | Enhancing user experience by presenting past application usage |
JP6310175B2 (ja) * | 2011-10-19 | 2018-04-11 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および情報処理方法 |
JP5485968B2 (ja) * | 2011-10-31 | 2014-05-07 | 株式会社ソニー・コンピュータエンタテインメント | 実行画面公開装置、実行画面公開方法、クライアント装置、およびクラウドコンピューティングシステム |
US8852000B1 (en) | 2012-06-05 | 2014-10-07 | Kabam, Inc. | Using crowd-sourcing to verify the accuracy of results of client-side determinations |
US8715077B2 (en) | 2012-08-08 | 2014-05-06 | Skillz Inc. | Dynamic gameplay advertisements |
KR102482625B1 (ko) | 2016-03-15 | 2022-12-28 | 스킬즈 플랫폼 인크. | 피어 투 피어 게임 토너먼트에서의 전 시합 분석 |
JP7074680B2 (ja) | 2016-03-15 | 2022-05-24 | スキルズ プラットフォーム インコーポレイテッド | 仮想トーナメントのための同期モデル |
EP3429712A1 (de) | 2016-03-16 | 2019-01-23 | Skillz Inc. | Verwaltung von streaming-videodaten |
KR20180087060A (ko) * | 2017-01-24 | 2018-08-01 | 라인 가부시키가이샤 | 게임 서비스 제공 방법, 장치, 컴퓨터 프로그램 및 기록매체 |
CN115348888A (zh) * | 2020-04-07 | 2022-11-15 | 拳头游戏公司 | 动态基于事件的排名方法和系统 |
CN113181637B (zh) * | 2021-05-10 | 2024-04-16 | 上海幻电信息科技有限公司 | 游戏回放方法和系统 |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0862824A4 (de) | 1995-11-22 | 1999-06-16 | Walker Asset Management Ltd | Fernprüfung von rechnererzeugten ergebnissen, unter verwendung von kryptographischen sowie anderen protokollen |
JP2000070546A (ja) | 1998-08-26 | 2000-03-07 | Square Co Ltd | ゲーム装置、ゲームのリプレイ方法および情報記録媒体 |
JP2000350801A (ja) * | 1999-06-14 | 2000-12-19 | Hideji Ogawa | スコア管理システム、スコア管理サーバ、および、情報記録媒体 |
JP2001000744A (ja) | 1999-06-17 | 2001-01-09 | Sega Enterp Ltd | スコアチェック方法 |
US6336865B1 (en) * | 1999-07-23 | 2002-01-08 | Fuji Photo Film Co., Ltd. | Game scene reproducing machine and game scene reproducing system |
US6863608B1 (en) * | 2000-10-11 | 2005-03-08 | Igt | Frame buffer capture of actual game play |
JP3519683B2 (ja) | 2000-11-29 | 2004-04-19 | コナミ株式会社 | 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法 |
GB2371887A (en) | 2001-01-31 | 2002-08-07 | Nokia Mobile Phones Ltd | Client-server system for games playing |
US7803052B2 (en) | 2002-06-28 | 2010-09-28 | Microsoft Corporation | Discovery and distribution of game session information |
CA2423989A1 (en) * | 2003-03-28 | 2004-09-28 | Jvl Corporation | Game system for handheld personal devices |
US7214133B2 (en) * | 2003-05-09 | 2007-05-08 | Microsoft Corporation | Method and apparatus for retrieving recorded races for use in a game |
US7288027B2 (en) * | 2003-05-28 | 2007-10-30 | Microsoft Corporation | Cheater detection in a multi-player gaming environment |
JP4683615B2 (ja) | 2005-01-14 | 2011-05-18 | 株式会社バンダイナムコゲームス | ネットワークランキングシステム及びプログラム |
-
2005
- 2005-06-30 JP JP2005192858A patent/JP4070782B2/ja active Active
-
2006
- 2006-06-28 US US11/427,012 patent/US7611410B2/en active Active
- 2006-06-29 EP EP06013533A patent/EP1738810B1/de active Active
- 2006-06-29 DE DE602006016370T patent/DE602006016370D1/de active Active
Also Published As
Publication number | Publication date |
---|---|
US20070004507A1 (en) | 2007-01-04 |
EP1738810B1 (de) | 2010-08-25 |
JP2007007194A (ja) | 2007-01-18 |
EP1738810A1 (de) | 2007-01-03 |
JP4070782B2 (ja) | 2008-04-02 |
US7611410B2 (en) | 2009-11-03 |
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