DE602005020110D1 - Nachrichtenausgabevorrichtung, nachrichtensteuerungsverfahren, programm und informationsaufzeichnungsmedium - Google Patents

Nachrichtenausgabevorrichtung, nachrichtensteuerungsverfahren, programm und informationsaufzeichnungsmedium

Info

Publication number
DE602005020110D1
DE602005020110D1 DE602005020110T DE602005020110T DE602005020110D1 DE 602005020110 D1 DE602005020110 D1 DE 602005020110D1 DE 602005020110 T DE602005020110 T DE 602005020110T DE 602005020110 T DE602005020110 T DE 602005020110T DE 602005020110 D1 DE602005020110 D1 DE 602005020110D1
Authority
DE
Germany
Prior art keywords
newsletter
program
control procedure
message control
information certificate
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602005020110T
Other languages
English (en)
Inventor
Satoshi Ihori
Shinya Fujimatsu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of DE602005020110D1 publication Critical patent/DE602005020110D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
DE602005020110T 2004-01-14 2005-01-13 Nachrichtenausgabevorrichtung, nachrichtensteuerungsverfahren, programm und informationsaufzeichnungsmedium Active DE602005020110D1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2004006707A JP3732497B2 (ja) 2004-01-14 2004-01-14 メッセージ出力装置、メッセージ制御方法、および、プログラム
PCT/JP2005/000309 WO2005068033A1 (ja) 2004-01-14 2005-01-13 メッセージ出力装置、メッセージ制御方法、プログラム、および、情報記録媒体

Publications (1)

Publication Number Publication Date
DE602005020110D1 true DE602005020110D1 (de) 2010-05-06

Family

ID=34792151

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602005020110T Active DE602005020110D1 (de) 2004-01-14 2005-01-13 Nachrichtenausgabevorrichtung, nachrichtensteuerungsverfahren, programm und informationsaufzeichnungsmedium

Country Status (8)

Country Link
US (1) US8167694B2 (de)
EP (1) EP1704903B1 (de)
JP (1) JP3732497B2 (de)
KR (1) KR100823774B1 (de)
CN (1) CN1913944B (de)
DE (1) DE602005020110D1 (de)
TW (1) TWI310692B (de)
WO (1) WO2005068033A1 (de)

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JP2009066350A (ja) * 2007-09-18 2009-04-02 Namco Bandai Games Inc プログラム、情報記憶媒体及び台詞出力判断制御装置
JP4392446B2 (ja) * 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP5957177B2 (ja) * 2007-12-21 2016-07-27 ドルビー ラボラトリーズ ライセンシング コーポレイション ネットワークゲームのための非同期オーディオ
JP5390115B2 (ja) * 2008-03-31 2014-01-15 株式会社バンダイナムコゲームス プログラム、ゲームシステム
US8696436B2 (en) * 2009-11-16 2014-04-15 Patent Investment & Licensing Company Method for displaying gaming result
JP2013135761A (ja) * 2011-12-28 2013-07-11 Copcom Co Ltd コンピュータプログラム及びゲーム装置
US8814698B1 (en) * 2012-03-30 2014-08-26 Zynga Inc. Graphical user interfaces in computer-implemented multiplayer games
US9378611B2 (en) * 2013-02-11 2016-06-28 Incredible Technologies, Inc. Automated adjustment of audio effects in electronic game
JP6075864B2 (ja) * 2013-03-13 2017-02-08 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御方法及びコンピュータプログラム
JP6360703B2 (ja) * 2014-03-28 2018-07-18 大和ハウス工業株式会社 状況把握用ユニット
JP6234493B2 (ja) * 2016-02-18 2017-11-22 株式会社カプコン コンピュータプログラム及びゲーム装置
JP6797345B2 (ja) * 2017-11-02 2020-12-09 株式会社コナミデジタルエンタテインメント ゲームシステム
US10432539B2 (en) * 2017-12-13 2019-10-01 Micro Focus Llc Network traffic data summarization
US10756992B2 (en) 2017-12-13 2020-08-25 Micro Focus Llc Display of network activity data

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WO1996004619A1 (en) * 1994-08-01 1996-02-15 Motorola Inc. Prioritizing message transmissions and alerts in a communication system
JP3898238B2 (ja) * 1994-12-02 2007-03-28 株式会社バンダイナムコゲームス ビデオゲーム装置及びその画像合成方法
US5729540A (en) * 1995-10-19 1998-03-17 Qualcomm Incorporated System and method for scheduling messages on a common channel
JP3017948B2 (ja) 1996-11-14 2000-03-13 コナミ株式会社 飛行シミュレーションゲーム装置
JPH11253659A (ja) * 1998-03-12 1999-09-21 Namco Ltd ゲーム用実況中継装置
US6358150B1 (en) * 1998-10-29 2002-03-19 Racetech Llc Methods and apparatus for parimutuel historical gaming
US6283854B1 (en) * 1999-03-23 2001-09-04 Square Co., Ltd. Video game apparatus, video game method and storage medium
CA2371063C (en) * 1999-04-23 2012-01-03 Alliance Gaming Corporation A system and method for securely storing and controlling the dispensing of a payout
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US6501733B1 (en) * 1999-10-01 2002-12-31 Lucent Technologies Inc. Method for controlling data flow associated with a communications node
US6694345B1 (en) * 1999-10-05 2004-02-17 International Business Machines Corporatioin External job scheduling within a distributed processing system having a local job control system
US6970945B1 (en) * 1999-11-01 2005-11-29 Seebeyond Technology Corporation Systems and methods of message queuing
US7146233B2 (en) * 2000-02-11 2006-12-05 Sun Microsystems, Inc. Request queue management
JP3425548B2 (ja) * 2000-02-14 2003-07-14 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおけるアナウンス音声出力方法及びアナウンス音声出力プログラムが記録されたコンピュータ読み取り可能な記録媒体
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JP2002258842A (ja) * 2000-12-27 2002-09-11 Sony Computer Entertainment Inc 音声制御装置、音声制御方法、音声制御プログラム、音声制御プログラムを記憶したコンピュータ読み取り可能な記憶媒体、音声制御プログラムを実行するプログラム実行装置
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JP3417936B2 (ja) * 2001-05-30 2003-06-16 株式会社コナミコンピュータエンタテインメント大阪 ネットゲーム用サーバ装置、ネットゲーム管理方法及びネットゲーム管理プログラム
JP3488217B2 (ja) 2001-07-05 2004-01-19 株式会社コナミコンピュータエンタテインメントジャパン ゲームプログラム
JP3597803B2 (ja) * 2001-07-16 2004-12-08 株式会社コナミコンピュータエンタテインメントスタジオ 音量制御プログラム、音量制御方法及びビデオゲーム装置
JP3732139B2 (ja) * 2001-10-29 2006-01-05 三菱電機株式会社 メモリ制御回路及びメモリバスの調停方法
US6850994B2 (en) * 2001-11-16 2005-02-01 Microsoft Corporation Method for determining status of a computer device and detecting device behavior in response to a status request
JP3435155B2 (ja) 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
US8699053B2 (en) * 2002-01-24 2014-04-15 Hewlett-Packard Development Company, L.P. System and method for mobile printing from a desktop operating system using a portable computing device
JP3585481B2 (ja) 2003-03-28 2004-11-04 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置及びプログラム

Also Published As

Publication number Publication date
TW200534119A (en) 2005-10-16
EP1704903A1 (de) 2006-09-27
EP1704903A4 (de) 2007-02-28
US20070111771A1 (en) 2007-05-17
WO2005068033A1 (ja) 2005-07-28
JP2005198758A (ja) 2005-07-28
TWI310692B (en) 2009-06-11
KR20060123492A (ko) 2006-12-01
EP1704903B1 (de) 2010-03-24
CN1913944B (zh) 2010-10-13
KR100823774B1 (ko) 2008-04-21
JP3732497B2 (ja) 2006-01-05
CN1913944A (zh) 2007-02-14
US8167694B2 (en) 2012-05-01

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Legal Events

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8364 No opposition during term of opposition