DE29715105U1 - Simulationsvorrichtung zum Pflegen einer virtuellen Kreatur - Google Patents

Simulationsvorrichtung zum Pflegen einer virtuellen Kreatur

Info

Publication number
DE29715105U1
DE29715105U1 DE29715105U DE29715105U DE29715105U1 DE 29715105 U1 DE29715105 U1 DE 29715105U1 DE 29715105 U DE29715105 U DE 29715105U DE 29715105 U DE29715105 U DE 29715105U DE 29715105 U1 DE29715105 U1 DE 29715105U1
Authority
DE
Germany
Prior art keywords
maintaining
simulation device
virtual creature
creature
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE29715105U
Other languages
English (en)
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Wiz KK
Original Assignee
Bandai Co Ltd
Wiz KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd, Wiz KK filed Critical Bandai Co Ltd
Publication of DE29715105U1 publication Critical patent/DE29715105U1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • G06N3/006Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi
DE29715105U 1997-03-31 1997-08-22 Simulationsvorrichtung zum Pflegen einer virtuellen Kreatur Expired - Lifetime DE29715105U1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9096413A JPH10274921A (ja) 1997-03-31 1997-03-31 生命体の育成シミュレーション装置

Publications (1)

Publication Number Publication Date
DE29715105U1 true DE29715105U1 (de) 1997-11-06

Family

ID=14164293

Family Applications (2)

Application Number Title Priority Date Filing Date
DE69701278T Expired - Lifetime DE69701278T2 (de) 1997-03-31 1997-07-24 Simulationsanlage zum Züchten eines virtuelles Lebewesens
DE29715105U Expired - Lifetime DE29715105U1 (de) 1997-03-31 1997-08-22 Simulationsvorrichtung zum Pflegen einer virtuellen Kreatur

Family Applications Before (1)

Application Number Title Priority Date Filing Date
DE69701278T Expired - Lifetime DE69701278T2 (de) 1997-03-31 1997-07-24 Simulationsanlage zum Züchten eines virtuelles Lebewesens

Country Status (5)

Country Link
EP (1) EP0871137B1 (de)
JP (1) JPH10274921A (de)
CN (2) CN2420049Y (de)
CA (1) CA2214473A1 (de)
DE (2) DE69701278T2 (de)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0948980A2 (de) * 1998-04-07 1999-10-13 Konami Co., Ltd. Kontrollverfahren und Vorrichtung zur Darstellung eines Charakterbildes sowie entsprechendes Aufzeichnungsmedium
US6445978B1 (en) 1999-05-10 2002-09-03 Sony Corporation Robot device and method for controlling the same

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000107442A (ja) 1998-10-06 2000-04-18 Konami Co Ltd ビデオゲームにおけるキャラクタ挙動制御方法、ビデオゲーム装置及びビデオゲームプログラムが記録された可読記録媒体
JP2001084194A (ja) * 1998-12-18 2001-03-30 Tomy Co Ltd メモリカードを用いたメール交換装置
JP4121653B2 (ja) * 1999-01-21 2008-07-23 株式会社ソニー・コンピュータエンタテインメント 消費電力低減方法、該方法を用いた携帯用電子機器及びエンタテインメントシステム
KR20010093492A (ko) * 2000-03-29 2001-10-29 이정준 웹메일을 통한 다자간 캐릭터 전송 방법
WO2001073578A1 (en) * 2000-03-29 2001-10-04 Joonsoo Youn Santa character agent embodied on web on the basis of java/xml technology
KR20010094227A (ko) * 2000-04-04 2001-10-31 박소영 인터넷 상에서의 사이버생물 양육방법
KR20000071965A (ko) * 2000-05-16 2000-12-05 송대근 인터넷상의 성장 캐릭터를 이용한 광고처리 시스템 및그의 제어방법
JP2002018146A (ja) * 2000-07-04 2002-01-22 Tomy Co Ltd 対話型玩具、反応行動パターン生成装置および反応行動パターン生成方法
KR20020009374A (ko) * 2000-07-26 2002-02-01 김영화 인터넷 사이버 애기키우기게임 겸 쇼핑몰
US6931656B1 (en) 2000-10-11 2005-08-16 Koninklijke Philips Electronics N.V. Virtual creature displayed on a television
KR20010025570A (ko) * 2001-01-08 2001-04-06 김한 인터넷상에서 캐릭터의 분양 장치 및 방법, 및 그 용용
US7336380B2 (en) 2001-02-13 2008-02-26 Heidelberger Druckmaschinen Ag Raster generation system and method of processing raster data
KR20020072106A (ko) * 2001-03-09 2002-09-14 아이디어플라자(주) 실물보상식 온라인 시뮬레이션 게임방법
KR20010088609A (ko) * 2001-08-10 2001-09-28 강민구 무선인터넷폰과 유.무선인터넷 통합서버에 의한사이버생물 사육 및 전달방법
GB2401208A (en) * 2003-04-30 2004-11-03 Hewlett Packard Development Co Simulation at two different levels of complexity
JP4320303B2 (ja) * 2005-06-03 2009-08-26 富士フイルム株式会社 ディスク製造用の位置決め装置
CN101082903B (zh) * 2006-05-30 2010-05-12 国立海洋生物博物馆 电子生态展示方法
JP2008165406A (ja) * 2006-12-27 2008-07-17 Iida Sangyo:Kk デジタルペットバンクシステム
US20090149250A1 (en) 2007-12-07 2009-06-11 Sony Ericsson Mobile Communications Ab Dynamic gaming environment
JP2018108169A (ja) * 2016-12-28 2018-07-12 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバシステム及びプログラム

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5393071A (en) * 1990-11-14 1995-02-28 Best; Robert M. Talking video games with cooperative action
EP0768105A2 (de) * 1995-10-12 1997-04-16 Konami Co., Ltd. Verfahren zur Kontrolle von Spielfiguren in einem Videospiel, Videospielsystem und Videospielspeichermedium

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2840923B2 (ja) * 1994-11-11 1998-12-24 富士通株式会社 プロダクションシステム

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5393071A (en) * 1990-11-14 1995-02-28 Best; Robert M. Talking video games with cooperative action
EP0768105A2 (de) * 1995-10-12 1997-04-16 Konami Co., Ltd. Verfahren zur Kontrolle von Spielfiguren in einem Videospiel, Videospielsystem und Videospielspeichermedium

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
FEIBEL,Thomas: Krause Kreaturen. In: c't, 1997, H.2, S.76-80 *
PÖPPE,Christoph: Mathematische Unterhaltungen. In: Spektrum der Wissenschaft, Okt. 1996, S.14-19 *
POST,Hilde-Josephine: Auch Deutschland bald im Tamagotchi-Fieber? In: c't, 1997, H.7, S.55 *
SCHIEB,Jörg: FinFin - ein virtuelles Haustier mit Emotionen. In: http://www.wdr.de/tv/aks/ seiten/angeklickt/themen/f/finfin.html *

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0948980A2 (de) * 1998-04-07 1999-10-13 Konami Co., Ltd. Kontrollverfahren und Vorrichtung zur Darstellung eines Charakterbildes sowie entsprechendes Aufzeichnungsmedium
EP0948980A3 (de) * 1998-04-07 2001-01-10 Konami Co., Ltd. Kontrollverfahren und Vorrichtung zur Darstellung eines Charakterbildes sowie entsprechendes Aufzeichnungsmedium
US6798426B1 (en) 1998-04-07 2004-09-28 Konami Co., Ltd. Character image display control method and apparatus, and storage medium therefor
US6445978B1 (en) 1999-05-10 2002-09-03 Sony Corporation Robot device and method for controlling the same
US6587751B2 (en) 1999-05-10 2003-07-01 Sony Corporation Robot device and method for controlling the robot's emotions

Also Published As

Publication number Publication date
DE69701278D1 (de) 2000-03-16
CN1194877A (zh) 1998-10-07
EP0871137A1 (de) 1998-10-14
CN2420049Y (zh) 2001-02-21
EP0871137B1 (de) 2000-02-09
DE69701278T2 (de) 2000-10-19
JPH10274921A (ja) 1998-10-13
CN1160141C (zh) 2004-08-04
CA2214473A1 (en) 1998-09-30

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Legal Events

Date Code Title Description
R207 Utility model specification

Effective date: 19971218

R163 Identified publications notified

Effective date: 19971218

R150 Utility model maintained after payment of first maintenance fee after three years

Effective date: 20001206

R157 Lapse of ip right after 6 years

Effective date: 20040302