WO2001073578A1 - Santa character agent embodied on web on the basis of java/xml technology - Google Patents
Santa character agent embodied on web on the basis of java/xml technology Download PDFInfo
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- WO2001073578A1 WO2001073578A1 PCT/KR2000/000279 KR0000279W WO0173578A1 WO 2001073578 A1 WO2001073578 A1 WO 2001073578A1 KR 0000279 W KR0000279 W KR 0000279W WO 0173578 A1 WO0173578 A1 WO 0173578A1
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- user
- reward
- santa
- character
- web
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
Definitions
- the present invention relates in general to a Santa character agent embodied on the Web on the basis of a JAVA/XML technology, and more particularly to a method for, on the basis of the JAVA/XML technology, embodying a reward agent on a Web server, creating and growing a character and simulating the growth of the character.
- XML extensible Markup Language
- HTML HyperText Markup Language
- the XML is configured to draw up a display of data stored in a location of a memory addressed by an address from an Internet user or a specific register and make it easy for the Internet user to manage and access the stored data.
- the "reward agent” signifies a processor for processing data fluctuations in a site located remotely from a distributed database.
- a reward technology can be implemented using HTML 1.0 (this is a language used to draw up a Web page for expression of information in WWW) so far as it is supported by a homepage creation technique.
- This reward technology is adapted to give a reward to an Internet user for viewing an advertisement or for finding a hidden treasure.
- a conventional reward technology has no means capable of retrieving user information.
- the conventional reward technology has no HTML-based algorithm between a customer's action and a reward, it is nothing but a simple conception, rather than a banner advertisement technique.
- the conventional reward technology encounters a problem in terms of membership management in that it cannot manage information data about Web pages visited by users.
- the present invention has been made in view of the above problems, and it is an object of the present invention to provide a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology, in which a Santa character is grown on the Web according to a defined rule and the Santa character agent automatically travels from one Web page to another without being subjected to any program operation or data input, in order to provide rewards to users, manage a large amount of information accumulated by members while roaming over several Web pages and analyze the managed information to determine which information is appropriate to each of the members.
- an Internet user receives information such as a uniform resource locator (URL) file, Santa information and a reward from a Web server using a JAVA applet and, on the basis of the received information, selects a Santa character and sets up user environments.
- the "URL” is an address used to designate the location of an Internet Web site, a Web page or information such as a picture contained in the Web page.
- the URL may be "http://www.km21.net", wherein the header "http" is not the URL itself but a communication protocol used to transfer a resource designated by the URL over a communication network. Consequently, the "http://www.km21.net" is a URL of one Web page.
- the Internet user meets a Santa character agent upon clicking on a link area on a Web site while running the JAVA applet and surfing on the Web site. Then, the Santa character agent congratulates the Internet user on meeting it, provides him with a reward and pays him the reward after the growth of a Santa character. Therefore, the Santa character agent can be embodied on the Web on the basis of a JAVA/XML technology including a reward agent technology and a character creation technology.
- Fig. 1 is a view illustrating a basic concept of a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology in accordance with the present invention
- Fig. 2 is a view illustrating a configuration and function of the Santa character agent embodied on the Web on the basis of the JAVA/XML technology in accordance with the present invention
- Fig. 3 is a flowchart illustrating the method for embodying the Santa character agent on the Web on the basis of the JAVA/XML technology in accordance with the present invention.
- Fig. 1 is a view illustrating a basic concept of a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology in accordance with the present invention.
- an Internet user can select a desired Santa character while surfing on several Web pages through a log-in operation.
- the Santa character agent automatically travels from one Web page to another without being subjected to any program operation or data input.
- the Santa character agent provides a reward to the user according to a defined rule.
- the Santa character selected by the user is grown on the Web according to a preset program.
- FIG. 2 is a view illustrating a configuration and function of the Santa character agent embodied on the Web on the basis of the JAVA/XML technology in accordance with the present invention.
- the Santa character agent is classified into a Santa character creating phase, Santa character functioning phase and Santa character growing phase.
- Santa characters are nine in type and a growing model thereof is subdivided into six steps.
- a Santa character may have a goblin shape and be grown in the order of a tiny goblin, young goblin and old goblin while being subjected to variations in size and shape.
- the Santa character agent is adapted to perform five types of application operations 2. For example, upon meeting an Internet user, the Santa character agent may send a congratulatory message to the user while dancing or while waving a flag and greeting the user.
- the Santa character agent is further adapted to perform an animation operation 3 which is a technology for varying the shape of an image with time to display the image as if it moves.
- the animation operation 3 is composed of five frames and three color elements, red, blue and yellow, expressing the color of a Santa character.
- a selected Santa character is grown according to growth conditions such as the number of times that the Internet user visits a given Web page, a period of time for which the user views the Web page, the number of times that the user clicks on a given advertisement and a purchasing amount of the user.
- the Santa character agent provides a reward to the user while performing application operations such as sudden appearance, greeting, movement, gift offering and dancing. The reward is provided to the user at each growth step.
- the amount of cyber money required up to the fifth step is one million won and the reward to the user is one thousand won when meeting the red element, ten thousand won when meeting the blue element and one hundred thousand won when meeting the yellow element, respectively.
- the step-unit reward is provided to the user whenever meeting the red, blue or yellow element at each step. In this manner, the reward is provided to the user when a selected Santa character is completed in growth and whenever the character appears.
- Fig. 3 is a flowchart illustrating the method for embodying the Santa character agent on the Web on the basis of the JAVA/XML technology in accordance with the present invention.
- a Web server managing the Web site determines at step S2 whether the user was registered as a member. If the user was not registered as the member, then the Web server induces the user to join as the member at step S3. In the case where the user was registered as the member, he will log in at step S4. If the user logs in, then the Web server determines at step S5 whether the user will participate in a Santa program. If the user does not wish to participate in the Santa program, he will surf on the Web site at step S6.
- the Web server determines at step S7 whether a JAVA applet has been installed in a user's computer. Unless the JAVA applet has been installed in the user's computer, the Web server sends the JAVA applet thereto at step S8. If the JAVA applet has been installed in the user's computer, it automatically runs or sleeps upon being connected to the Web site. Further, in the case where the JAVA applet installed in the user's computer is different in version from that provided from the Web server, an associated menu is automatically configured and displayed on a Web page.
- the URL information is managed in the form of a file by the Web server.
- the URL file from the Web server is different from that in the user's computer, it is downloaded and automatically installed in that computer.
- the URL information from the Web server is managed under the condition that it is classified into a general advertisement. Different rewards are provided at respective steps.
- the Santa information is stored in a database and managed by an operator of the Web site. As a result, the user can download database information regarding a final reward, a selected character and a character file at the next step from the Web server. Subsequently, the user selects a desired Santa character and sets up user environments at step S10.
- This step is performed for the purpose of arousing a user's interest in the Santa program and inducing the user to participate in the Santa program. If the user selects a desired Santa character, the Web server updates the contents in a reward database, which include a reward provision rule, a reward automatically provided according to the rule and a reward calculation algorithm.
- a reward database which include a reward provision rule, a reward automatically provided according to the rule and a reward calculation algorithm.
- the user environments include, in terms of time, a user definition time until a Web page from the Web server arrives at a client and, in terms of software, object- oriented programming (OOP), HTML, CGI and JAVA script.
- OOP object- oriented programming
- HTML HyperText Markup Language
- CGI Computer-Generated Imagery
- the JAVA script is a script language used to descript a procedure to be executed by software on a communication network.
- the Santa character agent surfs on the Web site at step S12.
- the JAVA applet is run to display the selected Santa character and allow the Santa character agent to surf on the Web site at an interval of predetermined time according to information stored in the Santa database.
- the JAVA applet When the user clicks on a link area on the Web site at step S13 while surfing on the Web site at step Sll, the JAVA applet performs a time checking operation.
- the Web server determines at step S14 whether the user has met the Santa character agent within the defined period of time.
- the Santa character agent congratulates the user on meeting it, provides him with a reward and grows the selected Santa character at step SI 5. Namely, when an event "HAPPEN TO MEET" occurs, the Santa character agent suddenly appears and shows the user expressions based on audio and video, such as a greeting, movement, gift offering and dancing. For example, upon meeting the user, the Santa character agent may send a congratulatory message to the user while dancing or while waving a flag and greeting the user. At this time, a reward corresponding to each growth step is provided to the user.
- the selected Santa character is grown according to growth conditions such as the number of times that the user visits a given Web page, a period of time for which the user views the Web page, the number of times that the user clicks on a given advertisement and a purchasing amount of the user.
- the Web server pays the user a reward at step SI 8. Further, the Web server updates reward information in the member reward database and receives information about another Santa character selected by the user at step S17.
- the present invention has achieved the developments of character orientation, JAVA/XML programming, agent, growth simulation, animation and application technologies.
- a Santa character agent is embodied on the Web on the basis of a JAVA/XML technology, thereby allowing Internet business professional enterprises to provide rewards to Internet users in a more scientific and measurable manner. Therefore, the Internet business professional enterprises can secure assets from customers and cultivate excellent customers, resulting in the activation of an Internet business market.
- the present invention provides a solution to requirements of a large number of Internet business professional enterprises, it is very useful to the Internet business field.
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Abstract
This invention relates to Santa character agent embodied on web on the basis of JAVA/XML, which induces customers to visit at the site of enterprise and provides customers with a various reward in order that once visited customers use continually the site of enterprise. This is a reward technology, which cultivates excellent customer, and makes customer assets more valuable. To obtain this technology, character growth technology, character creating technology and reward agent technology (processor that performs a certain fluctuating data in the remote site of dispersed database) on web is used on the basis of JAVA/XML technology. To give rise to interest, according to growth condition (number to visit a page, time to view a page, number to click advertisement, purchasing amount) various characters are rewarded through a 'HAPPEN TO MEET' event. Therefore, this invention has superior effect due to a method to confer more scientific and measurable reward to internet business professional enterprise, maintenance of customer assets of enterprise, cultivation of excellent customer, and activation of internet business market.
Description
SANTA CHARACTER AGENT EMBODIED ON WEB ON THE BASIS OF JAVA/XML TECHNOLOGY
TECHNICAL FIELD
The present invention relates in general to a Santa character agent embodied on the Web on the basis of a JAVA/XML technology, and more particularly to a method for, on the basis of the JAVA/XML technology, embodying a reward agent on a Web server, creating and growing a character and simulating the growth of the character. Herein, "XML (extensible Markup Language)" is an extension language of HTML (HyperText Markup Language). The XML improves a homepage construction function and facilitates the process of complex data in a client system essential to Internet business. Further, the XML is configured to draw up a display of data stored in a location of a memory addressed by an address from an Internet user or a specific register and make it easy for the Internet user to manage and access the stored data. The "reward agent" signifies a processor for processing data fluctuations in a site located remotely from a distributed database.
BACKGROUND ART
Conventionally, a reward technology can be implemented using HTML 1.0 (this is a language used to draw up a Web page for expression of information in WWW) so far as it is supported by a homepage creation technique. This reward technology is adapted to give a reward to an Internet user for viewing an advertisement or for finding a hidden treasure. However, such a conventional reward technology has no means capable of retrieving user information.
Further, because the conventional reward technology has no HTML-based algorithm between a customer's action and a reward, it is nothing but a simple
conception, rather than a banner advertisement technique.
Moreover, the conventional reward technology encounters a problem in terms of membership management in that it cannot manage information data about Web pages visited by users.
DISCLOSURE OF THE INVENTION
Therefore, the present invention has been made in view of the above problems, and it is an object of the present invention to provide a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology, in which a Santa character is grown on the Web according to a defined rule and the Santa character agent automatically travels from one Web page to another without being subjected to any program operation or data input, in order to provide rewards to users, manage a large amount of information accumulated by members while roaming over several Web pages and analyze the managed information to determine which information is appropriate to each of the members. In a feature of the present invention, an Internet user receives information such as a uniform resource locator (URL) file, Santa information and a reward from a Web server using a JAVA applet and, on the basis of the received information, selects a Santa character and sets up user environments. Herein, the "URL" is an address used to designate the location of an Internet Web site, a Web page or information such as a picture contained in the Web page. As one example, the URL may be "http://www.km21.net", wherein the header "http" is not the URL itself but a communication protocol used to transfer a resource designated by the URL over a communication network. Consequently, the "http://www.km21.net" is a URL of one Web page. The Internet user meets a Santa character agent upon clicking on a link area on a Web site while running the JAVA applet and surfing on the Web site. Then, the Santa character agent congratulates the Internet user on
meeting it, provides him with a reward and pays him the reward after the growth of a Santa character. Therefore, the Santa character agent can be embodied on the Web on the basis of a JAVA/XML technology including a reward agent technology and a character creation technology.
BRIEF DESCRIPTION OF THE DRAWINGS
The above and other objects, features and other advantages of the present invention will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which:
Fig. 1 is a view illustrating a basic concept of a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology in accordance with the present invention;
Fig. 2 is a view illustrating a configuration and function of the Santa character agent embodied on the Web on the basis of the JAVA/XML technology in accordance with the present invention; and Fig. 3 is a flowchart illustrating the method for embodying the Santa character agent on the Web on the basis of the JAVA/XML technology in accordance with the present invention.
BEST MODE FOR CARRYING OUT THE INVENTION
Fig. 1 is a view illustrating a basic concept of a method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology in accordance with the present invention. As shown in this drawing, an Internet user can select a desired Santa character while surfing on several Web pages through a log-in operation. The Santa character agent automatically travels from one Web page to another without being subjected to any program operation or data input.
When an event "HAPPEN TO MEET" occurs while freely roaming over several Web pages, the Santa character agent provides a reward to the user according to a defined rule. Then, the Santa character selected by the user is grown on the Web according to a preset program. Fig. 2 is a view illustrating a configuration and function of the Santa character agent embodied on the Web on the basis of the JAVA/XML technology in accordance with the present invention. As shown in this drawing, the Santa character agent is classified into a Santa character creating phase, Santa character functioning phase and Santa character growing phase. Santa characters are nine in type and a growing model thereof is subdivided into six steps. For example, as indicated by the reference numeral 1 in Fig. 2, a Santa character may have a goblin shape and be grown in the order of a tiny goblin, young goblin and old goblin while being subjected to variations in size and shape. The Santa character agent is adapted to perform five types of application operations 2. For example, upon meeting an Internet user, the Santa character agent may send a congratulatory message to the user while dancing or while waving a flag and greeting the user.
The Santa character agent is further adapted to perform an animation operation 3 which is a technology for varying the shape of an image with time to display the image as if it moves. The animation operation 3 is composed of five frames and three color elements, red, blue and yellow, expressing the color of a Santa character. A selected Santa character is grown according to growth conditions such as the number of times that the Internet user visits a given Web page, a period of time for which the user views the Web page, the number of times that the user clicks on a given advertisement and a purchasing amount of the user. When an event "HAPPEN TO MEET" occurs, the Santa character agent provides a reward to the user while performing application operations such as sudden appearance, greeting, movement, gift offering and dancing. The reward is provided to the user at each growth step. For example, assume that the amount of cyber
money required up to the fifth step is one million won and the reward to the user is one thousand won when meeting the red element, ten thousand won when meeting the blue element and one hundred thousand won when meeting the yellow element, respectively. The step-unit reward is provided to the user whenever meeting the red, blue or yellow element at each step. In this manner, the reward is provided to the user when a selected Santa character is completed in growth and whenever the character appears.
Fig. 3 is a flowchart illustrating the method for embodying the Santa character agent on the Web on the basis of the JAVA/XML technology in accordance with the present invention.
First, if an Internet user accesses a Web site of the present invention at step SI, then a Web server managing the Web site determines at step S2 whether the user was registered as a member. If the user was not registered as the member, then the Web server induces the user to join as the member at step S3. In the case where the user was registered as the member, he will log in at step S4. If the user logs in, then the Web server determines at step S5 whether the user will participate in a Santa program. If the user does not wish to participate in the Santa program, he will surf on the Web site at step S6. However, in the case where the user wishes to participate in the Santa program, the Web server determines at step S7 whether a JAVA applet has been installed in a user's computer. Unless the JAVA applet has been installed in the user's computer, the Web server sends the JAVA applet thereto at step S8. If the JAVA applet has been installed in the user's computer, it automatically runs or sleeps upon being connected to the Web site. Further, in the case where the JAVA applet installed in the user's computer is different in version from that provided from the Web server, an associated menu is automatically configured and displayed on a Web page.
Thereafter, the user downloads URL information, Santa information and reward information from the Web server using his computer at step S9. The URL
information is managed in the form of a file by the Web server. In the case where the URL file from the Web server is different from that in the user's computer, it is downloaded and automatically installed in that computer. Further, the URL information from the Web server is managed under the condition that it is classified into a general advertisement. Different rewards are provided at respective steps. The Santa information is stored in a database and managed by an operator of the Web site. As a result, the user can download database information regarding a final reward, a selected character and a character file at the next step from the Web server. Subsequently, the user selects a desired Santa character and sets up user environments at step S10. This step is performed for the purpose of arousing a user's interest in the Santa program and inducing the user to participate in the Santa program. If the user selects a desired Santa character, the Web server updates the contents in a reward database, which include a reward provision rule, a reward automatically provided according to the rule and a reward calculation algorithm.
The user environments include, in terms of time, a user definition time until a Web page from the Web server arrives at a client and, in terms of software, object- oriented programming (OOP), HTML, CGI and JAVA script. The OOP functions to program on an object basis, wherein the object is a modular unit of the new concept containing both a data value and a procedure associated therewith. The HTML (HyperText Markup Language) is a language used to draw up a Web page for expression of information in WWW. The CGI (Computer-Generated Imagery) is a computer-synthesis technology capable of expressing even a finely detailed image, which cannot be realized by a manual process in consideration of cost and time. The JAVA script is a script language used to descript a procedure to be executed by software on a communication network.
Thereafter, if the user runs the JAVA applet using his computer, the Santa character agent surfs on the Web site at step S12. In other words, the JAVA
applet is run to display the selected Santa character and allow the Santa character agent to surf on the Web site at an interval of predetermined time according to information stored in the Santa database.
When the user clicks on a link area on the Web site at step S13 while surfing on the Web site at step Sll, the JAVA applet performs a time checking operation.
Noticeably, if the user clicks on the link area on the Web site, a Web page from the Web server will arrive at a client and, thereafter, the user will meet the
Santa character agent within a period of time defined by the operator. In this regard, the Web server determines at step S14 whether the user has met the Santa character agent within the defined period of time.
Upon meeting the user at the above step S14, the Santa character agent congratulates the user on meeting it, provides him with a reward and grows the selected Santa character at step SI 5. Namely, when an event "HAPPEN TO MEET" occurs, the Santa character agent suddenly appears and shows the user expressions based on audio and video, such as a greeting, movement, gift offering and dancing. For example, upon meeting the user, the Santa character agent may send a congratulatory message to the user while dancing or while waving a flag and greeting the user. At this time, a reward corresponding to each growth step is provided to the user. The selected Santa character is grown according to growth conditions such as the number of times that the user visits a given Web page, a period of time for which the user views the Web page, the number of times that the user clicks on a given advertisement and a purchasing amount of the user.
Thereafter, when the selected Santa character is completed in growth at step SI 6, the Web server pays the user a reward at step SI 8. Further, the Web server updates reward information in the member reward database and receives information about another Santa character selected by the user at step S17.
Therefore, the present invention has achieved the developments of
character orientation, JAVA/XML programming, agent, growth simulation, animation and application technologies.
INDUSTRIAL APPLICABILITY
As apparent from the above description, according to the present invention, a Santa character agent is embodied on the Web on the basis of a JAVA/XML technology, thereby allowing Internet business professional enterprises to provide rewards to Internet users in a more scientific and measurable manner. Therefore, the Internet business professional enterprises can secure assets from customers and cultivate excellent customers, resulting in the activation of an Internet business market.
Further, because the present invention provides a solution to requirements of a large number of Internet business professional enterprises, it is very useful to the Internet business field.
Although the preferred embodiments of the present invention have been disclosed for illustrative purposes, those skilled in the art will appreciate that various modifications, additions and substitutions are possible, without departing from the scope and spirit of the invention as disclosed in the accompanying claims.
Claims
1. A method for embodying a Santa character agent on the Web on the basis of a JAVA/XML technology, comprising the steps of: a) registering an Internet user as a member in a Web site; • b) downloading a JAVA applet from a Web server managing said Web site; c) downloading URL information, Santa information and reward information from said Web server; d) selecting a desired Santa character and setting up user environments; e) running said JAVA applet and allowing said Santa character agent to surf on said Web site; f) clicking on a link area on said Web site while surfing on said Web site; g) meeting said Santa character agent; h) congratulating the user on meeting said Santa character agent, providing him with a reward and growing the selected Santa character; and i) paying said reward to the user if said Santa character is completed in growth.
2. The method as set forth in Claim 1, wherein said step b) includes the step of, if said JAVA applet has been installed in a user's computer, automatically running or sleeping it upon being connected to said Web site and, if said JAVA applet installed in the user's computer is different in version from that provided from said Web server, automatically configuring and displaying an associated menu on a Web page.
3. The method as set forth in Claim 1, wherein said step c) includes the step of managing said URL information in the form of a file, automatically installing the URL file in a user's computer if it is different from that in the user's computer and downloading database information from said Web server, said database information containing an operation algorithm, a reward provision rule, a reward automatically provided according to the rule, a reward calculation algorithm, a final reward and a character file.
4. The method as set forth in Claim 1, wherein said user environments at said step d) include a character creation algorithm, a character growth algorithm, a character growth simulation algorithm, timing information, an end-of-page transmission time and an interval of time at which said Santa character agent surfs on said Web site according to information in a Santa database.
5. The method as set forth in Claim 1, wherein said step g) includes the step of determining whether the user has met said Santa character agent within a predetermined period of time after receiving a Web page from said Web server.
6. The method as set forth in Claim 1, wherein said step h) includes the step of sending a congratulatory message based on audio and moving video to the user upon meeting said Santa character agent, providing said reward to the user according to a measurable and scientific algorithm between a user's action and said reward based on said JAVA/XML technology and growing said selected Santa character according to growth conditions including the number of times that the user visits a given Web page, a period of time for which the user views the Web page, the number of times that the user clicks on a given advertisement and a purchasing amount of the user.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2000/000279 WO2001073578A1 (en) | 2000-03-29 | 2000-03-29 | Santa character agent embodied on web on the basis of java/xml technology |
AU34632/00A AU3463200A (en) | 2000-03-29 | 2000-03-29 | Santa character agent embodied on web on the basis of java/xml technology |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2000/000279 WO2001073578A1 (en) | 2000-03-29 | 2000-03-29 | Santa character agent embodied on web on the basis of java/xml technology |
Publications (1)
Publication Number | Publication Date |
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WO2001073578A1 true WO2001073578A1 (en) | 2001-10-04 |
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PCT/KR2000/000279 WO2001073578A1 (en) | 2000-03-29 | 2000-03-29 | Santa character agent embodied on web on the basis of java/xml technology |
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AU (1) | AU3463200A (en) |
WO (1) | WO2001073578A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2368677A (en) * | 2000-04-06 | 2002-05-08 | Nec Corp | Rewarding method corresponding to object selection on a web page and server for use with rewarding method |
JP2014078276A (en) * | 2010-03-31 | 2014-05-01 | Rakuten Inc | Information processor, information processing method, information processing system, and information processing program |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1998014886A1 (en) * | 1996-09-30 | 1998-04-09 | Sandcastle, Inc. | Synchronization of events occurring over a network in the presence of latency |
JPH10274921A (en) * | 1997-03-31 | 1998-10-13 | Bandai Co Ltd | Raising simulation device for living body |
JPH11192384A (en) * | 1997-12-26 | 1999-07-21 | Bandai Co Ltd | Raising simulation device using network |
-
2000
- 2000-03-29 AU AU34632/00A patent/AU3463200A/en not_active Abandoned
- 2000-03-29 WO PCT/KR2000/000279 patent/WO2001073578A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1998014886A1 (en) * | 1996-09-30 | 1998-04-09 | Sandcastle, Inc. | Synchronization of events occurring over a network in the presence of latency |
JPH10274921A (en) * | 1997-03-31 | 1998-10-13 | Bandai Co Ltd | Raising simulation device for living body |
JPH11192384A (en) * | 1997-12-26 | 1999-07-21 | Bandai Co Ltd | Raising simulation device using network |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2368677A (en) * | 2000-04-06 | 2002-05-08 | Nec Corp | Rewarding method corresponding to object selection on a web page and server for use with rewarding method |
GB2368677B (en) * | 2000-04-06 | 2004-09-01 | Nec Corp | Rewarding method corresponding to object selection on a web page and server for use with rewarding method |
JP2014078276A (en) * | 2010-03-31 | 2014-05-01 | Rakuten Inc | Information processor, information processing method, information processing system, and information processing program |
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Publication number | Publication date |
---|---|
AU3463200A (en) | 2001-10-08 |
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