CN1171586A - 使用地形轮廓信息的视频游戏系统 - Google Patents
使用地形轮廓信息的视频游戏系统 Download PDFInfo
- Publication number
- CN1171586A CN1171586A CN97114992A CN97114992A CN1171586A CN 1171586 A CN1171586 A CN 1171586A CN 97114992 A CN97114992 A CN 97114992A CN 97114992 A CN97114992 A CN 97114992A CN 1171586 A CN1171586 A CN 1171586A
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- image information
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- terrain profile
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- movable object
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- Remote Sensing (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Radar, Positioning & Navigation (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
Description
Claims (46)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP140629/1996 | 1996-05-10 | ||
JP14062996 | 1996-05-10 | ||
JP140629/96 | 1996-05-10 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1171586A true CN1171586A (zh) | 1998-01-28 |
CN1179291C CN1179291C (zh) | 2004-12-08 |
Family
ID=15273146
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB971149925A Expired - Fee Related CN1179291C (zh) | 1996-05-10 | 1997-05-10 | 视频游戏系统和在显示空间中表示距离或高度的方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US6227973B1 (zh) |
EP (1) | EP0807903B1 (zh) |
CN (1) | CN1179291C (zh) |
DE (1) | DE69727615T2 (zh) |
TW (1) | TW372880B (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100487636C (zh) * | 2006-06-09 | 2009-05-13 | 中国科学院自动化研究所 | 基于立体视觉的游戏控制系统及方法 |
CN110337319A (zh) * | 2017-01-09 | 2019-10-15 | 索尼互动娱乐股份有限公司 | 用户分析系统和方法 |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
US7385359B2 (en) * | 1997-08-26 | 2008-06-10 | Philips Solid-State Lighting Solutions, Inc. | Information systems |
US7764026B2 (en) * | 1997-12-17 | 2010-07-27 | Philips Solid-State Lighting Solutions, Inc. | Systems and methods for digital entertainment |
JPH11179052A (ja) * | 1997-12-17 | 1999-07-06 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける予測ガイド表示方法及び予測ガイド表示プログラムが記録された記録媒体 |
JP3967502B2 (ja) * | 1998-11-27 | 2007-08-29 | 株式会社スクウェア・エニックス | ゲーム進行制御方法 |
US6738059B1 (en) * | 1998-12-18 | 2004-05-18 | Kabushiki Kaisha Sega Enterprises | Apparatus and methods for image processing using mixed display objects |
JP2000200178A (ja) * | 1998-12-30 | 2000-07-18 | Shinsedai Kk | 家庭用テレビ装置に接続して用いる情報処理装置 |
US9811237B2 (en) * | 1999-04-06 | 2017-11-07 | Iii Holdings 2, Llc | Visual navigation of virtual environments through logical processes |
JP4387511B2 (ja) * | 1999-09-09 | 2009-12-16 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
JP2001252463A (ja) * | 2000-03-10 | 2001-09-18 | Konami Co Ltd | ゲーム装置、指定位置の判定方法、及び記録媒体並びにプログラム |
JP2001276420A (ja) * | 2000-03-30 | 2001-10-09 | Namco Ltd | ゲーム装置および情報記憶媒体 |
US20020049508A1 (en) * | 2000-10-24 | 2002-04-25 | Williams Jack L. | Systems and methods for providing a virtual match of golf |
US7121962B2 (en) * | 2000-12-19 | 2006-10-17 | Reeves G George | Golf round data system with cellular telephone and player help features |
JP3386803B2 (ja) * | 2001-06-20 | 2003-03-17 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理プログラム、画像処理プログラムを記憶したコンピュータ読み取り可能な記憶媒体、画像処理方法、及び画像処理装置 |
US6795972B2 (en) * | 2001-06-29 | 2004-09-21 | Scientific-Atlanta, Inc. | Subscriber television system user interface with a virtual reality media space |
US7023434B2 (en) * | 2003-07-17 | 2006-04-04 | Nintendo Co., Ltd. | Image processing apparatus and image processing program |
WO2010040219A1 (en) * | 2008-10-08 | 2010-04-15 | Interactive Sports Technologies Inc. | Sports simulation system |
JP4258841B2 (ja) * | 2004-03-01 | 2009-04-30 | 株式会社セガ | 画像表示プログラムおよび情報処理装置 |
JP2005349048A (ja) * | 2004-06-11 | 2005-12-22 | Konami Co Ltd | ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法 |
JP3968111B2 (ja) * | 2005-12-28 | 2007-08-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム機及びゲームプログラム |
JP4037889B2 (ja) * | 2006-03-30 | 2008-01-23 | 株式会社コナミデジタルエンタテインメント | 画像生成装置、画像生成方法、ならびに、プログラム |
US20080014833A1 (en) * | 2006-06-16 | 2008-01-17 | Motorola, Inc. | Toy and Game Performance Parameters Updated by Real World Events |
US7684017B2 (en) | 2006-10-26 | 2010-03-23 | Callaway Golf Company | Laser range finder for use on a golf course |
US20080293488A1 (en) * | 2007-05-21 | 2008-11-27 | World Golf Tour, Inc. | Electronic game utilizing photographs |
US7883402B2 (en) * | 2007-06-07 | 2011-02-08 | Peiser William E | Golf game having collateral military ranking system |
KR101059259B1 (ko) * | 2010-12-31 | 2011-08-24 | (주) 골프존 | 가상 골프 시뮬레이션 장치, 가상 골프 시뮬레이션 시스템 및 가상 골프 시뮬레이션 방법 |
KR101031432B1 (ko) * | 2010-12-31 | 2011-04-26 | (주) 골프존 | 비거리 감소율에 대한 보정을 제공하는 가상 골프 시뮬레이션 장치 및 방법 |
CN107803028B (zh) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
KR102170766B1 (ko) * | 2019-03-04 | 2020-10-27 | 주식회사 브이씨 | 거리 정보 계산 방법 및 이를 적용한 전자 디바이스 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2416510A1 (fr) * | 1978-02-03 | 1979-08-31 | Anvar | Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television |
GB2113956A (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Video golf and like games |
USRE33662E (en) * | 1983-08-25 | 1991-08-13 | TV animation interactively controlled by the viewer | |
US4655451A (en) * | 1984-02-13 | 1987-04-07 | Omni Concepts, Inc. | Golfer's aid apparatus and method of use thereof |
FR2610752B1 (fr) * | 1987-02-10 | 1989-07-21 | Sagem | Procede de representation de l'image en perspective d'un terrain et systeme pour sa mise en oeuvre |
GB8912491D0 (en) * | 1989-05-31 | 1989-07-19 | Wells Charles D | Vdu display apparatus |
US5146557A (en) * | 1990-07-27 | 1992-09-08 | General Electric Company | User interface for a golf green and a golf putt modelling system |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
US5319548A (en) * | 1993-04-27 | 1994-06-07 | Germain Craig D | Interactive golf game information system |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
-
1997
- 1997-04-23 US US08/841,505 patent/US6227973B1/en not_active Expired - Lifetime
- 1997-04-30 TW TW086105742A patent/TW372880B/zh not_active IP Right Cessation
- 1997-05-07 DE DE69727615T patent/DE69727615T2/de not_active Expired - Lifetime
- 1997-05-07 EP EP97107594A patent/EP0807903B1/en not_active Expired - Lifetime
- 1997-05-10 CN CNB971149925A patent/CN1179291C/zh not_active Expired - Fee Related
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100487636C (zh) * | 2006-06-09 | 2009-05-13 | 中国科学院自动化研究所 | 基于立体视觉的游戏控制系统及方法 |
CN110337319A (zh) * | 2017-01-09 | 2019-10-15 | 索尼互动娱乐股份有限公司 | 用户分析系统和方法 |
CN110337319B (zh) * | 2017-01-09 | 2023-07-18 | 索尼互动娱乐股份有限公司 | 用户分析系统和方法 |
Also Published As
Publication number | Publication date |
---|---|
EP0807903B1 (en) | 2004-02-18 |
DE69727615D1 (de) | 2004-03-25 |
CN1179291C (zh) | 2004-12-08 |
US6227973B1 (en) | 2001-05-08 |
EP0807903A3 (en) | 2000-04-26 |
EP0807903A2 (en) | 1997-11-19 |
DE69727615T2 (de) | 2004-12-16 |
TW372880B (en) | 1999-11-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
C41 | Transfer of patent application or patent right or utility model | ||
C56 | Change in the name or address of the patentee | ||
CP03 | Change of name, title or address |
Address after: Tokyo, Japan Patentee after: Konami Co.,Ltd. Address before: Hyogo Patentee before: Konami Co.,Ltd. |
|
TR01 | Transfer of patent right |
Effective date of registration: 20081219 Address after: Tokyo, Japan Patentee after: KONAMI DIGITAL ENTERTAINMENT Co.,Ltd. Address before: Tokyo, Japan Patentee before: Konami Co.,Ltd. |
|
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081219 |
|
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20041208 Termination date: 20150510 |
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EXPY | Termination of patent right or utility model |