CN1146458C - 驾驶型游戏机及其图像显示方法 - Google Patents
驾驶型游戏机及其图像显示方法 Download PDFInfo
- Publication number
- CN1146458C CN1146458C CNB971161054A CN97116105A CN1146458C CN 1146458 C CN1146458 C CN 1146458C CN B971161054 A CNB971161054 A CN B971161054A CN 97116105 A CN97116105 A CN 97116105A CN 1146458 C CN1146458 C CN 1146458C
- Authority
- CN
- China
- Prior art keywords
- catoptron
- player
- automobile
- image
- coordinate data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Aviation & Aerospace Engineering (AREA)
- Computer Graphics (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Geometry (AREA)
- Radar, Positioning & Navigation (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
Abstract
Description
距离(m) | 道路模型 |
0-100 | (1) |
100-200 | (2) |
200-300 | (3) |
300-400 | (4) |
400-500 | (5) |
500-600 | (6) |
600-700 | (7) |
700-800 | (8) |
: | : |
道路模型 | 在总体坐标系统中的位置 |
(1) | (x1, y1, z1) |
(2) | (x2, y2, z2) |
(3) | (x3, y3, z3) |
(4) | (x4, y4, z4) |
(5) | (x5, y5, z5) |
(6) | (x6, y6, z6) |
(7) | (x7, y7, z7) |
(8) | (x8, y8, z8) |
: | : |
道路模型 | 道路 信息 | ||||
车道 | 形状 | 曲率中心 | 曲率半径(m) | 侧加车道 | |
(1) | 2→3 | 直 | - | - | 在逆行车道处起始 |
(2) | 3 | 直 | - | - | 在逆行车道处 |
(3) | 3 | 直 | - | - | 在逆行车道处 |
(4) | 3 | 左弯 | (x4, y4, z4) | r4 | 在逆行车道处 |
(5) | 3 | 左弯 | (x4, y4, z4) | r4 | 在逆行车道处 |
(6) | 2→3 | 直 | - | - | 在逆行车道处终止 |
(7) | 2 | 直 | - | - | - |
(8) | 2→3 | 直 | - | - | 在逆行车道处起始 |
: | : : |
Claims (5)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP202162/1996 | 1996-07-31 | ||
JP20216296 | 1996-07-31 | ||
JP202162/96 | 1996-07-31 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1175471A CN1175471A (zh) | 1998-03-11 |
CN1146458C true CN1146458C (zh) | 2004-04-21 |
Family
ID=16452993
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB971161054A Expired - Lifetime CN1146458C (zh) | 1996-07-31 | 1997-07-31 | 驾驶型游戏机及其图像显示方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US6142871A (zh) |
EP (1) | EP0821986B1 (zh) |
CN (1) | CN1146458C (zh) |
DE (1) | DE69701601T2 (zh) |
TW (1) | TW353029B (zh) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3709509B2 (ja) * | 1996-12-04 | 2005-10-26 | 株式会社セガ | ゲーム装置 |
US6409596B1 (en) * | 1997-09-12 | 2002-06-25 | Kabushiki Kaisha Sega Enterprises | Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium |
US6891960B2 (en) | 2000-08-12 | 2005-05-10 | Facet Technology | System for road sign sheeting classification |
US6674878B2 (en) * | 2001-06-07 | 2004-01-06 | Facet Technology Corp. | System for automated determination of retroreflectivity of road signs and other reflective objects |
US6908389B1 (en) * | 2001-03-07 | 2005-06-21 | Nokia Corporation | Predefined messages for wireless multiplayer gaming |
JP3577016B2 (ja) * | 2001-08-24 | 2004-10-13 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置 |
US7210323B2 (en) * | 2003-12-16 | 2007-05-01 | General Motors Corporation | Binder apparatus for sheet forming |
CN1938739B (zh) * | 2004-03-31 | 2012-08-29 | 日本先锋公司 | 地图信息生成装置、地图信息生成方法 |
US7590310B2 (en) | 2004-05-05 | 2009-09-15 | Facet Technology Corp. | Methods and apparatus for automated true object-based image analysis and retrieval |
JP3766425B2 (ja) * | 2004-09-03 | 2006-04-12 | コナミ株式会社 | 画像生成装置、荷重表示方法、ならびに、プログラム |
WO2006121986A2 (en) | 2005-05-06 | 2006-11-16 | Facet Technology Corp. | Network-based navigation system having virtual drive-thru advertisements integrated with actual imagery from along a physical route |
JP4758950B2 (ja) * | 2007-06-07 | 2011-08-31 | 株式会社日立製作所 | プラント監視装置およびプラントの運転監視方法 |
JP4226639B1 (ja) * | 2007-11-01 | 2009-02-18 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理方法、ならびに、プログラム |
DE102008025053B4 (de) * | 2008-01-18 | 2023-07-06 | Garmin Switzerland Gmbh | Navigationseinrichtung |
ES2306616B1 (es) | 2008-02-12 | 2009-07-24 | Fundacion Cidaut | Procedimiento de determinacion de la luminancia de señales de trafico y dispositivo para su realizacion. |
JP5430565B2 (ja) * | 2008-06-18 | 2014-03-05 | パナソニック株式会社 | 電子ミラー装置 |
JP2013219544A (ja) * | 2012-04-09 | 2013-10-24 | Ricoh Co Ltd | 画像処理装置、画像処理方法、及び画像処理プログラム |
US20140267589A1 (en) * | 2013-03-14 | 2014-09-18 | Dai Nippon Printing Co., Ltd. | Free viewpoint video display apparatus |
JP6555056B2 (ja) * | 2015-09-30 | 2019-08-07 | アイシン精機株式会社 | 周辺監視装置 |
JP6342089B2 (ja) * | 2016-03-24 | 2018-06-13 | 三菱電機株式会社 | 支援画像表示装置、支援画像表示方法及び支援画像表示プログラム |
US10453262B1 (en) | 2016-07-21 | 2019-10-22 | Relay Cars LLC | Apparatus and method for dynamic reflecting car mirrors in virtual reality applications in head mounted displays |
CN108714304B (zh) * | 2018-04-02 | 2024-09-17 | 网易(杭州)网络有限公司 | 一种游戏中的超车显示方法及装置 |
CN108786111B (zh) * | 2018-06-08 | 2021-08-10 | 网易(杭州)网络有限公司 | 游戏中的超车提示方法和设备 |
CN111617467A (zh) * | 2020-04-30 | 2020-09-04 | 珠海网易达电子科技发展有限公司 | 用于生成地图的方法、装置、电子设备和计算机存储介质 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4313726A (en) * | 1979-06-29 | 1982-02-02 | The United States Of America As Represented By The Administrator Of National Aeronautics And Space Administration | Environmental fog/rain visual display system for aircraft simulators |
FR2658642B1 (fr) * | 1990-02-20 | 1994-06-10 | Rousseau Codes | Procede et dispositif d'entrainement a la conduite de vehicules terrestres. |
US5269687A (en) * | 1990-08-01 | 1993-12-14 | Atari Games Corporation | System and method for recursive driver training |
US5415550A (en) * | 1992-07-20 | 1995-05-16 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system |
JP3331342B2 (ja) * | 1993-10-27 | 2002-10-07 | 株式会社セガ | ドライブゲーム装置 |
JP2935659B2 (ja) * | 1996-01-31 | 1999-08-16 | コナミ株式会社 | 競争ゲーム装置 |
-
1997
- 1997-07-28 US US08/901,725 patent/US6142871A/en not_active Expired - Lifetime
- 1997-07-29 TW TW086110822A patent/TW353029B/zh active
- 1997-07-31 DE DE69701601T patent/DE69701601T2/de not_active Expired - Fee Related
- 1997-07-31 CN CNB971161054A patent/CN1146458C/zh not_active Expired - Lifetime
- 1997-07-31 EP EP97113249A patent/EP0821986B1/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
TW353029B (en) | 1999-02-21 |
EP0821986A2 (en) | 1998-02-04 |
DE69701601T2 (de) | 2000-10-26 |
DE69701601D1 (de) | 2000-05-11 |
CN1175471A (zh) | 1998-03-11 |
EP0821986B1 (en) | 2000-04-05 |
US6142871A (en) | 2000-11-07 |
EP0821986A3 (en) | 1998-03-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
C41 | Transfer of patent application or patent right or utility model | ||
C56 | Change in the name or address of the patentee | ||
CP02 | Change in the address of a patent holder |
Address after: Tokyo, Japan Patentee after: Konami Co.,Ltd. Address before: Hyogo Patentee before: Konami Co.,Ltd. |
|
TR01 | Transfer of patent right |
Effective date of registration: 20081219 Address after: Tokyo, Japan Patentee after: KONAMI DIGITAL ENTERTAINMENT Co.,Ltd. Address before: Tokyo, Japan Patentee before: Konami Co.,Ltd. |
|
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081219 |
|
CX01 | Expiry of patent term |
Granted publication date: 20040421 |
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CX01 | Expiry of patent term |