CN110769906B - 模拟系统、图像处理方法以及信息存储介质 - Google Patents
模拟系统、图像处理方法以及信息存储介质 Download PDFInfo
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- CN110769906B CN110769906B CN201880038784.3A CN201880038784A CN110769906B CN 110769906 B CN110769906 B CN 110769906B CN 201880038784 A CN201880038784 A CN 201880038784A CN 110769906 B CN110769906 B CN 110769906B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Optics & Photonics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017115421A JP6957218B2 (ja) | 2017-06-12 | 2017-06-12 | シミュレーションシステム及びプログラム |
| JP2017-115421 | 2017-06-12 | ||
| PCT/JP2018/021916 WO2018230443A1 (ja) | 2017-06-12 | 2018-06-07 | シミュレーションシステム、画像処理方法及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN110769906A CN110769906A (zh) | 2020-02-07 |
| CN110769906B true CN110769906B (zh) | 2023-06-20 |
Family
ID=64660746
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201880038784.3A Active CN110769906B (zh) | 2017-06-12 | 2018-06-07 | 模拟系统、图像处理方法以及信息存储介质 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11090554B2 (enExample) |
| JP (1) | JP6957218B2 (enExample) |
| CN (1) | CN110769906B (enExample) |
| GB (1) | GB2577464A (enExample) |
| WO (1) | WO2018230443A1 (enExample) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10635895B2 (en) * | 2018-06-27 | 2020-04-28 | Facebook Technologies, Llc | Gesture-based casting and manipulation of virtual content in artificial-reality environments |
| CN111314730A (zh) * | 2020-02-25 | 2020-06-19 | 广州华多网络科技有限公司 | 视频直播的虚拟资源寻找方法、装置、设备及存储介质 |
| CN111277890B (zh) * | 2020-02-25 | 2023-08-29 | 广州方硅信息技术有限公司 | 虚拟礼物的获取方法和三维全景直播间的生成方法 |
| CN111760275B (zh) * | 2020-07-08 | 2024-07-30 | 网易(杭州)网络有限公司 | 游戏控制方法、装置和电子设备 |
| JP7534199B2 (ja) * | 2020-11-30 | 2024-08-14 | 雅貴 桂澤 | ゴーグル表示システム |
| JP7586773B2 (ja) * | 2021-06-01 | 2024-11-19 | 株式会社コロプラ | プログラム、情報処理システム |
| JP7664111B2 (ja) * | 2021-07-21 | 2025-04-17 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理方法およびコンピュータプログラム |
| US11836301B2 (en) * | 2021-08-10 | 2023-12-05 | Qualcomm Incorporated | Electronic device for tracking objects |
| WO2023028687A1 (en) * | 2021-09-03 | 2023-03-09 | Dreamcraft Attractions Ltd. | System and method for integrating real-world props into virtual reality amusement attractions |
| CN115430135A (zh) * | 2022-03-08 | 2022-12-06 | 北京罗克维尔斯科技有限公司 | 画面显示方法、装置、系统、电子设备、车辆和存储介质 |
| JP7519046B2 (ja) * | 2022-07-15 | 2024-07-19 | グリー株式会社 | 情報処理システム、情報処理方法、及びプログラム |
| JP7737571B2 (ja) * | 2022-11-28 | 2025-09-10 | 株式会社Subaru | 情報伝達装置 |
| JP7635792B2 (ja) * | 2023-03-03 | 2025-02-26 | いすゞ自動車株式会社 | コミュニケーションシステム、車両、コミュニケーション方法、コンピュータプログラムおよびサーバー |
| JP7591098B2 (ja) * | 2023-06-16 | 2024-11-27 | 任天堂株式会社 | ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム処理方法 |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0246059B2 (ja) * | 1982-11-25 | 1990-10-12 | Mitsubishi Petrochemical Co | Puropirenkeijushiseikeihinnohyomenshorihoho |
| JP2739458B2 (ja) * | 1995-09-07 | 1998-04-15 | ニューロング株式会社 | 身体移動装置 |
| JPH11309269A (ja) | 1998-04-27 | 1999-11-09 | Sony Corp | ゲーム装置、シミュレーション装置及びゲーム画像表示方法 |
| CN102989174B (zh) * | 2006-05-04 | 2016-06-29 | 美国索尼电脑娱乐公司 | 获得用于控制游戏程序的运行的输入 |
| JP5184384B2 (ja) * | 2009-01-05 | 2013-04-17 | 株式会社ソニー・コンピュータエンタテインメント | 制御システムおよび制御方法 |
| US8487938B2 (en) * | 2009-01-30 | 2013-07-16 | Microsoft Corporation | Standard Gestures |
| US9098873B2 (en) * | 2010-04-01 | 2015-08-04 | Microsoft Technology Licensing, Llc | Motion-based interactive shopping environment |
| US8736583B2 (en) * | 2011-03-29 | 2014-05-27 | Intel Corporation | Virtual links between different displays to present a single virtual object |
| JP5788275B2 (ja) | 2011-09-14 | 2015-09-30 | 株式会社バンダイナムコエンターテインメント | ゲーム装置、ゲームシステム、プログラム、情報記憶媒体及びサーバシステム |
| JP6121181B2 (ja) * | 2013-02-05 | 2017-04-26 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP6206099B2 (ja) * | 2013-11-05 | 2017-10-04 | セイコーエプソン株式会社 | 画像表示システム、画像表示システムを制御する方法、および、頭部装着型表示装置 |
| US9987554B2 (en) * | 2014-03-14 | 2018-06-05 | Sony Interactive Entertainment Inc. | Gaming device with volumetric sensing |
| JP2016192029A (ja) * | 2015-03-31 | 2016-11-10 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
| JP5996138B1 (ja) | 2016-03-18 | 2016-09-21 | 株式会社コロプラ | ゲームプログラム、方法およびゲームシステム |
| CN106730811B (zh) * | 2016-12-07 | 2018-09-07 | 腾讯科技(深圳)有限公司 | 一种vr场景下的道具运动处理方法和装置 |
| JP2019109849A (ja) * | 2017-12-20 | 2019-07-04 | セイコーエプソン株式会社 | 透過型頭部装着型表示装置、表示制御方法、およびコンピュータープログラム |
-
2017
- 2017-06-12 JP JP2017115421A patent/JP6957218B2/ja active Active
-
2018
- 2018-06-07 CN CN201880038784.3A patent/CN110769906B/zh active Active
- 2018-06-07 WO PCT/JP2018/021916 patent/WO2018230443A1/ja not_active Ceased
- 2018-06-07 GB GB2000258.0A patent/GB2577464A/en not_active Withdrawn
-
2019
- 2019-12-11 US US16/710,106 patent/US11090554B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US11090554B2 (en) | 2021-08-17 |
| US20200108308A1 (en) | 2020-04-09 |
| JP6957218B2 (ja) | 2021-11-02 |
| CN110769906A (zh) | 2020-02-07 |
| WO2018230443A1 (ja) | 2018-12-20 |
| JP2019000171A (ja) | 2019-01-10 |
| GB202000258D0 (en) | 2020-02-26 |
| GB2577464A (en) | 2020-03-25 |
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| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |