GB2577464A - Simulation system, image processing method, and information storage medium - Google Patents

Simulation system, image processing method, and information storage medium Download PDF

Info

Publication number
GB2577464A
GB2577464A GB2000258.0A GB202000258A GB2577464A GB 2577464 A GB2577464 A GB 2577464A GB 202000258 A GB202000258 A GB 202000258A GB 2577464 A GB2577464 A GB 2577464A
Authority
GB
United Kingdom
Prior art keywords
user
item
information
virtual space
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB2000258.0A
Other languages
English (en)
Other versions
GB202000258D0 (en
Inventor
Shinoda Tetsuya
Kimoto Masahiro
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Entertainment Inc
Original Assignee
Bandai Namco Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Namco Entertainment Inc filed Critical Bandai Namco Entertainment Inc
Publication of GB202000258D0 publication Critical patent/GB202000258D0/en
Publication of GB2577464A publication Critical patent/GB2577464A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
GB2000258.0A 2017-06-12 2018-06-07 Simulation system, image processing method, and information storage medium Withdrawn GB2577464A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017115421A JP6957218B2 (ja) 2017-06-12 2017-06-12 シミュレーションシステム及びプログラム
PCT/JP2018/021916 WO2018230443A1 (ja) 2017-06-12 2018-06-07 シミュレーションシステム、画像処理方法及び情報記憶媒体

Publications (2)

Publication Number Publication Date
GB202000258D0 GB202000258D0 (en) 2020-02-26
GB2577464A true GB2577464A (en) 2020-03-25

Family

ID=64660746

Family Applications (1)

Application Number Title Priority Date Filing Date
GB2000258.0A Withdrawn GB2577464A (en) 2017-06-12 2018-06-07 Simulation system, image processing method, and information storage medium

Country Status (5)

Country Link
US (1) US11090554B2 (enExample)
JP (1) JP6957218B2 (enExample)
CN (1) CN110769906B (enExample)
GB (1) GB2577464A (enExample)
WO (1) WO2018230443A1 (enExample)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10635895B2 (en) * 2018-06-27 2020-04-28 Facebook Technologies, Llc Gesture-based casting and manipulation of virtual content in artificial-reality environments
CN111277890B (zh) * 2020-02-25 2023-08-29 广州方硅信息技术有限公司 虚拟礼物的获取方法和三维全景直播间的生成方法
CN111314730A (zh) * 2020-02-25 2020-06-19 广州华多网络科技有限公司 视频直播的虚拟资源寻找方法、装置、设备及存储介质
CN111760275B (zh) * 2020-07-08 2024-07-30 网易(杭州)网络有限公司 游戏控制方法、装置和电子设备
JP7534199B2 (ja) * 2020-11-30 2024-08-14 雅貴 桂澤 ゴーグル表示システム
JP7586773B2 (ja) * 2021-06-01 2024-11-19 株式会社コロプラ プログラム、情報処理システム
JP7664111B2 (ja) * 2021-07-21 2025-04-17 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理方法およびコンピュータプログラム
US11836301B2 (en) * 2021-08-10 2023-12-05 Qualcomm Incorporated Electronic device for tracking objects
WO2023028687A1 (en) * 2021-09-03 2023-03-09 Dreamcraft Attractions Ltd. System and method for integrating real-world props into virtual reality amusement attractions
CN115430135A (zh) * 2022-03-08 2022-12-06 北京罗克维尔斯科技有限公司 画面显示方法、装置、系统、电子设备、车辆和存储介质
JP7519046B2 (ja) * 2022-07-15 2024-07-19 グリー株式会社 情報処理システム、情報処理方法、及びプログラム
CN120018988A (zh) * 2022-11-28 2025-05-16 株式会社斯巴鲁 信息传递装置
JP7635792B2 (ja) * 2023-03-03 2025-02-26 いすゞ自動車株式会社 コミュニケーションシステム、車両、コミュニケーション方法、コンピュータプログラムおよびサーバー
JP7591098B2 (ja) * 2023-06-16 2024-11-27 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム処理方法

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5996138A (ja) * 1982-11-25 1984-06-02 Mitsubishi Petrochem Co Ltd プロピレン系樹脂成形品の表面処理方法
JPH0970416A (ja) * 1995-09-07 1997-03-18 Newlong Mach Works Ltd 身体移動装置
JP2012516507A (ja) * 2009-01-30 2012-07-19 マイクロソフト コーポレーション 標準的なジェスチャー
JP2016192029A (ja) * 2015-03-31 2016-11-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
JP2017516186A (ja) * 2014-03-14 2017-06-15 株式会社ソニー・インタラクティブエンタテインメント 空間感知を備えるゲーム機

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11309269A (ja) 1998-04-27 1999-11-09 Sony Corp ゲーム装置、シミュレーション装置及びゲーム画像表示方法
CN102580314B (zh) * 2006-05-04 2015-05-20 美国索尼电脑娱乐公司 获得用于控制游戏程序的运行的输入
JP5184384B2 (ja) * 2009-01-05 2013-04-17 株式会社ソニー・コンピュータエンタテインメント 制御システムおよび制御方法
US9098873B2 (en) * 2010-04-01 2015-08-04 Microsoft Technology Licensing, Llc Motion-based interactive shopping environment
US8736583B2 (en) * 2011-03-29 2014-05-27 Intel Corporation Virtual links between different displays to present a single virtual object
JP5788275B2 (ja) 2011-09-14 2015-09-30 株式会社バンダイナムコエンターテインメント ゲーム装置、ゲームシステム、プログラム、情報記憶媒体及びサーバシステム
JP6121181B2 (ja) * 2013-02-05 2017-04-26 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP6206099B2 (ja) * 2013-11-05 2017-10-04 セイコーエプソン株式会社 画像表示システム、画像表示システムを制御する方法、および、頭部装着型表示装置
JP5996138B1 (ja) * 2016-03-18 2016-09-21 株式会社コロプラ ゲームプログラム、方法およびゲームシステム
CN106730811B (zh) * 2016-12-07 2018-09-07 腾讯科技(深圳)有限公司 一种vr场景下的道具运动处理方法和装置
JP2019109849A (ja) * 2017-12-20 2019-07-04 セイコーエプソン株式会社 透過型頭部装着型表示装置、表示制御方法、およびコンピュータープログラム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5996138A (ja) * 1982-11-25 1984-06-02 Mitsubishi Petrochem Co Ltd プロピレン系樹脂成形品の表面処理方法
JPH0970416A (ja) * 1995-09-07 1997-03-18 Newlong Mach Works Ltd 身体移動装置
JP2012516507A (ja) * 2009-01-30 2012-07-19 マイクロソフト コーポレーション 標準的なジェスチャー
JP2017516186A (ja) * 2014-03-14 2017-06-15 株式会社ソニー・インタラクティブエンタテインメント 空間感知を備えるゲーム機
JP2016192029A (ja) * 2015-03-31 2016-11-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム

Also Published As

Publication number Publication date
JP2019000171A (ja) 2019-01-10
CN110769906B (zh) 2023-06-20
CN110769906A (zh) 2020-02-07
US20200108308A1 (en) 2020-04-09
WO2018230443A1 (ja) 2018-12-20
US11090554B2 (en) 2021-08-17
GB202000258D0 (en) 2020-02-26
JP6957218B2 (ja) 2021-11-02

Similar Documents

Publication Publication Date Title
US11090554B2 (en) Simulation system, image processing method, and information storage medium
US11014000B2 (en) Simulation system, processing method, and information storage medium
US11865453B2 (en) Simulation system, process method, and information storage medium
US10915166B2 (en) Simulation system, processing method, and information storage medium
US10955909B2 (en) Simulation system, processing method, and information storage medium
US11738270B2 (en) Simulation system, processing method, and information storage medium
JP6714791B2 (ja) シミュレーションシステム及びプログラム
JP7071823B2 (ja) シミュレーションシステム及びプログラム
JP6935218B2 (ja) シミュレーションシステム及びプログラム
WO2017188224A1 (ja) シミュレーションシステム
JP6774260B2 (ja) シミュレーションシステム
JP7332925B2 (ja) ゲームプログラム、コンピュータ、及びゲームシステム
JP2018171320A (ja) シミュレーションシステム及びプログラム
JP6918189B2 (ja) シミュレーションシステム及びプログラム
JP2019176934A (ja) シミュレーションシステム

Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)