JP6957218B2 - シミュレーションシステム及びプログラム - Google Patents

シミュレーションシステム及びプログラム Download PDF

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Publication number
JP6957218B2
JP6957218B2 JP2017115421A JP2017115421A JP6957218B2 JP 6957218 B2 JP6957218 B2 JP 6957218B2 JP 2017115421 A JP2017115421 A JP 2017115421A JP 2017115421 A JP2017115421 A JP 2017115421A JP 6957218 B2 JP6957218 B2 JP 6957218B2
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Japan
Prior art keywords
item
user
information
processing unit
virtual space
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JP2017115421A
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English (en)
Japanese (ja)
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JP2019000171A (ja
JP2019000171A5 (enExample
Inventor
徹也 篠田
木元 昌洋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
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Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP2017115421A priority Critical patent/JP6957218B2/ja
Priority to CN201880038784.3A priority patent/CN110769906B/zh
Priority to GB2000258.0A priority patent/GB2577464A/en
Priority to PCT/JP2018/021916 priority patent/WO2018230443A1/ja
Publication of JP2019000171A publication Critical patent/JP2019000171A/ja
Priority to US16/710,106 priority patent/US11090554B2/en
Publication of JP2019000171A5 publication Critical patent/JP2019000171A5/ja
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Publication of JP6957218B2 publication Critical patent/JP6957218B2/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Optics & Photonics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017115421A 2017-06-12 2017-06-12 シミュレーションシステム及びプログラム Active JP6957218B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2017115421A JP6957218B2 (ja) 2017-06-12 2017-06-12 シミュレーションシステム及びプログラム
CN201880038784.3A CN110769906B (zh) 2017-06-12 2018-06-07 模拟系统、图像处理方法以及信息存储介质
GB2000258.0A GB2577464A (en) 2017-06-12 2018-06-07 Simulation system, image processing method, and information storage medium
PCT/JP2018/021916 WO2018230443A1 (ja) 2017-06-12 2018-06-07 シミュレーションシステム、画像処理方法及び情報記憶媒体
US16/710,106 US11090554B2 (en) 2017-06-12 2019-12-11 Simulation system, image processing method, and information storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017115421A JP6957218B2 (ja) 2017-06-12 2017-06-12 シミュレーションシステム及びプログラム

Publications (3)

Publication Number Publication Date
JP2019000171A JP2019000171A (ja) 2019-01-10
JP2019000171A5 JP2019000171A5 (enExample) 2020-05-14
JP6957218B2 true JP6957218B2 (ja) 2021-11-02

Family

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Family Applications (1)

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JP2017115421A Active JP6957218B2 (ja) 2017-06-12 2017-06-12 シミュレーションシステム及びプログラム

Country Status (5)

Country Link
US (1) US11090554B2 (enExample)
JP (1) JP6957218B2 (enExample)
CN (1) CN110769906B (enExample)
GB (1) GB2577464A (enExample)
WO (1) WO2018230443A1 (enExample)

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* Cited by examiner, † Cited by third party
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US10635895B2 (en) * 2018-06-27 2020-04-28 Facebook Technologies, Llc Gesture-based casting and manipulation of virtual content in artificial-reality environments
CN111314730A (zh) * 2020-02-25 2020-06-19 广州华多网络科技有限公司 视频直播的虚拟资源寻找方法、装置、设备及存储介质
CN111277890B (zh) * 2020-02-25 2023-08-29 广州方硅信息技术有限公司 虚拟礼物的获取方法和三维全景直播间的生成方法
CN111760275B (zh) * 2020-07-08 2024-07-30 网易(杭州)网络有限公司 游戏控制方法、装置和电子设备
JP7534199B2 (ja) * 2020-11-30 2024-08-14 雅貴 桂澤 ゴーグル表示システム
JP7586773B2 (ja) * 2021-06-01 2024-11-19 株式会社コロプラ プログラム、情報処理システム
JP7664111B2 (ja) * 2021-07-21 2025-04-17 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理方法およびコンピュータプログラム
US11836301B2 (en) * 2021-08-10 2023-12-05 Qualcomm Incorporated Electronic device for tracking objects
WO2023028687A1 (en) * 2021-09-03 2023-03-09 Dreamcraft Attractions Ltd. System and method for integrating real-world props into virtual reality amusement attractions
CN115430135A (zh) * 2022-03-08 2022-12-06 北京罗克维尔斯科技有限公司 画面显示方法、装置、系统、电子设备、车辆和存储介质
JP7519046B2 (ja) * 2022-07-15 2024-07-19 グリー株式会社 情報処理システム、情報処理方法、及びプログラム
JP7737571B2 (ja) * 2022-11-28 2025-09-10 株式会社Subaru 情報伝達装置
JP7635792B2 (ja) * 2023-03-03 2025-02-26 いすゞ自動車株式会社 コミュニケーションシステム、車両、コミュニケーション方法、コンピュータプログラムおよびサーバー
JP7591098B2 (ja) * 2023-06-16 2024-11-27 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム処理方法

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JP6121181B2 (ja) * 2013-02-05 2017-04-26 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
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Also Published As

Publication number Publication date
US11090554B2 (en) 2021-08-17
CN110769906B (zh) 2023-06-20
US20200108308A1 (en) 2020-04-09
CN110769906A (zh) 2020-02-07
WO2018230443A1 (ja) 2018-12-20
JP2019000171A (ja) 2019-01-10
GB202000258D0 (en) 2020-02-26
GB2577464A (en) 2020-03-25

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