CN110213601A - A kind of live broadcast system and live broadcasting method based on cloud game, living broadcast interactive method - Google Patents
A kind of live broadcast system and live broadcasting method based on cloud game, living broadcast interactive method Download PDFInfo
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- CN110213601A CN110213601A CN201910364244.0A CN201910364244A CN110213601A CN 110213601 A CN110213601 A CN 110213601A CN 201910364244 A CN201910364244 A CN 201910364244A CN 110213601 A CN110213601 A CN 110213601A
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- China
- Prior art keywords
- game
- main broadcaster
- spectators
- server
- instruction
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25875—Management of end-user data involving end-user authentication
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/643—Communication protocols
Abstract
The present invention discloses a kind of live broadcast system based on cloud game and live broadcasting method, living broadcast interactive method, cloud game live streaming picture be cloud game live streaming platform in direct broadcast service by game audio video transmission to spectator client, main broadcaster's client, it is synchronous that the game audio-video of spectator client, which is with the game audio-video of main broadcaster,.To effectively prevent that the game audio-video of platform crawl main broadcaster's computer is broadcast live using third party, it is then forwarded to third party and platform is broadcast live, then spectators check in webcast website or spectator client, and the live streaming picture of caused spectators' viewing is the real screen of lag with main broadcaster, promote viewer experience.Further, main broadcaster can exchange identity with spectators in game live streaming, to effectively improve interacting for main broadcaster and spectators.Main broadcaster can interrupt spectators to the control of game at any time, and main broadcaster is facilitated to be managed.
Description
Technical field
The present invention relates to direct seeding technique field more particularly to a kind of live broadcast systems and live broadcasting method based on cloud game, straight
Broadcast interactive approach.
Background technique
With the progress of network technology and the speed-raising of network, network direct broadcasting has been obtained obviously developing and applied, such as
Game live streaming, makeups live streaming, wears and takes live streaming etc. at intelligence and art live streaming.For the play level for promoting itself, game enthusiasts (spectators) meeting
Watch the live streaming of game main broadcaster.In game live streaming, game main broadcaster can open simultaneously live streaming client and tool in an intelligent terminal
The Games Software of body, while main broadcaster operates mouse-keyboard progress game, live streaming client can acquire main broadcaster and carry out the interior of game
Appearance, head portrait, voice, and be sent in the server of webcast website by network.Game enthusiasts (spectators) are then by being broadcast live
The website of platform or spectator client see the operation and explanation of game main broadcaster.This game direct-seeding is on the picture by main broadcaster
It is transmitted to live streaming platform, then spectators check in webcast website or spectator client, inevitably result in the live streaming picture of spectators' viewing
It is the real screen of lag with main broadcaster, viewer experience is poor.
Common game live streaming is only merely that main broadcaster explains while carrying out game, and General Visitors can only be seen
Barrage is seen and sends, during game cannot being participated in.It is in the form of a single that viewer experience is broadcast live, mutual moment.Application number
201710083879.4 patent application provides across application control method and device, sends barrage by spectators to control master
The game of progress is broadcast, barrage needs spectators to typewrite, and needs intelligence also to grab keyword, is unable to real-time control main broadcaster progress
Game, interaction physical examination are excessively poor.
Therefore, the prior art is defective, needs to improve.
Summary of the invention
The technical problem to be solved by the present invention is providing a kind of live broadcast system based on cloud game and live broadcasting method, live streaming
Interactive approach, the picture for seeing spectators is consistent with the picture of main broadcaster, promotes viewer experience;During live streaming, is promoted and seen
Crowd interacts with main broadcaster's.
Technical scheme is as follows: providing a kind of cloud game live broadcast system and live broadcasting method, the cloud game live streaming
System includes: main broadcaster's intelligent terminal, main broadcaster's client, the main broadcaster's instruction output equipment connecting with main broadcaster's intelligent terminal, sight
Many intelligent terminals, the viewer instruction output equipment being connect with spectators' intelligent terminal, spectator client, respectively with the spectators
Platform is broadcast live in the cloud game that intelligent terminal, main broadcaster's intelligent terminal network connect;Main broadcaster's client is mounted on main broadcaster's intelligence eventually
On end, the spectator client is mounted on spectators' intelligent terminal;The cloud game live streaming platform includes: front-end server, refers to
Enable dispatch server, game server, direct broadcast server.
The front-end server is used for user's registration, and user logs in, and game server distribution receives the finger that user issues
It enables, the corresponding relationship of process instruction and user, handles the corresponding relationship of game audio-video and user, transmission direct broadcast server transmission
The game audio-video come is to main broadcaster's client, spectator client;The user includes main broadcaster, spectators, and described instruction includes: game
Operational order, other instructions;Game operation instruction is sent to instruction dispatch server.Game operation instruction passes through including main broadcaster
Spectators' game that main broadcaster instructs main broadcaster's game operation instruction of output equipment output, spectators to export by viewer instruction output equipment
Operational order.When only game main broadcaster operates game, the instruction of main broadcaster's game operation is only sent to instruction and adjusted by front-end server
Spend server;After game main broadcaster and spectators have exchanged game control, spectators' game operation is just instructed and is sent out by front-end server
Give instruction dispatch server;When spectators and game main broadcaster carry out game together, front-end server simultaneously grasps main broadcaster's game
Make instruction and the instruction of spectators' game operation is sent to instruction dispatch server.
The instruction of game operation is sent to corresponding by described instruction dispatch server for receiving game operation instruction
Game server.
The game server is used to receive the game operation instruction that instruction dispatch server is sent, and according to game operation
Instruction carries out game.
The direct broadcast server is used to grab the game audio-video of game server progress, and game audio video transmission is given
Front-end server.
The live broadcasting method, includes the following steps.
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client
Platform is broadcast live.
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives main broadcaster's game operation and refers to
It enables and gives the instruction of main broadcaster's game operation to instruction dispatch server.
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to correspondence
Game server.
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video.
S5: direct broadcast server grabs the game audio-video that game server is formed, and game audio-video is taken by front end
Business device is transferred to main broadcaster's client, spectator client.
Cloud game (Cloud gaming) can be described as game program request (gaming on demand) again, be one kind with cloud computing
Game on line technology based on technology.Cloud game technology makes graphics process and the relatively limited light end equipment of data operation ability
(thin client) can run high-quality game.Under cloud game scene, game is not in player terminal, but in cloud
It is run in the server of end, and scene of game is rendered into video/audio stream by cloud server, swum by network transmission to player
Play terminal.Player terminal is without possessing powerful graphic operation and data-handling capacity, it is only necessary to possess basic Streaming Media
Ability to play and acquisition player input the ability for instructing and being sent to cloud server.
When game player only carries out game in cloud game, when without live streaming, game player opens cloud game client
End, when cloud game live streaming platform carries out certain game, for the game running in some game server, game player passes through finger
Output equipment output game operation is enabled to instruct to front-end server, front-end server is instructed according to game player and game operation
Game operation instruction is sent to instruction scheduling restorer by corresponding relationship, and game operation instruction is sent to by instruction dispatch server
It runs in the game server of the game, to operate game, direct broadcast server grabs the game audio-video of game server, and
Game audio-video is transferred to the cloud game client of player by front-end server.Since game running is in game server
On, game player, which is not necessarily to configure high-end terminal device, can carry out large-scale game, effectively reduce game player at
This.
When game player is not only merely to carry out game in cloud game, when also opening live streaming, game player is become for master
It broadcasts, the cloud game client of main broadcaster has become main broadcaster's client, and the cloud game client of spectators has become spectator client.Main broadcaster
Main broadcaster's client is opened, when cloud game live streaming platform carries out certain game, the game running is main in some game server
It broadcasts and instructs output equipment output main broadcaster's game operation to instruct to front-end server by main broadcaster, front-end server is according to main broadcaster and master
The instruction of main broadcaster's game operation is sent to instruction scheduling restorer by the corresponding relationship for broadcasting game operation instruction, instructs dispatch server
The instruction of main broadcaster's game operation is sent in the game server for running the game, so that game is operated, direct broadcast server crawl
The game audio-video of game server, and by game audio-video by front-end server be transferred to main broadcaster main broadcaster's client, see
Many spectator clients.Since the game audio-video that main broadcaster's client and spectator client obtain all is that direct broadcast server is transmitted across
Come, it is synchronous that the game audio-video of spectator client, which is with the game audio-video of main broadcaster,.To effectively prevent using the
The game audio-video of platform crawl main broadcaster's computer is broadcast live in tripartite, is then forwarded to third party and platform is broadcast live, and then spectators are in live streaming net
It stands or spectator client is checked, the live streaming picture of caused spectators' viewing is the real screen of lag with main broadcaster, promotes spectators' body
It tests.
Further, the live broadcasting method, includes the following steps.
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client
Platform is broadcast live.
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives main broadcaster's game operation and refers to
It enables and gives the instruction of main broadcaster's game operation to instruction dispatch server;The head portrait and sound that main broadcaster's client obtains main broadcaster are simultaneously
It is sent to front-end server, the head portrait of main broadcaster, voice messaging will be sent to game server by front-end server.
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to correspondence
Game server.
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video;Game server will
Main broadcaster's head portrait, voice messaging, game audio-video synthesize spectators' game audio-video.
S5: direct broadcast server grabs game audio-video, the spectators' game audio-video that game server is formed, and by game sound
Video, spectators' game audio-video are transferred to main broadcaster's client, spectator client by front-end server respectively.
Alternatively, the live broadcasting method, comprising the following steps:
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client
Platform is broadcast live.
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives main broadcaster's game operation and refers to
It enables and gives the instruction of main broadcaster's game operation to instruction dispatch server;;The head portrait and sound of main broadcaster's client acquisition main broadcaster
And it is sent to front-end server, the head portrait of main broadcaster, voice messaging will be sent to direct broadcast server by front-end server.
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to correspondence
Game server.
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video.
S5: direct broadcast server grabs the game audio-video that game server is formed, and direct broadcast server is by main broadcaster's head portrait, voice
Information, game audio-video synthesize spectators' game audio-video;And game audio-video, spectators' game audio-video are passed through into front end services
Device is transferred to main broadcaster's client, spectator client respectively.
The game audio-video that direct broadcast server sends main broadcaster to does not include the head portrait and acoustic information of main broadcaster oneself, avoids leading
It broadcasts and is interfered.
Further, main broadcaster's client and live streaming client are identical client, according to the selection of user role
It is converted;When user is broadcast live, then user is main broadcaster, broadcasts client based on the client of user, intelligent terminal is just
For main broadcaster's intelligent terminal, instructing output equipment is that main broadcaster instructs output equipment;When user only watches, user is to see
The client of crowd, user are spectator client, and intelligent terminal is just spectators' intelligent terminal, and instruction output equipment refers to for spectators
Enable output equipment.
Further, main broadcaster's intelligent terminal is PC computer or tablet computer or smart mobile phone, and the live streaming instruction is defeated
Equipment is the combination of keyboard and mouse or game paddle or VR equipment or somatosensory device out;Spectators' intelligent terminal is
PC computer or tablet computer or smart mobile phone, the viewer instruction output equipment are combination or the game paddle of keyboard and mouse
Either VR equipment or somatosensory device;Main broadcaster's client includes: main broadcaster's software client, main broadcaster's webpage client;It is described
Spectator client includes: spectators' software client, spectators' webpage client.
Further, the instruction of main broadcaster's game operation is transferred to instruction dispatch server by independent TCP/UDP agreement;Institute
State game audio-video, spectators' game audio-video is transmitted using HTTP/RTSP mode.
Further, the present invention also provides a kind of living broadcast interactive methods, using the live broadcast system above-mentioned based on cloud game
And live broadcasting method, include the following steps.
SS1: main broadcaster is broadcast live platform by cloud game and is broadcast live, and spectators are broadcast live platform by cloud game and watch.
SS2: the front-end server that platform is broadcast live in spectators on spectator client by cloud game is sent to main broadcaster's client
The request of game control is shifted, main broadcaster receives the transfer game control request of spectator client in main broadcaster's client;Alternatively,
The front-end server that platform is broadcast live in main broadcaster in main broadcaster's client by cloud game sends transfer game control to spectator client
Power is invited, and spectators receive the invitation of the transfer game control of main broadcaster's client on spectator client.
SS3: viewer instruction output equipment output spectators' game operation instruction of the spectators of game control, front end are obtained
Server receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction dispatch server.
SS4 instructs dispatch server to receive the instruction of spectators' game operation, and the instruction of spectators' game operation is sent to correspondence
Game server.
SS5: game server carries out game according to the instruction of spectators' game operation is obtained, and forms game audio-video.
SS6: direct broadcast server grabs the game audio-video that game server carries out, and game audio-video is taken by front end
Business device is transferred to main broadcaster's client, spectator client.
SS7: interrupt instruction that the front-end server of cloud game live streaming platform is exported in main broadcaster's client according to main broadcaster or
Time restriction terminates front-end server to instruction dispatch server transmission spectators' game operation instruction.
Main broadcaster is in carrying out cloud game live streaming, and main broadcaster receives the request of transfer game control or spectators receive transfer game control
After the invitation for making power, front-end server just receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction and adjusts
Server is spent, the instruction of spectators' game operation is sent to the game server that previous main broadcaster carries out game by instruction dispatch server,
Game server is instructed according to spectators' game operation carries out game, and direct broadcast server grabs the game audio-video of game server,
And game audio-video is transferred to main broadcaster's client of main broadcaster, the spectator client of spectators by front-end server.Main broadcaster is swimming
Identity can be exchanged with spectators in play live streaming, to effectively improve interacting for main broadcaster and spectators.Main broadcaster can interrupt spectators at any time
To the control of game, main broadcaster is facilitated to be managed.
Further, in step SS2, the spectator client of a certain account name sends transfer trip according to main broadcaster's client
Control of playing request or main broadcaster's client send transfer game control to the spectator client of a certain account name and invite.
Further, in step SS3, front-end server shields main broadcaster's game operation that main broadcaster instructs output equipment output
Instruction.
Further, the step SS3 are as follows: the viewer instruction output equipment output for obtaining the spectators of game control is seen
Many game operation instructions, front-end server receive the instruction of spectators' game operation and the instruction of spectators' game operation are sent to instruction and adjust
Spend server;Obtain the spectators of game control spectator client obtain spectators head portrait and sound and be sent to front end clothes
The head portrait of spectators, voice messaging will be sent to game server by business device, front-end server;The step SS5 are as follows: game services
Device carries out game according to the instruction of spectators' game operation is obtained, and forms game audio-video;Game server is by spectators' head portrait, voice
Information, game audio-video synthesize spectators' game audio-video;The step SS6 are as follows: direct broadcast server grabs game server shape
At game audio-video, spectators' game audio-video, and game audio-video is transferred to by front-end server and obtains game control
The spectator client for making power gives spectators' game audio video transmission to other spectator clients, main broadcaster's client.
Alternatively, the step SS3 are as follows: obtain viewer instruction output equipment output spectators' trip of the spectators of game control
Play operational order, front-end server, which receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction, dispatches clothes
Business device;The spectator client for obtaining the spectators of game control obtains the head portrait of spectators and sound and is sent to front end services
The head portrait of spectators, voice messaging will be sent to direct broadcast server by device, front-end server;The step SS6 are as follows: direct broadcast server
The game audio-video that game server carries out is grabbed, the head portrait of spectators, voice messaging are synthesized spectators' game by direct broadcast server
Audio-video, and game audio-video is transferred to the spectator client for obtaining game control by front-end server, by spectators
Game audio video transmission gives other spectator clients, main broadcaster's client.
Further, spectators' game operation instruction is transferred to instruction dispatch service by independent TCP/UDP agreement
Device;The game audio-video, spectators' game audio-video are transmitted using HTTP/RTSP mode.
Using the above scheme, the present invention provides a kind of live broadcast system and live broadcasting method, living broadcast interactive side based on cloud game
Method, cloud game live streaming picture be cloud game live streaming platform in direct broadcast service by game audio video transmission to spectator client,
Main broadcaster's client, it is synchronous that the game audio-video of spectator client, which is with the game audio-video of main broadcaster,.To effectively prevent
The game audio-video of platform crawl main broadcaster's computer is broadcast live using third party, is then forwarded to third party and platform is broadcast live, then spectators exist
Webcast website or spectator client check that the live streaming picture of caused spectators' viewing is the real screen of lag with main broadcaster, are promoted
Viewer experience.Further, main broadcaster can exchange identity with spectators in game live streaming, to effectively improve main broadcaster and spectators
Interaction.Main broadcaster can interrupt spectators to the control of game at any time, and main broadcaster is facilitated to be managed.
Detailed description of the invention
Fig. 1 is cloud game live broadcast system functional block diagram of the invention;
Fig. 2 is the flow chart of an embodiment of live broadcasting method of the invention;
Fig. 3 is the flow chart of the another embodiment of live broadcasting method of the invention;
Fig. 4 is the flow chart of an embodiment of living broadcast interactive method of the invention;
Fig. 5 is the flow chart of the another embodiment of living broadcast interactive method of the invention.
Specific embodiment
Below in conjunction with the drawings and specific embodiments, the present invention is described in detail.
Embodiment 1
Referring to Fig. 1, the present invention provides a kind of live broadcast system of cloud game, comprising: main broadcaster's intelligent terminal 10, main broadcaster
Client 11 instructs output equipment 20, spectators' intelligent terminal 30, with the sight with main broadcaster's intelligence main broadcaster that 10 ends are connect eventually
The viewer instruction output equipment 40 that many intelligent terminals 30 connect, spectator client 31, respectively with spectators' intelligent terminal 30, main
Broadcast the cloud game live streaming platform of the network connection of intelligent terminal 10;Main broadcaster's client 11 is mounted on main broadcaster's intelligent terminal 10,
The spectator client 31 is mounted on spectators' intelligent terminal 30;The cloud game live streaming platform includes: front-end server 50, refers to
Enable dispatch server 60, game server 70, direct broadcast server 80.
The front-end server 50 is used for user's registration, and user logs in, and game server 70 distributes, and receives what user issued
Instruction, the corresponding relationship of process instruction and user handle the corresponding relationship of game audio-video and user, transmit direct broadcast server 80
The game audio-video that transmission comes is to main broadcaster's client 11, spectator client 31;The user includes main broadcaster, spectators, described instruction
It include: game operation instruction, other instructions;Game operation instruction is sent to instruction dispatch server 60.
The instruction of game operation is sent to correspondence for receiving game operation instruction by described instruction dispatch server 60
Game server 70.
The game server 70 is used to receive the game operation instruction that instruction dispatch server 60 is sent, and according to game
Operational order carries out game.
The direct broadcast server 80 is used to grab the game audio-video of the progress of game server 70, and game audio-video is passed
It is defeated by front-end server 50.
Main broadcaster's intelligent terminal 10 is PC computer or tablet computer or smart mobile phone, and the live streaming instructs output equipment 20
For the combination of keyboard and mouse or game paddle or VR equipment or somatosensory device;Spectators' intelligent terminal 30 is PC electricity
Brain or tablet computer or smart mobile phone, the viewer instruction output equipment 40 be keyboard and mouse combination or game paddle or
Person VR equipment or somatosensory device;Main broadcaster's client 11 includes: main broadcaster's software client, main broadcaster's webpage client;It is described
Spectator client 31 includes: spectators' software client, spectators' webpage client
Referring to Fig. 2, including the following steps the present invention also provides a kind of live broadcasting method.
S1: main broadcaster logs in cloud game by main broadcaster's client 11 and platform is broadcast live, and spectators log in cloud by spectator client 31
Platform is broadcast live in game.
S2: main broadcaster instructs output equipment 20 to export the instruction of main broadcaster's game operation, and front-end server 50 receives main broadcaster's game behaviour
Make instruction and gives the instruction of main broadcaster's game operation to instruction dispatch server 60;The head portrait of the acquisition main broadcaster of main broadcaster's client 11
And sound and it being sent to front-end server 50, the head portrait of main broadcaster, voice messaging will be sent to game services by front-end server 50
Device 70.
S3: instruction dispatch server 60 receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to pair
The game server 70 answered.
S4: game server 70 instructs according to main broadcaster's game operation and carries out game, forms game audio-video;Game server
Main broadcaster's head portrait, voice messaging, game audio-video are synthesized spectators' game audio-video by 70;
S5: direct broadcast server 80 grabs game audio-video, the spectators' game audio-video that game server 70 is formed, and will trip
Play audio-video, spectators' game audio-video are transferred to main broadcaster's client 11, spectator client 31 by front-end server 50 respectively.
Embodiment 2
Referring to Fig. 3, the present invention also provides a kind of live broadcasting methods, comprising the following steps:
S1: main broadcaster logs in cloud game by main broadcaster's client 11 and platform is broadcast live, and spectators log in cloud by spectator client 31
Platform is broadcast live in game.
S2: main broadcaster instructs output equipment 20 to export the instruction of main broadcaster's game operation, and front-end server 50 receives main broadcaster's game behaviour
Make instruction and gives the instruction of main broadcaster's game operation to instruction dispatch server 60;The head portrait of the acquisition main broadcaster of main broadcaster's client 11
And sound and it being sent to front-end server 50, the head portrait of main broadcaster, voice messaging will be sent to direct broadcast service by front-end server 50
Device 80.
S3: instruction dispatch server 60 receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to pair
The game server 70 answered.
S4: game server 70 instructs according to main broadcaster's game operation and carries out game, forms game audio-video;
S5: direct broadcast server 80 grabs the game audio-video that game server 70 is formed, and direct broadcast server 80 is by main broadcaster's head
Picture, voice messaging, game audio-video synthesize spectators' game audio-video;And game audio-video, spectators' game audio-video are passed through
Front-end server 50 is transferred to main broadcaster's client 11, spectator client 31 respectively.
Embodiment 3
Referring to Fig. 4, the present invention provides a kind of living broadcast interactive method, comprising the following steps:
SS1: main broadcaster is broadcast live platform by cloud game and is broadcast live, and spectators are broadcast live platform by cloud game and watch.
SS2: the front-end server 50 of platform is broadcast live to main broadcaster's client by cloud game on spectator client 31 in spectators
11 send transfer game control request, and main broadcaster receives the transfer game control of spectator client 31 in main broadcaster's client 11
Request.
SS3: the viewer instruction output equipment 40 for obtaining the spectators of game control exports the instruction of spectators' game operation, preceding
End server 50 receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction dispatch server 60;It obtains
The spectator client 31 of the spectators of game control obtains the head portrait of spectators and sound and is sent to front-end server 50, front end
The head portrait of spectators, voice messaging will be sent to game server 70 by server 50.
SS4: instruction dispatch server 60 receives the instruction of spectators' game operation, and the instruction of spectators' game operation is sent to pair
The game server 70 answered.
SS5: game server 70 carries out game according to the instruction of spectators' game operation is obtained, and forms game audio-video;Trip
Spectators' head portrait, voice messaging, game audio-video are synthesized spectators' game audio-video by play server 70.
SS6: direct broadcast server 80 grabs game audio-video, the spectators' game audio-video that game server 70 is formed, and will
Game audio-video is transferred to the spectator client 31 for obtaining game control by front-end server 50, and spectators' game sound is regarded
It keeps pouring in and is defeated by other spectator clients 31, main broadcaster's client 11.
SS7: the middle severed finger that the front-end server 50 of cloud game live streaming platform exports in main broadcaster's client 11 according to main broadcaster
It enables or time restriction terminates front-end server 50 to the instruction transmission spectators' game operation instruction of dispatch server 60.
Embodiment 4
Referring to Fig. 5, the present invention provides a kind of living broadcast interactive method, comprising the following steps:
SS1: main broadcaster is broadcast live platform by cloud game and is broadcast live, and spectators are broadcast live platform by cloud game and watch.
SS2: the front-end server 50 of platform is broadcast live to spectator client by cloud game in main broadcaster's client 11 in main broadcaster
31, which send transfer game control, invites, and spectators receive the transfer game control of main broadcaster's client 11 on spectator client 31
Invitation.
SS3: the viewer instruction output equipment 40 for obtaining the spectators of game control exports the instruction of spectators' game operation, preceding
End server 50 receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction dispatch server 60;It obtains
The spectator client 31 of the spectators of game control obtains the head portrait of spectators and sound and is sent to front-end server 50, front end
The head portrait of spectators, voice messaging will be sent to direct broadcast server 80 by server 50.
SS4: instruction dispatch server 60 receives the instruction of spectators' game operation, and the instruction of spectators' game operation is sent to pair
The game server 70 answered.
SS5: game server 70 carries out game according to the instruction of spectators' game operation is obtained, and forms game audio-video.
SS6: direct broadcast server 80 grabs the game audio-video that game server 70 carries out, and direct broadcast server 80 is by spectators'
Head portrait, voice messaging synthesize spectators' game audio-video, and game audio-video is transferred to by front-end server 50 and is obtained
The spectator client 31 of game control gives spectators' game audio video transmission to other spectator clients 31, main broadcaster's client 11.
SS7: the middle severed finger that the front-end server 50 of cloud game live streaming platform exports in main broadcaster's client 11 according to main broadcaster
It enables or time restriction terminates front-end server 50 to the instruction transmission spectators' game operation instruction of dispatch server 60.
In conclusion the present invention provides a kind of live broadcast system based on cloud game and live broadcasting method, living broadcast interactive method, cloud
Game live streaming picture be cloud game live streaming platform in direct broadcast service by game audio video transmission to spectator client, Zhu Boke
Family end, it is synchronous that the game audio-video of spectator client, which is with the game audio-video of main broadcaster,.To effectively prevent using the
The game audio-video of platform crawl main broadcaster's computer is broadcast live in tripartite, is then forwarded to third party and platform is broadcast live, and then spectators are in live streaming net
It stands or spectator client is checked, the live streaming picture of caused spectators' viewing is the real screen of lag with main broadcaster, promotes spectators' body
It tests.Further, main broadcaster can exchange identity with spectators in game live streaming, to effectively improve the mutual of main broadcaster and spectators
It is dynamic.Main broadcaster can interrupt spectators to the control of game at any time, and main broadcaster is facilitated to be managed.
The above is merely preferred embodiments of the present invention, be not intended to restrict the invention, it is all in spirit of the invention and
Made any modifications, equivalent replacements, and improvements etc., should all be included in the protection scope of the present invention within principle.
Claims (10)
1. a kind of live broadcast system and live broadcasting method based on cloud game, which is characterized in that the live broadcast system of the cloud game includes:
Main broadcaster's intelligent terminal, main broadcaster's client, the main broadcaster connecting with main broadcaster's intelligent terminal instruct output equipment, and spectators' intelligence is eventually
End, the viewer instruction output equipment being connect with spectators' intelligent terminal, spectator client, respectively eventually with spectators' intelligence
Platform is broadcast live in the cloud game that end, main broadcaster's intelligent terminal network connect;Main broadcaster's client is mounted on main broadcaster's intelligent terminal, institute
Spectator client is stated to be mounted on spectators' intelligent terminal;The cloud game live streaming platform includes: front-end server, instruction scheduling clothes
Business device, game server, direct broadcast server;
The front-end server is used for user's registration, and user logs in, and game server distribution receives the instruction that user issues, place
The corresponding relationship of reason instruction and user, handles the corresponding relationship of game audio-video and user, and transmission direct broadcast server transmission comes
Game audio-video is to main broadcaster's client, spectator client;The user includes main broadcaster, spectators, and described instruction includes: game operation
Instruction, other instructions;Game operation instruction is sent to instruction dispatch server;
The instruction of game operation is sent to corresponding game for receiving game operation instruction by described instruction dispatch server
Server;
The game server is used to receive the game operation instruction that instruction dispatch server is sent, and is instructed according to game operation
Carry out game;
The direct broadcast server is used to grab the game audio-video of game server progress, and by game audio video transmission to front end
Server;
The live broadcasting method, comprising the following steps:
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client and are broadcast live
Platform;
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives the instruction of main broadcaster's game operation simultaneously
Give the instruction of main broadcaster's game operation to instruction dispatch server;
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to corresponding trip
Play server;
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video;
S5: direct broadcast server grabs the game audio-video that game server is formed, and game audio-video is passed through front-end server
It is transferred to main broadcaster's client, spectator client.
2. a kind of live broadcast system and live broadcasting method based on cloud game according to claim 1, which is characterized in that
The live broadcasting method, comprising the following steps:
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client and are broadcast live
Platform;
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives the instruction of main broadcaster's game operation simultaneously
Give the instruction of main broadcaster's game operation to instruction dispatch server;The head portrait and sound of main broadcaster's client acquisition main broadcaster are simultaneously sent
To front-end server, the head portrait of main broadcaster, voice messaging will be sent to game server by front-end server;
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to corresponding trip
Play server;
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video;Game server is by main broadcaster
Head portrait, voice messaging, game audio-video synthesize spectators' game audio-video;
S5: direct broadcast server grabs game audio-video, the spectators' game audio-video that game server is formed, and game sound is regarded
Frequently, spectators' game audio-video is transferred to main broadcaster's client, spectator client by front-end server respectively;
Alternatively, the live broadcasting method, comprising the following steps:
S1: main broadcaster logs in cloud game by main broadcaster's client and platform is broadcast live, and spectators log in cloud game by spectator client and are broadcast live
Platform;
S2: main broadcaster instructs output equipment output main broadcaster's game operation instruction, and front-end server receives the instruction of main broadcaster's game operation simultaneously
Give the instruction of main broadcaster's game operation to instruction dispatch server;The head portrait and sound of main broadcaster's client acquisition main broadcaster are simultaneously sent
To front-end server, the head portrait of main broadcaster, voice messaging will be sent to direct broadcast server by front-end server;
S3: instruction dispatch server receives the instruction of main broadcaster's game operation, and the instruction of main broadcaster's game operation is sent to corresponding trip
Play server;
S4: game server instructs according to main broadcaster's game operation and carries out game, forms game audio-video;
S5: direct broadcast server grabs the game audio-video that game server is formed, and direct broadcast server believes main broadcaster's head portrait, voice
Breath, game audio-video synthesize spectators' game audio-video;And game audio-video, spectators' game audio-video are passed through into front-end server
It is transferred to main broadcaster's client, spectator client respectively.
3. a kind of live broadcast system and live broadcasting method based on cloud game according to claim 1, which is characterized in that the master
Broadcasting client and live streaming client is identical client, is converted according to the selection of user role;When user is broadcast live
When, then user is main broadcaster, broadcasts client based on the client of user, and intelligent terminal is just main broadcaster's intelligent terminal, is instructed defeated
Equipment is that main broadcaster instructs output equipment out;When user only watches, user is spectators, and the client of user is spectators visitor
Family end, intelligent terminal are just spectators' intelligent terminal, and instruction output equipment is viewer instruction output equipment.
4. a kind of live broadcast system and live broadcasting method based on cloud game according to claim 1, which is characterized in that the master
Broadcasting intelligent terminal is PC computer or tablet computer or smart mobile phone, and the live streaming instruction output equipment is the combination of keyboard and mouse
Either game paddle or VR equipment or somatosensory device;Spectators' intelligent terminal is PC computer or tablet computer or intelligent hand
Machine, the viewer instruction output equipment are the combination of keyboard and mouse or game paddle or VR equipment or somatosensory device;
Main broadcaster's client includes: main broadcaster's software client, main broadcaster's webpage client;The spectator client includes: spectators' software
Client, spectators' webpage client.
5. a kind of live broadcast system and live broadcasting method based on cloud game according to claim 1, which is characterized in that Zhu Boyou
Play operational order is transferred to instruction dispatch server by independent TCP/UDP agreement;The game audio-video uses HTTP/
RTSP mode is transmitted.
6. a kind of living broadcast interactive method, using the described in any item live broadcast systems and live streaming based on cloud game of claim 1-5
Method, which comprises the following steps:
SS1: main broadcaster is broadcast live platform by cloud game and is broadcast live, and spectators are broadcast live platform by cloud game and watch;
SS2: the front-end server that platform is broadcast live in spectators on spectator client by cloud game is sent to main broadcaster's client to be shifted
The request of game control, main broadcaster receive the transfer game control request of spectator client in main broadcaster's client;Alternatively, main broadcaster
The front-end server that platform is broadcast live by cloud game in main broadcaster's client sends transfer game control to spectator client and invites
Please, spectators receive the invitation of the transfer game control of main broadcaster's client on spectator client;
SS3: viewer instruction output equipment output spectators' game operation instruction of the spectators of game control, front end services are obtained
Device receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction dispatch server;
SS4 instructs dispatch server to receive the instruction of spectators' game operation, and the instruction of spectators' game operation is sent to corresponding trip
Play server;
SS5: game server carries out game according to the instruction of spectators' game operation is obtained, and forms game audio-video;
SS6: direct broadcast server grabs the game audio-video that game server carries out, and game audio-video is passed through front-end server
It is transferred to main broadcaster's client, spectator client;
SS7: the interrupt instruction or time that the front-end server of cloud game live streaming platform is exported in main broadcaster's client according to main broadcaster
Limitation terminates front-end server to instruction dispatch server transmission spectators' game operation instruction.
7. a kind of living broadcast interactive method according to claim 6, which is characterized in that in step SS2, a certain account name
Spectator client sends the request of transfer game control or main broadcaster's client to a certain account name according to main broadcaster's client
Spectator client sends transfer game control and invites.
8. a kind of living broadcast interactive method according to claim 6, which is characterized in that in step SS3, front-end server screen
Cover main broadcaster's game operation instruction that main broadcaster instructs output equipment output.
9. a kind of living broadcast interactive method according to claim 6, which is characterized in that the step SS3 are as follows: obtain game
Viewer instruction output equipment output spectators' game operation instruction of the spectators of control, front-end server receive spectators' game operation
It instructs and the instruction of spectators' game operation is sent to instruction dispatch server;Obtain the spectators client of the spectators of game control
The head portrait and sound of end acquisition spectators are simultaneously sent to front-end server, and front-end server will be by the head portrait of spectators, voice messaging hair
Give game server;The step SS5 are as follows: game server carries out game, shape according to the instruction of spectators' game operation is obtained
At game audio-video;Spectators' head portrait, voice messaging, game audio-video are synthesized spectators' game audio-video by game server;Institute
State step SS6 are as follows: direct broadcast server grabs game audio-video, the spectators' game audio-video that game server is formed, and by game
Audio-video is transferred to the spectator client for obtaining game control by front-end server, and spectators' game audio video transmission is given
Other spectator clients, main broadcaster's client;
Alternatively, the step SS3 are as follows: obtain viewer instruction output equipment output spectators' game behaviour of the spectators of game control
It instructs, front-end server receives the instruction of spectators' game operation and the instruction of spectators' game operation is sent to instruction dispatch service
Device;The spectator client for obtaining the spectators of game control obtains the head portrait of spectators and sound and is sent to front-end server,
The head portrait of spectators, voice messaging will be sent to direct broadcast server by front-end server;The step SS6 are as follows: direct broadcast server is grabbed
The head portrait of spectators, voice messaging are synthesized spectators' game sound by the game audio-video for taking game server to carry out, direct broadcast server
Video, and game audio-video is transferred to the spectator client for obtaining game control by front-end server, spectators are swum
Audio video transmission play to other spectator clients, main broadcaster's client.
10. a kind of living broadcast interactive method according to claim 7, which is characterized in that spectators' game operation instruction is logical
It crosses independent TCP/UDP agreement and is transferred to instruction dispatch server;The game audio-video is transmitted using HTTP/RTSP mode.
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