CN107659559A - A kind of games system - Google Patents
A kind of games system Download PDFInfo
- Publication number
- CN107659559A CN107659559A CN201710733759.4A CN201710733759A CN107659559A CN 107659559 A CN107659559 A CN 107659559A CN 201710733759 A CN201710733759 A CN 201710733759A CN 107659559 A CN107659559 A CN 107659559A
- Authority
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- China
- Prior art keywords
- live
- game
- broadcasting room
- direct broadcasting
- service unit
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/222—Secondary servers, e.g. proxy server, cable television Head-end
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for program selection
- H04N21/4825—End-user interface for program selection using a list of items to be played back in a given order, e.g. playlists
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/64—Addressing
- H04N21/6402—Address allocation for clients
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/64—Addressing
- H04N21/6405—Multicasting
Abstract
Present disclose provides a kind of games system, the game client being connected including game server and with the game server, the games system also includes live access server, and the direct broadcast service provided for accessing live platform in game client, the live access server includes:Live lobby Service unit, for obtaining the live list of the live platform according to default rule, and it is direct broadcasting room in the corresponding game of the live platform direct broadcasting room distribution of at least part in the live list;Direct broadcasting room service unit in game, for direct broadcasting room in being played according to corresponding to the distribution of live lobby Service unit establishment;The live lobby Service unit is additionally operable to send live data acquisition address to the game player for entering direct broadcasting room in game by game server, so that game client receives live data.The disclosure has the advantages of stability is high, data transmission efficiency is high.
Description
Technical field
This disclosure relates to computer interaction technique field, more particularly to a kind of games system.
Background technology
Under the tide of mobile Internet, network direct broadcasting is increasingly becoming part mostly important in general casino market,
And the segmenting market as network direct broadcasting market, game is live to occupy half of the country, partial game factory in whole live market
Business also begins to attempt to access network direct broadcast function in gaming.
In the prior art, the form for accessing network direct broadcast function in gaming has two classes:
1. introducing game in gaming to watch function, game player can watch other game players' by game client
Game picture.For stricti jurise, this mode is only to provide one kind and watched function, and player can only see game picture, nothing
Method watches the live video of main broadcaster, and it is not network direct broadcasting truly.
2. by client of embedded live platform or part thereof function in game client, so that game player
The live of live platform can be watched in game client, this mode realizes direct broadcast function in game client, but
It does not consider the bandwidth pressure of live platform, and game and live effective integration is also not implemented.
The content of the invention
The purpose of the disclosure is to provide a kind of games system, and then at least overcomes to a certain extent due to correlation technique
Limitation and defect caused by one or more cue triggering mutual inconvenience the problem of.
A kind of games system, including game server and the game client that is connected with the game server, in addition to:
Live access server, the direct broadcast service provided for accessing live platform in the game client are described
Live access server includes:
Live lobby Service unit, it is connected with the live platform, it is described live flat for being obtained according to default rule
The live list of platform, and be live in game corresponding to the live platform direct broadcasting room distribution of at least part in the live list
Between;
Direct broadcasting room service unit in game, it is connected with the live lobby Service unit, for according to the live hall
Direct broadcasting room in the game corresponding to the distribution establishment of service unit, and each is recorded into direct broadcasting room in the game
Game player;
The live lobby Service unit is also connected with the game server, for by the game server to entering
The game player transmission live platform corresponding with direct broadcasting room in the game for entering direct broadcasting room in the game is live
Between live data obtain address, for the game player the game client be based on the live data obtain address
Receive the live data that the live platform is sent.
Preferably, direct broadcasting room service unit is additionally operable to receive the game client and passes through the game garment in the game
It is engaged in the device live interactive information that direct broadcasting room is sent into the game, and direct broadcasting room in the game is received described straight
Broadcast interactive information and pass through institute of the game server to the game player in direct broadcasting room in the corresponding game
State game client.
Compared with prior art, the present invention passes through live in the live lobby Service unit of live access server and game
Between service unit, create it is corresponding with live platform direct broadcasting room play in direct broadcasting room, managed by direct broadcasting room in game in game
Live spectators, the degree of coupling of gaming platform and live platform is reduced, ensure that live broadcast system, live playing method/logic in game
Independence, be independent of each other interference with live platform, game client only need to obtain live audio, video data from live platform and be
Can.
In preferred scheme, the live interactive information in game between the game player of direct broadcasting room services single also based on direct broadcasting room
Member and by each game server broadcast/forward, it is live so as to effectively reduce without being diffused by live platform
The load pressure of platform.
Brief description of the drawings
Its exemplary embodiment is described in detail by referring to accompanying drawing, the above and other feature and advantage of the disclosure will become
Obtain more obvious.It should be evident that drawings in the following description are only some embodiments of the present disclosure, it is common for this area
For technical staff, on the premise of not paying creative work, other accompanying drawings can also be obtained according to these accompanying drawings.Attached
In figure:
Fig. 1 is the system architecture diagram of the specific embodiment of the disclosure one;
Fig. 2 is a specific embodiment Organization Chart of live access server in Fig. 1;
Fig. 3 is the another specific embodiment Organization Chart of live access server in Fig. 1;
Fig. 4 is the system architecture diagram of disclosure another specific embodiment;
Fig. 5 be the specific embodiment of the disclosure one each unit between interaction timing diagram.
Embodiment
Example embodiment is described more fully with referring now to accompanying drawing.However, example embodiment can be real in a variety of forms
Apply, and be not understood as limited to embodiment set forth herein;On the contrary, these embodiments are provided so that the disclosure will be comprehensively and complete
It is whole, and the design of example embodiment is comprehensively communicated to those skilled in the art.Described feature, structure or characteristic can
To be incorporated in any suitable manner in one or more embodiments.In the following description, there is provided many details from
And provide and embodiment of the disclosure is fully understood.It will be appreciated, however, by one skilled in the art that the disclosure can be put into practice
Technical scheme is without one or more in the specific detail, or can use other methods, constituent element, material, dress
Put, step etc..In other cases, known solution is not shown in detail or describes to avoid each side of the fuzzy disclosure.
In addition, accompanying drawing is only the schematic illustrations of the disclosure, not necessarily it is drawn to scale.Identical accompanying drawing in figure
Mark identifies same or analogous part, thus will omit repetition thereof.
As shown in figure 1, a kind of games system is disclosed in the present exemplary embodiment first, game server and with the trip
Play server connection game client, in order to preferably access live platform in games system, there is provided direct broadcast service, this
Embodiment adds live access server in games system, and the live access server is connected with game server, simultaneously
Also it is connected with live platform.
In embodiment as shown in Figure 2, live access server includes:
Live lobby Service unit, it is connected with the live platform, it is described live flat for being obtained according to default rule
The live list of platform, and be live in game corresponding to the live platform direct broadcasting room distribution of at least part in the live list
Between.Wherein, the default rule can be set according to practical business demand, such as:Only obtain what is played at live
The list of the list of direct broadcasting room or only acquisition spectators number more than the direct broadcasting room of predetermined number or the live platform of acquisition are all live
Between list or other rules set in advance.
Direct broadcasting room service unit in game, it is connected with the live lobby Service unit, for according to the live hall
The distribution of service unit creates direct broadcasting room in corresponding game, and records each game for entering direct broadcasting room in game and play
Family.I.e.:Direct broadcasting room service unit creates direct broadcasting room in corresponding game for corresponding live platform direct broadcasting room in game, such as hereinafter
Described, direct broadcasting room is used to handle the live operation for watching player in same live game in the game.
The live lobby Service unit is also connected with game server, for by game server to enter game in
The live data that the game player of direct broadcasting room sends live platform direct broadcasting room corresponding with direct broadcasting room in the game obtains address,
The straight of the live platform transmission is received so that the game client of the game player obtains address based on the live data
Multicast data.In the particular embodiment, game server can be by pulling the live list information of live lobby Service unit simultaneously
Address is obtained to the live data of direct broadcasting room corresponding to player's transmission, wherein, the live data preferably includes video stream data
And/or audio stream data, in the present embodiment, live data is directly obtained by game client from live platform, without passing through
Game server is transmitted.
Direct broadcasting room service unit can be independent server or server zone in live lobby Service unit and game,
It can be realized by sharing same server, as long as its corresponding function can be realized, the present invention not limits.
In a preferred embodiment, administrative unit of the direct broadcasting room service unit as direct broadcasting room in game in game, is used for
The live operation of player in processing game in direct broadcasting room, including for receiving game client by game server to game
The live interactive information that interior direct broadcasting room is sent, and the live interactive information that direct broadcasting room in game is received pass through game
Server is sent to the game client of the game player in direct broadcasting room in corresponding game.Live interactive information includes but is not limited to
One or both of following interactive information is a variety of:Barrage speech, present is given, main broadcaster pays close attention to, passes in and out direct broadcasting room etc.,
In more preferred embodiment, direct broadcasting room service unit is also connected with live platform network in game, will be straight in direct broadcasting room in game
Broadcast interactive information and be synchronized to live platform so that live platform is transmitted to the user that live platform corresponds to live platform direct broadcasting room.
In preferable specific embodiment, as shown in figure 3, the live access server also includes:Live center service
Unit, it is connected with the live platform, the GID bind request sent for receiving main broadcaster by the live platform, and
The GID bind request is transmitted into corresponding game server to be bound;Game server is according to default rule
Refusal confirms to bind the live platform account of the main broadcaster with corresponding GID, and stores the live platform account
With the binding relationship of corresponding GID binding.By the binding of live platform account and GID, contribute to game straight
The authentication broadcast, the account management of main broadcaster, in game direct broadcasting room information management (such as present stage etc.).More preferred
In embodiment, live lobby Service unit obtains the live platform account information of each main broadcaster in the live list, and is based on institute
State live platform account information and initiate request of starting broadcasting to the game server;Game server is according to the binding relationship to institute
State the live platform account that request of starting broadcasting is included and carry out binding relationship authentication, for the live unbound GID of platform account
Started broadcasting response to the live lobby server feedback refusal, bound GID, Xiang Zhi for live platform account
Broadcast the corresponding GID of lobby server feedback game information (such as:The pet name, game ratings, head portrait etc. in game ID, game
Etc. information), the game information initialization that live lobby server then feeds back according to game server corresponds to direct broadcasting room in game
Corresponding informance.
In more specifical preferred embodiment, direct broadcasting room service unit is according to the gift of direct broadcasting room player in game in game
Thing Comp Requests, the present Comp Requests are forwarded to game server, after game server receives present Comp Requests, are repaiied
Change the game data of GID bound in the live platform account of direct broadcasting room main broadcaster in corresponding game, realize the receiving of present.
Such as:Player gives 10000 game moneys to main broadcaster, then the Comp Requests are issued main broadcaster correspondingly by direct broadcasting room service unit in game
The game server that GID is belonged to, the game data of the corresponding account of game server modification is to increase by 10000 game moneys.
Further to explain technical scheme, hereafter to being accessed in moving game by taking moving game system as an example
The preferred embodiment for the direct broadcast service that live platform provides explain (in view of above the structure to part system,
Function, annexation are described in detail, and description above is may be referred to the content being already mentioned above, will only be given hereinafter
With summary, this area computing staff is appreciated that content set forth above can be referred to and combined mutually with content hereinafter):
As shown in figure 4, the games system of this specific embodiment includes game server, game client and live access clothes
Business device, wherein:
Game server is primarily referred to as game play server, is the game server that game client is directly connected to.Trip
Play server assume responsibility for the distributed function of spreading live interactive information in live access, i.e.,:Each game server is responsible for
Manage the live viewing information and state of the live spectators of this game server (player), will where it in game direct broadcasting room other
The live interactive information of player is transmitted to corresponding player, while game server also serves as the execution module in present clearing,
During player's gifts, game item (such as game money) corresponding to player is deducted, the GID of increase main broadcaster's binding is corresponding
Game item.
Game client refers to the game application being arranged on user's mobile device, and it is connected with game server, with trip
One player in the same direction of server that plays provides game services.In live access, game server is also connected with live platform, receives live
The live data of platform.
Live access server is mainly taken by direct broadcasting room in live center service unit, live lobby Service unit, game
4 modules such as unit and proxy isochronous service unit of being engaged in are formed, and each service unit may each be to be serviced by one or more
Device forms, and the major function of each service unit is as follows:
Live center service unit is mainly responsible for the live platform account of main broadcaster and the binding service of GID;In this reality
To apply in example, live center service unit is also responsible for the ranking list function of main broadcaster, and it carries out ranking according to default rule to main broadcaster,
Such as:According to the concerned quantity of main broadcaster, the liveness etc. of main broadcaster.
Live lobby Service unit is mainly responsible for interacting with the live platform of game, obtains live list and live list is same
Walk and give game server (acquisition, synchronization on live list have been discussed in detail above, and it will not go into details herein), Zhu Bokai
Broadcast/close and broadcast, recommend main broadcaster to game player, invite game player to watch the service such as live, and according at the beginning of live list creating
Main broadcaster's live data of direct broadcasting room in beginningization game, and direct broadcasting room in game is distributed, the main broadcaster of direct broadcasting room in real-time management game
Live data.Such as:According to the game data of GID bound in live list to game server requests main broadcaster, such as:
Game ID, the game pet name, game role and grade etc. data, and direct broadcasting room in game is carried out initially according to game data
Change, then direct broadcasting room in the corresponding game of distribution;The game data for such as corresponding to GID changes, then live lobby Service
Data corresponding to direct broadcasting room in the involved game of device modification accordingly.
Direct broadcasting room service unit is mainly responsible for the player exercises played in interior direct broadcasting room in game, as game player enters
Enter/leave direct broadcasting room in game, direct broadcasting room attendance data information management (number, high-quality spectators, game creditses etc.), bullet in game
The message such as curtain speech, gifts, and barrage and present synchronizing information are given to live platform for wide by live platform
The live spectators for the live platform direct broadcasting room of correspondence broadcast.In a preferred embodiment, direct broadcasting room service unit is also synchronous in game
Direct broadcasting room focused data information takes to live hall of playing.
Proxy isochronous service unit is used to act on behalf of other each units of live access server and live platform and/or game garment
Data communication between business device.
With reference to shown in Fig. 5, in this specific embodiment, direct broadcast service flow is following (in view of proxy isochronous service in game
The function of device is that proxy data communicates, it will be appreciated by those skilled in the art that
Hereinafter the data in modules may each be what is be transmitted based on proxy isochronous server, but
Hereinafter no longer this is repeated for the ease of understanding):
1st, the live platform account of main broadcaster and the flow of GID binding
1-1) main broadcaster binds live platform account and GID by live platform to live center service unit requests;
1-2) after live center service unit receives bind request, bind request is gone into corresponding game server and carries out binding mirror
Weigh flow;1-3) game server sends authentication request to corresponding GID again;1-4) game player passes through game client
After binding acknowledgement being carried out to game server;1-5) the live central server of game server confirms binding relationship, while is swimming
The binding relationship is locally stored in play server;1-6) live center service unit also synchronously stores the binding relationship.
2nd, the flow that main broadcaster starts broadcasting
2-1) main broadcaster initiates request of starting broadcasting by live platform to QQGame service unit;2-2) QQGame service is single
Member forwards request of starting broadcasting to game server, and request game server is authenticated and feeds back the dependent game of binding GID
Data;After 2-3) game server receives request of starting broadcasting, enter to whether the live platform for corresponding to main broadcaster binds GID in advance
Row authentication, passes through for authentication, and the dependent game data of binding GID are fed back to QQGame service unit, for mirror
Weigh unsanctioned, feedback failed authentication notice;After live lobby Service unit of 2-4) playing receives dependent game data, create simultaneously
Direct broadcasting room in distribution game, then carries out data initialization to direct broadcasting room in game, and direct broadcasting room is respectively with one in each game
Individual live platform direct broadcasting room corresponds, and certain live platform direct broadcasting room can also correspond to direct broadcasting room in multiple game.
3rd, game client watches live flow
After 3-1) player selects direct broadcast function by the User Interface of game client, game client is to game garment
Business device initiates live watching request;After 3-2) game server receives live watching request, live list is sent to game
Client (the live list is synchronized to game server by live lobby Service unit);3-3) game client is according to player couple
The selection of direct broadcasting room in game, enter to game server requests in corresponding game straight in being played corresponding to direct broadcasting room service unit
Between broadcasting, while corresponding live data is obtained to live platform;3-4) player is classified as pair by game server according to the selection of player
Should be played the spectators of interior direct broadcasting room, at the same live platform to game client feedback with play in the corresponding gaming platform of direct broadcasting room
The live data of direct broadcasting room, including voice data and video data.
4th, the forwarding of live interactive information
After 4-1) player initiates live interactive information by game client, live interactive information is sent to trip by client
Play server;
After 4-2) game server receives live interactive information, live interactive information is transmitted to straight in corresponding game
Broadcast a service unit;
After 4-3) direct broadcasting room service unit receives live interactive information in game, the synchronizing information is given to corresponding direct broadcasting room
Game server where other interior players, it is preferable that direct broadcasting room service unit is all or part of straight also by what is be subject in game
Broadcast interactive information (such as:Barrage information) live platform is synchronized to, so that live platform is sent to corresponding gaming platform direct broadcasting room
Interior spectators;
4-4) other game servers are handled or are transmitted to the live interactive information again in corresponding direct broadcasting room
Game player.
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented
Mode can be realized by software, can also be realized by way of software combines necessary hardware.Therefore, according to the present invention
The technical scheme of embodiment can be embodied in the form of software product, the software product can be stored in one it is non-volatile
Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are to cause a calculating
Equipment (can be personal computer, server, electronic equipment or network equipment etc.) is performed according to embodiment of the present invention
Method.
Those skilled in the art will readily occur to the disclosure its after considering specification and putting into practice invention disclosed herein
Its embodiment.The application is intended to any modification, purposes or the adaptations of the disclosure, these modifications, purposes or
Adaptations follow the general principle of the disclosure and including the undocumented common knowledge in the art of the disclosure or
Conventional techniques.Description and embodiments are considered only as exemplary, and the true scope of the disclosure and spirit are by claim
Point out.
It should be appreciated that the precision architecture that the disclosure is not limited to be described above and is shown in the drawings, and
And various modifications and changes can be being carried out without departing from the scope.The scope of the present disclosure is only limited by appended claim.
Claims (9)
1. a kind of games system, including game server and the game client that is connected with the game server, its feature exist
In, in addition to:
Live access server, the direct broadcast service provided for accessing live platform in the game client are described live
Access server includes:
Live lobby Service unit, it is connected with the live platform, for obtaining the live platform according to default rule
Live list, and be direct broadcasting room in the corresponding game of the live platform direct broadcasting room distribution of at least part in the live list;
Direct broadcasting room service unit in game, it is connected with the live lobby Service unit, for according to the live lobby Service
Direct broadcasting room in the game corresponding to the distribution establishment of unit, and record each trip into direct broadcasting room in the game
Play player;
The live lobby Service unit is also connected with the game server, for by the game server into institute
The game player for stating direct broadcasting room in game sends the live platform direct broadcasting room corresponding with direct broadcasting room in the game
Live data obtains address, and address reception is obtained so that the game client of the game player is based on the live data
The live data that the live platform is sent.
2. system according to claim 1, it is characterised in that:
Direct broadcasting room service unit is additionally operable to receive the game client by the game server to described in the game
The live interactive information that direct broadcasting room is sent in game, and the live interactive information that direct broadcasting room in the game is received
The game client of the game player in the corresponding game in direct broadcasting room is given by the game server
End.
3. system according to claim 1, it is characterised in that the live access server also includes:
Live center service unit, it is connected with the live platform, the trip sent for receiving main broadcaster by the live platform
Play account bind request, and the GID bind request is transmitted to the corresponding game server and bound;
The game server is additionally operable to according to the default rule be refused or confirmed the live platform account of the main broadcaster
Bound with corresponding GID, and store the live platform account and closed with the binding of the corresponding GID binding
System.
4. system according to claim 3, it is characterised in that:
The live lobby Service unit is additionally operable to obtain the live platform account information of each main broadcaster in the live list, and base
In the live platform account information request of starting broadcasting is initiated to the game server;
The game server is additionally operable to the live platform account included according to the binding relationship to the request of starting broadcasting
Number binding relationship authentication is carried out, for the live unbound GID of platform account, taken to the live hall
Business device feedback refusal starts broadcasting response.
5. system according to claim 3, it is characterised in that:
The live lobby Service unit is additionally operable to obtain the live platform account information of each main broadcaster in the live list, is based on
The live platform account information initiates request of starting broadcasting, and the institute fed back according to the game server to the game server
The game information of the GID corresponding to live platform account is stated, direct broadcasting room in the game corresponding to initialization.
6. according to the system described in claim 1-5 any one, it is characterised in that:
Direct broadcasting room service unit is also connected with the live platform in the game, for the live interaction received to be believed
Breath is sent to the live platform.
7. according to the system described in claim 2-5 any one, it is characterised in that:
The live interactive information includes present Comp Requests;
Direct broadcasting room service unit is additionally operable to according to the present Comp Requests in the game, and institute is forwarded to the game server
State present Comp Requests;
The game server is according to the present Comp Requests, the main broadcaster in direct broadcasting room in the game corresponding to modification
The game data of the GID bound in the live platform account.
8. according to the system described in claim 2-5 any one, it is characterised in that the live access server also includes:
Proxy isochronous service unit, it is connected respectively with direct broadcasting room service unit in the game and the live platform, in being used for
Turn the data interaction of direct broadcasting room service unit and the live platform in the game.
9. according to the system described in claim 2-5 any one, it is characterised in that the live data includes video stream data
And/or audio stream data.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201710733759.4A CN107659559B (en) | 2017-08-24 | 2017-08-24 | Game system |
Applications Claiming Priority (1)
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