CN111195434A - Game cloud public service platform - Google Patents

Game cloud public service platform Download PDF

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Publication number
CN111195434A
CN111195434A CN201911364036.7A CN201911364036A CN111195434A CN 111195434 A CN111195434 A CN 111195434A CN 201911364036 A CN201911364036 A CN 201911364036A CN 111195434 A CN111195434 A CN 111195434A
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CN
China
Prior art keywords
game
platform
service
player
module
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201911364036.7A
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Chinese (zh)
Inventor
秦谦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhenjiang Changjiang Game Valley Cultural Industry Development Co Ltd
Original Assignee
Zhenjiang Changjiang Game Valley Cultural Industry Development Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhenjiang Changjiang Game Valley Cultural Industry Development Co Ltd filed Critical Zhenjiang Changjiang Game Valley Cultural Industry Development Co Ltd
Priority to CN201911364036.7A priority Critical patent/CN111195434A/en
Publication of CN111195434A publication Critical patent/CN111195434A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Abstract

The invention discloses a game cloud public service platform, which comprises: the client is connected with the server, the server is connected with the background, and the server comprises: the game system comprises a data resource module and a game information service module, wherein the background end comprises an infrastructure module. The data resource module is used for integrating basic data and providing various information such as game introduction, videos, power and sketch courses, news correlation and event bulletins; the game information service module comprises inquiry, manual consultation, live broadcast service, intelligent recommendation, experience feedback, player circles, recharge and report. The service platform also provides multiple services, optimizes game environment, increases interactive communication among players and improves game experience.

Description

Game cloud public service platform
Technical Field
The invention discloses a game cloud public service platform, and relates to the technical field of game services.
Background
With the development of society and the progress of science and technology, the living standard of people is higher and higher, under the increasing satisfaction of physical life, people also pursue the spiritual satisfaction and relaxation, and the game is a social behavior mode which follows a certain specific rule in a specific time and space range and pursues the spiritual requirement satisfaction based on the satisfaction of the physical requirement.
Along with the development of networks, various games are gradually popularized in the lives of people, and along with the increase of players, various problems and requirements are increased day by day, on the basis, a plurality of players need a game comprehensive service platform for solving various problems encountered in games, and the existing game comprehensive service platform has single function and limited capability of solving the problems and cannot well meet the requirements of a plurality of players; under the wave of the mobile internet, the live network broadcast gradually becomes the most important component in the general entertainment market, and as the market segment of the live network broadcast market, the live game broadcast occupies the half-wall Jiangshan in the whole live broadcast market, and part of game manufacturers also try to access the live network broadcast function in the game.
Disclosure of Invention
Aiming at the defects in the background technology, the invention provides a game cloud public service platform, which improves the game service quality and enjoys better game experience.
In order to achieve the purpose, the technical scheme adopted by the invention is as follows: a game cloud public service platform, comprising: the client is connected with the server, the server is connected with the background, and the server comprises: the game system comprises a data resource module and a game information service module, wherein the background end comprises an infrastructure module;
the data resource module is used for integrating basic data and providing various information such as game introduction, videos, power and sketch courses, news correlation and event bulletins;
the game information service module comprises inquiry, manual consultation, live broadcast service, intelligent recommendation, experience feedback, player circles, recharge and report;
the infrastructure module comprises a network platform consisting of a wired network and a wireless network and an equipment platform consisting of various servers, storage equipment and safety equipment, and the existing network, computer and storage resources are utilized to construct a foundation support platform which can be dynamically expanded and flexibly configured.
Furthermore, the data resource module is connected with the internet, and the player obtains information through the internet.
Further, the client comprises a website end, an APP end, a micro website end, a public number end and an applet end.
Further, the player circle includes player transactions including account transactions, game item transactions, and accompanying service, and player interactions including in-platform chat and game invitations.
Further, player transaction includes article deposit and article issue, the player transaction and article deposit are connected with article issue, the recharge is connected with article issue, in the transaction process between players, the game platform provides the identity of a third party, the account number and game article transaction are guaranteed, and the game service is accompanied and performed fairly and equitably.
Further, the game invitation specifically includes: the game invitation method comprises an inviting end, a processing end and an invited end, wherein the inviting end sends a game invitation message to the processing end of the platform, the processing end sends the game invitation message to the invited end and gives the processing of receiving, rejecting or rejecting overtime, the invited end selects the processing mode to respond, and the processing end sends the response to the inviting end.
Further, experience feedback, report and artifical consultation and artifical service connection, people can be convenient for in time carry out artifical service, be convenient for solve the problem that meets in the recreation, and then promote the recreation and experience and feel.
Further, the live broadcast service comprises a live broadcast access server, which is used for accessing the live broadcast service provided by a live broadcast platform in the client;
the live access server includes: a live lobby service unit and an in-game live room service unit,
the live broadcasting hall service unit is connected with the live broadcasting platform and used for acquiring a live broadcasting list of the live broadcasting platform and distributing corresponding in-game live broadcasting rooms for at least part of live broadcasting platforms in the live broadcasting list;
and the in-game live broadcast room service unit is connected with the live broadcast hall service unit and used for establishing the corresponding in-game live broadcast room according to the distribution of the live broadcast hall service unit.
Has the advantages that: 1. the live broadcasting service provided by the live broadcasting platform is accessed to the client side through the live broadcasting hall service unit of the live broadcasting access server and the in-game live broadcasting room service unit, so that the game experience is improved.
2. The service platform also provides multiple services, such as consultation pushing, account number transaction, accompanying service, recharging and reporting, optimizes game environment, increases interactive communication among players and improves game experience.
Drawings
FIG. 1 is a schematic diagram of a service platform architecture of the present invention;
fig. 2 is a schematic diagram of a server-side structure according to the present invention.
Detailed Description
The following describes the embodiments in further detail with reference to the accompanying drawings. The following examples are only for illustrating the technical solutions of the present invention more clearly, and the protection scope of the present invention is not limited thereby.
One embodiment is shown in FIGS. 1-2: a game cloud public service platform, comprising: the client is connected with the server, the server is connected with the background, and the server comprises: the game system comprises a data resource module and a game information service module, wherein the background end comprises an infrastructure module;
the data resource module is used for integrating basic data and providing various information such as game introduction, videos, power and sketch courses, news correlation and event bulletins;
the game information service module comprises inquiry, manual consultation, live broadcast service, intelligent recommendation, experience feedback, player circles, recharge and report;
the infrastructure module comprises a network platform consisting of a wired network and a wireless network and an equipment platform consisting of various servers, storage equipment and safety equipment, and the existing network, computer and storage resources are utilized to construct a foundation support platform which can be dynamically expanded and flexibly configured.
The data resource module is connected with the Internet, and the player obtains information through the Internet.
The client comprises a network station end, an APP end, a micro-network station end, a public number end and an applet end.
The player circle includes player transactions including account transactions, game item transactions, and companion play services, and player interactions including in-platform chat and game invitations.
The player transaction comprises article storage and article distribution, the player transaction and the article storage and the article distribution are connected, the recharging and the article distribution are connected, and in the transaction process among the players, the game platform provides the identity of a third party, so that the account number and game article transaction are guaranteed, and the accompanying and playing service is performed fairly and equitably.
The game invitation specifically includes: the game invitation method comprises an inviting end, a processing end and an invited end, wherein the inviting end sends a game invitation message to the processing end of the platform, the processing end sends the game invitation message to the invited end and gives the processing of receiving, rejecting or rejecting overtime, the invited end selects the processing mode to respond, and the processing end sends the response to the inviting end.
Experience feedback, report and artifical consultation and manual service are connected, can be convenient for people in time carry out manual service, are convenient for solve the problem that meets in the recreation, and then promote the recreation and experience and feel.
The live broadcast service comprises a live broadcast access server which is used for accessing live broadcast service provided by a live broadcast platform in the game client;
the live access server includes: a live lobby service unit and an in-game live room service unit,
the live broadcasting hall service unit is connected with the live broadcasting platform and used for acquiring a live broadcasting list of the live broadcasting platform and distributing corresponding in-game live broadcasting rooms for at least part of live broadcasting platforms in the live broadcasting list;
and the in-game live broadcast room service unit is connected with the live broadcast hall service unit and used for establishing the corresponding in-game live broadcast room according to the distribution of the live broadcast hall service unit.
The live broadcasting service provided by the live broadcasting platform is accessed to the client side through the live broadcasting hall service unit of the live broadcasting access server and the in-game live broadcasting room service unit, so that the game experience is improved.
The service platform also provides multiple services, such as consultation pushing, account number transaction, accompanying service, recharging and reporting, optimizes game environment, increases interactive communication among players and improves game experience.
The above description is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, several modifications and variations can be made without departing from the technical principle of the present invention, and these modifications and variations should also be regarded as the protection scope of the present invention.

Claims (8)

1. A game cloud public service platform, comprising: the client is connected with the server, the server is connected with the background, and the server comprises: the game system comprises a data resource module and a game information service module, wherein the background end comprises an infrastructure module;
the data resource module is used for integrating basic data and providing various information such as game introduction, videos, power and sketch courses, news correlation and event bulletins; the game information service module comprises inquiry, manual consultation, live broadcast service, intelligent recommendation, experience feedback, player circles, recharge and report; the infrastructure module comprises a network platform consisting of a wired network and a wireless network and an equipment platform consisting of various servers, storage equipment and safety equipment, and the existing network, computer and storage resources are utilized to construct a foundation support platform which can be dynamically expanded and flexibly configured.
2. The game cloud public service platform of claim 1, wherein the data resource module is connected to the internet, and the player obtains information through the internet.
3. The game cloud public service platform of claim 1, wherein the client comprises a website side, an APP side, a micro website side, a public number side and an applet side.
4. The game cloud public service platform of claim 1, wherein the player circle comprises player transactions and player interactions, the player transactions comprise account transactions, game item transactions and accompanying services, and the player interactions comprise in-platform chatting and game invitations.
5. The game cloud public service platform of claim 1, wherein the player transaction comprises article storage and article distribution, the player transaction and the article storage and the article distribution are connected, the recharge and the article distribution are connected, and the game platform provides an identity of a third party during the transaction process between players, so that the account and the game article transaction are guaranteed, and the game service is accompanied to be performed fairly and fairly.
6. The game cloud public service platform of claim 1, wherein the game invitation specifically comprises: the game invitation method comprises an inviting end, a processing end and an invited end, wherein the inviting end sends a game invitation message to the processing end of the platform, the processing end sends the game invitation message to the invited end and gives the processing of receiving, rejecting or rejecting overtime, the invited end selects the processing mode to respond, and the processing end sends the response to the inviting end.
7. The game cloud public service platform of claim 1, wherein the experience feedback, the report and the manual consultation are connected with manual service, so that people can conveniently and timely perform manual service, problems encountered in games are solved, and the game experience is further improved.
8. The game cloud public service platform of claim 1, wherein the live broadcast service comprises a live broadcast access server for accessing a live broadcast service provided by a live broadcast platform in the game client.
CN201911364036.7A 2019-12-26 2019-12-26 Game cloud public service platform Pending CN111195434A (en)

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Application Number Priority Date Filing Date Title
CN201911364036.7A CN111195434A (en) 2019-12-26 2019-12-26 Game cloud public service platform

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Application Number Priority Date Filing Date Title
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111773661A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 System, method and device for team formation game based on live broadcast interface
CN111773661B (en) * 2020-07-03 2024-05-03 珠海金山数字网络科技有限公司 System, method and device for team formation game based on live broadcast interface

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107485859A (en) * 2017-09-21 2017-12-19 广州四三九九信息科技有限公司 Game invitation method, device and electronic equipment
CN107659559A (en) * 2017-08-24 2018-02-02 网易(杭州)网络有限公司 A kind of games system
CN107970604A (en) * 2017-12-01 2018-05-01 广州昊梦天信息科技有限公司 A kind of game comprehensive service platform based on internet

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107659559A (en) * 2017-08-24 2018-02-02 网易(杭州)网络有限公司 A kind of games system
CN107485859A (en) * 2017-09-21 2017-12-19 广州四三九九信息科技有限公司 Game invitation method, device and electronic equipment
CN107970604A (en) * 2017-12-01 2018-05-01 广州昊梦天信息科技有限公司 A kind of game comprehensive service platform based on internet

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111773661A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 System, method and device for team formation game based on live broadcast interface
CN111773661B (en) * 2020-07-03 2024-05-03 珠海金山数字网络科技有限公司 System, method and device for team formation game based on live broadcast interface

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Application publication date: 20200526

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