WO2021251346A1 - Video distribution system, computer program used therein, and control method - Google Patents

Video distribution system, computer program used therein, and control method Download PDF

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Publication number
WO2021251346A1
WO2021251346A1 PCT/JP2021/021616 JP2021021616W WO2021251346A1 WO 2021251346 A1 WO2021251346 A1 WO 2021251346A1 JP 2021021616 W JP2021021616 W JP 2021021616W WO 2021251346 A1 WO2021251346 A1 WO 2021251346A1
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WO
WIPO (PCT)
Prior art keywords
event
effect
production
video
distribution system
Prior art date
Application number
PCT/JP2021/021616
Other languages
French (fr)
Japanese (ja)
Inventor
茂 千葉
弘 谷渕
純貴 平井
快 井上
嗣郎 進邦
昭 酒井
俊明 金原
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2021251346A1 publication Critical patent/WO2021251346A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/235Processing of additional data, e.g. scrambling of additional data or processing content descriptors
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications

Definitions

  • the present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect, and is held at the event facility on a display device provided in the user terminal device.
  • the present invention relates to a video distribution system or the like that distributes a shot video to a user terminal device so that a video screen including a shot video as a shooting result of shooting an event is displayed.
  • An event held at an event facility is connected to a user terminal device used by each user and a production device installed in the event facility so as to add an effect via a network, and to a display device provided in the user terminal device.
  • a video distribution system that distributes the shot video to the user terminal device so that the video screen including the shot video as the shot result is displayed.
  • a server that distributes content such as a live broadcast video is known (see, for example, Patent Document 1).
  • Patent Document 2 and Non-Patent Document 1 exist as prior art documents related to the present invention.
  • the selected item when the audience of the live broadcast video selects an item and pays the price, the selected item may be displayed superimposed on the live broadcast video.
  • this server is not configured so that the selection of items affects the content of the live video. More specifically, for example, when the shooting result of an event in an event facility is used as a live broadcast video, the item selection result does not affect the control of the production equipment installed in the event facility. In other words, the reaction of the audience of the live broadcast video is not linked (related) to the production through the production equipment at the event.
  • the selection of items that involve payment of consideration tends to increase according to the excitement (satisfaction) of the audience. As a result, even if the live video audience is satisfied with the event and gets excited through the selection of items, the excitement will not be reflected in the actual event.
  • a video including an animation of a character object generated based on the movement of an actor is distributed.
  • actors perform in a studio unit, but there are no spectators in this studio unit.
  • a screen on which a moving image delivered to a client device is projected may be arranged in front of an actor or the like.
  • the actor may be able to see the reaction of the viewer of the video through the screen.
  • the actor may be able to reflect such a reaction in his performance.
  • there may be no room for such confirmation In the first place, it is left to the judgment of the actor whether or not the reaction of the viewer is reflected in the performance (contents of the video), and it is not directly reflected.
  • Non-Patent Document 1 introduces an initiative to place a large number of speakers at the top of the outfield seats of the stadium and play a chance theme song when a player stands at bat in the scoring position. ing.
  • chance theme songs are only played in preset situations such as scoring positions, and the reaction of TV broadcast viewers is not reflected. As a result, the production may be monotonous.
  • an object of the present invention is to provide a video distribution system or the like that can reflect the reaction of a viewer who has watched a shot video of an event in the event as a production by a production device.
  • the video distribution system of the present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect to a display device provided in the user terminal device. It is a video distribution system that distributes the shot video to the user terminal device so that a video screen including a shot video as a shot result of shooting an event held at the event facility is displayed, and the shot video is viewed.
  • the effect device should execute the support action. It includes an effect conversion means for converting into an event effect, and a device control means for controlling the effect device so that the event effect is added to the event as the effect.
  • the computer program of the present invention is configured so that the computer connected to the user terminal device and the effect device via the network functions as each means of the above-mentioned video distribution system.
  • control method of the present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect via a network, and is provided on the user terminal device.
  • the shooting is performed on a computer incorporated in a video distribution system that distributes the shot video to the user terminal device so that a video screen including the shot video as a shot result of shooting the event held at the event facility is displayed.
  • the effect device performs the cheering action.
  • the effect conversion procedure for converting into an event effect to be executed and the device control procedure for controlling the effect device so that the event effect is added to the event as the effect are executed.
  • the figure which shows the schematic structure of the video distribution system which concerns on one embodiment of this invention The figure which shows the schematic structure of the video distribution system which concerns on 1st form.
  • the functional block diagram which shows the main part of the control system of the video distribution system which concerns on 1st Embodiment.
  • the figure which shows an example of the structure of a device data The figure which shows an example of the structure of production data.
  • a flowchart showing an example of the procedure of the effect control process A flowchart showing an example of the procedure of post-production processing.
  • the functional block diagram which shows the main part of the control system of the video distribution system which concerns on the 2nd form.
  • the video distribution system 1 is a system for distributing a video (image) showing the status of an event held at the event facility EF to the user of the user terminal device 4.
  • the video distribution system 1 includes a center server 2 as a server device and an effect device EA connected to the center server 2 via a predetermined network NT.
  • the center server 2 is configured as one logical server device by combining the server units 2A, 2B, etc. as a plurality of computer devices.
  • the center server 2 may be configured by a single server unit.
  • the center server 2 may be logically configured by using cloud computing.
  • the network NT may be appropriately configured as long as the effect device EA can be connected to the center server 2.
  • the network NT is constructed by the Internet as a WAN and a LAN connecting each of the center server 2 and the effect device EA to the Internet.
  • various computer devices may be appropriately interposed between the effect device EA and the LAN.
  • such a computer device and the effect device EA may be constructed as one local system, and such a local system may be connected to the center server 2 via the network NT.
  • the production device EA is a device for realizing various productions.
  • the effect device EA may be appropriately configured as long as such effect can be realized, but as an example, it is configured as a network device (so-called IOT device) that can be connected to the network NT.
  • the effect device EA may be an output device that realizes various effects or an input device used for such effects, and may appropriately include various devices, but in the example of FIG. 1, the effect is produced.
  • a speaker SP and a camera CA are shown as an example of the device EA.
  • the speaker SP is a well-known audio output device that performs an auditory effect by reproducing (outputting) various sounds.
  • the camera CA is a well-known device that captures images.
  • the production equipment EA such as these may be appropriately installed in various facilities and the like, but in the example of FIG. 1, it is installed in the event facility (venue) EF.
  • the event facility EF is a facility where various events are held.
  • the user terminal device 4 may be connected to the video distribution system 1 via the network NT.
  • the user terminal device 4 is a computer device that can be connected to a network and is used for personal use by the user. By implementing various computer software, the user terminal device 4 can allow the user to enjoy various services provided by the center server 2.
  • the user terminal device 4 functions as a display terminal capable of displaying various moving images when a predetermined application (software) is executed.
  • An appropriate computer device may be used as the user terminal device 4, but in the example of FIG. 1, a mobile terminal device 4A such as a mobile phone (including a smartphone), a portable tablet terminal device 4B, and a book type (stationary type) are used.
  • a user terminal device such as a personal computer 4C (which may be) is shown.
  • network NT are appropriately connected to the network NT through, for example, an access point AP or the like.
  • various computer devices such as stationary home-use game machines or portable game machines that can be connected to a network and are used for personal use by the user are appropriately used as the user terminal device 4. good.
  • the center server 2 provides various device services to the production device EA.
  • the effect device EA may be controlled, for example, by the event operator in the event facility EF via the local system, or indirectly or directly by the center server 2 via the local system.
  • the effect device EA may be connected to a local system (for example, a system including an appropriate computer device such as a speaker control device for controlling the speaker SP) and controlled by the local system.
  • the center server 2 may be prepared by the operator of the event facility EF for both the local system and the effect device EA in such a local system, and the operator is the operator of the video distribution system 1.
  • the local system can cause the effect device EA to perform the effect.
  • the type of effect realized by the effect device EA and the specific control for realizing the type are recorded in the local system, it may be a signal indicating the execution of any one of them).
  • the actual control of the effect device EA may be indirectly executed via the local system (resulting in the role of a relay device) that has received the control instruction.
  • the effect device EA may be appropriately controlled, but when controlled indirectly or directly by the center server 2, for example, the device service includes a service for controlling the effect device EA.
  • the device service is, for example, when the shooting result of the camera CA is used in a video distribution system, the shooting conditions (shooting direction, shooting range) of the camera CA. , Angle of view, shooting time, etc.), and a video recording service that acquires shooting results and records them as moving image data.
  • the device service includes, for example, a production service for causing the speaker SP to reproduce (output) various production voices. Details of the production service will be described later.
  • the center server 2 provides various Web services to the user of the user terminal device 4 via the network NT.
  • Web services include video distribution services, video-related services, and billing services.
  • the video distribution service is a service that distributes a video of the event status to the user terminal device 4.
  • Various types of images may be appropriately included in such images, but as an example, an image (moving image) corresponding to a shooting result (including an appropriately edited image) taken by the camera CA is included.
  • the video distribution service may be configured to appropriately distribute video data for displaying an event status video to the user terminal device 4, but as an example, it is configured to distribute video data at any time using packet communication. ..
  • the video of such an event situation may be a recorded video recording the status of a past event, but is delivered as a live video in which the current play status is delivered live (almost real time), for example. That is, the event status at the event facility EF is streamed to the user terminal device 4 at any time through the video distribution service in near real time.
  • the video-related service is a service related to the video of the event status delivered through the video distribution service.
  • the video-related service may appropriately include various services related to the video of the event situation, but includes an event support service as an example.
  • the event support service is a service for a user of the user terminal device 4 (hereinafter, may be referred to as a viewer) to watch the event status (live video) via the video distribution service to support the event.
  • Such support may be realized as appropriate, but as an example, it is realized by letting the viewer of the live video (event situation) express emotions (impressions) regarding the event situation.
  • an expression may be realized as appropriate, but as an example, it is realized by at least one of throwing money, purchasing an item, or posting a comment.
  • the event support service functions as a service that realizes at least one of these throwing money, purchasing an item, or posting a comment.
  • Posting comments is a function for each viewer to post their own comments. Posting of comments may be realized as appropriate, and is realized through a screen different from the screen displayed on the user terminal device 4 (hereinafter, may be referred to as a video screen) for displaying a video showing the status of the event. It may be done, but it is realized through a video screen as an example. Also, posting a comment produces the effect of displaying the comment. The display (the comment) may be appropriately shared with other viewers through a screen different from the video screen, but as an example, it is shared with other viewers through the video screen. That is, posting a comment has a function of displaying each viewer's comment (character information expressing various emotions) on the video screen. Posting this comment may be paid (in exchange for collection of consideration) or free of charge (without collection of consideration).
  • throwing money is a function that realizes the provision of value from the viewer to the performers (players, performers, etc.) of the event.
  • various virtual currencies including appropriate currencies with a limited range such as in-game currency and local currency
  • Purchasing an item is a function of purchasing an item related to an event (provided in exchange for a predetermined consideration).
  • Various items may be appropriately used as such items, but in many cases, items related to the performers of the event are used, and in such a case, the purchase of the item has the same role as throwing money.
  • Both the throwing money and the purchase of the item may be realized through a screen different from the video screen as in the case of posting a comment, and may be realized as appropriate, but as an example, it is realized through the video screen.
  • both of these thrown money and the purchase of the item appropriately produce various effects such as totaling the thrown money (or purchase) amount or displaying the occurrence of the thrown money (or purchase).
  • Such effects do not have to be shared with other viewers and may occur as appropriate, but as an example, they are shared through the video screen as in the comments.
  • an appropriate effect hereinafter sometimes referred to as a cheering effect
  • the support service also has a function of adding such a support effect to the video screen.
  • the act of throwing money, the act of purchasing an item, or the act of posting a comment functions as an act of supporting the present invention.
  • the cheering effect may be the same regardless of the content of the thrown money, etc., but as an example, it differs (changes) depending on the content of the thrown money, etc.
  • the cheering effect may be the amount of money thrown (either for one viewer or the total amount including other viewers, and even if it is a single amount, for a predetermined period of time. It may be the cumulative amount in.) It changes to be luxurious or simple depending on the amount.
  • the cheering effect varies depending on the purchase price or type of the item.
  • posting comments depending on the content of the comment including a predetermined keyword, the number of characters, or the number of comments including other viewers in a predetermined period (in other words, the number of viewers who posted a comment). The cheering effect changes.
  • the billing service is a service for collecting various charges (compensations) from each user of the user terminal device 4 through a well-known payment process.
  • Such charges include various charges depending on the content of the Web service such as a video distribution service or a video-related service, but as an example, the consideration for throwing money in the event support service or the purchase of an item (posting a comment). If there is a charge, the consideration for posting a comment is included). That is, the consideration (charge) required for the event support service is collected through the billing service.
  • the Web service includes, for example, a data distribution service that distributes various data or software (including updates of data and the like) to each user terminal device 4, and an ID that assigns a user ID for identifying each user. It may include a granting service, an authentication service that receives user identification information from the user terminal device 4, and authenticates the user.
  • FIG. 2 is a diagram showing a schematic configuration of the video distribution system 1A according to the first embodiment.
  • the video distribution system 1A according to the first embodiment corresponds to an example of the configuration of the video distribution system 1 when an event related to sports is held at the event facility EF as an event type.
  • an appropriate event related to various sports may be held, but the example of FIG. 2 is a baseball event (a sport in which each player plays using an actual ball or the like) at the event facility EF.
  • the configuration of the video distribution system 1A when (hereinafter, may be referred to as a baseball event) is held is shown. In this case, as shown in FIG.
  • the event facility EF a baseball stadium is used as the event facility EF, and the production device EA is installed in such a stadium. Further, the effect device EA can include an appropriate number of various devices for producing (exciting) a baseball event, but in the example of FIG. 2, a plurality of speaker SPs and one camera CA are shown.
  • the center server 2 is provided with a control unit 21 and a storage unit 22 as storage means.
  • the control unit 21 is configured as a computer in which a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation are combined.
  • various effect devices EA can be connected to the control unit 21, the camera CA and the speaker SP are shown in the example of FIG.
  • an input device such as a keyboard, an output device such as a monitor, or the like may be connected to the control unit 21 as needed.
  • those illustrations are omitted.
  • the storage unit 22 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk array.
  • the storage unit 22 may be configured to hold all the data in one storage unit, or may be configured to distribute and store the data in a plurality of storage units.
  • the server program PG1 is recorded in the storage unit 22 as an example of a computer program that causes the control unit 21 to execute various processes necessary for providing various services to the user. Further, the storage unit 22 stores the server data 23 necessary for providing various services.
  • the server data 23 includes various data necessary for providing a service for a device or a Web service, and in the example of FIG. 3, as a kind of such various data, a video data VD, a device data DD, and various data are included.
  • the production data ED is shown.
  • the video data VD is well-known video data for displaying the video of the event status on the user terminal device 4.
  • the video of the event status includes, for example, a video of the shooting result of an appropriate number of camera CAs, and a video of a game screen displayed by an appropriate number of game machines in the case of a game event (event using a game machine) described later. (Including images that have been appropriately processed, such as appropriate combinations of these). Therefore, the video data VD may be configured as moving image data for displaying these various types of video, but in the example of FIG. 3, the video of the event taken by the camera CA (including appropriately processed video, hereinafter included. It is configured as moving image data for displaying).
  • the device data DD is data for managing the production device EA installed in the event facility EF.
  • the effect data ED is data for realizing the effect through the effect device EA. Details of the device data DD and the effect data ED will be described later.
  • the server data 23 may include, for example, various data for realizing various services. For example, such data may include ID management data for managing various IDs such as user IDs. However, those illustrations are omitted.
  • the control unit 21 is provided with a device service management unit 26 and a Web service management unit 27 as logical devices realized by combining the hardware resources of the control unit 21 and the server program PG1 as software resources. ..
  • the device service management unit 26 executes various processes for realizing the above-mentioned device service for the effect device EA. Specifically, the device service management unit 26 executes the effect control process and the post-effect process as one of the processes for realizing the above-mentioned effect service, for example. The details of the procedure of the effect control process and the post-effect process will be described later.
  • the Web service management unit 27 executes various processes for realizing the Web service such as the above-mentioned video distribution service, video-related service, or billing service for the user terminal device 4.
  • the Web service management unit 27 executes a well-known process for realizing streaming distribution of a game video as a process for realizing a video distribution service.
  • the Web service management unit 27 executes a well-known billing process (including cooperation with another billing system) as a process for realizing the billing service.
  • the Web service management unit 27 executes an appropriate process according to the content of the provided service as a process for realizing the video-related service, and the process is a process for realizing the support service. Is included.
  • the Web service management unit 27 realizes, for example, a process for throwing money, purchasing an item, posting a comment, or the like, as a process for realizing such a support service.
  • a process for throwing money, purchasing an item, posting a comment, or the like may be a well-known process and may be appropriately realized.
  • the user terminal device 4 is provided with a control unit 41 as a computer and a storage unit 42 as a storage means.
  • the control unit 41 is configured as a computer in which a CPU as an example of a processor that executes various processes according to a predetermined computer program and an internal memory and other peripheral devices necessary for its operation are combined.
  • the storage unit 42 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk or a semiconductor storage device.
  • the terminal program PG2 is recorded in the storage unit 42 as an example of a computer program that causes the control unit 41 to execute various processes necessary for providing various services to the user.
  • the storage unit 42 records the terminal data TD necessary for enjoying the Web service such as the display of the captured image.
  • Various types of data are included in the terminal data TD, and in the example of FIG. 3, video data VD is shown as one of them.
  • the video data VD is provided from the center server 2 so as to include a part necessary as a part of the video distribution service (or data distribution service) or the video-related service.
  • the terminal data TD may include, for example, ID management data and the like appropriately provided from the center server 2.
  • the terminal data TD may include, for example, image data for displaying various images related to distribution of captured video, audio data for reproducing various sounds such as BGM, and the like.
  • these illustrations are omitted.
  • the video control unit 43 is a logical device that performs various processes for displaying various images (including moving images). Such processing includes processing for displaying the captured video (video) (processing for enjoying the video distribution service) and displaying various images related to the captured video for enjoying the video-related service. And the processing for enjoying the billing service related to these.
  • the video control unit 43 collaborates with or independently of the Web service management unit 27 of the center server 2 as a process for realizing the support service included in the video-related service, such as throwing money, purchasing items, and Execute the process to realize the posting of comments.
  • the data management unit 44 is a logical device that performs various processes related to the management of the terminal data TD recorded in the storage unit 42. Such processing includes a process of acquiring video data VD from the center server 2. Further, a process of updating various data such as video data VD, or a process of providing (transmitting) the updated data to the center server 2 may be included as necessary.
  • the user terminal device 4 may be appropriately provided with various output devices and input devices according to the type of the user terminal device such as the mobile terminal device 4A, but in the example of FIG. 3, such an output device is used.
  • the monitor 46, the speaker 47, and the touch panel TP are shown respectively.
  • the monitor 46 and the speaker 47 are well-known display devices for displaying various images such as game images and well-known audio reproduction devices for reproducing audio, respectively.
  • On the monitor 46 various screens (images) related to the service provided by the user terminal device 4 including the Web service, such as the above-mentioned video screen, are displayed.
  • the touch panel TP is a well-known input device (detection device) that detects the position of the user's touch operation and outputs a signal corresponding to the position.
  • an appropriate touch operation for using the video distribution service, the video-related service, or the billing service is input.
  • the touch panel TP is arranged on the monitor 46 so as to cover the monitor 46 so that such a touch operation can be detected on the entire display surface of the monitor 46.
  • the production of the production device EA may be provided independently of the support service, but as an example, it is provided so as to be linked with the support service.
  • the example of FIG. 4 shows an example of the flow of the production service in such a case.
  • the example of FIG. 4 shows a case where a service for posting a comment is provided as an example of such a support service. That is, the example of FIG. 4 shows an example of the flow of the production service when the production device EA is produced in conjunction with the posting of comments (support service).
  • the support service includes four procedures from F1 to F4, and the production service includes two procedures of F5 and F6.
  • the production service that is, the production by the production device EA for the baseball event in the stadium is realized through these six procedures from F1 to F6.
  • the shooting result of the camera CA is transmitted to the center server 2 (F1).
  • the center server 2 distributes the shooting image based on the shooting result to the user terminal device 4 (F2).
  • the user terminal device 4 may appropriately provide the captured image to the user, but as an example, the photographed image is provided through the image screen 50. Therefore, various objects taken by the camera CA are appropriately displayed as shot images on the video screen 50, but in the example of FIG. 4, the stadium image EFI corresponding to the stadium (event facility) EF is displayed. ..
  • the video screen 50 includes a posting button 51.
  • the post button 51 functions as a position (area) where a touch operation should be performed when posting a comment.
  • the video screen 50 changes to the comment input mode (not shown).
  • the comment input mode may be appropriately provided depending on the comment input method and the like.
  • an appropriate method such as a method of selecting from a plurality of candidates prepared in advance may be adopted, but for example, when a free input in which a user can input an arbitrary character is adopted, such a character is adopted.
  • a well-known keyboard image for inputting is displayed, and the video screen 50 changes to the comment input mode including such a keyboard image.
  • the touch operation on the post button 51 or the touch operation on the keyboard image or the like in the comment input mode functions as the post operation of the present invention.
  • the user terminal device 4 When a comment is input (posted) in the comment input mode, the user terminal device 4 transmits the input result (comment) to the center server 2 (F3). Then, the center server 2 displays the received comment (input result) to all viewers (users who posted the comment, and other users) who watch the same shot video so that the comment is displayed on the video screen 50. ) To the user terminal device 4 (F4).
  • the display of the comment may be realized as appropriate, and may be realized on the side of each user terminal device 4 or on the side of the center server 2. That is, even if the center server 2 distributes the video screen 50 with a comment, each user terminal device 4 that has received the comment information may add a comment to the video screen 50.
  • the posting is reflected on the video screen 50.
  • the reflection destination of the comment is only the video screen 50 of the viewer who posted the comment (hereinafter, may be referred to as a poster), or vice versa, only the video screen 50 of a viewer other than the poster.
  • it may be limited to the video screen 50 of an appropriate part of all viewers who watch the same shot video, but as an example, the comment is reflected on the video screen 50 of all viewers without such limitation. Will be done. That is, the posting (support) of a comment by one viewer is reflected not only on the video screen 50 of the poster but also on the video screen 50 of other viewers as the display (support effect) of the comment.
  • the support service is provided by such a procedure, but since the posting of comments is displayed so as to be added to the captured video of the video screen 50, what is the video distribution service and the support service (posting comments)? Provided in parallel, F1 and F2 serve as a procedure for a video distribution service.
  • the video distribution service may function as a part of the support service, or conversely, the support service may function as a part of the video distribution service.
  • the video distribution service and the support service may be grasped as services independent of each other.
  • the center server 2 converts the comment post into a production through the production device EA in the stadium EF (F5).
  • This conversion may be realized by various methods, but as an example, it is realized through the effect data ED.
  • the details of the production data ED will be described later, but as an example, the production data ED is a production that should be realized through the production equipment EA in response to the support action such as posting a comment and the action (hereinafter, may be referred to as an event production). It is configured to relate to.
  • Such event production may be set to change according to the content (including the degree of number, etc.) of the cheering act.
  • the comment and the event production may be associated so that the event production changes according to the number.
  • the event effect may be set as appropriate, but as an example, the same effect (however, a plurality of effects may be prepared depending on the time and situation) is set uniformly regardless of the content of the comment. That is, regardless of the content of the comment, the comment is uniformly converted into a predetermined event production as the comment is posted.
  • event production various productions may be prepared as appropriate, and the same production may be prepared regardless of the content of the event, but as an example, a production according to the content of the event is prepared.
  • event production various types of support performed in each event, such as a production in which soccer support is categorized in the case of a soccer event, and a production in which sumo support is categorized in the case of a sumo event. Is used as an appropriately categorized production. Therefore, in the example of FIG. 4, a production that typifies the support that is often performed in baseball is prepared as an event production. For example, at a baseball event, the cheers of the audience such as "Wow" and "Oh” are often generated as cheering.
  • these cheers may be appropriately prepared as an event production, but in the example of FIG. 4, a voice production imitating the cheers of "Wow” is prepared as an event production. As a result, the posting of one comment is converted into a sound production that imitates the cheers of "Wow".
  • the center server 2 controls the production device EA so that the event production is actually realized through the production device EA at the event facility EF after the comment is converted into the event production (voice production) (F6).
  • the production device EA that executes this event production does not have to change regardless of the content of the comment (support) or the situation of the baseball (game) (it may be the same uniformly), but as an example, the comment (support). It changes according to the content of the act). Such a change may occur in the content of the event production, such as changing the cheers of "Wow" to "Do your best!, But in the example of FIG. 4, the production equipment EA that should execute the event production, that is, the event facility.
  • the difference of the speaker SP to be produced such as whether it is all the speaker SPs of the EF or some speaker SPs.
  • the speaker SP installed on the third base side is controlled so as to realize the sound effect imitating the cheers of "Wow", not all the speaker SPs of the event facility EF. .. That is, only some speaker SPs realize the event production according to the content of the comment and the like.
  • the speaker SP to be directed may be determined as appropriate, but as an example, if the content of the comment is to support the visitor team (generally the team on the third base side), or when the visitor team attacks (generally first attack).
  • the attack may be specified appropriately, for example, the information of the attacking side may be appropriately input by the event operator etc. and specified based on that information
  • the third base side The production device EA installed on the third base side is controlled as the target for executing the production in the situation where the production of the above should be strengthened.
  • the event production corresponding to the posting of comments may be added collectively after totaling in a predetermined period, but as an example, it is added for each posting of comments. Further, such an effect may be added without limitation, but as an example, it is added with appropriate limitation.
  • the time when a baseball event actually excites (the time when the baseball event should be enlivened) such as the moment when a home run or a hit occurs (predetermined time set in advance) may be used. Whether or not it may be determined as appropriate, but as an example, the event operator provides information for determining whether or not the current time corresponds to that time.)
  • the time when the production is added overlaps, the production is performed.
  • the addition time of is shifted. That is, the addition of event production is limited during the time when the baseball event actually gets excited (hereinafter, may be referred to as a time limit).
  • Event renditions corresponding to the posting of comments during the time limit are added appropriately after the time limit elapses. good.
  • the same number of audio effects corresponding to the number of posts at that time may be added, but as an example, the audio effects corresponding to those posts are aggregated into one. Therefore, the number of posts in the time limit is totaled, and one audio effect different from the total number is added. Differences (changes) in the sound production according to the total number (number of comments posted) may occur as appropriate, but as an example, the larger the number of posts (total number) in the time limit, the more lively the sound will be.
  • the production changes. Such an effect may be performed by some appropriate speaker SPs, but as an example, it is performed through all the speaker SPs of the event facility EF. As an example, through such a procedure, the production (production service) of the speaker SP (production equipment EA) in the stadium EF is realized in conjunction with the posting of comments (support service).
  • the time limit serves as the predetermined time of the present invention.
  • the number may be appropriate, and for example, a plurality of time limits may be set for one event.
  • the interval time may be the same or different.
  • the effect time may be shorter or longer than the interval time. For example, when the production time is longer than the interval time, the volume of the production may be gradually reduced with the arrival of the next time limit.
  • the audio production ends (the interval time and the production time match) when the next time limit arrives.
  • the production time may be set to be longer than the end of the next time limit.
  • the interval time may be omitted. That is, the time limit may be set continuously without interposing the interval time.
  • the audio effect corresponding to the aggregation result in one time limit may be added at an appropriate time including the subsequent time limit.
  • the voice effect corresponding to the aggregation result in one time limit may be added, for example, in the next time limit.
  • the time limit is a sound effect that reflects each comment individually (a normal sound effect that reflects each comment individually as it is, not a sound effect that corresponds to the aggregation of a predetermined time).
  • the time limit may serve as a mere aggregation period to reflect the audio effects corresponding to the plurality of comments.
  • the time limit and the effect time may be appropriately set, not limited to the case where two or more time limits are set at relatively short intervals.
  • the volume change (including the case where it does not change) during the effect time may be appropriately set.
  • FIG. 5 is a diagram showing an example of the configuration of the device data DD.
  • the example of FIG. 5 shows the device data DD when the effect device EA to be controlled changes according to the content of the comment.
  • the device data DD includes a device record DDR that manages the position of each effect device EA.
  • the device record DDR includes, for example, "device ID", "type", and "position" information.
  • the "device ID” is information indicating a unique device ID for each effect device EA in order to identify each effect device EA.
  • the device ID is uniquely assigned to each physical device. Therefore, for example, two different device IDs are assigned to the two speaker SPs.
  • the "type” is information indicating the type of the effect device EA.
  • the effect device EA is distinguished by a unit such as a speaker SP or a camera CA according to the type of information. Therefore, for example, although the type of information differs between the speaker SP and the camera CA, the same type of information is given between the two speaker SPs.
  • the "position” is information indicating the position where each effect device EA is arranged in the event facility EF.
  • each effect device EA may be appropriately set according to the range of the effect target, but for example, the range such as the first base side and the third base side (in the second embodiment described later, each game is identified so that each player is identified). It may be a unit of machine).
  • the device record DDR records such information so as to be related to each other.
  • the device data DD is not limited to these pieces of information, and may manage appropriate information in response to, for example, a request for control. Alternatively, some of this information may be omitted as appropriate.
  • FIG. 6 is a diagram showing an example of the configuration of the effect data ED.
  • the effect data ED includes an effect record EDR that manages the conditions for each event effect realized by the effect device EA. Further, in order to realize such management, the effect record EDR includes, for example, information of "effect ID", "effect", "condition”, and "target”.
  • the "effect ID” is information indicating a unique production ID for each production in order to identify each production.
  • "Direction” is information indicating an effect to be realized through the effect device EA. Specifically, for example, when the speaker SP is used as the effect device EA and the sound effect is added as the event effect, the cheers of "Wow” as the sound effect to be reproduced by each speaker SP in the "effect”. Information indicating the type) is described. In addition, there are cases where a voice effect other than a uniform sound effect (“Wow”) is prepared, such as a sound effect according to the number of comments in the above-mentioned time limit, but in such a case, it depends on the number of comments. Information indicating the sound effect is also described in the "effect”.
  • the "condition” is information indicating the condition to which each event production is applied (realized).
  • Each event production may be appropriately realized according to various conditions, but for example, when the same event production is uniformly realized with the posting of a comment, information indicating that the comment is posted is described in the "condition".
  • Event Further, for example, when an effect corresponding to the number of comments in the time limit is realized, information indicating the number of comments is described as a condition in the "condition”.
  • there is a condition indicating the number of comments such as when the number of comments is 100 or less, 101 to 200, or 201 or more.
  • Each is associated via "condition” information. Further, when the effect changes according to the content of the comment, such various contents (conditions) are described in the "condition”.
  • the "target” is information indicating the production device EA of the target (control target) for which each production should be executed.
  • the “object” is used when the effect device EA to be controlled changes according to the effect (in other words, when the effect device EA to be controlled does not change uniformly, such as when all or part of the effect device EA is uniformly controlled. May be omitted).
  • appropriate information indicating the target production device EA such as the device ID may be described, but as an example, when all of the production device EA is the target, some information indicating all is described. In the case of the target, information indicating a part is described respectively.
  • appropriate information may be used as information indicating a part according to the request of the control unit, but as an example, the support range corresponding to the support team of the comment (third base side when the visitor team is supported, etc.) Or, information indicating a condition for specifying a control target such as an attacker at the time of comment is described.
  • the production record EDR such information is recorded so as to be related to each other.
  • the effect data ED is not limited to this information, and manages appropriate information in response to a request for an effect to be managed (including the case where an effect device EA other than the speaker SP is used). good. Alternatively, some of this information may be omitted as appropriate.
  • Both the effect control process and the post-effect process are processes for controlling the effect device EA so as to execute the event effect based on the act of cheering for the captured image. More specifically, the effect control process is a process for controlling the effect device EA based on the cheering action outside the time limit when the time limit is set.
  • the example of FIG. 7 shows an example of the effect control process for realizing the control of the speaker SP (effect device EA) in the example of FIG. 2 in such a case.
  • the device service management unit 26 starts the effect control process of FIG. 7 every time a comment is posted (a cheering act is executed) outside the time limit, and is first input via the user terminal device 4.
  • the input result (posted comment) is acquired (step S101).
  • the device service management unit 26 converts the input result (posted comment) acquired in step S101 into an event effect (step S102). This conversion is realized based on the effect data ED. Specifically, the device service management unit 26 refers to the "condition" and "effect” information of the effect data ED, and determines the event effect corresponding to the condition with a comment. Then, the device service management unit 26 specifies the determined event effect as a conversion target. That is, the device service management unit 26 converts the posted comment into the specified event effect. When the effect changes according to the content of the comment, such various contents (conditions) are described in the "condition", so that the device service management unit 26 refers to those conditions in step S102. However, the event production that matches the conditions may be specified.
  • the device service management unit 26 specifies the speaker SP to be controlled, that is, the speaker SP to execute the event effect converted in step S102 (step S103).
  • This identification is realized as follows based on the information of the "object" of the effect data ED and the device data DD.
  • the device service management unit 26 first refers to the information of the “target” of the effect data ED, and determines the conditions for specifying the control target to execute the event effect converted in step S102. For example, when the control target changes according to the support team of the comment, information indicating the support range of the support team or the like is described in the “target”. Therefore, the device service management unit 26 determines the support team based on the content of the comment.
  • the device service management unit 26 further refers to the information of the "position" of the device data DD, and specifies each speaker SP located in the range (first base side, etc.) corresponding to the determined support team as a control target. .. Similarly, when the control target changes according to the time when the comment is posted, information such as the attacking side at the time of comment is described as a condition in the "target". In this case, the device service management unit 26 refers to the "position" information of the device data DD while determining when the comment is posted, and controls each speaker SP located on the attacking side at the time of posting the comment. Identify.
  • the device service management unit 26 controls the speaker SP specified in step S103 so that the event effect converted in step S102 is realized (step S104). That is, the device service management unit 26 realizes the event effect converted in step S102 through the speaker SP specified in step S103. Then, after such control, the device service management unit 26 ends the current effect control process.
  • the act of cheering for the shot video (posting a comment) is converted into an effect by the speaker SP, and the effect is actually installed in the event facility EF, but is realized by the speaker SP.
  • the production is realized through the speaker SP related to the cheering act at the event facility EF. That is, with the support of the viewer of the captured video, the event production according to the content is added to the event at the event facility EF through the speaker SP.
  • the post-production process is a process for controlling the effect device EA based on the cheering action executed during the time limit when the time limit is set.
  • the example of FIG. 8 shows an example of the post-effect processing for realizing the control of the speaker SP (effect device EA) in the example of FIG.
  • the production based on the cheering act (posting a comment) in the time limit may be added at an appropriate time after the time limit elapses, but the example of FIG. 8 is a case where it is added at a predetermined time after the time limit elapses. Is shown.
  • the device service management unit 26 starts the post-production process of FIG. 8 every time a predetermined time after the time limit elapses, and is first input via the user terminal device 4 within the latest time limit.
  • the input result (posted comment) is acquired (step S201).
  • the device service management unit 26 counts (aggregates) the number of comments input in the latest time limit based on the input result acquired in step S201 (step S202). This count may be realized as appropriate. For example, if the type of event production differs depending on the content of the cheering act, it may be executed for each type, but it is uniform regardless of the content as the comment is posted. When the event effect of is added, it is simply executed so that the cumulative number of comments in the time limit can be obtained.
  • the device service management unit 26 converts the posting of comments (supporting act) in the time limit into event production based on the acquisition result of step S201 and the count result of step S202 (step S203). This conversion is realized based on the effect data ED, as in the conversion in step S102 of the example of FIG. 7. Specifically, the device service management unit 26 refers to the "condition" and "effect" information of the effect data ED, and determines the event effect having the number of comments counted in step S201 as a condition. Then, the device service management unit 26 specifies the determined event effect as a conversion target. That is, the device service management unit 26 converts all the comments posted during the time limit into one specified event production so as to be aggregated into one.
  • the device service management unit 26 specifies the speaker SP to be controlled, that is, the speaker SP to execute the event effect converted in step S203 (step S204).
  • This specification is realized as follows based on the "target" information of the effect data ED and the device data DD, as in the specification in step S103 of the example of FIG. 7.
  • the device service management unit 26 first refers to the information of the “target” of the effect data ED, and determines the conditions for specifying the control target to execute the event effect converted in step S203. This determination is the same as step S103 in the example of FIG. 7, but for example, when the information indicating all is described in the “target”, the device service management unit 26 refers to the device data DD and refers to the event facility EF. All the speaker SPs installed in the above are specified as control targets.
  • the device service management unit 26 controls the speaker SP specified in step S204 so that the event effect converted in step S203 is realized (step S205). That is, the device service management unit 26 realizes the event effect converted in step S203 through the speaker SP specified in step S204. Then, after such control, the device service management unit 26 ends the post-production process this time. As a result, the number of comments posted (the number of cheering actions) during the time limit is counted, and the event production according to the number of posts is realized by the speaker SP (for example, all speaker SPs) actually installed in the event facility EF. ..
  • the cheering act of the viewer who watches the shot video of the event is converted into the event production, and the converted event production is added to the event.
  • EA is controlled. More specifically, the posting of a comment by the viewer of the video screen 50 is converted into a sound effect imitating the cheers of "Wow", and the speaker SP is controlled so as to reproduce the sound effect. That is, the video screen 50 including the shot video of the baseball event is displayed on the user terminal device 4, and the posting of a comment for adding a comment to the video screen 50 is accepted, but the posting of the comment is performed by the speaker SP. It is converted into a voice effect, and the sound effect is actually added to the baseball event.
  • the viewer's reaction of posting a comment to the shot video can be reflected in the baseball event as a sound effect by the speaker SP installed in the stadium EF.
  • the event production changes according to the cheering act
  • a uniform sound effect is added as an event effect outside the time limit, but the time limit is set to be more lively as the cumulative number increases according to the cumulative number of comments during that time.
  • Event production is added.
  • the time limit is set at the time of a home run, the posting of comments for such a home run can be further promoted, so that the event production for the subsequent home run can be made more lively.
  • a voice production that imitates the cheers of "Wow” is adopted as an event production corresponding to the posting of comments, but such a voice production changes according to the type of event.
  • a production that imitates the cheers of soccer is adopted as an event production.
  • effective productions tend to differ depending on the type of event, but if different audio productions are adopted according to the cheers of the event depending on the type of event, this tendency is reflected. It is possible to realize more effective event production.
  • the device service management unit 26 of the center server 2 functions as the effect conversion means and the device control means of the present invention by executing the effect control process of FIG. 7 or the post-effect process of FIG. ..
  • the device service management unit 26 of the center server 2 functions as an effect conversion means by executing the process of step S102 of FIG. 7 or the process of step S203 of FIG.
  • the device service management unit 26 of the center server 2 functions as a device control means by executing the process of step S104 of FIG. 7 or the process of step S205 of FIG.
  • FIG. 9 is a diagram showing a schematic configuration of the video distribution system 1B according to the second embodiment.
  • the video distribution system 1B according to the second aspect is the video distribution system 1 when an event using a game provided by the game machine 3 (hereinafter, may be referred to as a game event) is held as an event type.
  • a game event an event using a game provided by the game machine 3
  • the game machine 3 installed in the event facility EF is connected to the center server 2 via the network NT.
  • the game machine 3 is a device that provides a game.
  • various computer devices including the user terminal device 4) used for personal purposes such as a stationary or portable game machine (including a tablet or a smartphone) or a stationary or book type personal computer.
  • an arcade game machine is used.
  • An arcade game machine is a computer device installed in various facilities such as a store for the main purpose of making a large number of users repeatedly play a game to generate profits. Therefore, the game machine 3 is a commercial (commercial) game machine (a game machine that provides a game for a fee) that allows the user to play a game within a range corresponding to the play fee in exchange for payment of a predetermined play fee. ).
  • the game machine 3 may provide the game in exchange for a predetermined play fee when it is installed in the event facility EF or in a store or the like, but in the example of FIG. 9, it is free of charge for the event. Provide game play.
  • the game machine 3 may provide an appropriate game such as an action game, a simulation game, a role playing game, a timing game (music game), or a sports game for a game event.
  • the game machine 3 may provide these games as one-person (single) play or may be provided as multiple play. Further, in the case of multiple play, the game is in an appropriate format such as one-to-one, one-to-many (team), or many-to-many (the number of people is appropriate and may or may not match each other). It may be provided as a competitive or cooperative game (including the case where the opponent or the collaborator is a computer). Therefore, an appropriate number of game machines 3 may be installed in the event venue EF according to such various games, but in the example of FIG.
  • two or more game machines 3 are installed in the event venue EF. ing. Then, in those two game machines 3, two users P (hereinafter, may be referred to as player P) who each play a game via those two game machines 3 play one-on-one. We offer competitive games.
  • the game event may be configured as a tournament in which the results are competed in an appropriate format such as a tournament format or a league match format, or may be simply configured as a meeting to show off the play. Further, the game event may be an event without spectators or an event with spectators. As described above, the game event may be appropriately configured according to the type of the game and the like, but in the example of FIG. 9, the play of two players P who play against each other via the two game machines 3 is observed on the stage. It is organized as an event with an audience in which an audience PA exists.
  • the example of 9 includes a light unit LU, a speaker SP, a smoke device SU, a monitor MO, and a camera CA.
  • these light units LU, speaker SP, smoke device SU, monitor MO, and camera CA are installed as directing device EA in the event venue EF (in the example of FIG. 9, any device is one). Although they are shown one by one, none of these is limited to one, and an appropriate number may be installed).
  • the light unit LU is a well-known lighting device that performs various visual effects by lighting (light) such as lighting, blinking, extinguishing, or appropriately developing a color.
  • the smoke device SU is a well-known device that performs a visual effect by generating an appropriate amount of smoke (smoke).
  • the monitor MO is a well-known display device that displays various images (for directing or including various information). On the monitor MO, for example, the shooting result of the camera CA or the game screen provided by each game machine 3 may be appropriately displayed as an image for directing.
  • the device service can appropriately include various services, but in the case of the video distribution system 1B according to the second embodiment, the information acquisition service is included.
  • the information acquisition service is a service for acquiring information (including replay data and image data) of the play status of each player P from each game machine 3.
  • the device service includes such data. It may include a data update service that reflects play status information.
  • FIG. 10 is a functional block diagram showing a main part of the control system of the video distribution system 1B according to the second embodiment.
  • the game machine 3 is added to the device connected to the center server 2 as compared with the video distribution system 1B (example of FIG. 2) according to the first embodiment.
  • a game machine 3 is provided with a control unit 31 as a computer and a storage unit 32 as a storage means.
  • the control unit 31 is configured as a computer in which a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation are combined.
  • the control unit 31 is provided with a game control unit 33 and a data management unit 34 as logical devices realized by combining the hardware resources of the control unit 31 and the game program PG3 as software resources.
  • the game control unit 33 executes various processes necessary for providing the game (including various processes necessary for enjoying the service for the device).
  • the data management unit 34 executes various processes (including various processes necessary for enjoying the device service) for managing the data stored in the storage unit 32.
  • processing includes, for example, processing for generating or transmitting image data or the like for displaying a game screen.
  • the storage unit 32 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk and a semiconductor storage device.
  • Various data are recorded in the storage unit 32 together with the game program PG3 described above, and the game data GD is shown in the example of FIG.
  • the game data GD is data that is appropriately referred to in order to allow the user to play the game according to the game program PG3.
  • the game data GD may appropriately include various data such as voice data for reproducing the sound of the game, image data for displaying the game screen, the above-mentioned play data, and ID management data.
  • the game machine 3 may be appropriately provided with various output devices and input devices necessary for the arcade game machine and may be connected to the control unit 31, but in the example of FIG. 10, the monitor 36 and the monitor 36 are such output devices.
  • the speaker 37 is provided with an input device IP as an input device.
  • the monitor 36 and the speaker 37 are a well-known display device for displaying various images related to the game such as a game screen for providing a game, and a well-known audio output (reproduction) device for reproducing the sound.
  • the input device IP is a device for inputting various play actions performed by the player P to play the game.
  • various input devices such as a push button switch or a touch panel may be appropriately adopted depending on the type of the game and the like.
  • the effect device EA includes a light unit LU, a smoke device SU, a monitor MO, and the like, which are also connected to the center server 2, but in the example of FIG. 10, these are also connected. Is omitted, and only the camera CA and the speaker SP are shown as the effect device EA.
  • FIG. 11 shows an example of the flow of the production service according to the second embodiment. Further, the example of FIG. 11 shows a case where the production of the production device EA is linked with the support service and a service for posting a comment is provided as an example of the support service, as in the first mode.
  • the production service according to the second mode the situation of the game machine 3 is reflected in the production linked to the cheering act (posting of comments). Therefore, as shown in FIG. 11, the procedure of F5A is added to the effect service according to the second form as compared with the effect service according to the first form (example of FIG. 4).
  • the production service according to the second embodiment includes three procedures of F5A, F5B, and F6.
  • the support service includes the procedures of F1 to F4 as in the example of FIG. These procedures may be implemented in the same manner as in the example of FIG.
  • information transmission is executed from the game machine 3 as a procedure not included in the example of FIG. 4 (F5A).
  • This transmission may be executed at an appropriate cycle or triggered by various actions (processes) such as posting a comment (F3), but in the example of FIG. 11, the delivery of the comment to the video screen 50 (F4) is triggered.
  • the distribution from the game machine 3 is executed in response to the request from the center server 2 along with the distribution (or after the distribution).
  • the center server 2 acquires the play status information from the game machine 3, the comment is posted through the production device EA at the event facility EF (not only the speaker SP, but also the light unit LU, the smoke device SU, the monitor MO, etc.). May be used as appropriate) (F5B).
  • F5B This conversion is realized in the same manner as the procedure of F5 in the example of FIG.
  • the play situation may be appropriately reflected in this conversion.
  • information on the play status may be used (reflected) for determination at the time of attack.
  • the event production may change (difference) according to the play situation of the game.
  • the “directing” of the production data ED indicates cheers corresponding to “nice hit!” Or “nice home run!” (Production including them when the production device EA such as a monitor MO is used for production).
  • Information is described.
  • the “condition" of the effect data ED information indicating a hit condition or information indicating a home run condition is described.
  • the center server 2 converts the comment posting into the event effect based on the play situation.
  • the center server 2 controls the effect device EA in the same manner as the procedure of F6 in the example of FIG. 4 so that the event effect is actually realized through the effect device EA in the event facility EF. (F6).
  • the play situation may be appropriately reflected in this control.
  • the attacking side is determined based on the play situation, and the effect device EA to be controlled is specified. That is, the effect device EA to be controlled is appropriately changed according to the play situation.
  • information on the play status may be used (reflected) for determining the time limit.
  • the center server 2 may refer to the information on the play status and determine whether or not a comment is posted during the excitement time (time limit) when a hit or the like occurs. Further, the center server 2 may aggregate the number of comments in the time limit and add them as one effect at the time of addition as in the case of the example of FIG. 4, but each comment in the time limit is individually timed. May be adjusted and added. For example, when the event operator sets a time limit, the time limit may be not only the moment of excitement such as immediately after a hit, but also a certain period before and after that. On the other hand, when the time limit is determined based on the play situation, there is a high possibility that the time limit will be set more accurately than the setting by the event operator, such as immediately after a hit. Therefore, in the second form, unlike the first form, the center server 2 does not aggregate and add the comment postings in the time limit to the additional time, but the effect corresponding to each comment posting. The timing of may be adjusted individually.
  • the effect adjustment process is executed instead of the effect control process of the example of FIG. 7 and the post-effect process of the example of FIG. 8 when the timing of the event effect corresponding to each comment posting in the time limit is adjusted individually. It is a process. More specifically, in the production adjustment process, when a time limit is set, the production corresponding to each comment posting outside the time limit is adjusted while individually adjusting the production timing corresponding to each comment posting within the time limit. It is a process to be realized at any time. For example, when the posting of each comment within the time limit is added as one event effect at a predetermined time, the effect control process of the example of FIG. 7 and the post-effect of the example of FIG. 8 are also performed in the second mode.
  • the process may be executed.
  • the information on the play status of the game may be referred to as appropriate, and may be referred to, for example, for determining the time limit.
  • it may be referred to in the conversion in step S102 of the example of FIG. 7, the control in step S103, or the like.
  • the device service management unit 26 starts the effect adjustment process of FIG. 12 every time a comment is posted, and first acquires an input result (posted comment) input via the user terminal device 4 (step S301). ). Subsequently, the device service management unit 26 acquires the game play status from the game machine 3 (step S302). When the device service management unit 26 acquires the play status, the device service management unit 26 converts the comment posted based on the play status information and the input result acquired in step S301 into an event effect (step S303), but this conversion is performed. For example, it is realized in the same manner as the conversion in step S102 of the example of FIG. However, in this conversion, the device service management unit 26 may appropriately refer to the information on the game play status. Specifically, for example, when the event production differs depending on the play status of the game, the device service management unit 26 sets the play status while referring to the information of the "production" and "condition" of the production data ED. Realize conversion to event production according to.
  • the device service management unit 26 determines whether or not the adjustment condition is satisfied (step S304).
  • the adjustment conditions may be satisfied as appropriate, but if the adjustment is realized within the time limit, it will be satisfied when the comment posting time corresponds to the time limit. Therefore, the device service management unit 26 refers to the information on the play status acquired in step S302, and determines whether or not the comment posting time corresponds to the time limit (the excitement time when a hit or the like occurs).
  • the device service management unit 26 adjusts the event production time (production time) corresponding to the comment posting (step S305).
  • the device service management unit 26 sets the production time to the comment posting time (the posting time may be slightly different depending on various processes or the communication environment of the network NT, but the difference is taken into consideration). Adjust so that it shifts to a predetermined time (for example, immediately after) after the time limit has elapsed. In addition, when a plurality of comments are posted in the time limit, the production time of each comment is shifted in order from the predetermined time so that the production corresponding to each comment is executed in order after the time limit has elapsed.
  • the device service management unit 26 specifies the control target when the comment posting time does not correspond to the time limit (adjustment conditions are not satisfied) or after adjusting the production time in step S305 (step S306).
  • This identification is realized, for example, in the same manner as the identification in step S103 of the example of FIG. However, in this identification, the device service management unit 26 may appropriately refer to the play status. Specifically, for example, when the control target changes according to the posting time of the comment, the device service management unit 26 determines the "target" condition such as an attack while referring to the information on the play status.
  • the device service management unit 26 controls each speaker SP (step S307).
  • This control is realized, for example, in the same manner as the control in step S104 of the example of FIG.
  • the posting of each comment is converted into an effect, and the effect is actually realized at the event facility EF through the speaker SP or the like.
  • the timing of the event production corresponding to each comment is adjusted, and after the time limit elapses, the event production corresponding to each comment becomes an event at the event facility EF through the speaker SP or the like. It is added gradually.
  • the cheering act of the viewer who watches the shot video of the event is converted into an event production, and the converted event production is an event.
  • the effect device EA is controlled so as to be added to. Therefore, the same effect as that of the first form can be obtained, but in the second form, the information on the play status of the game is further referred to for the conversion of the event effect, the identification of the effect device EA to be controlled, and the like. To. As a result, the play status of the game on the game machine 3 can be reflected in the event production. This makes it possible to realize more detailed and accurate event production.
  • the device service management unit 26 of the center server 2 functions as the effect conversion means and the device control means of the present invention by executing the effect adjustment process of FIG. 12. Specifically, the device service management unit 26 functions as an effect conversion means by executing step S303 in FIG. Further, the device service management unit 26 functions as the device control means of the present invention by executing the process of step S305 and the process of step S307 of FIG.
  • the present invention is not limited to the above-mentioned form, and may be carried out in a form in which appropriate modifications or changes are made.
  • all or part of the role (various processes, etc.) of the center server 2 in the above-mentioned form is a local system, a game machine 3 (in the case of the second form), or another system (or device) such as a user terminal device 4. ) May be executed as appropriate.
  • the video distribution system of the present invention may appropriately include various other systems.
  • only the center server 2 may function as the video distribution system of the present invention, or only the local system, the game machine 3 (in the case of the second embodiment), or other appropriate system such as the user terminal device 4. May function as the video distribution system of the present invention.
  • the video distribution system of the present invention is connected to a user terminal device (4) used by each user and an effect device (EA) installed in an event facility (EF) so as to add an effect via a network (NT).
  • EA effect device
  • EF event facility
  • NT network
  • the captured image is displayed on the display device (46) provided in the user terminal device so that a video screen (50) including a captured image as a captured result of capturing an event held at the event facility is displayed.
  • a video distribution system (1) that distributes to a user terminal device, wherein each viewer as a user viewing the captured video imparts a support effect of supporting the event to the video screen via the user terminal device.
  • the effect conversion means (26) that converts the support action into an event effect to be executed by the effect device when the support act for the purpose is executed, and the event effect is added to the event as the effect. It is provided with a device control means (26) for controlling the effect device.
  • the cheering act of the viewer who watches the shot video of the event is converted into the event production, and the production device is controlled so that the converted event production is added to the event as the production. That is, a video screen including a shot video of the event is displayed on the user terminal device, and a cheering act for giving a cheering effect to the video screen is accepted, but the cheering act is converted into an event production by the production device. , And the event production is actually added to the event.
  • the viewer's reaction of cheering for the shot video can be reflected in the event as a production by the production equipment installed in the event facility. Specifically, for example, the excitement of the viewer can be reflected in the actual event through the event production. As a result, it is possible to realize an event with a sense of presence as compared with the case where such an event effect is not added.
  • the event production may be the same regardless of the content (conditions) such as the timing, number, and type of cheering actions, or may change according to the content.
  • the effect conversion means may convert the support action into the event effect so that the event effect changes according to the support action of each viewer. good.
  • the effect conversion means changes the event effect according to the number of the support actions in the predetermined time when a plurality of viewers execute the support actions in the predetermined time.
  • the cheering act may be converted into the event production. In this case, it is possible to promote an increase in the number of cheering acts in a predetermined time through a change in the event production.
  • various acts that cause various effects on the video screen may be appropriately executed via the user terminal device.
  • the act of cheering the act of purchasing an item and providing various values (a value equivalent to a real currency or a virtual value used in a game, etc.) are provided (so-called throwing money).
  • the act or the act of posting various comments on the video screen may be appropriately adopted.
  • these various actions may be appropriately converted into event production.
  • the effect conversion means is a case where a posting operation for posting a comment displayed as the support effect on the video recording screen is input as the support act.
  • the posting of the comment may be converted into the event production.
  • the event production may be uniform or variable as described above, but even if it is uniform, it may be uniform regardless of the event, or it may be uniform for each event. That is, the event production may or may not change for each event.
  • the effect conversion means may convert the cheering action into the event effect so that the event effect differs depending on the event.
  • effective production tends to differ depending on the type of event, but in this case, it is possible to reflect such a tendency and realize more effective event production.
  • the production device may include various devices (devices) for realizing the production.
  • the effect device may appropriately include a display device, a light, a smoke device, and the like to add a visual effect.
  • the effect device may include an audio output device that adds an auditory effect. Then, an appropriate effect may be realized through these various effect devices.
  • the effect conversion means includes an audio output device (SP) that outputs audio to the effect device, and the effect is audio through the audio.
  • SP audio output device
  • the support act may be converted into the event effect so that the voice supporting the event is included in the event effect as the voice effect that differs depending on the event.
  • Various events may be held at the event facility as appropriate. For example, various sporting events such as baseball, sumo, soccer, and rugby may be held at an event facility. Similarly, various live events such as concerts may be held at the event facility. Alternatively, a game event using a game machine may be held at the event facility. Further, when various devices are installed in an event facility such as a game machine in a game event, the information of those devices may or may not be reflected in the event production. Specifically, for example, in one aspect of the video distribution system of the present invention, a game machine (3) for providing a game is installed in the event facility, and a game event using the game is held as the event.
  • the device control means may control the effect device so as to adjust the timing of the event effect according to the situation of the game when the game machine is connected via the network (NT). good.
  • a game machine (3) for providing a game is installed in the event facility, and a game event using the game is held as the event. Even if the effect conversion means converts the cheering action into the event effect so that the event effect differs depending on the situation of the game when the game machine is connected via the network (NT). good. In these cases, the situation of the game on the game machine can be reflected in the event production.
  • the event production may be executed by all of them, or may be realized by some of them as appropriate.
  • these target production devices (the target production devices that execute the event production, such as all when the event production is executed by all the production devices and some when the event production is executed by some parts) are fixed. It may be targeted or variable.
  • the target production equipment is variable (changes)
  • the difference in the production equipment may be grasped as an event production including the difference in the production equipment, and the difference in the production equipment is grasped as an element different from the event production. You may.
  • the device control means when the device control means includes a plurality of effect devices arranged at different positions of the event facility, the device control means among the plurality of effect devices.
  • the effect device for executing the event effect may be changed according to the situation of the game.
  • the computer program of the present invention is configured so that the computer (21) connected to the user terminal device and the effect device via the network functions as each means of the above-mentioned video distribution system. Is.
  • the user terminal device (4) used by each user and the effect device (EA) installed in the event facility (EF) so as to add the effect are connected to the user terminal device (EA) via the network (NT).
  • the captured image is displayed so that a video screen (50) including a captured image as a captured result of capturing an event held at the event facility is displayed on a display device (46) connected to the user terminal device.
  • a display device (46) connected to the user terminal device.
  • the effect conversion procedure for converting the cheering action into an event effect to be executed by the effect device and the event effect are added to the event as the effect.
  • the device control procedure for controlling the effect device is executed.

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Abstract

Provided is a video distribution system capable of reflecting, to an event, the reaction of a viewer who viewed a captured video of the event, as a production by production equipment. A video distribution system (1) is connected, via a network (NT), to a user terminal device (4) and speakers (SP) installed at an event facility (EF), and distributes a captured video to the user terminal device (4) such that a video screen (50) including the captured video, which is a result of the capture of an event held at the event facility (EF), is displayed to a monitor (46) disposed on the user terminal device (4). In addition, if any of the viewers viewing the captured video contributes a post for adding a comment cheering the event to the video screen (50) via the user terminal device (4), the video distribution system (1) converts the post to an audio production to be performed by the speakers (SP). The video distribution system (1) controls the speakers (SP) so as to add the audio production to the event.

Description

映像配信システム、それに用いるコンピュータプログラム、及び制御方法Video distribution system, computer program used for it, and control method
 本発明は、各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置にイベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように撮影映像をユーザ端末装置に配信する映像配信システム等に関する。 INDUSTRIAL APPLICABILITY The present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect, and is held at the event facility on a display device provided in the user terminal device. The present invention relates to a video distribution system or the like that distributes a shot video to a user terminal device so that a video screen including a shot video as a shooting result of shooting an event is displayed.
 各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置にイベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように撮影映像をユーザ端末装置に配信する映像配信システムが存在する。例えば、このような撮影映像として、生放送動画等のコンテンツを配信するサーバが知られている(例えば特許文献1参照)。その他、本発明に関連する先行技術文献として特許文献2、及び非特許文献1が存在する。 An event held at an event facility is connected to a user terminal device used by each user and a production device installed in the event facility so as to add an effect via a network, and to a display device provided in the user terminal device. There is a video distribution system that distributes the shot video to the user terminal device so that the video screen including the shot video as the shot result is displayed. For example, as such a photographed video, a server that distributes content such as a live broadcast video is known (see, for example, Patent Document 1). In addition, Patent Document 2 and Non-Patent Document 1 exist as prior art documents related to the present invention.
特許第6430059号公報Japanese Patent No. 6430059 特許第6382468号公報Japanese Patent No. 6382468
 特許文献1のサーバでは、生放送動画の観客がアイテムを選んで対価を支払うことで、その選んだアイテムが生放送動画に重畳的に表示される場合がある。しかし、このサーバは、アイテムの選択が生放送動画の内容に影響を与える構成ではない。より具体的には、例えばイベント施設におけるイベントの撮影結果が生放送動画として利用される場合において、アイテムの選択結果がイベント施設に設置された演出機器の制御に影響を与える構成ではない。つまり、生放送動画の観客の反応はイベントにおける演出機器を通じた演出と連動(関連)しない。一方で、対価の支払いを伴うアイテムの選択(観客の反応)は観客の盛り上がり(満足度)に応じて増加する傾向にある。結果として、仮に生放送動画の観客がイベントに満足し、アイテムの選択を通じて盛り上がっていたとしても、その盛り上がりは実際のイベントに反映されない。 On the server of Patent Document 1, when the audience of the live broadcast video selects an item and pays the price, the selected item may be displayed superimposed on the live broadcast video. However, this server is not configured so that the selection of items affects the content of the live video. More specifically, for example, when the shooting result of an event in an event facility is used as a live broadcast video, the item selection result does not affect the control of the production equipment installed in the event facility. In other words, the reaction of the audience of the live broadcast video is not linked (related) to the production through the production equipment at the event. On the other hand, the selection of items that involve payment of consideration (audience reaction) tends to increase according to the excitement (satisfaction) of the audience. As a result, even if the live video audience is satisfied with the event and gets excited through the selection of items, the excitement will not be reflected in the actual event.
 また、特許文献2の動画配信システムでは、アクターの動きに基づいて生成されるキャラクタオブジェクトのアニメーションを含む動画が配信される。このシステムでは、アクターはスタジオユニットにおいてパフォーマンスを行うが、このスタジオユニットに観客はいない。一方で、スタジオユニットには、クライアント装置に配信される動画が投影されるスクリーンがアクターの正面等に配置される場合がある。この場合、アクターはそのスクリーンを通じて動画の視聴者の反応を確認することができるかもしれない。この場合、アクターはそのような反応を自己のパフォーマンスに反映できるかもしれない。しかし、パフォーマンスの内容、或いはアクターによっては、そのような確認を行う余裕がない可能性がある。そもそも視聴者の反応がパフォーマンス(動画の内容)に反映されるか否かはアクターの判断に委ねられ、直接的には反映されない。 Further, in the video distribution system of Patent Document 2, a video including an animation of a character object generated based on the movement of an actor is distributed. In this system, actors perform in a studio unit, but there are no spectators in this studio unit. On the other hand, in the studio unit, a screen on which a moving image delivered to a client device is projected may be arranged in front of an actor or the like. In this case, the actor may be able to see the reaction of the viewer of the video through the screen. In this case, the actor may be able to reflect such a reaction in his performance. However, depending on the content of the performance or the actor, there may be no room for such confirmation. In the first place, it is left to the judgment of the actor whether or not the reaction of the viewer is reflected in the performance (contents of the video), and it is not directly reflected.
 一方、昨今、プロ野球や大相撲等のスポーツイベントでは、観客を入れない無観客試合が行われる場合がある。このような場合、たとえテレビ放映されているとしても、ホームラン等に対する実況の音声や選手たちの音声しかなく、盛り上がりに欠ける印象を与える可能性がある。少なくとも通常(観客がいる場合)とは異なった雰囲気になってしまう可能性が高い。このような雰囲気を通常に近づけるために、非特許文献1では、球場の外野席最上段に多数のスピーカを配置し、得点圏において選手が打席に立つとチャンステーマ曲を流す、という取り組みが紹介されている。しかし、この取り組みでは、得点圏等の事前に設定された状況においてチャンステーマ曲が流れるに過ぎず、やはりテレビ放送の視聴者の反応は反映されない。結果として、単調な演出になってしまう可能性がある。 On the other hand, in recent years, at sporting events such as professional baseball and sumo wrestling, there may be unattended games that do not include spectators. In such a case, even if it is televised, there is only live audio for home runs and the audio of the players, which may give an impression of lack of excitement. At least it's likely that the atmosphere will be different than usual (when there is an audience). In order to bring such an atmosphere closer to normal, Non-Patent Document 1 introduces an initiative to place a large number of speakers at the top of the outfield seats of the stadium and play a chance theme song when a player stands at bat in the scoring position. ing. However, in this effort, chance theme songs are only played in preset situations such as scoring positions, and the reaction of TV broadcast viewers is not reflected. As a result, the production may be monotonous.
 そこで、本発明は、イベントの撮影映像を視聴した視聴者の反応を、演出機器による演出としてイベントに反映することができる映像配信システム等を提供することを目的とする。 Therefore, an object of the present invention is to provide a video distribution system or the like that can reflect the reaction of a viewer who has watched a shot video of an event in the event as a production by a production device.
 本発明の映像配信システムは、各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システムであって、前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手段と、前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手段と、を備えるものである。 The video distribution system of the present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect to a display device provided in the user terminal device. It is a video distribution system that distributes the shot video to the user terminal device so that a video screen including a shot video as a shot result of shooting an event held at the event facility is displayed, and the shot video is viewed. When each viewer as a user executes a support action for imparting a support effect for supporting the event to the video screen via the user terminal device, the effect device should execute the support action. It includes an effect conversion means for converting into an event effect, and a device control means for controlling the effect device so that the event effect is added to the event as the effect.
 一方、本発明のコンピュータプログラムは、前記ユーザ端末装置、及び前記演出機器に前記ネットワークを介して接続されるコンピュータを、上述の映像配信システムの各手段として機能させるように構成されたものである。 On the other hand, the computer program of the present invention is configured so that the computer connected to the user terminal device and the effect device via the network functions as each means of the above-mentioned video distribution system.
 また、本発明の制御方法は、各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システムに組み込まれるコンピュータに、前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手順と、前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手順と、を実行させるものである。 Further, the control method of the present invention is connected to a user terminal device used by each user and a production device installed in an event facility so as to add an effect via a network, and is provided on the user terminal device. The shooting is performed on a computer incorporated in a video distribution system that distributes the shot video to the user terminal device so that a video screen including the shot video as a shot result of shooting the event held at the event facility is displayed. When each viewer as a user who watches the video executes a cheering action for imparting a cheering effect for supporting the event to the video screen via the user terminal device, the effect device performs the cheering action. The effect conversion procedure for converting into an event effect to be executed and the device control procedure for controlling the effect device so that the event effect is added to the event as the effect are executed.
本発明の一形態に係る映像配信システムの概略構成を示す図。The figure which shows the schematic structure of the video distribution system which concerns on one embodiment of this invention. 第1の形態に係る映像配信システムの概略構成を示す図。The figure which shows the schematic structure of the video distribution system which concerns on 1st form. 第1の形態に係る映像配信システムの制御系の要部を示す機能ブロック図。The functional block diagram which shows the main part of the control system of the video distribution system which concerns on 1st Embodiment. 第1の形態に係る演出サービスの流れの一例を示す図。The figure which shows an example of the flow of the production service which concerns on the 1st form. 機器データの構成の一例を示す図。The figure which shows an example of the structure of a device data. 演出データの構成の一例を示す図。The figure which shows an example of the structure of production data. 演出制御処理の手順の一例を示すフローチャート。A flowchart showing an example of the procedure of the effect control process. 事後演出処理の手順の一例を示すフローチャート。A flowchart showing an example of the procedure of post-production processing. 第2の形態に係る映像配信システムの概略構成を示す図。The figure which shows the schematic structure of the video distribution system which concerns on the 2nd form. 第2の形態に係る映像配信システムの制御系の要部を示す機能ブロック図。The functional block diagram which shows the main part of the control system of the video distribution system which concerns on the 2nd form. 第2の形態に係る演出サービスの流れの一例を示す図。The figure which shows an example of the flow of the production service which concerns on the 2nd form. 演出調整処理の手順の一例を示すフローチャート。A flowchart showing an example of the procedure of the effect adjustment process.
 以下、本発明の一形態に係る映像配信システムの一例を説明する。まず、図1を参照して、本発明の一形態に係る映像配信システムの全体構成を説明する。映像配信システム1は、イベント施設EFで開催されるイベントの状況を示す映像(画像)をユーザ端末装置4のユーザに配信するためのシステムである。具体的には、映像配信システム1は、サーバ装置としてのセンターサーバ2と、センターサーバ2に所定のネットワークNTを介して接続される演出機器EAと、を含む。センターサーバ2は、複数のコンピュータ装置としてのサーバユニット2A、2B…が組み合わされることにより一台の論理的なサーバ装置として構成されている。ただし、単一のサーバユニットによりセンターサーバ2が構成されてもよい。あるいは、クラウドコンピューティングを利用して論理的にセンターサーバ2が構成されてもよい。 Hereinafter, an example of the video distribution system according to one embodiment of the present invention will be described. First, with reference to FIG. 1, the overall configuration of the video distribution system according to one embodiment of the present invention will be described. The video distribution system 1 is a system for distributing a video (image) showing the status of an event held at the event facility EF to the user of the user terminal device 4. Specifically, the video distribution system 1 includes a center server 2 as a server device and an effect device EA connected to the center server 2 via a predetermined network NT. The center server 2 is configured as one logical server device by combining the server units 2A, 2B, etc. as a plurality of computer devices. However, the center server 2 may be configured by a single server unit. Alternatively, the center server 2 may be logically configured by using cloud computing.
 ネットワークNTは、センターサーバ2に対して演出機器EAを接続させることができる限り、適宜に構成されてよい。一例として、ネットワークNTは、WANとしてのインターネットと、センターサーバ2及び演出機器EAのそれぞれをインターネットに接続するLANとによって構築される。なお、演出機器EAとLANとの間には、各種のコンピュータ装置が適宜に介在してもよい。この場合、このようなコンピュータ装置、及び演出機器EAは一つのローカルシステムとして構築され、このようなローカルシステムがネットワークNTを介してセンターサーバ2に接続されてもよい。 The network NT may be appropriately configured as long as the effect device EA can be connected to the center server 2. As an example, the network NT is constructed by the Internet as a WAN and a LAN connecting each of the center server 2 and the effect device EA to the Internet. It should be noted that various computer devices may be appropriately interposed between the effect device EA and the LAN. In this case, such a computer device and the effect device EA may be constructed as one local system, and such a local system may be connected to the center server 2 via the network NT.
 演出機器EAは、各種の演出を実現するための装置である。演出機器EAは、このような演出を実現できる限り、適宜に構成されてよいが、一例としてネットワークNTに接続可能なネットワーク機器(いわゆるIOT機器)として構成される。演出機器EAは、各種の演出を実現する出力装置であっても、そのような演出に利用される入力装置であってもよく、各種の装置を適宜に含みえるが、図1の例では演出機器EAの一例としてスピーカSP、及びカメラCAが示されている。スピーカSPは、各種の音声を再生(出力)することにより聴覚的な演出を実行する周知の音声出力装置である。カメラCAは映像を撮影する周知の装置である。これらのような演出機器EAは、各種の施設等に適宜に設置されてよいが、図1の例では、イベント施設(会場)EFに設置されている。イベント施設EFは、各種のイベントが開催される施設である。 The production device EA is a device for realizing various productions. The effect device EA may be appropriately configured as long as such effect can be realized, but as an example, it is configured as a network device (so-called IOT device) that can be connected to the network NT. The effect device EA may be an output device that realizes various effects or an input device used for such effects, and may appropriately include various devices, but in the example of FIG. 1, the effect is produced. A speaker SP and a camera CA are shown as an example of the device EA. The speaker SP is a well-known audio output device that performs an auditory effect by reproducing (outputting) various sounds. The camera CA is a well-known device that captures images. The production equipment EA such as these may be appropriately installed in various facilities and the like, but in the example of FIG. 1, it is installed in the event facility (venue) EF. The event facility EF is a facility where various events are held.
 映像配信システム1には、ネットワークNTを介してユーザ端末装置4が接続される場合がある。ユーザ端末装置4は、ネットワーク接続が可能でかつユーザの個人用途に供されるコンピュータ装置である。ユーザ端末装置4は、各種のコンピュータソフトウエアを実装することにより、センターサーバ2が提供する種々のサービスをユーザに享受させることが可能である。例えば、ユーザ端末装置4は、所定のアプリケーション(ソフトウエア)の実行に伴い各種の動画を表示可能な表示用端末として機能する。ユーザ端末装置4として適宜のコンピュータ装置が利用されてよいが、図1の例では携帯電話(スマートフォンを含む。)のようなモバイル端末装置4A、携帯型タブレット端末装置4B、及びブック型(据置型でもよい)のパーソナルコンピュータ4Cといったユーザ端末装置が示されている。これらは、例えばアクセスポイントAP等を通じて適宜にネットワークNTに接続される。なお、その他にも、例えば据置型の家庭用ゲーム機、或いは携帯型ゲーム機といったネットワーク接続が可能でかつユーザの個人用途に供される各種のコンピュータ装置が適宜にユーザ端末装置4として利用されてよい。 The user terminal device 4 may be connected to the video distribution system 1 via the network NT. The user terminal device 4 is a computer device that can be connected to a network and is used for personal use by the user. By implementing various computer software, the user terminal device 4 can allow the user to enjoy various services provided by the center server 2. For example, the user terminal device 4 functions as a display terminal capable of displaying various moving images when a predetermined application (software) is executed. An appropriate computer device may be used as the user terminal device 4, but in the example of FIG. 1, a mobile terminal device 4A such as a mobile phone (including a smartphone), a portable tablet terminal device 4B, and a book type (stationary type) are used. A user terminal device such as a personal computer 4C (which may be) is shown. These are appropriately connected to the network NT through, for example, an access point AP or the like. In addition, various computer devices such as stationary home-use game machines or portable game machines that can be connected to a network and are used for personal use by the user are appropriately used as the user terminal device 4. good.
 センターサーバ2は、演出機器EAに対して各種の機器用サービスを提供する。演出機器EAは、例えばローカルシステムを介してイベント施設EFにおけるイベントの運営者によって制御されてもよいし、ローカルシステムを介して間接的に、或いは直接的にセンターサーバ2によって制御されてもよい。換言すれば、演出機器EAはローカルシステム(例えばスピーカSPを制御するスピーカ制御装置等の適宜のコンピュータ装置を含むシステム)に接続され、そのローカルシステムによって制御されてもよい。この場合、センターサーバ2は、そのようなローカルシステムに演出機器EA(ローカルシステム及び演出機器EAのいずれもイベント施設EFの運営者が用意してよく、その運営者は映像配信システム1の運営者と相違していてもよい)を制御する(演出機器EAに適宜の演出を実現させる)ための制御信号(ローカルシステムが演出機器EAに演出を実行させることができる適宜の信号であってよく、例えばローカルシステムに演出機器EAによって実現される演出の種類及びそれを実現する具体的な制御が記録される場合、それらのいずれかの種類の実行を示す信号であってもよい)を出力する。そして、実際の演出機器EAの制御は、その制御指示を受けたローカルシステム(結果的に中継装置的な役割を持つ)を介して間接的に実行されてよい。このように演出機器EAは適宜に制御されてよいが、例えば間接的、或いは直接的にセンターサーバ2によって制御される場合、機器用サービスは演出機器EAを制御するサービスを含んでいる。具体的には、このような演出機器EAを制御するサービスとして、機器用サービスは、例えばカメラCAの撮影結果が映像配信システムで利用される場合において、カメラCAの撮影条件(撮影方向、撮影範囲、画角、或いは撮影時期等)を制御するカメラ制御サービス、及び撮影結果を取得し、動画データとして記録する映像記録サービスを含んでいる。同様に、機器用サービスは、例えばスピーカSPに各種の演出用の音声を再生(出力)させる演出サービスを含んでいる。演出サービスの詳細は後述する。 The center server 2 provides various device services to the production device EA. The effect device EA may be controlled, for example, by the event operator in the event facility EF via the local system, or indirectly or directly by the center server 2 via the local system. In other words, the effect device EA may be connected to a local system (for example, a system including an appropriate computer device such as a speaker control device for controlling the speaker SP) and controlled by the local system. In this case, the center server 2 may be prepared by the operator of the event facility EF for both the local system and the effect device EA in such a local system, and the operator is the operator of the video distribution system 1. It may be an appropriate signal for controlling (which may be different from) (which causes the effect device EA to realize an appropriate effect) (the local system can cause the effect device EA to perform the effect). For example, when the type of effect realized by the effect device EA and the specific control for realizing the type are recorded in the local system, it may be a signal indicating the execution of any one of them). Then, the actual control of the effect device EA may be indirectly executed via the local system (resulting in the role of a relay device) that has received the control instruction. As described above, the effect device EA may be appropriately controlled, but when controlled indirectly or directly by the center server 2, for example, the device service includes a service for controlling the effect device EA. Specifically, as a service for controlling such an effect device EA, the device service is, for example, when the shooting result of the camera CA is used in a video distribution system, the shooting conditions (shooting direction, shooting range) of the camera CA. , Angle of view, shooting time, etc.), and a video recording service that acquires shooting results and records them as moving image data. Similarly, the device service includes, for example, a production service for causing the speaker SP to reproduce (output) various production voices. Details of the production service will be described later.
 同様に、センターサーバ2は、ネットワークNTを介してユーザ端末装置4のユーザに各種のWebサービスを提供する。例えば、Webサービスは、映像配信サービス、映像関連サービス、及び課金サービスを含んでいる。映像配信サービスは、イベント状況の映像をユーザ端末装置4に配信するサービスである。このような映像には、各種の映像が適宜に含まれていてよいが、一例としてカメラCAが撮影した撮影結果(適宜に編集された映像を含む)に対応する映像(動画)が含まれる。映像配信サービスは、イベント状況の映像を表示するための動画データを適宜にユーザ端末装置4に配信するように構成されてよいが、一例としてパケット通信を利用して随時配信するように構成される。また、このようなイベント状況の映像は、過去のイベントの状況を記録した記録映像であってもよいが、例えば現在のプレイ状況をライブ(ほぼリアルタイム)で配信するライブ映像として配信される。つまり、映像配信サービスを通じてイベント施設EFにおけるイベントの状況がユーザ端末装置4にほぼリアルタイムに随時ストリーミング配信される。 Similarly, the center server 2 provides various Web services to the user of the user terminal device 4 via the network NT. For example, Web services include video distribution services, video-related services, and billing services. The video distribution service is a service that distributes a video of the event status to the user terminal device 4. Various types of images may be appropriately included in such images, but as an example, an image (moving image) corresponding to a shooting result (including an appropriately edited image) taken by the camera CA is included. The video distribution service may be configured to appropriately distribute video data for displaying an event status video to the user terminal device 4, but as an example, it is configured to distribute video data at any time using packet communication. .. Further, the video of such an event situation may be a recorded video recording the status of a past event, but is delivered as a live video in which the current play status is delivered live (almost real time), for example. That is, the event status at the event facility EF is streamed to the user terminal device 4 at any time through the video distribution service in near real time.
 映像関連サービスは、映像配信サービスを通じて配信されるイベント状況の映像に関連するサービスである。映像関連サービスは、イベント状況の映像に関連する各種のサービスを適宜に含んでいてよいが、一例としてイベント応援サービスを含んでいる。イベント応援サービスは、映像配信サービスを介してイベントの状況(ライブ映像)を視聴するユーザ端末装置4のユーザ(以下、視聴者と呼ぶ場合がある)がイベントを応援するためのサービスである。このような応援は適宜に実現されてよいが、一例としてイベントの状況に関する感情(感想)をライブ映像(イベントの状況)の視聴者に表現させることにより実現される。また、このような表現は、適宜に実現されてよいが、一例として投げ銭、アイテムの購入、或いはコメントの投稿の少なくともいずれか一つによって実現される。結果として、イベント応援サービスは、これらの投げ銭、アイテムの購入、或いはコメントの投稿の少なくともいずれか一つを実現するサービスとして機能する。 The video-related service is a service related to the video of the event status delivered through the video distribution service. The video-related service may appropriately include various services related to the video of the event situation, but includes an event support service as an example. The event support service is a service for a user of the user terminal device 4 (hereinafter, may be referred to as a viewer) to watch the event status (live video) via the video distribution service to support the event. Such support may be realized as appropriate, but as an example, it is realized by letting the viewer of the live video (event situation) express emotions (impressions) regarding the event situation. Further, such an expression may be realized as appropriate, but as an example, it is realized by at least one of throwing money, purchasing an item, or posting a comment. As a result, the event support service functions as a service that realizes at least one of these throwing money, purchasing an item, or posting a comment.
 コメントの投稿は、各視聴者が自己のコメントを投稿する機能である。コメントの投稿は、適宜に実現されてよく、イベントの状況を示す映像を表示するためにユーザ端末装置4に表示される画面(以下、映像画面と呼ぶ場合がある)とは別の画面を通じて実現されてもよいが、一例として映像画面を通じて実現される。また、コメントの投稿はコメントの表示という効果を生じさせる。その表示(そのコメント)は映像画面とは別の画面を通じて適宜に他の視聴者と共有されてもよいが、一例として映像画面を通じて他の視聴者と共有される。つまり、コメントの投稿は、映像画面に各視聴者のコメント(各種の感情を表現する文字情報)を表示する機能を持つ。このコメントの投稿は、有償(対価の徴収と引き換え)であっても無償(対価の徴収なし)であってもよい。 Posting comments is a function for each viewer to post their own comments. Posting of comments may be realized as appropriate, and is realized through a screen different from the screen displayed on the user terminal device 4 (hereinafter, may be referred to as a video screen) for displaying a video showing the status of the event. It may be done, but it is realized through a video screen as an example. Also, posting a comment produces the effect of displaying the comment. The display (the comment) may be appropriately shared with other viewers through a screen different from the video screen, but as an example, it is shared with other viewers through the video screen. That is, posting a comment has a function of displaying each viewer's comment (character information expressing various emotions) on the video screen. Posting this comment may be paid (in exchange for collection of consideration) or free of charge (without collection of consideration).
 一方、投げ銭は、視聴者からイベントの出演者(選手、或いは演者等)への価値の供与を実現する機能である。このような価値として、各種の仮想通貨(ゲーム内通貨、地域通貨といった範囲の限定された適宜の通貨を含む)が利用されてよいが、多くの場合において金銭が利用される。アイテムの購入は、イベントに関連するアイテムを購入する(所定の対価と引き換えに提供する)機能である。このようなアイテムとして各種のアイテムが適宜に利用されてよいが、イベントの出演者に関連するアイテムが利用される場合が多く、このような場合、アイテムの購入は投げ銭と同様の役割を持つ。投げ銭、及びアイテムの購入のいずれも、コメントの投稿と同様に映像画面とは別の画面を通じて実現されてよく、適宜に実現されてよいが、一例として映像画面を通じて実現される。また、これらの投げ銭、及びアイテムの購入のいずれも、投げ銭(あるいは購入)額の集計、或いは投げ銭(あるいは購入)の発生を示す表示等の各種の効果を適宜に生じさせる。そのような効果は他の視聴者と共有されなくてもよく、適宜に生じてよいが、一例としてコメントと同様に映像画面を通じて共有される。つまり、投げ銭、アイテムの購入、或いはコメントの投稿に伴い、適宜の効果(以下、応援効果と呼ぶ場合がある)が生じるが、その応援効果は映像画面に付加され、他の視聴者と共有される。結果として、応援サービスは、このような応援効果を映像画面に付加する機能も有している。この場合において、投げ銭行為、アイテムを購入する行為、或いはコメントを投稿する行為が本発明の応援行為として機能する。 On the other hand, throwing money is a function that realizes the provision of value from the viewer to the performers (players, performers, etc.) of the event. As such a value, various virtual currencies (including appropriate currencies with a limited range such as in-game currency and local currency) may be used, but in many cases money is used. Purchasing an item is a function of purchasing an item related to an event (provided in exchange for a predetermined consideration). Various items may be appropriately used as such items, but in many cases, items related to the performers of the event are used, and in such a case, the purchase of the item has the same role as throwing money. Both the throwing money and the purchase of the item may be realized through a screen different from the video screen as in the case of posting a comment, and may be realized as appropriate, but as an example, it is realized through the video screen. In addition, both of these thrown money and the purchase of the item appropriately produce various effects such as totaling the thrown money (or purchase) amount or displaying the occurrence of the thrown money (or purchase). Such effects do not have to be shared with other viewers and may occur as appropriate, but as an example, they are shared through the video screen as in the comments. In other words, an appropriate effect (hereinafter sometimes referred to as a cheering effect) occurs with throwing money, purchasing an item, or posting a comment, but the cheering effect is added to the video screen and shared with other viewers. To. As a result, the support service also has a function of adding such a support effect to the video screen. In this case, the act of throwing money, the act of purchasing an item, or the act of posting a comment functions as an act of supporting the present invention.
 応援効果は、投げ銭等の内容にかかわらず一律に同じ効果であってもよいが、一例として投げ銭等の内容に応じて相違(変化)する。具体的には、応援効果は、投げ銭の額(一人の視聴者のものであっても、他の視聴者を含む合計額であってもよい。また、一回の額であっても所定期間における累積額であってもよい。)に応じて豪華であったり質素であったりするように変化する。同様に、応援効果は、アイテムの購入額、或いは種類に応じて変化する。また、コメントの投稿においても、所定のキーワードを含む等のコメントの内容、文字数、或いは所定期間における他の視聴者を含むコメントの数(換言すればコメントを投稿した視聴者の数)等に応じて応援効果が変化する。 The cheering effect may be the same regardless of the content of the thrown money, etc., but as an example, it differs (changes) depending on the content of the thrown money, etc. Specifically, the cheering effect may be the amount of money thrown (either for one viewer or the total amount including other viewers, and even if it is a single amount, for a predetermined period of time. It may be the cumulative amount in.) It changes to be luxurious or simple depending on the amount. Similarly, the cheering effect varies depending on the purchase price or type of the item. Also, when posting comments, depending on the content of the comment including a predetermined keyword, the number of characters, or the number of comments including other viewers in a predetermined period (in other words, the number of viewers who posted a comment). The cheering effect changes.
 課金サービスは、周知の決済処理を通じてユーザ端末装置4の各ユーザから各種の料金(対価)を徴収するためのサービスである。このような料金には、映像配信サービス、或いは映像関連サービスといったWebサービスの内容に応じた各種の対価が含まれるが、一例としてイベント応援サービスにおける投げ銭、或いはアイテムの購入に伴う対価(コメントの投稿が有償の場合はコメントの投稿に伴う対価を含む)が含まれる。つまり、課金サービスを通じて、イベント応援サービスにおいて要求される対価(料金)が徴収される。なお、Webサービスは、例えばその他にも、各ユーザ端末装置4に各種データ或いはソフトウエアを配信(データ等のアップデートを含む)するデータ配信サービス、各ユーザを識別するためのユーザIDを付与するID付与サービス、或いはユーザ端末装置4からユーザの識別情報を受け取って、そのユーザを認証する認証サービス等を含んでいてもよい。 The billing service is a service for collecting various charges (compensations) from each user of the user terminal device 4 through a well-known payment process. Such charges include various charges depending on the content of the Web service such as a video distribution service or a video-related service, but as an example, the consideration for throwing money in the event support service or the purchase of an item (posting a comment). If there is a charge, the consideration for posting a comment is included). That is, the consideration (charge) required for the event support service is collected through the billing service. In addition, the Web service includes, for example, a data distribution service that distributes various data or software (including updates of data and the like) to each user terminal device 4, and an ID that assigns a user ID for identifying each user. It may include a granting service, an authentication service that receives user identification information from the user terminal device 4, and authenticates the user.
 次に、イベントに応じた映像配信システム1の構成の相違について説明する。イベント施設EFでは演出機器EAによる演出を伴う各種のイベントが適宜に開催されてよいが、イベントの種類に応じて演出機器EAの構成に相違が生じ、結果的に映像配信システム1の構成も相違する場合がある。以下では、イベント施設EFで開催されるイベントの類型として二つのイベントを例に、それらのイベントにそれぞれ対応する二つの形態に係る映像配信システム1の構成を形態毎に説明する。なお、上述の映像配信システム1と共通の構成には、以降の図面において同一の符号を付して説明を省略する。 Next, the difference in the configuration of the video distribution system 1 according to the event will be explained. At the event facility EF, various events accompanied by the production by the production equipment EA may be held as appropriate, but the configuration of the production equipment EA differs depending on the type of event, and as a result, the configuration of the video distribution system 1 also differs. May be done. In the following, two events will be taken as an example of the types of events held at the event facility EF, and the configuration of the video distribution system 1 according to the two forms corresponding to those events will be described for each form. The same reference numerals are given to the configurations common to the above-mentioned video distribution system 1 in the following drawings, and the description thereof will be omitted.
(第1の形態)
 図2~図8を参照して、第1の形態に係る映像配信システム1Aについて説明する。図2は、第1の形態に係る映像配信システム1Aの概略構成を示す図である。第1の形態に係る映像配信システム1Aは、イベントの類型としてスポーツに関するイベントがイベント施設EFにおいて開催される場合の映像配信システム1の構成の一例に相当する。このようなイベントとして各種のスポーツに関連する適宜のイベントが開催されてよいが、図2の例は、イベント施設EFにおいて野球(各選手が現実のボール等を利用してプレイするスポーツ)のイベント(以下、野球イベントと呼ぶ場合がある)が開催される場合の映像配信システム1Aの構成を示している。この場合、図2に示すように、イベント施設EFとして野球のスタジアムが利用され、このようなスタジアムに演出機器EAは設置される。また、演出機器EAは野球イベントを演出する(盛り上げる)各種の装置を適宜の数だけ含みえるが、図2の例では複数のスピーカSP及び一台のカメラCAが示されている。
(First form)
The video distribution system 1A according to the first embodiment will be described with reference to FIGS. 2 to 8. FIG. 2 is a diagram showing a schematic configuration of the video distribution system 1A according to the first embodiment. The video distribution system 1A according to the first embodiment corresponds to an example of the configuration of the video distribution system 1 when an event related to sports is held at the event facility EF as an event type. As such an event, an appropriate event related to various sports may be held, but the example of FIG. 2 is a baseball event (a sport in which each player plays using an actual ball or the like) at the event facility EF. The configuration of the video distribution system 1A when (hereinafter, may be referred to as a baseball event) is held is shown. In this case, as shown in FIG. 2, a baseball stadium is used as the event facility EF, and the production device EA is installed in such a stadium. Further, the effect device EA can include an appropriate number of various devices for producing (exciting) a baseball event, but in the example of FIG. 2, a plurality of speaker SPs and one camera CA are shown.
 次に、図3を参照して第1の形態に係る映像配信システム1Aの制御系の要部を説明する。まず、センターサーバ2には、制御ユニット21、及び記憶手段としての記憶部22が設けられる。制御ユニット21は、所定のコンピュータプログラムに従って各種の演算処理及び動作制御を実行するプロセッサの一例としてのCPUと、その動作に必要な内部メモリその他の周辺装置とを組み合わせたコンピュータとして構成されている。また、制御ユニット21には、各種の演出機器EAが接続され得るが、図3の例ではカメラCA及びスピーカSPが示されている。なお、制御ユニット21には、例えばその他にもキーボード等の入力装置、モニタ等の出力装置等が必要に応じて接続され得る。しかし、それらの図示は省略した。 Next, the main parts of the control system of the video distribution system 1A according to the first embodiment will be described with reference to FIG. First, the center server 2 is provided with a control unit 21 and a storage unit 22 as storage means. The control unit 21 is configured as a computer in which a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation are combined. Further, although various effect devices EA can be connected to the control unit 21, the camera CA and the speaker SP are shown in the example of FIG. In addition, for example, an input device such as a keyboard, an output device such as a monitor, or the like may be connected to the control unit 21 as needed. However, those illustrations are omitted.
 記憶部22は、ハードディスクアレイ等の不揮発性記憶媒体(コンピュータ読み取り可能な記憶媒体)を含んだ記憶ユニットによって実現される外部記憶装置である。記憶部22は、一の記憶ユニット内に全てのデータを保持するように構成されてもよいし、複数の記憶ユニットにデータを分散して記憶するように構成されてもよい。記憶部22には、ユーザに各種のサービスを提供するために必要な各種の処理を制御ユニット21に実行させるコンピュータプログラムの一例として、サーバプログラムPG1が記録される。また、記憶部22には、各種のサービスの提供に必要なサーバデータ23が記憶される。サーバデータ23は、機器用サービス、或いはWebサービスの提供に必要な各種のデータを含んでいるが、図3の例ではそのような各種のデータの一種として、映像データVD、機器データDD、及び演出データEDが示されている。 The storage unit 22 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk array. The storage unit 22 may be configured to hold all the data in one storage unit, or may be configured to distribute and store the data in a plurality of storage units. The server program PG1 is recorded in the storage unit 22 as an example of a computer program that causes the control unit 21 to execute various processes necessary for providing various services to the user. Further, the storage unit 22 stores the server data 23 necessary for providing various services. The server data 23 includes various data necessary for providing a service for a device or a Web service, and in the example of FIG. 3, as a kind of such various data, a video data VD, a device data DD, and various data are included. The production data ED is shown.
 映像データVDは、イベント状況の映像をユーザ端末装置4に表示させるための周知の動画データである。イベント状況の映像には、例えば適宜の数のカメラCAの撮影結果の映像、及び後述のゲームイベント(ゲーム機を利用したイベント)の場合には適宜の数のゲーム機が表示するゲーム画面の映像(これらの適宜の組み合わせ等、適宜に加工等された映像を含む)が含まれる。このため、映像データVDは、これらの各種の映像を表示する動画データとして構成されてよいが、図3の例ではカメラCAが撮影したイベントの映像(適宜に加工された映像を含む。以下、撮影映像と呼ぶ場合がある。)を表示するための動画データとして構成される。機器データDDは、イベント施設EFに設置された演出機器EAを管理するためのデータである。また、演出データEDは、演出機器EAを通じた演出を実現するためのデータである。機器データDD、及び演出データEDの詳細は後述する。なお、サーバデータ23は、例えばその他にも各種のサービスを実現するための各種のデータを含んでよい。例えば、そのようなデータには、ユーザID等の各種IDを管理するためのID管理データ等が含まれてよい。しかし、それらの図示は省略した。 The video data VD is well-known video data for displaying the video of the event status on the user terminal device 4. The video of the event status includes, for example, a video of the shooting result of an appropriate number of camera CAs, and a video of a game screen displayed by an appropriate number of game machines in the case of a game event (event using a game machine) described later. (Including images that have been appropriately processed, such as appropriate combinations of these). Therefore, the video data VD may be configured as moving image data for displaying these various types of video, but in the example of FIG. 3, the video of the event taken by the camera CA (including appropriately processed video, hereinafter included. It is configured as moving image data for displaying). The device data DD is data for managing the production device EA installed in the event facility EF. Further, the effect data ED is data for realizing the effect through the effect device EA. Details of the device data DD and the effect data ED will be described later. The server data 23 may include, for example, various data for realizing various services. For example, such data may include ID management data for managing various IDs such as user IDs. However, those illustrations are omitted.
 制御ユニット21には、制御ユニット21のハードウエア資源とソフトウエア資源としてのサーバプログラムPG1との組合せによって実現される論理的装置として、機器用サービス管理部26、及びWebサービス管理部27が設けられる。機器用サービス管理部26は、演出機器EAに対して上述の機器用サービスを実現するための各種処理を実行する。具体的には、機器用サービス管理部26は、例えば上述の演出サービスを実現するための処理の一種として、演出制御処理及び事後演出処理を実行する。演出制御処理及び事後演出処理の手順の詳細は後述する。 The control unit 21 is provided with a device service management unit 26 and a Web service management unit 27 as logical devices realized by combining the hardware resources of the control unit 21 and the server program PG1 as software resources. .. The device service management unit 26 executes various processes for realizing the above-mentioned device service for the effect device EA. Specifically, the device service management unit 26 executes the effect control process and the post-effect process as one of the processes for realizing the above-mentioned effect service, for example. The details of the procedure of the effect control process and the post-effect process will be described later.
 一方、Webサービス管理部27は、ユーザ端末装置4に対して上述の映像配信サービス、映像関連サービス、或いは課金サービスといったWebサービスを実現するための各種の処理を実行する。例えば、Webサービス管理部27は、映像配信サービスを実現するための処理として、ゲーム映像のストリーミング配信を実現する周知の処理を実行する。また、Webサービス管理部27は、課金サービスを実現するための処理として、周知の課金処理(他の課金システムとの連携を含む)を実行する。同様に、Webサービス管理部27は、映像関連サービスを実現するための処理として、提供されるサービスの内容に応じた適宜の処理を実行するが、その処理には応援サービスを実現するための処理が含まれる。具体的には、Webサービス管理部27は、このような応援サービスを実現するための処理として、例えば投げ銭、アイテムの購入、或いはコメントの投稿等を実現するための処理を実現する。このような処理は周知な処理であってもよく、適宜に実現されてよい。 On the other hand, the Web service management unit 27 executes various processes for realizing the Web service such as the above-mentioned video distribution service, video-related service, or billing service for the user terminal device 4. For example, the Web service management unit 27 executes a well-known process for realizing streaming distribution of a game video as a process for realizing a video distribution service. Further, the Web service management unit 27 executes a well-known billing process (including cooperation with another billing system) as a process for realizing the billing service. Similarly, the Web service management unit 27 executes an appropriate process according to the content of the provided service as a process for realizing the video-related service, and the process is a process for realizing the support service. Is included. Specifically, the Web service management unit 27 realizes, for example, a process for throwing money, purchasing an item, posting a comment, or the like, as a process for realizing such a support service. Such a process may be a well-known process and may be appropriately realized.
 ユーザ端末装置4には、コンピュータとしての制御ユニット41と、記憶手段としての記憶部42とが設けられる。制御ユニット41は、所定のコンピュータプログラムに従って各種の処理を実行するプロセッサの一例としてのCPUと、その動作に必要な内部メモリその他の周辺装置とを組み合わせたコンピュータとして構成されている。 The user terminal device 4 is provided with a control unit 41 as a computer and a storage unit 42 as a storage means. The control unit 41 is configured as a computer in which a CPU as an example of a processor that executes various processes according to a predetermined computer program and an internal memory and other peripheral devices necessary for its operation are combined.
 記憶部42は、ハードディスク、半導体記憶装置といった不揮発性記憶媒体(コンピュータ読み取り可能な記憶媒体)を含んだ記憶ユニットによって実現される外部記憶装置である。記憶部42には、ユーザに各種のサービスを提供するために必要な各種の処理を制御ユニット41に実行させるコンピュータプログラムの一例として、端末プログラムPG2が記録される。また、記憶部42には、撮影映像の表示等のWebサービスの享受に必要な端末データTDが記録される。端末データTDには各種のデータが含まれるが、図3の例ではその一種として映像データVDが示されている。映像データVDは、映像配信サービス(あるいはデータ配信サービス)、若しくは映像関連サービスの一部として必要な部分を含むようにセンターサーバ2から提供される。なお、端末データTDには、例えばその他にもセンターサーバ2から適宜に提供されるID管理データ等が含まれ得る。同様に、端末データTDには、例えば撮影映像の配信に関連する各種の画像を表示するための画像データ、或いはBGM等の各種音声を再生するための音声データ等が含まれ得る。しかし、これらの図示は省略した。 The storage unit 42 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk or a semiconductor storage device. The terminal program PG2 is recorded in the storage unit 42 as an example of a computer program that causes the control unit 41 to execute various processes necessary for providing various services to the user. Further, the storage unit 42 records the terminal data TD necessary for enjoying the Web service such as the display of the captured image. Various types of data are included in the terminal data TD, and in the example of FIG. 3, video data VD is shown as one of them. The video data VD is provided from the center server 2 so as to include a part necessary as a part of the video distribution service (or data distribution service) or the video-related service. In addition, the terminal data TD may include, for example, ID management data and the like appropriately provided from the center server 2. Similarly, the terminal data TD may include, for example, image data for displaying various images related to distribution of captured video, audio data for reproducing various sounds such as BGM, and the like. However, these illustrations are omitted.
 制御ユニット41には、制御ユニット41のハードウエア資源とソフトウエア資源としての端末プログラムPG2との組合せによって各種の論理的装置が構成される。そして、それらの論理的装置を通じてWebサービスの享受に必要な各種の処理が実行されるが、これらに関連する論理的装置として、図3の例では映像制御部43、及びデータ管理部44が示されている。映像制御部43は、各種の画像(動画を含む)を表示するための各種の処理を行う論理的装置である。そのような処理には、撮影映像(動画)を表示するための処理(映像配信サービスを享受するための処理)、映像関連サービスの享受のために撮影映像に関連する各種の画像を表示するための処理、及びこれらに関連する課金サービスを享受するための処理が含まれる。例えば、映像制御部43は、映像関連サービスに含まれる応援サービスを実現するための処理として、センターサーバ2のWebサービス管理部27と協働して、或いは単独で、投げ銭、アイテムの購入、及びコメントの投稿を実現する処理を実行する。一方、データ管理部44は、記憶部42に記録される端末データTDの管理に関する各種の処理を行う論理的装置である。このような処理には、映像データVDをセンターサーバ2から取得する処理が含まれる。また、映像データVD等の各種データを更新する処理、或いは更新後のデータをセンターサーバ2に提供(送信)する処理が必要に応じて含まれていてもよい。 In the control unit 41, various logical devices are configured by the combination of the hardware resource of the control unit 41 and the terminal program PG2 as the software resource. Then, various processes necessary for enjoying the Web service are executed through these logical devices, and as the logical devices related to these, the video control unit 43 and the data management unit 44 are shown in the example of FIG. Has been done. The video control unit 43 is a logical device that performs various processes for displaying various images (including moving images). Such processing includes processing for displaying the captured video (video) (processing for enjoying the video distribution service) and displaying various images related to the captured video for enjoying the video-related service. And the processing for enjoying the billing service related to these. For example, the video control unit 43 collaborates with or independently of the Web service management unit 27 of the center server 2 as a process for realizing the support service included in the video-related service, such as throwing money, purchasing items, and Execute the process to realize the posting of comments. On the other hand, the data management unit 44 is a logical device that performs various processes related to the management of the terminal data TD recorded in the storage unit 42. Such processing includes a process of acquiring video data VD from the center server 2. Further, a process of updating various data such as video data VD, or a process of providing (transmitting) the updated data to the center server 2 may be included as necessary.
 ユーザ端末装置4には、モバイル端末装置4A等のユーザ端末装置等の種類に応じて適宜に各種の出力装置、及び入力装置が設けられてよいが、図3の例ではそのような出力装置としてモニタ46、及びスピーカ47が、タッチパネルTPが、それぞれ示されている。モニタ46、及びスピーカ47は、それぞれゲーム映像等の各種の画像を表示するための周知の表示装置、及び音声を再生するための周知の音声再生装置である。モニタ46には、例えば上述の映像画面等、Webサービスを含むユーザ端末装置4が提供するサービスに関連する各種の画面(画像)が表示される。タッチパネルTPは、ユーザのタッチ操作の位置を検出し、その位置に応じた信号を出力する周知の入力装置(検出装置)である。このようなタッチパネルTPへのタッチ操作を通じて、映像配信サービス、映像関連サービス、或いは課金サービスを利用するための適宜のタッチ操作(サービス用の行為)が入力される。タッチパネルTPは、モニタ46の表示面の全域に対してこのようなタッチ操作を検出できるように、モニタ46の上にモニタ46を覆うように配置される。 The user terminal device 4 may be appropriately provided with various output devices and input devices according to the type of the user terminal device such as the mobile terminal device 4A, but in the example of FIG. 3, such an output device is used. The monitor 46, the speaker 47, and the touch panel TP are shown respectively. The monitor 46 and the speaker 47 are well-known display devices for displaying various images such as game images and well-known audio reproduction devices for reproducing audio, respectively. On the monitor 46, various screens (images) related to the service provided by the user terminal device 4 including the Web service, such as the above-mentioned video screen, are displayed. The touch panel TP is a well-known input device (detection device) that detects the position of the user's touch operation and outputs a signal corresponding to the position. Through such a touch operation on the touch panel TP, an appropriate touch operation (act for the service) for using the video distribution service, the video-related service, or the billing service is input. The touch panel TP is arranged on the monitor 46 so as to cover the monitor 46 so that such a touch operation can be detected on the entire display surface of the monitor 46.
 次に、図4を参照して、演出サービスの詳細について説明する。演出機器EAの演出は応援サービスと独立して提供されてもよいが、一例として応援サービスと連動するように提供される。図4の例は、このような場合の演出サービスの流れの一例を示している。また、図4の例は、このような応援サービスの一例として、コメントを投稿するサービスが提供される場合を示している。つまり、図4の例は、コメントの投稿(応援サービス)と連動して演出機器EAが演出される場合の演出サービスの流れの一例を示している。この場合、図4に示すように、応援サービスはF1~F4までの四つの手順を含み、演出サービスはF5及びF6の二つの手順を含んでいる。結果として、これらのF1~F6までの六つの手順を経て演出サービス、つまりスタジアムにおける野球イベントのための演出機器EAによる演出が実現される。 Next, the details of the production service will be described with reference to FIG. The production of the production device EA may be provided independently of the support service, but as an example, it is provided so as to be linked with the support service. The example of FIG. 4 shows an example of the flow of the production service in such a case. Further, the example of FIG. 4 shows a case where a service for posting a comment is provided as an example of such a support service. That is, the example of FIG. 4 shows an example of the flow of the production service when the production device EA is produced in conjunction with the posting of comments (support service). In this case, as shown in FIG. 4, the support service includes four procedures from F1 to F4, and the production service includes two procedures of F5 and F6. As a result, the production service, that is, the production by the production device EA for the baseball event in the stadium is realized through these six procedures from F1 to F6.
 具体的には、まずカメラCAの撮影結果がセンターサーバ2に送信される(F1)。カメラCAから撮影結果が送信されると、センターサーバ2はその撮影結果に基づく撮影映像をユーザ端末装置4に配信する(F2)。ユーザ端末装置4は、その撮影映像を適宜にユーザに提供してよいが、一例として映像画面50を通じて提供する。このため、映像画面50には、カメラCAが撮影した各種の対象が撮影映像として適宜に表示されるが、図4の例ではスタジアム(イベント施設)EFに対応するスタジアム画像EFIが表示されている。また、コメントの投稿が応援サービスとして提供される場合、映像画面50は投稿ボタン51を含んでいる。投稿ボタン51は、コメントを投稿する場合にタッチ操作がされるべき位置(領域)として機能する。投稿ボタン51にタッチ操作が実行されると、映像画面50はコメント入力モード(不図示)に変化する。コメント入力モードは、コメントの入力方法等に応じて適宜に提供されてよい。コメントの入力方法として予め用意された複数の候補から選択する方法等の適宜の方法が採用されてよいが、例えばユーザが任意の文字を入力可能な自由入力が採用される場合、そのような文字を入力するための周知のキーボード画像が表示され、そのようなキーボード画像を含むコメント入力モードに映像画面50は変化する。この例において、投稿ボタン51へのタッチ操作、或いはコメント入力モードにおけるキーボード画像等へのタッチ操作が本発明の投稿操作として機能する。 Specifically, first, the shooting result of the camera CA is transmitted to the center server 2 (F1). When the shooting result is transmitted from the camera CA, the center server 2 distributes the shooting image based on the shooting result to the user terminal device 4 (F2). The user terminal device 4 may appropriately provide the captured image to the user, but as an example, the photographed image is provided through the image screen 50. Therefore, various objects taken by the camera CA are appropriately displayed as shot images on the video screen 50, but in the example of FIG. 4, the stadium image EFI corresponding to the stadium (event facility) EF is displayed. .. Further, when the posting of a comment is provided as a support service, the video screen 50 includes a posting button 51. The post button 51 functions as a position (area) where a touch operation should be performed when posting a comment. When the touch operation is executed on the post button 51, the video screen 50 changes to the comment input mode (not shown). The comment input mode may be appropriately provided depending on the comment input method and the like. As an input method of a comment, an appropriate method such as a method of selecting from a plurality of candidates prepared in advance may be adopted, but for example, when a free input in which a user can input an arbitrary character is adopted, such a character is adopted. A well-known keyboard image for inputting is displayed, and the video screen 50 changes to the comment input mode including such a keyboard image. In this example, the touch operation on the post button 51 or the touch operation on the keyboard image or the like in the comment input mode functions as the post operation of the present invention.
 コメント入力モードにおいてコメントが入力(投稿)されると、ユーザ端末装置4はその入力結果(コメント)をセンターサーバ2に送信する(F3)。そして、センターサーバ2は、その受信したコメント(入力結果)を、そのコメントが映像画面50に表示されるように同じ撮影映像を視聴する全視聴者(そのコメントを投稿したユーザ、及びその他のユーザ)のユーザ端末装置4に配信する(F4)。コメントの表示は、適宜に実現されてよく、各ユーザ端末装置4側で実現されても、センターサーバ2側で実現されてもよい。つまり、コメント付きの映像画面50をセンターサーバ2が配信しても、コメントの情報を受け取った各ユーザ端末装置4が映像画面50にコメントを付加してもよい。いずれにしてもコメントの投稿に伴い、その投稿は映像画面50に反映される。また、そのコメントの反映先も、そのコメントを投稿した視聴者(以下、投稿者と呼ぶ場合がある)の映像画面50だけ、或いはその反対に投稿者以外の他の視聴者の映像画面50だけ等、同じ撮影映像を視聴する全視聴者の適宜の一部の視聴者の映像画面50に限定されてもよいが、一例としてそのような限定なく、全視聴者の映像画面50にコメントが反映される。つまり、一人の視聴者のコメントの投稿(応援)が、そのコメントの表示(応援効果)として投稿者の映像画面50だけでなく、その他の視聴者の映像画面50にも反映される。 When a comment is input (posted) in the comment input mode, the user terminal device 4 transmits the input result (comment) to the center server 2 (F3). Then, the center server 2 displays the received comment (input result) to all viewers (users who posted the comment, and other users) who watch the same shot video so that the comment is displayed on the video screen 50. ) To the user terminal device 4 (F4). The display of the comment may be realized as appropriate, and may be realized on the side of each user terminal device 4 or on the side of the center server 2. That is, even if the center server 2 distributes the video screen 50 with a comment, each user terminal device 4 that has received the comment information may add a comment to the video screen 50. In any case, with the posting of the comment, the posting is reflected on the video screen 50. Further, the reflection destination of the comment is only the video screen 50 of the viewer who posted the comment (hereinafter, may be referred to as a poster), or vice versa, only the video screen 50 of a viewer other than the poster. Etc., it may be limited to the video screen 50 of an appropriate part of all viewers who watch the same shot video, but as an example, the comment is reflected on the video screen 50 of all viewers without such limitation. Will be done. That is, the posting (support) of a comment by one viewer is reflected not only on the video screen 50 of the poster but also on the video screen 50 of other viewers as the display (support effect) of the comment.
 一例として、このような手順で応援サービスは提供されるが、コメントの投稿は映像画面50の撮影映像に付加されるように表示されるため、映像配信サービスと応援サービス(コメントの投稿)とは並行的に提供され、F1及びF2は映像配信サービスのための手順として機能する。この場合、映像配信サービスは応援サービスの一部として機能しても、それとは反対に映像配信サービスの一部として応援サービスが機能してもよい。あるいは、映像配信サービス及び応援サービスは、互いに独立したサービスとして把握されてもよい。 As an example, the support service is provided by such a procedure, but since the posting of comments is displayed so as to be added to the captured video of the video screen 50, what is the video distribution service and the support service (posting comments)? Provided in parallel, F1 and F2 serve as a procedure for a video distribution service. In this case, the video distribution service may function as a part of the support service, or conversely, the support service may function as a part of the video distribution service. Alternatively, the video distribution service and the support service may be grasped as services independent of each other.
 一方、ユーザ端末装置4からコメントの投稿を受信した場合、センターサーバ2はそのコメントの投稿をスタジアムEFにおける演出機器EAを通じた演出に変換する(F5)。この変換は各種の手法により実現されてよいが、一例として演出データEDを通じて実現される。演出データEDの詳細は後述するが、一例として演出データEDはコメントの投稿等の応援行為とその行為に対応して演出機器EAを通じて実現されるべき演出(以下、イベント演出と呼ぶ場合がある)とを関連づけるように構成される。このようなイベント演出は、応援行為の内容(数等の程度を含む)に応じて変化するように設定されてもよい。具体的には、例えば応援行為としてコメントの投稿が実行される場合、例えばコメント(文字数、或いは所定のキーワード等)に応じてイベント演出が変化するように、コメントとイベント演出とが関連付けられてもよい。同様に、所定期間において投稿されたコメント(換言すれば視聴者)の数が集計される場合、その数に応じてイベント演出が変化するようにコメントとイベント演出とが関連付けられてもよい。このようにイベント演出は適宜に設定されてよいが、一例としてコメントの内容にかかわらず一律に同じ演出(ただし、時間や状況に応じて複数の演出が用意されていてよい)が設定される。つまり、コメントの内容にかかわらず、コメントの投稿に伴い、一律にそのコメントが所定のイベント演出に変換される。 On the other hand, when a comment post is received from the user terminal device 4, the center server 2 converts the comment post into a production through the production device EA in the stadium EF (F5). This conversion may be realized by various methods, but as an example, it is realized through the effect data ED. The details of the production data ED will be described later, but as an example, the production data ED is a production that should be realized through the production equipment EA in response to the support action such as posting a comment and the action (hereinafter, may be referred to as an event production). It is configured to relate to. Such event production may be set to change according to the content (including the degree of number, etc.) of the cheering act. Specifically, for example, when a comment is posted as a cheering act, even if the comment and the event production are related so that the event production changes according to the comment (number of characters, a predetermined keyword, etc.), for example. good. Similarly, when the number of comments (in other words, viewers) posted in a predetermined period is totaled, the comment and the event production may be associated so that the event production changes according to the number. In this way, the event effect may be set as appropriate, but as an example, the same effect (however, a plurality of effects may be prepared depending on the time and situation) is set uniformly regardless of the content of the comment. That is, regardless of the content of the comment, the comment is uniformly converted into a predetermined event production as the comment is posted.
 イベント演出として、各種の演出が適宜に用意されてよく、イベントの内容にかかわらず同じ演出が用意されてもよいが、一例としてイベントの内容に応じた演出が用意される。具体的には、イベント演出として、サッカーのイベントであればサッカーの応援が類型化された演出、相撲のイベントであれば相撲の応援が類型化された演出といった各イベントにおいて実行される各種の応援が適宜に類型化された演出が利用される。このため、図4の例では野球において実行される場合の多い応援を類型化した演出がイベント演出として用意される。例えば、野球イベントでは「わぁ-」や「おぉ-」といった観客の歓声が応援として生じる場合が多い。このため、これらの歓声がイベント演出として適宜に用意されてよいが、図4の例では「わぁ-」の歓声を模した音声演出がイベント演出として用意される。結果として、一つのコメントの投稿は「わぁ-」の歓声を模した音声演出に変換される。 As the event production, various productions may be prepared as appropriate, and the same production may be prepared regardless of the content of the event, but as an example, a production according to the content of the event is prepared. Specifically, as event production, various types of support performed in each event, such as a production in which soccer support is categorized in the case of a soccer event, and a production in which sumo support is categorized in the case of a sumo event. Is used as an appropriately categorized production. Therefore, in the example of FIG. 4, a production that typifies the support that is often performed in baseball is prepared as an event production. For example, at a baseball event, the cheers of the audience such as "Wow" and "Oh" are often generated as cheering. Therefore, these cheers may be appropriately prepared as an event production, but in the example of FIG. 4, a voice production imitating the cheers of "Wow" is prepared as an event production. As a result, the posting of one comment is converted into a sound production that imitates the cheers of "Wow".
 また、センターサーバ2は、コメントをイベント演出(音声演出)に変換した後に、そのイベント演出が実際にイベント施設EFにおいて演出機器EAを通じて実現されるように、演出機器EAを制御する(F6)。このイベント演出を実行する演出機器EAは、コメント(応援)の内容或いは野球(ゲーム)の状況にかかわらず変化しなくてもよい(一律に同じであってもよい)が、一例としてコメント(応援行為)の内容に応じて変化する。このような変化は、「わぁ-」の歓声が「頑張れ!」に変わる等、イベント演出の内容に生じてもよいが、図4の例ではイベント演出を実行すべき演出機器EA、つまりイベント施設EFの全スピーカSPか、一部のスピーカSPかといった演出(制御)対象のスピーカSPの相違により実現されている。具体的には、イベント施設EFの全スピーカSPではなく、図4の例では三塁側に設置されるスピーカSPだけが「わぁ-」の歓声を模した音声演出を実現するように制御されている。つまり、コメントの内容等に応じて一部のスピーカSPのみがイベント演出を実現している。 Further, the center server 2 controls the production device EA so that the event production is actually realized through the production device EA at the event facility EF after the comment is converted into the event production (voice production) (F6). The production device EA that executes this event production does not have to change regardless of the content of the comment (support) or the situation of the baseball (game) (it may be the same uniformly), but as an example, the comment (support). It changes according to the content of the act). Such a change may occur in the content of the event production, such as changing the cheers of "Wow" to "Do your best!", But in the example of FIG. 4, the production equipment EA that should execute the event production, that is, the event facility. It is realized by the difference of the speaker SP to be produced (controlled) such as whether it is all the speaker SPs of the EF or some speaker SPs. Specifically, in the example of FIG. 4, only the speaker SP installed on the third base side is controlled so as to realize the sound effect imitating the cheers of "Wow", not all the speaker SPs of the event facility EF. .. That is, only some speaker SPs realize the event production according to the content of the comment and the like.
 演出対象のスピーカSPは適宜に決定されてよいが、一例としてコメントの内容がビジターチーム(一般的に三塁側のチーム)を応援する内容の場合、或いはビジターチームの攻撃時(一般的に先攻)にコメントが投稿された場合(攻撃時は適宜に特定されてよく、例えばイベントの運営者等によって攻撃側の情報が適宜に入力され、その情報に基づいて特定されてもよい)等、三塁側の演出を強化すべき状況において三塁側に設置される演出機器EAが演出を実行する対象として制御される。ホームチーム(一般的に一塁側のチーム)の攻撃時にコメントが投稿された場合等、一塁側の演出を強化すべき状況においても同様である。一方で、例えばホームランに対するコメントが投稿された場合等、イベント施設EFの全体を盛り上げるべき状況においてはイベント施設EFに設置された全スピーカSPがイベント演出の付加に使用される。このようにイベント施設EFに複数のスピーカSPが設置されている(異なる位置であることが一般的)場合、それらのスピーカSP(演出機器EA)は、その全部、或いは一部等の適宜の単位でイベント演出の付加に使用される。 The speaker SP to be directed may be determined as appropriate, but as an example, if the content of the comment is to support the visitor team (generally the team on the third base side), or when the visitor team attacks (generally first attack). When a comment is posted to (the attack may be specified appropriately, for example, the information of the attacking side may be appropriately input by the event operator etc. and specified based on that information), the third base side The production device EA installed on the third base side is controlled as the target for executing the production in the situation where the production of the above should be strengthened. The same applies to situations where the production on the first base side should be strengthened, such as when a comment is posted when the home team (generally the team on the first base side) attacks. On the other hand, in a situation where the whole event facility EF should be lively, for example, when a comment for a home run is posted, all the speaker SPs installed in the event facility EF are used to add the event production. When a plurality of speaker SPs are installed in the event facility EF in this way (generally at different positions), the speaker SPs (directing equipment EA) are appropriate units such as all or part of them. It is used to add event production.
 コメントの投稿(応援行為)に対応するイベント演出は、所定期間における集計後にまとめて付加されてもよいが、一例としてコメントの投稿毎に付加される。また、このような演出は制限なく付加されてもよいが、一例として適宜の制限付きで付加される。具体的には、例えば、ホームランやヒット等が生じた瞬間(予め設定される所定時間)といった野球イベントが実際に盛り上がる時間(野球イベントを盛り上げるべき時間でもよい。また、それらの時間に該当するか否かは適宜に判別されてよいが、一例としてイベントの運営者によって現在がその時間に該当するか否か判別する情報が提供される。)と演出の付加時期とが重なった場合にその演出の付加時期がずらされる。つまり、野球イベントが実際に盛り上がる時間(以下、制限時間と呼ぶ場合がある)においてイベント演出の付加が制限される。 The event production corresponding to the posting of comments (supporting act) may be added collectively after totaling in a predetermined period, but as an example, it is added for each posting of comments. Further, such an effect may be added without limitation, but as an example, it is added with appropriate limitation. Specifically, for example, the time when a baseball event actually excites (the time when the baseball event should be enlivened) such as the moment when a home run or a hit occurs (predetermined time set in advance) may be used. Whether or not it may be determined as appropriate, but as an example, the event operator provides information for determining whether or not the current time corresponds to that time.) When the time when the production is added overlaps, the production is performed. The addition time of is shifted. That is, the addition of event production is limited during the time when the baseball event actually gets excited (hereinafter, may be referred to as a time limit).
 制限時間(野球イベントが実際に盛り上がる時間だけでなく、演出の付加が避けられるべき適宜の時間であってよい)におけるコメントの投稿に対応するイベント演出は、制限時間の経過後に適宜に付加されてよい。例えば、制限時間の経過後に、その時間の投稿数に対応する同数の音声演出が付加されてもよいが、一例としてそれらの投稿に対応する音声演出は一つに集約される。このため、制限時間における投稿数が集計され、その集計数に応じて相違する一つの音声演出が付加される。集計数(コメントの投稿数)に応じた音声演出の相違(変化)は適宜に生じてよいが、一例として制限時間における投稿数(集計数)が多ければ多いほど、より賑やかとなるように音声演出(歓声を模した音声)は変化する。このような演出は、適宜の一部のスピーカSPによって実行されてもよいが、一例としてイベント施設EFの全スピーカSPを通じて実行される。一例として、このような手順を通じて、コメントの投稿(応援サービス)に連動してスタジアムEFにおけるスピーカSP(演出機器EA)の演出(演出サービス)が実現される。この例において、制限時間が本発明の所定時間として機能する。 Event renditions corresponding to the posting of comments during the time limit (not only the time when the baseball event actually gets excited, but also the time when the addition of the rendition should be avoided) are added appropriately after the time limit elapses. good. For example, after the lapse of the time limit, the same number of audio effects corresponding to the number of posts at that time may be added, but as an example, the audio effects corresponding to those posts are aggregated into one. Therefore, the number of posts in the time limit is totaled, and one audio effect different from the total number is added. Differences (changes) in the sound production according to the total number (number of comments posted) may occur as appropriate, but as an example, the larger the number of posts (total number) in the time limit, the more lively the sound will be. The production (voice that imitates cheers) changes. Such an effect may be performed by some appropriate speaker SPs, but as an example, it is performed through all the speaker SPs of the event facility EF. As an example, through such a procedure, the production (production service) of the speaker SP (production equipment EA) in the stadium EF is realized in conjunction with the posting of comments (support service). In this example, the time limit serves as the predetermined time of the present invention.
 なお、制限時間が設定される場合、その数は適宜であってよく、例えば複数の制限時間が一つのイベントに設定されていてもよい。また、二以上の制限時間が比較的短い間隔で設定される場合(例えば一つのホームランに短い間隔で複数の制限時間が設定される場合)、二つの制限時間の間の間隔(以下、間隔時間)とその間隔において付加される音声演出の演出時間とは適宜に設定されてよい。例えば、間隔時間と演出時間とは一致していてもよいし、相違していてもよい。また、間隔時間と演出時間とが相違する場合、演出時間の方が間隔時間よりも短くても長くてもよい。例えば、演出時間の方が間隔時間よりも長い場合、次の制限時間の到来とともに演出の音量が徐々に小さくなってもよい。この場合、次の制限時間の到来により音声演出が終了する(間隔時間と演出時間とが一致している)場合に比べて、より自然な(違和感の少ない)演出を実現することができる。また、このような音量の変化を通じて、音声演出の余韻を表現することもできる。演出時間は次の制限時間の終了よりも長くなるように設定されてもよい。この場合、前の制限時間に対応する音声演出(音量が徐々に小さくなる余韻的な演出)、及び今回の制限時間に対応する音声演出(音量が最大の演出)を重複的に付加することができるので、より現実のイベントで生じる歓声に近い演出を実現することができる。 When the time limit is set, the number may be appropriate, and for example, a plurality of time limits may be set for one event. Also, when two or more time limits are set at relatively short intervals (for example, when multiple time limits are set at short intervals in one home run), the interval between the two time limits (hereinafter, interval time). ) And the effect time of the sound effect added at the interval may be appropriately set. For example, the interval time and the production time may be the same or different. Further, when the interval time and the effect time are different, the effect time may be shorter or longer than the interval time. For example, when the production time is longer than the interval time, the volume of the production may be gradually reduced with the arrival of the next time limit. In this case, it is possible to realize a more natural (less uncomfortable feeling) production as compared with the case where the audio production ends (the interval time and the production time match) when the next time limit arrives. In addition, it is possible to express the afterglow of the sound production through such a change in volume. The production time may be set to be longer than the end of the next time limit. In this case, it is possible to duplicately add a voice effect corresponding to the previous time limit (a lingering effect in which the volume gradually decreases) and a sound effect corresponding to the current time limit (the effect in which the volume is maximum). Because it can be done, it is possible to realize a production closer to the cheers that occur in a real event.
 さらに、間隔時間は省略されてもよい。つまり、間隔時間を挟まずに連続的に制限時間が設定されてもよい。この場合、一の制限時間における集計結果に対応する音声演出は、それ以降の制限時間を含む適宜の時期に付加されてよい。具体的には、一の制限時間における集計結果に対応する音声演出は、例えばその次の制限時間において付加されてもよい。つまり、制限時間は、各コメントを個別に反映する音声演出(所定時間の集計に応じた音声演出ではなく、上述のような各コメントが個別にそのまま反映される演出といった通常時の音声演出)を制限する一方で、対応する制限時間における集計結果に対応する音声演出(通常時の音声演出とは異なる特別な音声演出の一例)を許容する時間として構成されてよい。結果として、制限時間は、複数のコメントに対応する音声演出を反映するための単なる集計期間として機能してよい。また、二以上の制限時間が比較的短い間隔で設定される場合に限らず、制限時間及び演出時間は適宜に設定されてよい。同様に、演出時間における音量変化(変化しない場合も含む)も適宜に設定されてよい。 Furthermore, the interval time may be omitted. That is, the time limit may be set continuously without interposing the interval time. In this case, the audio effect corresponding to the aggregation result in one time limit may be added at an appropriate time including the subsequent time limit. Specifically, the voice effect corresponding to the aggregation result in one time limit may be added, for example, in the next time limit. In other words, the time limit is a sound effect that reflects each comment individually (a normal sound effect that reflects each comment individually as it is, not a sound effect that corresponds to the aggregation of a predetermined time). While limiting, it may be configured as a time that allows a voice effect (an example of a special sound effect different from the normal sound effect) corresponding to the aggregation result in the corresponding time limit. As a result, the time limit may serve as a mere aggregation period to reflect the audio effects corresponding to the plurality of comments. Further, the time limit and the effect time may be appropriately set, not limited to the case where two or more time limits are set at relatively short intervals. Similarly, the volume change (including the case where it does not change) during the effect time may be appropriately set.
 次に、機器データDD、及び演出データEDの詳細について説明する。図5は、機器データDDの構成の一例を示す図である。図5の例は、コメントの内容に応じて制御対象の演出機器EAが変化する場合の機器データDDを示している。この場合、図5に示すように、機器データDDは、演出機器EA毎にその位置を管理する機器レコードDDRを含んでいる。また、このような管理を実現するために、機器レコードDDRは、例えば、“機器ID”、“種類”、及び“位置”の情報を含んでいる。 Next, the details of the device data DD and the production data ED will be described. FIG. 5 is a diagram showing an example of the configuration of the device data DD. The example of FIG. 5 shows the device data DD when the effect device EA to be controlled changes according to the content of the comment. In this case, as shown in FIG. 5, the device data DD includes a device record DDR that manages the position of each effect device EA. Further, in order to realize such management, the device record DDR includes, for example, "device ID", "type", and "position" information.
 “機器ID”は、各演出機器EAを識別するために演出機器EA毎にユニークな機器IDを示す情報である。機器IDは、物理的な機器毎にユニークに付与される。このため、例えば二つのスピーカSPには互いに異なる二つの機器IDがそれぞれに付与される。“種類”は、演出機器EAの種類を示す情報である。演出機器EAは、種類の情報により、例えばスピーカSP、或いはカメラCAといった単位で区別される。このため、例えば、スピーカSPとカメラCAとの間において種類の情報は相違するが、二つのスピーカSPの間では同じ種類の情報が付与される。“位置”は、各演出機器EAがイベント施設EFにおいて配置される位置を示す情報である。各演出機器EAの位置は、演出対象の範囲に応じて適宜に設定されてよいが、例えば一塁側、三塁側といった範囲(後述の第2の形態においては各プレイヤが識別されるように各ゲーム機の単位であってもよい)を示すように設定される。機器レコードDDRには、これらの情報が相互に関連付けられるように記録されている。なお、機器データDDは、これらの情報に限定されず、例えば制御の要請等に応じて適宜の情報を管理してよい。あるいは、これらの情報の一部が適宜に省略されてもよい。 The "device ID" is information indicating a unique device ID for each effect device EA in order to identify each effect device EA. The device ID is uniquely assigned to each physical device. Therefore, for example, two different device IDs are assigned to the two speaker SPs. The "type" is information indicating the type of the effect device EA. The effect device EA is distinguished by a unit such as a speaker SP or a camera CA according to the type of information. Therefore, for example, although the type of information differs between the speaker SP and the camera CA, the same type of information is given between the two speaker SPs. The "position" is information indicating the position where each effect device EA is arranged in the event facility EF. The position of each effect device EA may be appropriately set according to the range of the effect target, but for example, the range such as the first base side and the third base side (in the second embodiment described later, each game is identified so that each player is identified). It may be a unit of machine). The device record DDR records such information so as to be related to each other. The device data DD is not limited to these pieces of information, and may manage appropriate information in response to, for example, a request for control. Alternatively, some of this information may be omitted as appropriate.
 図6は、演出データEDの構成の一例を示す図である。図6に示すように、演出データEDは、演出機器EAが実現するイベント演出毎にその条件を管理する演出レコードEDRを含んでいる。また、このような管理を実現するために、演出レコードEDRは、例えば“演出ID”、“演出”、“条件”、及び“対象”の情報を含んでいる。 FIG. 6 is a diagram showing an example of the configuration of the effect data ED. As shown in FIG. 6, the effect data ED includes an effect record EDR that manages the conditions for each event effect realized by the effect device EA. Further, in order to realize such management, the effect record EDR includes, for example, information of "effect ID", "effect", "condition", and "target".
 “演出ID”は、各演出を識別するために演出毎にユニークな演出IDを示す情報である。“演出”は、演出機器EAを介して実現されるべき演出を示す情報である。具体的には、例えば、演出機器EAとしてスピーカSPが利用され、音声演出がイベント演出として付加される場合、“演出”には各スピーカSPが再生すべき音声演出として「わぁ-」の歓声(種類)を示す情報が記述される。また、例えば上述の制限時間におけるコメント数に応じた音声演出等、一律の音声演出(「わぁ-」)以外の音声演出が用意される場合もあるが、そのような場合にはコメント数に応じた音声演出を示す情報も“演出”に記述される。具体的には、例えば「パチパチ」(拍手を示す擬音)の音声を再生する音声演出がコメント数に応じて音量の相違する三段階(種類)の演出として用意される場合、「パチパチ」を示す情報、及びその音量を示す情報が“演出”に記述される。 The "effect ID" is information indicating a unique production ID for each production in order to identify each production. "Direction" is information indicating an effect to be realized through the effect device EA. Specifically, for example, when the speaker SP is used as the effect device EA and the sound effect is added as the event effect, the cheers of "Wow" as the sound effect to be reproduced by each speaker SP in the "effect". Information indicating the type) is described. In addition, there are cases where a voice effect other than a uniform sound effect (“Wow”) is prepared, such as a sound effect according to the number of comments in the above-mentioned time limit, but in such a case, it depends on the number of comments. Information indicating the sound effect is also described in the "effect". Specifically, for example, when a sound effect that reproduces a "cracking" (onomatopoeia indicating applause) sound is prepared as a three-stage (type) effect in which the volume differs depending on the number of comments, "cracking" is indicated. Information and information indicating the volume thereof are described in "Production".
 一方、“条件”は、各イベント演出が適用(実現)される条件を示す情報である。各イベント演出は各種の条件に応じて適宜に実現されてよいが、例えばコメントの投稿に伴い一律に同じイベント演出が実現される場合、“条件”にはコメントの投稿ありを示す情報が記述される。また、例えば制限時間におけるコメント数に応じた演出が実現される場合、“条件”にはコメント数を示す情報が条件として記述される。具体的には、例えば上述の音量の相違する三段階の「パチパチ」の音声演出には、コメント数が100以下の場合、101~200の場合、或いは201以上の場合といったコメント数を示す条件がそれぞれ“条件”の情報を介して関連付けられる。また、コメントの内容に応じて演出が変化する場合、“条件”にはそのような各種の内容(条件)が記述される。 On the other hand, the "condition" is information indicating the condition to which each event production is applied (realized). Each event production may be appropriately realized according to various conditions, but for example, when the same event production is uniformly realized with the posting of a comment, information indicating that the comment is posted is described in the "condition". Event. Further, for example, when an effect corresponding to the number of comments in the time limit is realized, information indicating the number of comments is described as a condition in the "condition". Specifically, for example, in the above-mentioned three-stage "cracking" audio production with different volumes, there is a condition indicating the number of comments, such as when the number of comments is 100 or less, 101 to 200, or 201 or more. Each is associated via "condition" information. Further, when the effect changes according to the content of the comment, such various contents (conditions) are described in the "condition".
 “対象”は、各演出を実行すべき対象(制御対象)の演出機器EAを示す情報である。“対象”は演出に応じて制御対象の演出機器EAが変化する場合に使用される(換言すれば、制御対象の演出機器EAが一律に全部、或いは一部である場合等、変化しない場合には省略されてもよい)。“対象”には、例えば機器ID等の対象の演出機器EAを示す適宜の情報が記述されてよいが、一例として演出機器EAの全部が対象の場合には全部を示す情報が、一部が対象の場合には一部を示す情報が、それぞれ記述される。また、一部を示す情報として制御単位の要請等に応じて適宜の情報が利用されてよいが、一例としてコメントの応援チームに対応する応援範囲(ビジターチームが応援された場合の三塁側等)、或いはコメント時の攻撃側といった制御対象を特定するための条件を示す情報が記述される。演出レコードEDRには、これらの情報が相互に関連付けられるように記録されている。なお、演出データEDは、これらの情報に限定されず、例えば管理されるべき演出(スピーカSP以外の演出機器EAが利用される場合を含む)の要請等に応じて適宜の情報を管理してよい。あるいは、これらの情報の一部が適宜に省略されてもよい。 The "target" is information indicating the production device EA of the target (control target) for which each production should be executed. The "object" is used when the effect device EA to be controlled changes according to the effect (in other words, when the effect device EA to be controlled does not change uniformly, such as when all or part of the effect device EA is uniformly controlled. May be omitted). In the "target", for example, appropriate information indicating the target production device EA such as the device ID may be described, but as an example, when all of the production device EA is the target, some information indicating all is described. In the case of the target, information indicating a part is described respectively. In addition, appropriate information may be used as information indicating a part according to the request of the control unit, but as an example, the support range corresponding to the support team of the comment (third base side when the visitor team is supported, etc.) Or, information indicating a condition for specifying a control target such as an attacker at the time of comment is described. In the production record EDR, such information is recorded so as to be related to each other. The effect data ED is not limited to this information, and manages appropriate information in response to a request for an effect to be managed (including the case where an effect device EA other than the speaker SP is used). good. Alternatively, some of this information may be omitted as appropriate.
 次に、図7及び図8を参照して、演出制御処理及び事後演出処理について説明する。演出制御処理及び事後演出処理は、いずれも撮影映像への応援行為に基づいてイベント演出を実行するように演出機器EAを制御するための処理である。より具体的には、演出制御処理は、制限時間が設けられる場合の制限時間外における応援行為に基づいて演出機器EAを制御するための処理である。図7の例は、このような場合において図2の例におけるスピーカSP(演出機器EA)の制御を実現するための演出制御処理の一例を示している。この場合、機器用サービス管理部26は、制限時間外においてコメントが投稿される(応援行為が実行される)毎に図7の演出制御処理を開始し、まずユーザ端末装置4を介して入力された入力結果(投稿されたコメント)を取得する(ステップS101)。 Next, the effect control process and the post-effect process will be described with reference to FIGS. 7 and 8. Both the effect control process and the post-effect process are processes for controlling the effect device EA so as to execute the event effect based on the act of cheering for the captured image. More specifically, the effect control process is a process for controlling the effect device EA based on the cheering action outside the time limit when the time limit is set. The example of FIG. 7 shows an example of the effect control process for realizing the control of the speaker SP (effect device EA) in the example of FIG. 2 in such a case. In this case, the device service management unit 26 starts the effect control process of FIG. 7 every time a comment is posted (a cheering act is executed) outside the time limit, and is first input via the user terminal device 4. The input result (posted comment) is acquired (step S101).
 続いて機器用サービス管理部26は、ステップS101で取得した入力結果(投稿されたコメント)をイベント演出に変換する(ステップS102)。この変換は、演出データEDに基づいて実現される。具体的には、機器用サービス管理部26は、演出データEDの“条件”及び“演出”の情報を参照し、コメントありの条件に対応するイベント演出を判別する。そして、機器用サービス管理部26はその判別したイベント演出を変換対象として特定する。つまり、機器用サービス管理部26は、投稿されたコメントをその特定したイベント演出に変換する。なお、コメントの内容に応じて演出が変化する場合、“条件”にはそのような各種の内容(条件)が記述されるため、機器用サービス管理部26は、ステップS102においてそれらの条件を参照し、条件に合致するイベント演出を特定してよい。 Subsequently, the device service management unit 26 converts the input result (posted comment) acquired in step S101 into an event effect (step S102). This conversion is realized based on the effect data ED. Specifically, the device service management unit 26 refers to the "condition" and "effect" information of the effect data ED, and determines the event effect corresponding to the condition with a comment. Then, the device service management unit 26 specifies the determined event effect as a conversion target. That is, the device service management unit 26 converts the posted comment into the specified event effect. When the effect changes according to the content of the comment, such various contents (conditions) are described in the "condition", so that the device service management unit 26 refers to those conditions in step S102. However, the event production that matches the conditions may be specified.
 次に機器用サービス管理部26は、制御対象のスピーカSP、つまりステップS102で変換したイベント演出を実行すべきスピーカSPを特定する(ステップS103)。この特定は演出データEDの“対象”の情報、及び機器データDDに基づいて次のように実現される。機器用サービス管理部26は、まず演出データEDの“対象”の情報を参照し、ステップS102で変換したイベント演出を実行すべき制御対象を特定するための条件を判別する。例えば、コメントの応援チームに応じて制御対象が変化する場合、“対象”には応援チーム等の応援範囲を示す情報が記述される。このため、機器用サービス管理部26は、コメントの内容に基づいて応援チームを判別する。そして、機器用サービス管理部26は、機器データDDの“位置”の情報を更に参照し、その判別した応援チームに対応する範囲(一塁側等)に位置する各スピーカSPを制御対象として特定する。同様に、コメントの投稿時に応じて制御対象が変化する場合、“対象”にはコメント時の攻撃側等の情報が条件として記述される。この場合、機器用サービス管理部26は、コメントの投稿時を判別しつつ、機器データDDの“位置”の情報を参照し、コメントの投稿時において攻撃側に位置する各スピーカSPを制御対象として特定する。 Next, the device service management unit 26 specifies the speaker SP to be controlled, that is, the speaker SP to execute the event effect converted in step S102 (step S103). This identification is realized as follows based on the information of the "object" of the effect data ED and the device data DD. The device service management unit 26 first refers to the information of the “target” of the effect data ED, and determines the conditions for specifying the control target to execute the event effect converted in step S102. For example, when the control target changes according to the support team of the comment, information indicating the support range of the support team or the like is described in the “target”. Therefore, the device service management unit 26 determines the support team based on the content of the comment. Then, the device service management unit 26 further refers to the information of the "position" of the device data DD, and specifies each speaker SP located in the range (first base side, etc.) corresponding to the determined support team as a control target. .. Similarly, when the control target changes according to the time when the comment is posted, information such as the attacking side at the time of comment is described as a condition in the "target". In this case, the device service management unit 26 refers to the "position" information of the device data DD while determining when the comment is posted, and controls each speaker SP located on the attacking side at the time of posting the comment. Identify.
 続いて機器用サービス管理部26は、ステップS102で変換したイベント演出が実現されるようにステップS103で特定したスピーカSPを制御する(ステップS104)。つまり、機器用サービス管理部26は、ステップS102で変換したイベント演出を、ステップS103で特定したスピーカSPを通じて実現する。そして、このような制御の後に機器用サービス管理部26は今回の演出制御処理を終了する。これにより、撮影映像への応援行為(コメントの投稿)がスピーカSPによる演出に変換され、その演出が実際にイベント施設EFに設置されたがスピーカSPによって実現される。また、その演出は、イベント施設EFにおいて応援行為と関連するスピーカSPを通じて実現される。つまり、撮影映像の視聴者による応援に伴い、その内容に応じたイベント演出がスピーカSPを通じてイベント施設EFにおけるイベントに付加される。 Subsequently, the device service management unit 26 controls the speaker SP specified in step S103 so that the event effect converted in step S102 is realized (step S104). That is, the device service management unit 26 realizes the event effect converted in step S102 through the speaker SP specified in step S103. Then, after such control, the device service management unit 26 ends the current effect control process. As a result, the act of cheering for the shot video (posting a comment) is converted into an effect by the speaker SP, and the effect is actually installed in the event facility EF, but is realized by the speaker SP. In addition, the production is realized through the speaker SP related to the cheering act at the event facility EF. That is, with the support of the viewer of the captured video, the event production according to the content is added to the event at the event facility EF through the speaker SP.
 一方、事後演出処理は、制限時間が設けられる場合においてその制限時間に実行された応援行為に基づいて演出機器EAを制御するための処理である。図8の例は、図2の例におけるスピーカSP(演出機器EA)の制御を実現するための事後演出処理の一例を示している。また、制限時間における応援行為(コメントの投稿)に基づく演出は制限時間の経過後において適宜の時期に付加されてよいが、図8の例は制限時間の経過後の所定時期に付加される場合を示している。この場合、機器用サービス管理部26は、制限時間の経過後の所定時期が到来する毎に図8の事後演出処理を開始し、まず直近の制限時間内においてユーザ端末装置4を介して入力された入力結果(投稿されたコメント)を取得する(ステップS201)。 On the other hand, the post-production process is a process for controlling the effect device EA based on the cheering action executed during the time limit when the time limit is set. The example of FIG. 8 shows an example of the post-effect processing for realizing the control of the speaker SP (effect device EA) in the example of FIG. Further, the production based on the cheering act (posting a comment) in the time limit may be added at an appropriate time after the time limit elapses, but the example of FIG. 8 is a case where it is added at a predetermined time after the time limit elapses. Is shown. In this case, the device service management unit 26 starts the post-production process of FIG. 8 every time a predetermined time after the time limit elapses, and is first input via the user terminal device 4 within the latest time limit. The input result (posted comment) is acquired (step S201).
 続いて機器用サービス管理部26は、ステップS201で取得した入力結果に基づいて、直近の制限時間において入力されたコメント数をカウント(集計)する(ステップS202)。このカウントは適宜に実現されてよく、例えば応援行為の内容に応じてイベント演出の種類が相違する場合にはその種類毎に実行されてもよいが、コメントの投稿に伴いその内容にかかわらず一律のイベント演出が付加される場合、単純に制限時間におけるコメント数の累積が得られるように実行される。 Subsequently, the device service management unit 26 counts (aggregates) the number of comments input in the latest time limit based on the input result acquired in step S201 (step S202). This count may be realized as appropriate. For example, if the type of event production differs depending on the content of the cheering act, it may be executed for each type, but it is uniform regardless of the content as the comment is posted. When the event effect of is added, it is simply executed so that the cumulative number of comments in the time limit can be obtained.
 次に機器用サービス管理部26は、ステップS201の取得結果及びステップS202のカウント結果に基づいて、制限時間におけるコメントの投稿(応援行為)をイベント演出に変換する(ステップS203)。この変換は、図7の例のステップS102における変換と同様に、演出データEDに基づいて実現される。具体的には、機器用サービス管理部26は、演出データEDの“条件”及び“演出”の情報を参照し、ステップS201でカウントしたコメント数を条件に持つイベント演出を判別する。そして、機器用サービス管理部26はその判別したイベント演出を変換対象として特定する。つまり、機器用サービス管理部26は、制限時間に投稿された全コメントを、一つに集約するようにその特定した一つのイベント演出に変換する。 Next, the device service management unit 26 converts the posting of comments (supporting act) in the time limit into event production based on the acquisition result of step S201 and the count result of step S202 (step S203). This conversion is realized based on the effect data ED, as in the conversion in step S102 of the example of FIG. 7. Specifically, the device service management unit 26 refers to the "condition" and "effect" information of the effect data ED, and determines the event effect having the number of comments counted in step S201 as a condition. Then, the device service management unit 26 specifies the determined event effect as a conversion target. That is, the device service management unit 26 converts all the comments posted during the time limit into one specified event production so as to be aggregated into one.
 続いて機器用サービス管理部26は、制御対象のスピーカSP、つまりステップS203で変換したイベント演出を実行すべきスピーカSPを特定する(ステップS204)。この特定は、図7の例のステップS103における特定と同様に、演出データEDの“対象”の情報、及び機器データDDに基づいて次のように実現される。機器用サービス管理部26は、まず演出データEDの“対象”の情報を参照し、ステップS203で変換したイベント演出を実行すべき制御対象を特定するための条件を判別する。この判別は図7の例のステップS103と同様であるが、例えば“対象”に全部を示す情報が記載されている場合、機器用サービス管理部26は、機器データDDを参照し、イベント施設EFに設置される全部のスピーカSPを制御対象として特定する。 Subsequently, the device service management unit 26 specifies the speaker SP to be controlled, that is, the speaker SP to execute the event effect converted in step S203 (step S204). This specification is realized as follows based on the "target" information of the effect data ED and the device data DD, as in the specification in step S103 of the example of FIG. 7. The device service management unit 26 first refers to the information of the “target” of the effect data ED, and determines the conditions for specifying the control target to execute the event effect converted in step S203. This determination is the same as step S103 in the example of FIG. 7, but for example, when the information indicating all is described in the “target”, the device service management unit 26 refers to the device data DD and refers to the event facility EF. All the speaker SPs installed in the above are specified as control targets.
 続いて機器用サービス管理部26は、ステップS203で変換したイベント演出が実現されるようにステップS204で特定したスピーカSPを制御する(ステップS205)。つまり、機器用サービス管理部26は、ステップS203で変換したイベント演出を、ステップS204で特定したスピーカSPを通じて実現する。そして、このような制御の後に機器用サービス管理部26は今回の事後演出処理を終了する。これにより、制限時間におけるコメントの投稿数(応援行為の数)がカウントされ、その投稿数に応じたイベント演出が実際にイベント施設EFに設置されたスピーカSP(例えば全スピーカSP)によって実現される。 Subsequently, the device service management unit 26 controls the speaker SP specified in step S204 so that the event effect converted in step S203 is realized (step S205). That is, the device service management unit 26 realizes the event effect converted in step S203 through the speaker SP specified in step S204. Then, after such control, the device service management unit 26 ends the post-production process this time. As a result, the number of comments posted (the number of cheering actions) during the time limit is counted, and the event production according to the number of posts is realized by the speaker SP (for example, all speaker SPs) actually installed in the event facility EF. ..
 以上に説明したように、第1の形態によれば、イベントの撮影映像を視聴する視聴者の応援行為はイベント演出に変換され、その変換されたイベント演出がイベントに付加されるように演出機器EAが制御される。より具体的には、映像画面50の視聴者によるコメントの投稿が「わぁー」という歓声を模した音声演出に変換され、その音声演出を再生するようにスピーカSPが制御される。つまり、ユーザ端末装置4に野球イベントの撮影映像を含む映像画面50が表示されるとともに、その映像画面50にコメントを付与するためのコメントの投稿が受け付けられるが、そのコメントの投稿はスピーカSPによる音声演出に変換され、かつその音声演出が実際に野球イベントに付加される。これにより、撮影映像に対するコメントの投稿という視聴者の反応を、スタジアムEFに設置されたスピーカSPによる音声演出として野球イベントに反映することができる。具体的には、例えば緊迫した場面や応援選手等の活躍の場合におけるコメントの投稿等、視聴者の盛り上がりを実際の野球イベントに音声演出を通じて反映することができる。結果として、このような音声演出が付加されない場合と比べて、野球をプレイする選手(あるいはそれを視聴する視聴者)にとって臨場感のある野球イベントを実現することができる。 As described above, according to the first aspect, the cheering act of the viewer who watches the shot video of the event is converted into the event production, and the converted event production is added to the event. EA is controlled. More specifically, the posting of a comment by the viewer of the video screen 50 is converted into a sound effect imitating the cheers of "Wow", and the speaker SP is controlled so as to reproduce the sound effect. That is, the video screen 50 including the shot video of the baseball event is displayed on the user terminal device 4, and the posting of a comment for adding a comment to the video screen 50 is accepted, but the posting of the comment is performed by the speaker SP. It is converted into a voice effect, and the sound effect is actually added to the baseball event. As a result, the viewer's reaction of posting a comment to the shot video can be reflected in the baseball event as a sound effect by the speaker SP installed in the stadium EF. Specifically, it is possible to reflect the excitement of the viewer in an actual baseball event through audio production, such as posting a comment in a tense scene or in the case of an active supporter. As a result, it is possible to realize a baseball event with a sense of presence for the player who plays baseball (or the viewer who watches it) as compared with the case where such a sound effect is not added.
 また、応援行為に応じてイベント演出が変化する場合、そのようなイベント演出の変化を通じて、特定の応援行為を促進することができる。例えば、図4の例において制限時間外においては一律の音声演出がイベント演出として付加されるが、制限時間にはその時間におけるコメント数の累積数に応じて累積数が多いほど賑やかになるようにイベント演出が付加される。この場合、このようなイベント演出の変化を通じて、制限時間におけるコメントの投稿数の増加を促進することができる。結果として、例えば制限時間がホームランのときに設定されている場合、そのようなホームランに対するコメントの投稿をより促進することができるため、その後のホームランに対するイベント演出をより賑やかにすることができる。 In addition, when the event production changes according to the cheering act, it is possible to promote a specific cheering act through such a change in the event production. For example, in the example of FIG. 4, a uniform sound effect is added as an event effect outside the time limit, but the time limit is set to be more lively as the cumulative number increases according to the cumulative number of comments during that time. Event production is added. In this case, it is possible to promote an increase in the number of comments posted during the time limit through such changes in the event production. As a result, for example, when the time limit is set at the time of a home run, the posting of comments for such a home run can be further promoted, so that the event production for the subsequent home run can be made more lively.
 また、野球イベントでは、コメントの投稿に対応するイベント演出として、「わぁー」という歓声を模した音声演出が採用されているが、このような音声演出はイベントの種類に応じて変化する。例えば、サッカーの場合はサッカーの歓声を模した演出がイベント演出として採用される。一般的に効果的な演出はイベントの種類に応じて異なる傾向にあるが、イベントの種類に応じてそのイベントにおける歓声に沿った異なる音声演出が採用される場合、このような傾向を反映し、より効果的なイベント演出を実現することができる。 Also, at baseball events, a voice production that imitates the cheers of "Wow" is adopted as an event production corresponding to the posting of comments, but such a voice production changes according to the type of event. For example, in the case of soccer, a production that imitates the cheers of soccer is adopted as an event production. Generally, effective productions tend to differ depending on the type of event, but if different audio productions are adopted according to the cheers of the event depending on the type of event, this tendency is reflected. It is possible to realize more effective event production.
 第1の形態において、センターサーバ2の機器用サービス管理部26が、図7の演出制御処理、或いは図8の事後演出処理を実行することにより本発明の演出変換手段及び機器制御手段として機能する。具体的には、センターサーバ2の機器用サービス管理部26が、図7のステップS102の処理、或いは図8のステップS203の処理を実行することにより演出変換手段として機能する。また、センターサーバ2の機器用サービス管理部26が、図7のステップS104の処理、或いは図8のステップS205の処理を実行することにより機器制御手段として機能する。 In the first embodiment, the device service management unit 26 of the center server 2 functions as the effect conversion means and the device control means of the present invention by executing the effect control process of FIG. 7 or the post-effect process of FIG. .. Specifically, the device service management unit 26 of the center server 2 functions as an effect conversion means by executing the process of step S102 of FIG. 7 or the process of step S203 of FIG. Further, the device service management unit 26 of the center server 2 functions as a device control means by executing the process of step S104 of FIG. 7 or the process of step S205 of FIG.
(第2の形態)
 図9~図12を参照して、第2の形態に係る映像配信システム1Bについて説明する。図9は、第2の形態に係る映像配信システム1Bの概略構成を示す図である。第2の形態に係る映像配信システム1Bは、イベントの類型としてゲーム機3によって提供されるゲームを利用したイベント(以下、ゲームイベントと呼ぶ場合がある)が開催される場合の映像配信システム1の構成の一例に相当する。この場合、図9に示すように、センターサーバ2には、イベント施設EFに設置されるゲーム機3がネットワークNTを介して接続される。
(Second form)
The video distribution system 1B according to the second embodiment will be described with reference to FIGS. 9 to 12. FIG. 9 is a diagram showing a schematic configuration of the video distribution system 1B according to the second embodiment. The video distribution system 1B according to the second aspect is the video distribution system 1 when an event using a game provided by the game machine 3 (hereinafter, may be referred to as a game event) is held as an event type. Corresponds to an example of the configuration. In this case, as shown in FIG. 9, the game machine 3 installed in the event facility EF is connected to the center server 2 via the network NT.
 ゲーム機3は、ゲームを提供する装置である。ゲーム機3として、据置型又は携帯型のゲーム機(タブレット、或いはスマートフォンを含む)、或いは据置型又はブック型のパーソナルコンピュータといった個人用途に供される各種のコンピュータ装置(ユーザ端末装置4を含む)が利用されてよいが、図9の例ではアーケードゲーム機が利用されている。アーケードゲーム機は、多数のユーザにゲームを繰り返しプレイさせて収益を上げることを主たる目的として店舗等の各種の施設に設置されるコンピュータ装置である。このため、ゲーム機3は、所定のプレイ料金の支払いと引き換えに、そのプレイ料金に対応した範囲でユーザにゲームをプレイさせる商業用(業務用)のゲーム機(有償でゲームを提供するゲーム機)として構成される。ゲーム機3は、イベント施設EFに設置される場合も店舗等に設置される場合と同様に所定のプレイ料金と引換にゲームを提供してもよいが、図9の例ではイベント用に無償でゲームのプレイを提供する。 The game machine 3 is a device that provides a game. As the game machine 3, various computer devices (including the user terminal device 4) used for personal purposes such as a stationary or portable game machine (including a tablet or a smartphone) or a stationary or book type personal computer. However, in the example of FIG. 9, an arcade game machine is used. An arcade game machine is a computer device installed in various facilities such as a store for the main purpose of making a large number of users repeatedly play a game to generate profits. Therefore, the game machine 3 is a commercial (commercial) game machine (a game machine that provides a game for a fee) that allows the user to play a game within a range corresponding to the play fee in exchange for payment of a predetermined play fee. ). The game machine 3 may provide the game in exchange for a predetermined play fee when it is installed in the event facility EF or in a store or the like, but in the example of FIG. 9, it is free of charge for the event. Provide game play.
 ゲーム機3は、ゲームイベント用にアクションゲーム、シミュレーションゲーム、ロールプレイングゲーム、タイミングゲーム(音楽ゲーム)、或いはスポーツゲーム等の適宜のゲームを提供してよい。ゲーム機3は、これらのゲームを一人(単独)プレイとして提供してもよいし、複数プレイとして提供されてもよい。また、複数プレイの場合、ゲームは、1対1、1対多(チーム)、或いは多対多(人数は適宜でよく互いに一致していても一致していなくてもよい)等の適宜の形式で対戦型、又は協力型(対戦者、或いは協力者がコンピュータの場合を含む)のゲームとして提供されてもよい。このため、このような各種のゲームに応じて適宜の数のゲーム機3がイベント会場EFに設置されてよいが、図9の例ではイベント会場EFには二台以上のゲーム機3が設置されている。そして、それらの二台のゲーム機3は、それらの二台のゲーム機3を介してゲームをそれぞれプレイする二人のユーザP(以下、プレイヤPと呼ぶ場合がある)が1対1で対戦する対戦型のゲームをそれぞれ提供している。 The game machine 3 may provide an appropriate game such as an action game, a simulation game, a role playing game, a timing game (music game), or a sports game for a game event. The game machine 3 may provide these games as one-person (single) play or may be provided as multiple play. Further, in the case of multiple play, the game is in an appropriate format such as one-to-one, one-to-many (team), or many-to-many (the number of people is appropriate and may or may not match each other). It may be provided as a competitive or cooperative game (including the case where the opponent or the collaborator is a computer). Therefore, an appropriate number of game machines 3 may be installed in the event venue EF according to such various games, but in the example of FIG. 9, two or more game machines 3 are installed in the event venue EF. ing. Then, in those two game machines 3, two users P (hereinafter, may be referred to as player P) who each play a game via those two game machines 3 play one-on-one. We offer competitive games.
 ゲームイベントは、例えばトーナメント形式、或いはリーグ戦形式といった適宜の形式で結果を競う大会として構成されてもよいし、単にプレイを披露し合う会として構成されてもよい。また、ゲームイベントは、無観客のイベントであっても、観客付きのイベントであってもよい。このようにゲームイベントは、ゲームの種類等に応じて適宜に構成されてよいが、図9の例ではステージにおいて二台のゲーム機3を介して対戦する二人のプレイヤPのプレイを観覧する観客PAが存在する観客付きのイベントとして構成されている。 The game event may be configured as a tournament in which the results are competed in an appropriate format such as a tournament format or a league match format, or may be simply configured as a meeting to show off the play. Further, the game event may be an event without spectators or an event with spectators. As described above, the game event may be appropriately configured according to the type of the game and the like, but in the example of FIG. 9, the play of two players P who play against each other via the two game machines 3 is observed on the stage. It is organized as an event with an audience in which an audience PA exists.
 イベント会場EFでは、ゲームイベントを演出する(盛り上げる)ための各種の演出が実行されてよく、このような各種の演出を実現するための各種の機器を演出機器EAは含んでいてよいが、図9の例ではライトユニットLU、スピーカSP、スモーク装置SU、モニタMO、及びカメラCAを含んでいる。換言すれば、イベント会場EFには、これらのライトユニットLU、スピーカSP、スモーク装置SU、モニタMO、及びカメラCAが演出機器EAとして設置されている(図9の例ではいずれの装置も一つずつ示されているが、これらはいずれも一つに限定されず、適宜の数設置されていてよい)。 At the event venue EF, various effects for producing (enhancing) a game event may be executed, and the effect device EA may include various devices for realizing such various effects. The example of 9 includes a light unit LU, a speaker SP, a smoke device SU, a monitor MO, and a camera CA. In other words, these light units LU, speaker SP, smoke device SU, monitor MO, and camera CA are installed as directing device EA in the event venue EF (in the example of FIG. 9, any device is one). Although they are shown one by one, none of these is limited to one, and an appropriate number may be installed).
 ライトユニットLUは、点灯、点滅、消灯、或いは適宜の発色等の照明(光)による各種の視覚的な演出を実行する周知の照明機器である。スモーク装置SUは、適宜の量のスモーク(煙)を発生させることにより視覚的な演出を実行する周知の装置である。モニタMOは、各種の画像(演出用、或いは各種情報を含む)を表示する周知の表示装置である。モニタMOには、例えば演出用の画像としてカメラCAの撮影結果、或いは各ゲーム機3が提供するゲーム画面等が適宜に表示されてよい。 The light unit LU is a well-known lighting device that performs various visual effects by lighting (light) such as lighting, blinking, extinguishing, or appropriately developing a color. The smoke device SU is a well-known device that performs a visual effect by generating an appropriate amount of smoke (smoke). The monitor MO is a well-known display device that displays various images (for directing or including various information). On the monitor MO, for example, the shooting result of the camera CA or the game screen provided by each game machine 3 may be appropriately displayed as an image for directing.
 また、上述のように機器用サービスは各種のサービスを適宜に含みえるが、第2の形態に係る映像配信システム1Bの場合、情報取得サービスを含んでいる。情報取得サービスは、各ゲーム機3から各プレイヤPのプレイ状況の情報(リプレイデータ、及び画像データを含む)を取得するサービスである。機器用サービスは、例えばその他にも各プレイヤPのプレイ実績の情報等がプレイデータ等の各種データを介してセンターサーバ2においてサーバデータ23の一部として管理される場合、そのようなデータにそのプレイ状況の情報を反映するデータ更新サービスを含んでいてもよい。 Further, as described above, the device service can appropriately include various services, but in the case of the video distribution system 1B according to the second embodiment, the information acquisition service is included. The information acquisition service is a service for acquiring information (including replay data and image data) of the play status of each player P from each game machine 3. In addition to this, when the information of the play record of each player P is managed as a part of the server data 23 in the center server 2 via various data such as play data, the device service includes such data. It may include a data update service that reflects play status information.
 図10は、第2の形態に係る映像配信システム1Bの制御系の要部を示す機能ブロック図である。第2の形態に係る映像配信システム1Bでは、第1の形態に係る映像配信システム1B(図2の例)と比較して、センターサーバ2に接続される装置にゲーム機3が追加される。図10に示すように、このようなゲーム機3には、コンピュータとしての制御ユニット31と、記憶手段としての記憶部32とが設けられる。制御ユニット31は、所定のコンピュータプログラムに従って各種の演算処理及び動作制御を実行するプロセッサの一例としてのCPUと、その動作に必要な内部メモリその他の周辺装置とを組み合わせたコンピュータとして構成されている。 FIG. 10 is a functional block diagram showing a main part of the control system of the video distribution system 1B according to the second embodiment. In the video distribution system 1B according to the second embodiment, the game machine 3 is added to the device connected to the center server 2 as compared with the video distribution system 1B (example of FIG. 2) according to the first embodiment. As shown in FIG. 10, such a game machine 3 is provided with a control unit 31 as a computer and a storage unit 32 as a storage means. The control unit 31 is configured as a computer in which a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation are combined.
 制御ユニット31には、制御ユニット31のハードウエア資源とソフトウエア資源としてのゲームプログラムPG3との組合せによって実現される論理的装置として、ゲーム制御部33、及びデータ管理部34が設けられる。ゲーム制御部33は、ゲームの提供に必要な各種の処理(機器用サービスの享受に必要な各種の処理を含む)を実行する。同様に、データ管理部34は、記憶部32に記憶されるデータを管理する各種の処理(機器用サービスの享受に必要な各種の処理を含む)を実行する。このような処理には、例えばゲーム画面を表示するための画像データ等を生成、或いは送信するための処理が含まれる。 The control unit 31 is provided with a game control unit 33 and a data management unit 34 as logical devices realized by combining the hardware resources of the control unit 31 and the game program PG3 as software resources. The game control unit 33 executes various processes necessary for providing the game (including various processes necessary for enjoying the service for the device). Similarly, the data management unit 34 executes various processes (including various processes necessary for enjoying the device service) for managing the data stored in the storage unit 32. Such processing includes, for example, processing for generating or transmitting image data or the like for displaying a game screen.
 記憶部32は、ハードディスク、半導体記憶装置といった不揮発性記憶媒体(コンピュータ読み取り可能な記憶媒体)を含んだ記憶ユニットによって実現される外部記憶装置である。記憶部32には、上述したゲームプログラムPG3とともに、各種のデータが記録されるが、図10の例ではゲームデータGDが示されている。ゲームデータGDは、ゲームプログラムPG3に従ってユーザにゲームをプレイさせるために適宜に参照されるデータである。ゲームデータGDには、例えばゲームの音声を再生するための音声データ、ゲーム画面を表示するための画像データ、上述のプレイデータ、或いはID管理データ等の各種のデータが適宜に含まれてよい。 The storage unit 32 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk and a semiconductor storage device. Various data are recorded in the storage unit 32 together with the game program PG3 described above, and the game data GD is shown in the example of FIG. The game data GD is data that is appropriately referred to in order to allow the user to play the game according to the game program PG3. The game data GD may appropriately include various data such as voice data for reproducing the sound of the game, image data for displaying the game screen, the above-mentioned play data, and ID management data.
 ゲーム機3には、アーケードゲーム機に必要な各種の出力装置、及び入力装置が適宜に設けられ、制御ユニット31に接続され得るが、図10の例ではこのような出力装置としてモニタ36、及びスピーカ37が、入力装置として入力装置IPが、それぞれ設けられている。モニタ36、及びスピーカ37は、それぞれゲームを提供するためのゲーム画面等のゲームに関連する各種の画像を表示する周知の表示装置、及び音声を再生する周知の音声出力(再生)装置である。入力装置IPは、プレイヤPがゲームをプレイするために実行する各種のプレイ行為を入力するための装置である。入力装置IPとして、ゲームの種類等に応じて、押しボタンスイッチ、或いはタッチパネル等の各種の入力装置が適宜に採用されてよい。なお、上述のように第2の形態に係る演出機器EAにはライトユニットLU、スモーク装置SU、或いはモニタMO等が含まれ、これらもセンターサーバ2に接続されるが、図10の例ではこれらの表示は省略され、演出機器EAとしてカメラCA及びスピーカSPのみが示されている。 The game machine 3 may be appropriately provided with various output devices and input devices necessary for the arcade game machine and may be connected to the control unit 31, but in the example of FIG. 10, the monitor 36 and the monitor 36 are such output devices. The speaker 37 is provided with an input device IP as an input device. The monitor 36 and the speaker 37 are a well-known display device for displaying various images related to the game such as a game screen for providing a game, and a well-known audio output (reproduction) device for reproducing the sound. The input device IP is a device for inputting various play actions performed by the player P to play the game. As the input device IP, various input devices such as a push button switch or a touch panel may be appropriately adopted depending on the type of the game and the like. As described above, the effect device EA according to the second embodiment includes a light unit LU, a smoke device SU, a monitor MO, and the like, which are also connected to the center server 2, but in the example of FIG. 10, these are also connected. Is omitted, and only the camera CA and the speaker SP are shown as the effect device EA.
 次に、図11を参照して、第2の形態に係る演出サービスの詳細について説明する。図11は、第2の形態に係る演出サービスの流れの一例を示している。また、図11の例は、第1の形態と同様に、演出機器EAの演出が応援サービスと連動し、かつ応援サービスの一例としてコメントを投稿するサービスが提供される場合を示している。一方、第2の形態に係る演出サービスでは、応援行為(コメントの投稿)に連動する演出に、ゲーム機3の状況が反映される。このため、図11に示すように、第2の形態に係る演出サービスには、第1の形態に係る演出サービス(図4の例)と比べて、F5Aの手順が追加されている。結果として、第2の形態に係る演出サービスはF5A、F5B、及びF6の三つの手順を含んでいる。 Next, with reference to FIG. 11, the details of the production service according to the second embodiment will be described. FIG. 11 shows an example of the flow of the production service according to the second embodiment. Further, the example of FIG. 11 shows a case where the production of the production device EA is linked with the support service and a service for posting a comment is provided as an example of the support service, as in the first mode. On the other hand, in the production service according to the second mode, the situation of the game machine 3 is reflected in the production linked to the cheering act (posting of comments). Therefore, as shown in FIG. 11, the procedure of F5A is added to the effect service according to the second form as compared with the effect service according to the first form (example of FIG. 4). As a result, the production service according to the second embodiment includes three procedures of F5A, F5B, and F6.
 具体的には、応援サービスは図4の例と同様にF1~F4の手順を含んでいる。これらの手順は図4の例と同様に実現されてよい。一方、第2の形態に係る演出サービスでは、図4の例において含まれてない手順として、ゲーム機3から情報の送信が実行される(F5A)。この送信は、適宜の周期、或いはコメントの投稿(F3)等の各種の行為(処理)を契機に実行されてよいが、図11の例では映像画面50へのコメントの配信(F4)を契機として、その配信に伴い(あるいはその配信の後に)センターサーバ2からのリクエストに応じてゲーム機3からの配信が実行される。コメントの投稿に対応するイベント演出には、演出の都合等に応じてゲーム機3における各種の状況が適宜に反映されてよいが、一例としてゲームのプレイ状況が反映される。このため、コメントの配信を契機に、ゲーム機3はそのコメント配信時におけるゲームのプレイ状況の情報をセンターサーバ2に送信する。 Specifically, the support service includes the procedures of F1 to F4 as in the example of FIG. These procedures may be implemented in the same manner as in the example of FIG. On the other hand, in the effect service according to the second aspect, information transmission is executed from the game machine 3 as a procedure not included in the example of FIG. 4 (F5A). This transmission may be executed at an appropriate cycle or triggered by various actions (processes) such as posting a comment (F3), but in the example of FIG. 11, the delivery of the comment to the video screen 50 (F4) is triggered. As a result, the distribution from the game machine 3 is executed in response to the request from the center server 2 along with the distribution (or after the distribution). Various situations in the game machine 3 may be appropriately reflected in the event production corresponding to the posting of the comment, depending on the convenience of the production, etc., but the game play status is reflected as an example. Therefore, when the comment is distributed, the game machine 3 transmits information on the game play status at the time of the comment distribution to the center server 2.
 センターサーバ2は、ゲーム機3からプレイ状況の情報を取得すると、コメントの投稿をイベント施設EFにおける演出機器EAを通じた演出(スピーカSPだけでなく、ライトユニットLU、スモーク装置SU、或いはモニタMO等が適宜に使用されてよい)に変換する(F5B)。この変換は、図4の例におけるF5の手順と同様に実現される。ただし、この変換にプレイ状況が適宜に反映されてもよい。例えば第1の形態における野球に相当する野球ゲームが提供される場合、攻撃時の判別にプレイ状況の情報が使用(反映)されてもよい。さらに、例えばヒット直後であれば“ナイスヒット!”、ホームラン直後であれば“ナイスホームラン!”等の音声演出(あるいはモニタMOの表示でもよい)として、イベント演出の内容に反映されてもよい。つまり、ゲームのプレイ状況に応じてイベント演出が変化(相違)してもよい。この場合、演出データEDの“演出”には“ナイスヒット!”或いは“ナイスホームラン!”に対応する歓声(モニタMO等の演出機器EAが演出に使用される場合はそれらを含む演出)を示す情報が記述される。また、演出データEDの“条件”には、ヒットの条件を示す情報、或いはホームランの条件を示す情報が記述される。いずれにしても、センターサーバ2は、プレイ状況が演出の変換に反映される場合、プレイ状況に基づいてコメント投稿をイベント演出に変換する。 When the center server 2 acquires the play status information from the game machine 3, the comment is posted through the production device EA at the event facility EF (not only the speaker SP, but also the light unit LU, the smoke device SU, the monitor MO, etc.). May be used as appropriate) (F5B). This conversion is realized in the same manner as the procedure of F5 in the example of FIG. However, the play situation may be appropriately reflected in this conversion. For example, when a baseball game corresponding to baseball in the first embodiment is provided, information on the play status may be used (reflected) for determination at the time of attack. Further, for example, it may be reflected in the content of the event production as a voice effect (or a monitor MO display may be displayed) such as "Nice hit!" Immediately after the hit and "Nice home run!" Immediately after the home run. That is, the event production may change (difference) according to the play situation of the game. In this case, the “directing” of the production data ED indicates cheers corresponding to “nice hit!” Or “nice home run!” (Production including them when the production device EA such as a monitor MO is used for production). Information is described. Further, in the "condition" of the effect data ED, information indicating a hit condition or information indicating a home run condition is described. In any case, when the play situation is reflected in the conversion of the effect, the center server 2 converts the comment posting into the event effect based on the play situation.
 イベント演出への変換の後、センターサーバ2は、そのイベント演出が実際にイベント施設EFにおいて演出機器EAを通じて実現されるように、図4の例におけるF6の手順と同様に演出機器EAを制御する(F6)。ただし、この制御にプレイ状況が適宜に反映されてもよい。具体的には、例えばプレイ状況に基づいて攻撃側が判別され、制御対象の演出機器EAが特定される。つまり、プレイ状況に応じて適宜に制御対象の演出機器EAが変更される。また、例えば、第1の形態における野球に相当する野球ゲームが提供される場合、制限時間の判別にプレイ状況の情報が使用(反映)されてもよい。具体的には、センターサーバ2は、プレイ状況の情報を参照し、ヒット等が生じた盛り上がり時間(制限時間)にコメントが投稿されているか否か判別してよい。さらに、センターサーバ2は、図4の例の場合と同様に制限時間におけるコメント数を集計し、一つの演出としてまとめて付加時期に付加してもよいが、制限時間における各コメントを個別に時期を調整して付加してもよい。例えばイベントの運営者が制限時間を設定する場合、その制限時間はヒットの直後等のまさに盛り上がっている瞬間だけでなく、その前後の一定期間となる可能性がある。一方、プレイ状況に基づいて制限時間が判別される場合、ヒットの直後のみ等、イベントの運営者による設定よりも制限時間がより正確に設定される可能性が高い。このため、第2の形態では、第1の形態と異なり、センターサーバ2は、制限時間におけるコメントの投稿を付加時間に一つに集約して付加するのではなく、各コメント投稿に対応する演出の時期を個別に調整してもよい。 After the conversion to the event effect, the center server 2 controls the effect device EA in the same manner as the procedure of F6 in the example of FIG. 4 so that the event effect is actually realized through the effect device EA in the event facility EF. (F6). However, the play situation may be appropriately reflected in this control. Specifically, for example, the attacking side is determined based on the play situation, and the effect device EA to be controlled is specified. That is, the effect device EA to be controlled is appropriately changed according to the play situation. Further, for example, when a baseball game corresponding to baseball in the first embodiment is provided, information on the play status may be used (reflected) for determining the time limit. Specifically, the center server 2 may refer to the information on the play status and determine whether or not a comment is posted during the excitement time (time limit) when a hit or the like occurs. Further, the center server 2 may aggregate the number of comments in the time limit and add them as one effect at the time of addition as in the case of the example of FIG. 4, but each comment in the time limit is individually timed. May be adjusted and added. For example, when the event operator sets a time limit, the time limit may be not only the moment of excitement such as immediately after a hit, but also a certain period before and after that. On the other hand, when the time limit is determined based on the play situation, there is a high possibility that the time limit will be set more accurately than the setting by the event operator, such as immediately after a hit. Therefore, in the second form, unlike the first form, the center server 2 does not aggregate and add the comment postings in the time limit to the additional time, but the effect corresponding to each comment posting. The timing of may be adjusted individually.
 次に、図12を参照して、演出調整処理について説明する。演出調整処理は、制限時間における各コメント投稿に対応するイベント演出の時期が個別に調整される場合に、図7の例の演出制御処理、及び図8の例の事後演出処理の代わりに実行される処理である。より具体的には、演出調整処理は、制限時間が設けられる場合に、制限時間における各コメント投稿に対応する演出の時期を個別に調整しつつ、制限時間外において各コメント投稿に対応する演出を随時実現するための処理である。なお、例えば制限時間における各コメントの投稿が所定時期において一つのイベント演出として付加される場合には、第2の形態においても、図7の例の演出制御処理、及び図8の例の事後演出処理が実行されてよい。この場合にも、ゲームのプレイ状況の情報は適宜に参照されてよく、例えば制限時間の判別のために参照されてもよい。あるいは、図7の例のステップS102における変換、或いはステップS103における制御等において参照されてもよい。 Next, the effect adjustment process will be described with reference to FIG. The effect adjustment process is executed instead of the effect control process of the example of FIG. 7 and the post-effect process of the example of FIG. 8 when the timing of the event effect corresponding to each comment posting in the time limit is adjusted individually. It is a process. More specifically, in the production adjustment process, when a time limit is set, the production corresponding to each comment posting outside the time limit is adjusted while individually adjusting the production timing corresponding to each comment posting within the time limit. It is a process to be realized at any time. For example, when the posting of each comment within the time limit is added as one event effect at a predetermined time, the effect control process of the example of FIG. 7 and the post-effect of the example of FIG. 8 are also performed in the second mode. The process may be executed. In this case as well, the information on the play status of the game may be referred to as appropriate, and may be referred to, for example, for determining the time limit. Alternatively, it may be referred to in the conversion in step S102 of the example of FIG. 7, the control in step S103, or the like.
 機器用サービス管理部26は、コメントが投稿される毎に図12の演出調整処理を開始し、まずユーザ端末装置4を介して入力された入力結果(投稿されたコメント)を取得する(ステップS301)。続いて機器用サービス管理部26は、ゲーム機3からゲームのプレイ状況を取得する(ステップS302)。機器用サービス管理部26は、プレイ状況を取得すると、そのプレイ状況の情報、及びステップS301で取得した入力結果に基づいて投稿されたコメントをイベント演出に変換するが(ステップS303)、この変換は例えば図7の例のステップS102における変換と同様に実現される。ただし、この変換において機器用サービス管理部26は適宜にゲームのプレイ状況の情報を参照する場合がある。具体的には、例えばゲームのプレイ状況に応じてイベント演出が相違する場合には、機器用サービス管理部26は演出データEDの“演出”及び“条件”の情報を参照しつつ、プレイ状況に応じたイベント演出への変換を実現する。 The device service management unit 26 starts the effect adjustment process of FIG. 12 every time a comment is posted, and first acquires an input result (posted comment) input via the user terminal device 4 (step S301). ). Subsequently, the device service management unit 26 acquires the game play status from the game machine 3 (step S302). When the device service management unit 26 acquires the play status, the device service management unit 26 converts the comment posted based on the play status information and the input result acquired in step S301 into an event effect (step S303), but this conversion is performed. For example, it is realized in the same manner as the conversion in step S102 of the example of FIG. However, in this conversion, the device service management unit 26 may appropriately refer to the information on the game play status. Specifically, for example, when the event production differs depending on the play status of the game, the device service management unit 26 sets the play status while referring to the information of the "production" and "condition" of the production data ED. Realize conversion to event production according to.
 次に機器用サービス管理部26は、調整条件が満たされるか否か判別する(ステップS304)。調整条件は適宜に満たされてよいが、制限時間において調整が実現される場合、コメントの投稿時期が制限時間に該当するときに満たされる。このため、機器用サービス管理部26は、ステップS302で取得したプレイ状況の情報を参照し、コメントの投稿時期が制限時間(ヒット等が生じた盛り上がり時期)に相当するか否か判別する。コメントの投稿時期が制限時間に相当する(調整条件が満たされる)場合、機器用サービス管理部26は、コメントの投稿に対応するイベント演出の時期(演出時期)を調整する(ステップS305)。具体的には、機器用サービス管理部26は、演出時期をコメントの投稿時期(各種処理、或いはネットワークNTの通信環境等により若干ずれる可能性はあるが、それらのずれを考慮した投稿時期)ではなく、制限時間経過後の所定時期(例えば直後)にずらすように調整する。また、制限時間に複数のコメントが投稿されている場合、投稿時期に応じて各コメントに対応する演出が制限時間経過後に順に実行されるように、各コメントの演出時期を所定時期から順にずらす。 Next, the device service management unit 26 determines whether or not the adjustment condition is satisfied (step S304). The adjustment conditions may be satisfied as appropriate, but if the adjustment is realized within the time limit, it will be satisfied when the comment posting time corresponds to the time limit. Therefore, the device service management unit 26 refers to the information on the play status acquired in step S302, and determines whether or not the comment posting time corresponds to the time limit (the excitement time when a hit or the like occurs). When the comment posting time corresponds to the time limit (the adjustment condition is satisfied), the device service management unit 26 adjusts the event production time (production time) corresponding to the comment posting (step S305). Specifically, the device service management unit 26 sets the production time to the comment posting time (the posting time may be slightly different depending on various processes or the communication environment of the network NT, but the difference is taken into consideration). Adjust so that it shifts to a predetermined time (for example, immediately after) after the time limit has elapsed. In addition, when a plurality of comments are posted in the time limit, the production time of each comment is shifted in order from the predetermined time so that the production corresponding to each comment is executed in order after the time limit has elapsed.
 一方、機器用サービス管理部26は、コメントの投稿時期が制限時間に相当しない(調整条件が満たされない)場合、或いはステップS305において演出時期を調整した後に、制御対象を特定する(ステップS306)。この特定は、例えば図7の例のステップS103における特定と同様に実現される。ただし、この特定において機器用サービス管理部26は適宜にプレイ状況を参照する場合がある。具体的には、例えばコメントの投稿時期に応じて制御対象が変化する場合、機器用サービス管理部26はプレイ状況の情報を参照しつつ、攻撃時等の“対象”の条件を判別する。 On the other hand, the device service management unit 26 specifies the control target when the comment posting time does not correspond to the time limit (adjustment conditions are not satisfied) or after adjusting the production time in step S305 (step S306). This identification is realized, for example, in the same manner as the identification in step S103 of the example of FIG. However, in this identification, the device service management unit 26 may appropriately refer to the play status. Specifically, for example, when the control target changes according to the posting time of the comment, the device service management unit 26 determines the "target" condition such as an attack while referring to the information on the play status.
 続いて機器用サービス管理部26は、各スピーカSPを制御する(ステップS307)。この制御は、例えば図7の例のステップS104における制御と同様に実現される。これにより、図7の例と同様に、各コメントの投稿が演出に変換され、その演出が実際にイベント施設EFにおいてスピーカSP等を通じて実現される。また、コメントが制限時間に投稿された場合には、各コメントに対応するイベント演出の時期が調整され、制限時間の経過後に各コメントに対応するイベント演出がスピーカSP等を通じてイベント施設EFにおけるイベントに漸次付加される。 Subsequently, the device service management unit 26 controls each speaker SP (step S307). This control is realized, for example, in the same manner as the control in step S104 of the example of FIG. As a result, as in the example of FIG. 7, the posting of each comment is converted into an effect, and the effect is actually realized at the event facility EF through the speaker SP or the like. In addition, when a comment is posted within the time limit, the timing of the event production corresponding to each comment is adjusted, and after the time limit elapses, the event production corresponding to each comment becomes an event at the event facility EF through the speaker SP or the like. It is added gradually.
 以上に説明したように、第2の形態によれば、第1の形態と同様に、イベントの撮影映像を視聴する視聴者の応援行為はイベント演出に変換され、その変換されたイベント演出がイベントに付加されるように演出機器EAが制御される。このため、第1の形態と同様の効果等を得ることが出来るが、第2の形態ではイベント演出の変換、或いは制御対象の演出機器EAの特定等にゲームのプレイ状況の情報が更に参照される。結果として、ゲーム機3におけるゲームのプレイ状況をイベント演出に反映することができる。これにより、より細かく的確なイベント演出を実現することできる。 As described above, according to the second form, as in the first form, the cheering act of the viewer who watches the shot video of the event is converted into an event production, and the converted event production is an event. The effect device EA is controlled so as to be added to. Therefore, the same effect as that of the first form can be obtained, but in the second form, the information on the play status of the game is further referred to for the conversion of the event effect, the identification of the effect device EA to be controlled, and the like. To. As a result, the play status of the game on the game machine 3 can be reflected in the event production. This makes it possible to realize more detailed and accurate event production.
 第2の形態において、センターサーバ2の機器用サービス管理部26が、図12の演出調整処理を実行することにより本発明の演出変換手段、及び機器制御手段として機能する。具体的には、機器用サービス管理部26が図12のステップS303を実行することにより演出変換手段として機能する。また、機器用サービス管理部26が図12のステップS305の処理、及びステップS307の処理を実行することにより本発明の機器制御手段として機能する。 In the second embodiment, the device service management unit 26 of the center server 2 functions as the effect conversion means and the device control means of the present invention by executing the effect adjustment process of FIG. 12. Specifically, the device service management unit 26 functions as an effect conversion means by executing step S303 in FIG. Further, the device service management unit 26 functions as the device control means of the present invention by executing the process of step S305 and the process of step S307 of FIG.
 本発明は上述した形態に限定されず、適宜の変形又は変更が施された形態にて実施されてよい。例えば、上述の形態のセンターサーバ2の役割(各種処理等)の全部或いは一部をローカルシステム、ゲーム機3(第2の形態の場合)、或いはユーザ端末装置4等の他のシステム(あるいは装置)が適宜に実行してもよい。つまり、本発明の映像配信システムは、各種の他のシステムを適宜に含んでいてもよい。一方で、センターサーバ2のみが本発明の映像配信システムとして機能してもよいし、ローカルシステム、ゲーム機3(第2の形態の場合)、或いはユーザ端末装置4等の適宜の他のシステムのみが本発明の映像配信システムとして機能してもよい。 The present invention is not limited to the above-mentioned form, and may be carried out in a form in which appropriate modifications or changes are made. For example, all or part of the role (various processes, etc.) of the center server 2 in the above-mentioned form is a local system, a game machine 3 (in the case of the second form), or another system (or device) such as a user terminal device 4. ) May be executed as appropriate. That is, the video distribution system of the present invention may appropriately include various other systems. On the other hand, only the center server 2 may function as the video distribution system of the present invention, or only the local system, the game machine 3 (in the case of the second embodiment), or other appropriate system such as the user terminal device 4. May function as the video distribution system of the present invention.
 上述した実施の形態及び変形例のそれぞれから導き出される本発明の各種の態様を以下に記載する。なお、以下の説明では、本発明の各態様の理解を容易にするために添付図面に図示された対応する部材を括弧書きにて付記するが、それにより本発明が図示の形態に限定されるものではない。 Various aspects of the present invention derived from each of the above-described embodiments and modifications are described below. In the following description, in order to facilitate understanding of each aspect of the present invention, the corresponding members shown in the accompanying drawings are added in parentheses, whereby the present invention is limited to the illustrated form. It's not a thing.
 本発明の映像配信システムは、各ユーザが使用するユーザ端末装置(4)、及び演出を付加するようにイベント施設(EF)に設置される演出機器(EA)にネットワーク(NT)を介して接続され、前記ユーザ端末装置に設けられる表示装置(46)に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面(50)が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システム(1)であって、前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手段(26)と、前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手段(26)と、を備えるものである。 The video distribution system of the present invention is connected to a user terminal device (4) used by each user and an effect device (EA) installed in an event facility (EF) so as to add an effect via a network (NT). The captured image is displayed on the display device (46) provided in the user terminal device so that a video screen (50) including a captured image as a captured result of capturing an event held at the event facility is displayed. A video distribution system (1) that distributes to a user terminal device, wherein each viewer as a user viewing the captured video imparts a support effect of supporting the event to the video screen via the user terminal device. The effect conversion means (26) that converts the support action into an event effect to be executed by the effect device when the support act for the purpose is executed, and the event effect is added to the event as the effect. It is provided with a device control means (26) for controlling the effect device.
 本発明によれば、イベントの撮影映像を視聴する視聴者の応援行為はイベント演出に変換され、その変換されたイベント演出が演出としてイベントに付加されるように演出機器が制御される。つまり、ユーザ端末装置にイベントの撮影映像を含む映像画面が表示されるとともに、その映像画面に応援効果を付与するための応援行為が受け付けられるが、その応援行為は演出機器によるイベント演出に変換され、かつそのイベント演出が実際にイベントに付加される。これにより、撮影映像に対する応援行為という視聴者の反応を、イベント施設に設置された演出機器による演出としてイベントに反映することができる。具体的には、例えば視聴者の盛り上がりを実際のイベントにイベント演出を通じて反映することができる。結果として、このようなイベント演出が付加されない場合に比べて、臨場感のあるイベントを実現することができる。 According to the present invention, the cheering act of the viewer who watches the shot video of the event is converted into the event production, and the production device is controlled so that the converted event production is added to the event as the production. That is, a video screen including a shot video of the event is displayed on the user terminal device, and a cheering act for giving a cheering effect to the video screen is accepted, but the cheering act is converted into an event production by the production device. , And the event production is actually added to the event. As a result, the viewer's reaction of cheering for the shot video can be reflected in the event as a production by the production equipment installed in the event facility. Specifically, for example, the excitement of the viewer can be reflected in the actual event through the event production. As a result, it is possible to realize an event with a sense of presence as compared with the case where such an event effect is not added.
 イベント演出は、応援行為の時期、数、種類等の内容(条件)にかかわらず一律に同じであってもよいし、それらの内容に応じて変化してもよい。例えば、本発明の映像配信システムの一態様において、前記演出変換手段は、各視聴者の前記応援行為に応じて前記イベント演出が変化するように、前記応援行為を前記イベント演出に変換してもよい。この場合、イベント演出の変化を通じて、特定の内容の応援行為を促進することができる。例えば、この態様において、前記演出変換手段は、複数の視聴者が所定時間において前記応援行為をそれぞれ実行した場合に、前記所定時間における前記応援行為の数に応じて前記イベント演出が変化するように、前記応援行為を前記イベント演出に変換してもよい。この場合、イベント演出の変化を通じて、所定時間における応援行為の数の増加を促進することができる。 The event production may be the same regardless of the content (conditions) such as the timing, number, and type of cheering actions, or may change according to the content. For example, in one aspect of the video distribution system of the present invention, the effect conversion means may convert the support action into the event effect so that the event effect changes according to the support action of each viewer. good. In this case, it is possible to promote the cheering act of a specific content through the change of the event production. For example, in this embodiment, the effect conversion means changes the event effect according to the number of the support actions in the predetermined time when a plurality of viewers execute the support actions in the predetermined time. , The cheering act may be converted into the event production. In this case, it is possible to promote an increase in the number of cheering acts in a predetermined time through a change in the event production.
 応援行為として、映像画面に各種の効果を生じさせる各種の行為がユーザ端末装置を介して適宜に実行されてよい。例えば、応援行為として、アイテムを購入する行為、各種価値(現実の通貨に相当する価値であっても、ゲーム内等で使用される仮想的な価値であってもよい)を供与する(いわゆる投げ銭)行為、或いは映像画面に各種のコメントを投稿する行為等が適宜に採用されてよい。そして、これらの各種の行為が適宜にイベント演出に変換されてよい。具体的には、例えば、本発明の映像配信システムの一態様において、前記演出変換手段は、記映像画面に前記応援効果として表示されるコメントを投稿する投稿操作が前記応援行為として入力される場合に、前記コメントの投稿を前記イベント演出に変換してもよい。 As a cheering act, various acts that cause various effects on the video screen may be appropriately executed via the user terminal device. For example, as an act of cheering, the act of purchasing an item and providing various values (a value equivalent to a real currency or a virtual value used in a game, etc.) are provided (so-called throwing money). ) The act or the act of posting various comments on the video screen may be appropriately adopted. Then, these various actions may be appropriately converted into event production. Specifically, for example, in one aspect of the video distribution system of the present invention, the effect conversion means is a case where a posting operation for posting a comment displayed as the support effect on the video recording screen is input as the support act. In addition, the posting of the comment may be converted into the event production.
 イベント演出は、上述のように一律であっても変化してもよいが、一律である場合においても、イベントにかかわらず一律であってもイベント毎に一律であってもよい。つまり、イベント演出は、イベント毎に変化しても変化しなくてもよい。例えば、本発明の映像配信システムの一態様において、前記演出変換手段は、前記イベントに応じて前記イベント演出が相違するように、前記応援行為を前記イベント演出に変換してもよい。一般的に効果的な演出はイベントの種類に応じて異なる傾向にあるが、この場合、このような傾向を反映し、より効果的なイベント演出を実現することができる。 The event production may be uniform or variable as described above, but even if it is uniform, it may be uniform regardless of the event, or it may be uniform for each event. That is, the event production may or may not change for each event. For example, in one aspect of the video distribution system of the present invention, the effect conversion means may convert the cheering action into the event effect so that the event effect differs depending on the event. Generally, effective production tends to differ depending on the type of event, but in this case, it is possible to reflect such a tendency and realize more effective event production.
 演出機器は、演出を実現するための各種の機器(装置)を含んでいてよい。例えば、演出機器は、視覚的な演出を付加する表示装置、ライト、スモーク装置等を適宜に含んでいてよい。また、演出機器は、聴覚的な演出を付加する音声出力装置を含んでいてもよい。そして、これらの各種の演出機器を通じて適宜の演出が実現されてよい。具体的には、例えば、本発明の映像配信システムの一態様において、前記演出変換手段は、前記演出機器に音声を出力する音声出力装置(SP)が含まれ、前記演出に前記音声を通じた音声演出が含まれる場合に、前記イベントを応援する音声が前記イベントに応じて相違する前記音声演出として前記イベント演出に含まれるように、前記応援行為を前記イベント演出に変換してもよい。 The production device may include various devices (devices) for realizing the production. For example, the effect device may appropriately include a display device, a light, a smoke device, and the like to add a visual effect. Further, the effect device may include an audio output device that adds an auditory effect. Then, an appropriate effect may be realized through these various effect devices. Specifically, for example, in one aspect of the video distribution system of the present invention, the effect conversion means includes an audio output device (SP) that outputs audio to the effect device, and the effect is audio through the audio. When the effect is included, the support act may be converted into the event effect so that the voice supporting the event is included in the event effect as the voice effect that differs depending on the event.
 イベント施設では、各種のイベントが適宜に開催されてよい。例えば、イベント施設では、野球、相撲、サッカー、ラグビー等の各種のスポーツイベントが開催されてよい。同様に、イベント施設では、コンサート等の各種ライブイベントが開催されてもよい。あるいは、イベント施設では、ゲーム機を利用するゲームイベントが開催されてもよい。また、ゲームイベントにおけるゲーム機等、イベント施設に各種機器が設置される場合、それらの機器の情報はイベント演出に反映されてもされなくてもよい。具体的には、例えば、本発明の映像配信システムの一態様において、前記イベント施設には、ゲームを提供するゲーム機(3)が設置され、前記イベントとして、前記ゲームを利用するゲームイベントが開催され、前記機器制御手段は、前記ゲーム機がネットワーク(NT)を介して接続される場合に、前記ゲームの状況に応じて前記イベント演出の時期を調整するように前記演出機器を制御してもよい。また、例えば、本発明の映像配信システムの一態様において、前記イベント施設には、ゲームを提供するゲーム機(3)が設置され、前記イベントとして、前記ゲームを利用するゲームイベントが開催され、前記演出変換手段は、前記ゲーム機がネットワーク(NT)を介して接続される場合に、前記ゲームの状況に応じて前記イベント演出が相違するように、前記応援行為を前記イベント演出に変換してもよい。これらの場合、ゲーム機におけるゲームの状況をイベント演出に反映することができる。 Various events may be held at the event facility as appropriate. For example, various sporting events such as baseball, sumo, soccer, and rugby may be held at an event facility. Similarly, various live events such as concerts may be held at the event facility. Alternatively, a game event using a game machine may be held at the event facility. Further, when various devices are installed in an event facility such as a game machine in a game event, the information of those devices may or may not be reflected in the event production. Specifically, for example, in one aspect of the video distribution system of the present invention, a game machine (3) for providing a game is installed in the event facility, and a game event using the game is held as the event. The device control means may control the effect device so as to adjust the timing of the event effect according to the situation of the game when the game machine is connected via the network (NT). good. Further, for example, in one aspect of the video distribution system of the present invention, a game machine (3) for providing a game is installed in the event facility, and a game event using the game is held as the event. Even if the effect conversion means converts the cheering action into the event effect so that the event effect differs depending on the situation of the game when the game machine is connected via the network (NT). good. In these cases, the situation of the game on the game machine can be reflected in the event production.
 イベント施設に複数の演出機器が配置されている場合、イベント演出はそれらの全部により実行されてもよいし、適宜の一部により実現されてもよい。また、これらの対象の演出機器(イベント演出が全部の演出機器によって実行される場合は全部、一部によって実行される場合は一部といった具合にイベント演出を実行する対象の演出機器)は、固定的であっても可変的であってもよい。対象の演出機器が可変的である(変化する)場合、そのような演出機器の相違を含めてイベント演出として把握されてもよいし、演出機器の相違はイベント演出とは別の要素として把握されてもよい。例えば、本発明の映像配信システムの一態様において、前記機器制御手段は、前記演出機器が前記イベント施設の異なる位置に配置される複数の演出機器を含む場合に、当該複数の演出機器のうち前記イベント演出を実行させるべき演出機器を前記ゲームの状況に応じて変更してもよい。 When a plurality of production devices are arranged in the event facility, the event production may be executed by all of them, or may be realized by some of them as appropriate. In addition, these target production devices (the target production devices that execute the event production, such as all when the event production is executed by all the production devices and some when the event production is executed by some parts) are fixed. It may be targeted or variable. When the target production equipment is variable (changes), the difference in the production equipment may be grasped as an event production including the difference in the production equipment, and the difference in the production equipment is grasped as an element different from the event production. You may. For example, in one aspect of the video distribution system of the present invention, when the device control means includes a plurality of effect devices arranged at different positions of the event facility, the device control means among the plurality of effect devices. The effect device for executing the event effect may be changed according to the situation of the game.
 一方、本発明のコンピュータプログラムは、前記ユーザ端末装置、及び前記演出機器に前記ネットワークを介して接続されるコンピュータ(21)を、上述の映像配信システムの各手段として機能させるように構成されたものである。 On the other hand, the computer program of the present invention is configured so that the computer (21) connected to the user terminal device and the effect device via the network functions as each means of the above-mentioned video distribution system. Is.
 また、本発明の制御方法は、各ユーザが使用するユーザ端末装置(4)、及び演出を付加するようにイベント施設(EF)に設置される演出機器(EA)にネットワーク(NT)を介して接続され、前記ユーザ端末装置に設けられる表示装置(46)に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面(50)が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システム(1)に組み込まれるコンピュータ(26)に、前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手順と、前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手順と、を実行させるものである。これらのコンピュータプログラム、或いは制御方法が実行されることにより、本発明の映像配信システムを実現することができる。 Further, in the control method of the present invention, the user terminal device (4) used by each user and the effect device (EA) installed in the event facility (EF) so as to add the effect are connected to the user terminal device (EA) via the network (NT). The captured image is displayed so that a video screen (50) including a captured image as a captured result of capturing an event held at the event facility is displayed on a display device (46) connected to the user terminal device. On the computer (26) incorporated in the video distribution system (1) to be distributed to the user terminal device, each viewer as a user who views the captured video supports the event on the video screen via the user terminal device. When the cheering action for imparting the cheering effect is executed, the effect conversion procedure for converting the cheering action into an event effect to be executed by the effect device and the event effect are added to the event as the effect. The device control procedure for controlling the effect device is executed. By executing these computer programs or control methods, the video distribution system of the present invention can be realized.
 1 映像配信システム
 2 センターサーバ
 3 ゲーム機
 4 ユーザ端末装置
 21 制御ユニット(コンピュータ)
 26 機器用サービス管理部(演出変換手段、機器制御手段)
 46 モニタ
 50 映像画面
 EA 演出機器
 EF イベント施設
 NT ネットワーク
 SP スピーカ(音声出力装置)
 PG1 サーバ用プログラム(コンピュータプログラム)
1 Video distribution system 2 Center server 3 Game console 4 User terminal device 21 Control unit (computer)
26 Equipment service management department (effect conversion means, equipment control means)
46 Monitor 50 Video screen EA Production equipment EF Event facility NT network SP Speaker (audio output device)
PG1 server program (computer program)

Claims (11)

  1.  各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システムであって、
     前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手段と、
     前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手段と、
    を備える、映像配信システム。
    An event held at the event facility connected to a user terminal device used by each user and a production device installed in the event facility so as to add an effect via a network, and to a display device provided in the user terminal device. It is a video distribution system that distributes the shot video to the user terminal device so that a video screen including the shot video as the shooting result of the shooting is displayed.
    When each viewer as a user who views the captured video executes a cheering action for imparting a cheering effect for supporting the event to the video screen via the user terminal device, the cheering action is performed. Production conversion means to convert to event production that the device should execute,
    A device control means for controlling the effect device so that the event effect is added to the event as the effect.
    A video distribution system equipped with.
  2.  前記演出変換手段は、各視聴者の前記応援行為に応じて前記イベント演出が変化するように、前記応援行為を前記イベント演出に変換する、請求項1の映像配信システム。 The effect conversion means is the video distribution system according to claim 1, which converts the support action into the event effect so that the event effect changes according to the support action of each viewer.
  3.  前記演出変換手段は、複数の視聴者が所定時間において前記応援行為をそれぞれ実行した場合に、前記所定時間における前記応援行為の数に応じて前記イベント演出が変化するように、前記応援行為を前記イベント演出に変換する、請求項2の映像配信システム。 The effect conversion means performs the support action so that when a plurality of viewers execute the support action at a predetermined time, the event effect changes according to the number of the support actions at the predetermined time. The video distribution system according to claim 2, which is converted into an event production.
  4.  前記演出変換手段は、記映像画面に前記応援効果として表示されるコメントを投稿する投稿操作が前記応援行為として入力される場合に、前記コメントの投稿を前記イベント演出に変換する、請求項1~3のいずれか一項の映像配信システム。 The effect conversion means converts the posting of the comment into the event effect when the posting operation of posting the comment displayed as the support effect on the video screen is input as the support act. The video distribution system according to any one of 3.
  5.  前記演出変換手段は、前記イベントに応じて前記イベント演出が相違するように、前記応援行為を前記イベント演出に変換する、請求項1~4のいずれか一項の映像配信システム。 The effect conversion means is the video distribution system according to any one of claims 1 to 4, which converts the support act into the event effect so that the event effect differs depending on the event.
  6.  前記演出変換手段は、前記演出機器に音声を出力する音声出力装置が含まれ、前記演出に前記音声を通じた音声演出が含まれる場合に、前記イベントを応援する音声が前記イベントに応じて相違する前記音声演出として前記イベント演出に含まれるように、前記応援行為を前記イベント演出に変換する、請求項5の映像配信システム。 The effect conversion means includes a sound output device that outputs sound to the effect device, and when the effect includes a sound effect through the sound, the sound supporting the event differs depending on the event. The video distribution system according to claim 5, which converts the cheering act into the event production so as to be included in the event production as the audio production.
  7.  前記イベント施設には、ゲームを提供するゲーム機が設置され、
     前記イベントとして、前記ゲームを利用するゲームイベントが開催され、
     前記機器制御手段は、前記ゲーム機がネットワークを介して接続される場合に、前記ゲームの状況に応じて前記イベント演出の時期を調整するように前記演出機器を制御する、請求項1~6のいずれか一項の映像配信システム。
    A game machine that provides games is installed at the event facility.
    As the event, a game event using the game is held,
    The device control means controls the effect device so as to adjust the timing of the event effect according to the situation of the game when the game machine is connected via a network. One of the video distribution systems.
  8.  前記イベント施設には、ゲームを提供するゲーム機が設置され、
     前記イベントとして、前記ゲームを利用するゲームイベントが開催され、
     前記演出変換手段は、前記ゲーム機がネットワークを介して接続される場合に、前記ゲームの状況に応じて前記イベント演出が相違するように、前記応援行為を前記イベント演出に変換する、請求項1~7のいずれか一項の映像配信システム。
    A game machine that provides games is installed at the event facility.
    As the event, a game event using the game is held,
    The effect conversion means converts the cheering action into the event effect so that the event effect differs depending on the situation of the game when the game machine is connected via the network. The video distribution system according to any one of 7 to 7.
  9.  前記機器制御手段は、前記演出機器が前記イベント施設の異なる位置に配置される複数の演出機器を含む場合に、当該複数の演出機器のうち前記イベント演出を実行させるべき演出機器を前記ゲームの状況に応じて変更する、請求項7又は8の映像配信システム。 When the effect device includes a plurality of effect devices arranged at different positions in the event facility, the device control means sets the effect device to be executed from the plurality of effect devices as the situation of the game. The video distribution system according to claim 7 or 8, which is changed according to the above.
  10.  前記ユーザ端末装置、及び前記演出機器に前記ネットワークを介して接続されるコンピュータを、請求項1~9のいずれか一項の映像配信システムの各手段として機能させるように構成されたコンピュータプログラム。 A computer program configured to allow a computer connected to the user terminal device and the effect device via the network to function as each means of the video distribution system according to any one of claims 1 to 9.
  11.  各ユーザが使用するユーザ端末装置、及び演出を付加するようにイベント施設に設置される演出機器にネットワークを介して接続され、前記ユーザ端末装置に設けられる表示装置に前記イベント施設において開催されるイベントを撮影した撮影結果としての撮影映像を含む映像画面が表示されるように前記撮影映像を前記ユーザ端末装置に配信する映像配信システムに組み込まれるコンピュータに、
     前記撮影映像を視聴するユーザとしての各視聴者が前記ユーザ端末装置を介して前記映像画面に前記イベントを応援する応援効果を付与するための応援行為を実行した場合に、当該応援行為を前記演出機器が実行すべきイベント演出に変換する演出変換手順と、
     前記イベント演出が前記演出として前記イベントに付加されるように前記演出機器を制御する機器制御手順と、
    を実行させる、制御方法。
    An event held at the event facility is connected to a user terminal device used by each user and a production device installed in the event facility so as to add an effect via a network, and to a display device provided in the user terminal device. In a computer incorporated in a video distribution system that distributes the shot video to the user terminal device so that a video screen including the shot video as the shooting result is displayed.
    When each viewer as a user who views the captured video executes a cheering action for imparting a cheering effect for supporting the event to the video screen via the user terminal device, the cheering action is performed. The effect conversion procedure to convert to the event effect that the device should execute,
    A device control procedure for controlling the effect device so that the event effect is added to the event as the effect.
    Control method to execute.
PCT/JP2021/021616 2020-06-12 2021-06-07 Video distribution system, computer program used therein, and control method WO2021251346A1 (en)

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