CN107360440A - Based on the depth interactive system and exchange method that game process is introduced in live TV stream - Google Patents
Based on the depth interactive system and exchange method that game process is introduced in live TV stream Download PDFInfo
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- CN107360440A CN107360440A CN201710458307.XA CN201710458307A CN107360440A CN 107360440 A CN107360440 A CN 107360440A CN 201710458307 A CN201710458307 A CN 201710458307A CN 107360440 A CN107360440 A CN 107360440A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/454—Content or additional data filtering, e.g. blocking advertisements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/63—Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
- H04N21/647—Control signaling between network components and server or clients; Network processes for video distribution between server and clients, e.g. controlling the quality of the video stream, by dropping packets, protecting content from unauthorised alteration within the network, monitoring of network load, bridging between two different networks, e.g. between IP and wireless
- H04N21/64723—Monitoring of network processes or resources, e.g. monitoring of network load
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Included the invention discloses a kind of based on the depth interactive system of introducing game process and exchange method, system in live TV stream:Video thread control module, game thread control module, thread synchronization management module, wherein thread synchronization management module include:Interval value definition unit, trigger value definition unit, data transformation interface and judging unit.The present invention allows the main broadcaster of net cast to be implemented in during video stream pushing (live), opens interface at live interface with suspended pattern, main broadcaster controls game process by control modes such as sound.User can see the process that main broadcaster carries out game interactive while watching live.Increase more interests for live process, be also the interactive more modes provided of main broadcaster and user.
Description
Technical field
The present invention relates to mobile network's living broadcast interactive technical field, is that one kind is based on introducing trip in live TV stream specifically
The depth interactive system and exchange method of play process.
Background technology
Wireless technology is increasingly flourishing, and the development of 4G networks has surmounted the process contemplated by people significantly, and today, network is
As one of instrument essential in people's lives.The high speed development of network so that the one kind such as video/audio picture depends on
The APP of network is much more popular with huge rapidly, is live class product most by product of concern wherein developing the most rapidly.
Less than year, line number has been over 100 sections on pure live class product.Major portal website moves APP,
Video class APP, social class APP have all had already turned on live entrance.The live first year described in everybody in 2016.2017 then
It is most fierce 1 year of live class product competition.
In powerful competitive environment, each live class product of family is made that respective prioritization scheme on product,
Chinese patent literature CN:106162369A, which is disclosed, a kind of to be realized method, apparatus interactive in virtual scene and is
System.Its method be main broadcasting user terminal gather current live between in main broadcaster's user images and main broadcaster user's bone action data,
And server is sent to, specify spectators' user terminal to gather specified spectators' user images and specified spectators user in the direct broadcasting room
Bone action data, and server is sent to, issued by server, each spectators in the plurality of spectators' user terminal use
Family terminal and main broadcaster's user terminal show main broadcaster in the virtual scene shown by the current display interface in the direct broadcasting room respectively
User images and specified spectators' user images, during display, judge that main broadcaster user's bone action data and specified spectators use
Whether family bone action data meets required movement pattern, when main broadcaster user's bone action data and specified spectators user's bone move
When meeting the required movement pattern as data, event corresponding to triggering, living broadcast interactive mode is added.
Chinese patent literature CN:102752667B discloses a kind of multithread live streaming media interaction systems and living broadcast interactive side
Method, system include sending multithread stream medium data and receive and dispatch the issue end module of interactive information, for supporting multithread Streaming Media straight
The direct broadcast service module broadcast, the interactive service module for supporting realization interaction, the management service mould for channel information management
Block and user watch live and transmitting-receiving interactive information client modules, and described issue end module and client modules are distributed
Connection management service module, direct broadcast service module and interactive service module.Living broadcast interactive method based on the system can be extensive
Applied in the multithread live streaming media of more than three, the application in real-time classroom, real-time conferencing, real-time forum is met.
But on be fully introduced into net cast plug-flow game process and again on the basis of carry out main broadcaster and spectators
Interaction, two Process Synchronizations is carried out simultaneously each independent non-interfering technology application again, yet there are no popularization.
The content of the invention
The purpose of the present invention is to be directed to deficiency of the prior art, there is provided one kind can be used on mobile device, based on live
The depth interactive system and exchange method of game process are introduced in stream.
To achieve the above object, the present invention adopts the technical scheme that:It is a kind of based on introducing game process in live TV stream
Depth interactive system, including:
Video thread control module, for controlling video thread to work independently, handle live plug-flow logic;
Game thread control module, for controlling game thread to work independently;
Thread synchronization management module, for controlling video thread and play thread while sound picture synchronous transfer when working,
The thread synchronization management module includes:Interval value definition unit, for self-defined Effective Numerical section;Trigger value
Definition unit, the trigger value for self-defined triggering game action;Data transformation interface, for collecting number caused by hardware device
According to and be converted into system can recognize that data;Judging unit, for judging whether the data of data transformation interface input are to have
Numerical value is imitated, judges whether Effective Numerical is trigger value.
Further, wherein video thread control module and game thread control module, be two carry out independently of one another it is each
From the module of thread management.
Based on said system, application process scheme of the invention is:Handed over based on the depth that game process is introduced in live TV stream
Mutual method, comprises the following steps:
S01. net cast is opened, starts the live flow logic of video thread process;
S02. game thread is opened at net cast interface, introduces the loading of interface and the configuration of scene;
S03. main broadcaster user's operation data is collected, and carries out data conversion;
S04. judge whether above-mentioned data are fallen into system in Effective Numerical section:If not in Effective Numerical section,
It is then unlawful data, system refusal transmission, if it is valid data not fall within Effective Numerical section, carries out trigger value and sentence
It is disconnected;
S05. judge whether valid data is more than the trigger value of system trigger game action:Trip is not triggered if being not more than
Play is acted, and game action is then triggered if greater than trigger value.
Further, interface is introduced with suspended pattern at net cast interface in step S02.
Further, step S03 main broadcaster user operation data includes the main broadcaster user's that system is collected by hardware device
Voice data information.
Further, data conversion includes being converted to the voice data information of the main broadcaster user of collection point in step S03
Shellfish value.
The invention has the advantages that:
1st, the present invention is managed by devising thread synchronization mechanism to video thread and game thread, so that two
Thread can also not interfere with each other synchronously in the case where each working independently so that Product Experience is more smooth, and sound is drawn and do not separated.
2nd, the present invention realizes and is perfectly combined the process of live plug-flow and game process, and realizes collaboration, reach main broadcaster and
The interactive purpose of user's depth, it is interesting for net cast increase, the Experience Degree of watching video live broadcast spectators is improved, is carried for user
For the fun way interactive with main broadcaster.
Brief description of the drawings
For that can become apparent from understanding purpose, feature and advantage of the present invention, the preferable reality below with reference to accompanying drawing to the present invention
Example is applied to be described in detail, wherein:
Fig. 1 is the frame construction drawing of present system;
Fig. 2 is the step flow chart of the inventive method;
Fig. 3 is the operational process matters figure of the embodiment of the present invention.
Embodiment
Referring to the drawings 1, the present invention it is a kind of based in live TV stream introduce game process depth interactive system, including:
Video thread control module, for controlling video thread to work independently, handle live plug-flow logic;
Game thread control module, for controlling game thread to work independently;
Thread synchronization management module, for controlling video thread and play thread while sound picture synchronous transfer when working.
Wherein, thread synchronization management module includes:Interval value definition unit, for self-defined Effective Numerical section;Triggering
It is worth definition unit, the trigger value for self-defined triggering game action;Data transformation interface, for collecting caused by hardware device
Data are simultaneously converted into the recognizable data of system;Judging unit, for judge data transformation interface input data whether be
Effective Numerical, judge whether Effective Numerical is trigger value.
Referring to the drawings 1 and accompanying drawing 2, in some specific embodiment, user by mobile device (such as mobile phone, flat board or
PC etc.) on download the present invention application system, using the system realize main broadcaster user is introduced in net cast play thread simultaneously
It is interactive that depth is carried out with spectators user.
Main broadcaster user opens net cast, you can interactive, now system startup video thread, video thread are carried out with spectators
The live flow logic of control module start to process.Main broadcaster user need it is live and meanwhile play and and audience interaction, make spectators
It can not only see that main broadcaster plays the dynamic played and can also see game running interface simultaneously, now, main broadcaster user is live
Middle opening game button, click on game button triggering game thread and start, game thread control module receives displaying game circle
The message in face, complete the loading of interface and the configuration of scene.Main broadcaster user click on game running interface game start by
Button, thread synchronization management module start to start, and video thread and game thread is worked independently of one another, are independent of each other.Spectators use
Family sees that main broadcaster plays game, both it can be seen that main broadcaster plays the picture of game, again it can be seen that main broadcaster is heard in the expression of main broadcaster and action
Sound and carried out with main broadcaster interactive.
The action of personage during main broadcaster user is played in live and game process by sound control, the sound on mobile device
Sound collecting device (such as microphone etc.) collects the sound of main broadcaster, and composition is converted the sound into by the data transformation interface of the system
Shellfish value is simultaneously sent to thread synchronization management module.The thread synchronization management module of system includes interval value definition unit and trigger value
Definition unit.Interval value definition unit is used for the receivable numerical intervals scope of self-defined system, and trigger value definition unit is used for
The numerical value of self-defined triggering control game running.Such as system defines receivable decibel value section is [0,160] in this example, trip
Trigger value of playing is 82, and for the only decibels of main broadcaster's sound in this section numerical value, the judging unit of system can just judge that it is
Effective sound simultaneously receives corresponding data, and otherwise the sound is invalid sound source, and system is rejected and will not transmitted any
Data.When the decibel value of effective sound is more than 82, the task in game can be triggered jump, in decibel value section, decibel
Value is higher, and task jump height will be higher in game.System can be defined in some decibel value section, people according to Game Setting
Thing jump height, such as when decibels be more than 82 when personage's viewHeight*0.2+10 unit of take-off height;When
When decibels are more than 98, personage's viewHeight*0.2+70 unit height of jump.
Based on above-mentioned specific embodiment, 3 the operation that a main broadcaster beats reward by the acquisition spectators that play is combined referring to the drawings
Journey describes in detail to technical solution of the present invention.
In the example, the interface of system is a similar game process extremely run, and main broadcaster plays the part of the character for running and jumping,
The outpost of the tax office is completed in the jump of main broadcaster's available sounds control game, and in game process, spectators user can grasp to main broadcaster and play trip
The performance of play is carried out beating reward, and the prize for beating reward is then decided in its sole discretion by spectators user, and game, which sets to be automatically performed immediately, beats reward article
The mode that drops.Common, system can beat the value of reward article according to spectators user, to set the height that article drops in game
Degree, and the height of corresponding game jump is relevant with the decibel value size of main broadcaster's sound.So the change of main broadcaster's sound,
Determine to obtain the probability for beating reward.For example, main broadcaster carried out in a manner of singing it is live, with song manipulate game, if thinking
Reward prize is played to the spectators user fallen down above screen, game will complete certain jump, therefore main broadcaster needs
Change different volumes and tone to give song recitals so that live process is more interesting, greatly improves spectators user's property of participation.And
The participation of more spectators users can cause the reward prize of beating that main broadcaster receives to increase, and be the process that a both sides are benefited.
Described above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
Member, on the premise of the inventive method is not departed from, can also make some improvement and supplement, and these are improved and supplement also should be regarded as
Protection scope of the present invention.
Claims (6)
- It is 1. a kind of based on the depth interactive system that game process is introduced in live TV stream, it is characterised in that the system includes:Video thread control module, for controlling video thread to work independently, handle live plug-flow logic;Game thread control module, for controlling game thread to work independently;Thread synchronization management module, for controlling video thread and play thread while sound picture synchronous transfer when working,The thread synchronization management module includes:Interval value definition unit, for self-defined Effective Numerical section;Trigger value defines Unit, the trigger value for self-defined triggering game action;Data transformation interface, for collecting data caused by hardware device simultaneously It is converted into system and can recognize that data;Judging unit, for judging whether the data of data transformation interface input are significant figure Value, judges whether Effective Numerical is trigger value.
- It is 2. according to claim 1 based on the depth interactive system that game process is introduced in live TV stream, it is characterised in that institute Video thread control module and game thread control module are stated, is two modules for carrying out respective thread management independently of one another.
- It is 3. a kind of based on the depth exchange method that game process is introduced in live TV stream, it is characterised in that to comprise the following steps:S01. net cast is opened, starts the live flow logic of video thread process;S02. game thread is opened at net cast interface, introduces the loading of interface and the configuration of scene;S03. main broadcaster user's operation data is collected, and carries out data conversion;S04. judge whether above-mentioned data are fallen into system in Effective Numerical section:If not in Effective Numerical section, for Unlawful data, system refusal transmission, if it is valid data not fall within Effective Numerical section, carries out trigger value judgement;S05. judge whether valid data is more than the trigger value of system trigger game action:It is dynamic if not triggering game no more than if Make, game action is then triggered if greater than trigger value.
- It is 4. according to claim 3 based on the depth exchange method that game process is introduced in live TV stream, it is characterised in that institute State in step S02 and interface is introduced with suspended pattern at net cast interface.
- 5. according to claim 3 based on the depth exchange method that game process is introduced in live TV stream, it is characterised in that the step S03 main broadcaster user operation data includes the voice data information for the main broadcaster user that system is collected by hardware device.
- 6. according to claim 5 based on the depth exchange method that game process is introduced in live TV stream, it is characterised in that the step Data conversion includes the voice data information of the main broadcaster user of collection being converted to decibel value in S03.
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CN109040851A (en) * | 2018-08-06 | 2018-12-18 | 广州华多网络科技有限公司 | Delay disposal method, system, server and the device of game are carried out based on live streaming |
CN109068181A (en) * | 2018-07-27 | 2018-12-21 | 广州华多网络科技有限公司 | Football game exchange method, system, terminal and device based on net cast |
CN109348248A (en) * | 2018-11-27 | 2019-02-15 | 网易(杭州)网络有限公司 | A kind of data processing method, system and the device of game live streaming |
WO2019105239A1 (en) * | 2017-12-01 | 2019-06-06 | 腾讯科技(深圳)有限公司 | Video stream sending method, playing method, device, equipment and storage medium |
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CN111790144A (en) * | 2020-07-03 | 2020-10-20 | 珠海金山网络游戏科技有限公司 | Game method and device based on live interface and game live interaction system |
CN111917866A (en) * | 2020-07-29 | 2020-11-10 | 腾讯科技(深圳)有限公司 | Data synchronization method, device, equipment and storage medium |
CN112203153A (en) * | 2020-09-21 | 2021-01-08 | 腾讯科技(深圳)有限公司 | Live broadcast interaction method, device, equipment and readable storage medium |
CN113457160A (en) * | 2021-07-15 | 2021-10-01 | 腾讯科技(深圳)有限公司 | Data processing method and device, electronic equipment and computer readable storage medium |
CN113691828A (en) * | 2021-08-30 | 2021-11-23 | 北京达佳互联信息技术有限公司 | Live broadcasting method and device |
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