CN101365127A - Network game on-line live broadcast system and method - Google Patents

Network game on-line live broadcast system and method Download PDF

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Publication number
CN101365127A
CN101365127A CNA2007100940074A CN200710094007A CN101365127A CN 101365127 A CN101365127 A CN 101365127A CN A2007100940074 A CNA2007100940074 A CN A2007100940074A CN 200710094007 A CN200710094007 A CN 200710094007A CN 101365127 A CN101365127 A CN 101365127A
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server
streaming media
live
broadcast
video
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CN101365127B (en
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鲍瑞
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
Shengqu Information Tech
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
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Abstract

The invention discloses an online-broadcasting system and a method of network games. The system comprises a video source, a stream media live-broadcasting server, a stream media preparation broadcasting server, an office group computer, a publishing server, a VGA distributor and a VGA convertor. Through a live preparation procedure and a game broadcasting procedure, the system realizes that carriers of the online live-broadcasting network games can be published in various ways, so that more gamers can join therein and watch the activity processes of the games online, thereby achieving the purposes of publicizing and popularizing the games. In addition, the invention realizes simple structure and low cost.

Description

Network game on-line live broadcast system and method
Technical field
The present invention relates to a kind of network game on-line live broadcast system, the invention still further relates to a kind of this system that uses for this reason and realize online live method is carried out in online game.
Background technology
Online game becomes one of current very general entertainment way gradually, so online game market is huge.The operator of online game need satisfy the amusement demand of game user to recreation as far as possible in the process of operation recreation, comprise psychology, sense organ etc., to improve recreation, promotes the online number of recreation etc.The game plan meeting utilizes the focus of each recreation to propagate, and online activity is the commonplace propaganda activity of adopting.The plotter can use the recreation visual angle of oneself, organizes other online players to carry out ludic activity, such as task, online exchange etc.
The particularity of (such as leisure game, turn-based recreation) because each recreation is at a games window, perhaps in ludic activity, because the design characteristics of recreation has only several players of minority to participate under game plan personnel's tissue.Even large-scale RPG, because the size of display indication range has also limited the number that the player participates in.Concerning the activity of a recreation, just can not satisfy most of players' demand like this from direct sense organ.
Publication number is to disclose a kind of method and apparatus by the browser watching game play in real time in the application for a patent for invention file of CN1805361A, between game website server and game server, be provided with one and look the Audio Processing server, this request from the beholder to described game website server that look the watching game play in real time that audio server can send is sent to described game server, and game server sends to player's game data this player's client and the described Audio Processing server of looking simultaneously.The described Audio Processing server of looking then can re-send to the game website server with the video/audio of these game datas generations, and the game website server is looked audio format by web browser with this and is shown to the beholder.But this patent application need add in system looks the Audio Processing server, and needs to increase complicated link in the live system of whole recreation, and can not carry out real time communication simultaneously, therefore implements comparatively complicatedly, and cost is higher.
Summary of the invention
Technical problem to be solved by this invention provides a kind of network game on-line live broadcast system, can adopt multiple mode to issue online live game online game carrier, make the more play player to participate, the online active procedure of watching recreation, thus reach the purpose that recreation is promoted in propaganda; And implementation structure is simple, and cost is lower.For this reason, the present invention also provides a kind of network online live broadcasting method.
For solving the problems of the technologies described above, the invention provides a kind of network game on-line live broadcast system, comprising: video source, live streaming media server, Streaming Media are broadcast server, office group computer, publisher server, VGA distributor and VGA switch fully;
Wherein, described video source is used to provide the looking of online game, audio-source;
Described live streaming media server is used to look the capturing and coding and the compression of audio-source, so that live source to be provided; Its sound card links together by the sound card of tone frequency channel wire and described video source; Its video frequency collection card then links together by described VGA distributor and described video source;
Described Streaming Media is broadcast server fully, is used for when described live streaming media server generation abnormal conditions broadcast mode being switched to broadcast fully by live play;
Described office group computer then is used for and described video source cooperation, finishes the planning activity of whole recreation;
And described video source, live streaming media server and Streaming Media are broadcast server fully and are all linked together by network and user oriented publisher server.
The present invention also provides a kind of method that realizes network game on-line live broadcast by described system, comprising: live preparation flow process and ludic activity playing flow;
Described live preparation flow process, be used for described video source, live streaming media server and Streaming Media broadcast fully and be connected whether unobstructed inspection of network between server and user oriented publisher server, and the setting that live streaming media server and Streaming Media are broadcast server is fully checked;
Described ludic activity playing flow is used for realizing broadcasting server fully by live streaming media server or Streaming Media, and will be distributed to the user through the video and audio signal source of overcompression by the publisher server that user oriented releases news.
The present invention is owing to adopted technique scheme, has such beneficial effect, promptly realized to adopt multiple mode to issue online live game online game carrier, make the more play player to participate, the online active procedure of watching recreation, thus reach the purpose that recreation is promoted in propaganda; And it is simple in structure, is easy to realize that cost is lower.
Description of drawings
The present invention is further detailed explanation below in conjunction with accompanying drawing and embodiment:
Fig. 1 is the structural representation according to an embodiment of the online live broadcast system of network of the present invention;
Fig. 2 is the schematic diagram of an embodiment of live preparation flow process of the present invention;
Fig. 3 is the schematic diagram of an embodiment of ludic activity playing flow of the present invention.
Embodiment
In one embodiment, as shown in Figure 1, structural representation for network game on-line live broadcast system of the present invention comprises: video source, live streaming media server, Streaming Media are broadcast server, office group computer, publisher server, VGA distributor and VGA switch etc. fully.
Wherein, described video source is used to provide the looking of online game, audio-source.
Described live streaming media server is used to look the capturing and coding and the compression of audio-source, so that live source to be provided.Sound card in this live streaming media server links together by the sound card of tone frequency channel wire and described video source; And its video frequency collection card then links together by described VGA distributor and described video source, be mainly used in from video source and gather video information, preferably, described video frequency collection card is a RGB digital video capture card, Windows multimedia (media) encoder software is installed on it, thereby carries out encoding compression etc. collecting video information.
Described Streaming Media is broadcast server fully, be used for when described live streaming media server generation abnormal conditions, broadcast mode is switched to broadcast fully by live play, with the live content of watching that guarantees that the game player can be smooth, broadcast fully at this Streaming Media Windows multimedia coding device software also is installed on the server.
The above video source, live streaming media server and Streaming Media are broadcast server fully and are all linked together by network and described publisher server.Wherein, described publisher server, be used for realizing with live or broadcast the information user oriented fully and issue, it is preferably the Windows multimedia server, and be connected with network by gateway, with user oriented issue source signal, described source signal is meant from live streaming media server or Streaming Media broadcasts the Streaming Media signal that the server biography is come fully, as the picture and the voice signal of ludic activity; And described network can be an internal lan, also can be external network etc.
And described office group computer, then be used for and described video source cooperation, finish the planning activity of whole recreation, as after a game over, video source being switched to office group computer by the VGA switch, can realize issuing functions such as bulletin, sectional drawing, literal work, website work, graphics process.Described office group computer receives the video input signals from video source by described VGA switch, and the vision signal of its input is outputed to described live streaming media server by described VGA distributor or Streaming Media is broadcast in the server fully.
In one embodiment, utilize described network game on-line live broadcast system, can realize the online live of online game by the following method, this method mainly comprises: live preparation flow process and ludic activity playing flow.
Wherein, described live preparation flow process, be used for described video source, live streaming media server and Streaming Media broadcast fully and be connected whether unobstructed inspection of network between server and user oriented publisher server, and the setting that live streaming media server and Streaming Media are broadcast server is fully checked.In one embodiment, as shown in Figure 2, this flow process specifically may further comprise the steps:
(1) project staff in the game item group opens working computer, i.e. video source, and on this video source running game, adjust recreation resolution then, it is set to the full range display mode.
(2) check that video source, live streaming media server and Streaming Media are broadcast server fully, and whether the network between user oriented publisher server is unobstructed in the working environment.
(3) check vision signal from video source to the VGA distributor, whether the physical connection between the rgb video capture card to the live streaming media server correct again; Then, whether inspection RGB digital video capture card works normal on the live streaming media server, starts its driver, and can inspection obtain input signal; Check the Windows multimedia coding device installation on the live streaming media server, and whether the strategy file setting is correct, whether the Windows multimedia player on the live streaming media server (media player) is installed, and whether can normally carry out digital coding issue work.
(4) under all ready errorless situation of above three parts, reexamine Streaming Media and broadcast the configuration file of the Windows multimedia coding device on the server fully and whether be ready to, broadcast the file video whether to be ready to.
(5) open Windows multimedia player above the publisher server that user oriented releases news, and check whether the broadcast strategy script of this server end is correct, promptly whether by live and broadcast the broadcast strategy pattern of forming in two sources fully.
(6) all well found the time, illustrate that whole online game activity living broadcast environment is ready when above.
Subsequently, just can enter next flow process, i.e. the ludic activity playing flow.
Described ludic activity playing flow, be used for realizing by live streaming media server or Streaming Media broadcast fully server (when system be connected with problem or the ludic activity stage is suspended or whole activity end after), and the publisher server that releases news by user oriented is broadcast the video and audio signal source through overcompression that server receives with it fully from described live streaming media server or Streaming Media and is distributed to and watches the user.In one embodiment, as shown in Figure 3, this flow process specifically may further comprise the steps:
(1) by office group computer, the signal that the project staff can use network game on-line live broadcast system issue ludic activity to begin.
(2) in the game picture on video source, begin normal organization activity, remind the live preparation of player to begin.
(3) in advance (as, can shift to an earlier date one minute) open the coding service on the live streaming media server, begin to compress the signal that the clamping of RGB digital collection receives is sent by video source, and described signal is released by network (as, office local area network (LAN)).
(4) if system connects the generation problem, perhaps certain ludic activity stage is suspended, and then can select to switch to Streaming Media and broadcast the video playback that provides on the server fully to the player.Thereby reach the free gap buffering, emergent fault processing is not incured loss through delay the player and is watched enthusiasm, the effect of impression.
(5) in activity is carried out, broadcast fully in server compresses video or the organization activity process carrying out live streaming media, Streaming Media, the audio signal that the recreation background music produces is compressed with audio signal, and released by network (as, local area network (LAN)).
(6) publisher server that releases news by user oriented, to broadcast server fully from live streaming media server or Streaming Media and receive signal source there, be distributed to the user that watches on the wide area network by WWW, these users are influenced by this ludic activity demonstration effect in advance, learn the mode of watching and address, reach the standard grade on time, prepare the player that makes earnest efforts who watches.
(7) after whole activity end, the project staff can select to switch to playing stream media by office group computer and broadcast ready prepd video file on the server fully.Perhaps, also can pass through the VGA switch, with the screen display of operating machines, game picture is switched on other computers in the living broadcast environment (being online game live broadcast system of the present invention) (broadcasting server etc. fully as office group's computer or Streaming Media), to carry out for example work such as data statistics of ludic activity.Can certainly select, finish the issue of video and/or audio in the whole activity.

Claims (9)

1. a network game on-line live broadcast system is characterized in that, comprising: video source, live streaming media server, Streaming Media are broadcast server, office group computer, publisher server, VGA distributor and VGA switch fully;
Wherein, described video source is used to provide the looking of online game, audio-source;
Described live streaming media server is used to look the capturing and coding and the compression of audio-source, so that live source to be provided; Its sound card links together by the sound card of tone frequency channel wire and described video source; Its video frequency collection card then links together by described VGA distributor and described video source;
Described Streaming Media is broadcast server fully, is used for when described live streaming media server generation abnormal conditions broadcast mode being switched to broadcast fully by live play;
Described office group computer then is used for and described video source cooperation, finishes the planning activity of whole recreation;
And described video source, live streaming media server and Streaming Media are broadcast server fully and are all linked together by network and described publisher server.
2. network game on-line live broadcast system according to claim 1 is characterized in that, described video frequency collection card is a RGB digital video capture card, and Windows multimedia coding device software is installed on it, is used for encoding and compressing collecting video information.
3. network game on-line live broadcast system according to claim 1 and 2 is characterized in that, broadcasts fully at described Streaming Media Windows multimedia coding device software is installed on the server.
4. network game on-line live broadcast system according to claim 1 is characterized in that, described publisher server is the Windows multimedia server, is connected with network by gateway, is used for the user oriented issue source; Described network can be an internal lan, also can be external network.
5. network game on-line live broadcast system according to claim 1, it is characterized in that, described office group computer is by described VGA switch, reception is from the video input signals of video source, and the vision signal of its input outputed to described live streaming media server by described VGA distributor or Streaming Media is broadcast in the server fully.
6. a network game on-line live broadcast method of using the described system of claim 1 to realize is characterized in that, comprising: live preparation flow process and ludic activity playing flow;
Described live preparation flow process, be used for described video source, live streaming media server and Streaming Media broadcast fully and be connected whether unobstructed inspection of network between server and user oriented publisher server, and the setting that live streaming media server and Streaming Media are broadcast server is fully checked;
Described ludic activity playing flow is used for realizing broadcasting server fully by live streaming media server or Streaming Media, and will be distributed to the user through the video and audio signal source of overcompression by the publisher server that user oriented releases news.
7. network game on-line live broadcast method according to claim 6 is characterized in that, described live preparation flow process further may further comprise the steps:
(1) opens video source;
(2) inspection video source, live streaming media server and Streaming Media are broadcast server fully, and whether the network between user oriented publisher server is unobstructed;
(3) check vision signal from video source to the VGA distributor, whether the physical connection between the video frequency collection card to the live streaming media server correct again; And whether the setting of the multimedia software of inspection rgb video capture card and last operation thereof is correct;
(4) check that Streaming Media broadcasts the configuration file of the Windows multimedia coding device on the server fully and whether be ready to, broadcast the file video whether to be ready to;
(5) open Windows multimedia player above the publisher server that user oriented releases news, and check whether the broadcast strategy script of this server end is correct;
(6) online game activity living broadcast environment is ready.
8. according to claim 6 or 7 described network game on-line live broadcast methods, it is characterized in that described ludic activity playing flow further may further comprise the steps:
(1) issue ludic activity commencing signal;
(2) in the game picture on video source, begin normal organization activity, remind the live preparation of player to begin;
(3) open coding service on the live streaming media server in advance, the signal of sending by described video source that compression receives by the digital video capture card, and by network described signal is released;
(4) if system connects the generation problem, perhaps certain ludic activity stage is suspended, and then switches to Streaming Media and the video that provides on the server is provided is fully play;
(5) in activity is carried out, broadcast fully in the process of the video of server compresses or project staff's organization activity carrying out live streaming media, Streaming Media, the audio signal that the recreation background music produces is compressed with vision signal, and released by network;
(6) publisher server that releases news by user oriented is broadcast the video and audio signal source through overcompression that server receives with it fully there from live streaming media server or Streaming Media and is distributed to the user;
(7) whole activity end.
9. network game on-line live broadcast method according to claim 8 is characterized in that, in the described step (7), behind whole activity end, also does following processing: switch to playing stream media and broadcast ready prepd video file on the server fully; Perhaps, by the VGA switch screen display of operating machines is switched on other computers in the living broadcast environment; Perhaps, finish the issue of video and/or audio in the whole activity.
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CN104168505A (en) * 2014-08-07 2014-11-26 广州华多网络科技有限公司 Client side playing control method and client side
CN104645614A (en) * 2015-03-02 2015-05-27 郑州三生石科技有限公司 Multi-player video on-line game method
CN105025993A (en) * 2013-02-28 2015-11-04 索尼公司 Game activity feed
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