Summary of the invention
In view of this, the embodiment of the present invention provides a kind of interaction live broadcasting method, device, electronic equipment, storage medium, it can
Promote interacting for spectators and main broadcaster in live streaming, effectively promotion user experience.
In a first aspect, the embodiment of the present invention provides a kind of interaction live broadcasting method, it is applied to main broadcaster's client, the method packet
It includes: in the regional area of the first direct broadcasting room display interface, showing interface;To server push live content, so that described
The spectator client of first direct broadcasting room is from live content described in the server pull and plays;Receive what the server was sent
Game progress promotes message;Wherein, the game progress, which promotes, carries game progress and promotes step-length in message, the game into
Degree promotes step-length to be determined by the server according to the predetermined interactive information received from the spectator client;According to the trip
Play progress promotes message, the game progress for the game for promoting the interface to be shown.
Optionally, the regional area in the first direct broadcasting room display interface shows interface, comprising: in institute
The regional area of the first direct broadcasting room display interface is stated, shows the first interface and the second interface;Second game circle
The game difficulty grade in face is higher than the game difficulty grade of first interface;It is described to be disappeared according to game progress propulsion
Breath, the game progress for the game for promoting the interface to be shown, comprising: message is promoted according to the game progress, is promoted
After the game progress to game over for the game that first interface is shown, second interface is promoted to be shown
Game game progress.
Optionally, the game progress propulsion message for receiving the server and sending, comprising: receive the server hair
The first game progress sent promotes message and the second game to promote message;It is described that message is promoted according to the game progress, it promotes
The game progress for the game that the interface is shown, comprising: message is promoted according to first game progress, by the first step
The game progress of the long game for promoting the interface to be shown;Message is promoted according to second game progress, by second
The game progress for the game that step-length promotes the interface to be shown;Second step-length is different from first step-length.
Optionally, after receiving the game progress that the server is sent and promoting message, the method also includes: it receives
The first spectators that the server is sent show information, and first spectators are the server statistics, all in the predetermined time
Most spectators are promoted to the game progress in phase;Information is shown according to first spectators, in first direct broadcasting room
Display interface shows the user information of first spectators.
Optionally, before first spectators for receiving the server transmission show information, the method also includes:
To the server send the first spectators show request so that the server statistics and to the spectators of first direct broadcasting room visitor
Family end is shown promotes the first most spectators to the game progress in predetermined period of time.
Optionally, before the live content to server push, the method also includes: Xiang Suoshu server is sent
Main broadcaster fights request message;Opponent main broadcaster's information that the server returns is received, and by opponent main broadcaster's information, described
First direct broadcasting room display interface is shown;Opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room.
Second aspect, the embodiment of the present invention also provide a kind of interaction live broadcasting method, are applied to spectator client, the side
Method includes: the regional area in the first direct broadcasting room display interface, shows interface;From the first direct broadcasting room described in server pull
Live content, and in local broadcasting;Predetermined interactive information is sent to the server, so that the server is according to described pre-
Determine interactive information and determines that game progress promotes step-length;It receives the game progress that the server is sent and promotes message;The game
Progress, which promotes, carries the game progress propulsion step-length in message;Message is promoted according to the game progress, promotes the trip
The game progress for the game that play interface is shown.
Optionally, the regional area in the first direct broadcasting room display interface shows interface, comprising: straight first
The regional area of a display interface is broadcast, shows the first interface and the second interface;The game of second interface
Grade of difficulty is higher than the game difficulty grade of first interface;It is described that message is promoted according to the game progress, it promotes
The game progress for the game that the interface is shown, comprising: message is promoted according to the game progress, promotes described first
After the game progress to game over for the game that interface is shown, the game that promotes second interface to be shown
Game progress.
Optionally, the game shown in first interface after, and/or in second interface
After the game over shown, the method also includes: virtual prize is shown in the first direct broadcasting room display interface;It receives to described
The clicking operation of virtual prize, so that the server distributes to the virtual prize at first to the virtual prize initiate point
Hit account corresponding to the spectators of operation.
Optionally, the game progress propulsion message for receiving the server and sending, comprising: receive the server hair
The first game progress sent promotes message and the second game to promote message;It is described that message is promoted according to the game progress, it promotes
The game progress for the game that the interface is shown, comprising: message is promoted according to first game progress, by the first step
The game progress of the long game for promoting the interface to be shown;Message is promoted according to second game progress, by second
The game progress for the game that step-length promotes the interface to be shown;Second step-length is different from first step-length.
Optionally, after receiving the game progress that the server is sent and promoting message, the method also includes: it receives
The first spectators that the server is sent show information, wherein first spectators be the server statistics, in pre- timing
Between most spectators are promoted to the game progress in the period;Information is shown according to first spectators, in first live streaming
Between display interface show the user information of first spectators.
Optionally, the regional area in the first direct broadcasting room display interface, after showing interface, the method is also
Include: the regional area in the first direct broadcasting room display interface, shows the main broadcaster's information and trip of the first direct broadcasting room and the second direct broadcasting room
Play progress msg.
The third aspect, the embodiment of the present invention also provide a kind of interaction live broadcasting method, are applied to server, the method packet
It includes: sending main broadcaster's client from the game information of default game to the first direct broadcasting room and spectator client, so that described first is straight
The regional area of the direct broadcasting room display interface of main broadcaster's client and spectator client between broadcasting is shown opposite with the game information
The interface answered;The live content of main broadcaster's client push of first direct broadcasting room is received, for first direct broadcasting room
Spectator client pull the live content and play;Receive the predetermined mutual of the spectator client transmission of first direct broadcasting room
Dynamic information;Determine that game progress promotes step-length according to the predetermined interactive information;To main broadcaster's client of first direct broadcasting room
Game progress, which is sent, with spectator client promotes message, so that the main broadcaster's client and spectator client of first direct broadcasting room,
Message synchronization is promoted to promote the game in the interface according to the game progress, wherein the game progress propulsion disappears
Game progress is carried in breath promotes step-length.
Optionally, the game letter that default game is sent to the main broadcaster's client and spectator client of the first direct broadcasting room
Breath, so that the regional area of the direct broadcasting room display interface of main broadcaster's client and spectator client of first direct broadcasting room, shows
Interface corresponding with the game information, comprising: the main broadcaster's client and spectator client of the first direct broadcasting room of Xiang Suoshu
The game information is sent, so that the direct broadcasting room display interface of main broadcaster's client and spectator client of first direct broadcasting room
Regional area shows the first interface corresponding with the game information and the second interface;Second game circle
The game difficulty grade in face is higher than the game difficulty grade of first interface.
Optionally, the game shown in first interface after, and/or in second interface
After the game over shown, the method also includes: virtual prize information is pushed to the spectator client of the first direct broadcasting room, with
Virtual prize is shown in the spectator client display interface of the first direct broadcasting room;It is returned according to the spectator client of the first direct broadcasting room
To the clicking operation information of the virtual prize, the virtual prize is distributed to and the virtual prize is initiated to click behaviour at first
Account corresponding to the spectators of work.
Optionally, the predetermined interactive information that the spectator client for receiving first direct broadcasting room is sent, comprising: receive
The the first predetermined interactive information and the second predetermined interactive information that the spectator client of first direct broadcasting room is sent;It is described according to institute
It states predetermined interactive information and determines that game progress promotes step-length, comprising: game progress is determined according to the described first predetermined interactive information
First step-length, and the second step-length of game progress is determined according to the described second predetermined interactive information;Or it is predetermined according to described first
Interactive information and the second predetermined interactive information determine that the comprehensive of the game progress promotes step-length;Wherein, described first is pre-
Interactive information is determined different from the described second predetermined interactive information, and second step-length is different from first step-length.
Optionally, after determining that game progress promotes step-length according to the predetermined interactive information described, the method is also
It include: to count in predetermined period of time, promote the first most spectators to the game progress;To the master of first direct broadcasting room
It broadcasts client and spectator client sends the first spectators and shows information, so that main broadcaster's client and the spectator client point
Information is not shown according to first spectators, shows user's letter of first spectators in the display interface of first direct broadcasting room
Breath.
Optionally, in the statistics predetermined period of time, before promoting the first most spectators to the game progress,
The method also includes: it receives the first spectators that main broadcaster's client is sent and shows request;The statistics predetermined period of time
The first interior, most to game progress propulsion spectators include: to show the request statistics predetermined time according to first spectators
In period, the first most spectators are promoted to the game progress.
Optionally, before the live content of the main broadcaster's client push for receiving first direct broadcasting room, the side
Method further include: receive main broadcaster's battle request message that main broadcaster's client of first direct broadcasting room is sent;According to scheduled matching
Rule is that the main broadcaster of first direct broadcasting room matches opponent main broadcaster;Opponent is returned to main broadcaster's client of first direct broadcasting room
Main broadcaster's information, the direct broadcasting room display interface by opponent main broadcaster's information in main broadcaster's client of first direct broadcasting room are shown
Show;Opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room;In the main broadcaster client for receiving first direct broadcasting room
After the live content for holding push, the method also includes: by main broadcaster's information and first of the first direct broadcasting room and the second direct broadcasting room
The game progress information of direct broadcasting room and the second direct broadcasting room is sent to the spectator client of the first direct broadcasting room and the second direct broadcasting room.
Fourth aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, are set to main broadcaster's client, the dress
Setting includes: main broadcaster's display unit, for the regional area in the first direct broadcasting room display interface, shows interface;Main broadcaster's push
Unit, for server push live content, so that the spectator client of first direct broadcasting room is from the server pull
The live content simultaneously plays;Main broadcaster's receiving unit promotes message for receiving the game progress that the server is sent;Its
In, the game progress, which promotes, carries game progress propulsion step-length in message, the game progress promotes step-length by the clothes
Business device is determined according to the predetermined interactive information received from the spectator client;Main broadcaster's propulsion unit, for according to the trip
Play progress promotes message, the game progress for the game for promoting the interface to be shown.
Optionally, main broadcaster's display unit, is specifically used for: in the regional area of the first direct broadcasting room display interface,
Show the first interface and the second interface;The game difficulty grade of second interface is higher than first game
The game difficulty grade at interface;Main broadcaster's propulsion unit, is specifically used for: promoting message according to the game progress, promotes institute
After the game progress to game over for stating the game that the first interface is shown, second interface is promoted to be shown
The game progress of game.
Optionally, main broadcaster's receiving unit, is specifically used for: receiving the first game progress that the server is sent and promotes
Message and the second game promote message;Main broadcaster's propulsion unit, is specifically used for: being disappeared according to first game progress propulsion
Breath, by the game progress for the game that the first step-length promotes the interface to be shown;It is promoted according to second game progress
Message, by the game progress for the game that the second step-length promotes the interface to be shown;Second step-length is different from described
First step-length.
Optionally, main broadcaster's receiving unit is also used to promote message in the game progress for receiving the server transmission
Later, the first spectators that the server is sent are received and show information, first spectators be the server statistics, pre-
It fixes time and promotes most spectators to the game progress in the period;Main broadcaster's display unit, is also used to according to described first
Spectators show information, show the user information of first spectators in the display interface of first direct broadcasting room.
Optionally, described device further include: the first request transmitting unit, for receiving the first of the server transmission
Before spectators show information, Xiang Suoshu server sends the first spectators and shows request, so that server statistics and to described
The spectator client of first direct broadcasting room is shown promotes the first most spectators to the game progress in predetermined period of time.
Optionally, described device further include: the second request transmitting unit is used for described to server push live content
Before, Xiang Suoshu server sends main broadcaster and fights request message;Main broadcaster's receiving unit is also used to receive the server and returns
The opponent main broadcaster's information returned;Main broadcaster's display unit is also used to opponent main broadcaster's information, aobvious in first direct broadcasting room
Show interface display;Opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room.
5th aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, are set to spectator client, the dress
Setting includes: spectators' display unit, for the regional area in the first direct broadcasting room display interface, shows interface;Spectators play
Unit, for the live content from the first direct broadcasting room described in server pull, and in local broadcasting;Spectators' transmission unit, is used for
Predetermined interactive information is sent to the server, so that the server determines that game progress pushes away according to the predetermined interactive information
Progress length;Spectators' receiving unit promotes message for receiving the game progress that the server is sent;The game progress promotes
The game progress is carried in message promotes step-length;Spectators' propulsion unit is pushed away for promoting message according to the game progress
The game progress of the game shown into the interface.
Optionally, spectators' display unit, is specifically used for: in the regional area of the first direct broadcasting room display interface, showing
First interface and the second interface;The game difficulty grade of second interface is higher than first interface
Game difficulty grade;Spectators' propulsion unit, is specifically used for: promoting message according to the game progress, promotes described the
After the game progress to game over for the game that one interface is shown, the game that promotes second interface to be shown
Game progress.
Optionally, spectators' display unit, be also used to the game that first interface is shown after,
And/or after the game over that second interface is shown, virtual prize is shown in the first direct broadcasting room display interface;Institute
Spectators' receiving unit is stated, is also used to receive the clicking operation to the virtual prize, so that the server is by the virtual prize
Product, which are distributed to, initiates account corresponding to the spectators of clicking operation to the virtual prize at first.
Optionally, spectators' receiving unit, is specifically used for: receiving the first game progress that the server is sent and promotes
Message and the second game promote message;Spectators' propulsion unit, is specifically used for: being disappeared according to first game progress propulsion
Breath, by the game progress for the game that the first step-length promotes the interface to be shown;It is promoted according to second game progress
Message, by the game progress for the game that the second step-length promotes the interface to be shown;Second step-length is different from described
First step-length.
Optionally, spectators' receiving unit is also used to promote message in the game progress for receiving the server transmission
Later, the first spectators that the server is sent are received and show information, wherein first spectators are the server statistics
, most spectators are promoted to the game progress in predetermined time cycle;Spectators' display unit, is also used to according to institute
It states the first spectators and shows information, show the user information of first spectators in the display interface of first direct broadcasting room.
Optionally, spectators' display unit is also used to the regional area in the first direct broadcasting room display interface, shows game
After interface, in the regional area of the first direct broadcasting room display interface, main broadcaster's information of the first direct broadcasting room and the second direct broadcasting room is shown
And game progress information.
6th aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, are set to server, described device packet
It includes: service transmission unit, for sending main broadcaster's client from the game letter of default game to the first direct broadcasting room and spectator client
Breath, so that the regional area of the direct broadcasting room display interface of main broadcaster's client and spectator client of first direct broadcasting room, shows
Interface corresponding with the game information;Receiving unit is serviced, for receiving the main broadcaster client of first direct broadcasting room
The live content of push is held, so that the spectator client of first direct broadcasting room pulls the live content and plays;The clothes
Business receiving unit is also used to receive the predetermined interactive information that the spectator client of first direct broadcasting room is sent;Service determines single
Member, for determining that game progress promotes step-length according to the predetermined interactive information;The service transmission unit, is also used to described
The main broadcaster's client and spectator client of first direct broadcasting room send game progress and promote message, so that the master of first direct broadcasting room
Client and spectator client are broadcast, promotes message synchronization to promote the game in the interface according to the game progress,
In, the game progress, which promotes, carries the game progress propulsion step-length in message.
Optionally, the service transmission unit, is specifically used for: main broadcaster's client of the first direct broadcasting room of Xiang Suoshu and spectators visitor
Family end sends the game information, so that the direct broadcasting room of main broadcaster's client of first direct broadcasting room and spectator client shows boundary
The regional area in face shows the first interface corresponding with the game information and the second interface;Second trip
The game difficulty grade at play interface is higher than the game difficulty grade of first interface.
Optionally, the service transmission unit, is also used to: in the end for the game that first interface is shown
Afterwards, virtual to the push of the spectator client of the first direct broadcasting room and/or after the game over that second interface is shown
Winnings information, to show virtual prize in the spectator client display interface of the first direct broadcasting room;Described device further include: distribution is single
Member, the clicking operation information to the virtual prize for being returned according to the spectator client of the first direct broadcasting room, by the void
Quasi- prize, which is distributed to, initiates account corresponding to the spectators of clicking operation to the virtual prize at first.
Optionally, the service receiving unit, is specifically used for: receiving the spectator client transmission of first direct broadcasting room
First predetermined interactive information and the second predetermined interactive information;The service determination unit, is specifically used for: predetermined according to described first
Interactive information determines the first step-length of game progress, and determines the second step-length of game progress according to the described second predetermined interactive information;
Or determine that the comprehensive of the game progress promotes according to the described first predetermined interactive information and the second predetermined interactive information
Step-length;Wherein, the described first predetermined interactive information is different from the described second predetermined interactive information, and second step-length is different from institute
State the first step-length.
Optionally, described device further includes statistic unit, for determining game according to the predetermined interactive information described
After progress promotes step-length, in statistics predetermined period of time, the first most spectators are promoted to the game progress;The service
Transmission unit is also used to send main broadcaster's client from the first spectators displaying information to first direct broadcasting room and spectator client,
So that main broadcaster's client and the spectator client show information according to first spectators respectively, in first live streaming
Between display interface show the user information of first spectators.
Optionally, the service receiving unit is also used in the statistics predetermined period of time, to the game progress
Before promoting the first most spectators, receives the first spectators that main broadcaster's client is sent and show request;The statistic unit,
Most the are promoted specifically for showing in request statistics predetermined period of time according to first spectators, to the game progress
One spectators.
Optionally, the service receiving unit is also used to push away in the main broadcaster's client for receiving first direct broadcasting room
Before the live content sent, main broadcaster's battle request message that main broadcaster's client of first direct broadcasting room is sent is received;The dress
It sets further include: matching unit, for being that the main broadcaster of first direct broadcasting room matches opponent main broadcaster according to scheduled matching rule;
The service transmission unit, is also used to: main broadcaster's client of the first direct broadcasting room of Xiang Suoshu returns to opponent main broadcaster's information, will be described
Opponent main broadcaster's information is shown in the direct broadcasting room display interface of main broadcaster's client of first direct broadcasting room;Opponent main broadcaster's information
For main broadcaster's information of the second direct broadcasting room;It, will after receiving the live content of main broadcaster's client push of first direct broadcasting room
The game progress information of the main broadcaster's information and the first direct broadcasting room and the second direct broadcasting room of first direct broadcasting room and the second direct broadcasting room is sent
To the spectator client of the first direct broadcasting room and the second direct broadcasting room.
7th aspect, the embodiment of the present invention also provide a kind of electronic equipment, which is characterized in that the electronic equipment packet
It includes: shell, processor, memory, circuit board and power circuit, wherein circuit board is placed in the space interior that shell surrounds, place
Manage device and memory setting on circuit boards;Power circuit, for each circuit or the device power supply for above-mentioned electronic equipment;It deposits
Reservoir is for storing executable program code;Processor run by reading in memory the executable program code that stores with
The corresponding program of executable program code, for executing any interaction live broadcasting method provided in an embodiment of the present invention.
Eighth aspect, the embodiment of the present invention also provide a kind of computer readable storage medium, described computer-readable to deposit
Storage media is stored with one or more program, and one or more of programs can be executed by one or more processor,
To realize any interaction live broadcasting method provided in an embodiment of the present invention.
Interaction live broadcasting method, the device, electronic equipment, storage medium of the embodiment of the present invention offer, main broadcaster's client energy
Enough regional areas in the first direct broadcasting room display interface show interface, then to server push live content, and receive
The game progress that server is sent promotes message, promotes message according to the game progress, the interface is promoted to be shown
Game game progress.Game progress propulsion step-length is carried in message since game progress promotes, and the game progress pushes away
Long progress is to be determined by server according to the predetermined interactive information received from spectator client, thus makes game progress
Propulsion is connected with the situation that interacts of spectators, and enables a viewer to carry out more energetically for quickly propelling for game with main broadcaster
Interaction effectively improves user experience to effectively facilitate interacting for spectators and main broadcaster in live streaming.
Specific embodiment
The embodiment of the present invention is described in detail with reference to the accompanying drawing.
It will be appreciated that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.Base
Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts it is all its
Its embodiment, shall fall within the protection scope of the present invention.
Live broadcast system usually may include main broadcaster's client, spectator client and direct broadcast server.Wherein, direct broadcast server
Multiple direct broadcasting rooms can be provided, main broadcaster's client and several spectator clients can be set in each direct broadcasting room.It is main
The live contents such as audio, video can locally be shot in main broadcaster by broadcasting client, and be uploaded onto the server, and server can will be from master
After the live content that podcast family termination receives is handled, each spectators client of direct broadcasting room where being pushed to main broadcaster's client
End.When spectators watch the live content of main broadcaster by spectator client, the message such as text, picture, audio-video can be passed through into clothes
Business device is transmitted to main broadcaster's client, interacts to realize with main broadcaster.
Based on above-mentioned live broadcast system, in a first aspect, the embodiment of the present invention provides a kind of interaction live broadcasting method, can promote straight
Interacting for middle spectators and main broadcaster is broadcast, effectively promotion user experience.
As shown in Figure 1, the interaction live broadcasting method that the embodiment of the present invention provides, is applied to main broadcaster's client, this method can
To include:
S11 shows interface in the regional area of the first direct broadcasting room display interface;
After main broadcaster's client is connected to server, the direct broadcasting room where main broadcaster's client, i.e., can be shown on the screen
One direct broadcasting room.It may include the region for showing live video in the display interface of first direct broadcasting room, show the region of interactive message,
The region etc. of display system information.In this step, interface especially also is shown in the regional area of display interface, thus straight
Sowing time also provides the displaying of game progress.
S12, to server push live content, so that the spectator client of first direct broadcasting room is drawn from the server
It takes the live content and plays;
In this step, optionally, the live content of main broadcaster's user end to server push can be the transmission of main broadcaster's client
It makes to any content that platform service end is broadcast live, sharing with spectators, such as cuisines, movable casting, talk show, sings, waves
It steps.Spectator client can pull these contents from server-side and locally play in spectator client.
S13 receives the game progress that the server is sent and promotes message;Wherein, the game progress promotes in message
It carries game progress and promotes step-length, the game progress promotes step-length to be connect by the server according to from the spectator client
The predetermined interactive information received determines;
Specifically, game progress promote that message can be that main broadcaster's client obtains from server on how to promoting game
The message of game in interface mainly can promote step-length to identify the propulsion of game progress by game progress.Wherein, game
Progress promote step-length when can refer to this promoting game to game promote how much.Optionally, when promoting the unit of step-length can be
Between, such as push ahead 30 seconds, it is also possible to outpost, such as one outpost of skip-forwards, can also be percentage, such as forward
1/20 etc. of jump game.
Predetermined interactive information refers to, when spectators watch the live content of main broadcaster, the information of the predefined type sent to main broadcaster,
Such as it thumbs up, object of giving gifts etc..This predetermined interactive information can influence the size of the propulsion step-length of game.
S14 promotes message, the game progress for the game for promoting the interface to be shown according to the game progress.
In this step, message can be promoted according to game progress, the game progress of the game that interface is shown to
Preceding promoting game promotes step-length.
The interaction live broadcasting method that the embodiment of the present invention provides, main broadcaster's client can be in the first direct broadcasting room display interface
Regional area shows interface, and then to server push live content, and the game progress for receiving server transmission promotes
Message promotes message, the game progress for the game for promoting the interface to be shown according to the game progress.Due to game
Progress, which promotes, to be carried game progress and promotes step-length in message, and it is by server according to from spectators that the game progress, which promotes step-length,
What the predetermined interactive information that client receives determined, contact the propulsion of game progress with the situation that interacts of spectators
Come, enable a viewer to more energetically be interacted for quickly propelling for game with main broadcaster, to effectively facilitate in live streaming
Spectators interact with main broadcaster's, effectively improve user experience.
Optionally, type of play corresponding to the interface shown in step s 11 can be it is diversified, such as
The game of intelligence development class, action game, attack class game etc..Each type of game may include one or more outposts, each
Outpost can have different interfaces.Optionally, when carrying out the displaying of interface, an outpost can first be shown
Interface shows the interface at next outpost again after passing through the outpost, the interface at each outpost can also all be opened up
It shows, the embodiment of the present invention does not limit this.
For example, in one embodiment of the invention, in the partial zones of the first direct broadcasting room display interface in step S11
Domain shows interface, can specifically include:
In the regional area of the first direct broadcasting room display interface, the first interface and the second interface are shown;Institute
The game difficulty grade for stating the second interface is higher than the game difficulty grade of first interface.
Based on this, in step S14, message is promoted according to the game progress, the interface is promoted to be shown
The game progress of game, can specifically include:
Message is promoted according to the game progress, the game progress for the game for promoting first interface to be shown is extremely
After game over, the game progress for the game for promoting second interface to be shown.
Although game progress pushes away that is, the first interface and the second interface are two different outposts
These different outposts can be run through into progradation of the message to game.
Optionally, in the embodiment of the present invention, the game in interface can be completed by repeatedly promoting, and carried out
When game promotes, how much by main broadcaster's client, received game progress promotes the propulsion step-length carried in message every time for propulsion every time
It determines.It should be noted that game progress promotes the propulsion step-length carried in message to be only applicable to this game propulsion every time, with
The continuation of live streaming, the step-length that game is pushed ahead next time promote the game carried in message to promote by next game progress
Step-length determines.Each game progress promotes the game in message to promote step-length can be equal, can not also wait, specific step-length numerical value
It is determined by spectators with the situation that interacts of main broadcaster.
Specifically, in one embodiment of the invention, the game progress that the server is sent is received in step S12
Promote message may include:
Receiving the first game progress that server is sent promotes message and the second game to promote message;
Message, the game for the game for promoting the interface to be shown are promoted according to the game progress in step S14
Progress can specifically include:
Message is promoted according to first game progress, the game for promoting the interface to be shown by the first step-length
Game progress;
Message is promoted according to second game progress, the game for promoting the interface to be shown by the second step-length
Game progress;Second step-length is different from first step-length.
For example, in one embodiment of the invention, received first game progress of main broadcaster's client promotes to be taken in message
The first step of band is a length of to advance 30 seconds, then after receiving first game progress propulsion message, by the game progress of interface
It pushes ahead 30 seconds.The second game progress that main broadcaster's client receives promotes a length of advance 15 of the second step carried in message
Second, then after receiving second game progress propulsion message, the game progress of interface is pushed ahead 15 by main broadcaster's client
Second.
After receiving the game progress that the server is sent and promoting message, in order to understand the mutual of spectators and main broadcaster in time
Emotionally condition, further, the interaction live broadcasting method that the embodiment of the present invention provides can also include:
Receive server send the first spectators show information, first spectators be the server statistics, pre-
It fixes time and promotes most spectators to the game progress in the period;
Information is shown according to first spectators, shows first spectators' in the display interface of first direct broadcasting room
User information.
Optionally, in each predetermined period of time, game progress can push ahead a step-length or multiple step-lengths.Its
In each step-length can correspond to the progradation of a spectators, the synthesis progradation of mostly spectators can also be corresponded to.First sees
As long as crowd shows in information and indicates in this section of predetermined period of time, a most spectators are promoted to game progress.
For example, in one embodiment of the invention, in predetermined time cycle 3 minutes, game has been pushed ahead 2 times,
Corresponding first step-length, corresponding second step-length of second of propulsion are promoted for the first time.Assuming that the first step a length of 10 seconds, wherein spectators A
Progradation is 4 seconds, and the progradation of spectators B is 6 seconds;Second step a length of 15 seconds, wherein the progradation of spectators A was 10 seconds,
The progradation of spectators B is 1 second, and the progradation of spectators C is 4 seconds, then promotes at most in this three minutes to game progress
It is spectators A14 seconds.After main broadcaster's client receives the first spectators displaying information, by the user information of spectators A, such as user
The information such as name, head portrait, user gradation are shown on the display interface of the first direct broadcasting room.
It is in one embodiment of the invention, main other than the first spectators in addition to passively receiving server transmission show information
Whether broadcast client can also be to counting and show that the first spectators control.Specifically, receiving the server described
Before the first spectators sent show information, the embodiment of the present invention, which provides volume interaction live broadcasting method, to include:
To server send the first spectators show request so that server statistics and to the spectators of first direct broadcasting room visitor
Family end is shown promotes the first most spectators to game progress in predetermined period of time.
In above embodiments, carry out promoting game progress with the situation that interacts of main broadcaster only according to spectators in a direct broadcasting room,
But embodiments of the present invention are not limited thereto.In other embodiments of the invention, the main broadcaster of a direct broadcasting room can also with it is another
The contest that the main broadcaster of a direct broadcasting room carries out game progress makes spectators more so as to transfer the enthusiasm of spectators more significantly
Mostly put into in the interacting of main broadcaster.
Specifically, in one embodiment of the invention, to before server push live content, reality of the invention
Applying the interaction live broadcasting method that example provides can also include:
Main broadcaster, which is sent, to server fights request message;
Opponent main broadcaster's information that server returns is received, and opponent main broadcaster's information is shown in the first direct broadcasting room display interface
Show;Opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room.
For example, main broadcaster's client before starting live streaming, can send battle request, server can be according to main broadcaster to server
User information be main broadcaster match an opponent to match each other in strength, when main broadcaster's client receive server return opponent main broadcaster
Information after, so that it may with the main broadcaster opponent be unfolded game progress sports, see that who is initially completed game.Wherein, opponent main broadcaster
Be broadcast live in the second direct broadcasting room, the second direct broadcasting room equally has a programme televised live that spectators watch opponent main broadcaster, and by with it is right
Hand main broadcaster carries out the game progress that interaction promotes the second direct broadcasting room, and detail is similar with the situation in the first direct broadcasting room, can be with
With reference to being described above, details are not described herein again.
Correspondingly, second aspect, the embodiment of the present invention also provides a kind of interaction live broadcasting method, is applied to spectators client
End can promote interacting for spectators and main broadcaster in live streaming, effectively promotion user experience.
As shown in Fig. 2, the interaction live broadcasting method that the embodiment of the present invention provides, is based on spectator client, this method can be with
Include:
S21 shows interface in the regional area of the first direct broadcasting room display interface;
After spectator client is connected to server, the direct broadcasting room where spectator client, i.e., can be shown on the screen
One direct broadcasting room can have main broadcaster being broadcast live in the first direct broadcasting room.It may include display in the display interface of first direct broadcasting room
The region of live video shows the region of interactive message, the region etc. of display system information.In this step, also especially showing
The regional area at interface shows interface, to also provide the displaying of game in live streaming.
S22, from the live content of the first direct broadcasting room described in server pull, and in local broadcasting;
Spectator client can be from the live content of the main broadcaster in the first direct broadcasting room of server pull, and in spectator client
It is local to play.Wherein, live content may include times that main broadcaster's client is sent to live streaming platform service end, sharing with spectators
What content, such as cuisines production, movable casting, talk show, sing, dancing etc..
S23, Xiang Suoshu server send predetermined interactive information, so that the server is true according to the predetermined interactive information
Determine game progress and promotes step-length;
In this step, after the spectators of the first direct broadcasting room watch the live content of main broadcaster, it can be interacted with main broadcaster, example
Virtual present is such as chatted, thumbed up or sent, main broadcaster is liked, thanked and supported with expression.Server receives these interactions
After information, the parameter of step-length can be promoted using predetermined interactive information therein as determining game progress, such as can will thumb up
With send virtual present as determine game progress promote step-length parameter.It certainly, in other embodiments of the invention, can be with
Determine that game progress promotes step-length according to other interactive informations, the embodiment of the present invention does not limit this.
S24 receives the game progress that the server is sent and promotes message;The game progress promotes to be carried in message
The game progress promotes step-length;
Specifically, game progress promote that message can be that spectator client obtains from server on how to promoting game
The message of game in interface mainly can promote step-length to identify the propulsion of game progress by game progress.Wherein, game
Progress promote step-length when can refer to this promoting game to game promote how much.Optionally, when promoting the unit of step-length can be
Between, such as push ahead 30 seconds, it is also possible to outpost, such as one outpost of skip-forwards, can also be percentage, such as forward
1/20 etc. of jump game.
S25 promotes message, the game progress for the game for promoting the interface to be shown according to the game progress.
In this step, spectator client can promote message according to game progress, the game that interface is shown
Game progress pushes ahead game and promotes step-length.
The interaction live broadcasting method that the embodiment of the present invention provides, spectator client can be in the first direct broadcasting room display interface
Regional area shows interface, then from the live content of the first direct broadcasting room of server pull and in local broadcasting, receives clothes
The game progress that business device is sent promotes message, and promotes message according to the game progress, and the interface is promoted to be shown
Game game progress.Game progress propulsion step-length is carried in message since game progress promotes, and the game progress pushes away
Long progress is to be determined by server according to the predetermined interactive information received from spectator client, thus makes game progress
Propulsion is connected with the situation that interacts of spectators, and enables a viewer to carry out more energetically for quickly propelling for game with main broadcaster
Interaction effectively improves user experience to effectively facilitate interacting for spectators and main broadcaster in live streaming.
Optionally, type of play corresponding to the interface shown in the step s 21 can be it is diversified, such as
The game of intelligence development class, action game, attack class game etc..Each type of game may include one or more outposts, each
Outpost can have different interfaces.Optionally, when carrying out the displaying of interface, an outpost can first be shown
Interface shows the interface at next outpost again after passing through the outpost, the interface at each outpost can also all be opened up
It shows, the embodiment of the present invention does not limit this.
For example, in one embodiment of the invention, in the partial zones of the first direct broadcasting room display interface in step S21
Domain shows interface, can specifically include:
In the regional area of the first direct broadcasting room display interface, the first interface and the second interface are shown;Institute
The game difficulty grade for stating the second interface is higher than the game difficulty grade of first interface.
Based on this, in step s 25, message is promoted according to the game progress, the interface is promoted to be shown
The game progress of game, can specifically include: promoting message according to the game progress, promotes the first interface institute exhibition
After the game progress to game over for the game shown, the game progress for the game for promoting second interface to be shown.?
That is game progress promotes message to trip although the first interface and the second interface are two different outposts
The progradation of play can run through these different outposts.
Optionally, in the embodiment of the present invention, the game in interface can be completed by repeatedly promoting, and carried out
When game promotes, how much by spectator client, received game progress promotes the propulsion step-length carried in message every time for propulsion every time
It determines.It should be noted that game progress promotes the propulsion step-length carried in message to be only applicable to this game propulsion every time, with
The continuation of live streaming, the step-length that game is pushed ahead next time promote the game carried in message to promote by next game progress
Step-length determines.Each game progress promotes the game in message to promote step-length can be equal, can not also wait, specific step-length numerical value
It is determined by spectators with the situation that interacts of main broadcaster.
Specifically, in one embodiment of the invention, receiving the game progress that the server is sent and promoting message
May include:
Receiving the first game progress that server is sent promotes message and the second game to promote message;
Then, message, the game progress for the game for promoting the interface to be shown, tool are promoted according to the game progress
Body may include:
Message is promoted according to first game progress, the game for promoting the interface to be shown by the first step-length
Game progress;
Message is promoted according to second game progress, the game for promoting the interface to be shown by the second step-length
Game progress;Second step-length is different from first step-length.
For example, in one embodiment of the invention, received first game progress of main broadcaster's client promotes to be taken in message
The first step of band is a length of to advance 30 seconds, then after receiving first game progress propulsion message, by the game progress of interface
It pushes ahead 30 seconds.The second game progress that main broadcaster's client receives promotes a length of advance 15 of the second step carried in message
Second, then after receiving second game progress propulsion message, the game progress of interface is pushed ahead 15 by main broadcaster's client
Second.
After receiving the game progress that the server is sent and promoting message, in order to understand the mutual of spectators and main broadcaster in time
Emotionally condition, further, the interaction live broadcasting method that the embodiment of the present invention provides can also include:
Receive server send the first spectators show information, first spectators be the server statistics, pre-
It fixes time and promotes most spectators to the game progress in the period;
Information is shown according to first spectators, shows first spectators' in the display interface of first direct broadcasting room
User information.
Optionally, in each predetermined period of time, game progress can push ahead a step-length or multiple step-lengths.Its
In each step-length can correspond to the progradation of a spectators, the synthesis progradation of mostly spectators can also be corresponded to.First sees
As long as crowd shows in information and indicates in this section of predetermined period of time, a most spectators are promoted to game progress.
For example, in one embodiment of the invention, in predetermined time cycle 3 minutes, game has been pushed ahead 2 times,
Corresponding first step-length, corresponding second step-length of second of propulsion are promoted for the first time.Assuming that the first step a length of 10 seconds, wherein spectators A
Progradation is 4 seconds, and the progradation of spectators B is 6 seconds;Second step a length of 15 seconds, wherein the progradation of spectators A was 10 seconds,
The progradation of spectators B is 1 second, and the progradation of spectators C is 4 seconds, then promotes at most in this three minutes to game progress
It is spectators A14 seconds.After main broadcaster's client receives the first spectators displaying information, by the user information of spectators A, such as user
The information such as name, head portrait, user gradation are shown on the display interface of the first direct broadcasting room.
It is interacted to further motivate spectators to participate in main broadcaster, in one embodiment of the invention,
It is of the invention after the game that one interface is shown, and/or after the game over that the second interface is shown
Embodiment provide interaction live broadcasting method can also include:
Virtual prize is shown in the first direct broadcasting room display interface;
Receive to the clicking operation of the virtual prize so that the server virtual prize is distributed to it is right at first
The virtual prize initiates account corresponding to the spectators of clicking operation.
Optionally, virtual prize for example can be precious deposits, precious case, medal, gold coin, equipment etc., and spectator client can incite somebody to action
These virtual prizes show spectators, and spectators can quickly click virtual prize, and server can be by virtual prize point
Dispensing initiates virtual prize account corresponding to the spectators of clicking operation at first.
In above embodiments, carry out promoting game progress with the situation that interacts of main broadcaster only according to spectators in a direct broadcasting room,
But embodiments of the present invention are not limited thereto.In other embodiments of the invention, spectator client can watch this direct broadcasting room
Live streaming and game while, know with main broadcaster carry out game progress contest another direct broadcasting room main broadcaster game progress, thus
It can more energetically be interacted with the main broadcaster of this direct broadcasting room, to allow the main broadcaster of this direct broadcasting room to obtain victory in game progress contest
Benefit.
Specifically, in one embodiment of the invention, in the regional area of the first direct broadcasting room display interface, showing trip
It plays after interface, the interaction live broadcasting method that the embodiment of the present invention provides can also include: in the first direct broadcasting room display interface
Regional area shows the main broadcaster's information and game progress information of the first direct broadcasting room and the second direct broadcasting room.For example, can be straight first
The regional area for broadcasting a display interface shows that the main broadcaster of the first direct broadcasting room is David, and user gradation is platinum user, going game
Progress completes the 47% of game, and the main broadcaster of the second direct broadcasting room is Jay, and user gradation is diamond user, and going game progress is complete
64% etc. at game.
Correspondingly, the third aspect, the embodiment of the present invention also provides a kind of interaction live broadcasting method, is applied to server, energy
It is enough to promote interacting for spectators and main broadcaster in live streaming, effectively promotion user experience.
As shown in figure 3, the interaction live broadcasting method that the embodiment of the present invention provides, is applied to server, may include:
S31 sends main broadcaster's client from the game information of default game to the first direct broadcasting room and spectator client, so that institute
The regional area of main broadcaster's client of the first direct broadcasting room and the direct broadcasting room display interface of spectator client is stated, is shown and the game
The corresponding interface of information;
That is, server can also be to the main broadcaster visitor in the first direct broadcasting room other than providing the services such as live streaming push
Family end and spectator client send game information, so as in main broadcaster's client and spectator client while carrying out net cast
It can also show corresponding interface.
S32 receives the live content of main broadcaster's client push of first direct broadcasting room, for first direct broadcasting room
Spectator client pulls the live content and plays;
In this step, server can receive live content from main broadcaster's client and push to spectator client.Optionally,
Live content may include any content that main broadcaster's client is sent to live streaming platform service end, sharing with spectators, such as beauty
Food production movable casting, talk show, is sung, dancing etc..
S33 receives the predetermined interactive information that the spectator client of first direct broadcasting room is sent;
In this step, after the spectators of the first direct broadcasting room watch the live content of main broadcaster, it can be interacted with main broadcaster, example
Virtual present is such as chatted, thumbed up or sent, main broadcaster is liked, thanked and supported with expression.Server receives these interactions
It, can be using predetermined interactive information therein as the parameter for determining that game progress promotes step-length after information.Such as it can will thumb up
With send virtual present as determine game progress promote step-length parameter.
S34 determines that game progress promotes step-length according to the predetermined interactive information;
Wherein, game progress promote step-length when can refer to this promoting game to game promote how much.Optionally, step is promoted
Long unit can be the time, such as push ahead 30 seconds, be also possible to outpost, such as one outpost of skip-forwards, can be with
It is percentage, such as 1/20 etc. of skip-forwards game.
The main broadcaster's client and spectator client of the first direct broadcasting room of S35, Xiang Suoshu send game progress and promote message, so that
The main broadcaster's client and spectator client of first direct broadcasting room promote message synchronization to promote the trip according to the game progress
Game in play interface, wherein the game progress, which promotes, carries game progress propulsion step-length in message.
In this step, game propulsion step-length is sent to main broadcaster's client in such a way that game progress promotes message by server
And spectator client, so that main broadcaster's client and spectator client be made to simultaneously advance game shown in respective interface.
The embodiment of the present invention provide interaction live broadcasting method, server can to the first direct broadcasting room main broadcaster's client and
Spectator client sends the game information of default game, so that main broadcaster's client of first direct broadcasting room and spectator client
The regional area of direct broadcasting room display interface shows interface corresponding with the game information, and then basis is from spectators client
It holds received predetermined interactive information to determine that game progress promotes step-length, and promotes message to indicate the first direct broadcasting room by game progress
Main broadcaster's client and spectator client simultaneously advance the game in interface.Thus make propulsion and the spectators of game progress
Interaction situation connect, enable a viewer to more energetically be interacted for quickly propelling for game with main broadcaster, thus
Interacting for spectators and main broadcaster in live streaming has been effectively facilitated, user experience is effectively improved.
Optionally, preset game type of play can be it is diversified, such as the game of intelligence development class, action game,
Attack class game etc..Each type of game may include one or more outposts, and each outpost can have different game circle
Face.Optionally, server can enable main broadcaster's client and spectator client first show the interface at an outpost, when passing through
The interface at next outpost is shown behind the outpost again, the interface at each outpost can also all be shown, reality of the invention
Example is applied not limit this.
Specifically, sending main broadcaster's client from default game to the first direct broadcasting room and spectator client in step S31
Game information so that the partial zones of the direct broadcasting room display interface of main broadcaster's client and spectator client of first direct broadcasting room
Domain shows that interface corresponding with the game information may include:
The game information is sent to the main broadcaster's client and spectator client of first direct broadcasting room, so that described first
The regional area of the direct broadcasting room display interface of main broadcaster's client and spectator client of direct broadcasting room is shown and the game information phase
Corresponding first interface and the second interface;The game difficulty grade of second interface is higher than first trip
The game difficulty grade at play interface.
That is, being wrapped in the game information that server is sent to the main broadcaster's client and spectator client of the first direct broadcasting room
Two game levels representated by the first interface and the second interface are included, in the game level for passing through the first interface
Afterwards, the game level of the second interface can be entered.
In order to further motivate the interaction enthusiasm of spectators, in the end for the game that first interface is shown
Afterwards, and/or after the game over that second interface is shown, the interaction live broadcasting method of the embodiment of the present invention offer
Can also include:
Virtual prize information is pushed to the spectator client of the first direct broadcasting room, with aobvious in the spectator client of the first direct broadcasting room
Show showing interface virtual prize;
According to the clicking operation information to the virtual prize that the spectator client of the first direct broadcasting room returns, by the void
Quasi- prize, which is distributed to, initiates account corresponding to the spectators of clicking operation to the virtual prize at first.
Optionally, virtual prize for example can be precious deposits, precious case, medal, gold coin, equipment etc., and server can pass through sight
These virtual prizes are showed spectators by many clients, and spectators can quickly click virtual prize, and server receives
After the click information that spectator client returns, virtual prize can be distributed to the sight that clicking operation is initiated virtual prize at first
Account corresponding to crowd.
In an embodiment of the present invention, server can be by sending game progress to main broadcaster's client and spectator client
Message is promoted to promote game progress.Game progress, which promotes, can carry game progress propulsion step-length, the game in message
Progress promote step-length specifically can by server according to the received predetermined interactive information of the spectator client from the first direct broadcasting room come
It determines.
Optionally, it after the spectators of the first direct broadcasting room watch the live content of main broadcaster, can be interacted with main broadcaster, such as
Virtual present etc. is chatted, thumbed up or sent, main broadcaster is liked, thanked and supported with expression.Server receives these interaction letters
After breath, can using predetermined interactive information therein as determine game progress promote step-length parameter, such as can will thumb up and
Send virtual present as the parameter for determining that game progress promotes step-length.
Specifically, in one embodiment of the invention, receiving the spectator client transmission of first direct broadcasting room
Predetermined interactive information may include:
Receive the first predetermined interactive information and the second predetermined interaction letter that the spectator client of first direct broadcasting room is sent
Breath;
Determine that game progress promotes step-length can specifically include according to the predetermined interactive information:
The first step-length of game progress is determined according to the described first predetermined interactive information, and according to the described second predetermined interaction letter
It ceases and determines the second step-length of game progress;Or it is determined according to the described first predetermined interactive information and the second predetermined interactive information
The comprehensive of the game progress promotes step-length;
Wherein, the described first predetermined interactive information is different from the described second predetermined interactive information, and second step-length is different
In first step-length.
That is, can be calculated separately according to different predetermined interactive informations each predetermined in the embodiment of the present invention
The corresponding propulsion step-length of interactive information, such as determine that the first step is a length of according to the first predetermined interactive information and promote 5 seconds, according to second
Predetermined interactive information determines that second step is a length of and promotes 9 seconds, multiple predetermined interactive informations can also be combined and determine one
Comprehensive step-length, such as interacting spectators in the first predetermined interactive information and the second predetermined interactive information and main broadcaster, according to default
Rule is converted into promoting step-length.
Optionally, when determining comprehensive step-length, different interaction in predetermined interactive information, such as present and thumb up, to comprehensive
The influence for closing step-length can be different.The thumbing up of i.e. different presents or the spectators from different identity may have different
Weight.For example, the weight of bunch of flowers can be 5, the support weight of a sport car can be 2000, come from a regular identity
Spectators the support weight thumbed up can be 2, the support weight thumbed up from spectators VIP can be 10 etc..
Determined promote step-length after, server can by promote step-length be put into game progress promote message in, respectively to
Main broadcaster's client of first direct broadcasting room and each spectator client are sent.Wherein every game progress promotes message that main broadcaster can be made objective
The game progress of family end and each spectator client simultaneously advances once.
It should be noted that the game that main broadcaster's client and spectator client are shown can be completed by repeatedly promoting.
Each game progress promotes the propulsion step-length carried in message to be only applicable to this game propulsion, with the continuation of live streaming, game
The step-length pushed ahead next time promotes the game carried in message that step-length is promoted to determine by next game progress.Each game
Progress promotes the game in message to promote step-length can be equal, can not also wait, and specific step-length numerical value is mutual by spectators and main broadcaster's
Emotionally condition determines.
In order to understand interact situation of the spectators with main broadcaster in time, further, trip is determined according to the predetermined interactive information
After play progress promotes step-length, the interaction live broadcasting method that the embodiment of the present invention provides can also include:
It counts in predetermined period of time, promote the first most spectators to game progress;
The first spectators are sent to the main broadcaster's client and spectator client of the first direct broadcasting room and show information, so that the main broadcaster
Client and the spectator client show information according to first spectators respectively, in the display interface of first direct broadcasting room
Show the user information of first spectators.
For example, in one embodiment of the invention, can every 3 minutes statistics spectators and main broadcaster it is mutual
It is dynamic, if spectators E has pushed 1/5 to game progress in certain statistics, to the most of game progress propulsion in all spectators, then
Spectators E can be shown in the user information of each spectator client of the first direct broadcasting room displaying spectators E, such as in direct broadcasting room horse race lamp
User name and head portrait and spectators E situation etc. is pushed away to game progress.
Server in addition to the first direct broadcasting room main broadcaster's client and each spectator client send the first spectators show letter with
Outside, the first spectators can also be sent according to the request of main broadcaster's client shows information.For example, in one embodiment of the present of invention
In, in statistics predetermined period of time, before promoting the first most spectators to the game progress, the embodiment of the present invention is mentioned
The interaction live broadcasting method of confession can also include:
It receives the first spectators that main broadcaster's client is sent and shows request;
Then, the first spectators in statistics predetermined period of time, most to game progress propulsion can specifically include:
It is shown in request statistics predetermined period of time according to first spectators, most the is promoted to the game progress
One spectators.
For example, which spectators can count has have sent predetermined interactive information to main broadcaster in 5 minutes, these predetermined interaction letters
Breath makes game advances how many, wherein promoting at most to game is which spectators etc..
In above embodiments, carry out promoting game progress with the situation that interacts of main broadcaster only according to spectators in a direct broadcasting room,
But embodiments of the present invention are not limited thereto.In other embodiments of the invention, the main broadcaster of a direct broadcasting room can also with it is another
The contest that the main broadcaster of a direct broadcasting room carries out game progress makes spectators more so as to transfer the enthusiasm of spectators more significantly
Mostly put into in the interacting of main broadcaster.
Specifically, in one embodiment of the invention, server is in the main broadcaster for receiving first direct broadcasting room
Before the live content of client push, the main broadcaster's battle that can also receive main broadcaster's client transmission of first direct broadcasting room is asked
Seek message;It is that the main broadcaster of first direct broadcasting room matches opponent main broadcaster according to scheduled matching rule;To first direct broadcasting room
Main broadcaster's client return opponent main broadcaster's information, by opponent main broadcaster's information first direct broadcasting room main broadcaster's client
Direct broadcasting room display interface show;Wherein, opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room.
Optionally, scheduled matching rule can be in the main broadcaster belonging country, the main broadcaster recently default inning
Win inning, main broadcaster's present level be parameter model.
Specifically, when carrying out opponent's matching, main broadcaster and opponent can not in the same direct broadcasting room, main broadcaster with it is right
Screen can not be joined during hand battle.This makes it possible to relax some secondary conditions being not concerned with, and the emphasis in Matching Model
Prominent main broadcaster's strength such as matches at the essential conditions.Optionally, although main broadcaster and opponent are to carry out game fighting in gaming, but lead
It broadcasts ongoing live streaming and the ongoing live streaming of opponent is not limited.That is, main broadcaster is also possible to opponent
Respectively carry out respective live streaming.For example, main broadcaster, in progress cuisines live streaming, opponent is carrying out movement live streaming etc..
Using above-mentioned model carry out opponent's matching when, if at the appointed time, according to above-mentioned model can find with
The opponent of main broadcaster's close game can then start to carry out game, if do not found at the appointed time and main broadcaster's close game
Opponent, then can re-start matching, or match again after modification model parameter.
Further, after receiving the live content of main broadcaster's client push of first direct broadcasting room, server is also
The game progress of the main broadcaster's information and the first direct broadcasting room of first direct broadcasting room and the second direct broadcasting room and the second direct broadcasting room can be believed
Breath, is sent to the spectator client of the first direct broadcasting room and the second direct broadcasting room, to make spectator client that can fight with timely learning
The game progress situation of both sides, and then more energetically interacted with main broadcaster.
Interaction live broadcasting method provided in an embodiment of the present invention is described in detail below by specific embodiment.
As shown in figure 4, the live broadcasting method that the embodiment of the present invention provides may include:
S401, main broadcaster's user end to server send live streaming request, start broadcasting in the first direct broadcasting room and show cooking.
S402, server send main broadcaster's client from default trip to the first direct broadcasting room and spectator client according to live streaming request
Play information.
Optionally, presetting game information for example can be to provide halloween theme game etc..For example, several ten thousand can be brushed out
Sage's section monster image, according to monster blood volume number can be divided into the outposts of 4 grade of difficulty.
S403, main broadcaster's client and spectator client show the default game information pair in the regional area of the first direct broadcasting room
The interface answered.
S404, main broadcaster's user end to server push the live content for process of cooking.
The live content is pushed to each spectator client of the first direct broadcasting room by S405, server.
S406, spectator client play live content and send spectators to server to be believed for the predetermined interaction of live content
Breath, such as give main broadcaster's present, thumb up;
S407, server determine that game promotes step-length according to the predetermined interactive information received.
Optionally, according to the requirement of game progress real-time, server both can be according to the predetermined interaction of every received
Information determines that a game promotes step-length, and a comprehensive step-length can also be determined according to a plurality of predetermined interactive information received.
S408, server send game progress propulsion to main broadcaster's client of the first direct broadcasting room and each spectator client and disappear
Breath, game progress, which promotes, carries game progress propulsion step-length in message.
S409, main broadcaster's client and each spectator client promote message synchronization to promote interface according to the game progress received
Shown in game.
S410, server are every the first spectators most to game progress propulsion in this period of 5 minutes statistics.
S411, server send the first spectators to main broadcaster's client and each spectator client and show message, first spectators' exhibition
Show the user information that the first spectators are carried in message.
S412, main broadcaster's client and each spectator client show that message shows interface in the first direct broadcasting room according to the first spectators
Regional area show the user informations such as user name, head portrait of the first spectators.
S413, game clearance terminate, and server pushes virtual prize information to the spectator client of the first direct broadcasting room.
S414, the first direct broadcasting room spectator client show virtual prize in display interface, and receive spectators to virtual prize
The clicking operation of product.
S415, spectator client send clicking operation of the spectators to virtual prize to server.
S416, server are believed according to the clicking operation to the virtual prize that the spectator client of the first direct broadcasting room returns
The virtual prize is distributed to and initiates account corresponding to the spectators of clicking operation to the virtual prize at first by breath.
As shown in figure 5, the embodiment of the present invention also provides a kind of interaction live broadcasting method, can specifically include:
S501, main broadcaster's user end to server send live streaming request, and request is started broadcasting talk show in the first direct broadcasting room.
S502, server send main broadcaster's client from default trip to the first direct broadcasting room and spectator client according to live streaming request
Play information.
S503, main broadcaster's client and spectator client show the default game information pair in the regional area of the first direct broadcasting room
The interface answered.
S504, main broadcaster's user end to server send main broadcaster and fight request message, and request carries out game progress with opponent
Contest.
S505, server are that main broadcaster matches opponent main broadcaster according to preset rules according to battle request message, wherein opponent master
It broadcasts as the main broadcaster of the second direct broadcasting room.
Optionally, matching algorithm model can win number+main broadcaster's present level for nearly 50 innings of main broadcaster belonging country+main broadcaster
One collective model.If not being matched to opponent in preset duration, time-out is matched, prompts to match again.Optionally, Dui Shouzhu
The live content broadcast can be varied, unrelated with the live content of the first direct broadcasting room.
S506, server send opponent main broadcaster's message to main broadcaster's client.
S507, main broadcaster's client show opponent main broadcaster's information in the first direct broadcasting room display interface.
S508, main broadcaster's user end to server push the live content of talk show.
The live content is pushed to each spectator client of the first direct broadcasting room by S509, server.
S510, spectator client play live content and send spectators to server to be believed for the predetermined interaction of live content
Breath, such as give main broadcaster's present, thumb up;
S511, server determine that game promotes step-length according to the predetermined interactive information received.
Optionally, according to the requirement of game progress real-time, server both can be according to the predetermined interaction of every received
Information determines that a game promotes step-length, and a comprehensive step-length can also be determined according to a plurality of predetermined interactive information received.
S512, server send game progress propulsion to main broadcaster's client of the first direct broadcasting room and each spectator client and disappear
Breath, game progress, which promotes, carries game progress propulsion step-length in message.
S513, main broadcaster's client and each spectator client promote message synchronization to promote interface according to the game progress received
Shown in game.
The game progress information of second direct broadcasting room is pushed to each of the first direct broadcasting room and the second direct broadcasting room by S514, server
Spectator client (wherein, each spectator client of the second direct broadcasting room is not shown).
Live streaming is combined, to increase main broadcaster by the interaction live broadcasting method that the embodiment of the present invention provides with game
With the interesting interaction of spectators.And battle mode therein be even more realize across direct broadcasting room main broadcaster and the competition of spectators with interact, into
One step promotes interacting for spectators and main broadcaster.
Fourth aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, are set to main broadcaster's client, can promote
Into interacting for spectators in live streaming and main broadcaster, effectively promotion user experience.
As shown in fig. 6, the interaction live broadcast device that the embodiment of the present invention provides, is set to main broadcaster's client, described device
May include:
Main broadcaster's display unit 61 shows interface for the regional area in the first direct broadcasting room display interface;
Main broadcaster's push unit 62 is used for server push live content, so that the spectators client of first direct broadcasting room
End is from live content described in the server pull and plays;
Main broadcaster's receiving unit 63 promotes message for receiving the game progress that the server is sent;Wherein, the game
Progress, which promotes, to be carried game progress and promotes step-length in message, the game progress promotes step-length by the server according to from institute
The predetermined interactive information that spectator client receives is stated to determine;
Main broadcaster's propulsion unit 64 promotes the interface to be shown for promoting message according to the game progress
The game progress of game.
The interaction live broadcast device that the embodiment of the present invention provides, main broadcaster's client can be in the first direct broadcasting room display interface
Regional area shows interface, and then to server push live content, and the game progress for receiving server transmission promotes
Message promotes message, the game progress for the game for promoting the interface to be shown according to the game progress.Due to game
Progress, which promotes, to be carried game progress and promotes step-length in message, and it is by server according to from spectators that the game progress, which promotes step-length,
What the predetermined interactive information that client receives determined, contact the propulsion of game progress with the situation that interacts of spectators
Come, enable a viewer to more energetically be interacted for quickly propelling for game with main broadcaster, to effectively facilitate in live streaming
Spectators interact with main broadcaster's, effectively improve user experience.
Optionally, main broadcaster's display unit 61, specifically can be used for:
In the regional area of the first direct broadcasting room display interface, the first interface and the second interface are shown;Institute
The game difficulty grade for stating the second interface is higher than the game difficulty grade of first interface;
Main broadcaster's propulsion unit 64, specifically can be used for:
Message is promoted according to the game progress, the game progress for the game for promoting first interface to be shown is extremely
After game over, the game progress for the game for promoting second interface to be shown.
Optionally, main broadcaster's receiving unit 63, specifically can be used for:
Receiving the first game progress that the server is sent promotes message and the second game to promote message;
Main broadcaster's propulsion unit 64, specifically can be used for:
Message is promoted according to first game progress, the game for promoting the interface to be shown by the first step-length
Game progress;
Message is promoted according to second game progress, the game for promoting the interface to be shown by the second step-length
Game progress;Second step-length is different from first step-length.
Optionally, main broadcaster's receiving unit 63 can be also used for disappearing in the game progress propulsion for receiving the server transmission
After breath, receive the first spectators that the server is sent and show information, first spectators be the server statistics,
Most spectators are promoted to the game progress in predetermined period of time;
Main broadcaster's display unit 61 can be also used for showing information according to first spectators, in first direct broadcasting room
Display interface shows the user information of first spectators.
Further, which can also include:
First request transmitting unit, for before receiving the first spectators that the server is sent and showing information, to institute
It states server and sends the first spectators and show request, so that server statistics and to the spectator client of first direct broadcasting room
It shows and promotes the first most spectators in predetermined period of time to the game progress.
Further, which can also include:
Second request transmitting unit, for before the live content to server push, Xiang Suoshu server to be sent
Main broadcaster fights request message;
Main broadcaster's receiving unit 63 is also used to receive opponent main broadcaster's information that the server returns;
Main broadcaster's display unit 61 is also used to show opponent main broadcaster's information in the first direct broadcasting room display interface;
Opponent main broadcaster's information is main broadcaster's information of the second direct broadcasting room.
5th aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, are set to spectator client, can promote
Into interacting for spectators in live streaming and main broadcaster, effectively promotion user experience.
As shown in fig. 7, the interaction live broadcast device that the embodiment of the present invention provides, is set to spectator client, described device
May include:
Spectators' display unit 71 shows interface for the regional area in the first direct broadcasting room display interface;
Spectators' broadcast unit 72, for the live content from the first direct broadcasting room described in server pull, and in local broadcasting;
Spectators' transmission unit 73, for sending predetermined interactive information to the server, so that the server is according to institute
It states predetermined interactive information and determines that game progress promotes step-length;
Spectators' receiving unit 74 promotes message for receiving the game progress that the server is sent;The game progress
It promotes and carries the game progress propulsion step-length in message;
Spectators' propulsion unit 75 promotes the interface to be shown for promoting message according to the game progress
The game progress of game.
The interaction live broadcast device that the embodiment of the present invention provides, spectator client can be in the first direct broadcasting room display interface
Regional area shows interface, then from the live content of the first direct broadcasting room of server pull and in local broadcasting, receives clothes
The game progress that business device is sent promotes message, and promotes message according to the game progress, and the interface is promoted to be shown
Game game progress.Game progress propulsion step-length is carried in message since game progress promotes, and the game progress pushes away
Long progress is to be determined by server according to the predetermined interactive information received from spectator client, thus makes game progress
Propulsion is connected with the situation that interacts of spectators, and enables a viewer to carry out more energetically for quickly propelling for game with main broadcaster
Interaction effectively improves user experience to effectively facilitate interacting for spectators and main broadcaster in live streaming.
Optionally, spectators' display unit 71, is specifically used for: in the regional area of the first direct broadcasting room display interface, showing the
One interface and the second interface;The game difficulty grade of second interface is higher than first interface
Game difficulty grade;
Spectators' propulsion unit 75, is specifically used for: promoting message according to the game progress, promotes first interface
After the game progress to game over of the game shown, the game of the game for promoting second interface to be shown into
Degree.
Optionally, spectators' display unit 71, be also used to the game that first interface is shown after,
And/or after the game over that second interface is shown, virtual prize is shown in the first direct broadcasting room display interface;
Spectators' receiving unit 74 is also used to receive the clicking operation to the virtual prize, so that the server is by institute
It states virtual prize and distributes to account corresponding to the spectators to virtual prize initiation clicking operation at first.
Optionally, spectators' receiving unit 74, is specifically used for:
Receiving the first game progress that the server is sent promotes message and the second game to promote message;
Spectators' propulsion unit 75, is specifically used for:
Message is promoted according to first game progress, the game for promoting the interface to be shown by the first step-length
Game progress;
Message is promoted according to second game progress, the game for promoting the interface to be shown by the second step-length
Game progress;Second step-length is different from first step-length.
Optionally, spectators' receiving unit 74, be also used to receive the game progress that the server is sent promote message it
Afterwards, the first spectators that the server is sent are received and show information, wherein first spectators be the server statistics,
Most spectators are promoted to the game progress in predetermined time cycle;
Optionally, spectators' display unit 71 is also used to show information according to first spectators, in first direct broadcasting room
Display interface show the user information of first spectators.
Optionally, spectators' display unit 71 is also used to the regional area in the first direct broadcasting room display interface, shows game circle
After face, in the regional area of the first direct broadcasting room display interface, show the first direct broadcasting room and the second direct broadcasting room main broadcaster's information and
Game progress information.
Correspondingly, the 6th aspect, the embodiment of the present invention also provide a kind of interaction live broadcast device, it is applied to server, energy
It is enough to promote interacting for spectators and main broadcaster in live streaming, effectively promotion user experience.
As shown in figure 8, the interaction live broadcast device that the embodiment of the present invention provides, is set to server, described device can be with
Include:
Transmission unit 81 is serviced, for sending main broadcaster's client from default game to the first direct broadcasting room and spectator client
Game information, so that the partial zones of the direct broadcasting room display interface of main broadcaster's client and spectator client of first direct broadcasting room
Domain shows interface corresponding with the game information;
Service receiving unit 82, the live content of main broadcaster's client push for receiving first direct broadcasting room, for
The spectator client of first direct broadcasting room pulls the live content and plays;
Receiving unit 82 is serviced, is also used to receive the predetermined interaction letter that the spectator client of first direct broadcasting room is sent
Breath;
Service determination unit 83, for determining that game progress promotes step-length according to the predetermined interactive information;
Transmission unit 81 is serviced, is also used to send main broadcaster's client from game to first direct broadcasting room and spectator client
Progress promotes message, so that the main broadcaster's client and spectator client of first direct broadcasting room, promote according to the game progress
Message synchronization promotes the game in the interface, wherein the game progress promote carried in message the game into
Degree promotes step-length.
The embodiment of the present invention provide interaction live broadcast device, server can to the first direct broadcasting room main broadcaster's client and
Spectator client sends the game information of default game, so that main broadcaster's client of first direct broadcasting room and spectator client
The regional area of direct broadcasting room display interface shows interface corresponding with the game information, and then basis is from spectators client
It holds received predetermined interactive information to determine that game progress promotes step-length, and promotes message to indicate the first direct broadcasting room by game progress
Main broadcaster's client and spectator client simultaneously advance the game in interface.Thus make propulsion and the spectators of game progress
Interaction situation connect, enable a viewer to more energetically be interacted for quickly propelling for game with main broadcaster, thus
Interacting for spectators and main broadcaster in live streaming has been effectively facilitated, user experience is effectively improved.
Optionally, transmission unit 81 is serviced, specifically can be used for: main broadcaster's client of the first direct broadcasting room of Xiang Suoshu and spectators
Client sends the game information, so that main broadcaster's client of first direct broadcasting room and the direct broadcasting room of spectator client are shown
The regional area at interface shows the first interface corresponding with the game information and the second interface;Described second
The game difficulty grade of interface is higher than the game difficulty grade of first interface.
Optionally, transmission unit 81 is serviced, is also used to:
The game that first interface is shown after, and/or shown in second interface
Game over after, to the spectator client of the first direct broadcasting room push virtual prize information, with the spectators of the first direct broadcasting room visitor
Family end display interface shows virtual prize;
The device can also include: allocation unit, for according to the spectator client of the first direct broadcasting room return to described
The virtual prize is distributed to the sight for initiating the virtual prize clicking operation at first by the clicking operation information of virtual prize
Account corresponding to crowd.
Optionally, receiving unit 82 is serviced, is particularly used in: receiving the spectator client transmission of first direct broadcasting room
First predetermined interactive information and the second predetermined interactive information;
Service determination unit 83, specifically can be used for:
The first step-length of game progress is determined according to the described first predetermined interactive information, and according to the described second predetermined interaction letter
It ceases and determines the second step-length of game progress;Or
The synthesis of the game progress is determined according to the described first predetermined interactive information and the second predetermined interactive information
Promote step-length;
Wherein, the described first predetermined interactive information is different from the described second predetermined interactive information, and second step-length is different
In first step-length.
Optionally, which can also include statistic unit, for determining trip according to the predetermined interactive information described
After play progress promotes step-length, in statistics predetermined period of time, the first most spectators are promoted to the game progress;
Transmission unit 81 is serviced, is also used to send first to the main broadcaster's client and spectator client of first direct broadcasting room
Spectators show information, so that main broadcaster's client and the spectator client show information according to first spectators respectively,
The user information of first spectators is shown in the display interface of first direct broadcasting room.
Optionally, receiving unit 82 is serviced, is also used in the statistics predetermined period of time, the game progress is pushed away
Into before the first most spectators, receives the first spectators that main broadcaster's client is sent and show request;
Statistic unit is specifically used for being shown according to first spectators in request statistics predetermined period of time, to the trip
Play progress promotes the first most spectators.
Optionally, receiving unit 82 is serviced, is also used in the main broadcaster's client push for receiving first direct broadcasting room
Live content before, receive the main broadcaster that main broadcaster's client of first direct broadcasting room is sent and fight request message;
Described device further include:
Matching unit, for being that the main broadcaster of first direct broadcasting room matches opponent main broadcaster according to scheduled matching rule;
Transmission unit 81 is serviced, is also used to:
Opponent main broadcaster's information is returned to main broadcaster's client of first direct broadcasting room, by opponent main broadcaster's information in institute
The direct broadcasting room display interface for stating main broadcaster's client of the first direct broadcasting room is shown;Opponent main broadcaster's information is the master of the second direct broadcasting room
Broadcast information;
After receiving the live content of main broadcaster's client push of first direct broadcasting room, by the first direct broadcasting room and second
Main broadcaster's information of direct broadcasting room and the game progress information of the first direct broadcasting room and the second direct broadcasting room are sent to the first direct broadcasting room and
The spectator client of two direct broadcasting rooms.
7th aspect, the embodiment of the present invention provide a kind of electronic equipment, can promote interacting for spectators and main broadcaster in live streaming,
Effectively promote user experience.
As shown in figure 9, the embodiment of the present invention provide a kind of electronic equipment, may include: shell 91, processor 92,
Memory 93, circuit board 94 and power circuit 95, wherein circuit board 94 is placed in the space interior that shell 91 surrounds, processor
92 and memory 93 be arranged on circuit board 94;Power circuit 95, for each circuit or the device confession for above-mentioned electronic equipment
Electricity;Memory 93 is for storing executable program code;Processor 92 is by reading the executable program stored in memory 93
Code runs program corresponding with executable program code, for executing described in aforementioned any embodiment for the Chinese phonetic alphabet
Input error correction method.
Processor 92 to the specific implementation procedures of above-mentioned steps and processor 92 by operation executable program code come
The step of further executing may refer to the description of previous embodiment, and details are not described herein.
The electronic equipment exists in a variety of forms, including but not limited to:
(1) mobile communication equipment: the characteristics of this kind of equipment is that have mobile communication function, and to provide speech, data
Communication is main target.This Terminal Type includes: smart phone (such as iPhone), multimedia handset, functional mobile phone and low
Hold mobile phone etc..
(2) super mobile personal computer equipment: this kind of equipment belongs to the scope of personal computer, there is calculating and processing function
Can, generally also have mobile Internet access characteristic.This Terminal Type includes: PDA, MID and UMPC equipment etc., such as iPad.
(3) portable entertainment device: this kind of equipment can show and play multimedia content.Such equipment include: audio,
Video player (such as iPod), handheld device, e-book and intelligent toy and portable car-mounted navigation equipment.
(4) server: providing the equipment of the service of calculating, and the composition of server includes that processor, hard disk, memory, system are total
Line etc., server is similar with general computer architecture, but due to needing to provide highly reliable service, in processing energy
Power, stability, reliability, safety, scalability, manageability etc. are more demanding.
(5) other electronic equipments with data interaction function.
Eighth aspect, the embodiment of the present invention also provide a kind of computer readable storage medium, described computer-readable to deposit
Storage media is stored with one or more program, and one or more of programs can be executed by one or more processor,
To realize any live broadcasting method of previous embodiment offer, therefore it is also able to achieve corresponding technical effect, carried out above
It is described in detail, details are not described herein again.
It should be noted that, in this document, relational terms such as first and second and the like are used merely to a reality
Body or operation are distinguished with another entity or operation, are deposited without necessarily requiring or implying between these entities or operation
In any actual relationship or order or sequence.Moreover, the terms "include", "comprise" or its any other variant are intended to
Non-exclusive inclusion, so that the process, method, article or equipment including a series of elements is not only wanted including those
Element, but also including other elements that are not explicitly listed, or further include for this process, method, article or equipment
Intrinsic element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that
There is also other identical elements in the process, method, article or apparatus that includes the element.
Each embodiment in this specification is all made of relevant mode and describes, same and similar portion between each embodiment
Dividing may refer to each other, and each embodiment focuses on the differences from other embodiments.
For Installation practice, since it is substantially similar to the method embodiment, so the comparison of description is simple
Single, the relevent part can refer to the partial explaination of embodiments of method.
For convenience of description, description apparatus above is to be divided into various units/modules with function to describe respectively.Certainly, exist
Implement to realize each unit/module function in the same or multiple software and or hardware when the present invention.
Those of ordinary skill in the art will appreciate that realizing all or part of the process in above-described embodiment method, being can be with
Relevant hardware is instructed to complete by computer program, the program can be stored in a computer-readable storage medium
In, the program is when being executed, it may include such as the process of the embodiment of above-mentioned each method.Wherein, the storage medium can be magnetic
Dish, CD, read-only memory (Read-Only Memory, ROM) or random access memory (Random Access
Memory, RAM) etc..
The above description is merely a specific embodiment, but scope of protection of the present invention is not limited thereto, any
In the technical scope disclosed by the present invention, any changes or substitutions that can be easily thought of by those familiar with the art, all answers
It is included within the scope of the present invention.Therefore, protection scope of the present invention should be subject to the protection scope in claims.