CN111803923B - Game sharing method based on cloud mobile phone system, electronic equipment and storage medium - Google Patents

Game sharing method based on cloud mobile phone system, electronic equipment and storage medium Download PDF

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Publication number
CN111803923B
CN111803923B CN202010519513.9A CN202010519513A CN111803923B CN 111803923 B CN111803923 B CN 111803923B CN 202010519513 A CN202010519513 A CN 202010519513A CN 111803923 B CN111803923 B CN 111803923B
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China
Prior art keywords
mobile phone
cloud mobile
game
clients
cloud
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Active
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CN202010519513.9A
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CN111803923A (en
Inventor
周捷
吴志宏
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Guangzhou Suqi Technology Co ltd
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Guangzhou Suqi Technology Co ltd
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Priority to CN202010519513.9A priority Critical patent/CN111803923B/en
Publication of CN111803923A publication Critical patent/CN111803923A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0807Network architectures or network communication protocols for network security for authentication of entities using tickets, e.g. Kerberos
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Abstract

The application provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, authorizing verification, setting control authority, sharing games, generating game sharing links, and participating in games. The application relates to an electronic device and a storage medium for performing a method based on the above. According to the application, the master control client initiates game sharing to other clients, the invited clients only need to install the client APP and register to log in the cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone, and can also obtain certain control authority through setting the control authority by the master control client, so that game interaction and entertainment interaction are realized, and interactivity and interestingness of a game are increased.

Description

Game sharing method based on cloud mobile phone system, electronic equipment and storage medium
Technical Field
The present application relates to the field of cloud technologies, and in particular, to a game sharing method, an electronic device, and a storage medium based on a cloud mobile phone system.
Background
Cloud technology is mature and is applied to cloud computers, cloud desktops, cloud services and the like, and cloud mobile phones proposed for mobile phones are developed fully. The cloud mobile phone is a mobile phone which applies a cloud computing technology to network terminal services and realizes cloud services through a cloud server.
In the existing cloud game mode based on cloud computing, in the running mode of the cloud game, all games run in a processing server side, and after the rendered game pictures are compressed, the game pictures are transmitted to a user through a network. At the user end, the game device of the user does not need any high-end processor and display card, and can be used for cloud games only by basic video decompression capability. However, cloud games need a large bandwidth and a large flow, the quality of a cloud server network can affect the use of games, and the existing cloud games cannot initiate game sharing to other clients based on a cloud mobile phone, so that interactivity, interestingness and playability of the games are poor.
Disclosure of Invention
In order to overcome the defects of the prior art, the application aims to provide the game sharing method based on the cloud mobile phone system, wherein the main control client initiates game sharing to other clients, the invited clients only need to install the client APP and register to log in the cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone, and the main control client can also obtain certain control authority through setting the control authority so as to realize game interaction and entertainment interaction, increase interactivity and interestingness of the game, enlarge the popularization effect of the game by social elements, increase the playability of the game, improve the viscosity of the game and bring multiparty benefits to game channel distributors, game APP manufacturers and players.
The application provides a game sharing method based on a cloud mobile phone system, which comprises the following steps:
uploading information in real time, and transmitting self equipment information, running state and address information to a cloud mobile phone server by the cloud mobile phone in real time;
and the cloud mobile phone starts the game in response to a game starting request sent by the main control client, and sends game audio and video streaming data to other clients after the cloud mobile phone is connected with the other clients.
Further, the cloud mobile phone also comprises a control authority, the cloud mobile phone receives a request for setting game operation authorities of a plurality of other clients or a request for applying for operation control game authorities sent by the other clients, and the control authority of the other clients is set according to the request for setting the game operation authorities of the other clients or the request for applying for operation control game authorities.
Further, in the step of setting the control authority, the control authority includes authority to fight with the main control client, authority to find out that the game professional player plays instead, and authority to play the game together with the audience.
Further, the cloud mobile phone is deployed in a local area network of the user in a distributed mode; the address information comprises an intranet address and a port, and when the main control client and the cloud mobile phone are positioned in the same local area network, the main control client is directly connected with the intranet address and the port of the cloud mobile phone for series flow communication; when the main control client and the cloud mobile phone are located in different networks, the main control client and the cloud mobile phone carry out streaming communication in a UDP penetrating mode.
Further, the cloud mobile phone is deployed in a central machine room in a centralized mode; the address information comprises an external network address and a port, and the main control client is connected with the external network address and the port of the cloud mobile phone.
Further, the method further comprises the following steps:
the method comprises the steps that a receiving request is received, and a cloud mobile phone server receives a connection request sent by a main control client, wherein the connection request comprises an ID of the main control client and equipment information of a cloud mobile phone;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information transmitted by a cloud mobile phone in real time;
generating a connection instruction, wherein the cloud mobile phone server searches a cloud mobile phone according to the equipment information of the cloud mobile phone in the connection request, generates the connection instruction according to the equipment information, the running state and the address information of the searched cloud mobile phone, sends the connection instruction to the main control client, and distributes Token information according to a Token application request sent by the main control client;
and verifying authorization, namely verifying accounts logged in by other clients and Token information transmitted by other clients by the cloud mobile phone server, and sending the address information of the cloud mobile phone to the other clients by the cloud mobile phone server after the cloud mobile phone server successfully verifies the accounts logged in by other clients and Token information.
Further, in the step of receiving the request, the device information is set in the cloud mobile phone or the device information filled in or scanned by the main control client is obtained.
Further, the method further comprises the following steps:
establishing connection, wherein a main control client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a game sharing link, wherein a master control client applies Token tokens to a cloud mobile phone server and generates the game sharing link, the game sharing link comprises Token information, and the game sharing link is shared through a social software interface;
the method comprises the steps of participating in a game, triggering and starting other clients through clicking actions of a game sharing link in a social channel by a spectator, connecting and logging in a cloud mobile phone server by the other clients, transmitting Token information in the game sharing link to the cloud mobile phone server, and receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the account number and Token information of the other clients are successfully checked by the cloud mobile phone server, wherein the other clients are connected with the cloud mobile phone through the address information;
and sending a control command, and after other clients obtain control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the other clients for game control.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for executing a cloud cell phone system based game sharing method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a cloud handset system based game sharing method.
Compared with the prior art, the application has the beneficial effects that:
the application provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, authorizing verification, setting control authority, sharing games, generating game sharing links, and participating in games. The application relates to an electronic device and a storage medium for executing a game sharing method based on a cloud mobile phone system. The main control client initiates game sharing to other clients, the invited clients only need to install the client APP and register to log in the cloud mobile phone server, the invited clients can be connected to the cloud mobile phone without downloading the game APP, mobile phone game audio and video streaming data transmitted by the cloud mobile phone are received, the main control client can also obtain certain control authority through setting the control authority, game interaction and entertainment interaction are realized, interactivity and interestingness of a game are improved, popularization effect of the game is enlarged by social elements, game playability is improved, viscosity of the game is improved, and multiparty benefits are brought to game channel distributors, game APP manufacturers and players.
The foregoing description is only an overview of the present application, and is intended to provide a better understanding of the present application, as it is embodied in the following description, with reference to the preferred embodiments of the present application and the accompanying drawings. Specific embodiments of the present application are given in detail by the following examples and the accompanying drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
fig. 1 is a flow chart of a game sharing method based on a cloud mobile phone system.
Detailed Description
The present application will be further described with reference to the accompanying drawings and detailed description, wherein it is to be understood that, on the premise of no conflict, the following embodiments or technical features may be arbitrarily combined to form new embodiments.
The network architecture of the game sharing method based on the cloud mobile phone system comprises a cloud mobile phone, a client and a cloud mobile phone server, wherein a cloud mobile phone end service program is deployed on the cloud mobile phone, and the cloud mobile phone server is deployed on an x86 server and bears the function of a central background. The cloud mobile phone comprises a distributed cloud mobile phone and a centralized cloud mobile phone, the centralized cloud mobile phone is arranged on a cloud mobile phone server of a cloud service provider to operate, the distributed cloud mobile phone is arranged in a private domain, the cloud mobile phone server is connected with a client, and the cloud mobile phone server is connected with the distributed cloud mobile phone.
The distributed cloud mobile phone comprises an ARM architecture processor, a main board, a storage unit, a communication module, a power module and a shell, wherein the storage unit, the communication module and the power module are all arranged on the main board, the storage unit and the communication module are connected with the ARM architecture processor through the main board, the main board is arranged in the shell, the power module is provided with a power interface, the power interface is externally connected with mains supply through a power line, and the power module supplies power for the main board; the communication module is used for connecting the client and an external network, and is a network module based on a TCP/IP transmission protocol; the storage unit stores a cloud mobile phone service program, and at least one cloud mobile phone control system can be established when the cloud mobile phone service program runs.
In this embodiment, the distributed cloud mobile phone is connected with an external network by a wired or wireless connection through a communication module. The outer surface of the shell is provided with an indicator lamp which is respectively and electrically connected with the main board and the power module, the indicator lamp comprises a power indicator lamp and a signal indicator lamp, the power indicator lamp is used for displaying whether the power is normally connected or not, and the signal indicator lamp is used for displaying whether the distributed cloud mobile phone works normally or not; the power indicator is electrically connected with the power module, and the signal indicator is electrically connected with the main board. The distributed cloud mobile phone in this embodiment further includes a flash memory and a plurality of application software, the flash memory is disposed on the motherboard, the flash memory is connected with the ARM architecture processor through the motherboard, the mobile phone operating system is installed in the flash memory or the storage unit, the application software is installed in the flash memory or the storage unit, and the mobile phone operating system and the application software are preferably installed in the storage unit according to the size of the storage unit, so that the memory pressure of the flash memory is conveniently reduced. The distributed cloud mobile phone in the embodiment is fixedly installed at a certain fixed position according to the requirements of clients. The distributed cloud mobile phone obtains the data sent by the client through the communication module, sends the data to the ARM architecture processor for processing and then stores the data in the storage unit, and the storage unit obtains the data sent by the client, so that the data are directly stored in the distributed cloud mobile phone without uploading to a central server, the function that the client obtains the needed information at any time and any place through the client can be achieved, the possibility that the data are uploaded to the central server of a service provider according to the existing cloud technology can be avoided, and the security of private domain information is ensured.
According to the game sharing method based on the cloud mobile phone system, a host player enters a cloud mobile phone, starts a game in the cloud mobile phone, and simultaneously carries out live broadcast on the game interface. The main control client enters the cloud mobile phone, starts a game in the cloud mobile phone, shares a game sharing link installed on the cloud mobile phone through social software to other people, clicks the game sharing link in channels such as WeChat information, friend circle information and the like, only needs to install the client APP, registers and logs in to a cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, and participates in playing together in the game. As shown in fig. 1, the method comprises the following steps:
the cloud mobile phone server receives a connection request sent by a main control client, wherein the connection request comprises an ID of the main control client and equipment information of the cloud mobile phone. In this embodiment, the device information is set in the cloud mobile phone or obtains the device information filled in or scanned by the main control client.
And uploading information in real time, and transmitting the self equipment information, the running state and the address information to a cloud mobile phone server by the cloud mobile phone in real time.
The cloud mobile phone information is received, and the cloud mobile phone server receives self equipment information, running state and address information transmitted by the cloud mobile phone in real time.
Generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating the connection instruction according to the equipment information, the running state and the address information of the searched cloud mobile phone, and sending the connection instruction to the main control client.
And establishing connection, wherein the main control client receives a connection signaling sent by the cloud mobile phone server, and establishes connection with the cloud mobile phone according to the connection signaling.
And the cloud mobile phone starts the game in response to the game starting request sent by the main control client.
The main control client can send the game sharing link to the social software sharing platform for sharing, and specifically comprises the following steps:
and generating a game sharing link, applying Token tokens to a cloud mobile phone server by the main control client, and distributing Token information by the cloud mobile phone server according to Token application requests sent by the main client.
The method comprises the steps that a main control client generates a game sharing link, the game sharing link comprises Token information, and the game sharing link is shared through a social software interface;
the method comprises the steps that a spectator receives sharing links from a client through social channels such as WeChat information and friend circle information, other clients are triggered and started through actions of clicking the game sharing links in the social channels by the spectator, the other clients are connected with and log in a cloud mobile phone server, and Token information in the game sharing links is transmitted to the cloud mobile phone server;
and after the cloud mobile phone server successfully verifies the account number and Token information logged in by other clients, the cloud mobile phone server sends the address information of the cloud mobile phone to the other clients.
Other clients receive the address information of the cloud mobile phone sent by the cloud mobile phone server, and the other clients are connected with the cloud mobile phone through the address information;
and after the other clients are connected with the cloud mobile phone, the cloud mobile phone sends game audio and video streaming data to the other clients.
And sending a control command, and after the other clients obtain the control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the other clients to perform game control.
The invited client only needs to install the client APP and register and log in to the cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, participates in the game and plays together, and the cloud mobile phone sends game audio and video streaming data to other clients.
The spectator can apply the authority of operating the control game to the main control client, and the main control client can grant the authority of the live interaction operation of the spectator game, so that the spectator can participate in the game in the whole course. The cloud mobile phone receives a request for setting game live broadcast interactive operation authorities of a plurality of other clients or a request for applying for operation control game authorities sent by the other clients, sets the control authorities of the other clients according to the request for setting the game live broadcast interactive operation authorities of the other clients, and sets the control authorities of the other clients according to the request for applying for operation control game authorities after the master control clients agree and set the authorities, so that the operation experience of the common game with the master control clients is realized. Specifically, some combat games can obtain the authority of combat with the main control client, some pass games, the authority of the game professional players can be found when the combat level is met, and the authority of the game can be played by the severe spectators, so that the interactivity and the interestingness of the live game are increased. In this embodiment, the master control client may simultaneously give multiple persons permission, so as to achieve multiple persons and control the same cloud hand tour. The social element is used for expanding the popularization effect of the game, increasing the playability of the game, improving the viscosity of the game and bringing multiple benefits to game channel distributors, game app manufacturers and players.
And a plurality of mobile phone operating systems are established on the cloud mobile phone through a multi-opening technology, and the client can control each mobile phone operating system, which is equivalent to the expansion of the client into a plurality of mobile phones. The cloud mobile phone receives a request for controlling other operation interfaces of the mobile phone, which is sent by the main control client, and transmits the corresponding mobile phone operation interface according to the request for controlling the other operation interfaces of the mobile phone. On the one hand, the problem that a plurality of mobile phones are required to be carried by a plurality of people according to different requirements is solved. On the other hand, the cloud mobile phone can acquire the required files and data at any time.
In an embodiment, the cloud mobile phone is deployed in a local area network of a user in a distributed mode, the address information comprises an intranet address and a port, the cloud mobile phone is placed in a merchant or a home network, the main control client is connected to the cloud mobile phone server through the internet, and after the intranet address and the port of the cloud mobile phone are queried, the main control client initiates connection to the cloud mobile phone to carry out streaming communication of audio and video data. When the main control client and the cloud mobile phone are positioned in the same local area network, the client can try to directly connect the internal network address and the port of the cloud mobile phone for series flow communication, and series flow data under the condition do not need to pass through an external network; when the client and the cloud mobile phone are located in different networks, the client can attempt to carry out streaming communication with the cloud mobile phone in a UDP penetration mode. In this embodiment, the cloud mobile phone is equivalent to performing appropriate configuration reduction and optimization on the existing cloud mobile phone server, so as to form a cloud mobile phone server capable of serving a private domain. The cloud mobile phone service system in the private domain can be constructed through the cloud mobile phone, the cloud mobile phone service system can be connected to a cloud mobile phone server provided by a service provider through a home broadband network, data between the cloud mobile phone service system and the cloud mobile phone server provided by the service provider are generally only signaling data, and the data are generally not large and do not occupy too much broadband resources. On the other hand, the data between the cloud mobile phone and the client and the data between the cloud mobile phone and the client in the private domain can be transmitted only in the private domain without being transmitted outside the network, and the data between the cloud mobile phone and the client in the private domain can be transmitted through WiFi, so that the speed is high, and the bandwidth of the network outside the connection is not occupied.
In an embodiment, the cloud mobile phone is deployed in a central machine room in a centralized manner, the address information comprises an external network address and a port, the main control client is connected with the external network address and the port of the cloud mobile phone, and data are transmitted between the client and the cloud mobile phone through the external network.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for executing a cloud handset system based game sharing method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a cloud handset system based game sharing method.
The application provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, authorizing verification, setting control authority, sharing games, generating game sharing links, and participating in games. The application relates to an electronic device and a storage medium for executing a game sharing method based on a cloud mobile phone system. The main control client initiates game sharing to other clients, the invited clients only need to install the client APP and register to log in the cloud mobile phone server, the invited clients can be connected to the cloud mobile phone without downloading the game APP, mobile phone game audio and video streaming data transmitted by the cloud mobile phone are received, the main control client can also obtain certain control authority through setting the control authority, game interaction and entertainment interaction are realized, interactivity and interestingness of a game are improved, popularization effect of the game is enlarged by social elements, game playability is improved, viscosity of the game is improved, and multiparty benefits are brought to game channel distributors, game APP manufacturers and players.
The above is only a preferred embodiment of the present application, and is not intended to limit the present application in any way; those skilled in the art can smoothly practice the application as shown in the drawings and described above; however, those skilled in the art will appreciate that many modifications, adaptations, and variations of the present application are possible in light of the above teachings without departing from the scope of the application; meanwhile, any equivalent changes, modifications and evolution of the above embodiments according to the essential technology of the present application still fall within the scope of the present application.

Claims (3)

1. The game sharing method based on the cloud mobile phone system is characterized by comprising the following steps of:
uploading information in real time, and transmitting self equipment information, running state and address information to a cloud mobile phone server by the cloud mobile phone in real time;
the method comprises the steps that a game is shared, the cloud mobile phone responds to a game starting request sent by a main control client, and after the cloud mobile phone is connected with other clients, game audio and video streaming data are sent to the other clients;
the cloud mobile phone receives a request for setting game operation authorities of a plurality of other clients or a request for applying for operation control game authorities sent by the other clients, wherein the request is sent by the main control client, and the control authorities of the other clients are set according to the request for setting the game operation authorities of the other clients or the request for applying for operation control game authorities;
in the step of setting the control authority, the control authority comprises the authority for competing with the main control client, the authority for finding out the game professional player to play instead of playing, and the authority for playing the game together with the audience;
the cloud mobile phone is deployed in a local area network of a user in a distributed mode; the address information comprises an intranet address and a port, and when the main control client and the cloud mobile phone are positioned in the same local area network, the main control client is directly connected with the intranet address and the port of the cloud mobile phone for series flow communication; when the main control client and the cloud mobile phone are located in different networks, the main control client and the cloud mobile phone carry out streaming communication in a UDP penetrating mode;
the cloud mobile phone is deployed in a central machine room in a centralized mode; the address information comprises an external network address and a port, and the main control client is connected with the external network address and the port of the cloud mobile phone;
further comprises:
the method comprises the steps that a receiving request is received, and a cloud mobile phone server receives a connection request sent by a main control client, wherein the connection request comprises an ID of the main control client and equipment information of a cloud mobile phone;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information transmitted by a cloud mobile phone in real time;
generating a connection instruction, wherein the cloud mobile phone server searches a cloud mobile phone according to the equipment information of the cloud mobile phone in the connection request, generates the connection instruction according to the equipment information, the running state and the address information of the searched cloud mobile phone, sends the connection instruction to the main control client, and distributes Token information according to a Token application request sent by the main control client;
the cloud mobile phone server checks the account number logged in by other clients and Token information transmitted by other clients, and when the cloud mobile phone server successfully checks the account number logged in by other clients and Token information, the cloud mobile phone server transmits the address information of the cloud mobile phone to other clients;
in the step of receiving the request, the device information is set in the cloud mobile phone or the device information filled in or scanned by the main control client is obtained.
2. The cloud cell phone system-based game sharing method as claimed in claim 1, further comprising:
establishing connection, wherein a main control client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a game sharing link, wherein a master control client applies Token tokens to a cloud mobile phone server and generates the game sharing link, the game sharing link comprises Token information, and the game sharing link is shared through a social software interface;
the method comprises the steps of participating in a game, triggering and starting other clients through clicking actions of a game sharing link in a social channel by a spectator, connecting and logging in a cloud mobile phone server by the other clients, transmitting Token information in the game sharing link to the cloud mobile phone server, and receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the account number and Token information of the other clients are successfully checked by the cloud mobile phone server, wherein the other clients are connected with the cloud mobile phone through the address information;
and sending a control command, and after other clients obtain control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the other clients for game control.
3. An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by a processor, the program comprising instructions for performing the method of any of claims 1-2.
CN202010519513.9A 2020-06-09 2020-06-09 Game sharing method based on cloud mobile phone system, electronic equipment and storage medium Active CN111803923B (en)

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