CN113973009A - Method for giving and acquiring cloud game use right, storage medium and electronic equipment - Google Patents

Method for giving and acquiring cloud game use right, storage medium and electronic equipment Download PDF

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Publication number
CN113973009A
CN113973009A CN202111153230.8A CN202111153230A CN113973009A CN 113973009 A CN113973009 A CN 113973009A CN 202111153230 A CN202111153230 A CN 202111153230A CN 113973009 A CN113973009 A CN 113973009A
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CN
China
Prior art keywords
cloud game
cloud
sharing
password
sharing link
Prior art date
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Pending
Application number
CN202111153230.8A
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Chinese (zh)
Inventor
黄建桥
刘淑英
柴义磊
陶顺
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Shanghai Dalong Information Technology Co Ltd
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Shanghai Dalong Information Technology Co Ltd
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Filing date
Publication date
Application filed by Shanghai Dalong Information Technology Co Ltd filed Critical Shanghai Dalong Information Technology Co Ltd
Priority to CN202111153230.8A priority Critical patent/CN113973009A/en
Publication of CN113973009A publication Critical patent/CN113973009A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Abstract

The invention provides a method for giving and acquiring a cloud game use right, a storage medium and an electronic device. The method for giving the cloud game use right comprises the following steps: acquiring a cloud game use right sharing instruction of a registered account; responding to the cloud game use right sharing instruction to generate a sharing link or password of the cloud game; and sending the sharing link or the password to a target terminal so that the target terminal can acquire the use right of the cloud game when opening the sharing link or the password. The method invites the user to enter the cloud game through the sharing link or the password, and gives the user right of the cloud game to the user; unregistered users can quickly enter the cloud game for game experience without downloading clients or registering and recharging and receiving the donation of friends. The invention is convenient for the registered user and other unregistered accounts to play games together and is also convenient for the popularization of cloud games.

Description

Method for giving and acquiring cloud game use right, storage medium and electronic equipment
Technical Field
The invention relates to the technical field of cloud application, in particular to a method for giving and acquiring cloud game use rights, a storage medium and electronic equipment.
Background
In the existing cloud game technology field, a cloud game player needs to register in a client to obtain a cloud game account, and can obtain the use right (such as use duration) of a cloud game only by consuming virtual coins after recharging the virtual coins in the account. Obviously, a player who does not register a cloud game account cannot acquire the use right of the cloud game through a path in the prior art, and therefore the cloud game cannot be directly used at a mobile terminal.
In addition, in a social situation in real life, a registered cloud player needs to invite its own partner to play a cloud game together, so a method for giving and acquiring a usage right of a cloud game is urgently needed to change a connection path of the cloud game in the prior art, and share the usage right of the cloud player to the partner of the cloud player, so that the partner can also use the cloud game quickly.
Disclosure of Invention
In view of the above-mentioned shortcomings of the prior art, it is an object of the present invention to provide a method for giving and acquiring a cloud game right, a storage medium, and an electronic device, which are used to solve the above shortcomings in the prior art.
To achieve the above and other related objects, the present invention provides a method for giving rights to cloud game, including: acquiring a cloud game use right sharing instruction of a registered account; responding to the cloud game use right sharing instruction to generate a sharing link or password of the cloud game; and sending the sharing link or the password to a target terminal so that the target terminal can acquire the use right of the cloud game when opening the sharing link or the password.
To achieve the above and other related objects, the present invention provides a method for acquiring cloud game usage rights, including: acquiring a sharing link or password of the cloud game use right; when the sharing link or the password is detected to be executed, the sharing link or the password is opened to acquire the use right of the cloud game.
To achieve the above and other related objects, the present invention provides a computer-readable storage medium, in which a computer program is stored, which, when being loaded and executed by a processor, implements a method for giving or acquiring a usage right of a cloud game as described above.
To achieve the above and other related objects, the present invention provides an electronic device, comprising: a processor and a memory; wherein the memory is for storing a computer program; the processor is used for loading and executing the computer program to enable the electronic equipment to execute the giving method or the obtaining method of the cloud game use right.
As described above, the method for giving and acquiring the cloud game use right, the storage medium and the electronic device invite the user to enter the cloud game through the sharing link or the password, so as to simplify the path, and change the existing client-side direct connection mode into the webpage direct connection mode; and the use right of the cloud game is given to the cloud game, so that the unregistered user can quickly enter the cloud game for game experience without downloading a client and registering and recharging and receiving the give of friends. The invention is convenient for the registered user and other unregistered accounts to play games together, is also convenient for the popularization of the cloud game, and enables more players to experience the cloud game quickly.
Drawings
Fig. 1 is a schematic view illustrating an application scenario of a method for giving and acquiring cloud game usage rights according to an embodiment of the present invention.
Fig. 2 is a flowchart illustrating a method for giving away a cloud game right according to an embodiment of the present invention.
Fig. 3 is a flowchart illustrating a method for obtaining cloud game usage rights according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of an electronic device according to an embodiment of the invention.
The reference numbers illustrate:
1 first mobile terminal
2 second mobile terminal
3 server
Detailed Description
The embodiments of the present invention are described below with reference to specific embodiments, and other advantages and effects of the present invention will be easily understood by those skilled in the art from the disclosure of the present specification. The invention is capable of other and different embodiments and of being practiced or of being carried out in various ways, and its several details are capable of modification in various respects, all without departing from the spirit and scope of the present invention. It is to be noted that the features in the following embodiments and examples may be combined with each other without conflict.
It should be noted that the drawings provided in the following embodiments are only for illustrating the basic idea of the present invention, and the drawings only show the components related to the present invention rather than the number, shape and size of the components in actual implementation, and the type, quantity and proportion of the components in actual implementation may be changed freely, and the layout of the components may be more complicated.
Currently, when a player invites other players to play a common game through a cloud game, the player can only play the common game together with the player who has registered and added with a virtual coin in an application client. Players who have registered but not recharged with virtual coins can only enter the game after recharging, and unregistered players can only enter the game after registering and recharging according to steps, are greatly restricted, have poor flexibility and cannot quickly enter the game with partners; meanwhile, the sociability of the multiplayer game is limited, and the popularization of the cloud game is not facilitated.
In view of the above defects in the prior art, the present application provides a proposal for giving and acquiring the usage rights of a cloud game, a registered user sends a sharing link or a password of the cloud game to an unregistered user or other registered users, and a shared user clicks the sharing link or copies and pastes the password to a client of the cloud game, so that the shared user can enter an interface of the cloud game, and the cloud game is directly started by using the rights and interests given by the sharer. The registered user does not need to additionally charge the virtual coin, the unregistered user can play a cloud game together with the sharer and other sharees without downloading a client, manually registering and charging the virtual coin, the requirement of high freedom of the cloud game is met to a great extent, and the popularization of the cloud game is facilitated. The present application will be described in detail by way of examples.
As shown in fig. 1, in this embodiment, a user a (sharer) owns a registration account of a cloud application and a registration account of a cloud game. The first mobile terminal 1 is provided with a client of the cloud application, the user a inputs a cloud application account and a password thereof into the client, and the first mobile terminal 1 can display a cloud desktop of the cloud application, and at this time, the cloud desktop displays various services that can be provided by the cloud server, such as at least one cloud game, at least one cloud office software, at least one cloud entertainment software, and the like, which is not limited in the present application. The user A clicks the cloud game A in the cloud desktop, an account number and a password are input in a login interface of the cloud game A, the first mobile terminal 1 can display the login interface of the cloud game A, and the user A can carry out the cloud game A at the moment. The user A can send a sharing link or a password to a second mobile terminal 2 (namely a target terminal) of the user B (a sharee) through the first mobile terminal 1, so that the user B (a friend who has registered or has not registered cloud application or cloud game) can conveniently and quickly enter a cloud game interface through a webpage or a client under the conditions that the client is not downloaded, an account is not registered, and virtual coins are not charged.
It should be noted that, in this embodiment, the first mobile terminal 1 is a device of a user a, such as a smart phone, a tablet computer, and a portable computer; the second mobile terminal 2 is a smart phone, a tablet computer, a portable computer, and the like of the user B.
As shown in fig. 2, to achieve the above object, the first mobile terminal 1 executes the following method of giving a cloud game use right:
s21: acquiring a cloud game use right sharing instruction of a registered account;
specifically, in an embodiment, the user a logs in a cloud application client on the first mobile terminal 1 by using a registered cloud application account, and at this time, the first mobile terminal 1 displays a cloud desktop of the cloud application through the cloud application client. Further, if the user a clicks the cloud game a in the cloud desktop and logs in with the registered cloud game a account, the user a may click the sharing control in the logged-in interface of the cloud game a to issue the usage right sharing instruction of the cloud game a, and at this time, under the authorization of the cloud game a system, the user a game data of the cloud game a system may be acquired.
The usage right may be usage right in the form of usage duration of the cloud game a, virtual coins (such as kidney beans) of the cloud game a, and the like.
S22: responding to the cloud game use right sharing instruction to generate a sharing link or password of the cloud game;
specifically, the first mobile terminal 1 generates a sharing link or a password of the cloud game a according to the use right sharing instruction of the cloud game a.
In an embodiment, the first mobile terminal 1 generates the sharing link through a streaming desktop service application, including the following steps:
firstly, the first mobile terminal 1 acquires the characteristic parameters of the sharing link or the password and sends the characteristic parameters to the streaming desktop service application;
for example, when a user a clicks a sharing control on an interface of a cloud game a, the first mobile terminal 1 pops up another interactive interface, and an option (i) whether a shared user is a registered user of the cloud application and an option (ii) whether the shared user is a registered user of the cloud game a are displayed on the interactive interface, and if the user a simultaneously clicks the option (i) and the option (ii), the first mobile terminal 1 can know that the shared user has both a registered account of the cloud application and a registered account of the cloud game a; if the user A does not check, the first mobile terminal 1 can know that the shared user has the registered account of the cloud application but does not have the registered account of the cloud game A; if the user a neither colludes the first nor the second, the first mobile terminal 1 can know that the shared user does not have the registered account of the cloud application nor the registered account of the cloud game a. Certainly, when the user a clicks the sharing control on the cloud desktop, the interactive interface popped up by the first mobile terminal 1 may default that the sharee is an unregistered user of the cloud application and does not have a registered account of the cloud game a.
Preferably, in addition to the option of displaying whether the sharee (i.e. the target user to be shared) is the registered user, the interactive interface also provides other input boxes to obtain the following input by the user a: the method includes the steps of registering account information of a user (namely account information of the user A), sharing use duration information (namely time length that a sharee can use the cloud game A), cloud game content information (namely which one or one type of the shared cloud game is/are, namely identity information of the cloud game A), sharing link effective time information (namely the sharing link is effective in the effective time and is invalid after the effective time is exceeded), use right information (namely given use right, namely the playing time of the cloud game A), asset sharing strategy information of the sharer (for example, asset data to be shared is specified in advance, or asset data of a contributor), identity security verification information and other characteristic parameters. It should be noted that, after the sharing link is opened, the process of authentication of the identity information can protect the security of the given right to use. In practical application, a person skilled in the art can flexibly select whether to adopt identity security verification, because if security verification is involved, rapid sharing is difficult to achieve.
Then, generating a URI uniform resource identifier by the stream desktop service application based on the characteristic parameters; the URI uniform resource identifier is used for the target terminal (i.e. the mobile terminal of the sharee) to obtain a temporary account for logging in from a server.
In an embodiment, in this step, when the sharing link or the password is finally generated, the sharing channel selected by the registered account is also acquired, so that the sharing link or the password corresponding to the selected sharing channel is generated according to the selected sharing channel; if the friend receives the sharing link, the friend sends the sharing link to the server; and if the non-friend is shared, generating a sharing password.
For example, the user a selects to share through a webpage channel, the second mobile terminal 2 generates a sharing link of a webpage, and other players enter a cloud game webpage interface to start a game after clicking the sharing link; for another example, the user a selects to share through a wechat channel, the second mobile terminal 2 generates a sharing link of the wechat applet, and other players enter the cloud game applet interface to start a game after clicking the sharing link; for another example, the user a selects to share through a cloud game client channel, the second mobile terminal 2 generates a sharing password, and other registered users copy the sharing password and open the cloud game client to obtain the cloud game use right given by the user a.
S23: and sending the sharing link or the password to a target terminal so that the target terminal can acquire the use right of the cloud game when opening the sharing link or the password.
Specifically, the user a may send the sharing link or the password to the WeChat friend, the QQ friend, or a friend in another APP through various channels by using the first mobile terminal 1, thereby inviting the friend to participate in the game. In addition, the user a may use the first mobile terminal 1 to share the sharing link with multiple friends quickly, so as to invite the multiple friends to participate in the game together.
As shown in fig. 3, to achieve the above purpose, the second mobile terminal 2 (i.e. the shared mobile terminal) executes the following method for acquiring the usage rights of the cloud game:
s31: acquiring a sharing link or password of the cloud game use right;
specifically, the second mobile terminal 2 receives the sharing link or the password of the cloud game use right transmitted by the first mobile terminal 1 through APP such as WeChat, QQ, and the like.
S32: when the sharing link or the password is detected to be executed, the sharing link or the password is opened to acquire the use right of the cloud game.
Specifically, the case one: the user B is an unregistered user, and the second mobile terminal 2 receives the sharing link of the cloud game a. When the user B clicks the sharing link, the second mobile terminal 2 acquires a temporary account for login from the server according to the URI uniform resource identifier in the sharing link and completes login, so that the interface after login is directly displayed, and the user B can enter the cloud game A in the cloud application and directly start the game.
More specifically, if the user B does not register the cloud application and does not register the cloud game a, when the user B is clicked during the sharing link, the second mobile terminal 2 acquires a temporary account for logging in the cloud application and a temporary account for logging in the cloud game a from the server based on the URI uniform resource identifier in the sharing link, so as to log in the cloud application first and then log in the cloud game a; in this process, the server creates a temporary account of the cloud application through an algorithm, or selects a temporary account and a corresponding password of the cloud application from a cloud application temporary account database of the server, and selects a temporary account and a corresponding password of the cloud game from a cloud game a temporary account database, and provides the temporary account and the corresponding password to the second mobile terminal 2 for logging in the cloud application and then logging in the cloud game a.
In addition, if the user B has registered the cloud application and does not register the cloud game a, when the user B is clicked during the sharing link, the display interface of the second mobile terminal 2 jumps to a web page login interface or a client login interface of the cloud application, so that the user B logs in the registered account, and acquires a temporary account for logging in the cloud game a from the server based on the URI uniform resource identifier in the sharing link to log in the cloud game a; in the process, the server selects a temporary account number of the cloud game a from the library and provides the temporary account number to the second mobile terminal 2 for logging in the cloud game a.
It is noted that a typical stand-alone game does not require an account number password, such as an orange game. For general network games, the interface for logging in the games still needs the account number and the password of the game system, so for the network games needing the account number and the password, the adopted solution strategy is as follows: in the server, a certain number of game accounts are prepared for each game for temporary users, when an unregistered player enters a game interface, an account and a corresponding password can be automatically extracted from a game account password library and the player logs in a game system, so that the time consumption of steps of registering the account, logging in the account and the like is reduced, and the technical effect of enabling the player to directly play the game through sharing and linking is quickened.
Specifically, case two: the user B is a registered user, and the second mobile terminal 2 receives the sharing password of the cloud game a. It should be noted that, in general, the sharing link may be directly sent in the friend system when the sharer and the sharee are friends, and the sharing password may be sent when the sharer and the sharee are friends. The user B who has registered the cloud game A copies and pastes the sharing password to the cloud game A client, and then the game can be started directly.
All or part of the steps for implementing the above method embodiments may be performed by hardware associated with a computer program. Based upon such an understanding, the present invention also provides a computer program product comprising one or more computer instructions. The computer instructions may be stored in a computer readable storage medium. The computer-readable storage medium can be any available medium that a computer can store or a data storage device, such as a server, a data center, etc., that is integrated with one or more available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
Referring to fig. 4, the embodiment provides an electronic device, which may be a tablet computer, a laptop computer, a smart phone, and the like. In detail, the electronic device comprises at least, connected by a bus: the device comprises a memory and a processor, wherein the memory is used for storing a computer program, and the processor is used for executing the computer program stored by the memory to execute the method for giving the cloud game use right or the method for acquiring the cloud game use right in the embodiment of the method.
The above-mentioned system bus may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The system bus may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus. The communication interface is used for realizing communication between the database access device and other equipment (such as a client, a read-write library and a read-only library). The Memory may include a Random Access Memory (RAM), and may further include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory.
The Processor may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the Integrated Circuit may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component.
In summary, the method for giving and acquiring the cloud game right, the storage medium and the electronic device invite the user to enter the cloud game through the sharing link or the password, and give the right to use the cloud game to the user; unregistered users can quickly enter the cloud game for game experience without downloading clients or registering and recharging and receiving the donation of friends. The invention is convenient for the registered user and other unregistered accounts to play games together, is also convenient for the popularization of cloud games, effectively overcomes various defects in the prior art and has high industrial utilization value.
The foregoing embodiments are merely illustrative of the principles and utilities of the present invention and are not intended to limit the invention. Any person skilled in the art can modify or change the above-mentioned embodiments without departing from the spirit and scope of the present invention. Accordingly, it is intended that all equivalent modifications or changes which can be made by those skilled in the art without departing from the spirit and technical spirit of the present invention be covered by the claims of the present invention.

Claims (10)

1. A method for giving a cloud game right, comprising:
acquiring a cloud game use right sharing instruction of a registered account;
responding to the cloud game use right sharing instruction to generate a sharing link or password of the cloud game;
and sending the sharing link or the password to a target terminal so that the target terminal can acquire the use right of the cloud game when opening the sharing link or the password.
2. The method according to claim 1, wherein the step of generating the sharing link or the password through a streaming desktop service application in response to the cloud game use right sharing instruction specifically includes the steps of:
acquiring the characteristic parameters of the sharing link or the password, and sending the characteristic parameters to the streaming desktop service application;
causing the streaming desktop service application to generate a URI uniform resource identifier based on the characteristic parameter; and the URI uniform resource identifier is used for the target terminal to acquire a temporary account number for logging in from a server.
3. The method of claim 2, wherein the feature parameters comprise at least: the information of whether the sharing target is a registered user of the cloud application or not and the information of whether the sharing target is a registered user of the cloud game or not; wherein the content of the first and second substances,
for a user who has registered the cloud application and does not register the cloud game, the server selects a temporary account number of the cloud game from a library and provides the temporary account number to the target terminal for the target terminal to log in the cloud game;
for a user not registered with the cloud application and not registered with the cloud game, the server newly establishes a temporary account of the cloud application or selects a temporary account of the cloud application from a library, selects a temporary account of the cloud game from the library, and provides the temporary account of the cloud game to the target terminal for logging in the cloud application and then the target terminal to log in the cloud game.
4. The method according to any one of claims 2 to 3, wherein the characteristic parameters further comprise: and at least one of user information, sharing use duration information, cloud game content information, sharing link effective time information, identity verification information, use right information and asset sharing strategy information of a sharer of the registered account.
5. The method of claim 1, wherein in generating the sharing link or password, the method further comprises:
acquiring a sharing channel selected by the registered account;
generating a sharing link or a password corresponding to the selected sharing channel according to the selected sharing channel; if the friend receives the sharing link, the friend sends the sharing link to the server; and if the non-friend is shared, generating a sharing password.
6. A method for acquiring cloud game use rights is characterized by comprising the following steps:
acquiring a sharing link or password of the cloud game use right;
when the sharing link or the password is detected to be executed, the sharing link or the password is opened to acquire the use right of the cloud game.
7. The method of claim 6, further comprising:
if the cloud application is not registered and the cloud game is not registered, acquiring a temporary account for logging in the cloud application and a temporary account for logging in the cloud game from a server based on a URI uniform resource identifier in the sharing link when the sharing link or the password is executed, so as to log in the cloud application first and then the cloud game;
if the cloud application is registered and the cloud game is not registered, a temporary account for logging in the cloud game is acquired from a server based on a URI uniform resource identifier in the sharing link when the sharing link or the password is executed, so as to log in the cloud game.
8. The method of claim 6, further comprising: and after the sharing link or the password is opened, carrying out identity authentication, and obtaining the use right of the cloud game after the authentication is passed.
9. A computer-readable storage medium, in which a computer program is stored which, when loaded and executed by a processor, carries out the method according to any one of claims 1 to 8.
10. An electronic device, comprising: a processor and a memory; wherein the content of the first and second substances,
the memory is used for storing a computer program;
the processor is configured to load and execute the computer program to cause the electronic device to perform the method according to any one of claims 1 to 8.
CN202111153230.8A 2021-09-29 2021-09-29 Method for giving and acquiring cloud game use right, storage medium and electronic equipment Pending CN113973009A (en)

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CN111803923A (en) * 2020-06-09 2020-10-23 广州速启科技有限责任公司 Game sharing method based on cloud mobile phone system, electronic equipment and storage medium
CN112642164A (en) * 2020-12-23 2021-04-13 Oppo(重庆)智能科技有限公司 Account sharing method, device and system and computer readable storage medium
CN112769856A (en) * 2021-01-21 2021-05-07 维沃移动通信有限公司 Application account sharing method and device and electronic equipment

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CN111803921A (en) * 2020-06-09 2020-10-23 广州速启科技有限责任公司 Game interaction method based on cloud mobile phone system, electronic equipment and storage medium
CN111803923A (en) * 2020-06-09 2020-10-23 广州速启科技有限责任公司 Game sharing method based on cloud mobile phone system, electronic equipment and storage medium
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