CN111803923A - Game sharing method based on cloud mobile phone system, electronic equipment and storage medium - Google Patents

Game sharing method based on cloud mobile phone system, electronic equipment and storage medium Download PDF

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Publication number
CN111803923A
CN111803923A CN202010519513.9A CN202010519513A CN111803923A CN 111803923 A CN111803923 A CN 111803923A CN 202010519513 A CN202010519513 A CN 202010519513A CN 111803923 A CN111803923 A CN 111803923A
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China
Prior art keywords
mobile phone
cloud mobile
game
clients
cloud
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Granted
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CN202010519513.9A
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Chinese (zh)
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CN111803923B (en
Inventor
周捷
吴志宏
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Guangzhou Suqi Technology Co ltd
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Guangzhou Suqi Technology Co ltd
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Priority to CN202010519513.9A priority Critical patent/CN111803923B/en
Publication of CN111803923A publication Critical patent/CN111803923A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0807Network architectures or network communication protocols for network security for authentication of entities using tickets, e.g. Kerberos
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Abstract

The invention provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: the method comprises the steps of receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, performing authorization verification, setting control authority, sharing games, generating game sharing links and participating in the games. The invention relates to an electronic device and a storage medium for executing the method. The main control client initiates game sharing to other clients, invited clients only need to install the client APP and register and log in the cloud mobile phone server, the clients can be connected to the cloud mobile phone without downloading the game APP and receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone, and the main control client can also enable other clients to obtain certain control authority by setting the control authority, so that game interaction and entertainment interaction are realized, and the interactivity and interestingness of the game are increased.

Description

Game sharing method based on cloud mobile phone system, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of cloud, in particular to a game sharing method based on a cloud mobile phone system, electronic equipment and a storage medium.
Background
Cloud technology is mature and is greatly applied to cloud computers, cloud desktops, cloud services and the like, and cloud mobile phones proposed for mobile phones are fully developed. The cloud mobile phone applies the cloud computing technology to network terminal service and realizes the cloud service through a cloud server.
The existing cloud game is a game mode based on cloud computing, all games run in a processing server side in a running mode of the cloud game, and a rendered game picture is compressed and then transmitted to a user through a network. At the user end, the game equipment of the user does not need any high-end processor and display card, and can be used for the cloud game only by basic video decompression capacity. However, cloud games require large bandwidth and large flow, the quality of a cloud server network affects the use of the games, and the existing cloud games cannot initiate game sharing to other clients based on a cloud mobile phone, so that the interactivity, the interestingness and the playability of the games are poor.
Disclosure of Invention
In order to overcome the defects of the prior art, the invention aims to provide a game sharing method based on a cloud mobile phone system, a main control client initiates game sharing to other clients, invited clients only need to install client APP and register and log in a cloud mobile phone server without downloading the game APP, the clients can be connected to a cloud mobile phone to receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone, and the main control client can also enable other clients to obtain certain control authority by setting control authority, so that game interaction and entertainment interaction are realized, the interactivity and interest of a game are increased, the popularization effect of the game is expanded by using social elements, the playability of the game is increased, the viscosity of the game is improved, and multi-party benefits are brought to game channel distributors, game APP manufacturers and players.
The invention provides a game sharing method based on a cloud mobile phone system, which comprises the following steps:
uploading information in real time, and transmitting self equipment information, an operation state and address information to a cloud mobile phone server in real time by the cloud mobile phone;
and sharing the game, wherein the cloud mobile phone responds to a game starting request sent by the main control client to start the game, and after the cloud mobile phone is connected with other clients, the cloud mobile phone sends game audio and video streaming data to other clients.
And further setting control authority, wherein the cloud mobile phone receives a request for setting a plurality of other client game operation authorities sent by the main control client or a request for applying for operating and controlling the game authority sent by a plurality of other clients, and sets the control authority of other clients according to the request for setting the other client game operation authorities or the request for applying for operating and controlling the game authority.
Further, in the step of setting the control authority, the control authority includes an authority for fighting with the main control client, an authority for finding a professional player for playing instead, and an authority for playing with the audience.
Further, the cloud mobile phone is deployed in a local area network of a user in a distributed mode; the address information comprises an intranet address and a port, and when the master control client and the cloud mobile phone are located in the same local area network, the master control client is directly connected with the intranet address and the port of the cloud mobile phone to perform series flow communication; when the master control client and the cloud mobile phone are located in different networks, the master control client performs streaming communication with the cloud mobile phone in a UDP penetrating mode.
Further, the cloud mobile phone is deployed in a central machine room in a centralized manner; the address information comprises an external network address and a port, and the main control client is connected with the external network address and the port of the cloud mobile phone.
Further, still include:
receiving a request, wherein a cloud mobile phone server receives a connection request sent by a main control client, and the connection request comprises an ID of the main control client and equipment information of a cloud mobile phone;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information which are transmitted by a cloud mobile phone in real time;
generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating a connection instruction according to the searched equipment information, operation state and address information of the cloud mobile phone, sending the connection instruction to the main control client, and distributing Token information according to a Token application request sent by the main control client;
and when the cloud mobile phone server successfully verifies the account number logged in by the other client and the Token information transmitted by the other client, the cloud mobile phone server sends the address information of the cloud mobile phone to the other client.
Further, in the step of receiving the request, the device information is set in the cloud mobile phone or the device information filled or scanned by the main control client is obtained.
Further, still include:
establishing connection, wherein a main control client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a game sharing link, applying a Token to a cloud mobile phone server by a main control client, generating the game sharing link, wherein the game sharing link comprises Token information, and sharing the game sharing link through a social software interface;
participating in a game, triggering and starting other clients through the action of clicking the game sharing link in a social channel by audiences, connecting and logging the other clients in a cloud mobile phone server, transmitting Token information in the game sharing link to the cloud mobile phone server, receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the account number and the Token information of the other clients are successfully verified by the cloud mobile phone server, and connecting the other clients with the cloud mobile phone through the address information;
and sending a control command, and after other clients obtain the control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the other clients for game control.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for executing a cloud-phone-system-based game sharing method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a cloud-phone-system-based game sharing method.
Compared with the prior art, the invention has the beneficial effects that:
the invention provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: the method comprises the steps of receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, performing authorization verification, setting control authority, sharing games, generating game sharing links and participating in the games. The invention relates to an electronic device and a storage medium, which are used for executing a game sharing method based on a cloud mobile phone system. The main control client initiates game sharing to other clients, invited clients only need to install the client APP and register and log in the cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, and receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone.
The foregoing description is only an overview of the technical solutions of the present invention, and in order to make the technical solutions of the present invention more clearly understood and to implement them in accordance with the contents of the description, the following detailed description is given with reference to the preferred embodiments of the present invention and the accompanying drawings. The detailed description of the present invention is given in detail by the following examples and the accompanying drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a flowchart of a game sharing method based on a cloud mobile phone system according to the present invention.
Detailed Description
The present invention will be further described with reference to the accompanying drawings and the detailed description, and it should be noted that any combination of the embodiments or technical features described below can be used to form a new embodiment without conflict.
The game sharing method based on the cloud mobile phone system comprises a cloud mobile phone, a client and a cloud mobile phone server, wherein a cloud terminal service program is deployed on the cloud mobile phone, and the cloud mobile phone server is deployed on an x86 server and plays a role of a central background. The cloud mobile phone comprises a distributed cloud mobile phone and a centralized cloud mobile phone, the centralized cloud mobile phone is arranged on a cloud mobile phone server of a cloud service provider to operate, the distributed cloud mobile phone is arranged in a private domain, the cloud mobile phone server is connected with a client, and the cloud mobile phone server is connected with the distributed cloud mobile phone.
The distributed cloud mobile phone comprises an ARM architecture processor, a mainboard, a storage unit, a communication module, a power module and a shell, wherein the storage unit, the communication module and the power module are all arranged on the mainboard; the communication module is used for connecting the client and an external network, and is a network module based on a TCP/IP transmission protocol; the storage unit stores a cloud mobile phone service program, and at least one cloud mobile phone control system can be established when the cloud mobile phone service program runs.
In this embodiment, the distributed cloud mobile phone is in wired connection or wireless connection with an external network through the communication module. The indicating lamps are arranged on the outer surface of the shell and are respectively electrically connected with the main board and the power supply module, the indicating lamps comprise power supply indicating lamps and signal indicating lamps, the power supply indicating lamps are used for displaying whether the power supply is normally connected, and the signal indicating lamps are used for displaying whether the distributed cloud mobile phone normally works; the power indicator light is electrically connected with the power module, and the signal indicator light is electrically connected with the mainboard. The distributed cloud mobile phone in the embodiment further comprises a flash memory and a plurality of application software, the flash memory is arranged on the mainboard and connected with the ARM architecture processor through the mainboard, a mobile phone operating system is installed in the flash memory or the storage unit, and the application software is installed in the flash memory or the storage unit and is specifically determined according to the size of the storage unit, but the mobile phone operating system and the application software are preferentially installed in the storage unit, so that the memory pressure of the flash memory is conveniently relieved. The distributed cloud mobile phone in the embodiment is fixedly installed at a certain fixed position according to the requirements of customers. The distributed cloud mobile phone obtains data sent by the client through the communication module, sends the data to the ARM architecture processor for processing and then stores the data in the storage unit, and the storage unit obtains the data sent by the client, so that the data are directly stored in the distributed cloud mobile phone and do not need to be uploaded to a central server, the function that the client obtains needed information through the client at any time and any place can be achieved, meanwhile, the possibility that the data are uploaded to the central server of a service provider according to the existing cloud technology can be avoided, and the security of private domain information is guaranteed.
According to the game sharing method based on the cloud mobile phone system, a host enters the cloud mobile phone, a game is started in the cloud mobile phone, and meanwhile, a game interface is live broadcast. The method comprises the steps that a main control client enters a cloud mobile phone, a game is started in the cloud mobile phone, the game sharing link installed on the cloud mobile phone is shared through social software and is given to other people, other people click the game sharing link in channels such as WeChat information and friend circle information, only a client APP needs to be installed, the client APP is registered and logged in a cloud mobile phone server, the game APP does not need to be downloaded, the client can be connected to the cloud mobile phone, and the client participates in the game and plays the game together. As shown in fig. 1, the method comprises the following steps:
and receiving a request, wherein the cloud mobile phone server receives a connection request sent by the main control client, and the connection request comprises the ID of the main control client and the equipment information of the cloud mobile phone. In this embodiment, the device information is set in the cloud mobile phone or the device information filled or scanned by the main control client is obtained.
And uploading information in real time, and transmitting self equipment information, running state and address information to a cloud mobile phone server in real time by the cloud mobile phone.
And receiving cloud mobile phone information, and receiving self equipment information, running state and address information transmitted by the cloud mobile phone in real time by the cloud mobile phone server.
And generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating the connection instruction according to the searched equipment information, operation state and address information of the cloud mobile phone, and sending the connection instruction to the main control client.
And establishing connection, wherein the main control client receives a connection signaling sent by the cloud mobile phone server, and establishes connection with the cloud mobile phone according to the connection signaling.
The cloud mobile phone responds to a game starting request sent by the main control client to start the game.
The main control client can send the game sharing link to a social software sharing platform for sharing, and the method specifically comprises the following steps:
and generating a game sharing link, applying a Token to a cloud mobile phone server by the main control client, and distributing Token information by the cloud mobile phone server according to a Token application request sent by the main client.
The master control client generates a game sharing link, the game sharing link comprises Token information, and the game sharing link is shared through a social software interface;
participating in a game, wherein audiences receive a sharing link from a main client through a social channel such as WeChat information, friend circle information and the like, other clients are triggered and started through the action that the audiences click the game sharing link in the social channel, the other clients are connected with and log in a cloud mobile phone server, and Token information in the game sharing link is transmitted to the cloud mobile phone server;
and (3) authorization verification, the cloud mobile phone server verifies the account number logged in by other clients and Token information transmitted by other clients, and when the cloud mobile phone server successfully verifies the account number logged in by other clients and the Token information, the cloud mobile phone server sends address information of the cloud mobile phone to other clients.
The other clients receive the address information of the cloud mobile phone sent by the cloud mobile phone server, and are connected with the cloud mobile phone through the address information;
and after the other clients are connected with the cloud mobile phone, the cloud mobile phone sends the game audio and video streaming data to the other clients.
And sending a control command, and after the other clients obtain the control authorization of the cloud mobile phone, sending the control command information to the cloud mobile phone by the other clients for game control.
The invited clients can be connected to the cloud mobile phone only by installing the client APP and registering and logging in the cloud mobile phone server without downloading the game APP, and the cloud mobile phone participates in the game to play together, and sends game audio/video streaming data to other clients.
Spectators can apply for the permission of operating and controlling the game to the main control client, and the main control client can also grant the permission of live broadcast interactive operation of the spectators game, so that spectators can participate in the game in the whole process. The cloud mobile phone receives a request for setting live broadcast interactive operation permission of a plurality of other client-side games sent by the main control client-side or a request for applying operation to control game permission sent by a plurality of other client-sides, sets control permission of other client-sides according to the request for setting the live broadcast interactive operation permission of the other client-sides, sets control permission of other client-sides according to the request for applying operation to control game permission after the main control client-side agrees and sets permission, and realizes operation experience of games with the main control client-side. Specifically, the right of the battle with the main control client side can be obtained for some battle games, the right of a professional player for playing instead can be found for some cross-country games when the player encounters an overtopped level, the right of the game can also be played by a severe audience, and the interactivity and the interestingness of live game playing are increased. In the embodiment, the master control client can give the authority to multiple persons at the same time, so that the multiple persons participate in controlling the same cloud-end hand game. The popularization effect of the game is expanded by using social elements, the playability of the game is improved, the viscosity of the game is improved, and multi-party benefits are brought to game channel distributors, game app manufacturers and players.
A plurality of mobile phone operating systems are established on the cloud mobile phone through an open technology, and the client can control each mobile phone operating system, which is equivalent to the fact that the client is expanded into a plurality of mobile phones. The cloud mobile phone receives requests for controlling other operation interfaces of the mobile phone sent by the main control client, and transmits the corresponding operation interfaces of the mobile phone according to the requests for controlling other operation interfaces of the mobile phone. On the one hand, the problem that a plurality of mobile phones are carried by a lot of people according to different requirements is solved. On the other hand, files and data required by the user can be acquired at any time through the cloud mobile phone.
In one embodiment, the cloud mobile phone is deployed in a local area network of a user in a distributed mode, address information comprises an intranet address and a port, the cloud mobile phone is placed in a merchant or a home network, the main control client is connected to the cloud mobile phone server through the internet, after the intranet address and the port of the cloud mobile phone are inquired, the main control client initiates connection to the cloud mobile phone, and streaming communication of audio and video data is conducted. When the main control client and the cloud mobile phone are located in the same local area network, the client can try to directly connect the intranet address and the port of the cloud mobile phone for streaming data communication, and the streaming data under the condition does not need to pass through an external network; when the client and the cloud mobile phone are located in different networks, the client tries to perform streaming communication with the cloud mobile phone in a UDP (user Datagram protocol) penetrating manner. In this embodiment, the cloud mobile phone is equivalent to performing appropriate reconfiguration and optimization on the existing cloud mobile phone server to form a cloud mobile phone server capable of serving a private domain. The cloud mobile phone service system in a private domain can be constructed through the cloud mobile phone, the cloud mobile phone service system can be connected to a cloud mobile phone server provided by a service provider through a household broadband network, data between the cloud mobile phone service system and the cloud mobile phone server provided by the service provider is generally signaling data, the data is generally not large, and too much broadband resources cannot be occupied. On the other hand, data between the cloud mobile phone and the client and data between the cloud mobile phone and the client in the private domain are only transmitted in the private domain and do not need to be transmitted to the outside of the network, and the data can be transmitted through WiFi, so that the speed is high, and the bandwidth for connecting an external network is not occupied.
In one embodiment, the cloud mobile phone is deployed in a central machine room in a centralized mode, the address information comprises an external network address and a port, the main control client is connected with the external network address and the port of the cloud mobile phone, and data are transmitted between the client and the cloud mobile phone through the external network.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for executing a cloud-phone-system-based game sharing method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a game sharing method based on a cloud phone system.
The invention provides a game sharing method based on a cloud mobile phone system, which comprises the following steps: the method comprises the steps of receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, performing authorization verification, setting control authority, sharing games, generating game sharing links and participating in the games. The invention relates to an electronic device and a storage medium, which are used for executing a game sharing method based on a cloud mobile phone system. The main control client initiates game sharing to other clients, invited clients only need to install the client APP and register and log in the cloud mobile phone server, can be connected to the cloud mobile phone without downloading the game APP, and receive mobile phone game audio and video streaming data transmitted by the cloud mobile phone.
The foregoing is merely a preferred embodiment of the invention and is not intended to limit the invention in any manner; those skilled in the art can readily practice the invention as shown and described in the drawings and detailed description herein; however, those skilled in the art should appreciate that they can readily use the disclosed conception and specific embodiments as a basis for designing or modifying other structures for carrying out the same purposes of the present invention without departing from the scope of the invention as defined by the appended claims; meanwhile, any changes, modifications, and evolutions of the equivalent changes of the above embodiments according to the actual techniques of the present invention are still within the protection scope of the technical solution of the present invention.

Claims (10)

1. The game sharing method based on the cloud mobile phone system is characterized by comprising the following steps:
uploading information in real time, and transmitting self equipment information, an operation state and address information to a cloud mobile phone server in real time by the cloud mobile phone;
and sharing the game, wherein the cloud mobile phone responds to a game starting request sent by the main control client to start the game, and after the cloud mobile phone is connected with other clients, the cloud mobile phone sends game audio and video streaming data to other clients.
2. The game sharing method based on the cloud mobile phone system as claimed in claim 1, wherein: the cloud mobile phone receives requests for setting game operation permission of a plurality of other clients sent by the main control client or requests for applying for operating and controlling the game permission sent by a plurality of other clients, and sets the control permission of other clients according to the requests for setting game operation permission of other clients or the requests for applying for operating and controlling the game permission.
3. The game sharing method based on the cloud mobile phone system as claimed in claim 2, wherein: in the step of setting the control authority, the control authority comprises the authority for fighting with the main control client, the authority for finding a professional player for playing instead, and the authority for playing with the audience.
4. The game sharing method based on the cloud mobile phone system as claimed in any one of claims 1 to 3, wherein: the cloud mobile phone is deployed in a local area network of a user in a distributed mode; the address information comprises an intranet address and a port, and when the master control client and the cloud mobile phone are located in the same local area network, the master control client is directly connected with the intranet address and the port of the cloud mobile phone to perform series flow communication; when the master control client and the cloud mobile phone are located in different networks, the master control client performs streaming communication with the cloud mobile phone in a UDP penetrating mode.
5. The game sharing method based on the cloud mobile phone system as claimed in any one of claims 1 to 3, wherein: the cloud mobile phone is deployed in a central machine room in a centralized mode; the address information comprises an external network address and a port, and the main control client is connected with the external network address and the port of the cloud mobile phone.
6. The game sharing method based on the cloud mobile phone system as claimed in claim 1, further comprising:
receiving a request, wherein a cloud mobile phone server receives a connection request sent by a main control client, and the connection request comprises an ID of the main control client and equipment information of a cloud mobile phone;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information which are transmitted by a cloud mobile phone in real time;
generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating a connection instruction according to the searched equipment information, operation state and address information of the cloud mobile phone, sending the connection instruction to the main control client, and distributing Token information according to a Token application request sent by the main control client;
and when the cloud mobile phone server successfully verifies the account number logged in by the other client and the Token information transmitted by the other client, the cloud mobile phone server sends the address information of the cloud mobile phone to the other client.
7. The game sharing method based on the cloud mobile phone system as claimed in claim 6, wherein: in the step of receiving the request, the device information is set in the cloud mobile phone or the device information filled or scanned by the main control client is obtained.
8. The game sharing method based on the cloud mobile phone system as claimed in claim 1, further comprising:
establishing connection, wherein a main control client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a game sharing link, applying a Token to a cloud mobile phone server by a main control client, generating the game sharing link, wherein the game sharing link comprises Token information, and sharing the game sharing link through a social software interface;
participating in a game, triggering and starting other clients through the action of clicking the game sharing link in a social channel by audiences, connecting and logging the other clients in a cloud mobile phone server, transmitting Token information in the game sharing link to the cloud mobile phone server, receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the account number and the Token information of the other clients are successfully verified by the cloud mobile phone server, and connecting the other clients with the cloud mobile phone through the address information;
and sending a control command, and after other clients obtain the control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the other clients for game control.
9. An electronic device, characterized by comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for carrying out the method of any one of claims 1-8.
10. A computer-readable storage medium having stored thereon a computer program, characterized in that: the computer program is executed by a processor for performing the method of any one of claims 1 to 8.
CN202010519513.9A 2020-06-09 2020-06-09 Game sharing method based on cloud mobile phone system, electronic equipment and storage medium Active CN111803923B (en)

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