CN112473133A - Cloud game response method, system, equipment and readable storage medium - Google Patents

Cloud game response method, system, equipment and readable storage medium Download PDF

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Publication number
CN112473133A
CN112473133A CN202011492988.XA CN202011492988A CN112473133A CN 112473133 A CN112473133 A CN 112473133A CN 202011492988 A CN202011492988 A CN 202011492988A CN 112473133 A CN112473133 A CN 112473133A
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China
Prior art keywords
client
cloud game
authority
determining
host
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CN202011492988.XA
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Chinese (zh)
Inventor
王叶群
蔡强
潘江峰
罗光辉
彭寿林
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Hangzhou Wulian Technology Co ltd
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Hangzhou Wulian Technology Co ltd
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Priority to CN202011492988.XA priority Critical patent/CN112473133A/en
Publication of CN112473133A publication Critical patent/CN112473133A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections

Abstract

The application discloses a cloud game response method, which comprises the following steps: receiving a connection request sent by a client, and determining the authority of the client according to the connection request; receiving and analyzing operation data input by a client according to the authority, and carrying out real-time operation on the cloud game according to the operation data; and capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time. According to the cloud game processing method and device, the cloud game can be controlled by the user, meanwhile, the cloud game can be differentially operated and processed according to the authority of different clients, and the requirements of different users are met; and moreover, one cloud game host side can respond to a plurality of clients simultaneously, and the cloud game cost is greatly reduced. The application also provides a cloud game response system, equipment and a readable storage medium, and the cloud game response system, the cloud game response equipment and the readable storage medium have the beneficial effects.

Description

Cloud game response method, system, equipment and readable storage medium
Technical Field
The present application relates to the field of cloud game technologies, and in particular, to a method, a system, a device, and a readable storage medium for cloud game response.
Background
The cloud game is different from the traditional game, is a game implementation mode based on cloud computing, cloud control, rendering and network transmission, and enables computing power to be increased, and the game is really operated at a host end of a cloud edge computing node instead of a local client end of a user. The client terminal locally presents game sound and pictures by receiving audio and video data sent by the host terminal, and simultaneously, the user sends operation control data of the game to the host terminal to control the game.
However, the cost of cloud game is high, so how to reduce the cost of cloud game is a technical problem that needs to be solved by those skilled in the art.
Disclosure of Invention
An object of the present application is to provide a method, system, device and readable storage medium for cloud game response for reducing cloud game costs.
In order to solve the above technical problem, the present application provides a cloud game response method, including:
receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
receiving and analyzing the operation data input by the client according to the authority, and carrying out real-time operation on the cloud game according to the operation data;
and capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time.
Optionally, determining the permission of the client according to the connection request includes:
determining a streaming mode of the client according to the connection request;
when the streaming mode is the host mode, judging whether the client is the host side;
if yes, determining that the client has a host right;
if not, determining that the host side to which the client side belongs endows the client side with the sub-authority.
Optionally, the host right includes at least one of a video right, an audio right, an input device right, right distribution, right recovery, a hot plug right, a hot link failure right, and a split screen right;
the sub-rights include at least one of video rights, audio rights, input device rights.
Optionally, receiving and analyzing the operation data input by the client according to the authority, and performing real-time operation on the cloud game according to the operation data, including:
when the client has the input equipment right, generating corresponding virtual input equipment according to the input equipment connected with the client;
and receiving and analyzing the operation data input by the client, and calling the virtual input equipment to perform real-time operation on the cloud game according to the operation data.
Optionally, the method further includes:
and when the streaming mode is the non-host mode, determining the permission of the client according to a software development kit.
Optionally, the method further includes:
receiving a new connection request sent by a new client, and determining the permission of the new client according to the new connection request;
receiving and analyzing new operation data input by the new client according to the new permission, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
and capturing, coding and compressing the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the permission and the new permission so as to enable the client and the new client to present the media data of the cloud game in real time.
The present application further provides a cloud game response system, comprising:
the first receiving module is used for receiving a connection request sent by a client and determining the authority of the client according to the connection request;
the first analysis module is used for receiving and analyzing the operation data input by the client according to the authority and carrying out real-time operation on the cloud game according to the operation data;
and the first sending module is used for capturing, coding and compressing the media data of the cloud game and sending the corresponding compressed data to the corresponding client according to the permission so as to enable the client to present the media data of the cloud game in real time.
Optionally, the first receiving module includes:
a first determining submodule, configured to determine a streaming mode of the client according to the connection request;
the judging submodule is used for judging whether the client is a host side or not when the streaming mode is the host mode;
the second determining submodule is used for determining that the client has the host authority when the client is the host side;
and the third determining submodule is used for determining that the host side to which the client belongs endows the client with the sub-authority when the client is not the host side.
The present application also provides a cloud game response device, comprising:
a memory for storing a computer program;
a processor for implementing the steps of the method of cloud game response as claimed in any one of the above when the computer program is executed.
The present application also provides a readable storage medium having stored thereon a computer program which, when executed by a processor, carries out the steps of the method of cloud game response according to any of the above.
The application provides a cloud game response method, which comprises the following steps: receiving a connection request sent by a client, and determining the authority of the client according to the connection request; receiving and analyzing operation data input by a client according to the authority, and carrying out real-time operation on the cloud game according to the operation data; and capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time.
According to the technical scheme, the authority of the client is determined according to the connection request, the operation data input by the client is received and analyzed according to the authority, the cloud game is operated in real time according to the operation data, and finally the media data of the cloud game are sent to the corresponding client, so that the client presents the media data of the cloud game in real time, the cloud game is controlled by a user, meanwhile, differentiated operation and processing of the cloud game can be achieved according to the authority of different clients, and the requirements of different users are met; and moreover, one cloud game host side can respond to a plurality of clients simultaneously, and the cloud game cost is greatly reduced. The application also provides a cloud game response system, a cloud game response device and a readable storage medium, which have the beneficial effects and are not repeated herein.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, it is obvious that the drawings in the following description are only embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
Fig. 1 is a flowchart of a method for cloud game response according to an embodiment of the present disclosure;
fig. 2 is a block diagram of a multi-channel streaming system according to an embodiment of the present disclosure;
FIG. 3 is a diagram of a host mode multi-stream system according to an embodiment of the present disclosure;
FIG. 4 is a diagram of a non-host mode multi-stream system according to an embodiment of the present disclosure;
fig. 5 is a flowchart of video data transmission according to an embodiment of the present application;
fig. 6 is a flowchart of audio data transmission according to an embodiment of the present application;
fig. 7 is a flowchart of a microphone data transmission according to an embodiment of the present application;
FIG. 8 is a flow chart of another method for cloud game response provided by an embodiment of the present application;
fig. 9 is a block diagram of a system for cloud game response according to an embodiment of the present disclosure;
fig. 10 is a block diagram of a cloud game response device according to an embodiment of the present application.
Detailed Description
The core of the application is to provide a cloud game response method, a cloud game response system, cloud game response equipment and a readable storage medium, which are used for reducing the cost of the cloud game.
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, fig. 1 is a flowchart of a cloud game response method according to an embodiment of the present disclosure.
The method specifically comprises the following steps:
s101: receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
based on the high cost of the current cloud game, the application provides a cloud game response method which is used for solving the problems;
optionally, please refer to fig. 2, fig. 2 is a block diagram of a multi-path streaming system according to an embodiment of the present application, in which the multi-path streaming system mainly includes four modules: client Software Development Kit (SDK), a client, a host side, and a host side SDK, wherein:
the client SDK is used for providing some related interfaces such as authority control and authority switching and the like for the calling of the service end so as to control the authority of the client at any time;
the client is used for receiving the audio and video code stream, locally presenting the sound and the picture of the remote cloud game in real time, and sending the operation data of the input equipment of the user client to the host;
the host end is used for capturing and coding and compressing the sound and video of the cloud game, sending the sound and video to the streaming client through the network, receiving and analyzing the operation data of the input equipment of the client and operating the cloud game in real time;
and the host side SDK is used for uniformly managing the operation authority of the client side.
As shown in fig. 2, each user on each path corresponds to a standard client SDK and a standard client, and is accessed to the host and the host SDK through a TCP/IP network, and when receiving a connection request sent by the client, the application determines the authority of the client according to the connection request, so that differentiated operation and processing on a cloud game can be realized according to the authorities of different clients, and the requirements of different users are met;
optionally, according to different service and scene requirements, the present application sets multiple streams in two modes, that is, the permission of the client is determined according to the connection request, which may specifically be:
determining a streaming mode of the client according to the connection request;
when the streaming mode is the host mode, judging whether the client is the host side;
if yes, determining that the client has host authority;
if not, determining that the host side to which the client belongs gives the sub-authority to the client.
On the basis, the host authority mentioned herein may specifically include at least one of a video authority, an audio authority, an input device authority, authority allocation, authority recovery, a hot plug authority, a hot link disconnection authority, and a split screen authority; the sub-rights may specifically include at least one of a video right, an audio right, and an input device right.
Please refer to fig. 3, and fig. 3 is a diagram of a multi-path streaming system in a hosting mode according to an embodiment of the present disclosure, as shown in fig. 3, a hosting end has a highest right and a decision right, a cloud host belongs to all of the hosting ends, and after the hosting end is disconnected from a network, all other sub-clients are disconnected; and the host has distribution right and recovery right to the authority of the sub-client, and the host can determine and change the authority of the sub-client at any time. The client SDK outputs the right control mode of each module to the outside, and the service satisfies the service mode through the right combination of different modules, for example: for the input equipment authority control of the user, the host end can transfer the keyboard input authority to the sub-client 2 and can also withdraw the keyboard input authority; meanwhile, double keyboard access can be supported; the host end matches the client requirements according to the network and equipment conditions of the host end and the sub-clients, and differential output is carried out.
Optionally, the method further includes:
and when the streaming mode is the non-host mode, determining the authority of the client according to the software development kit.
Please refer to fig. 4, and fig. 4 is a diagram of a multi-path streaming system in a non-hosted mode according to an embodiment of the present disclosure, as shown in fig. 4, all clients in the non-hosted mode have the same authority, a cloud host does not belong to any client, and after any client disconnects from a network, all other clients are not affected.
S102: receiving and analyzing operation data input by a client according to the authority, and carrying out real-time operation on the cloud game according to the operation data;
optionally, in a specific embodiment, when the client has the input device right, the receiving and analyzing the operation data input by the client according to the right and performing real-time operation on the cloud game according to the operation data may specifically be:
when the client has the input equipment right, generating corresponding virtual input equipment according to the input equipment connected with the client;
and receiving and analyzing the operation data input by the client, and calling the virtual input equipment to perform real-time operation on the cloud game according to the operation data.
Optionally, the input device permissions mentioned herein may include, but are not limited to, at least one of microphone permissions, handle permissions, mouse permissions, and keyboard permissions.
Furthermore, when the authority of the client is changed, for example, the authority of the input device of a certain path or paths of clients is forbidden, the host can temporarily shield the authority of the input device of the corresponding client, so as to realize quick response of the authority change.
S103: and capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time.
Optionally, in a specific embodiment, please refer to fig. 5, where fig. 5 is a flowchart of video data transmission provided in the embodiment of the present application, and as shown in fig. 5, a host first captures a screen video of a cloud game, encodes the screen video to obtain a video code stream, and then determines whether each client has a video right, and if so, the host distributes the video code stream to the clients; and if the authority does not exist, the video code stream is not sent to the client. And after receiving the video code stream, the client performs video decoding, screen-up control and rendering to perform local picture presentation.
Optionally, in a specific embodiment, please refer to fig. 6, where fig. 6 is a flowchart of audio data transmission provided in the embodiment of the present application, and as shown in fig. 6, a host may capture a cloud game audio by installing a self-developed virtual sound card, encode audio original data to obtain an audio code stream, and then determine whether each client has an audio right, and if so, the host distributes the audio code stream to the client; and if the authority does not exist, the audio code stream is not sent to the client. And after receiving the audio code stream, the client performs audio decoding, resampling and playing to perform local sound presentation.
Optionally, in an embodiment, please refer to fig. 7, fig. 7 is a flowchart of microphone data transmission provided in the embodiment of the present application, and as shown in fig. 7, a microphone is used to collect local audio data at a client, and if a microphone has a microphone right, the subsequent process is performed; if the microphone authority does not exist, the subsequent process does not exist;
furthermore, if the client has the microphone permission, after audio data is collected, the audio data can be subjected to noise reduction audio processing and audio coding and then sent to the host, and the host decodes and resamples each path of audio stream, then performs audio mixing to form one path of audio for playing.
Based on the technical scheme, the cloud game response method provided by the application determines the authority of the client according to the connection request, then receives and analyzes the operation data input by the client according to the authority, performs real-time operation on the cloud game according to the operation data, and finally sends the media data of the cloud game to the corresponding client, so that the client presents the media data of the cloud game in real time, the cloud game is controlled by a user, meanwhile, differentiated operation and processing on the cloud game can be realized according to the authorities of different clients, and the requirements of different users are met; and moreover, one cloud game host side can respond to a plurality of clients simultaneously, and the cloud game cost is greatly reduced.
Referring to fig. 8, fig. 8 is a flowchart of another cloud game response method according to an embodiment of the present disclosure.
The method specifically comprises the following steps:
s801: receiving a new connection request sent by a new client, and determining the authority of the new client according to the new connection request;
s802: receiving and analyzing new operation data input by the new client according to the new authority, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
s803: and capturing, coding and compressing the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the permission and the new permission so as to enable the client and the new client to present the media data of the cloud game in real time.
Based on the technical scheme, after one path of client is connected to the host, the client sends the authority information to the host, and the host sends the response data according to the authority of each module of the audio, video and input equipment. When the second path of client is connected to the host, the corresponding module authority is also sent to the host. The host terminal can distinguish the client terminals of different users according to the link information and match corresponding authorities. The host side distributes multi-path code streams with different corresponding authorities according to the authorities of different users; it should be noted that the number of the new clients may be one or multiple, and the number of the new clients is not specifically limited in the present application.
Referring to fig. 9, fig. 9 is a block diagram of a cloud game response system according to an embodiment of the present disclosure.
The system may include:
a first receiving module 100, configured to receive a connection request sent by a client, and determine a permission of the client according to the connection request;
the first analysis module 200 is used for receiving and analyzing the operation data input by the client according to the authority and carrying out real-time operation on the cloud game according to the operation data;
the first sending module 300 is configured to capture, encode and compress media data of the cloud game, and send corresponding compressed data to a corresponding client according to the permission, so that the client presents the media data of the cloud game in real time.
On the basis of the foregoing embodiments, in a specific embodiment, the first receiving module 100 may include:
the first determining submodule is used for determining a streaming mode of the client according to the connection request;
the judging submodule is used for judging whether the client is the host side or not when the streaming mode is the host mode;
the second determining submodule is used for determining that the client has the host authority when the client is the host side;
and the third determining submodule is used for determining that the host side to which the client belongs endows the client with the sub-permission when the client is not the host side.
On the basis of the above embodiments, in a specific embodiment, the host right may include at least one of a video right, an audio right, an input device right, right allocation, right recovery, a hot plug right, a hot link disconnection right, and a split screen right; the sub-rights may include at least one of video rights, audio rights, input device rights.
On the basis of the foregoing embodiment, in a specific embodiment, the first parsing module 200 may include:
the generating submodule is used for generating corresponding virtual input equipment according to the input equipment connected with the client when the client has the input equipment right;
and the receiving submodule is used for receiving and analyzing the operation data input by the client and calling the virtual input equipment to carry out real-time operation on the cloud game according to the operation data.
On the basis of the foregoing embodiment, in a specific embodiment, the first receiving module 100 may further include:
and the fourth determining submodule is used for determining the authority of the client according to the software development kit when the streaming mode is the non-host mode.
On the basis of the above embodiment, in a specific embodiment, the system may further include:
the second receiving module is used for receiving a new connection request sent by the new client and determining the authority of the new client according to the new connection request;
the second analysis module is used for receiving and analyzing new operation data input by the new client according to the new authority and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
and the second sending module is used for capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the client and the new client respectively according to the permission and the new permission so as to enable the client and the new client to present the media data of the cloud game in real time.
Since the embodiment of the system part corresponds to the embodiment of the method part, the embodiment of the system part is described with reference to the embodiment of the method part, and is not repeated here.
Referring to fig. 10, fig. 10 is a structural diagram of a cloud game response device according to an embodiment of the present disclosure.
The cloud game responding apparatus 1000 may have relatively large differences due to different configurations or performances, and may include one or more processors (CPUs) 1022 (e.g., one or more processors) and a memory 1032, one or more storage media 1030 (e.g., one or more mass storage devices) storing applications 1042 or data 1044. Memory 1032 and storage medium 1030 may be, among other things, transient or persistent storage. The program stored on the storage medium 1030 may include one or more modules (not shown), each of which may include a sequence of instruction operations for the device. Further, the processor 1022 may be configured to communicate with the storage medium 1030, and execute a series of instruction operations in the storage medium 1030 on the cloud game responding apparatus 1000.
The cloud game-responsive device 1000 may also include one or more power supplies 1026, one or more wired or wireless network interfaces 1050, one or more input-output interfaces 1058, and/or one or more operating systems 1041, such as a windows system.
The steps in the cloud game response method described in fig. 1 to 8 above are implemented by the cloud game response device based on the structure shown in fig. 10.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system, the apparatus and the module described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus, device and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of modules is merely a division of logical functions, and an actual implementation may have another division, for example, a plurality of modules or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or modules, and may be in an electrical, mechanical or other form.
Modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical modules, may be located in one place, or may be distributed on a plurality of network modules. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment.
In addition, functional modules in the embodiments of the present application may be integrated into one processing module, or each of the modules may exist alone physically, or two or more modules are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode.
The integrated module, if implemented in the form of a software functional module and sold or used as a separate product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a function calling device, or a network device) to execute all or part of the steps of the method of the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
A method, a system, a device and a readable storage medium for cloud game response provided by the present application are described in detail above. The principles and embodiments of the present application are explained herein using specific examples, which are provided only to help understand the method and the core idea of the present application. It should be noted that, for those skilled in the art, it is possible to make several improvements and modifications to the present application without departing from the principle of the present application, and such improvements and modifications also fall within the scope of the claims of the present application.
It is further noted that, in the present specification, relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.

Claims (10)

1. A method of cloud gaming response, comprising:
receiving a connection request sent by a client, and determining the authority of the client according to the connection request;
receiving and analyzing the operation data input by the client according to the authority, and carrying out real-time operation on the cloud game according to the operation data;
and capturing, coding and compressing the media data of the cloud game, and sending the corresponding compressed data to the corresponding client according to the permission so that the client can present the media data of the cloud game in real time.
2. The method of claim 1, wherein determining the client's rights from the connection request comprises:
determining a streaming mode of the client according to the connection request;
when the streaming mode is the host mode, judging whether the client is the host side;
if yes, determining that the client has a host right;
if not, determining that the host side to which the client side belongs endows the client side with the sub-authority.
3. The method of claim 2, wherein the host permissions comprise at least one of video permissions, audio permissions, input device permissions, permission assignments, permission recoveries, hot plug permissions, hot link disconnection permissions, split screen permissions;
the sub-rights include at least one of video rights, audio rights, input device rights.
4. The method of claim 3, wherein receiving and parsing the operation data input by the client according to the authority and performing real-time operation on the cloud game according to the operation data comprises:
when the client has the input equipment right, generating corresponding virtual input equipment according to the input equipment connected with the client;
and receiving and analyzing the operation data input by the client, and calling the virtual input equipment to perform real-time operation on the cloud game according to the operation data.
5. The method of claim 2, further comprising:
and when the streaming mode is the non-host mode, determining the permission of the client according to a software development kit.
6. The method of claim 1, further comprising:
receiving a new connection request sent by a new client, and determining the permission of the new client according to the new connection request;
receiving and analyzing new operation data input by the new client according to the new permission, and simultaneously carrying out real-time operation on the cloud game according to the operation data and the new operation data;
and capturing, coding and compressing the media data of the cloud game, and respectively sending the corresponding compressed data to the client and the new client according to the permission and the new permission so as to enable the client and the new client to present the media data of the cloud game in real time.
7. A cloud gaming response system, comprising:
the first receiving module is used for receiving a connection request sent by a client and determining the authority of the client according to the connection request;
the first analysis module is used for receiving and analyzing the operation data input by the client according to the authority and carrying out real-time operation on the cloud game according to the operation data;
and the first sending module is used for capturing, coding and compressing the media data of the cloud game and sending the corresponding compressed data to the corresponding client according to the permission so as to enable the client to present the media data of the cloud game in real time.
8. The system of claim 7, wherein the first receiving module comprises:
a first determining submodule, configured to determine a streaming mode of the client according to the connection request;
the judging submodule is used for judging whether the client is a host side or not when the streaming mode is the host mode;
the second determining submodule is used for determining that the client has the host authority when the client is the host side;
and the third determining submodule is used for determining that the host side to which the client belongs endows the client with the sub-authority when the client is not the host side.
9. A cloud game response apparatus, comprising:
a memory for storing a computer program;
a processor for implementing the steps of the method of cloud game response of any of claims 1 to 6 when executing the computer program.
10. A readable storage medium, having stored thereon a computer program which, when executed by a processor, carries out the steps of the method of cloud game response according to any of claims 1 to 6.
CN202011492988.XA 2020-12-16 2020-12-16 Cloud game response method, system, equipment and readable storage medium Pending CN112473133A (en)

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