CN109304031A - A kind of virtualization cloud game platform based on isomery intelligent terminal - Google Patents
A kind of virtualization cloud game platform based on isomery intelligent terminal Download PDFInfo
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- CN109304031A CN109304031A CN201811092449.XA CN201811092449A CN109304031A CN 109304031 A CN109304031 A CN 109304031A CN 201811092449 A CN201811092449 A CN 201811092449A CN 109304031 A CN109304031 A CN 109304031A
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Abstract
The invention discloses a kind of virtualization cloud game platform based on isomery intelligent terminal, the present invention will be only capable of the internet game operated normally in PC machine originally and place on one server and run, and it sends at the real-time interface of game on player's intelligent terminal, operation information is sent to manipulation of the server realization to game by the intelligent terminal of operation oneself by player.To realize the purpose of the remote game on such as intelligent terminals such as smart phone, set-top box, cloud game is allowed to be possibly realized, changes the existing mode for playing game, game industry is allowed to expand to another field.
Description
Technical field
The invention belongs to computer fields, and in particular to a kind of virtualization cloud game platform based on isomery intelligent terminal.
Background technique
With the continuous development of computer technology, all kinds of internet games emerge one after another, richer in order to provide for user
Entertainment way.Wherein internet game refers to that people participate in game on-line by means of communication such as internet or mobile communication
A kind of entertainment way.Internet game is rapidly become the pillar industry in Internet culture market, is not only surpassed by its convenience, popularity
Traditional culture industry is crossed, and is being increased with quickish speed.Therefore how internet game service preferably is provided to player
It is one of the important need of current information technology development with prosperity Internet culture market.
Internet game not only provides the new source of economic growth of information age cultural industry with its unique advantage and means,
But also with its attraction to people, produce the producer of the electronics industry such as mobile phone, individual digital equipment by game function
The increment of product makes the advertisement of the media such as network obtain several times pageviews, so that website is therefore got a profit, electronic game
The release of Related product has driven new service industry, provides a large amount of job for society.
Current internet game or it is big game based on PC machine or is the hand trip based on mobile phone, and plays at present
The mode of game is very dull, and Android mobile phone can only play Android game, and PC machine can only play PC game, this is for entire game industry
Development be it is very unfavorable, for a hot game, to develop miscellaneous editions simultaneously, and meet the need of different intelligent equipment
It asks, but also proposed strict requirements, such as smart phone simultaneously for the hsrdware requirements of smart machine, if it is desired to playing a big
Type online game proposes certain requirement for memory, the processor etc. of mobile phone hardware, and otherwise user cannot swim well
Play experience, meanwhile, if client proposes such a demand, it can be played on mobile phone and be not suitable for being mounted on oneself smart machine
Game, although there may be suitable for handheld terminal same type game be still keen to it for some players
In it is a, and adapt to that be installed on the game of PC terminal be also to have certain requirements for the hsrdware requirements of PC, in addition to these are needed
Ask outer, what player was more desirable to is game for playing PC machine etc. requirement that is seated, this just allows the development of game industry to have centainly
Limitation, although various developments of games can be gone out with different versions, can expend a large amount of capital investment and time loss.
Summary of the invention
Goal of the invention of the invention is: in view of the above problems, realizing one kind in such as smart phone, set-top box
The purpose of remote game, allows cloud game to be possibly realized on equal intelligent terminals, changes the existing mode for playing game, game is allowed to produce
Industry, which is promoted, arrives another field.
Virtualization cloud game platform based on isomery intelligent terminal of the invention, including client, login service device, data
Library server, Games Lobby server, game server and streaming media server;
Wherein, the client is the operating side that user carries out internet game, and to game server game operation
Control data (as realized the data transmission of control information operation by remote operation hook);And it receives and is taken from Streaming Media
The game data of business device is simultaneously stored in local data receiver buffer area;Client reads game data from data buffer zone and goes forward side by side
Row decoding process carries out image rendering processing after carrying out audio-visual synchronization processing to decoded game data;
Login service device is connect with database server, and the user in the client to access carries out login authentication,
And matched Games Lobby server is distributed for the client that login authentication passes through according to the entry address of client;Wherein,
The mode matched are as follows: the load of Games Lobby is minimum and most short with the connection time delay of client;The database server is stored with
The log-on message (logon account and password) of user;
Games Lobby server is used to distribute game services in the case where meeting default load equilibrium condition for the client of access
Device, and distribution information is returned into client;I.e. after login service device distributes Games Lobby server, client is to being distributed
Games Lobby server initiate the connection request, establish connection, then the Games Lobby server is in the item for meeting load balancing
Real server (i.e. game server) position where various internet games, game garment are provided under part for the user in client
Establishing on business device has multiple virtual machines (game running virtual server), the corresponding client of a virtual machine;
Client initiates game request to the game server of distribution, and the game server is the client distribution of request
One virtual machine is to run the internet game software that client selects;And game server by client it is corresponding with virtual machine close
System is sent to streaming media server in real time;Meanwhile the virtual machine on the game server is based on the operation control from client
Data real time execution internet game software processed;
Streaming media server is adopted for being acquired in real time to the game data of the internet game run on game server
The game data of collection includes audio and video data;And by the way of multithreading, respectively to acquisition in different threads
Audio and video data carry out coded treatment, then to after coding video and audio data be packaged and by real-time messages biography
Data after encapsulation are transmitted to corresponding client by defeated agreement;It is direct to the video data and in video data encoding
Using the scheme of I frame and P frame coding;In transmission, the congestion state of real-time detection network, congestion, then reduce code stream if it exists
Transmission rate;If congestion cleared, increase the transmission rate of code stream.
In conclusion by adopting the above-described technical solution, the beneficial effects of the present invention are:
The present invention realizes the cloud game platform based on intelligent terminal, and solution can be played in different intelligent equipment
The technical issues of massively multiplayer game, to liberate the smart machine of player, i.e., player is not necessarily to again to play a game, and
Too many price is spent to buy a good equipment;Solves the work of different editions exploitation in game research and development simultaneously, i.e. game is researched and developed
Only need to develop a kind of a version based on intelligent terminal, to reduce period and other various dimensions of game research and development
Nurse makees, and reduces the cost of game research and development.
Detailed description of the invention
Fig. 1 is network architecture schematic diagram of the invention;
Fig. 2 is that server architecture diagram of the invention is intended to;
Fig. 3 is overall topology schematic diagram of the invention.
Specific embodiment
To make the object, technical solutions and advantages of the present invention clearer, below with reference to embodiment and attached drawing, to this hair
It is bright to be described in further detail.
Main idea is that being come using stream media technology, virtualization technology and the long-range the relevant technologies that control
It realizes a virtualization cloud game platform, large-scale internet game (adaptation is installed on PC terminal) is placed on a virtual server
On, these internet games then are run up in virtual server, the real-time interface of internet game is sent to player's intelligence eventually
On end, object for appreciation returns home and operating the intelligent terminal of oneself, and operation information is sent to virtual server and realizes control function to game,
The demand of player is thus met, and the intelligent terminal hardware equipment of oneself is allowed greatly to be liberated.Of the invention is big
Cause realization process are as follows: a virtualized server is set first, for servicing for multiple clients, such as uses virtualization skill
Art Xen realizes a virtualized server;Then coding encapsulation is carried out for the game picture on server and by disappearing in real time
Breath transport protocol (RTMP, Real Time Messaging Protocol) carries out data transmission, in the present invention, library of preferably increasing income
Ffmpeg (for recording, converted digital audio, video, and the open source computer program of stream can be translated into) realize coding envelope
Dress;Meanwhile corresponding client is set, for receiving the data of virtual server transmission, and image rendering is carried out, audio-video is same
Step etc. related works, the present invention in, preferably QT (cross-platform C++ graphical user interface application program development frame) does client and grinds
Hair;In addition, the present invention is also by using corresponding remote operation hook, control information such as is carried out data transmission at the work, wherein
It include the optimization of many relevant technologies to realize real-time effect of the invention.
The present invention is in order to solve the real-time demand of cloud game, and this part is currently more emerging application direction, and mesh
Inside the preceding prior art, the stream media technology used in solving long-range control and live broadcast system, real-time is without too
High requirement is all generally acceptable in the delay of 500ms, but inside game industry, delay is only being less than
In the case where 100ms, one relatively good game experiencing of player could be given, so the present invention is made whole by optimization the relevant technologies
The transmission delay of a Streaming Media narrows down within 100ms range, and entire cloud game platform is enabled to apply the ring in cloud game
In border, and good effect can be generated.Specific prioritization scheme of the invention includes the following contents:
(1) firstly for the selection of streaming media transmission protocol, according to the investigation of relevant programme and various real time flow mediums
The comparison of transport protocol, present invention employs RTMP agreements as transport protocol of the invention, although RTSP (Real Time
Streaming Protocol) or RTP (Real-time Transport Protoco) agreement can also complete stream medium data
Transmission and can also reach good real-time, but for the distribution feelings of domestic current CDN (content distributing network) network
Condition, and the support effect of RTMP agreement is got well than other two kinds of agreements, and the transport layer protocol of RTMP is that TCP is realized
, it is a kind of reliable transport protocol, so can be to avoid the appearance of packet drop, in addition, in the present invention using RTMP agreement
It joined network self-adapting algorithm, by detecting to network, if congestion phenomenon occurs, by parameter setting, reduce code
The transmission rate of stream, and promoted the compression ratio of image therewith by the way that parameter is arranged to reduce the resolution ratio of image, in this way may be used
To reduce the transmission quantity of data, and the generation of congestion phenomenon is avoided, so that the transmission rate and display rate of image are improved, and
Reduce delay, it is similar, after congestion condition is eliminated, by an additive factor, increase the transmission rate of code stream, it is same with this
When, can detection property reduction image compression ratio and increase with it resolution ratio so that in the case where network environment is relatively good
Game player is allowed to have the game experiencing of a high definition.The card occurred during streaming media is solved by these types of mode
Pause, spend the appearance of phenomena such as screen, and provides a smooth game environment for player.
(2) coding of synchronized audio/video and decoding.During entire scheme is realized, if carried out using serial manner
Programming often will appear showing of falling into a long wait then entire program will have many circulations, and in the circulation of encoding and decoding
As, and original image coding and decoding are exactly a time-consuming operation, so flat in order to reduce entire cloud game
Platform this part delay expense, cloud game platform of the invention first by way of multithreading, by the encoding and decoding of image with
The encoding and decoding of audio distinguish, and are operated in different threads, can carry out the encoding and decoding behaviour of audio-video simultaneously in this way
Make, and greatly reduce the waiting time, in order to improve the code efficiency of image, uses GPU (graphics process on the server
Device), image coding is accelerated, can more reduce the delay of this part in this way, is tested by operation, the present invention encodes a frame figure
The delay of picture only needs the time in 15ms or so.
(3) for the setting of data buffer storage.The setting of buffer area is received for transmitting terminal data buffer area and client,
The delay problem of entire cloud game platform is influenced whether, because if the setting of transmitting terminal data buffer area is too small, it will cause
Data store the problems such as imperfect or buffer area data have expired and can not deposit any more, and send the too big of setting buffers, then can lead
The appearance for the problems such as causing data to send too long waiting time or data packet splicing, so in order to solve the problems and in order to mention
The real-time of high entire cloud game platform, way of the invention is to be not provided with data buffer area in server end, i.e., by audio-video
Data are transferred out using RTMP agreement in time after the completion of data encoding, and a corresponding data are set on the client and are connect
Buffer area is received, client reads data in this buffer area and carries out the operation such as corresponding decoding and audio-visual synchronization, in this way will
The efficiency of transmission of data is improved to a certain extent.
(4) in the technology of image coding and decoding, the present invention using relatively it is mature H.264, in cataloged procedure
In, the realization mechanism of bottom is the technology that intra prediction is combined with inter-prediction, and multiple images are divided into I, P, B frame,
Wherein I frame is prime frame, also known as intracoded frame, is a kind of independent frame of included all information, without reference to other images
Independently it is decoded;P frame is also known as inter prediction encoding frame, expression be present frame picture with former frame (former frame may be I frame
Be also likely to be P frame) difference;B frame is also known as bi-directional predicted frames, i.e., B frame recording be this frame and before and after frames difference, realization side
Method mainly pass through before to back forecast, but this implementation method can generate very big coding delay, so in order to improve reality
Shi Xing, the present invention abandon B frame coding techniques when encoding and decoding, and have directlyed adopt the scheme of I frame and P frame coding.
Referring to Fig. 1, the virtual cloud gaming platform of the invention based on isomery intelligent terminal is divided into three-layer network framework: indicating
Layer, Business Logic and data access layer;The client that user is arranged through the invention is realized and is grasped to the player of internet game
Make, is mainly the image frame of UI (user interface) design and the server end progress game of client in expression layer, and
Business Logic mainly includes the subsystem development of client Yu each module of server, and data access layer mainly stores player
The related datas such as account.
Referring to fig. 2, virtual server of the invention is that Distributed system design first has to carry out when there is client's connection
Account logs in, and at this moment client connection is game server, which is connected with database server, is responsible for inquiry
The tasks such as whether login account password is correct, and whether register account number is effective, login service device are also responsible for the ground logged according to client
Location is allocated Games Lobby server and is serviced for it, so that the load for meeting the Games Lobby is minimum, and and client
Connection time delay it is most short.
Games Lobby server is the equal of a front platform computer again, which is responsible for providing true where various game
The position of server, and various load-balancing algorithms are provided to guarantee the load balancing of subsequent each game server.
Game server is the machine for really running various game, which is responsible for running various game, and
Audio/video information real-time Transmission is gone out by streaming media server.Game server uses virtual technology, is each access
Client distributes a virtual machine and runs its selected game, and the corresponding relationship of client and virtual machine is sent to stream matchmaker
Body server, so that streaming media server is by corresponding game running data (picture and audio) real-time Transmission to corresponding client
End;Meanwhile game server receives the control information operation that client is sent, virtual server is based on the operation control received
Message completes the various operations to game.
In order to guarantee the continuity of data transmission, streaming media server is disposed in cloud game platform of the invention, has been responsible for
The transmission of special audio, video data and caching.
Entire topology diagram of the invention is as shown in figure 3, the exploitation of predominantly client exploitation relevant to server
With building, main method includes:
(1) virtualized server is built, the building of this virtualized server has mainly used Xen to virtualize skill
Art builds multiple virtual servers in a physical machine, corresponding gaming platform is built on each virtual server, the trip
Corresponding game application software is mounted in play platform.
(2) to the data acquisition and transmission of gaming platform.This module is one in cloud game platform development of the present invention
Important link is the equal of the S module in the CS model of the invention researched and developed, and in the module, has been mainly responsible for interception trip
Then play picture and audio encode game picture and sound, data compression and data encapsulate, recycling real-time Transmission association
View RTMP carries out data transmission.The research and development of this module are mainly developed using ffmpeg open source library, then to related skill
Art optimizes to improve real-time, encoding-decoding efficiency is improved using the relevant technologies of multithreading, using real-time transport protocol
Related data is transmitted.
(3) client-side program is researched and developed.Client-side program is that the relevant technologies exploitation is done using QT, mainly includes using real
When transport protocol carry out the receptions of data, and do decoding, caching and the synchronous working of data, finally utilize the image rendering of QT
Technology does the work of image rendering.
Emphasis of the invention is how to reduce delay, to meet the needs of whole system, based on using in the present invention
The relevant technologies, do the work in terms of system optimization, specific optimization includes that code encoding/decoding mode in encoding and decoding technique is chosen
And the wherein optimization of relevant parameter, and the setting for data buffer storage etc., and the skill using multithreading etc.
Art improves the efficiency of encoding and decoding.
So that be equipped with client-side program of the invention different terminals (MAC machine (Apple Computers), tablet computer,
Smart phone and set-top box etc.) cloud game platform of the invention can be accessed, streaming media server through the invention obtains
Control information operation of the user to game is sent to corresponding game services again by real-time game picture and audio, client
Device, to obtain good internet game experience.
The above description is merely a specific embodiment, any feature disclosed in this specification, except non-specifically
Narration, can be replaced by other alternative features that are equivalent or have similar purpose;Disclosed all features or all sides
Method or in the process the step of, other than mutually exclusive feature and/or step, can be combined in any way.
Claims (4)
1. the virtualization cloud game platform based on isomery intelligent terminal, which is characterized in that including client, login service device, number
According to library server, Games Lobby server, game server and streaming media server;
Wherein, the client is the operating side that user carries out internet game, and is controlled to game server game operation
Data;And it receives the game data from streaming media server and is stored in local data receiver buffer area;Client is from number
According to reading game data in buffer area and carrying out decoding process, it is laggard that audio-visual synchronization processing is carried out to decoded game data
The processing of row image rendering;
Database server is used to store the log-on message of user;
Login service device is connect with database server, and the user in the client to access carries out login authentication, and root
Entry address according to client is that the client that login authentication passes through distributes matched Games Lobby server;Wherein, matched
Mode are as follows: the load of Games Lobby is minimum and most short with the connection time delay of client;
Games Lobby server is used to distribute game server in the case where meeting default load equilibrium condition for the client of access, and
Distribution information is returned into client;
Client initiates game request to the game server of distribution, and the game server distributed is the client distribution of request
One virtual machine is to run the internet game software that client selects;And game server by client it is corresponding with virtual machine close
System is sent to streaming media server in real time;Meanwhile the virtual machine on the game server distributed is based on the behaviour from client
Make control data real time execution internet game software;
Streaming media server is used to acquire the game data of the internet game run on game server in real time, acquisition
Game data includes audio and video data;And by the way of multithreading, respectively to the audio of acquisition in different threads
With video data carry out coded treatment, then to after coding video and audio data be packaged and by real-time messages transmission association
Data after encapsulation are transmitted to corresponding client by view;And in video data encoding, I is directlyed adopt to the video data
The scheme of frame and P frame coding;In transmission, the congestion state of real-time detection network, congestion, then reduce the transmission of code stream if it exists
Rate;If congestion cleared, increase the transmission rate of code stream.
2. cloud game platform as described in claim 1, which is characterized in that streaming media server is carrying out video data encoding
When, if monitoring current network congestion, video data encoding is carried out again after reducing the resolution ratio of video image.
3. cloud game platform as described in claim 1, which is characterized in that the streaming media server is using GPU to video counts
Accelerated according to coding.
4. cloud game platform as described in claim 1, which is characterized in that the client using QT graphics rendering techniques into
The processing of row image rendering.
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CN110213601A (en) * | 2019-04-30 | 2019-09-06 | 大鱼互联科技(深圳)有限公司 | A kind of live broadcast system and live broadcasting method based on cloud game, living broadcast interactive method |
CN110536146A (en) * | 2019-08-19 | 2019-12-03 | 广州点云科技有限公司 | A kind of live streaming based on cloud game is started broadcasting method, apparatus and storage medium |
CN110798477A (en) * | 2019-11-06 | 2020-02-14 | 北京视博云科技有限公司 | Data transmission method, equipment, management platform and cloud game system architecture |
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CN112118213A (en) * | 2019-06-21 | 2020-12-22 | 广州虎牙科技有限公司 | Online video data output method and system and cloud platform |
CN112437137A (en) * | 2020-11-12 | 2021-03-02 | 翱捷科技(深圳)有限公司 | Internet of things data connection method and system |
CN112473133A (en) * | 2020-12-16 | 2021-03-12 | 杭州雾联科技有限公司 | Cloud game response method, system, equipment and readable storage medium |
WO2021164533A1 (en) * | 2020-02-21 | 2021-08-26 | 华为技术有限公司 | Rendering method and apparatus |
WO2021164532A1 (en) * | 2020-02-18 | 2021-08-26 | 华为技术有限公司 | Cloud gaming live broadcast method and device |
CN113556261A (en) * | 2020-04-26 | 2021-10-26 | 阿里巴巴集团控股有限公司 | Data communication method, device, electronic equipment and computer readable storage medium |
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