CN111803954A - Game live broadcast method based on cloud mobile phone, electronic equipment and storage medium - Google Patents

Game live broadcast method based on cloud mobile phone, electronic equipment and storage medium Download PDF

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Publication number
CN111803954A
CN111803954A CN202010518662.3A CN202010518662A CN111803954A CN 111803954 A CN111803954 A CN 111803954A CN 202010518662 A CN202010518662 A CN 202010518662A CN 111803954 A CN111803954 A CN 111803954A
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China
Prior art keywords
mobile phone
cloud mobile
client
game
live broadcast
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CN202010518662.3A
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Chinese (zh)
Inventor
周捷
吴志宏
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Guangzhou Suqi Technology Co ltd
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Guangzhou Suqi Technology Co ltd
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Priority to CN202010518662.3A priority Critical patent/CN111803954A/en
Publication of CN111803954A publication Critical patent/CN111803954A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0807Network architectures or network communication protocols for network security for authentication of entities using tickets, e.g. Kerberos
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Business, Economics & Management (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Business, Economics & Management (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Telephonic Communication Services (AREA)

Abstract

The invention provides a game live broadcast method based on a cloud mobile phone, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, live broadcasting games, generating live broadcasting interactive links, authorizing and checking, entering a live broadcasting room, setting control authority, sending streaming data and sending a control command. The invention relates to an electronic device and a storage medium, which are used for executing a game live broadcast method based on a cloud mobile phone. The invention realizes the operation experience of the common game of the audience and the anchor, increases the interactivity and the interestingness of the live broadcast of the game, enlarges the popularization effect of the game by using social elements, increases the playability of the game, improves the viscosity of the game, and brings multi-side benefits to game channel distributors, game app manufacturers and players.

Description

Game live broadcast method based on cloud mobile phone, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of cloud, in particular to a game live broadcast method based on a cloud mobile phone, electronic equipment and a storage medium.
Background
With the improvement of networks, especially the development of mobile internet, various live broadcast layers are in endlessly. The game live broadcast is developed rapidly, particularly the actual operation type game live broadcast, such as the game of the high-hand live broadcast of the operation interface.
However, the existing live game is mainly based on some live broadcast platforms, the interaction between the anchor and the audience is insufficient, for example, the audience can only send messages or barrage, and cannot participate in the game interface of the anchor, so that a certain interest is lacked, and especially, the wish of some audiences to fight with high hands cannot be met.
Disclosure of Invention
In order to overcome the defects of the prior art, the invention aims to provide a cloud mobile phone-based game live broadcast method, which realizes the operation experience of common games of audiences and anchor players, increases the interactivity and interestingness of game live broadcast, enlarges the popularization effect of the game by using social elements, increases the playability of the game, improves the viscosity of the game, and brings multi-party benefits to game channel distributors, game app manufacturers and players.
The invention provides a game live broadcast method based on a cloud mobile phone, which comprises the following steps:
uploading information in real time, and transmitting self equipment information, an operation state and address information to a cloud mobile phone server in real time by the cloud mobile phone;
the cloud mobile phone starts a game in response to a game starting request sent by a host client, and a game interface is live in response to a game live broadcasting request sent by the host client;
and sending streaming data, wherein the cloud mobile phone sends the game audio and video streaming data to the audience client participating in the live broadcast.
The cloud mobile phone receives a request for setting live broadcast interactive operation permission of a plurality of spectator client-side games sent by the main client-side or a request for applying operation control game permission sent by a plurality of spectator client-sides, and sets the control permission of the spectator client-sides according to the request for setting the live broadcast interactive operation permission of the spectator client-sides games or the request for applying operation control game permission; in the step of setting the control authority, the control authority comprises the authority for fighting with a main broadcast, the authority for finding a professional player for playing instead, and the authority for playing with the audience.
Further, the cloud mobile phone is deployed in a local area network of the user in a distributed mode.
Further, the address information includes an intranet address and a port, and when the host client, the audience client and the cloud mobile phone are located in the same local area network, the host client and the audience client are directly connected with the intranet address and the port of the cloud mobile phone to perform streaming communication; and when the host client, the audience client and the cloud mobile phone are positioned in different networks, the host client and the audience client perform streaming communication with the cloud mobile phone in a UDP penetrating manner.
Further, the cloud mobile phone is deployed in a central computer room in a centralized manner.
Further, the address information includes an external network address and a port, and the host client and the audience client are connected to the external network address and the port of the cloud mobile phone.
The game live broadcast method based on the cloud mobile phone comprises the following steps:
receiving a request, wherein a cloud mobile phone server receives a connection request sent by a host client, the connection request comprises an ID of the host client and equipment information of a cloud mobile phone, and the equipment information is arranged in the cloud mobile phone or is used for acquiring equipment information filled or scanned by the host client;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information which are transmitted by a cloud mobile phone in real time;
generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating a connection instruction according to the equipment information, the operation state and the address information of the searched cloud mobile phone, sending the connection instruction to the host client, and distributing Token information to the live broadcast room according to a Token application request sent by the host client;
and when the cloud mobile phone server successfully verifies the account number logged in by the audience client and the Token information transmitted by the audience client, the cloud mobile phone server sends the address information of the cloud mobile phone to the audience client.
The game live broadcast method based on the cloud mobile phone comprises the following steps:
establishing connection, wherein a main client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a live broadcast interactive link, applying a Token for a cloud mobile phone server by a main client, generating a live broadcast interactive link, wherein the live broadcast interactive link comprises Token information, and sharing the live broadcast interactive link through a social software interface;
entering a live broadcast room, triggering and starting a viewer client through the action that a viewer clicks the live broadcast interactive link in a social channel, connecting and logging in a cloud mobile phone server by the viewer client, transmitting Token information in the live broadcast interactive link to the cloud mobile phone server, receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the cloud mobile phone server successfully verifies an account number and the Token information of the viewer client, and connecting the viewer client with the cloud mobile phone through the address information;
and sending a control command, and after the spectator client obtains the control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the spectator client for game control.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for performing a cloud-phone-based game live method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a cloud-phone-based live game method.
Compared with the prior art, the invention has the beneficial effects that:
the invention provides a game live broadcast method based on a cloud mobile phone, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, live broadcasting games, generating live broadcasting interactive links, authorizing and checking, entering a live broadcasting room, setting control authority, sending streaming data and sending a control command. The invention relates to an electronic device and a storage medium, which are used for executing a game live broadcast method based on a cloud mobile phone. The invention realizes the operation experience of the common game of the audience and the anchor, increases the interactivity and the interestingness of the live broadcast of the game, enlarges the popularization effect of the game by using social elements, increases the playability of the game, improves the viscosity of the game, and brings multi-side benefits to game channel distributors, game app manufacturers and players.
The foregoing description is only an overview of the technical solutions of the present invention, and in order to make the technical solutions of the present invention more clearly understood and to implement them in accordance with the contents of the description, the following detailed description is given with reference to the preferred embodiments of the present invention and the accompanying drawings. The detailed description of the present invention is given in detail by the following examples and the accompanying drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a flow chart of a game live broadcast method based on a cloud mobile phone.
Detailed Description
The present invention will be further described with reference to the accompanying drawings and the detailed description, and it should be noted that any combination of the embodiments or technical features described below can be used to form a new embodiment without conflict.
A network architecture of the live game method based on the cloud mobile phone comprises the cloud mobile phone, a client and a cloud mobile phone server, wherein a cloud terminal service program is deployed on the cloud mobile phone, and the cloud mobile phone server is deployed on an x86 server and plays a role of a central background. The cloud mobile phone comprises a distributed cloud mobile phone and a centralized cloud mobile phone, the centralized cloud mobile phone is deployed in a central machine room in a centralized mode, the distributed cloud mobile phone is deployed in a local area network of a user in a distributed mode, a cloud mobile phone server is connected with a client, and the cloud mobile phone server is connected with the distributed cloud mobile phone.
The distributed cloud mobile phone comprises an ARM architecture processor, a mainboard, a storage unit, a communication module, a power module and a shell, wherein the storage unit, the communication module and the power module are all arranged on the mainboard; the communication module is used for connecting the client and an external network, and is a network module based on a TCP/IP transmission protocol; the storage unit stores a cloud mobile phone service program, and at least one cloud mobile phone control system can be established when the cloud mobile phone service program runs.
In this embodiment, the distributed cloud mobile phone is in wired connection or wireless connection with an external network through the communication module. The indicating lamps are arranged on the outer surface of the shell and are respectively electrically connected with the main board and the power supply module, the indicating lamps comprise power supply indicating lamps and signal indicating lamps, the power supply indicating lamps are used for displaying whether the power supply is normally connected, and the signal indicating lamps are used for displaying whether the distributed cloud mobile phone normally works; the power indicator light is electrically connected with the power module, and the signal indicator light is electrically connected with the mainboard. The distributed cloud mobile phone in the embodiment further comprises a flash memory and a plurality of application software, the flash memory is arranged on the mainboard and connected with the ARM architecture processor through the mainboard, a mobile phone operating system is installed in the flash memory or the storage unit, and the application software is installed in the flash memory or the storage unit and is specifically determined according to the size of the storage unit, but the mobile phone operating system and the application software are preferentially installed in the storage unit, so that the memory pressure of the flash memory is conveniently relieved. The distributed cloud mobile phone in the embodiment is fixedly installed at a certain fixed position according to the requirements of customers. The distributed cloud mobile phone obtains data sent by the client through the communication module, sends the data to the ARM architecture processor for processing and then stores the data in the storage unit, and the storage unit obtains the data sent by the client, so that the data are directly stored in the distributed cloud mobile phone and do not need to be uploaded to a central server, the function that the client obtains needed information through the client at any time and any place can be achieved, meanwhile, the possibility that the data are uploaded to the central server of a service provider according to the existing cloud technology can be avoided, and the security of private domain information is guaranteed.
The live game method based on the cloud mobile phone comprises the steps of enabling a host to enter the cloud mobile phone, starting a game in the cloud mobile phone, and simultaneously conducting live broadcast on a game interface. As shown in fig. 1, the method comprises the following steps:
and receiving the request, wherein the cloud mobile phone server receives a connection request sent by the host client, and the connection request comprises the ID of the host client and the equipment information of the cloud mobile phone. In this embodiment, the device information is set in the cloud mobile phone or the device information filled or scanned by the host client is acquired.
And uploading information in real time, and transmitting self equipment information, running state and address information to a cloud mobile phone server in real time by the cloud mobile phone.
And receiving cloud mobile phone information, and receiving self equipment information, running state and address information transmitted by the cloud mobile phone in real time by the cloud mobile phone server.
And generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating the connection instruction according to the searched equipment information, operation state and address information of the cloud mobile phone, and sending the connection instruction to the host client.
And establishing connection, wherein the main client receives a connection signaling sent by the cloud mobile phone server, and establishes connection with the cloud mobile phone according to the connection signaling.
And (4) playing the game in a live mode, wherein the cloud mobile phone responds to a game starting request sent by the host client to start the game and responds to a game live broadcasting request sent by the host client to play the game interface in a live mode.
The method comprises the steps that a host client side carries out social sharing on currently-in-progress cloud mobile phone streaming communication; the method specifically comprises the following steps: generating a live broadcast interactive link, and applying for a Token from a cloud mobile phone server by a main client; the cloud mobile phone server distributes Token information to the live broadcast room according to a Token application request sent by a main client, and the Token information is used for authorization verification before a spectator client joins the live broadcast room; the main client generates a live broadcast interactive link, the live broadcast interactive link comprises Token information, and the live broadcast interactive link is shared through a social software interface;
entering a live broadcast room, receiving a sharing link from a main client through a social channel by a viewer, triggering and starting the viewer client through the action of clicking the live broadcast interactive link in the social channel by the viewer, connecting and logging in the cloud mobile phone server by the viewer client, and transmitting Token information in the live broadcast interactive link to the cloud mobile phone server;
the method comprises the steps that authorization verification is conducted, a cloud mobile phone server verifies an account number logged in by a viewer client and Token information transmitted by the viewer client, and when the cloud mobile phone server successfully verifies the account number logged in by the viewer client and the Token information, the cloud mobile phone server sends address information of a cloud mobile phone to the viewer client;
the method comprises the steps that a spectator client receives address information of the cloud mobile phone sent by a cloud mobile phone server, and the spectator client is connected to the same cloud mobile phone through the address information;
the streaming data is sent, and the cloud mobile phone sends the game audio and video streaming data to the audience client participating in the live broadcast; the spectator client enters a game interaction live broadcast room in the cloud mobile phone to interact with the anchor, and at the moment, the spectator client can see the game live broadcast on the cloud mobile phone interface.
And sending a control command, and after the spectator client obtains the control authorization of the cloud mobile phone, the spectator client sends the control command information to the cloud mobile phone for game control, so that the function of game interactive live broadcast is realized.
Spectators can apply for the authority of operation control game to the anchor, and the anchor can also grant the authority of spectator's live broadcast interactive operation, and like this spectators also can shake body and become the anchor, participate in the game in the whole journey. The cloud mobile phone receives a request for setting live broadcast interactive operation permission of a plurality of spectator client-side games sent by a host client-side or a request for applying for operating and controlling game permission sent by a plurality of spectator client-sides, sets the control permission of the spectator client-sides according to the request for setting the live broadcast interactive operation permission of the spectator client-sides, sets the control permission of the spectator client-sides according to the request for applying for operating and controlling the game permission after the host agrees and sets the permission, and realizes the operation experience of common games with the host. Specifically, some games of the battle type can obtain the right of battle with the main player, some games of the cross-customs type can find the right of a professional player for playing instead when meeting the overtopped level, and the harsh audience can also play the right of the game together, so that the interactivity and the interestingness of live game play are increased. In the embodiment, the anchor can give the authority to multiple persons at the same time, so that the multiple persons participate in controlling the same cloud-end hand game. The popularization effect of the game is expanded by using social elements, the playability of the game is improved, the viscosity of the game is improved, and multi-party benefits are brought to game channel distributors, game app manufacturers and players.
A plurality of mobile phone operating systems are established on the cloud mobile phone through an open technology, and the client can control each mobile phone operating system, which is equivalent to the fact that the client is expanded into a plurality of mobile phones. The cloud mobile phone receives a request for controlling other operation interfaces of the mobile phone sent by the host client, and transmits the corresponding operation interfaces of the mobile phone according to the request for controlling other operation interfaces of the mobile phone. On the one hand, the problem that a plurality of mobile phones are carried by a lot of people according to different requirements is solved. On the other hand, files and data required by the user can be acquired at any time through the cloud mobile phone.
In an embodiment, the cloud mobile phone is deployed in a distributed manner in a local area network of a user. The address information comprises an internal network address and a port, the cloud mobile phone is placed in a merchant or a home network, a host client is connected to a cloud mobile phone server through the Internet, after the internal network address and the port of the cloud mobile phone are inquired, the host client initiates connection to the cloud mobile phone, and streaming communication of audio and video data is carried out. When the main client and the cloud mobile phone are positioned in the same local area network, the client can try to directly connect the intranet address and the port of the cloud mobile phone for streaming data communication, and the streaming data in the case does not need to pass through an extranet; when the client and the cloud mobile phone are located in different networks, the client tries to perform streaming communication with the cloud mobile phone in a UDP (user Datagram protocol) penetrating manner. In this embodiment, the cloud mobile phone is equivalent to performing appropriate reconfiguration and optimization on the existing cloud mobile phone server to form a cloud mobile phone server capable of serving a private domain. The cloud mobile phone service system in a private domain can be constructed through the cloud mobile phone, the cloud mobile phone service system can be connected to a cloud mobile phone server provided by a service provider through a household broadband network, data between the cloud mobile phone service system and the cloud mobile phone server provided by the service provider is generally signaling data, the data is generally not large, and too much broadband resources cannot be occupied. On the other hand, data between the cloud mobile phone and the client and data between the cloud mobile phone and the client in the private domain are only transmitted in the private domain and do not need to be transmitted to the outside of the network, and the data can be transmitted through WiFi, so that the speed is high, and the bandwidth for connecting an external network is not occupied.
In an embodiment, the cloud mobile phone is deployed in a central computer room in a centralized manner. The address information comprises an external network address and a port, the host client is connected with the external network address and the port of the cloud mobile phone, and data are transmitted between the client and the cloud mobile phone through the external network.
An electronic device, comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for performing a cloud-phone-based game live method.
A computer-readable storage medium having stored thereon a computer program for execution by a processor of a cloud-phone-based live game method.
The invention provides a game live broadcast method based on a cloud mobile phone, which comprises the following steps: receiving a request, uploading information in real time, receiving cloud mobile phone information, generating a connection instruction, establishing connection, live broadcasting games, generating live broadcasting interactive links, authorizing and checking, entering a live broadcasting room, setting control authority, sending streaming data and sending a control command. The invention relates to an electronic device and a storage medium, which are used for executing a game live broadcast method based on a cloud mobile phone. The invention realizes the operation experience of the common game of the audience and the anchor, increases the interactivity and the interestingness of the live broadcast of the game, enlarges the popularization effect of the game by using social elements, increases the playability of the game, improves the viscosity of the game, and brings multi-side benefits to game channel distributors, game app manufacturers and players.
The foregoing is merely a preferred embodiment of the invention and is not intended to limit the invention in any manner; those skilled in the art can readily practice the invention as shown and described in the drawings and detailed description herein; however, those skilled in the art should appreciate that they can readily use the disclosed conception and specific embodiments as a basis for designing or modifying other structures for carrying out the same purposes of the present invention without departing from the scope of the invention as defined by the appended claims; meanwhile, any changes, modifications, and evolutions of the equivalent changes of the above embodiments according to the actual techniques of the present invention are still within the protection scope of the technical solution of the present invention.

Claims (10)

1. The game live broadcast method based on the cloud mobile phone is characterized by comprising the following steps:
uploading information in real time, and transmitting self equipment information, an operation state and address information to a cloud mobile phone server in real time by the cloud mobile phone;
the cloud mobile phone starts a game in response to a game starting request sent by a host client, and a game interface is live in response to a game live broadcasting request sent by the host client;
and sending streaming data, wherein the cloud mobile phone sends the game audio and video streaming data to the audience client participating in the live broadcast.
2. The cloud-phone-based game live method of claim 1, characterized in that: the cloud mobile phone receives a request for setting live broadcast interactive operation permission of a plurality of spectator client-side games sent by the main client-side or a request for applying for operating control game permission sent by a plurality of spectator client-sides, and sets the control permission of the spectator client-sides according to the request for setting the live broadcast interactive operation permission of the spectator client-side games or the request for applying for operating control game permission; in the step of setting the control authority, the control authority comprises the authority for fighting with a main broadcast, the authority for finding a professional player for playing instead, and the authority for playing with the audience.
3. The cloud-based game live method of claim 2, wherein: the cloud mobile phone is deployed in a local area network of a user in a distributed mode.
4. The cloud-based game live method of claim 3, wherein: the address information comprises an intranet address and a port, and when the host client, the audience client and the cloud mobile phone are positioned in the same local area network, the host client and the audience client are directly connected with the intranet address and the port of the cloud mobile phone to carry out streaming communication; and when the host client, the audience client and the cloud mobile phone are positioned in different networks, the host client and the audience client perform streaming communication with the cloud mobile phone in a UDP penetrating manner.
5. The cloud-based game live method of claim 2, wherein: the cloud mobile phone is deployed in a central machine room in a centralized mode.
6. The cloud-phone-based game live method of claim 5, wherein: the address information comprises an external network address and a port, and the host client and the audience client are connected with the external network address and the port of the cloud mobile phone.
7. The game live broadcast method based on the cloud mobile phone is characterized by comprising the following steps:
receiving a request, wherein a cloud mobile phone server receives a connection request sent by a host client, the connection request comprises an ID of the host client and equipment information of a cloud mobile phone, and the equipment information is arranged in the cloud mobile phone or is used for acquiring equipment information filled or scanned by the host client;
receiving cloud mobile phone information, wherein the cloud mobile phone server receives self equipment information, running state and address information which are transmitted by a cloud mobile phone in real time;
generating a connection instruction, searching the cloud mobile phone by the cloud mobile phone server according to the equipment information of the cloud mobile phone in the connection request, generating a connection instruction according to the equipment information, the operation state and the address information of the searched cloud mobile phone, sending the connection instruction to the host client, and distributing Token information to the live broadcast room according to a Token application request sent by the host client;
and when the cloud mobile phone server successfully verifies the account number logged in by the audience client and the Token information transmitted by the audience client, the cloud mobile phone server sends the address information of the cloud mobile phone to the audience client.
8. The game live broadcast method based on the cloud mobile phone is characterized by comprising the following steps:
establishing connection, wherein a main client receives a connection signaling sent by a cloud mobile phone server, and establishes connection with a cloud mobile phone according to the connection signaling;
generating a live broadcast interactive link, applying a Token for a cloud mobile phone server by a main client, generating a live broadcast interactive link, wherein the live broadcast interactive link comprises Token information, and sharing the live broadcast interactive link through a social software interface;
entering a live broadcast room, triggering and starting a viewer client through the action that a viewer clicks the live broadcast interactive link in a social channel, connecting and logging in a cloud mobile phone server by the viewer client, transmitting Token information in the live broadcast interactive link to the cloud mobile phone server, receiving address information of a cloud mobile phone sent by the cloud mobile phone server after the cloud mobile phone server successfully verifies an account number and the Token information of the viewer client, and connecting the viewer client with the cloud mobile phone through the address information;
and sending a control command, and after the spectator client obtains the control authorization of the cloud mobile phone, sending control command information to the cloud mobile phone by the spectator client for game control.
9. An electronic device, characterized by comprising: a processor;
a memory; and a program, wherein the program is stored in the memory and configured to be executed by the processor, the program comprising instructions for performing the method of any of claims 1-6 or the method of any of claim 7 or the method of claim 8.
10. A computer-readable storage medium having stored thereon a computer program, characterized in that: the computer program is executed by a processor to perform the method of claims 1-6 or the method of any of claim 7 or the method of claim 8.
CN202010518662.3A 2020-06-09 2020-06-09 Game live broadcast method based on cloud mobile phone, electronic equipment and storage medium Pending CN111803954A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
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CN112642153A (en) * 2020-12-31 2021-04-13 星瀛科技(北京)有限公司 Method, system and equipment for transferring game control right in cloud game live broadcast process
CN113542781A (en) * 2021-06-17 2021-10-22 广州虎牙科技有限公司 Live broadcast room game interaction method and related device
WO2022095738A1 (en) * 2020-11-05 2022-05-12 北京字节跳动网络技术有限公司 Livestreaming data processing method and apparatus, electronic device, and storage medium
WO2022095739A1 (en) * 2020-11-05 2022-05-12 北京字节跳动网络技术有限公司 Game livestreaming data processing method and apparatus, and electronic device and readable medium

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022095738A1 (en) * 2020-11-05 2022-05-12 北京字节跳动网络技术有限公司 Livestreaming data processing method and apparatus, electronic device, and storage medium
WO2022095739A1 (en) * 2020-11-05 2022-05-12 北京字节跳动网络技术有限公司 Game livestreaming data processing method and apparatus, and electronic device and readable medium
CN112642153A (en) * 2020-12-31 2021-04-13 星瀛科技(北京)有限公司 Method, system and equipment for transferring game control right in cloud game live broadcast process
CN113542781A (en) * 2021-06-17 2021-10-22 广州虎牙科技有限公司 Live broadcast room game interaction method and related device
CN113542781B (en) * 2021-06-17 2024-03-01 广州虎牙科技有限公司 Live broadcasting room game interaction method and related device

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