CN112494951B - Game relay method, server and storage medium - Google Patents

Game relay method, server and storage medium Download PDF

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Publication number
CN112494951B
CN112494951B CN202011406025.3A CN202011406025A CN112494951B CN 112494951 B CN112494951 B CN 112494951B CN 202011406025 A CN202011406025 A CN 202011406025A CN 112494951 B CN112494951 B CN 112494951B
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game
user
attribute
relay
attributes
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CN112494951A (en
Inventor
张鑫
冯林
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Interactive Entertainment Co Ltd
MIGU Culture Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Software Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the application relates to the field of cloud games, and discloses a game relay method, a server and a storage medium. In the application, the game relay method comprises the following steps: after receiving a game relay application of a first user, acquiring game attributes of the first user; determining whether to allocate the operation right of the game for the first user according to the game attribute of the first user; if yes, distributing operation rights of the game for the first user, and enabling the first user to operate the game instead of the second user. The game relay method provided by the embodiment of the application can be used for individually distributing the game operation right.

Description

Game relay method, server and storage medium
Technical Field
The embodiment of the application relates to the field of cloud games, in particular to a game relay method, a server and a storage medium.
Background
The cloud game can also be called as game on demand, which is an online game technology based on a cloud computing technology, in a cloud game scene, the game is not run in a player game terminal, but in a cloud server, and the cloud server renders the game scene into a video-audio stream, and the video-audio stream is transmitted to the player game terminal through a network. Thus, the cloud game can realize relay by a plurality of players, and the players can take turns to play the game.
The related game relay method is characterized in that the audience watches live games, an operation application is sent to the anchor, the anchor receives the application of the audience, and after the application of the audience is passed, the audience who sends the application can operate the games. The cloud game system is only used for game data transmission and live broadcast, and only user name information of a user who sends the application is in an application received by the anchor.
Accordingly, the related game relay method has the following problems: the cloud game system can only transmit game data and broadcast live broadcast, and the operation right of the game can only be distributed by the anchor according to the user name information in the received relay application.
Disclosure of Invention
The application provides a game relay method, a server and a storage medium, which can individually allocate game operation rights.
In order to solve the above technical problems, the embodiment of the present application provides a game relay method, including the following steps: after receiving a game relay application of a first user, acquiring game attributes of the first user; determining whether to allocate the operation right of the game for the first user according to the game attribute of the first user; if yes, distributing operation rights of the game for the first user, and enabling the first user to operate the game instead of the second user.
The embodiment of the application also provides a server, which comprises: at least one processor; a memory communicatively coupled to the at least one processor; the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the game relay method described above.
The embodiment of the application also provides a computer readable storage medium which stores a computer program, and the computer program realizes the game relay method when being executed by a processor.
Compared with the prior art, the method and the device have the advantages that whether the game operation right is allocated to the first user is determined according to the game attribute by acquiring the game attribute of the first user, and the game level and other information of the first user can be judged according to the game attribute so as to judge whether the game operation right is allocated to the first user or not, so that the game operation right can be allocated individually according to the game attribute of the first user.
In addition, determining whether to assign the operation right of the game to the first user according to the game attribute of the first user includes: acquiring a preset distribution condition of a second user; judging whether the distribution condition is met or not according to the game attribute of the first user; if the allocation condition is satisfied, it is determined that the operation right of the game is allocated to the first user. The game operation right is distributed according to the distribution conditions set by the second user, namely the most suitable first user is selected for the second user to carry out game relay according to the requirements of the relayed second user, so that the game operation right can be distributed in a personalized mode according to the requirements of the relayed second user.
In addition, obtaining the game attribute of the first user includes: acquiring multidimensional game attributes of a first user; determining whether to assign the first user the right to operate the game according to the game attribute of the first user, including: calculating the matching degree of the first user and the second user according to the multidimensional game attribute of the first user; and determining whether to allocate the operation right of the game for the first user according to whether the matching degree is larger than a preset threshold value. The multi-dimensional game attribute of the first user is obtained, the matching degree of the first user and the second user is calculated according to the multi-game attribute of the first user, whether the operation right of the game is allocated to the first user is determined according to whether the matching degree is larger than a preset threshold value, the judgment of whether the operation right of the game is allocated to the first user can be comprehensively carried out according to the plurality of game attributes, the adaptation degree of the first user as game relay is intuitively embodied according to the matching degree, and accordingly whether the first user is selected to carry out game relay is intuitively and rapidly judged.
In addition, the method further comprises: after receiving game relay application requests of a plurality of first users, obtaining game attributes of the plurality of first users; selecting an optimal first user from the plurality of first users according to the game attributes of the plurality of first users, and determining whether to allocate game operation rights for the optimal first user; if yes, distributing operation rights of the game for the optimal first user, and enabling the optimal first user to replace the second user to operate the game. By acquiring the game attributes of the plurality of first users, selecting the optimal first user from the plurality of first users according to the game attributes of the plurality of first users, and distributing the operation right of the game for the optimal first user, personalized customization of game operation right distribution can be carried out from the improvement of the winning probability of the game.
Drawings
One or more embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references indicate similar elements, and in which the figures of the drawings are not to be taken in a limiting sense, unless otherwise indicated.
FIG. 1 is a flow chart of a game relay method provided according to a first embodiment of the present application;
FIG. 2 is a flow chart of a game relay method provided according to a second embodiment of the present application;
FIG. 3 is a flow chart of a game relay method provided according to a third embodiment of the present application;
FIG. 4 is a schematic view of a game relay application message popup window provided in accordance with a third embodiment of the present application;
fig. 5 is a schematic diagram of a server structure according to a fourth embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the following detailed description of the embodiments of the present application will be given with reference to the accompanying drawings. However, those of ordinary skill in the art will understand that in various embodiments of the present application, numerous technical details have been set forth in order to provide a better understanding of the present application. However, the claimed application may be practiced without these specific details and with various changes and modifications based on the following embodiments. The following embodiments are divided for convenience of description, and should not be construed as limiting the specific implementation of the present application, and the embodiments can be mutually combined and referred to without contradiction.
The first embodiment of the application relates to a game relay method, and a specific flow is shown in fig. 1.
Step 101, after receiving a game relay application of a first user, obtaining a game attribute of the first user;
step 102, determining whether to allocate the operation right of the game for the first user according to the game attribute of the first user;
step 103, if yes, distributing operation rights of the game for the first user, and enabling the first user to operate the game instead of the second user.
The game relay method of the embodiment is used in a cloud server of a cloud game system. The cloud game system not only can be used for running games in the cloud server and transmitting game audios and videos to the user game terminal through the network for playing, but also can play live games, the live games are played by the anchor user, the cloud server can transmit the game audios and videos to electronic equipment used by the anchor, and the audience user can watch the live games by synchronously sharing game pictures of the anchor. The game relay interaction can be carried out between the host player and the audience, namely, the game cloud relay is carried out, the audience user sends a game relay application to the host player, the audience user who sends the game application, namely, the first user, can replace the relayed second user, namely, the host player, to carry out the game after obtaining the game operation right, the cloud server can transmit the game audio and video to the electronic equipment used by the audience, and the host player and other audiences synchronously share the game picture of the audience to watch. After receiving the game relay application of the audience user, the cloud server acquires the game attribute of the audience user, and determines whether to allocate game operation rights for the audience user in a personalized manner according to different game attributes of different audience users.
The following describes implementation details of the game relay method according to the present embodiment in detail, and the following description is provided only for convenience of understanding, and is not necessary to implement the present embodiment.
In step 101, the game attribute of the first user is a game attribute of the first user that has played a game or participated in a game relay through the cloud game system in the past. The cloud server can establish a game attribute record for each user, wherein the game attribute record records the game attribute of the user for playing or participating in game relay, and the game attribute record obtains the game attribute from the game relay application of the game relay of a certain first user after receiving the game relay application of the first user. The game attribute may be a total number of times the first user plays the game, a success rate at which the first user applies for game relay, or the like, wherein the success rate of applying for game relay = number of times of applying for success/total number of times of applying for.
In one example, the obtained game attribute may be a game attribute corresponding to a game currently being played by the second user, i.e., a game in which a game cloud relay is played. The cloud server may establish a game attribute record corresponding to a different game for each user, i.e., establish a game attribute record for each game, and store in the record the game attributes of the user playing the game or the game relay participating in the game. For example, the game attribute record of game a of user 1 may include: the total number of times the user 1 plays the game a, the total number of times the user 1 applies for the game relay of the game a, the success rate of the user 1 applies for the game relay of the game a, and the like. After receiving the game relay application of the game relay of the user 1, the cloud server acquires the live game information, such as the game name or the game number, watched by the user 1, acquires the game attribute record corresponding to the live game of the user 1 according to the identification information, and acquires the game attribute from the game attribute record.
In one example, the obtained game attribute of the first user may be an average relay duration of the game relay performed by the first user. When the first user is assigned with the operation right, the cloud server counts the time of the game relay until the game relay is finished, stops counting, and calculates the average relay time length of the game relay in the updated game attribute record as the basis of the game operation right assigned by the next game relay by taking the time length as the time length of the game relay of the first user.
In one example, the obtained game attribute of the first user is a game winning rate of the first user. The cloud server of the cloud game system matches real-time game audio of a game played by a user with game winning audio input in advance; if the game audio is successfully matched with the game winning audio, judging that the user wins in the game; the total number of games started and the winning number of games in the game attribute of the user are updated, and the winning rate of the user in the game is calculated. Where win ratio = number of winnings/total number of games started. In this embodiment, by matching the real-time game audio with the game winning audio, the cloud system, which can only run the game and cannot read the game result information, can determine whether the user wins the game.
In step 102, it may be determined whether to assign the first user with the right to operate the game based on one of the game attributes. For example, different game attributes may be selected to determine whether to assign the first user the right to operate the game, depending on the type of game. When the live game is a survival type game, the game operation right can be allocated to the first user with the average relay time length larger than the preset time length threshold according to the average relay time length of the game relay in the game attribute; when the live game is an intelligent game, the game operation right can be allocated to the first user with the total number higher than the preset number threshold according to the total number of the first user playing the game.
In one example, the cloud server may further obtain a preset allocation condition of the second user, determine whether the allocation condition is met according to the game attribute of the first user, and if the allocation condition is met, allocate an operation right of the game to the first user, so that the first user can replace the second user to operate the game. The allocation condition may be a condition that an attribute value of the game attribute of the first user meets or a condition that a calculation result obtained by calculating the attribute value of the game attribute of the first user meets, for example, a success rate that the success rate of the first user reaches a preset success rate threshold or a success rate of the first user applying for the game relay is greater than a preset success threshold or a matching degree of the game attribute of the first user and the game attribute of the second user is greater than a preset matching threshold. The obtained allocation conditions can be set by the second user before the game or can be set by the second user before the game relay is started. Further, different distribution conditions may be set for different games, or the same distribution condition may be set for all games. In this embodiment, by acquiring the allocation condition of the second user, determining whether the allocation condition is satisfied according to the game attribute of the first user, if the allocation condition is satisfied, determining to allocate the operation right to the first user, and since the allocation of the game operation right is performed according to the allocation condition set by the second user, the most suitable first user can be selected for the second user to perform the game relay according to the requirement of the relayed second user, and therefore, the game operation right can be allocated individually according to the requirement of the relayed second user.
In one example, the cloud server may also display the obtained first user game attribute to the second user, and the second user selects whether to assign game operation rights to the first user. The game attribute information of the first user can be displayed to the second user in the form of a message popup window with options, and the second user can execute the game relay application of whether to agree with the first user or not through agreeing or disagreeing with the option keys in the message popup window of the game relay application.
Further, the cloud server can also obtain the selection tendency of the second user according to the history selection of the second user, and automatically allocate the game operation right to the first user applying the game relay according to the history selection tendency of the second user.
In step 103, if yes, the first user is assigned with a game operation right, the game audio and video is transmitted to the electronic device of the first user for playing the cloud game, and the game operation data is acquired from the electronic device, so that the first user can replace the second user to operate the game. When the game is ended, the game operation right of the first user can be retracted, and the game operation right is reassigned to the second user, or the game operation right of the first user can not be retracted, so that the first user continues to play until the second user retracts the game operation right or the first user actively exits the game.
In one example, when the game relay is over, the second user may score the first user who is playing the game relay, e.g., in a star-scale to represent satisfaction with the first user's performance in the game relay. The cloud server can acquire the scoring condition of the first user by the second user, and the scoring condition is used as the game attribute record of the first user in the game attribute record of the first user so as to be used as the basis for distributing the game operation right when the next game relay is conducted.
In this embodiment, by acquiring the game attribute of the first user, it is determined whether or not to assign the game operation right to the first user based on the game attribute, and since the game attribute of the first user is acquired, it is possible to determine the information such as the game level of the first user based on the game attribute, and thus determine whether or not to assign the game operation right to the first user, it is possible to individually assign the game operation right based on the game attribute of the first user.
The above steps of the methods are divided, for clarity of description, and may be combined into one step or split into multiple steps when implemented, so long as they include the same logic relationship, and they are all within the protection scope of this patent; it is within the scope of this patent to add insignificant modifications to the algorithm or flow or introduce insignificant designs, but not to alter the core design of its algorithm and flow.
A second embodiment of the present application relates to a game relay method. The second embodiment is substantially the same as the first embodiment, and differs mainly in that: in the first embodiment, whether to assign the game operation right to the first user is determined according to the game attribute of the first user, and in the second embodiment of the present application, whether to assign the game operation right to the first user is determined according to the matching degree calculated by the multi-dimensional game attribute of the first user.
The specific flow of this embodiment is shown in fig. 2.
Step 201, after receiving a game relay application request of a first user, acquiring a multi-dimensional game attribute of the first user;
step 202, calculating the matching degree of a first user and a second user according to the multidimensional game attribute of the first user;
step 203, determining whether to allocate the operation right of the game to the first user according to whether the matching degree is larger than a preset threshold value;
if yes, step 204 is performed, the operation right of the game is allocated to the first user, so that the first user can operate the game instead of the second user.
Specifically, in step 201, the acquired first user multi-dimensional game attribute may include: average winning rate, average relay duration, average game relay success rate, average star rating obtained by historical game relay, etc.
In step 202, the matching degree between the first user and the second user is calculated, and the weight of each dimension game attribute can be set according to the multi-dimension game attribute of the history relay user by acquiring the multi-dimension game attribute of the history relay user to which the game operation right is allocated in the history relay record of the second user. The degree of matching a may be calculated according to the following equation:wherein there are n multidimensional attributes, x j Is the j-th attribute value z of the first user j Is the j-th attribute of the second user to take the value, w j Is the weight of the attribute.
Specifically, the weights of the game attributes in each dimension may be set by assuming that the first user and the history relay user acquire the same n attributes, when the second user participates in the game relay for the first time, since there is no reference data, the weights of each attribute are the same, and when the second user has a history relay record, that is, when the second user does not participate in the game relay for the first time, the weights may be calculated as follows: assume that different attributes are identified by subscript j, and the attribute takes on the value q j After the game operation right is distributed, counting the game attributes of each dimension of the historical relay users distributed with the game operation right in the historical relay records of the second user, and calculating the average value of the attribute j in the historical relay recordsBy the formula->Calculating q j Similarity p with game attribute value of first user performing matching degree calculation j Since the whole interval of each attribute value is notAs well as different granularity, the entropy weight k of each attribute can be calculated, and the attribute value q of the nth data can be calculated on the assumption that m pieces of data are accumulated with the jth attribute in the game attribute record of the first user jt Normalizing to obtain q' jt The formula is as follows:Q j ={q j1 ,q j2 ,q j3 ,......,q jm }. Then according to q' jt To->Calculating the proportion P of the tth data in the jth attribute jt According to->Calculating to obtain the j-th attribute entropy value E j The entropy weight k of the jth attribute is calculated according to the following formula jEntropy weight k according to jth attribute j Then p 'is calculated' jp′ j The larger the value, the more important the game attribute is in the allocation of game operation right, the more the weight w of the game attribute is increased appropriately j Similarly, p' j Small game attributes require w to be reduced j . Each game attribute p' j Sum to S p Then get w j Is calculated by the formula: />
In another example, the matching degree between the first user and the second user may be calculated based on weights set by the second user for the game attributes of each dimension in advance. The second user can set the weight of each dimension game attribute before the game, or set the weight before the second user opens the game relay. Further, for the same game attribute, different weights may be set for different games, or the same weight may be set for all games.
Further, after the operation right of the game is allocated to the first user, the cloud server stores the multidimensional game attribute of the first user in the history relay record of the second user. The cloud server also stores the history relay record of each user, and when the matching degree calculation of the first user and the second user is required, the multi-dimensional game attribute of the history relay user, to which the game operation right is allocated, in the history relay record of the second user is obtained from the history relay record of the second user.
In step 203, it is determined whether to assign an operation right of the game to the first user according to whether the matching degree is greater than a preset threshold value. The preset threshold value can be set by the cloud server or preset by the second user.
Step 204 is the same as step 103 in the first embodiment, and will not be described again.
In this embodiment, by acquiring the multidimensional game attribute of the first user, calculating the matching degree between the first user and the second user according to the multi-game attribute of the first user, and determining whether to allocate the game operation right to the first user according to whether the matching degree is greater than a preset threshold, the judgment of whether to allocate the game operation right to the first user can be comprehensively performed according to the plurality of game attributes, and the matching degree of the first user as the game relay is intuitively embodied according to the matching degree, so as to intuitively and rapidly judge whether to select the first user to perform the game relay.
The above steps of the methods are divided, for clarity of description, and may be combined into one step or split into multiple steps when implemented, so long as they include the same logic relationship, and they are all within the protection scope of this patent; it is within the scope of this patent to add insignificant modifications to the algorithm or flow or introduce insignificant designs, but not to alter the core design of its algorithm and flow.
A third embodiment of the present application relates to a game relay method. The third embodiment is substantially the same as the first and second embodiments, and differs mainly in that: in the first and second embodiments, the game attribute of a single first user is obtained to allocate the game operation right, and in the third embodiment of the present application, after receiving the game relay application requests of a plurality of first users, the game attribute of the plurality of first users is obtained, and one of the plurality of first users is selected to allocate the game operation right.
The specific flow of this embodiment is shown in fig. 3.
Step 301, after receiving game relay applications of a plurality of first users, obtaining game attributes of the plurality of first users;
step 302, selecting the optimal first user from the plurality of first users according to the game attributes of the plurality of first users, and determining whether to allocate game operation rights for the optimal first user;
and 303, if yes, allocating the operation right of the game for the optimal first user, and enabling the optimal first user to replace the second user to operate the game.
Specifically, in step 301, the same game attribute of all the first users who send the game relay application request may be obtained, where the game attribute may be the total number of games played by the first users or the success rate of the first users applying for game relay.
In step 302, different game attributes may be selected to perform selection of the optimal first user according to different game types, so as to determine whether to allocate operation rights of the game to the first users, and the attribute values of the same game attribute are compared for each first user, so that according to different game attributes, a corresponding optimal first user may be selected from a plurality of first users, for example, when a live game is a live game, a first user with the longest average relay duration may be selected as the optimal first user according to the average relay duration of the game in the game attributes. The game attribute set in the allocation condition may be selected according to the allocation condition preset by the second user, and the first user satisfying the allocation condition may be selected as the optimal first user. The game attribute selection may be set by the second user before the game or before the game relay is opened.
In one example, the cloud server may also display the selected optimal first user game attribute to the second user, who selects whether to assign game play rights to the optimal first user. The game attribute information of the optimal first user can be displayed to the second user in the form of a message popup window with options, and the second user can select whether to agree with the game relay application of the optimal first user or not through agreeing or disagreeing with the option keys in the message popup window of the game relay application. For example, as shown in fig. 4, the game relay application message popup window may display the matching degree, the average win rate, the average relay duration, the average star fraction, and the average success rate of the cloud relay of the first user in the popup window, and the second user selects the optimal first user by disagreeing and agreeing with the key.
In one example, after the cloud server obtains the game attributes of the plurality of first users, the game attributes of each first user may be displayed to the second user in a form of a message popup window with options, the second user selects the optimal first user through the key options in the message popup window, and when the cloud server receives the information of the optimal first user selected by the second user returned by the second user terminal, the optimal first user allocates the operation right of the game.
In one example, the cloud server may further obtain multidimensional game attributes of the plurality of first users, obtain multidimensional game attributes of the historical relay users assigned with the game operation rights in the historical relay records of the second users, set weights of the game attributes of each dimension according to the multidimensional game attributes of the historical relay users, calculate scores of each first user and the second users according to the weights and the multidimensional game attributes of the plurality of first users, and select a first user with the highest score as an optimal first user. Assuming that the same n attributes, x, are obtained for each first user j Is the j-th attribute value of the first user, y j Is the average value, w, of all the j-th attribute values of the first user j Is the weight of the attribute. The score d is calculated as follows:when the second user participates in the game relay for the first time, as no reference data exists, the weight of each attribute is the same and is 100/n, when the second user has a history relay record, namely, the second user does not participate in the game relay for the first time, the weight can be calculated in the mode that w is that j The formula of (2) is as follows: />The calculation formula for the score d can thus be expressed as: />
In step 303, a game operation right is allocated to the optimal first user, the optimal first user replaces the second user to play a game, and the game relay application request of other first users received by the second user can be emptied, the game relay is ended, and when the next game relay is performed, the first user sends a game relay application again. The game relay application requests of other first users received by the second user are not emptied, when the second user is not satisfied with the game expression of the optimal first user, the optimal first user in the other first users is selected to be allocated with the game operation right when the game operation right is recovered, and the game operation is performed instead of the second user.
In this embodiment, by acquiring the game attributes of the plurality of first users, selecting an optimal first user among the plurality of first users according to the game attributes of the plurality of first users, and allocating the operation right of the game to the optimal first user, personalized customization of game operation right allocation can be performed from the improvement of the winning probability of the game.
The above steps of the methods are divided, for clarity of description, and may be combined into one step or split into multiple steps when implemented, so long as they include the same logic relationship, and they are all within the protection scope of this patent; it is within the scope of this patent to add insignificant modifications to the algorithm or flow or introduce insignificant designs, but not to alter the core design of its algorithm and flow.
A fourth embodiment of the present application relates to a server, as shown in fig. 5, including: at least one processor 501; a memory 502 communicatively coupled to the at least one processor; the memory 502 stores instructions executable by the at least one processor 501, and the instructions are executed by the at least one processor 501 to perform the game relay method described above.
Where the memory 502 and the processor 501 are connected by a bus, the bus may comprise any number of interconnected buses and bridges, the buses connecting the various circuits of the one or more processors 501 and the memory 502. The bus may also connect various other circuits such as peripherals, voltage regulators, and power management circuits, which are well known in the art, and therefore, will not be described any further herein. The bus interface provides an interface between the bus and the transceiver. The transceiver may be one element or may be a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The information processed by the processor 501 is transmitted over a wireless medium via an antenna, which in turn receives the information and communicates the information to the processor 501.
The processor 501 is responsible for managing the bus and general processing and may also provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And memory 502 may be used to store information used by the processor in performing operations.
A fifth embodiment of the present application relates to a computer-readable storage medium storing a computer program. The computer program implements the above-described method embodiments when executed by a processor.
That is, it will be understood by those skilled in the art that all or part of the steps in implementing the methods of the embodiments described above may be implemented by a program stored in a storage medium, where the program includes several instructions for causing a device (which may be a single-chip microcomputer, a chip or the like) or a processor (processor) to perform all or part of the steps in the methods of the embodiments of the application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples of carrying out the application and that various changes in form and details may be made therein without departing from the spirit and scope of the application.

Claims (9)

1. A game relay method, comprising:
after receiving a game relay application of a first user, acquiring game attributes of the first user;
determining whether to distribute operation rights of a game for the first user according to the game attribute of the first user;
if yes, distributing operation rights of the game for the first user, and enabling the first user to replace the relayed second user to operate the game;
the obtaining the game attribute of the first user includes: acquiring the multidimensional game attribute of the first user;
the determining whether to allocate the operation right of the game to the first user according to the game attribute of the first user comprises the following steps:
calculating the matching degree of the first user and the second user according to the multidimensional game attribute of the first user;
determining whether to distribute the operation right of the game for the first user according to whether the matching degree is larger than a preset threshold value;
the first user multi-dimensional game attribute comprises: at least one of average win rate, average relay duration, average game relay success rate, and average star fraction acquired by historical game relay.
2. The game relay method according to claim 1, wherein the determining whether to assign the operation right of the game to the first user according to the game attribute of the first user comprises:
acquiring distribution conditions preset by the second user;
judging whether the distribution condition is met or not according to the game attribute of the first user;
and if the allocation condition is met, determining to allocate the operation right of the game for the first user.
3. The game relay method according to claim 1, wherein the calculating the matching degree of the first user and the second user includes:
calculating the matching degree of the first user and the second user according to the following formula:
wherein there are n multidimensional attributes, x j Is the j-th attribute value z of the first user j Is the j-th attribute of the second user to take the value, w j Is the weight of the j-th attribute, and a is the matching degree.
4. A game relay method as in claim 3, wherein the weights are obtained by:
calculating the average value of the game attributes of each dimension in the history relay record according to the multi-dimension game attributes of the history relay user allocated with the game operation right in the history relay record of the second user
Calculating a j-th game attribute q of the first user by the following formula j And the average value isSimilarity p of (2) j
Calculating the weight w of each dimension game attribute according to the following formula j
Wherein (1)>S p Is p' j Sum of (k) j Is the entropy weight of the j-th attribute.
5. A game relay method as in claim 3, further comprising, after said assigning the operation right of the game to the first user:
and storing the multidimensional game attribute of the first user in the history relay record of the second user.
6. The game relay method according to claim 1, wherein the acquiring the game attribute of the first user includes: obtaining a game winning rate of the first user;
the game winning rate is obtained by the following method:
matching real-time game audio of a game played by a user with game winning audio input in advance;
if the game audio is successfully matched with the game winning audio, judging that the user wins in the game;
and updating the total starting game times and the winning times in the game attributes of the user, and calculating the winning rate of the user in the game.
7. The game relay method according to claim 1, wherein the method further comprises: after receiving game relay application requests of a plurality of first users, obtaining game attributes of the plurality of first users;
selecting an optimal first user from the plurality of first users according to the game attributes of the plurality of first users, and determining whether to allocate game operation rights for the optimal first user;
if yes, distributing operation rights of the game for the optimal first user, and enabling the optimal first user to replace the second user to operate the game.
8. A server, comprising:
at least one processor;
a memory communicatively coupled to the at least one processor;
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the game relay method of any one of claims 1 to 7.
9. A computer readable storage medium storing a computer program, wherein the computer program when executed by a processor implements the game relay method of any one of claims 1 to 7.
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