CN102238985A - 用于模拟真实环境中的事件的系统和方法 - Google Patents

用于模拟真实环境中的事件的系统和方法 Download PDF

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Publication number
CN102238985A
CN102238985A CN2009801476775A CN200980147677A CN102238985A CN 102238985 A CN102238985 A CN 102238985A CN 2009801476775 A CN2009801476775 A CN 2009801476775A CN 200980147677 A CN200980147677 A CN 200980147677A CN 102238985 A CN102238985 A CN 102238985A
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China
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location
virtual
real
true
data object
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CN2009801476775A
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English (en)
Chinese (zh)
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J·M·雷尹
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iOpener Media GmbH
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iOpener Media GmbH
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Publication of CN102238985A publication Critical patent/CN102238985A/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
CN2009801476775A 2008-09-24 2009-09-24 用于模拟真实环境中的事件的系统和方法 Pending CN102238985A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US9969708P 2008-09-24 2008-09-24
US61/099697 2008-09-24
PCT/IB2009/006924 WO2010035106A1 (en) 2008-09-24 2009-09-24 System and method for simulating events in a real environment

Publications (1)

Publication Number Publication Date
CN102238985A true CN102238985A (zh) 2011-11-09

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN2009801476775A Pending CN102238985A (zh) 2008-09-24 2009-09-24 用于模拟真实环境中的事件的系统和方法

Country Status (9)

Country Link
US (1) US20120100911A1 (enExample)
EP (1) EP2326397A1 (enExample)
JP (1) JP2012503513A (enExample)
KR (1) KR20110069824A (enExample)
CN (1) CN102238985A (enExample)
AU (1) AU2009295574A1 (enExample)
BR (1) BRPI0919128A2 (enExample)
RU (1) RU2011116066A (enExample)
WO (1) WO2010035106A1 (enExample)

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CN110546614A (zh) * 2017-05-05 2019-12-06 微芯片技术股份有限公司 在串行通信链路上以均匀延迟传输事件的设备和方法
CN111316334A (zh) * 2017-11-03 2020-06-19 三星电子株式会社 用于动态地改变虚拟现实环境的设备和方法
CN111589107A (zh) * 2020-05-14 2020-08-28 北京代码乾坤科技有限公司 虚拟模型的行为预测方法和装置
CN114341808A (zh) * 2019-03-28 2022-04-12 亚马逊技术股份有限公司 用于交互世界的低延迟、分布式应用

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US20100271367A1 (en) * 2009-04-22 2010-10-28 Sony Computer Entertainment America Inc. Method and apparatus for combining a real world event and a computer simulation
US8954890B2 (en) * 2012-04-12 2015-02-10 Supercell Oy System, method and graphical user interface for controlling a game
US8814674B2 (en) 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
GB2501145A (en) 2012-04-12 2013-10-16 Supercell Oy Rendering and modifying objects on a graphical user interface
US9697675B2 (en) * 2013-04-26 2017-07-04 Atlas Gaming Technologies Pty Ltd. Gaming machine having interactive virtual objects and method
JP5902229B2 (ja) * 2013-07-09 2016-04-13 エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation シミュレーション方法およびシステム
US20160236088A1 (en) * 2013-12-23 2016-08-18 Hong C. Li Provision of a virtual environment based on real time data
US9305441B1 (en) 2014-07-11 2016-04-05 ProSports Technologies, LLC Sensor experience shirt
US9398213B1 (en) 2014-07-11 2016-07-19 ProSports Technologies, LLC Smart field goal detector
US9610491B2 (en) 2014-07-11 2017-04-04 ProSports Technologies, LLC Playbook processor
US9724588B1 (en) 2014-07-11 2017-08-08 ProSports Technologies, LLC Player hit system
US10264175B2 (en) 2014-09-09 2019-04-16 ProSports Technologies, LLC Facial recognition for event venue cameras
US20180077407A1 (en) * 2015-04-02 2018-03-15 Catapult Group International Ltd Sports virtual reality system
US10025375B2 (en) 2015-10-01 2018-07-17 Disney Enterprises, Inc. Augmented reality controls for user interactions with a virtual world
US10233679B1 (en) 2016-04-11 2019-03-19 State Farm Mutual Automobile Insurance Company Systems and methods for control systems to facilitate situational awareness of a vehicle
US11851041B1 (en) 2016-04-11 2023-12-26 State Farm Mutual Automobile Insurance Company System for determining road slipperiness in bad weather conditions
US10019904B1 (en) 2016-04-11 2018-07-10 State Farm Mutual Automobile Insurance Company System for identifying high risk parking lots
US10222228B1 (en) 2016-04-11 2019-03-05 State Farm Mutual Automobile Insurance Company System for driver's education
US10486708B1 (en) 2016-04-11 2019-11-26 State Farm Mutual Automobile Insurance Company System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles
US10872379B1 (en) 2016-04-11 2020-12-22 State Farm Mutual Automobile Insurance Company Collision risk-based engagement and disengagement of autonomous control of a vehicle
US10247565B2 (en) 2016-04-11 2019-04-02 State Farm Mutual Automobile Insurance Company Traffic risk avoidance for a route selection system
US10026309B1 (en) 2016-04-11 2018-07-17 State Farm Mutual Automobile Insurance Company Networked vehicle control systems to facilitate situational awareness of vehicles
CN109937393B (zh) * 2016-11-11 2022-04-19 瑞典爱立信有限公司 支持增强现实软件应用
WO2018167532A1 (fr) * 2017-03-13 2018-09-20 Spondeo Group Sa Procédé de génération de données multimédia associée à un système de sport
US10357715B2 (en) 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
US11954651B2 (en) * 2018-03-19 2024-04-09 Toyota Jidosha Kabushiki Kaisha Sensor-based digital twin system for vehicular analysis
GB2574650A (en) * 2018-06-14 2019-12-18 Sony Interactive Entertainment Inc System and method for generating an input signal
US12465862B2 (en) 2020-04-24 2025-11-11 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track
US11826654B2 (en) 2021-05-25 2023-11-28 International Business Machines Corporation Dynamic spawn assets based on news feeds in a game
US12172079B2 (en) * 2021-07-23 2024-12-24 Electronic Arts Inc. Route generation system within a virtual environment of a game application
CN116351051A (zh) * 2021-12-28 2023-06-30 上海米哈游海渊城科技有限公司 虚拟对象的显示方法及装置
US20230386131A1 (en) * 2022-05-25 2023-11-30 Skyler Witman Computer-implemented method, computer program product, and system for brokering on-demand competitive racing and virtual car storage
FI20235839A1 (en) * 2023-07-26 2025-01-27 Advantage Holding Ltd Method and system for a mixed reality racing game
US12263407B1 (en) * 2024-09-17 2025-04-01 Monsarrat, Inc. Real world walking to control superhuman virtual world movement

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WO2001005476A1 (en) * 1999-07-21 2001-01-25 Thian Liang Ong System for simulating events in a real environment
GB2365360A (en) * 2000-08-02 2002-02-20 Timothy James Ball A simulation game with realtime input from real competitors
GB2365790A (en) * 2000-08-02 2002-02-27 Timothy James Ball Competitive simulation with real time input from real event
DE10049124A1 (de) * 2000-10-02 2002-04-18 Manfred Goettling Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung
CN101222957A (zh) * 2005-07-14 2008-07-16 查尔斯·D·休斯顿 基于gps的观众和参与方的体育比赛系统和方法

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WO2001005476A1 (en) * 1999-07-21 2001-01-25 Thian Liang Ong System for simulating events in a real environment
GB2365360A (en) * 2000-08-02 2002-02-20 Timothy James Ball A simulation game with realtime input from real competitors
GB2365790A (en) * 2000-08-02 2002-02-27 Timothy James Ball Competitive simulation with real time input from real event
DE10049124A1 (de) * 2000-10-02 2002-04-18 Manfred Goettling Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung
CN101222957A (zh) * 2005-07-14 2008-07-16 查尔斯·D·休斯顿 基于gps的观众和参与方的体育比赛系统和方法

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110546614A (zh) * 2017-05-05 2019-12-06 微芯片技术股份有限公司 在串行通信链路上以均匀延迟传输事件的设备和方法
CN110546614B (zh) * 2017-05-05 2023-09-26 微芯片技术股份有限公司 在串行通信链路上以均匀延迟传输事件的设备和方法
CN111316334A (zh) * 2017-11-03 2020-06-19 三星电子株式会社 用于动态地改变虚拟现实环境的设备和方法
CN111316334B (zh) * 2017-11-03 2024-03-08 三星电子株式会社 用于动态地改变虚拟现实环境的设备和方法
CN114341808A (zh) * 2019-03-28 2022-04-12 亚马逊技术股份有限公司 用于交互世界的低延迟、分布式应用
CN111589107A (zh) * 2020-05-14 2020-08-28 北京代码乾坤科技有限公司 虚拟模型的行为预测方法和装置

Also Published As

Publication number Publication date
US20120100911A1 (en) 2012-04-26
BRPI0919128A2 (pt) 2015-12-08
KR20110069824A (ko) 2011-06-23
RU2011116066A (ru) 2012-10-27
WO2010035106A1 (en) 2010-04-01
EP2326397A1 (en) 2011-06-01
JP2012503513A (ja) 2012-02-09
AU2009295574A1 (en) 2010-04-01

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