CN102238985A - 用于模拟真实环境中的事件的系统和方法 - Google Patents
用于模拟真实环境中的事件的系统和方法 Download PDFInfo
- Publication number
- CN102238985A CN102238985A CN2009801476775A CN200980147677A CN102238985A CN 102238985 A CN102238985 A CN 102238985A CN 2009801476775 A CN2009801476775 A CN 2009801476775A CN 200980147677 A CN200980147677 A CN 200980147677A CN 102238985 A CN102238985 A CN 102238985A
- Authority
- CN
- China
- Prior art keywords
- location
- virtual
- real
- true
- data object
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US9969708P | 2008-09-24 | 2008-09-24 | |
| US61/099697 | 2008-09-24 | ||
| PCT/IB2009/006924 WO2010035106A1 (en) | 2008-09-24 | 2009-09-24 | System and method for simulating events in a real environment |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN102238985A true CN102238985A (zh) | 2011-11-09 |
Family
ID=41395970
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN2009801476775A Pending CN102238985A (zh) | 2008-09-24 | 2009-09-24 | 用于模拟真实环境中的事件的系统和方法 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US20120100911A1 (enExample) |
| EP (1) | EP2326397A1 (enExample) |
| JP (1) | JP2012503513A (enExample) |
| KR (1) | KR20110069824A (enExample) |
| CN (1) | CN102238985A (enExample) |
| AU (1) | AU2009295574A1 (enExample) |
| BR (1) | BRPI0919128A2 (enExample) |
| RU (1) | RU2011116066A (enExample) |
| WO (1) | WO2010035106A1 (enExample) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN110546614A (zh) * | 2017-05-05 | 2019-12-06 | 微芯片技术股份有限公司 | 在串行通信链路上以均匀延迟传输事件的设备和方法 |
| CN111316334A (zh) * | 2017-11-03 | 2020-06-19 | 三星电子株式会社 | 用于动态地改变虚拟现实环境的设备和方法 |
| CN111589107A (zh) * | 2020-05-14 | 2020-08-28 | 北京代码乾坤科技有限公司 | 虚拟模型的行为预测方法和装置 |
| CN114341808A (zh) * | 2019-03-28 | 2022-04-12 | 亚马逊技术股份有限公司 | 用于交互世界的低延迟、分布式应用 |
Families Citing this family (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100271367A1 (en) * | 2009-04-22 | 2010-10-28 | Sony Computer Entertainment America Inc. | Method and apparatus for combining a real world event and a computer simulation |
| US8954890B2 (en) * | 2012-04-12 | 2015-02-10 | Supercell Oy | System, method and graphical user interface for controlling a game |
| US8814674B2 (en) | 2012-05-24 | 2014-08-26 | Supercell Oy | Graphical user interface for a gaming system |
| GB2501145A (en) | 2012-04-12 | 2013-10-16 | Supercell Oy | Rendering and modifying objects on a graphical user interface |
| US9697675B2 (en) * | 2013-04-26 | 2017-07-04 | Atlas Gaming Technologies Pty Ltd. | Gaming machine having interactive virtual objects and method |
| JP5902229B2 (ja) * | 2013-07-09 | 2016-04-13 | エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation | シミュレーション方法およびシステム |
| US20160236088A1 (en) * | 2013-12-23 | 2016-08-18 | Hong C. Li | Provision of a virtual environment based on real time data |
| US9305441B1 (en) | 2014-07-11 | 2016-04-05 | ProSports Technologies, LLC | Sensor experience shirt |
| US9398213B1 (en) | 2014-07-11 | 2016-07-19 | ProSports Technologies, LLC | Smart field goal detector |
| US9610491B2 (en) | 2014-07-11 | 2017-04-04 | ProSports Technologies, LLC | Playbook processor |
| US9724588B1 (en) | 2014-07-11 | 2017-08-08 | ProSports Technologies, LLC | Player hit system |
| US10264175B2 (en) | 2014-09-09 | 2019-04-16 | ProSports Technologies, LLC | Facial recognition for event venue cameras |
| US20180077407A1 (en) * | 2015-04-02 | 2018-03-15 | Catapult Group International Ltd | Sports virtual reality system |
| US10025375B2 (en) | 2015-10-01 | 2018-07-17 | Disney Enterprises, Inc. | Augmented reality controls for user interactions with a virtual world |
| US10233679B1 (en) | 2016-04-11 | 2019-03-19 | State Farm Mutual Automobile Insurance Company | Systems and methods for control systems to facilitate situational awareness of a vehicle |
| US11851041B1 (en) | 2016-04-11 | 2023-12-26 | State Farm Mutual Automobile Insurance Company | System for determining road slipperiness in bad weather conditions |
| US10019904B1 (en) | 2016-04-11 | 2018-07-10 | State Farm Mutual Automobile Insurance Company | System for identifying high risk parking lots |
| US10222228B1 (en) | 2016-04-11 | 2019-03-05 | State Farm Mutual Automobile Insurance Company | System for driver's education |
| US10486708B1 (en) | 2016-04-11 | 2019-11-26 | State Farm Mutual Automobile Insurance Company | System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles |
| US10872379B1 (en) | 2016-04-11 | 2020-12-22 | State Farm Mutual Automobile Insurance Company | Collision risk-based engagement and disengagement of autonomous control of a vehicle |
| US10247565B2 (en) | 2016-04-11 | 2019-04-02 | State Farm Mutual Automobile Insurance Company | Traffic risk avoidance for a route selection system |
| US10026309B1 (en) | 2016-04-11 | 2018-07-17 | State Farm Mutual Automobile Insurance Company | Networked vehicle control systems to facilitate situational awareness of vehicles |
| CN109937393B (zh) * | 2016-11-11 | 2022-04-19 | 瑞典爱立信有限公司 | 支持增强现实软件应用 |
| WO2018167532A1 (fr) * | 2017-03-13 | 2018-09-20 | Spondeo Group Sa | Procédé de génération de données multimédia associée à un système de sport |
| US10357715B2 (en) | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
| US11954651B2 (en) * | 2018-03-19 | 2024-04-09 | Toyota Jidosha Kabushiki Kaisha | Sensor-based digital twin system for vehicular analysis |
| GB2574650A (en) * | 2018-06-14 | 2019-12-18 | Sony Interactive Entertainment Inc | System and method for generating an input signal |
| US12465862B2 (en) | 2020-04-24 | 2025-11-11 | I R Kinetics Limited | Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track |
| US11826654B2 (en) | 2021-05-25 | 2023-11-28 | International Business Machines Corporation | Dynamic spawn assets based on news feeds in a game |
| US12172079B2 (en) * | 2021-07-23 | 2024-12-24 | Electronic Arts Inc. | Route generation system within a virtual environment of a game application |
| CN116351051A (zh) * | 2021-12-28 | 2023-06-30 | 上海米哈游海渊城科技有限公司 | 虚拟对象的显示方法及装置 |
| US20230386131A1 (en) * | 2022-05-25 | 2023-11-30 | Skyler Witman | Computer-implemented method, computer program product, and system for brokering on-demand competitive racing and virtual car storage |
| FI20235839A1 (en) * | 2023-07-26 | 2025-01-27 | Advantage Holding Ltd | Method and system for a mixed reality racing game |
| US12263407B1 (en) * | 2024-09-17 | 2025-04-01 | Monsarrat, Inc. | Real world walking to control superhuman virtual world movement |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
| GB2365360A (en) * | 2000-08-02 | 2002-02-20 | Timothy James Ball | A simulation game with realtime input from real competitors |
| GB2365790A (en) * | 2000-08-02 | 2002-02-27 | Timothy James Ball | Competitive simulation with real time input from real event |
| DE10049124A1 (de) * | 2000-10-02 | 2002-04-18 | Manfred Goettling | Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung |
| CN101222957A (zh) * | 2005-07-14 | 2008-07-16 | 查尔斯·D·休斯顿 | 基于gps的观众和参与方的体育比赛系统和方法 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2726370B1 (fr) * | 1994-10-28 | 1997-01-10 | Vallortigara Alain | Systeme de controle du positionnement dans le domaine du sport, d'une balle et des joueurs |
| JPH09114370A (ja) * | 1995-10-18 | 1997-05-02 | Denso Corp | ナビゲーション装置 |
| US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
| US8160994B2 (en) * | 1999-07-21 | 2012-04-17 | Iopener Media Gmbh | System for simulating events in a real environment |
| AU2001275762A1 (en) * | 2000-08-02 | 2002-02-13 | Simon Christopher Ball | Simulation system |
| DE10109282A1 (de) * | 2001-02-26 | 2002-09-05 | Andreas Korzeniewski | Computerspiel |
| JP2003175278A (ja) * | 2001-12-11 | 2003-06-24 | Webstream:Kk | 競技仮想参加装置、競技仮想参加方法、競技仮想参加プログラム、競技観戦装置、競技観戦方法、競技観戦プログラム、及び、競技観戦画像生成サーバ |
| WO2005009566A2 (en) * | 2003-07-17 | 2005-02-03 | Fabricio Vayra | Method and system for interaction with real-time events from a remote location, through use of a computer, game console or other module |
| US7402106B2 (en) * | 2004-03-24 | 2008-07-22 | Bay Tek Games, Inc. | Computer controlled car racing game |
-
2009
- 2009-09-24 BR BRPI0919128A patent/BRPI0919128A2/pt not_active IP Right Cessation
- 2009-09-24 AU AU2009295574A patent/AU2009295574A1/en not_active Abandoned
- 2009-09-24 JP JP2011528441A patent/JP2012503513A/ja active Pending
- 2009-09-24 EP EP09740741A patent/EP2326397A1/en not_active Withdrawn
- 2009-09-24 US US13/120,148 patent/US20120100911A1/en not_active Abandoned
- 2009-09-24 WO PCT/IB2009/006924 patent/WO2010035106A1/en not_active Ceased
- 2009-09-24 CN CN2009801476775A patent/CN102238985A/zh active Pending
- 2009-09-24 RU RU2011116066/12A patent/RU2011116066A/ru not_active Application Discontinuation
- 2009-09-24 KR KR1020117009245A patent/KR20110069824A/ko not_active Withdrawn
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
| GB2365360A (en) * | 2000-08-02 | 2002-02-20 | Timothy James Ball | A simulation game with realtime input from real competitors |
| GB2365790A (en) * | 2000-08-02 | 2002-02-27 | Timothy James Ball | Competitive simulation with real time input from real event |
| DE10049124A1 (de) * | 2000-10-02 | 2002-04-18 | Manfred Goettling | Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung |
| CN101222957A (zh) * | 2005-07-14 | 2008-07-16 | 查尔斯·D·休斯顿 | 基于gps的观众和参与方的体育比赛系统和方法 |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN110546614A (zh) * | 2017-05-05 | 2019-12-06 | 微芯片技术股份有限公司 | 在串行通信链路上以均匀延迟传输事件的设备和方法 |
| CN110546614B (zh) * | 2017-05-05 | 2023-09-26 | 微芯片技术股份有限公司 | 在串行通信链路上以均匀延迟传输事件的设备和方法 |
| CN111316334A (zh) * | 2017-11-03 | 2020-06-19 | 三星电子株式会社 | 用于动态地改变虚拟现实环境的设备和方法 |
| CN111316334B (zh) * | 2017-11-03 | 2024-03-08 | 三星电子株式会社 | 用于动态地改变虚拟现实环境的设备和方法 |
| CN114341808A (zh) * | 2019-03-28 | 2022-04-12 | 亚马逊技术股份有限公司 | 用于交互世界的低延迟、分布式应用 |
| CN111589107A (zh) * | 2020-05-14 | 2020-08-28 | 北京代码乾坤科技有限公司 | 虚拟模型的行为预测方法和装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20120100911A1 (en) | 2012-04-26 |
| BRPI0919128A2 (pt) | 2015-12-08 |
| KR20110069824A (ko) | 2011-06-23 |
| RU2011116066A (ru) | 2012-10-27 |
| WO2010035106A1 (en) | 2010-04-01 |
| EP2326397A1 (en) | 2011-06-01 |
| JP2012503513A (ja) | 2012-02-09 |
| AU2009295574A1 (en) | 2010-04-01 |
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