RU2011116066A - Система и способ для моделирования событий в реальном окружении - Google Patents

Система и способ для моделирования событий в реальном окружении Download PDF

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Publication number
RU2011116066A
RU2011116066A RU2011116066/12A RU2011116066A RU2011116066A RU 2011116066 A RU2011116066 A RU 2011116066A RU 2011116066/12 A RU2011116066/12 A RU 2011116066/12A RU 2011116066 A RU2011116066 A RU 2011116066A RU 2011116066 A RU2011116066 A RU 2011116066A
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RU
Russia
Prior art keywords
location
real
virtual
data object
real data
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RU2011116066/12A
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English (en)
Russian (ru)
Inventor
Хуан Мануэль РЕЙЕН (NL)
Хуан Мануэль РЕЙЕН
Original Assignee
Айоупенер Медиа Гмбх (De)
Айоупенер Медиа Гмбх
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Application filed by Айоупенер Медиа Гмбх (De), Айоупенер Медиа Гмбх filed Critical Айоупенер Медиа Гмбх (De)
Publication of RU2011116066A publication Critical patent/RU2011116066A/ru

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
RU2011116066/12A 2008-09-24 2009-09-24 Система и способ для моделирования событий в реальном окружении RU2011116066A (ru)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9969708P 2008-09-24 2008-09-24
US61/099,697 2008-09-24

Publications (1)

Publication Number Publication Date
RU2011116066A true RU2011116066A (ru) 2012-10-27

Family

ID=41395970

Family Applications (1)

Application Number Title Priority Date Filing Date
RU2011116066/12A RU2011116066A (ru) 2008-09-24 2009-09-24 Система и способ для моделирования событий в реальном окружении

Country Status (9)

Country Link
US (1) US20120100911A1 (enExample)
EP (1) EP2326397A1 (enExample)
JP (1) JP2012503513A (enExample)
KR (1) KR20110069824A (enExample)
CN (1) CN102238985A (enExample)
AU (1) AU2009295574A1 (enExample)
BR (1) BRPI0919128A2 (enExample)
RU (1) RU2011116066A (enExample)
WO (1) WO2010035106A1 (enExample)

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US11851041B1 (en) 2016-04-11 2023-12-26 State Farm Mutual Automobile Insurance Company System for determining road slipperiness in bad weather conditions
US10233679B1 (en) 2016-04-11 2019-03-19 State Farm Mutual Automobile Insurance Company Systems and methods for control systems to facilitate situational awareness of a vehicle
US10019904B1 (en) 2016-04-11 2018-07-10 State Farm Mutual Automobile Insurance Company System for identifying high risk parking lots
US10872379B1 (en) 2016-04-11 2020-12-22 State Farm Mutual Automobile Insurance Company Collision risk-based engagement and disengagement of autonomous control of a vehicle
US10486708B1 (en) 2016-04-11 2019-11-26 State Farm Mutual Automobile Insurance Company System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles
US10247565B2 (en) 2016-04-11 2019-04-02 State Farm Mutual Automobile Insurance Company Traffic risk avoidance for a route selection system
WO2018167532A1 (fr) * 2017-03-13 2018-09-20 Spondeo Group Sa Procédé de génération de données multimédia associée à un système de sport
CN110546614B (zh) * 2017-05-05 2023-09-26 微芯片技术股份有限公司 在串行通信链路上以均匀延迟传输事件的设备和方法
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CN114341808B (zh) * 2019-03-28 2025-06-10 亚马逊技术股份有限公司 用于交互世界的低延迟、分布式应用
CN115867367A (zh) * 2020-04-24 2023-03-28 I R动力学有限公司 用于控制表示赛道上的机动化体育事件的交互式混合环境的系统和方法
CN111589107B (zh) * 2020-05-14 2023-04-28 北京代码乾坤科技有限公司 虚拟模型的行为预测方法和装置
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Also Published As

Publication number Publication date
KR20110069824A (ko) 2011-06-23
WO2010035106A1 (en) 2010-04-01
BRPI0919128A2 (pt) 2015-12-08
US20120100911A1 (en) 2012-04-26
AU2009295574A1 (en) 2010-04-01
EP2326397A1 (en) 2011-06-01
CN102238985A (zh) 2011-11-09
JP2012503513A (ja) 2012-02-09

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FA93 Acknowledgement of application withdrawn (no request for examination)

Effective date: 20120925