JP2012503513A - 実環境内の事象をシミュレートするためのシステムおよび方法 - Google Patents
実環境内の事象をシミュレートするためのシステムおよび方法 Download PDFInfo
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- JP2012503513A JP2012503513A JP2011528441A JP2011528441A JP2012503513A JP 2012503513 A JP2012503513 A JP 2012503513A JP 2011528441 A JP2011528441 A JP 2011528441A JP 2011528441 A JP2011528441 A JP 2011528441A JP 2012503513 A JP2012503513 A JP 2012503513A
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- 238000000034 method Methods 0.000 title claims abstract description 68
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US9969708P | 2008-09-24 | 2008-09-24 | |
| US61/099,697 | 2008-09-24 | ||
| PCT/IB2009/006924 WO2010035106A1 (en) | 2008-09-24 | 2009-09-24 | System and method for simulating events in a real environment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2012503513A true JP2012503513A (ja) | 2012-02-09 |
| JP2012503513A5 JP2012503513A5 (enExample) | 2013-08-08 |
Family
ID=41395970
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011528441A Pending JP2012503513A (ja) | 2008-09-24 | 2009-09-24 | 実環境内の事象をシミュレートするためのシステムおよび方法 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US20120100911A1 (enExample) |
| EP (1) | EP2326397A1 (enExample) |
| JP (1) | JP2012503513A (enExample) |
| KR (1) | KR20110069824A (enExample) |
| CN (1) | CN102238985A (enExample) |
| AU (1) | AU2009295574A1 (enExample) |
| BR (1) | BRPI0919128A2 (enExample) |
| RU (1) | RU2011116066A (enExample) |
| WO (1) | WO2010035106A1 (enExample) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018518081A (ja) * | 2015-04-02 | 2018-07-05 | カタプルト グループ インターナショナル リミテッド | スポーツバーチャルリアリティシステム |
| JP2023523265A (ja) * | 2020-04-24 | 2023-06-02 | アイ アール キネティクス リミテッド | トラックにおけるモータースポーツイベントを表すインタラクティブなハイブリッド環境を制御するシステム及び方法 |
Families Citing this family (36)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100271367A1 (en) * | 2009-04-22 | 2010-10-28 | Sony Computer Entertainment America Inc. | Method and apparatus for combining a real world event and a computer simulation |
| US8954890B2 (en) | 2012-04-12 | 2015-02-10 | Supercell Oy | System, method and graphical user interface for controlling a game |
| US8814674B2 (en) | 2012-05-24 | 2014-08-26 | Supercell Oy | Graphical user interface for a gaming system |
| GB2501145A (en) | 2012-04-12 | 2013-10-16 | Supercell Oy | Rendering and modifying objects on a graphical user interface |
| US9697675B2 (en) * | 2013-04-26 | 2017-07-04 | Atlas Gaming Technologies Pty Ltd. | Gaming machine having interactive virtual objects and method |
| JP5902229B2 (ja) | 2013-07-09 | 2016-04-13 | エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation | シミュレーション方法およびシステム |
| WO2015099687A1 (en) * | 2013-12-23 | 2015-07-02 | Intel Corporation | Provision of a virtual environment based on real time data |
| US9398213B1 (en) | 2014-07-11 | 2016-07-19 | ProSports Technologies, LLC | Smart field goal detector |
| WO2016007969A1 (en) | 2014-07-11 | 2016-01-14 | ProSports Technologies, LLC | Playbook processor |
| US9724588B1 (en) | 2014-07-11 | 2017-08-08 | ProSports Technologies, LLC | Player hit system |
| US9305441B1 (en) | 2014-07-11 | 2016-04-05 | ProSports Technologies, LLC | Sensor experience shirt |
| US10264175B2 (en) | 2014-09-09 | 2019-04-16 | ProSports Technologies, LLC | Facial recognition for event venue cameras |
| US10025375B2 (en) | 2015-10-01 | 2018-07-17 | Disney Enterprises, Inc. | Augmented reality controls for user interactions with a virtual world |
| US10233679B1 (en) | 2016-04-11 | 2019-03-19 | State Farm Mutual Automobile Insurance Company | Systems and methods for control systems to facilitate situational awareness of a vehicle |
| US10222228B1 (en) | 2016-04-11 | 2019-03-05 | State Farm Mutual Automobile Insurance Company | System for driver's education |
| US10872379B1 (en) | 2016-04-11 | 2020-12-22 | State Farm Mutual Automobile Insurance Company | Collision risk-based engagement and disengagement of autonomous control of a vehicle |
| US10247565B2 (en) | 2016-04-11 | 2019-04-02 | State Farm Mutual Automobile Insurance Company | Traffic risk avoidance for a route selection system |
| US11851041B1 (en) | 2016-04-11 | 2023-12-26 | State Farm Mutual Automobile Insurance Company | System for determining road slipperiness in bad weather conditions |
| US10026309B1 (en) | 2016-04-11 | 2018-07-17 | State Farm Mutual Automobile Insurance Company | Networked vehicle control systems to facilitate situational awareness of vehicles |
| US10486708B1 (en) | 2016-04-11 | 2019-11-26 | State Farm Mutual Automobile Insurance Company | System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles |
| US10019904B1 (en) | 2016-04-11 | 2018-07-10 | State Farm Mutual Automobile Insurance Company | System for identifying high risk parking lots |
| EP3667464B1 (en) | 2016-11-11 | 2024-02-14 | Telefonaktiebolaget LM Ericsson (publ) | Supporting an augmented-reality software application |
| WO2018167532A1 (fr) * | 2017-03-13 | 2018-09-20 | Spondeo Group Sa | Procédé de génération de données multimédia associée à un système de sport |
| CN110546614B (zh) * | 2017-05-05 | 2023-09-26 | 微芯片技术股份有限公司 | 在串行通信链路上以均匀延迟传输事件的设备和方法 |
| US10357715B2 (en) | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
| US10803674B2 (en) * | 2017-11-03 | 2020-10-13 | Samsung Electronics Co., Ltd. | System and method for changing a virtual reality environment dynamically |
| US11954651B2 (en) * | 2018-03-19 | 2024-04-09 | Toyota Jidosha Kabushiki Kaisha | Sensor-based digital twin system for vehicular analysis |
| GB2574650A (en) * | 2018-06-14 | 2019-12-18 | Sony Interactive Entertainment Inc | System and method for generating an input signal |
| CN114341808B (zh) * | 2019-03-28 | 2025-06-10 | 亚马逊技术股份有限公司 | 用于交互世界的低延迟、分布式应用 |
| CN111589107B (zh) * | 2020-05-14 | 2023-04-28 | 北京代码乾坤科技有限公司 | 虚拟模型的行为预测方法和装置 |
| US11826654B2 (en) | 2021-05-25 | 2023-11-28 | International Business Machines Corporation | Dynamic spawn assets based on news feeds in a game |
| US12172079B2 (en) * | 2021-07-23 | 2024-12-24 | Electronic Arts Inc. | Route generation system within a virtual environment of a game application |
| CN116351051A (zh) * | 2021-12-28 | 2023-06-30 | 上海米哈游海渊城科技有限公司 | 虚拟对象的显示方法及装置 |
| WO2023229615A1 (en) * | 2022-05-25 | 2023-11-30 | Witman Skyler | Computer implemented method for virtual car rendering |
| FI20235839A1 (en) * | 2023-07-26 | 2025-01-27 | Advantage Holding Ltd | Method and system for a mixed reality racing game |
| US12263407B1 (en) * | 2024-09-17 | 2025-04-01 | Monsarrat, Inc. | Real world walking to control superhuman virtual world movement |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
| WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
| GB2365790A (en) * | 2000-08-02 | 2002-02-27 | Timothy James Ball | Competitive simulation with real time input from real event |
| JP2003175278A (ja) * | 2001-12-11 | 2003-06-24 | Webstream:Kk | 競技仮想参加装置、競技仮想参加方法、競技仮想参加プログラム、競技観戦装置、競技観戦方法、競技観戦プログラム、及び、競技観戦画像生成サーバ |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2726370B1 (fr) * | 1994-10-28 | 1997-01-10 | Vallortigara Alain | Systeme de controle du positionnement dans le domaine du sport, d'une balle et des joueurs |
| JPH09114370A (ja) * | 1995-10-18 | 1997-05-02 | Denso Corp | ナビゲーション装置 |
| US8160994B2 (en) * | 1999-07-21 | 2012-04-17 | Iopener Media Gmbh | System for simulating events in a real environment |
| US20040224740A1 (en) * | 2000-08-02 | 2004-11-11 | Ball Timothy James | Simulation system |
| GB2365360B (en) * | 2000-08-02 | 2004-08-25 | Timothy James Ball | Racing simulation system |
| DE10049124A1 (de) * | 2000-10-02 | 2002-04-18 | Manfred Goettling | Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung |
| DE10109282A1 (de) * | 2001-02-26 | 2002-09-05 | Andreas Korzeniewski | Computerspiel |
| US20050148388A1 (en) * | 2003-07-17 | 2005-07-07 | Fabricio Vayra | Method and system for interaction with real-time events from a remote location, through use of a computer, game console or other module |
| US7402106B2 (en) * | 2004-03-24 | 2008-07-22 | Bay Tek Games, Inc. | Computer controlled car racing game |
| US7855638B2 (en) * | 2005-07-14 | 2010-12-21 | Huston Charles D | GPS based spectator and participant sport system and method |
-
2009
- 2009-09-24 AU AU2009295574A patent/AU2009295574A1/en not_active Abandoned
- 2009-09-24 BR BRPI0919128A patent/BRPI0919128A2/pt not_active IP Right Cessation
- 2009-09-24 CN CN2009801476775A patent/CN102238985A/zh active Pending
- 2009-09-24 WO PCT/IB2009/006924 patent/WO2010035106A1/en not_active Ceased
- 2009-09-24 KR KR1020117009245A patent/KR20110069824A/ko not_active Withdrawn
- 2009-09-24 RU RU2011116066/12A patent/RU2011116066A/ru not_active Application Discontinuation
- 2009-09-24 EP EP09740741A patent/EP2326397A1/en not_active Withdrawn
- 2009-09-24 US US13/120,148 patent/US20120100911A1/en not_active Abandoned
- 2009-09-24 JP JP2011528441A patent/JP2012503513A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6080063A (en) * | 1997-01-06 | 2000-06-27 | Khosla; Vinod | Simulated real time game play with live event |
| WO2001005476A1 (en) * | 1999-07-21 | 2001-01-25 | Thian Liang Ong | System for simulating events in a real environment |
| GB2365790A (en) * | 2000-08-02 | 2002-02-27 | Timothy James Ball | Competitive simulation with real time input from real event |
| JP2003175278A (ja) * | 2001-12-11 | 2003-06-24 | Webstream:Kk | 競技仮想参加装置、競技仮想参加方法、競技仮想参加プログラム、競技観戦装置、競技観戦方法、競技観戦プログラム、及び、競技観戦画像生成サーバ |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2018518081A (ja) * | 2015-04-02 | 2018-07-05 | カタプルト グループ インターナショナル リミテッド | スポーツバーチャルリアリティシステム |
| JP2023523265A (ja) * | 2020-04-24 | 2023-06-02 | アイ アール キネティクス リミテッド | トラックにおけるモータースポーツイベントを表すインタラクティブなハイブリッド環境を制御するシステム及び方法 |
| JP7710213B2 (ja) | 2020-04-24 | 2025-07-18 | アイ アール キネティクス リミテッド | トラックにおけるモータースポーツイベントを表すインタラクティブなハイブリッド環境を制御するシステム及び方法 |
| US12465862B2 (en) | 2020-04-24 | 2025-11-11 | I R Kinetics Limited | Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track |
Also Published As
| Publication number | Publication date |
|---|---|
| CN102238985A (zh) | 2011-11-09 |
| AU2009295574A1 (en) | 2010-04-01 |
| EP2326397A1 (en) | 2011-06-01 |
| US20120100911A1 (en) | 2012-04-26 |
| WO2010035106A1 (en) | 2010-04-01 |
| KR20110069824A (ko) | 2011-06-23 |
| RU2011116066A (ru) | 2012-10-27 |
| BRPI0919128A2 (pt) | 2015-12-08 |
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