BRPI0919128A2 - sistema e método para simular eventos em um ambiente real - Google Patents

sistema e método para simular eventos em um ambiente real

Info

Publication number
BRPI0919128A2
BRPI0919128A2 BRPI0919128A BRPI0919128A BRPI0919128A2 BR PI0919128 A2 BRPI0919128 A2 BR PI0919128A2 BR PI0919128 A BRPI0919128 A BR PI0919128A BR PI0919128 A BRPI0919128 A BR PI0919128A BR PI0919128 A2 BRPI0919128 A2 BR PI0919128A2
Authority
BR
Brazil
Prior art keywords
color change
chromogen
bacterial
extent
viruses
Prior art date
Application number
BRPI0919128A
Other languages
English (en)
Portuguese (pt)
Inventor
Juan Manuel Rejen
Original Assignee
Iopener Media Gmbh
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Iopener Media Gmbh filed Critical Iopener Media Gmbh
Publication of BRPI0919128A2 publication Critical patent/BRPI0919128A2/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Measuring Or Testing Involving Enzymes Or Micro-Organisms (AREA)
BRPI0919128A 2008-09-24 2009-09-24 sistema e método para simular eventos em um ambiente real BRPI0919128A2 (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9969708P 2008-09-24 2008-09-24
PCT/IB2009/006924 WO2010035106A1 (en) 2008-09-24 2009-09-24 System and method for simulating events in a real environment

Publications (1)

Publication Number Publication Date
BRPI0919128A2 true BRPI0919128A2 (pt) 2015-12-08

Family

ID=41395970

Family Applications (1)

Application Number Title Priority Date Filing Date
BRPI0919128A BRPI0919128A2 (pt) 2008-09-24 2009-09-24 sistema e método para simular eventos em um ambiente real

Country Status (9)

Country Link
US (1) US20120100911A1 (enExample)
EP (1) EP2326397A1 (enExample)
JP (1) JP2012503513A (enExample)
KR (1) KR20110069824A (enExample)
CN (1) CN102238985A (enExample)
AU (1) AU2009295574A1 (enExample)
BR (1) BRPI0919128A2 (enExample)
RU (1) RU2011116066A (enExample)
WO (1) WO2010035106A1 (enExample)

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US20100271367A1 (en) * 2009-04-22 2010-10-28 Sony Computer Entertainment America Inc. Method and apparatus for combining a real world event and a computer simulation
US8954890B2 (en) 2012-04-12 2015-02-10 Supercell Oy System, method and graphical user interface for controlling a game
US8814674B2 (en) 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
GB2501145A (en) 2012-04-12 2013-10-16 Supercell Oy Rendering and modifying objects on a graphical user interface
US9697675B2 (en) * 2013-04-26 2017-07-04 Atlas Gaming Technologies Pty Ltd. Gaming machine having interactive virtual objects and method
JP5902229B2 (ja) 2013-07-09 2016-04-13 エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation シミュレーション方法およびシステム
WO2015099687A1 (en) * 2013-12-23 2015-07-02 Intel Corporation Provision of a virtual environment based on real time data
US9398213B1 (en) 2014-07-11 2016-07-19 ProSports Technologies, LLC Smart field goal detector
WO2016007969A1 (en) 2014-07-11 2016-01-14 ProSports Technologies, LLC Playbook processor
US9724588B1 (en) 2014-07-11 2017-08-08 ProSports Technologies, LLC Player hit system
US9305441B1 (en) 2014-07-11 2016-04-05 ProSports Technologies, LLC Sensor experience shirt
US10264175B2 (en) 2014-09-09 2019-04-16 ProSports Technologies, LLC Facial recognition for event venue cameras
WO2016154663A1 (en) * 2015-04-02 2016-10-06 Catapult Group International Ltd Sports virtual reality system
US10025375B2 (en) 2015-10-01 2018-07-17 Disney Enterprises, Inc. Augmented reality controls for user interactions with a virtual world
US10233679B1 (en) 2016-04-11 2019-03-19 State Farm Mutual Automobile Insurance Company Systems and methods for control systems to facilitate situational awareness of a vehicle
US10222228B1 (en) 2016-04-11 2019-03-05 State Farm Mutual Automobile Insurance Company System for driver's education
US10872379B1 (en) 2016-04-11 2020-12-22 State Farm Mutual Automobile Insurance Company Collision risk-based engagement and disengagement of autonomous control of a vehicle
US10247565B2 (en) 2016-04-11 2019-04-02 State Farm Mutual Automobile Insurance Company Traffic risk avoidance for a route selection system
US11851041B1 (en) 2016-04-11 2023-12-26 State Farm Mutual Automobile Insurance Company System for determining road slipperiness in bad weather conditions
US10026309B1 (en) 2016-04-11 2018-07-17 State Farm Mutual Automobile Insurance Company Networked vehicle control systems to facilitate situational awareness of vehicles
US10486708B1 (en) 2016-04-11 2019-11-26 State Farm Mutual Automobile Insurance Company System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles
US10019904B1 (en) 2016-04-11 2018-07-10 State Farm Mutual Automobile Insurance Company System for identifying high risk parking lots
EP3667464B1 (en) 2016-11-11 2024-02-14 Telefonaktiebolaget LM Ericsson (publ) Supporting an augmented-reality software application
WO2018167532A1 (fr) * 2017-03-13 2018-09-20 Spondeo Group Sa Procédé de génération de données multimédia associée à un système de sport
CN110546614B (zh) * 2017-05-05 2023-09-26 微芯片技术股份有限公司 在串行通信链路上以均匀延迟传输事件的设备和方法
US10357715B2 (en) 2017-07-07 2019-07-23 Buxton Global Enterprises, Inc. Racing simulation
US10803674B2 (en) * 2017-11-03 2020-10-13 Samsung Electronics Co., Ltd. System and method for changing a virtual reality environment dynamically
US11954651B2 (en) * 2018-03-19 2024-04-09 Toyota Jidosha Kabushiki Kaisha Sensor-based digital twin system for vehicular analysis
GB2574650A (en) * 2018-06-14 2019-12-18 Sony Interactive Entertainment Inc System and method for generating an input signal
CN114341808B (zh) * 2019-03-28 2025-06-10 亚马逊技术股份有限公司 用于交互世界的低延迟、分布式应用
AU2021261638A1 (en) 2020-04-24 2022-10-20 I R Kinetics Limited Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track
CN111589107B (zh) * 2020-05-14 2023-04-28 北京代码乾坤科技有限公司 虚拟模型的行为预测方法和装置
US11826654B2 (en) 2021-05-25 2023-11-28 International Business Machines Corporation Dynamic spawn assets based on news feeds in a game
US12172079B2 (en) * 2021-07-23 2024-12-24 Electronic Arts Inc. Route generation system within a virtual environment of a game application
CN116351051A (zh) * 2021-12-28 2023-06-30 上海米哈游海渊城科技有限公司 虚拟对象的显示方法及装置
WO2023229615A1 (en) * 2022-05-25 2023-11-30 Witman Skyler Computer implemented method for virtual car rendering
FI20235839A1 (en) * 2023-07-26 2025-01-27 Advantage Holding Ltd Method and system for a mixed reality racing game
US12263407B1 (en) * 2024-09-17 2025-04-01 Monsarrat, Inc. Real world walking to control superhuman virtual world movement

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2726370B1 (fr) * 1994-10-28 1997-01-10 Vallortigara Alain Systeme de controle du positionnement dans le domaine du sport, d'une balle et des joueurs
JPH09114370A (ja) * 1995-10-18 1997-05-02 Denso Corp ナビゲーション装置
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
NL1012666C2 (nl) * 1999-07-21 2001-01-29 Thian Liang Ong Stelsel voor het stimuleren van gebeurtenissen in een werkelijke omgeving.
US8160994B2 (en) * 1999-07-21 2012-04-17 Iopener Media Gmbh System for simulating events in a real environment
US20040224740A1 (en) * 2000-08-02 2004-11-11 Ball Timothy James Simulation system
GB2365360B (en) * 2000-08-02 2004-08-25 Timothy James Ball Racing simulation system
GB2365790A (en) * 2000-08-02 2002-02-27 Timothy James Ball Competitive simulation with real time input from real event
DE10049124A1 (de) * 2000-10-02 2002-04-18 Manfred Goettling Verfahren zum Betrieb eines Rennsimulators und eine zugeordnete Vorrichtung
DE10109282A1 (de) * 2001-02-26 2002-09-05 Andreas Korzeniewski Computerspiel
JP2003175278A (ja) * 2001-12-11 2003-06-24 Webstream:Kk 競技仮想参加装置、競技仮想参加方法、競技仮想参加プログラム、競技観戦装置、競技観戦方法、競技観戦プログラム、及び、競技観戦画像生成サーバ
US20050148388A1 (en) * 2003-07-17 2005-07-07 Fabricio Vayra Method and system for interaction with real-time events from a remote location, through use of a computer, game console or other module
US7402106B2 (en) * 2004-03-24 2008-07-22 Bay Tek Games, Inc. Computer controlled car racing game
US7855638B2 (en) * 2005-07-14 2010-12-21 Huston Charles D GPS based spectator and participant sport system and method

Also Published As

Publication number Publication date
CN102238985A (zh) 2011-11-09
AU2009295574A1 (en) 2010-04-01
EP2326397A1 (en) 2011-06-01
US20120100911A1 (en) 2012-04-26
WO2010035106A1 (en) 2010-04-01
KR20110069824A (ko) 2011-06-23
JP2012503513A (ja) 2012-02-09
RU2011116066A (ru) 2012-10-27

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Legal Events

Date Code Title Description
B08F Application dismissed because of non-payment of annual fees [chapter 8.6 patent gazette]

Free format text: REFERENTE AS 5A, 6A E 7A ANUIDADES.

B08K Patent lapsed as no evidence of payment of the annual fee has been furnished to inpi [chapter 8.11 patent gazette]

Free format text: EM VIRTUDE DO ARQUIVAMENTO PUBLICADO NA RPI 2384 DE 13-09-2016 E CONSIDERANDO AUSENCIA DE MANIFESTACAO DENTRO DOS PRAZOS LEGAIS, INFORMO QUE CABE SER MANTIDO O ARQUIVAMENTO DO PEDIDO DE PATENTE, CONFORME O DISPOSTO NO ARTIGO 12, DA RESOLUCAO 113/2013.