CN100998921A - 网络运动系统 - Google Patents
网络运动系统 Download PDFInfo
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Abstract
本发明涉及一种互联网娱乐系统,具体地说是一款多人在线的休闲类网络运动游戏系统。包括网络运动服务器,通过互联网与该网络运动服务器连接的若干用户终端,连接在各用户终端上的网络运动毯。用户终端将接收到的运动毯信号转化为计算机信号,通过互联网发送到网络运动服务器,网络服务器对参与游戏的单人或多人的运动情况进行评分,同时将结果传送给各个游戏者,以此达到互动娱乐的效果。
Description
技术领域
本发明涉及一种互联网娱乐系统,具体地说是一种网络运动系统。
背景技术
跳舞毯是一种集健身、休闲、娱乐等功能于一身的游戏装置。用户只要将跳舞毯与普通计算机相连接,就可根据屏幕显示出的提示标识在跳舞毯上进行相应的踩踏。跳舞毯根据玩家踩中相应区域的情况对玩家进行评分,使玩家可以在娱乐的同时健身。
传统的跳舞毯,主要使用串行或并行接口连接到个人计算机,通过感应面积接触的开关电路来得知用户的踩踏行为。开始游戏后,用户根据计算机程序提示,踩踏对应的接触开关,模拟出舞蹈的动作,计算机程序再对用户的踩踏情况进行评分。但传统的跳舞毯游戏设备的单一性已经无法满足现代游戏玩家的需求,因为传统的跳舞毯至多只能由二个人操作,且只能在同一个游戏装置上进行,不能实现在不同的计算机上多个游戏玩家的参与,也不能同时实现众多玩家之间的互动,比如比赛、聊天等。
随着近年来互联网娱乐的日益流行,科技的进步,需要一种互动的网络游戏系统,使得不同区域的人可以随时接入网络,通过网络在不同的计算机上同时进行互动游戏。
发明内容
本发明的目的在于提供一种互联网娱乐系统,具体的说是一种可以通过网络实现各游戏玩家互动的网络运动系统,更具体的说是提供一款多人在线的休闲类网络运动游戏系统。
本发明的目的是这样实现的:所述网络运动系统,包括网络运动服务器,通过互联网与该网络运动服务器连接的若干用户终端,连接在各用户终端上的网络运动毯。所述网络运动服务器包括:系统逻辑模块,对各终端的运动情况进行管理;系统管理模块,对网络资源进行分布。所述用户终端包括:通讯模块,用于用户终端与网络运动服务器之间的通讯;运动毯信号处理模块,用于收集来自运动毯的信号,并转换成不同的逻辑信号;界面描画模块,从界面库中读取人机交互数据,并设计出界面,显示在用户终端上;逻辑控制单元,用于通讯模块、运动毯信号处理模块和界面描画模块之间的数据处理,以控制游戏的状态;游戏数据库,用于存储游戏数据。
所述的网络运动服务器还包括:系统补丁模块,对用户终端的游戏版本进行检查,提供所有更新文件的下载;系统网关模块,用于接收用户终端的连接请求和操作命令,转发给游戏服务器进行处理。
所述的用户终端还包括:角色动作处理模块,根据运动者的运动情况,从角色动作库中调用动作数据,并显示在用户终端界面上;音乐处理模块,根据终端用户所选择的音乐,从音乐库中调用音乐文件回放给用户;脚谱处理模块,根据终端用户所选择的音乐,从脚谱库中调用脚谱,并显示在用户终端界面上,通过比对运动毯处理模块处获得的逻辑踩踏信号,给出用户运动情况的评判。
所述的网络运动系统是网络跳舞毯。
所述的网络运动系统是网络跑步毯。
所述的网络运动系统还包括:聊天系统;公告系统;频道系统;房间管理模块;道具管理模块。
附图说明
下面结合附图和实施例对本发明进一步说明。
图1是网络运动系统一实施例的连接结构示意图;
图2是网络运动系统另一实施例的服务器结构示意图;
图3是网络运动系统的用户终端模块结构示意图;
图4是网络运动系统的网络运动毯的结构示意图;
图5是网络运动系统的数据信号走向示意图。
具体实施方式
如图1所示,在本发明的一种实施例中,网络运动系统包括网络运动服务器、与网络服务器连接的若干用户终端,即个人计算机、连接在各用户终端上的网络运动毯。用户开始游戏后,运动毯收集用户的踩踏动作,经过控制集成电路的处理后,将信号发至计算机。计算机经过处理后,将信号通过网络发送至网络服务器。之后,网络服务器将各用户的游戏结果发给其他参与者。
如图2所示,在本发明另一种实施例中,网络服务器包括数据库,系统逻辑模块GS,系统管理模块GM,系统补丁模块PS,系统网关模块GW。本实施例中分别设置了补丁服务器,装有补丁模块,若干个网关服务器,装有网关模块,若干个游戏服务器,装有系统逻辑模块和通讯模块,游戏管理服务器,装有系统管理模块,数据库服务器,装有数据库。游戏服务提供商可以根据用户的多少设置服务器的数量,也可以根据用户的增加情况来增设服务器。在开始游戏时,用户终端首先连接到系统补丁模块PS比对版本信息,检测游戏用户终端的版本是否达到最新,如用户终端的版本低于目前营运使用的版本,系统补丁模块PS提供所有更新文件的下载;然后用户终端与系统网关模块GW建立TCP连接并根据数据库的数据进行密码验证;通过验证后,用户终端与系统网关模块GW保持TCP长连接进行游戏数据通讯,系统网关模块GW对接收的用户终端的连接请求和操作命令进行分流,并转发给系统逻辑模块GS进行处理;系统逻辑模块GS汇总各用户运动情况后,按规则将运动情况分发给其他用户;同时,系统管理模块GM对网络资源和游戏频道管理进行分布。
如图3所示,用户终端模块包括通讯模块,运动毯信号处理模块,界面描画模块,逻辑控制单元,角色动作处理模块,音乐处理模块,脚谱处理模块,聊天系统,公告系统,频道系统,房间管理模块,道具管理模块。终端用户在开始游戏后,界面描画模块从界面库中读取人机交互数据,并设计出界面,显示在用户终端上。用户选择了不同难易程度的音乐后,音乐处理模块从音乐库中调用音乐文件回放给用户,脚谱处理模块则根据音乐,从脚谱库中调用脚谱,并显示在用户终端界面上。此时,用户可以按照音乐和脚谱踩踏网络运动毯,根据用户踩踏运动毯的运动合拍程度,角色动作处理模块从角色动作库中调用动作数据,显示在用户终端界面上。运动毯信号处理模块收到来自运动毯的信号后,转换成不同的逻辑信号,通过通讯模块传送给网络运动服务器。同时,脚谱处理模块通过比对运动毯处理模块处获得的逻辑踩踏信号,给出用户运动情况的评判,比如显示玩家的积分以及排名等等。在整个游戏过程中,逻辑控制单元控制整个游戏的状态,并处理通讯模块、运动毯信号处理模块和界面描画模块之间的数据。聊天系统用于处理游戏者互相之间文字交流的模块,在开始游戏后,用户可在界面显示的聊天对话窗口中进行即时聊天。用户在发出聊天信息后,其他参与者即可在对话框中看到,并可以进行即时回复。公告系统是用于在界面显示运营商公告的系统。用户可以通过公告系统了解到最新的游戏公告。频道系统用于管理和维护游戏频道状态的系统,告知游戏用户目前整个游戏区域内可以进入的频道及其频道当前所处的状态,用户即可选择相应的频道。房间管理模块用于管理和维护游戏频道内房间状态的系统,告知用户目前频道内所有游戏房间的开关、人数状态。用户可根据系统提示创建游戏房间或进入游戏房间进行游戏。道具管理模块主要用于管理用户角色所穿戴的服装、个人拥有的游戏道具状况,用户可对自己的服装及道具进行管理,也可以购买新的服装、道具等。
在本发明的一个实施例中,系统的数据走向为:
1.客户端发出当前的用户的运动成绩消息到网关服务器。
2.网关服务器转发运动成绩消息给系统逻辑服务器.
3.系统逻辑服务器在得到运动成绩之后,将此用户的运动成绩通过网关服务器转发给其他同一游戏房间内的用户。
4.系统逻辑服务器服务器另外维护同一游戏房间内的用户的运动成绩排名表,如果在这个时候由于用户运动成绩的变动带来运动成绩排名的变化,系统逻辑服务器也将会将这个消息通过网关服务器转发给所有房间内的用户。
如图4所示,网络运动毯包括USB(通用串行总线架构)接口1,进入按钮2,LED灯3,方向踏板4,返回按钮5,控制集成电路6。USB接口1连接用户终端(即用户个人计算机)。网络运动毯共有八个方向踏板4,分为上、下、左、右、左上、左下、右上、右下方向。方向踏板4的四周共有20个LED灯3(一共4边,每边5盏)。所有LED灯3受控制集成电路控制,根据用户踩踏情况,可以实现明灭变化。运动毯也可以采用其它连接方式,比如并口与用户终端连接。
如图5所示,用户踩踏网络运动毯产生方向信号,通过USB接口传入用户终端(即用户计算机),计算机接收方向信号后合成通讯数据包,并通过因特网送至网络运动服务器;网络运动服务器处理来自用户终端的数据包,回送用户终端处理结果;用户终端程序接收并处理回送的结果;同时其他参与运动的游戏玩家也得到网络运动服务器的回送信号,实现不同玩家之间的互动。
本发明的另一实施例是可连接跑步毯。终端用户在开始游戏后,界面描画模块从界面库中读取人机交互数据,并设计出界面,显示在用户终端上。用户选择了不同难易程度的音乐后,音乐处理模块从音乐库中调用音乐文件回放给用户,脚谱处理模块则根据音乐,从脚谱库中调用脚谱,并显示在用户终端界面上。此时,用户可以按照音乐和脚谱开始跑步,系统根据用户跑步的频率,角色动作处理模块从角色动作库中调用动作数据,显示在用户终端界面上。运动毯信号处理模块收到来自运动毯的信号后,转换成不同的逻辑信号,通过通讯模块传送给网络运动服务器。同时,脚谱处理模块通过比对运动毯处理模块处获得的逻辑踩踏信号,给出用户运动情况的评判。在整个游戏过程中,逻辑控制单元控制整个游戏的状态,并处理通讯模块、运动毯信号处理模块和界面描画模块之间的数据。同时其他参与运动的游戏玩家也得到网络运动服务器的回送信号,实现不同玩家之间的互动。用户也可以使用系统提供的聊天系统、公告系统、房间管理系统、道具管理系统等等。
Claims (15)
1、网络运动系统,包括网络运动服务器,通过互联网与该网络运动服务器连接的若干用户终端,连接在各用户终端上的网络运动毯,
所述网络运动服务器还包括:
系统逻辑模块,对各终端的运动情况进行管理;
系统管理模块,对网络资源进行分布;
所述用户终端还包括:
通讯模块,用于用户终端与网络运动服务器之间的通讯;
运动毯信号处理模块,用于收集来自运动毯的信号,并转换成不同的逻辑信号;
界面描画模块,从界面库中读取人机交互数据,并设计出界面,显示在用户终端上;
逻辑控制单元,用于通讯模块、运动毯信号处理模块和界面描画模块之间的数据处理,以控制游戏的状态;
游戏数据库,用于存储游戏数据。
2、如权利要求1所述的网络运动系统,其特征在于,所述网络运动服务器还包括系统补丁模块,对用户终端的游戏版本进行检查,提供所有更新文件的下载。
3、如权利要求2所述的网络运动系统,其特征在于,所述网络运动服务器还包括系统网关模块,用于接收用户终端的连接请求和操作命令,转发给游戏服务器进行处理。
4、如权利要求3所述的网络运动系统,其特征在于,所述系统管理模块、游戏数据库模块、系统补丁模块和系统网关模块分别设置于不同的网络运动服务器中。
5、如权利要求1所述的网络运动系统,其特征在于,所述用户终端还包括角色动作处理模块,根据运动者的运动情况,从角色动作库中调用动作数据,并显示在用户终端界面上。
6、如权利要求1所述的网络运动系统,其特征在于,所述用户终端还包括音乐处理模块,根据终端用户所选择的音乐,从音乐库中调用音乐文件回放给用户。
7、如权利要求1所述的网络运动系统,其特征在于,所述用户终端还包括脚谱处理模块,根据终端用户所选择的音乐,从脚谱库中调用脚谱,并显示在用户终端界面上,通过比对运动毯处理模块处获得的逻辑踩踏信号,给出用户运动情况的评判。
8、如权利要求1所述的网络运动系统,其特征在于,所述网络运动毯通过USB接口与用户终端连接。
9、如权利要求1至8所述的网络运动系统,其特征在于,该网络运动毯是网络跳舞毯。
10、如权利要求1至8所述的网络运动系统,其特征在于,该网络运动毯是网络跑步毯。
11、如权利要求9所述的网络运动系统,其特征在于,还包括聊天系统。
12、如权利要求9所述的网络运动系统,其特征在于,还包括公告系统。
13、如权利要求9所述的网络运动系统,其特征在于,还包括频道系统。
14、如权利要求9所述的网络运动系统,其特征在于,还包括房间管理模块。
15、如权利要求9所述的网络运动系统,其特征在于,还包括道具管理模块。
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CN106807056A (zh) * | 2017-02-15 | 2017-06-09 | 四川建筑职业技术学院 | 一种基于体感游戏的健身训练指导系统及指导方法 |
CN108495196A (zh) * | 2018-03-13 | 2018-09-04 | 刘伟 | 用于电视游戏的数据处理方法及装置 |
CN109350950A (zh) * | 2018-10-12 | 2019-02-19 | 盈奇科技(深圳)有限公司 | 一种基于重力轨迹的跳舞机 |
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JP2007185511A (ja) | 2007-07-26 |
US20070167240A1 (en) | 2007-07-19 |
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