WO2023093389A1 - 赛事弹窗的显示方法、装置、设备、介质及程序产品 - Google Patents

赛事弹窗的显示方法、装置、设备、介质及程序产品 Download PDF

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Publication number
WO2023093389A1
WO2023093389A1 PCT/CN2022/126422 CN2022126422W WO2023093389A1 WO 2023093389 A1 WO2023093389 A1 WO 2023093389A1 CN 2022126422 W CN2022126422 W CN 2022126422W WO 2023093389 A1 WO2023093389 A1 WO 2023093389A1
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WIPO (PCT)
Prior art keywords
target
event
window
pop
data
Prior art date
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PCT/CN2022/126422
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English (en)
French (fr)
Inventor
唐博文
甄智椋
刘鹏
唐莹
汤闻
吴明原
邓昌明
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to KR1020247009496A priority Critical patent/KR20240052791A/ko
Priority to JP2024522388A priority patent/JP2024536511A/ja
Publication of WO2023093389A1 publication Critical patent/WO2023093389A1/zh
Priority to US18/354,087 priority patent/US20230356082A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4755End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user preferences, e.g. favourite actors or genre
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4884Data services, e.g. news ticker for displaying subtitles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display

Definitions

  • the present application relates to the field of computer technology, in particular to a display method, device, equipment, medium and program product of a game pop-up window.
  • pop-up windows will be displayed on event-related applications or webpages to increase the popularity of watching events.
  • the event pop-up window is used to display the preview live broadcast of the current event live broadcast, and the pop-up interface corresponding to the event pop-up window is decorated with a virtual character image poster designed by an artist.
  • the posters used in the pop-up windows of the above-mentioned events are uniformly designed, which are not closely related to the currently live broadcast events, and there is less event information related to the events, and the information transmission efficiency of the pop-up windows is low.
  • Embodiments of the present application provide a method, device, device, medium, and program product for displaying a pop-up window of an event, which can increase the amount of information of the transmitted event information. Described technical scheme is as follows:
  • a method for displaying a game pop-up window which is executed by a terminal, and the method includes:
  • an event pop-up window is displayed on the application interface, and the contestants of the target event include the target contestants;
  • the player information of the target contestant is displayed in the event pop-up window, and the target contestant is a player who has an interest association relationship with the target account.
  • a device for displaying an event pop-up window comprising:
  • the display module is used to display the application interface in the target application program, the target application program has an association relationship with the target event, and the target application program has a target account registered in it;
  • the display module is further configured to display a pop-up window of an event in the application interface in response to the target event being in a live broadcast state, and the contestants of the target event include the target contestants;
  • the display module is further configured to display player information of the target contestant in the event pop-up window, where the target contestant is a player that has an interest association relationship with the target account.
  • a computer device in another aspect, includes a processor and a memory, at least one instruction, at least one program, code set or instruction set are stored in the memory, the at least one instruction, the at least one The program, the code set or the instruction set is loaded and executed by the processor to realize the method for displaying the event pop-up window described in any one of the embodiments of the present application.
  • a computer-readable storage medium wherein at least one piece of program code is stored in the computer-readable storage medium, and the program code is loaded and executed by a processor to implement any one of the above-mentioned programs in the embodiments of the present application.
  • the display method of the event pop-up window is provided, wherein at least one piece of program code is stored in the computer-readable storage medium, and the program code is loaded and executed by a processor to implement any one of the above-mentioned programs in the embodiments of the present application.
  • a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for displaying a game pop-up window described in any one of the above embodiments.
  • a pop-up window of the target event is displayed in the application interface of the target application, wherein the pop-up window of the game includes player information of contestants who are interested in the target account, that is, according to the target account
  • the interests of the contestants are displayed in the event pop-up window corresponding to the display posters of the contestants, which improves the amount of information transmitted in the event pop-up window and the efficiency of information transmission, which can increase users' interest in the target event, thereby improving the drainage effect of the target event.
  • the relevant content of the target event can be displayed in the target application program, which improves the efficiency of data transmission and improves the user's ability to understand the target event. machine interaction efficiency.
  • FIG. 1 is a schematic diagram of a pop-up window of an e-sports event in the related art of this application;
  • Fig. 2 is a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application.
  • Fig. 3 is a flowchart of a method for displaying a game pop-up window provided by an exemplary embodiment of the present application
  • Fig. 4 is an interface display flow chart of a game pop-up window provided by an exemplary embodiment of the present application
  • Fig. 5 is a flowchart of a method for displaying a game pop-up window provided by another exemplary embodiment of the present application
  • Fig. 6 is a schematic diagram of a pop-up window display of an event when the event data provided by an exemplary embodiment of the present application is empty;
  • Fig. 7 is a schematic diagram of a pop-up display of a game when the game data is not empty provided by an exemplary embodiment of the present application;
  • FIG. 8 is a flow chart of a method for displaying a game pop-up window provided by another exemplary embodiment of the present application.
  • FIG. 9 is a structural block diagram of a display device for a game pop-up window provided by an exemplary embodiment of the present application.
  • FIG. 10 is a structural block diagram of a display device for a game pop-up window provided by another exemplary embodiment of the present application.
  • Fig. 11 is a structural block diagram of a terminal provided by an exemplary embodiment of the present application.
  • Event pop-up window It is a push window used to promote the live broadcast of the event. It is used to attract traffic to the live event and increase the popularity of the live event.
  • the aforementioned events may be sports events, music events, debate events, electronic sports events, etc., which are not limited in this embodiment of the present application.
  • the live broadcast of the event is initiated by a live broadcast application
  • the pop-up window of the event is a pop-up window displayed in the application interface of the target application, wherein the target application can be the live broadcast application or other
  • the program associated with the target event corresponding to the live broadcast of the event can be the live broadcast application or other
  • the live broadcast application program may also be a small program with the target application program as the host program.
  • the target application program is implemented as a game application corresponding to the e-sports event.
  • a game pop-up window will be displayed on the interface of the game application, and the user can jump to the live broadcast room of the event live broadcast through the game pop-up window to watch.
  • a football game when a user logs in to a football-related application (such as a football information application) during the game, a game pop-up window will be displayed on the application interface.
  • the above-mentioned live broadcast room for the live broadcast of the event may be a live room built in the above-mentioned game application and information application, or may be a live room in a live platform application different from the above-mentioned game application and information application.
  • the application that displays the event pop-up window can also be the live broadcast platform application itself where the above-mentioned live broadcast room is located. The event pop-up window goes directly to the live broadcast room of the event.
  • an e-sports event pop-up window is shown in FIG. 1 , wherein, the event screen area 110 of the event pop-up window 100 displays a preview live image of the current target event, and the poster display areas 120 on both sides of the event screen area 110 In-game virtual object images pre-made by artists are respectively displayed.
  • the images of the above-mentioned virtual objects are uniformly set by the artist and will not change during the entire competition.
  • FIG. 2 shows a structural block diagram of a computer system provided by an exemplary embodiment of the present application.
  • the computer system includes: a terminal device 210 , a server 220 and a communication network 230 .
  • the terminal device 210 has a target application program installed and running.
  • the target application may be a third-person shooter (Third-Personal Shooting, TPS) game, a first-person shooter (First-Person Shooting, FPS) game, a multiplayer online tactical arena game (Multiplayer Online Battle Arena Games, MOBA), a massive multiplayer Any one of Massive Multiplayer Online Role-Playing Game (MMORPG), multiplayer gun battle survival game, game auxiliary platform, live broadcast platform, etc.
  • TPS Third-person shooter
  • FPS First-Person Shooting
  • MOBA Multiplayer Online Battle Arena Games
  • MMORPG massive multiplayer Any one of Massive Multiplayer Online Role-Playing Game
  • the user runs the target application program through the terminal device 210 .
  • a live broadcast application is installed in the terminal device 210, and the live broadcast application is used to watch live programs, such as live events.
  • the terminal device 210 includes various forms of terminal devices such as a mobile phone, a tablet computer, a desktop computer, and a portable notebook computer.
  • the server 220 is used to provide data support for the generation of event pop-up windows.
  • the server 220 includes a target application service module and a live event service module.
  • the target application service module is used to provide background support for the target application, for example, when the target application is a game application, the target application service module provides background game logic support for the target application running in the terminal device 210;
  • the live broadcast service module is used to provide background support for the live broadcast of the target event.
  • the live broadcast service module obtains the live data stream of the live event from the live device of the target event, and pushes it to the device that opens the live broadcast room of the target event, or pushes it to Stream to the terminal device 210 that starts the target application program and displays the event pop-up window.
  • the server 220 undertakes the main calculation work, and the terminal device 210 undertakes the secondary calculation work; or, the server 220 undertakes the secondary calculation work, and the terminal device 210 undertakes the main calculation work; or, between the server 220 and the terminal device 210 Use distributed computing architecture for collaborative computing.
  • the above-mentioned server 220 can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, and can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, Cloud servers for basic cloud computing services such as network services, cloud communications, middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and big data and artificial intelligence platforms.
  • the above-mentioned server 220 can also be implemented as a node in a blockchain system.
  • the terminal device 210 when the terminal device 210 detects that the target account is logged into the target application program, it obtains the live broadcast of the target event from the server 220; Window data, the event pop-up data includes the live broadcast data stream of the event and the game situation of the target event, and the terminal device 210 generates and displays the event pop-up window according to the above-mentioned event pop-up data.
  • the terminal device 210 and the server 220 are connected through a communication network 230 .
  • the information including but not limited to user equipment information, user personal information, etc.
  • data including but not limited to data used for analysis, stored data, displayed data, etc.
  • signals involved in this application All are individually authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data need to comply with the relevant laws, regulations and standards of the relevant countries and regions.
  • the account data and live broadcast data involved in this application are all obtained under full authorization.
  • Fig. 3 shows a method for displaying a game pop-up window shown in an embodiment of the present application.
  • this method is applied to the terminal device shown in Fig. 1, and the method includes:
  • Step 301 displaying an application interface in a target application program, where a target account is registered.
  • the target application program includes at least one of a game application, a game auxiliary application (for example, a record query application external to the game application, etc.), a live broadcast application, a social networking application, and a sports application.
  • a game application for example, a game auxiliary application (for example, a record query application external to the game application, etc.)
  • a live broadcast application for example, a live broadcast application
  • a social networking application for example, a sport application.
  • sports application for example, a sport application.
  • the above-mentioned target account is a user account used to log in to the target application program.
  • the association between the above target application and the target event includes that the target event is a game completed through the target application, for example, the target application is a game application, and the target event is an e-sports event completed through the above game application; or, the above target
  • the relationship between the application and the target event includes that the event item of the target event is the application theme of the target application, for example, the target application is a basketball information application, and the target event is a basketball game; or, the above-mentioned target application and the target event
  • the association relationship among them includes that the target application is a live broadcast application, and the target application includes the live broadcast room of the target event.
  • the aforementioned target events include sports events, music events, debate events, electronic sports events, etc., which are not limited here.
  • a schematic description is made by taking a target event as an e-sports event and a target application program as a game application used in the e-sports event as an example.
  • the user can log in the target application program through the terminal device, and after the terminal device completes the account authentication verification by requesting the server, the application interface is displayed, and the application interface is an interface for logging in with the target account.
  • the application interface can also be any interface in the target application program, such as: the application interface is the interface corresponding to the activity module in the target application program, or the application interface is the interface corresponding to the live broadcast platform in the target application program
  • the corresponding interface is not limited in this embodiment.
  • Step 302 in response to the fact that the target event is in the live broadcast state, a pop-up window of the event is displayed on the application interface.
  • the event pop-up window is used to display event-related information of the target event.
  • the event-related information includes but is not limited to information about contestants, information about participating teams, stage data generated during the event, event result information, introduction information related to the event theme, etc., which is not limited in this embodiment.
  • the event pop-up window is used to display the above-mentioned event-related information.
  • the event pop-up window information includes information related to contestants.
  • the contestants of the target event include the target contestants.
  • the above-mentioned target events include at least two competing teams.
  • the above-mentioned at least two participating teams play at least one match in the target event.
  • the live broadcast content corresponding to the target event is a virtual match in which at least two participating teams participate.
  • Each participating team includes competitors participating in the target event.
  • the number of contestants between participating teams may be the same, such as 5V5 symmetrical competition, or the number of contestants between participating teams may be different, such as 1V3 asymmetrical competition, which is not limited here.
  • the terminal device when the terminal device displays the application interface of the target account login, it sends a game status request to the server.
  • the game status request is used to obtain the game status of the target game, and determine whether to display the target game status according to the game status of the target game returned by the server.
  • Event pop-up window corresponding to the event.
  • the above game status includes a non-event status, a live broadcast status and a non-live broadcast status.
  • the above-mentioned non-event state is used to indicate that the target event is not started or has ended;
  • the live broadcast state is used to indicate that the target event is being broadcast live, which also means that the target event is in progress;
  • the non-live state is used to indicate that the target event has been started, but This is non-game time or not in the live broadcast process.
  • the event pop-up window corresponding to the target event is displayed only when the target event is in a live broadcast state; or, the event pop-up window corresponding to the target event is displayed when the target event is in a live broadcast state or a non-live state, wherein, when the target event When the event is not live, the content displayed in the event pop-up window is the replay content of the completed target event.
  • the display content of the event pop-up window includes the live broadcast content of the target event.
  • the event pop-up window includes an event screen area, and the event screen area is used to display a preview live image of the target event.
  • the preview live screen only shows the game game screen, excluding the game sound, commentary sound, and barrage comment information , virtual resource consumption function, etc.; or, there may be no difference in the content displayed between the preview live screen and the live event screen in the event live broadcast room, which is not limited here.
  • the above-mentioned live broadcast images are set up at the site of the target event and an independent signal acquisition device (including at least one of audio and video) is imported to the director (director device or platform), and then uploaded to the server through the network, and then released to the corresponding live broadcast through the server. app or live web page for people to watch.
  • an independent signal acquisition device including at least one of audio and video
  • Step 303 displaying the player information of the target contestant in the event pop-up window, where the target contestant is a player who has an interest association relationship with the target account.
  • the event pop-up window may be displayed immediately after the target account logs into the target application, or after the target account logs into the target application, it may be displayed after the target application runs for a period of time, or the event pop-up window may also be It is displayed after the target account logs in to the target application and performs specified operations in the target application.
  • the event pop-up window is displayed after the target account logs in to the target application, selects the live broadcast platform, and opens the live broadcast platform. .
  • the embodiments of the present application are not limited here.
  • a poster display area is included in the event pop-up window, and player information of target contestants is displayed in the poster display area of the event pop-up window.
  • the display content of the event pop-up window also includes the poster content of the target event, that is, the content displayed in the above-mentioned poster display area.
  • the above-mentioned poster display area can be located on the side of the event screen area, or in other positions in the application interface.
  • the event pop-up window is formed together with the above-mentioned event screen area, and the above-mentioned poster content is used to improve the UI (User Interface, user interface) aesthetics of the event pop-up window and increase users' interest in the content of the pop-up window.
  • UI User Interface, user interface
  • the contestants of the above-mentioned at least two participating teams include target contestants.
  • the number of the above-mentioned target contestants may be one or more.
  • different target contestants may come from the same participating team or from different participating teams, which is not limited here.
  • the player information displayed in the poster display area includes at least one of player image information, player identification information, player team information, player responsibility information, role selection information, key event information, equipment selection information, etc. .
  • the player image information includes the real/virtual image image of the target contestant; the player identification information includes the real name or virtual nickname of the target contestant; the player team information includes the team logo of the participating team to which the target contestant belongs (including team name, team Logo (Logo, etc.); player duty information includes the duty position of the target contestant in the target event, and the duty position is determined by the role played by the player in the team, for example, forward, midfielder in a football match , defender and goalkeeper, core position, support position, jungler position, confrontation position, mid-lane position, etc.
  • role selection information includes the selection of virtual characters in the target player's historical games or in the current game The selection of the virtual character in the game;
  • the key event information includes the key events of the target player in the historical match or the key event (highlight event) in the current match.
  • the above-mentioned target match is a football match
  • the key The event can be a key goal, a key interception goal, etc.
  • the key event can be the key kill, the number of kills, the number of auxiliary heads, etc.
  • the key event is determined by the contestants.
  • a wonderful operation triggered or achieved in the game; equipment selection information includes the virtual equipment configuration of the target contestant in the historical game or the current game.
  • the above-mentioned key event may be an event selected and determined by the live broadcast director, or an event determined by screen recognition of the live screen.
  • the terminal device obtains the historical account data of the target account, the above-mentioned historical account data includes at least one of the historical game situation and the historical setting situation of the target account, and the above-mentioned target contestants.
  • the above-mentioned target account's historical account data is applied to a specific product or technology in the above-mentioned embodiments, the user's permission or consent must be obtained, and the collection, use, and processing of relevant data must comply with relevant national and legal regulations. Relevant laws, regulations and standards of the region.
  • the interest association relationship between the target contestant and the target account includes at least one of the following relationships:
  • the team responsibilities corresponding to the target contestants include the interest responsibilities of the target account.
  • the team responsibilities corresponding to the target contestants include the team responsibilities in the target event, and the team responsibilities corresponding to the target contestants are determined when the target event starts;
  • the interest responsibilities of the target account include the number of times the target account has served in historical games
  • the most responsibilities, or, the interest responsibilities of the target account include the desired responsibilities selected most times in the historical responsibilities of the target account.
  • the actual responsibilities used in historical games are the same, or they may be different.
  • the virtual character selected by the target contestant in the target event includes the interested character of the target account.
  • the virtual character selected by the target contestant in the target event includes the virtual character selected by the target contestant in the historical game of the target event, or the virtual character selected in the current game of the target event.
  • the virtual character selected by the above-mentioned target contestant can be the target contestant in the historical match of the target match
  • the virtual character selected by the above-mentioned target contestant can be the virtual character selected in the current game.
  • the interest role of the target account includes the avatar that the target account has chosen to use the most times in the historical game, or the interest role of the target account includes the desired role that the target account has selected the most times in the historical role setting, and the above historical role is set as the target account
  • the player's preferred/desired character set before participating in the historical game may be the same as the virtual character actually used in the historical game, or it may be different.
  • the target contestant is the contestant whose target account has followed in advance.
  • the terminal device obtains the attention or interaction data of the target account on the contestants in the target event from the target application or the associated application of the target application.
  • the terminal device determines the interested contestants corresponding to the target account in the target event according to the above attention or interaction data, and takes them as the target contestants.
  • the terminal device obtains the social application associated with the target application program, obtains the players followed by the target account from the social application, and selects the following players from the target event according to the above-mentioned followed players. Screen the target contestants.
  • the event pop-up window also includes a live room entry control.
  • the event live room interface is displayed.
  • the above-mentioned event live room interface is used to display the live screen of the target event .
  • the above-mentioned game live broadcast room interface may be an interface in the target application program, or an interface in other applications or webpages, which is not limited here.
  • FIG. 4 it shows a flow chart of interface display of a game pop-up window provided by an exemplary embodiment of the present application.
  • the terminal device displays the application interface 420 of the target application program, and then displays a game pop-up window 430 on the application interface 420, wherein,
  • the event pop-up window 430 includes an event screen area 431 , a poster display area 432 and a live room entry control 433 .
  • the live room entry control 433 receives a trigger operation, the terminal device jumps to display the event live room interface 440 .
  • the method for displaying the event pop-up window displayed the event pop-up window of the target event in the application interface of the target application after the target account logs in to the target application program, wherein the event pop-up window includes The player information of the contestants who are interested in the target account, that is, display the posters of the contestants in the pop-up window of the event according to the interest of the target account, which improves the amount of information transmitted in the pop-up window of the event and the efficiency of information transmission, and can improve The user's interest in the target event, thereby improving the drainage effect of the target event.
  • the method provided in the embodiment of the present application determines that the target account corresponds to the interested target contestant by acquiring historical account data, thereby displaying the player information of the target contestant in the event pop-up window, improving the accuracy of determining the target contestant. Increased the attractiveness of the live broadcast to the target account.
  • the method provided in this embodiment determines the responsibilities that the target account is interested in based on the team responsibilities data generated by the target account in the historical account data, so as to determine the target contestant corresponding to the responsibilities that the target account is interested in among multiple contestants , which improves the accuracy of determining the target contestants, and increases the attractiveness of the live broadcast to the target accounts.
  • the method provided in this embodiment based on the role selection information generated by the target account in the historical account data, determines the type of role that the target account needs to know and learn, so as to determine the target contestant corresponding to the role of interest of the target account.
  • the player information of the target contestant is displayed in the pop-up window, which improves the efficiency of human-computer interaction and the effectiveness of data transmission.
  • Fig. 5 shows the display method of the event pop-up window shown in an embodiment of the present application. To illustrate, the method includes:
  • Step 501 displaying an application interface in a target application program, where a target account is registered.
  • the target application program includes at least one of a game application, a game auxiliary application (eg, a record query application external to the game application, etc.), a live broadcast application, a social networking application, and a sports application.
  • a game application e.g., a game auxiliary application (eg, a record query application external to the game application, etc.)
  • a live broadcast application e.g., a broadcast station, a social networking application, and a sports application.
  • a target account is registered in the target application.
  • the aforementioned target events include sports events, music events, debate events, e-sports events and other events, which are not limited here.
  • Step 502 in response to the target event being in a live broadcast state, a pop-up window of the event is displayed on the application interface.
  • the event pop-up window is used to display event-related information of the target event.
  • the target event in response to detecting that the target event is in a live broadcast state, obtain the team information of at least two participating teams participating in the target event and the event data corresponding to the current event match; generate an event pop-up window based on the team information and event data; in the application
  • the game pop-up window is displayed on the interface. That is, in the embodiment of the present application, when the target event is in the live broadcast state, the event pop-up window is generated according to the team information of the participating teams of the target event and the corresponding event data of the participating teams in the current event.
  • the content of the pop-up window corresponding to the above event pop-up window may be generated by the terminal device based on the acquired data, or may be generated by the server after requesting the server, and the terminal device can directly obtain it, which is not limited here.
  • Step 5031 in response to the event data being empty, display the first player information of the target contestant in the event pop-up window.
  • the above-mentioned first player information includes the image logo of the target contestant and the team logo of the corresponding participating team.
  • the above-mentioned target contestants are players who have an interest association relationship with the target account.
  • the team responsibilities corresponding to the above-mentioned target contestants include the interest responsibilities of the target account, that is, when no event data is generated in the current game match of the target event, according to the team responsibilities of the contestants Responsibilities and interest responsibilities of the target account determine the target contestant, and display the first player information corresponding to the target contestant.
  • the above-mentioned first player information may be information in the form of text, information in the form of images, or information in the form of a combination of text and images, which is not limited here.
  • the historical account data acquired by the terminal device includes the team role data of the target account in the virtual game in which the target account participated in history, and the above team role data is used to record the role selected by the target account in the virtual game.
  • the above-mentioned determination of the target interest role of the target account according to the team role data includes taking the role with the highest selection rate indicated by the team role data as the target interest role of the target account; or, setting the expected role of the target account indicated by the team role data The target interest responsibility as the target account.
  • each participating team determines the target number of target contestants displayed in the event pop-up window.
  • the number of participating teams participating in the target event is two, and the target number is one , there are a total of two contestants displayed on the event pop-up window, each representing a different participating team.
  • FIG. 6 it shows a schematic diagram of a pop-up window displaying an event when the event data provided by an exemplary embodiment of the present application is empty.
  • the application interface 600 displays an event pop-up window 610.
  • the event pop-up window 610 includes an event screen area 611 and a poster display area 612. Since no event data is generated for the current event match, the poster display area 612 in the event pop-up window 610 displays The image information 613 of the target contestant and the team Logo 614 of the participating team of the target contestant.
  • Step 5032 in response to at least two participating teams generating event data in the target event, displaying second player information of the target contestant in the event pop-up window.
  • the above-mentioned second player information includes the image identification of the target contestant and the event information corresponding to the target contestant.
  • the above-mentioned event information is generated from the event data in the current event match, wherein the event information includes role selection information, equipment selection information, key At least one of event information.
  • the virtual character selected by the above-mentioned target contestant in the target event includes the interest character of the target account, that is, when the current event match of the target event has generated event data, according to The virtual character selected by the contestant in the current game match and the interested character of the target account are used to determine the target contestant, and the second player information of the target contestant is displayed.
  • the above-mentioned second player information may be information in the form of text, information in the form of images, or information in the form of a combination of text and images, which is not limited here.
  • the historical account data acquired by the terminal device includes the role selection data of the target account in the virtual game in which the target account participated in history, and the character selection data is used to record the virtual character controlled by the target account in the virtual game.
  • the terminal device obtains the role selection information of the contestants in at least two participating teams, and based on the role selection data and the contestant's role selection information, respectively determines the target contestants from the contestants of the at least two participating teams, and each participating team corresponds to Target number of target contestants.
  • the above-mentioned determination of the target contestant based on the role selection data and the contestant's role selection information includes: respectively sorting the virtual characters selected by the contestants in at least two participating teams based on the character selection frequency in the character selection data, and obtaining The sequence of roles corresponding to each participating team; based on the sequence of roles, determine the target contestants corresponding to the participating teams from at least two participating teams.
  • the participating teams include team 1 and team 2, where contestant A in team 1 chooses avatar A, contestant B chooses avatar B, contestant C chooses avatar C, and contestant F chooses avatar Character F, the above-mentioned virtual characters A ⁇ C are obtained according to the degree of interest of the target account (for example: according to the target account's role selection frequency in the historical role selection data), the order of team 1 roles is virtual character C, virtual character B, and virtual character A , then the determined target player corresponding to team 1 is parameter player C, and the target player from team 2 is determined in the same way.
  • each participating team determines the target number of target contestants displayed in the event pop-up window.
  • the number of participating teams participating in the target event is two, and the target number is one , there are a total of two contestants displayed on the event pop-up window, each representing a different participating team.
  • FIG. 7 it shows a schematic diagram of a pop-up window display of a game provided by an exemplary embodiment of the present application when the game data is not empty.
  • the event pop-up window 710 is displayed in the application interface 700, and the event pop-up window 710 includes the event screen area 711 and the poster display area 712. Since no event data is generated in the current game match, the poster display area 712 in the event pop-up window 710 displays Image information 713 of the target contestant, role information 714 of the virtual character selected by the target contestant, key event information 715 and equipment selection information 716 .
  • the method for displaying the event pop-up window displayed the event pop-up window of the target event in the application interface of the target application after the target account logs in to the target application program, wherein the event pop-up window includes The player information of the contestants who are interested in the target account, that is, display the posters of the contestants in the pop-up window of the event according to the interest of the target account, which improves the amount of information transmitted in the pop-up window of the event and the efficiency of information transmission, and can improve The user's interest in the target event, thereby improving the drainage effect of the target event.
  • different player information is displayed according to the progress of the game in the target game, so as to provide different solutions for whether the game data is generated, that is, when no game data is generated in the current game game, according to the competition
  • the player's role selection information displays the first player information of the target contestant.
  • the second player information of the target contestant is displayed according to the virtual role selection of the contestant.
  • it is based on The interest of the target account is used to display the corresponding player information, and the more real-time and effective combination of event data and user information is presented to the user through an automatically assembled pop-up window, which can more effectively increase the user's interest in the live event content and willingness to watch the game.
  • the team information and event data of multiple participating teams in the target event are obtained, so as to match the display of the event pop-up window, which improves the display flexibility of the event pop-up window.
  • the selection frequency comparison between each role is sorted for the roles selected in the multiple participating teams, and the selected roles are selected according to the role ranking.
  • Target contestants are selected, which improves the accuracy of target contestants' interest degree hits.
  • FIG. 8 shows a display method of a game pop-up window shown in an embodiment of the present application.
  • the data flow of the method is schematically described, and the method includes:
  • Step 801 receiving a login operation of a target account to log into a target application.
  • the device interface of the terminal device includes a startup icon corresponding to the target application, when the startup icon receives a trigger operation, a login interface of the target application is displayed, and when a login operation for the target account is received in the login interface.
  • Step 802 sending a login request corresponding to the target account to the server.
  • the above login request includes the account ID and verification information (account password) of the target account, which is used for the server to perform authentication verification according to the correspondence between the account ID and the verification information.
  • Step 803 in response to receiving the login confirmation information returned by the server, display the application interface of the target application program.
  • the server After receiving the login request, the server compares the account ID and verification information in the login request with the account ID and verification information stored in the server, and returns a login confirmation to the terminal device when it is determined that the account ID corresponds to the verification information information.
  • the terminal device After receiving the above login confirmation information, the terminal device displays the application interface of the target application program, and the application interface corresponds to the target account.
  • Step 804 sending a confirmation request of the target event to the server.
  • the confirmation request is for confirming the event status of the target event through the server.
  • the above game status includes non-event status, live broadcast status and non-live broadcast status.
  • the above-mentioned non-event state is used to indicate that the target event is not started or has ended;
  • the live broadcast state is used to indicate that the target event is being broadcast live, which also means that the target event is in progress;
  • the non-live state is used to indicate that the target event has been started, but This is non-competition time.
  • the server includes a target application service module and a live game service module, wherein the target application service module is used to provide background support for the target application, for example, when the target application is a game application, the target application service module
  • the module provides background game logic support for the target application program running in the terminal device;
  • the live event service module is used to provide background support for the live broadcast of the target event, for example, the live event service module obtains the live event data stream from the live device of the target event, and Push it to the device that opens the live broadcast room of the target event, or push it to the terminal device that opens the target application and displays the event pop-up window.
  • Step 805 In response to the confirmation information of the target event returned by the server indicating that the target event is in a live broadcast state, send an account data acquisition request to the target application service module in the server.
  • the above-mentioned account data acquisition request is sent by the terminal device to the server after obtaining the permission or consent of the user.
  • the server After receiving the account data acquisition request sent by the terminal device, the server acquires historical account data corresponding to the target account from the database.
  • the historical account data includes at least one of the historical game status and historical setting status of the target account. .
  • Step 806 sending a game data acquisition request to the game live broadcast service module in the server.
  • the server receives the event data acquisition request sent by the terminal device, it is processed by the event live broadcast service module, and the event live broadcast service module obtains the team information of the participating teams in the target event and the event data of the current game match, wherein, When the current match does not generate match data, the returned match data is empty.
  • the above-mentioned event data includes the log data of the target event obtained from the event server.
  • the above-mentioned log data includes the progress of the current game of the target event, the virtual role selection data of the contestants, the responsibility configuration data of the contestants, The equipment selection data of the contestants, the game data of the contestants, such as key event data, KDA (Kill Death Assist, killing rate/death rate/support rate) data, etc.
  • Step 8071 in response to the fact that the event data returned by the server is empty, generate a first event pop-up window according to the account data and the team information corresponding to the participating teams in the target event.
  • the event data when the event data is empty, it means that the current game has not entered the game stage, for example, the current game is in the preparation stage, or the current game has not started, and the previous game is over the subsequent data aggregation stage.
  • the contestants who have an interest association relationship with the target account are determined from the participating teams of the target event.
  • the target contestant is determined, and the first event pop-up window is generated according to the image information of the target contestant and the team logo of the participating team corresponding to the target contestant.
  • Step 8072 in response to the fact that the event data returned by the server is not empty, generate a second event pop-up window according to the account data and the event data corresponding to the current event in the target event.
  • the game data When the current game game enters the game stage, the game data will be generated, and the server will return the game data corresponding to the current game game in the target game at the current moment to the terminal device.
  • the contestants who have an interest association relationship with the target account are determined from the participating teams of the target event, for example, the virtual characters selected by each contestant in the participating team are selected according to the target account.
  • the degree of interest is sorted, and the contestant corresponding to the virtual character with the highest degree of interest is determined as the target contestant, and the second event pop-up window is generated according to the image information of the target contestant and the event data of the target contestant in the current match.
  • Step 8081 display the pop-up window of the first event in the application interface.
  • the first event pop-up window also includes an event screen area, where a live preview image of the target event is displayed.
  • the match screen area can also be used to display the score information corresponding to the currently ended match, or to display the score information for entering the next match. The waiting time of the game, or display the game replay screen of the currently ended game game.
  • the first player information consisting of the image logo of the target contestant and the team logo of the corresponding participating team is displayed in the poster display area on the peripheral side of the game screen area.
  • Step 8082 display the pop-up window of the second event in the application interface.
  • a live preview image of the target event is displayed in the pop-up window of the second event.
  • the second event pop-up window also includes an event screen area, where a live preview image of the target event is displayed.
  • an event screen area where a live preview image of the target event is displayed.
  • the preview live screen only shows the game game screen, excluding the game sound, commentary sound, and barrage comment information , virtual resource consumption function, etc.; or, there may be no difference in the content displayed between the preview live screen and the live event screen in the event live broadcast room, which is not limited here.
  • the poster display area on the peripheral side of the game screen area displays the second player information composed of the image logo of the target contestant and the event information corresponding to the target contestant.
  • the above-mentioned generation process of the first event pop-up window or the second event pop-up window can also be implemented in the server, that is, after the server generates the first event pop-up window or the second event pop-up window, the first event pop-up window or The second event pop-up returns to the terminal device.
  • the server in addition to returning account data and event data to the terminal, the server also pushes the live video stream of the target event to the terminal device, and the terminal device decodes the video stream and displays it in the first event pop-up window Or in the event screen area in the pop-up window of the second event.
  • different player information is displayed according to the progress of the game in the target game, so as to provide different solutions for whether the game data is generated, that is, when no game data is generated in the current game game, according to the competition
  • the player's role selection information displays the first player information of the target contestant.
  • the second player information of the target contestant is displayed according to the virtual role selection of the contestant. In different cases, it is based on The interest of the target account to display the corresponding player information can further enhance the user's interest in the target event.
  • the terminal device and the server cooperate to realize the display process of the event pop-up window, and the data processing is performed by the distributed architecture, which improves the data processing efficiency.
  • the attractiveness of the live broadcast of the event to the target account is improved, and the efficiency of information transmission is improved.
  • FIG. 9 shows a structural block diagram of a display device for a game pop-up window provided by an exemplary embodiment of the present application.
  • the device includes the following modules:
  • a display module 910 configured to display an application interface in the target application program, where there is an association relationship between the target application program and the target event, and a target account is registered in the target application program;
  • the display module 910 is further configured to display an event pop-up window in the application interface in response to the target event being in a live broadcast state, and the target event includes target contestants;
  • the display module 910 is further configured to display player information of the target contestant in the event pop-up window, where the target contestant is a player that has an interest association relationship with the target account.
  • the device further includes:
  • An acquisition module 920 configured to acquire historical account data of the target account, where the historical account data is used to indicate the historical game situation of the target account;
  • the determining module 930 is configured to determine the target contestant from the contestants of the target event based on the historical account data.
  • the historical account data includes the team role data of the target account in the virtual game that the target account participated in in history, and the team role data is used to record the target account's role in the virtual game.
  • the selected role in the game, the target event includes at least two participating teams;
  • the determination module 930 is further configured to determine the target interest role of the target account based on the team role data in the historical account data;
  • the determining module 930 is further configured to respectively determine the target contestants matching the target interest and duty from at least two participating teams.
  • the determining module 930 is further configured to use the role with the highest selection rate indicated by the team role data as the target interest role of the target account; or, use the team role The expected role set by the target account indicated by the data is used as the target interest role of the target account.
  • the historical account data includes role selection data of the target account in the virtual games that the target account participated in in history, and the role selection data is used to record the target account's A virtual character manipulated in a virtual game, the target event includes at least two participating teams;
  • the obtaining module 920 is also used to obtain the role selection information of the contestants in the at least two participating teams;
  • the determining module 930 is further configured to determine the target contestant from contestants of at least two participating teams based on the role selection data and the contestant's role selection information.
  • the determination module 930 is further configured to sort the virtual characters selected by the contestants in the at least two participating teams based on the frequency of character selection in the character selection data to obtain the The sequence of roles corresponding to the at least two participating teams;
  • the determination module 930 is further configured to respectively determine the target contestants corresponding to the participating teams from the at least two participating teams based on the order of the roles.
  • the acquisition module 920 is further configured to acquire the team information and the current game match of at least two participating teams participating in the target event in response to detecting that the target event is in a live broadcast state Corresponding event data;
  • the device also includes:
  • a generating module 940 configured to generate the event pop-up window based on the team information and the event data
  • the display module 910 is further configured to display the event pop-up window in the application interface.
  • the display module 910 is further configured to, in response to the event data being empty, display the first player of the target contestant in the poster display area of the event pop-up window Information, the first player information includes the image identification of the target contestant and the team identification of the corresponding participating team.
  • the display module 910 is further configured to display the event data in the event pop-up window in response to the at least two participating teams having generated the event data in the target event.
  • the second player information of the target contestant the second player information including the image identification of the target contestant and the event information corresponding to the target contestant
  • the event information is generated from the event data, and the event The information includes at least one of character selection information, equipment selection information, and key event information.
  • the display module 910 is further configured to display a preview live image of the target event in the event pop-up window.
  • the display module 910 is also configured to respond to the trigger operation received by the live broadcast room entry control on the pop-up window of the event, and display the live broadcast room interface of the event, and the live broadcast room interface of the event is used to display all Live footage of the target race.
  • the device for displaying the event pop-up window provided by the embodiment of the present application displays the event pop-up window of the target event on the application interface of the target application after the target account logs in to the target application program, wherein the event pop-up window includes The player information of the contestants who are interested in the target account, that is, display the posters of the contestants in the pop-up window of the event according to the interest of the target account, which improves the amount of information transmitted in the pop-up window of the event and the efficiency of information transmission, and can improve The user's interest in the target event, thereby improving the drainage effect of the target event.
  • the display device for the event pop-up window provided by the above-mentioned embodiment is only illustrated by the division of the above-mentioned functional modules. In practical applications, the above-mentioned function allocation can be completed by different functional modules according to needs. The internal structure of the system is divided into different functional modules to complete all or part of the functions described above.
  • the device for displaying the event pop-up window provided by the above-mentioned embodiment and the embodiment of the method for displaying the event pop-up window belong to the same idea, and its specific implementation process is detailed in the method embodiment, and will not be repeated here.
  • Fig. 11 shows a structural block diagram of a terminal 1100 provided by an exemplary embodiment of the present application.
  • the terminal 1100 may be: a smart phone, a tablet computer, a moving picture expert compression standard audio layer 3 player (Moving Picture Experts Group Audio Layer III, MP3), a moving picture expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV , MP4) player, laptop or desktop computer.
  • the terminal 1100 may also be called user equipment, portable terminal, laptop terminal, desktop terminal and other names.
  • the terminal 1100 includes: a processor 1101 and a memory 1102 .
  • the processor 1101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 1101 can adopt at least one hardware form in digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA) accomplish.
  • the processor 1101 may also include a main processor and a coprocessor, the main processor is a processor for processing data in the wake-up state, and is also called a central processing unit (Central Processing Unit, CPU); the coprocessor is Low-power processor for processing data in standby state.
  • CPU Central Processing Unit
  • the processor 1101 may be integrated with a graphics processor (Graphics Processing Unit, GPU), and the GPU is used to render and draw the content that needs to be displayed on the display screen.
  • the processor 1101 may also include an artificial intelligence (Artificial Intelligence, AI) processor, where the AI processor is used to process computing operations related to machine learning.
  • AI Artificial Intelligence
  • Memory 1102 may include one or more computer-readable storage media, which may be non-transitory.
  • the memory 1102 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices.
  • the non-transitory computer-readable storage medium in the memory 1102 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1101 to implement the virtual-based Game control method.
  • the terminal 1100 may optionally further include: a peripheral device interface 1103 and at least one peripheral device.
  • the processor 1101, the memory 1102, and the peripheral device interface 1103 may be connected through buses or signal lines.
  • Each peripheral device can be connected to the peripheral device interface 1103 through a bus, a signal line or a circuit board.
  • the peripheral device includes: at least one of a radio frequency circuit 1104 , a display screen 1105 , a camera assembly 1106 , an audio circuit 1107 and a power supply 1108 .
  • the terminal 1100 further includes one or more sensors 1109 .
  • the one or more sensors 1109 include, but are not limited to: an acceleration sensor 1111 , a gyro sensor 1112 , a pressure sensor 1113 , an optical sensor 1114 and a proximity sensor 1115 .
  • FIG. 11 does not constitute a limitation to the terminal 1100, and may include more or less components than shown in the figure, or combine some components, or adopt a different component arrangement.
  • the medium may be a computer-readable storage medium included in the memory in the above embodiments; or a computer-readable storage medium that exists independently and is not assembled into the terminal.
  • the computer-readable storage medium stores at least one instruction, at least one program, a code set or an instruction set, and the at least one instruction, the at least one program, the code set or an instruction set are loaded and executed by the processor In order to realize the control method based on the virtual game described in any one of the above-mentioned embodiments.

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Abstract

一种赛事弹窗的显示方法、装置、设备、介质及程序产品,涉及计算机技术领域。该方法包括:显示目标应用程序中的应用界面,目标应用程序与目标赛事之间存在关联关系(301);响应于目标赛事处于直播状态,在应用界面中显示赛事弹窗,目标赛事的参赛选手中包括目标参赛选手(302);在赛事弹窗中显示目标参赛选手的选手信息,目标参赛选手为与目标账号之间存在兴趣关联关系的选手(303)。

Description

赛事弹窗的显示方法、装置、设备、介质及程序产品
本申请要求于2021年11月24日提交的申请号为202111405452.4、发明名称为“赛事弹窗的显示方法、装置、设备、介质及程序产品”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,特别涉及一种赛事弹窗的显示方法、装置、设备、介质及程序产品。
背景技术
为推广竞技类赛事的直播,会通过在赛事相关的应用或网页里显示赛事弹窗,以增加赛事的观看热度。
在电子竞技赛事中,赛事弹窗用于显示当前赛事直播的预览直播画面,赛事弹窗对应的弹窗界面由美工设计的虚拟角色形象海报来装饰。
然而,上述赛事弹窗所使用的海报是统一设计的,其与当前正在直播的赛事关联度较低,且与赛事相关的赛事信息较少,弹窗的信息传递效率较低。
发明内容
本申请实施例提供了一种赛事弹窗的显示方法、装置、设备、介质及程序产品,能够提升传递的赛事信息的信息量。所述技术方案如下:
一方面,提供了一种赛事弹窗的显示方法,由终端执行,所述方法包括:
显示目标应用程序中的应用界面,所述目标应用程序与目标赛事之间存在关联关系,所述目标应用程序中登录有目标账号;
响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,所述目标赛事的参赛选手中包括目标参赛选手;
在所述赛事弹窗中显示所述目标参赛选手的选手信息,所述目标参赛选手为与所述目标账号之间存在兴趣关联关系的选手。
另一方面,提供了一种赛事弹窗的显示装置,所述装置包括:
显示模块,用于显示目标应用程序中的应用界面,所述目标应用程序与目标赛事之间存在关联关系,所述目标应用程序中登录有目标账号;
所述显示模块,还用于响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,所述目标赛事的参赛选手中包括目标参赛选手;
所述显示模块,还用于在所述赛事弹窗中显示所述目标参赛选手的选手信息,所述目标参赛选手为与所述目标账号之间存在兴趣关联关系的选手。
另一方面,提供了一种计算机设备,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现本申请实施例中任一所述的赛事弹窗的显示方法。
另一方面,提供一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一条程序代码,所述程序代码由处理器加载并执行以实现本申请实施例中任一所述的赛事弹窗的 显示方法。
另一方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述实施例中任一所述的赛事弹窗的显示方法。
本申请的提供的技术方案至少包括以下有益效果:
在目标账号登录目标应用程序后,在目标应用程序的应用界面中显示目标赛事的赛事弹窗,其中,赛事弹窗中包括与目标账号具有兴趣关联的参赛选手的选手信息,即,根据目标账号的兴趣来对应显示赛事弹窗中参赛选手的展示海报,提升了赛事弹窗中传递的信息量以及信息传递效率,能够提升用户对目标赛事的兴趣度,从而提升了对目标赛事的引流效果。
通过在赛事弹窗中显示当前目标赛事中的选手信息,从而在目标应用程序中即可对目标赛事的相关内容进行展示,提高了数据传递效率,提高了用户对目标赛事进行一定程序了解的人机交互效率。
附图说明
图1是本申请相关技术中的电子竞技类的赛事弹窗示意图;
图2是本申请一个示例性实施例提供的实施环境示意图;
图3是本申请一个示例性实施例提供的赛事弹窗的显示方法流程图;
图4是本申请一个示例性实施例提供的赛事弹窗的界面显示流程图;
图5是本申请另一个示例性实施例提供的赛事弹窗的显示方法流程图;
图6是本申请一个示例性实施例提供的赛事数据为空时的赛事弹窗显示示意图;
图7是本申请一个示例性实施例提供的赛事数据非空时的赛事弹窗显示示意图;
图8是本申请另一个示例性实施例提供的赛事弹窗的显示方法流程图;
图9是本申请一个示例性实施例提供的赛事弹窗的显示装置结构框图;
图10是本申请另一个示例性实施例提供的赛事弹窗的显示装置结构框图;
图11是本申请一个示例性实施例提供的终端的结构框图。
具体实施方式
首先,对本申请实施例中涉及的名词进行简要介绍:
赛事弹窗:是一种用于推广赛事直播的推送窗口,用于为赛事直播引流,提升赛事直播的热度。可选地,上述赛事可以是体育赛事、音乐赛事、辩论赛事、电子竞技赛事等,在本申请的实施例中不进行限定。在一些实施例中,赛事直播是通过直播应用程序发起的,赛事弹窗是在目标应用程序的应用界面中显示的弹窗,其中,目标应用程序可以是该直播应用程序,也可以是其他与该赛事直播对应的目标赛事关联的程序。可选地,直播应用程序还可以是以目标应用程序为宿主程序的小程序。
在一个示例中,以电子竞技类赛事为例,目标应用程序实现为该电子竞技类赛事对应的游戏应用。当用户在赛事期间登录游戏应用时,游戏应用的界面中会显示赛事弹窗,用户可以通过该赛事弹窗跳转至赛事直播的直播间以进行观看。在另一个示例中,以足球赛事为例,当用户在赛事期间登录与足球相关的应用(如:足球资讯应用)时,应用界面中会显示赛事弹窗。上述赛事直播的直播间可以是内置于上述游戏应用、资讯应用中的直播间,也可以是区别于上述游戏应用、资讯应用的直播平台应用中的直播间。在一个示例中,显示赛事弹窗的应用也可以是上述直播间所在直播平台应用本身,当用户登录直播平台应用时,显示直播首页,并在直播首页上显示上述赛事弹窗,用户可以通过上述赛事弹窗直达赛事直播的直播 间。
一般的,电子竞技类的赛事弹窗如图1所示,其中,赛事弹窗100的赛事画面区域110中显示有当前目标赛事的预览直播画面,赛事画面区域110两侧的海报显示区域120中分别显示有由美工预先制作的游戏内的虚拟对象形象。上述虚拟对象形象是美工统一设置的,在整个赛事过程中均不会发生改变。
结合上述名词解释,对本申请实施例的实施环境进行示意性说明。图2示出了本申请一个示例性实施例提供的计算机系统的结构框图。该计算机系统包括:终端设备210、服务器220和通信网络230。
终端设备210安装和运行有目标应用程序。该目标应用程序可以是第三人称射击(Third-Personal Shooting,TPS)游戏、第一人称射击(First-Person Shooting,FPS)游戏、多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,MOBA)、大型多人在线角色扮演游戏(Massive Multiplayer Online Role-Playing Game,MMORPG)、多人枪战类生存游戏、游戏辅助平台、直播平台等中的任意一种。用户通过终端设备210运行目标应用程序。在一些实施例中,该终端设备210中还安装有直播应用程序,直播应用程序用于对直播节目,如:赛事直播进行观看。
该终端设备210包括手机、平板电脑、台式电脑、便携式笔记本电脑等多种形式的终端设备。
服务器220用于为赛事弹窗的生成提供数据支持,示意性的,服务器220中包括目标应用程序服务模块和赛事直播服务模块。其中,目标应用程序服务模块用于为目标应用程序提供后台支持,例如,当目标应用程序为游戏应用时,目标应用程序服务模块为终端设备210中运行的目标应用程序提供后台游戏逻辑支持;赛事直播服务模块用于为目标赛事的直播提供后台支持,例如,赛事直播服务模块从目标赛事的现场设备获取赛事直播数据流,并将其推流至开启目标赛事直播间的设备,或将其推流至开启目标应用程序并显示赛事弹窗的终端设备210。
可选地,服务器220承担主要计算工作,终端设备210承担次要计算工作;或者,服务器220承担次要计算工作,终端设备210承担主要计算工作;或者,服务器220、终端设备210两者之间采用分布式计算架构进行协同计算。
值得注意的是,上述服务器220可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络(Content Delivery Network,CDN)、以及大数据和人工智能平台等基础云计算服务的云服务器。在一些实施例中,上述服务器220还可以实现为区块链系统中的节点。
在本申请实施例中,当终端设备210检测到目标账号登录目标应用程序时,向服务器220获取目标赛事的直播情况,当通过服务器220确定目标赛事处于直播状态,从服务器220获取对应的赛事弹窗数据,该赛事弹窗数据包括赛事直播数据流和目标赛事的比赛情况,终端设备210根据上述赛事弹窗数据生成赛事弹窗并进行显示。
示意性的,终端设备210和服务器220之间通过通信网络230连接。
需要说明的是,本申请所涉及的信息(包括但不限于用户设备信息、用户个人信息等)、数据(包括但不限于用于分析的数据、存储的数据、展示的数据等)以及信号,均为经用户单独授权或者经过各方充分授权的,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。例如,本申请中涉及到的账号数据、直播数据都是在充分授权的情况下获取的。
请参考图3,其示出了本申请一个实施例示出的赛事弹窗的显示方法,在本申请实施例 中,以该方法应用于如图1所示的终端设备中,该方法包括:
步骤301,显示目标应用程序中的应用界面,目标应用程序中登录有目标账号。
可选地,目标应用程序包括游戏应用、游戏辅助应用(例如,外置于游戏应用的战绩查询应用等)、直播应用、社交应用、体育应用等应用中的至少一种。示意性的,上述目标账号为用于登录目标应用程序的用户账号。
示意性的,上述目标应用程序与目标赛事之间存在关联关系。上述目标应用程序与目标赛事之间的关联关系包括目标赛事为通过目标应用程序完成的比赛,例如,目标应用程序为游戏应用,目标赛事因为通过上述游戏应用完成的电子竞技赛事;或者,上述目标应用程序与目标赛事之间的关联关系包括目标赛事的赛事项目为目标应用程序的应用主题,例如,目标应用程序为篮球资讯应用,目标赛事为篮球赛事;或者,上述目标应用程序与目标赛事之间的关联关系包括目标应用程序为直播应用,且目标应用程序中包括目标赛事的直播间。
可选地,上述目标赛事包括体育赛事、音乐赛事、辩论赛事、电子竞技赛事等,在此不进行限定。
在本申请实施例中,以目标赛事为电子竞技赛事,目标应用程序为电子竞技赛事所使用的游戏应用为例进行示意性说明。用户可以通过终端设备登录目标应用程序,在终端设备通过请求服务器完成账号鉴权验证后,显示应用界面,该应用界面为目标账号登录的界面。
在一些实施例中,应用界面也可以是该目标应用程序中的任意界面,如:该应用界面为目标应用程序中与活动模块对应的界面,或者,该应用界面为目标应用程序中与直播平台对应的界面,本实施例对此不加以限定。
步骤302,响应于目标赛事处于直播状态,在应用界面中显示赛事弹窗。
赛事弹窗用于对目标赛事的赛事相关信息进行展示。其中,赛事相关信息包括但不限于参赛选手相关的信息、参赛队伍相关的信息、赛事过程中产生的阶段数据、赛事结果信息、赛事主题相关的介绍信息等,本实施例对此不加以限定。其中,赛事弹窗用于对上述赛事相关信息进行展示,本实施例中,赛事弹窗信息中包括参赛选手相关的信息。
目标赛事的参赛选手中包括目标参赛选手。
上述目标赛事中包括至少两个参与竞技的参赛队伍。上述至少两个参赛队伍在目标赛事中进行至少一场比赛对局,以目标赛事为电子竞技赛事为例,目标赛事对应的直播内容即为至少两个参赛队伍参与的虚拟对局。
每个参赛队伍中包括参与目标赛事的参赛选手。可选地,参赛队伍之间的参赛选手数量可以相同,如5V5对称竞技,或者,参赛队伍之间的参赛选手数量可以不同,如1V3非对称竞技,在此不加以限定。
示意性的,当终端设备显示目标账号登录的应用界面后,向服务器发送赛事状态请求,该赛事状态请求用于获取目标赛事的赛事状态,根据服务器返回的目标赛事的赛事状态确定是否需要显示目标赛事对应的赛事弹窗。
示意性的,上述赛事状态包括非赛事状态、直播状态和非直播状态。其中,上述非赛事状态用于指示目标赛事未开启或已结束;直播状态用于指示目标赛事处于正在直播中,同样也代表目标赛事正在进行中;非直播状态用于指示目标赛事已开启,但此刻为非比赛时间或者未处于直播过程中。
在一些实施例中,仅在目标赛事处于直播状态时显示目标赛事对应的赛事弹窗;或者,在目标赛事处于直播状态或非直播状态时均显示目标赛事对应的赛事弹窗,其中,当目标赛事处于非直播状态时,赛事弹窗显示的内容为已完成的目标赛事的重播内容。
示意性的,赛事弹窗的显示内容包括目标赛事的直播内容,在一些实施例中,赛事弹窗中包括赛事画面区域,该赛事画面区域用于显示目标赛事的预览直播画面。示意性的,预览直播画面与赛事直播间中的赛事直播画面之间的显示内容可以存在区别,例如,预览直播画面仅显示比赛对局画面,不包括对局声音、解说声音、弹幕评论信息、虚拟资源消费功能等 中的至少一种内容;或者,预览直播画面与赛事直播间中的赛事直播画面之间显示内容可以不存在区别,在此不进行限定。
上述直播画面是在目标赛事的现场架设独立的信号采集设备(包括音频、视频中的至少一种)导入导播端(导播设备或平台),再通过网络上传至服务器,通过服务器发布至对应的直播应用或直播网页供人观看。
步骤303,在赛事弹窗中显示目标参赛选手的选手信息,目标参赛选手为与目标账号之间存在兴趣关联关系的选手。
可选地,赛事弹窗可以是目标账号登录目标应用程序后立刻显示的,也可以是在目标账号登录目标应用程序后,在目标应用程序运行一段时间后显示的,或者,赛事弹窗也可以是目标账号在登录目标应用程序,并在目标应用程序中执行指定操作后显示的,如:赛事弹窗是目标账号登录目标应用程序后,在选择直播平台进行显示,并打开直播平台后显示的。本申请实施例在此不进行限定。
可选地,在赛事弹窗中包括海报显示区域,在赛事弹窗中的海报显示区域中显示目标参赛选手的选手信息。
示意性的,赛事弹窗的显示内容还包括目标赛事的海报内容,即在上述海报显示区域内显示的内容,上述海报显示区域可以位于赛事画面区域的周侧,或应用界面中的其他位置,与上述赛事画面区域共同组成赛事弹窗,上述海报内容用于提升赛事弹窗的UI(User Interface,用户界面)美观性,提升用户对弹窗内容的兴趣度。
示意性的,上述至少两个参赛队伍的参赛选手中包括目标参赛选手。可选地,上述目标参赛选手的数量可以是一个,也可以是多个。当目标参赛选手的数量为多个时,不同的目标参赛选手可以来自同一个参赛队伍,也可以来自不同的参赛队伍,在此不进行限定。
在一些实施例中,上述显示于海报显示区域的选手信息包括选手形象信息、选手标识信息、选手队伍信息、选手职责信息、角色选取信息、关键事件信息、装备选取信息等信息中的至少一种。
其中,选手形象信息包括目标参赛选手的真实/虚拟形象图像;选手标识信息包括目标参赛选手的真实姓名或虚拟昵称;选手队伍信息包括目标参赛选手所属的参赛队伍的队伍标识(包括队伍名称、队伍徽标(Logo)等);选手职责信息包括目标参赛选手在目标赛事中所担任的职责位置,职责位置用于由选手在队伍中所起到的作用决定,例如,足球比赛中的前锋、中场、后卫和门将,MOBA类电子竞技中的核心位、辅助位、打野位、对抗位、中路位等;角色选取信息包括目标参赛选手历史赛事对局中虚拟角色选择情况或在当前赛事对局中的虚拟角色选择情况;关键事件信息包括目标参赛选手在历史赛事对局中的关键事件或者在当前赛事对局中的关键事件(高光事件),例如,当上述目标赛事为足球比赛时,关键事件可以是关键进球、关键拦截进球等,当上述目标赛事为电子竞技比赛时,关键事件可以是关键击杀、击杀人头数量、辅助人头数量等,关键事件是由参赛选手在赛事对局中触发或达成的某一精彩操作;装备选取信息包括目标参赛选手在历史赛事对局或当前赛事对局中的虚拟装备配置情况。
可选地,上述关键事件可以是直播导播人员选择确定的事件,也可以是通过对直播画面进行画面识别确定的事件。
示意性的,终端设备获取目标账号的历史账号数据,上述历史账号数据包括目标账号的历史对局情况、历史设置情况中的至少一种,基于历史账号数据目标赛事的参赛选手中确定出所述目标参赛选手。可以理解的是,上述目标账号的历史账号数据,当本申请以上述实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
可选地,目标参赛选手与目标账号之间存在的兴趣关联关系包括以下关系中的至少一种:
(一)目标参赛选手对应的队伍职责包括目标账号的兴趣职责。
其中,目标参赛选手对应的队伍职责包括在目标赛事中的队伍职责,目标参赛选手对应的队伍职责在目标赛事开启时即是确定的;目标账号的兴趣职责包括目标账号在历史对局中担任次数最多的职责,或者,目标账号的兴趣职责包括目标账号的历史职责设置中选择次数最多的期望职责,上述历史职责设置为目标账号在参与历史对局前设置的玩家优选/期望职责,其可能与历史对局中真正使用的职责相同,也可能不同。
(二)目标参赛选手在目标赛事中选取的虚拟角色包括目标账号的兴趣角色。
可选地,上述目标参赛选手在目标赛事中选取的虚拟角色包括目标参赛选手在目标赛事的历史赛事对局中选取的虚拟角色,或者在目标赛事的当前赛事对局中选取的虚拟角色。在一个示例中,当当前赛事对局未产生对局数据时,即参赛选手未进行虚拟角色的选择时,上述目标参赛选手选取的虚拟角色可以是目标参赛选手在目标赛事的历史赛事对局中选取的虚拟角色,当当前赛事对局已产生对局数据时,即参赛选手已进行虚拟角色的选择时,上述目标参赛选手选取的虚拟角色可以是当前赛事对局中选取的虚拟角色。
目标账号的兴趣角色包括目标账号在历史对局中选择使用次数最多的虚拟角色,或者,目标账号的兴趣角色包括目标账号在历史角色设置中选择次数最多的期望角色,上述历史角色设置为目标账号在参与历史对局前设置的玩家优选/期望角色,其可能与历史对局中真正使用的虚拟角色相同,也可能不同。
(三)目标参赛选手是目标账号预先关注的参赛选手。
示意性的,终端设备从目标应用程序或目标应用程序的关联应用中获取目标账号对目标赛事中参赛选手的关注或互动数据,同样的,上述关注或互动数据在运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。终端设备根据上述关注或互动数据确定目标赛事中目标账号对应的兴趣选手,将其作为目标参赛选手。在一个示例中,目标应用程序为游戏程序时,终端设备获取与目标应用程序关联的社交应用,从上述社交应用中获取目标账号关注的选手,并根据上述关注的选手从目标赛事的参赛选手中筛选得到目标参赛选手。
示意性的,赛事弹窗上还包括直播间进入控件,响应于赛事弹窗上的直播间进入控件接收到触发操作,显示赛事直播间界面,上述赛事直播间界面用于显示目标赛事的直播画面。可选地,上述赛事直播间界面可以是目标应用程序中的界面,也可以是其他应用或网页中的界面,在此不进行限定。
在一个示例中,如图4所示,其示出了本申请一个示例性实施例提供的赛事弹窗的界面显示流程图。在目标应用程序的登录界面410登录目标账号401,当终端设备和服务器进行账号验证鉴权后,终端设备显示目标应用程序的应用界面420,然后在应用界面420上显示赛事弹窗430,其中,赛事弹窗430中包括赛事画面区域431、海报显示区域432以及直播间进入控件433,当直播间进入控件433接收到触发操作后,则终端设备跳转显示赛事直播间界面440。
综上所述,本申请实施例提供的赛事弹窗的显示方法,在目标账号登录目标应用程序后,在目标应用程序的应用界面中显示目标赛事的赛事弹窗,其中,赛事弹窗中包括与目标账号具有兴趣关联的参赛选手的选手信息,即,根据目标账号的兴趣来对应显示赛事弹窗中参赛选手的展示海报,提升了赛事弹窗中传递的信息量以及信息传递效率,能够提升用户对目标赛事的兴趣度,从而提升了对目标赛事的引流效果。
本申请实施例提供的方法,通过获取历史账号数据确定目标账号对应感兴趣的目标参赛选手,从而在赛事弹窗中显示目标参赛选手的选手信息,提高了对目标参赛选手进行确定的准确率,提高了对目标账号的直播吸引力。
本实施例提供的方法,基于目标账号在历史账号数据中产生的队伍职责数据,确定目标账号所感兴趣的职责,从而在多个参赛选手中确定出与目标账号感兴趣的职责对应的目标参赛选手,提高了对目标参赛选手进行确定的准确率,提高了对目标账号的直播吸引力。
本实施例提供的方法,基于目标账号在历史账号数据中产生的角色选取信息,确定目标账号所需要了解并学习的角色类型,从而确定出与目标账号的兴趣角色对应的目标参赛选手,在赛事弹窗中显示目标参赛选手的选手信息,提高了人机交互效率和数据传递有效性。
请参考图5,其示出了本申请一个实施例示出的赛事弹窗的显示方法,在本申请实施例中,对目标赛事的当前赛事对局未产生赛事数据和已产生赛事数据的情况分别进行说明,该方法包括:
步骤501,显示目标应用程序中的应用界面,目标应用程序中登录有目标账号。
可选地,目标应用程序包括游戏应用、游戏辅助应用(例如,外置于游戏应用的战绩查询应用等)、直播应用、社交应用、体育应用等应用中的至少一种。目标应用程序中登录有目标账号。
示意性的,上述目标应用程序与目标赛事之间存在关联关系。可选地,上述目标赛事包括体育赛事、音乐赛事、辩论赛事、电子竞技赛事等赛事,在此不进行限定。
步骤502,响应于目标赛事处于直播状态,在应用界面中显示赛事弹窗。
赛事弹窗用于对目标赛事的赛事相关信息进行展示。
示意性的,响应于检测到目标赛事处于直播状态,获取参与目标赛事的至少两个参赛队伍的队伍信息和当前赛事对局对应的赛事数据;基于队伍信息和赛事数据生成赛事弹窗;在应用界面中显示赛事弹窗。即,在本申请实施例中,当目标赛事处于直播状态时,根据目标赛事的参赛队伍的队伍信息以及参赛队伍在当前赛事对局对应的赛事数据进行赛事弹窗的生成。
可选地,上述赛事弹窗对应的弹窗内容可以是终端设备根据获取的数据生成的,也可以是请求服务器后由服务器生成,终端设备可直接获取的,在此不进行限定。
步骤5031,响应于赛事数据为空,在赛事弹窗中显示目标参赛选手的第一选手信息。
上述第一选手信息包括目标参赛选手的形象标识和对应的参赛队伍的队伍标识。上述目标参赛选手为与目标账号之间存在兴趣关联关系的选手。在本申请实施例中,当赛事数据为空时,上述目标参赛选手对应的队伍职责包括目标账号的兴趣职责,即,在目标赛事的当前赛事对局未产生赛事数据时,根据参赛选手的队伍职责以及目标账号的兴趣职责进行目标参赛选手的确定,并显示目标参赛选手对应的第一选手信息。
上述第一选手信息可以是文字形式的信息,也可以是图像形式的信息,还可以是文字和图像结合形式的信息,在此不进行限定。
示意性的,终端设备获取的历史账号数据中包括目标账号在历史参与的虚拟对局中的队伍职责数据,上述队伍职责数据用于记录目标账号在虚拟对局中所选择的职责。基于历史账号数据中的队伍职责数据确定目标账号的目标兴趣职责,从至少两个参赛队伍中分别确定出与目标兴趣职责匹配的目标参赛选手。
其中,上述根据队伍职责数据确定目标账号的目标兴趣职责包括将队伍职责数据指示的选取率最高的职责作为目标账号的所述目标兴趣职责;或者,将队伍职责数据指示的目标账号设置的期望职责作为目标账号的目标兴趣职责。
在本申请实施例中,每个参赛队伍确定出目标数量的显示于赛事弹窗中的目标参赛选手,以MOBA类电子竞技为例,参与目标赛事的参赛队伍数量为两个,目标数量为一个,则总共有两个显示于赛事弹窗上的参赛选手,其分别代表不同的参赛队伍。
在一个示例中,如图6所示,其示出了本申请一个示例性实施例提供的赛事数据为空时的赛事弹窗显示示意图。应用界面600中显示有赛事弹窗610,赛事弹窗610中包括赛事画面区域611、海报显示区域612,由于当前赛事对局未产生赛事数据,赛事弹窗610中的海报显示区域612显示的是目标参赛选手的形象信息613以及目标参赛选手所在参赛队伍的队伍Logo614。
步骤5032,响应于至少两个参赛队伍在目标赛事中产生赛事数据,在赛事弹窗中显示目标参赛选手的第二选手信息。
上述第二选手信息包括目标参赛选手的形象标识和与目标参赛选手对应的赛事信息,上述赛事信息由当前赛事对局中的赛事数据生成,其中,赛事信息包括角色选取信息、装备选取信息、关键事件信息中的至少一种。
在本申请实施例中,当赛事数据非空时,上述目标参赛选手在目标赛事中选取的虚拟角色包括目标账号的兴趣角色,即,在目标赛事的当前赛事对局已产生赛事数据时,根据参赛选手在当前赛事对局中选取的虚拟角色以及目标账号的兴趣角色进行目标参赛选手的确定,并显示目标参赛选手的第二选手信息。
上述第二选手信息可以是文字形式的信息,也可以是图像形式的信息,还可以是文字和图像结合形式的信息,在此不进行限定。
示意性的,终端设备获取的历史账号数据中包括目标账号在历史参与的虚拟对局中的角色选取数据,角色选取数据用于记录目标账号在虚拟对局中所操控的虚拟角色。终端设备获取至少两个参赛队伍中参赛选手的角色选取信息,基于角色选取数据和参赛选手的角色选取信息,分别从至少两个参赛队伍的参赛选手中确定出目标参赛选手,每个参赛队伍对应目标数量的目标参赛选手。
其中,上述根据角色选取数据和参赛选手的角色选取信息确定目标参赛选手包括:基于角色选取数据中的角色选取频率分别对至少两个参赛队伍中参赛选手选取的虚拟角色进行排序,得到与至少两个参赛队伍分别对应的角色顺序;基于角色顺序分别从至少两个参赛队伍中确定出与参赛队伍对应的目标参赛选手。例如,参赛队伍包括队伍1和队伍2,其中,队伍1中的参赛选手A选择了虚拟角色A,参赛选手B选择了虚拟角色B,参赛选手C选择了虚拟角色C,参赛选手F选择了虚拟角色F,上述虚拟角色A~C根据目标账号的兴趣程度(如:根据目标账号在历史角色选取数据中的角色选取频率)得到的队伍1角色顺序为虚拟角色C、虚拟角色B、虚拟角色A,则确定的与队伍1对应的目标参赛选手为参数选手C,以同样方式从队伍2中确定出目标参赛选手。
在本申请实施例中,每个参赛队伍确定出目标数量的显示于赛事弹窗中的目标参赛选手,以MOBA类电子竞技为例,参与目标赛事的参赛队伍数量为两个,目标数量为一个,则总共有两个显示于赛事弹窗上的参赛选手,其分别代表不同的参赛队伍。
在一个示例中,如图7所示,其示出了本申请一个示例性实施例提供的赛事数据非空时的赛事弹窗显示示意图。应用界面700中显示有赛事弹窗710,赛事弹窗710中包括赛事画面区域711、海报显示区域712,由于当前赛事对局未产生赛事数据,赛事弹窗710中的海报显示区域712显示的是目标参赛选手的形象信息713以及目标参赛选手选取的虚拟角色的角色信息714、关键事件信息715以及装备选取信息716。
综上所述,本申请实施例提供的赛事弹窗的显示方法,在目标账号登录目标应用程序后,在目标应用程序的应用界面中显示目标赛事的赛事弹窗,其中,赛事弹窗中包括与目标账号具有兴趣关联的参赛选手的选手信息,即,根据目标账号的兴趣来对应显示赛事弹窗中参赛选手的展示海报,提升了赛事弹窗中传递的信息量以及信息传递效率,能够提升用户对目标赛事的兴趣度,从而提升了对目标赛事的引流效果。
在本申请实施例中,根据目标赛事中赛事对局的进行情况显示不同的选手信息,以针对赛事数据是否产生给予不同的解决方案,即,在当前赛事对局未产生赛事数据时,根据参赛选手的职责选择情况显示目标参赛选手的第一选手信息,在当前赛事对局已参赛赛事数据时,根据参赛选手的虚拟角色选取情况显示目标参赛选手的第二选手信息,在不同情况下均根据目标账号的兴趣来显示对应的选手信息,以更实时有效的赛事数据结合和用户信息,通过自动化组装的弹窗呈现给用户,更能有效地提升用户对赛事直播内容的兴趣和观赛意愿。
本申请实施例中,通过获取目标赛事中多个参赛队伍的队伍信息,以及赛事数据,从而 搭配出赛事弹窗的显示,提高了赛事弹窗的显示灵活性。
本申请实施例中,在选取目标参赛选手的过程中,根据目标账号在角色选取数据中,各个角色之间的选取频率比较情况对多个参赛队伍中选择的角色进行排序,并根据角色排序选出目标参赛选手,提高了目标参赛选手的兴趣度命中准确率。
请参考图8,其示出了本申请一个实施例示出的赛事弹窗的显示方法,在本申请实施例中,对该方法的数据流进行示意性说明,该方法包括:
步骤801,接收目标账号登录目标应用程序的登录操作。
示意性的,终端设备的设备界面中包括目标应用程序对应的启动图标,当该启动图标接收到触发操作时,显示目标应用程序的登录界面,当在登录界面中接收针对目标账号的登录操作。
步骤802,向服务器发送目标账号对应的登录请求。
上述登录请求中包括目标账号的账号标识和验证信息(账号密码),用于服务器根据账号标识和验证信息的对应情况进行鉴权验证。
步骤803,响应于接收到服务器返回的登录确认信息,显示目标应用程序的应用界面。
当服务器根据接收到的登录请求后,将登录请求中的账号标识和验证信息和服务器中存储的账号标识和验证信息进行比对,当确定账号标识和验证信息对应时,向终端设备返回登录确认信息。
终端设备在接收到上述登录确认信息后,显示目标应用程序的应用界面,该应用界面是与目标账号对应的。
步骤804,向服务器发送目标赛事的确认请求。
该确认请求为用于通过服务器确认目标赛事的赛事状态。上述赛事状态包括非赛事状态、直播状态和非直播状态。其中,上述非赛事状态用于指示目标赛事未开启或已结束;直播状态用于指示目标赛事处于正在直播中,同样也代表目标赛事正在进行中;非直播状态用于指示目标赛事已开启,但此刻为非比赛时间。
示意性的,服务器中包括目标应用程序服务模块和赛事直播服务模块,其中,目标应用程序服务模块用于为目标应用程序提供后台支持,例如,当目标应用程序为游戏应用时,目标应用程序服务模块为终端设备中运行的目标应用程序提供后台游戏逻辑支持;赛事直播服务模块用于为目标赛事的直播提供后台支持,例如,赛事直播服务模块从目标赛事的现场设备获取赛事直播数据流,并将其推流至开启目标赛事直播间的设备,或将其推流至开启目标应用程序并显示赛事弹窗的终端设备。
步骤805,响应于服务器返回的目标赛事的确认信息指示目标赛事处于直播状态,向服务器中的目标应用程序服务模块发送账号数据获取请求。
其中,上述账号数据获取请求是终端设备获得用户许可或者同意后向服务器发送的。
示意性的,服务器在接收到终端设备发送的账号数据获取请求后,从数据库获取目标账号对应的历史账号数据,上述历史账号数据包括目标账号的历史对局情况、历史设置情况中的至少一种。
步骤806,向服务器中的赛事直播服务模块发送赛事数据获取请求。
示意性的,服务器在接收到终端设备发送的赛事数据获取请求后,由赛事直播服务模块进行处理,赛事直播服务模块获取目标赛事中参赛队伍的队伍信息以及当前赛事对局的赛事数据,其中,当当前赛事对局未产生赛事数据时,返回的赛事数据为空。
示意性的,上述赛事数据包括从赛事服获取的目标赛事的日志数据,上述日志数据中包括目标赛事当前赛事对局的对局进度、参赛选手的虚拟角色选取数据、参赛选手的职责配置数据、参赛选手的装备选取数据、参赛选手的对局数据,如,关键事件数据、KDA(Kill Death Assist,杀人率/死亡率/支援率)数据等。
步骤8071,响应于服务器返回的赛事数据为空,根据账号数据和目标赛事中参赛队伍对应的队伍信息生成第一赛事弹窗。
示意性的,当赛事数据为空时,即说明当前赛事对局还未进入对局阶段,例如,当前赛事对局处于准备阶段,或者,当前赛事对局未开始,处于上一赛事对局结束后的数据汇总阶段。
在这种情况下,根据目标账号的兴趣职责从目标赛事的参赛队伍中分别确定出与目标账号具有兴趣关联关系的参赛选手,例如,将参赛队伍中担任职责为目标账号的兴趣职责的参赛选手确定为目标参赛选手,根据目标参赛选手的形象信息和目标参赛选手对应的参赛队伍的队伍Logo生成第一赛事弹窗。
步骤8072,响应于服务器返回的赛事数据非空,根据账号数据和目标赛事中当前赛事对局对应的赛事数据生成第二赛事弹窗。
当当前赛事对局进入对局阶段后,即会产生赛事数据,服务器将目标赛事中当前赛事对局在当前时刻对应的赛事数据返回至终端设备。
在这种情况下,根据目标账号的兴趣角色从目标赛事的参赛队伍中分别确定出与目标账号具有兴趣关联关系的参赛选手,例如,将参赛队伍中各个参赛选手选择的虚拟角色按照目标账号的兴趣度进行排序,将兴趣度最高的虚拟角色对应的参赛选手确定为目标参赛选手,根据目标参赛选手的形象信息和目标参赛选手在当前赛事对局中的赛事数据生成第二赛事弹窗。
步骤8081,在应用界面中显示第一赛事弹窗。
示意性的,第一赛事弹窗中还包括赛事画面区域,该赛事画面区域中显示有目标赛事的预览直播画面。可选地,当赛事数据为空时,即当前赛事对局未进入对局阶段,赛事画面区域还可以用于显示当前已结束的赛事对局对应的比分信息,或者,显示进入下一赛事对局的等待时间,或者,显示当前已结束的赛事对局的对局回放画面。
在赛事画面区域的周侧的海报显示区域显示由目标参赛选手的形象标识和对应的参赛队伍的队伍标识组成的第一选手信息。
步骤8082,在应用界面中显示第二赛事弹窗。
可选地,在第二赛事弹窗中显示目标赛事的预览直播画面。
示意性的,第二赛事弹窗中还包括赛事画面区域,该赛事画面区域中显示有目标赛事的预览直播画面。示意性的,预览直播画面与赛事直播间中的赛事直播画面之间的显示内容可以存在区别,例如,预览直播画面仅显示比赛对局画面,不包括对局声音、解说声音、弹幕评论信息、虚拟资源消费功能等中的至少一种内容;或者,预览直播画面与赛事直播间中的赛事直播画面之间显示内容可以不存在区别,在此不进行限定。
在赛事画面区域的周侧的海报显示区域显示由目标参赛选手的形象标识和与目标参赛选手对应的赛事信息组成的第二选手信息。
可选地,上述第一赛事弹窗或第二赛事弹窗的生成过程也可以于服务器中实现,即,服务器生成第一赛事弹窗或第二赛事弹窗后,将第一赛事弹窗或第二赛事弹窗返回至终端设备。
在一些实施例中,服务器除了向终端返回账号数据和赛事数据以外,还向终端设备推送目标赛事的赛事直播的视频流,由终端设备对上述视频流进行解码,并显示于第一赛事弹窗或第二赛事弹窗中的赛事画面区域中。
在本申请实施例中,根据目标赛事中赛事对局的进行情况显示不同的选手信息,以针对赛事数据是否产生给予不同的解决方案,即,在当前赛事对局未产生赛事数据时,根据参赛选手的职责选择情况显示目标参赛选手的第一选手信息,在当前赛事对局已参赛赛事数据时,根据参赛选手的虚拟角色选取情况显示目标参赛选手的第二选手信息,在不同情况下均根据目标账号的兴趣来显示对应的选手信息,能够进一步提升了用户对目标赛事的兴趣度。
在本申请实施例中,由终端设备和服务器协同实现赛事弹窗的显示过程,由分布式架构 进行数据处理,提升了数据处理效率。
本申请实施例中,通过在赛事弹窗中显示目标赛事的预览直播画面,提高了赛事直播对目标账号的吸引力,提高了信息传递效率。
请参考图9,其示出了本申请一个示例性的实施例提供的赛事弹窗的显示装置结构框图,该装置包括如下模块:
显示模块910,用于显示所述目标应用程序中的应用界面,所述目标应用程序与目标赛事之间存在关联关系,所述目标应用程序中登录有目标账号;
所述显示模块910,还用于响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,所述目标赛事中包括目标参赛选手;
所述显示模块910,还用于在所述赛事弹窗中显示所述目标参赛选手的选手信息,所述目标参赛选手为与所述目标账号之间存在兴趣关联关系的选手。
在一些可选的实施例中,如图10所示,所述装置还包括:
获取模块920,用于获取所述目标账号的历史账号数据,所述历史账号数据用于指示所述目标账号的历史对局情况;
确定模块930,用于基于所述历史账号数据从所述目标赛事的参赛选手中确定出所述目标参赛选手。
在一些可选的实施例中,所述历史账号数据中包括所述目标账号在历史参与的虚拟对局中的队伍职责数据,所述队伍职责数据用于记录所述目标账号在所述虚拟对局中所选择的职责,所述目标赛事包括至少两个参赛队伍;
所述确定模块930,还用于基于所述历史账号数据中的所述队伍职责数据确定所述目标账号的目标兴趣职责;
所述确定模块930,还用于从至少两个参赛队伍中分别确定出与所述目标兴趣职责匹配的所述目标参赛选手。
在一些可选的实施例中,所述确定模块930,还用于将所述队伍职责数据指示的选取率最高的职责作为所述目标账号的所述目标兴趣职责;或者,将所述队伍职责数据指示的所述目标账号设置的期望职责作为所述目标账号的所述目标兴趣职责。
在一些可选的实施例中,所述历史账号数据中包括所述目标账号在历史参与的所述虚拟对局中的角色选取数据,所述角色选取数据用于记录所述目标账号在所述虚拟对局中所操控的虚拟角色,所述目标赛事包括至少两个参赛队伍;
所述获取模块920,还用于获取所述至少两个参赛队伍中参赛选手的角色选取信息;
所述确定模块930,还用于基于所述角色选取数据和所述参赛选手的角色选取信息,分别从至少两个参赛队伍的参赛选手中确定出所述目标参赛选手。
在一些可选的实施例中,所述确定模块930,还用于基于所述角色选取数据中的角色选取频率分别对所述至少两个参赛队伍中参赛选手选取的虚拟角色进行排序,得到与所述至少两个参赛队伍分别对应的角色顺序;
所述确定模块930,还用于基于所述角色顺序分别从所述至少两个参赛队伍中确定出与参赛队伍对应的所述目标参赛选手。
在一些可选的实施例中,所述获取模块920,还用于响应于检测到所述目标赛事处于直播状态,获取参与所述目标赛事的至少两个参赛队伍的队伍信息和当前赛事对局对应的赛事数据;
所述装置还包括:
生成模块940,用于基于所述队伍信息和所述赛事数据生成所述赛事弹窗;
所述显示模块910,还用于在所述应用界面中显示所述赛事弹窗。
在一些可选的实施例中,所述显示模块910,还用于响应于所述赛事数据为空,在所述 赛事弹窗中的所述海报显示区域显示所述目标参赛选手的第一选手信息,所述第一选手信息包括所述目标参赛选手的形象标识和对应的参赛队伍的队伍标识。
在一些可选的实施例中,所述显示模块910,还用于响应于所述至少两个参赛队伍在所述目标赛事中已产生所述赛事数据,在所述赛事弹窗中显示所述目标参赛选手的第二选手信息,所述第二选手信息包括所述目标参赛选手的形象标识和与所述目标参赛选手对应的赛事信息,所述赛事信息由所述赛事数据生成,所述赛事信息包括角色选取信息、装备选取信息、关键事件信息中的至少一种。
在一些可选的实施例中,所述显示模块910,还用于在所述赛事弹窗中显示所述目标赛事的预览直播画面。
在一些可选的实施例中,所述显示模块910,还用于响应于赛事弹窗上的直播间进入控件接收到触发操作,显示赛事直播间界面,所述赛事直播间界面用于显示所述目标赛事的直播画面。
综上所述,本申请实施例提供的赛事弹窗的显示装置,在目标账号登录目标应用程序后,在目标应用程序的应用界面中显示目标赛事的赛事弹窗,其中,赛事弹窗中包括与目标账号具有兴趣关联的参赛选手的选手信息,即,根据目标账号的兴趣来对应显示赛事弹窗中参赛选手的展示海报,提升了赛事弹窗中传递的信息量以及信息传递效率,能够提升用户对目标赛事的兴趣度,从而提升了对目标赛事的引流效果。
需要说明的是:上述实施例提供的赛事弹窗的显示装置,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的赛事弹窗的显示装置与赛事弹窗的显示方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
图11示出了本申请一个示例性实施例提供的终端1100的结构框图。该终端1100可以是:智能手机、平板电脑、动态影像专家压缩标准音频层面3播放器(Moving Picture Experts Group Audio Layer III,MP3)、动态影像专家压缩标准音频层面4(Moving Picture Experts Group Audio Layer IV,MP4)播放器、笔记本电脑或台式电脑。终端1100还可能被称为用户设备、便携式终端、膝上型终端、台式终端等其他名称。
通常,终端1100包括有:处理器1101和存储器1102。
处理器1101可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1101可以采用数字信号处理(Digital Signal Processing,DSP)、现场可编程门阵列(Field-Programmable Gate Array,FPGA)、可编程逻辑阵列(Programmable Logic Array,PLA)中的至少一种硬件形式来实现。处理器1101也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称中央处理器(Central Processing Unit,CPU);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1101可以在集成有图像处理器(Graphics Processing Unit,GPU),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1101还可以包括人工智能(Artificial Intelligence,AI)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1102可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1102还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1102中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器1101所执行以实现本申请中方法实施例提供的基于虚拟对局的控制方法。
在一些实施例中,终端1100还可选包括有:外围设备接口1103和至少一个外围设备。 处理器1101、存储器1102和外围设备接口1103之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1103相连。具体地,外围设备包括:射频电路1104、显示屏1105、摄像头组件1106、音频电路1107和电源1108中的至少一种。
在一些实施例中,终端1100还包括有一个或多个传感器1109。该一个或多个传感器1109包括但不限于:加速度传感器1111、陀螺仪传感器1112、压力传感器1113、光学传感器1114以及接近传感器1115。
本领域技术人员可以理解,图11中示出的结构并不构成对终端1100的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,该计算机可读存储介质可以是上述实施例中的存储器中所包含的计算机可读存储介质;也可以是单独存在,未装配入终端中的计算机可读存储介质。该计算机可读存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现上述实施例中任一所述的基于虚拟对局的控制方法。

Claims (15)

  1. 一种赛事弹窗的显示方法,由终端执行,所述方法包括:
    显示目标应用程序中的应用界面,所述目标应用程序与目标赛事之间存在关联关系,所述目标应用程序中登录有目标账号;
    响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,所述目标赛事的参赛选手中包括目标参赛选手;
    在所述赛事弹窗中显示所述目标参赛选手的选手信息,所述目标参赛选手为与所述目标账号之间存在兴趣关联关系的选手。
  2. 根据权利要求1所述的方法,其中,所述在所述赛事弹窗中显示所述目标参赛选手的选手信息之前,还包括:
    获取所述目标账号的历史账号数据,所述历史账号数据用于指示所述目标账号的历史对局情况;
    基于所述历史账号数据从所述目标赛事的参赛选手中确定出所述目标参赛选手。
  3. 根据权利要求2所述的方法,其中,所述历史账号数据中包括所述目标账号在历史参与的虚拟对局中的队伍职责数据,所述队伍职责数据用于记录所述目标账号在所述虚拟对局中所选择的职责,所述目标赛事包括至少两个参赛队伍;
    所述基于所述历史账号数据从所述目标赛事的参赛选手中确定出所述目标参赛选手,包括:
    基于所述历史账号数据中的所述队伍职责数据确定所述目标账号的目标兴趣职责;
    从至少两个参赛队伍中分别确定出与所述目标兴趣职责匹配的所述目标参赛选手。
  4. 根据权利要求3所述的方法,其中,所述基于所述历史账号数据中的所述队伍职责数据确定所述目标账号的目标兴趣职责,包括:
    将所述队伍职责数据指示的选取率最高的职责作为所述目标账号的所述目标兴趣职责;
    或者,
    将所述队伍职责数据指示的所述目标账号设置的期望职责作为所述目标账号的所述目标兴趣职责。
  5. 根据权利要求2所述的方法,其中,所述历史账号数据中包括所述目标账号在历史参与的所述虚拟对局中的角色选取数据,所述角色选取数据用于记录所述目标账号在所述虚拟对局中所操控的虚拟角色,所述目标赛事包括至少两个参赛队伍;
    所述基于所述历史账号数据从所述目标赛事的参赛选手中确定出所述目标参赛选手,包括:
    获取所述至少两个参赛队伍中参赛选手的角色选取信息;
    基于所述角色选取数据和所述参赛选手的角色选取信息,分别从至少两个参赛队伍的参赛选手中确定出所述目标参赛选手。
  6. 根据权利要求5所述的方法,其中,所述基于所述角色选取数据和所述参赛选手的角色选取信息,分别从至少两个参赛队伍的参赛选手中确定出所述目标参赛选手,包括:
    基于所述角色选取数据中的角色选取频率分别对所述至少两个参赛队伍中参赛选手选取的虚拟角色进行排序,得到与所述至少两个参赛队伍分别对应的角色顺序;
    基于所述角色顺序分别从所述至少两个参赛队伍中确定出与参赛队伍对应的所述目标参 赛选手。
  7. 根据权利要求1至6任一所述的方法,其中,所述响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,包括:
    响应于检测到所述目标赛事处于直播状态,获取参与所述目标赛事的至少两个参赛队伍的队伍信息和当前赛事对局对应的赛事数据;
    基于所述队伍信息和所述赛事数据生成所述赛事弹窗;
    在所述应用界面中显示所述赛事弹窗。
  8. 根据权利要求7所述的方法,其中,所述在所述赛事弹窗中显示所述目标参赛选手的选手信息,包括:
    响应于所述赛事数据为空,在所述赛事弹窗中显示所述目标参赛选手的第一选手信息,所述第一选手信息包括所述目标参赛选手的形象标识和所述目标参赛选手对应的参赛队伍的队伍标识。
  9. 根据权利要求7所述的方法,其中,所述在所述赛事弹窗中显示所述目标参赛选手的选手信息,包括:
    响应于所述至少两个参赛队伍在所述目标赛事中产生所述赛事数据,在所述赛事弹窗中显示所述目标参赛选手的第二选手信息,所述第二选手信息包括所述目标参赛选手的形象标识和与所述目标参赛选手对应的赛事信息,所述赛事信息由所述赛事数据生成,所述赛事信息包括角色选取信息、装备选取信息、关键事件信息中的至少一种。
  10. 根据权利要求1至6任一所述的方法,其中,所述方法还包括:
    在所述赛事弹窗中显示所述目标赛事的预览直播画面。
  11. 根据权利要求1至6任一所述的方法,其中,所述在所述赛事弹窗中显示所述目标参赛选手的选手信息之后,还包括:
    响应于赛事弹窗上的直播间进入控件接收到触发操作,显示赛事直播间界面,所述赛事直播间界面用于显示所述目标赛事的直播画面。
  12. 一种赛事弹窗的显示装置,所述装置包括:
    显示模块,用于显示目标应用程序中的应用界面,所述目标应用程序与目标赛事之间存在关联关系,所述目标应用程序中登录有目标账号;
    所述显示模块,还用于响应于所述目标赛事处于直播状态,在所述应用界面中显示赛事弹窗,所述目标赛事的参赛选手中包括目标参赛选手;
    所述显示模块,还用于在所述赛事弹窗中显示所述目标参赛选手的选手信息,所述目标参赛选手为与所述目标账号之间存在兴趣关联关系的选手。
  13. 一种计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如权利要求1至11任一所述的赛事弹窗的显示方法。
  14. 一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一条程序代码,所述程序代码由处理器加载并执行以实现如权利要求1至11任一所述的赛事弹窗的显示方法。
  15. 一种计算机程序产品,包括计算机程序或指令,所述计算机程序或指令被处理器执行时实现如权利要求1至11任一所述的赛事弹窗的显示方法。
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