AU2006297370A1 - Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment - Google Patents

Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment Download PDF

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Publication number
AU2006297370A1
AU2006297370A1 AU2006297370A AU2006297370A AU2006297370A1 AU 2006297370 A1 AU2006297370 A1 AU 2006297370A1 AU 2006297370 A AU2006297370 A AU 2006297370A AU 2006297370 A AU2006297370 A AU 2006297370A AU 2006297370 A1 AU2006297370 A1 AU 2006297370A1
Authority
AU
Australia
Prior art keywords
user
game
data
game play
play data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2006297370A
Other languages
English (en)
Inventor
Timothy M. Midgley
David P. Tuttle
James Y. Yang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
JACT MEDIA LLC
Original Assignee
JACT MEDIA LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by JACT MEDIA LLC filed Critical JACT MEDIA LLC
Publication of AU2006297370A1 publication Critical patent/AU2006297370A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/2866Architectures; Arrangements
    • H04L67/30Profiles
    • H04L67/306User profiles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/54Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • A63F2003/082Raffle games that can be played by a fairly large number of people electric with remote participants
    • A63F2003/086Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Debugging And Monitoring (AREA)
AU2006297370A 2005-09-30 2006-09-22 Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment Abandoned AU2006297370A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11/239,862 US20070077992A1 (en) 2005-09-30 2005-09-30 Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment
US11/239,862 2005-09-30
PCT/US2006/037271 WO2007041066A2 (fr) 2005-09-30 2006-09-22 Procede et dispositif de surveillance du comportement de jeu de l'utilisateur et de communication des donnees de jeu dans un environnement de jeu

Publications (1)

Publication Number Publication Date
AU2006297370A1 true AU2006297370A1 (en) 2007-04-12

Family

ID=37902578

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2006297370A Abandoned AU2006297370A1 (en) 2005-09-30 2006-09-22 Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment

Country Status (7)

Country Link
US (1) US20070077992A1 (fr)
EP (1) EP1928565A2 (fr)
JP (1) JP2009509647A (fr)
KR (1) KR20080056257A (fr)
AU (1) AU2006297370A1 (fr)
CA (1) CA2623570A1 (fr)
WO (1) WO2007041066A2 (fr)

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US8348733B2 (en) * 2009-12-21 2013-01-08 Electronics And Telecommunications Research Institute Apparatus and method for analyzing characteristic of game player in real time
US20110250949A1 (en) * 2010-04-07 2011-10-13 Van Os Marcel Methods and systems for providing a game center having player specific options and game access
US10554709B2 (en) * 2014-07-08 2020-02-04 Microsoft Technology Licensing, Llc Stream processing utilizing virtual processing agents
US10291685B2 (en) * 2016-05-27 2019-05-14 Tencent Technology (Shenzhen) Company Limited Method and apparatus for controlling running of service
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US10688399B2 (en) 2018-02-21 2020-06-23 Roblox Corporation Group gameplay with users in proximity using a gaming platform
US11918918B2 (en) * 2021-12-21 2024-03-05 At&T Intellectual Property I, L.P. Apparatuses and methods for protecting users and devices from nefarious actors via a use of secondary networks and address translation

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Also Published As

Publication number Publication date
WO2007041066A2 (fr) 2007-04-12
US20070077992A1 (en) 2007-04-05
WO2007041066A3 (fr) 2007-12-06
CA2623570A1 (fr) 2007-04-12
KR20080056257A (ko) 2008-06-20
EP1928565A2 (fr) 2008-06-11
JP2009509647A (ja) 2009-03-12

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Legal Events

Date Code Title Description
MK4 Application lapsed section 142(2)(d) - no continuation fee paid for the application