JP5701482B2 - ビデオゲーム及びビデオゲームシステムを強化するための方法とシステム - Google Patents
ビデオゲーム及びビデオゲームシステムを強化するための方法とシステム Download PDFInfo
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Description
1.ビデオゲーム内において、景品引換券を受取る命令又は復活祭の飾り卵を見つける命令等のテキストメッセージ
2.ビデオゲームに関連する特定のテーマを有するコンピュータの壁紙等、ゲームに関する静的映像データ
3.映像ストリームに対応するデータ。オプションとして、映像ストリームは、特定のタスクが達成された場合の時に近いビデオゲーム環境の部分の仮想的再現を示す
4.音声メッセージ、及び/又は、
5.プログラム可能な携帯電話又はテキストメッセージ伝達ポケベルに用いるための呼出し音
102 パソコン
103 サーバ
104 SMS通信装置
105 広帯域通信媒体
106、107 汎用サーバ
110 電話
115 公衆交換電話網
120 デジタル無線通信ネットワーク
121 無線通信システム
Claims (12)
- 実行中のビデオゲームに関連するコードを生成する段階を含み、前記ビデオゲームはユーザによってアクセスされ、前記コードを生成する段階は、前記ビデオゲームにおける広告の特定の印象付けを識別するデータを生成する段階を含み、
第1システムにおける前記ユーザによる前記ビデオゲームのゲームプレイの間に前記ビデオゲーム内およびビデオゲーム環境の視野内で前記広告の印象付けを可能とする段階をさらに含み、前記広告は広告コンテンツおよび前記コードを含み、前記コードは、前記ビデオゲームとは別個のアプリケーションにおいて使用される通信リンクを通して前記第1システムからの遠隔システムに接触するためのアドレスを示し、前記コードは前記遠隔システムに提供されるとき前記ユーザによってアクセスされたビデオゲームを識別するデータを含み、
前記ビデオゲームが実行され、かつ前記広告が印象付けされる前記第1システムとは異なる第2システムから前記通信リンクを通して前記遠隔システムにおいて前記コードが受信されたことに応答して、前記ビデオゲームにおけるゲームプレイ中に前記ユーザに恩恵を与える有用な情報を返信し、前記生成されたデータによって識別される印象付けを確認された印象付けとして識別するデータを記憶する段階をさらに含む方法。 - 前記コードは短メッセージサービス(SMS)コードを含む請求項1に記載の方法。
- 公衆ネットワークを用いてダウンロードサーバと前記ビデオゲームとの間にデータ通信リンクを確立する段階と、
前記ユーザへの印象付けを可能とする段階に先立って、前記公衆ネットワークを用いて前記ダウンロードサーバから前記ビデオゲームに前記コードを示すデータを提供する段階と、
を含む請求項1に記載の方法。 - 前記ビデオゲームのユーザを前記コードに関連付ける段階と、
前記遠隔システムにおいて前記第2システムから前記コードが受信されたことに応答して、前記ユーザが前記ビデオゲームを登録することに関連して提供されるアドレスを通して前記ユーザに通信を提供する段階と、
を含む請求項1に記載の方法。 - 前記コードが前記遠隔システムにおいて受信されたことに応答して前記ユーザに関連するアカウントに課金する段階を含む請求項1に記載の方法。
- 前記遠隔システムに接触するためのアドレスの使用状態を監視することによって測定の基準を収集する段階をさらに含む請求項1に記載の方法。
- 実行中のビデオゲームへのアクセスをユーザに提供する段階と、
前記ユーザによってアクセスされたビデオゲームに関連するコードを取得する段階と、を含み、前記コードを取得する段階は、前記ビデオゲームにおける広告の特定の印象付けを識別するデータを取得する段階を含み、
第1システムにおける前記ユーザによる前記ビデオゲームのゲームプレイの間に前記ビデオゲーム内およびビデオゲーム環境の視野内で前記広告の印象付けを可能とする段階をさらに含み、前記広告は広告コンテンツおよび前記コードを含み、前記コードは、前記ビデオゲームとは別個のアプリケーションにおいて使用される通信リンクを通して前記第1システムからの遠隔システムに接触するためのアドレスを示し、前記コードは前記遠隔システムに提供されるとき前記ユーザによってアクセスされたビデオゲームを識別するデータを含み、
前記ビデオゲームが実行され、かつ前記広告が印象付けされる前記第1システムとは異なる第2システムから前記通信リンクを通して前記遠隔システムにおいて前記コードが受信されたことの指示を受信したことに応答して、前記ビデオゲームにおけるゲームプレイ中に前記ユーザに恩恵を与える有用な情報を返信し、前記印象付けを確認された印象付けとして識別するデータを記憶する段階をさらに含むコンピュータ実装される方法。 - 前記コードは短メッセージサービス(SMS)コードを含む請求項7に記載の方法。
- 前記ビデオゲームを実行する第1システムにおいて、公衆ネットワークを用いてダウンロードサーバとのデータ通信リンクを確立する段階と、
前記ユーザへの印象付けを可能とする段階に先立って、前記公衆ネットワークを用いて前記ダウンロードサーバから前記コードを示すデータを取得する段階と、
をさらに含む請求項7に記載の方法。 - 前記印象付けコードは前記ビデオゲームの存続期間にわたって変化する請求項7に記載の方法。
- 実行中のビデオゲームに関連するコードを生成する手段を含み、前記ビデオゲームはユーザによってアクセスされ、前記コードを生成する手段は、前記ビデオゲームにおける広告の特定の印象付けを識別するデータを生成する手段を含み、
第1システムにおける前記ユーザによる前記ビデオゲームのゲームプレイの間に前記ビデオゲーム内およびビデオゲーム環境の視野内で前記広告の印象付けを可能とする手段をさらに含み、前記広告は広告コンテンツおよび前記コードを含み、前記コードは、前記ビデオゲームとは別個のアプリケーションにおいて使用される通信リンクを通して前記第1システムからの遠隔システムに接触するためのアドレスを示し、前記コードは前記遠隔システムに提供されるとき前記ユーザによってアクセスされたビデオゲームを識別するデータを含み、
前記ビデオゲームが実行され、かつ前記広告が印象付けされる前記第1システムとは異なる第2システムから前記通信リンクを通して前記遠隔システムにおいて前記コードが受信されたことに応答して、前記ビデオゲームにおけるゲームプレイ中に前記ユーザに恩恵を与える有用な情報を返信し、前記生成されたデータによって識別される印象付けを確認された印象付けとして識別するデータを記憶する手段をさらに含むシステム。 - プログラムが記憶されたコンピュータ読み取り可能な媒体であって、
前記プログラムは、
実行中のビデオゲームへのアクセスをユーザに提供する手順と、
前記ユーザによってアクセスされたビデオゲームに関連するコードを取得する手順と、をコンピュータに実行させ、前記コードを取得する手順は、前記ビデオゲームにおける広告の特定の印象付けを識別するデータを取得する手順を含み、
前記プログラムは、
第1システムにおける前記ユーザによる前記ビデオゲームのゲームプレイの間に前記ビデオゲーム内およびビデオゲーム環境の視野内で前記広告の印象付けを可能とする手順を前記コンピュータにさらに実行させ、前記広告は広告コンテンツおよび前記コードを含み、前記コードは、前記ビデオゲームとは別個のアプリケーションにおいて使用される通信リンクを通して前記第1システムからの遠隔システムに接触するためのアドレスを示し、前記コードは前記遠隔システムに提供されるとき前記ユーザによってアクセスされたビデオゲームを識別するデータを含み、
前記プログラムは、
前記ビデオゲームが実行され、かつ前記広告が印象付けされる前記第1システムとは異なる第2システムから前記通信リンクを通して前記遠隔システムにおいて前記コードが受信されたことの指示を受信したことに応答して、前記ビデオゲームにおけるゲームプレイ中に前記ユーザに恩恵を与える有用な情報を返信し、前記印象付けを確認された印象付けとして識別するデータを記憶する手順を前記コンピュータにさらに実行させる、コンピュータ読み取り可能な媒体。
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PCT/CA2006/000801 WO2006122411A1 (en) | 2005-05-17 | 2006-05-17 | Method and system for enhancing video games and video game systems |
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JP5701482B2 true JP5701482B2 (ja) | 2015-04-15 |
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US (2) | US8348762B2 (ja) |
EP (1) | EP1915202A4 (ja) |
JP (1) | JP5701482B2 (ja) |
KR (1) | KR20080015452A (ja) |
CN (1) | CN101222954B (ja) |
AU (1) | AU2006246938A1 (ja) |
BR (1) | BRPI0611525B1 (ja) |
CA (1) | CA2608691C (ja) |
IL (1) | IL187397A (ja) |
WO (1) | WO2006122411A1 (ja) |
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JP2007050154A (ja) * | 2005-08-19 | 2007-03-01 | Aruze Corp | ゲームプログラム及びゲームシステム |
US7974435B2 (en) * | 2005-09-16 | 2011-07-05 | Koplar Interactive Systems International Llc | Pattern-based encoding and detection |
US20070237133A1 (en) * | 2005-10-07 | 2007-10-11 | Steven Woods | System and method for providing content, applications, services and digital media to users in a peer-to-peer network |
US20080070691A1 (en) * | 2006-06-09 | 2008-03-20 | Hutchinson David C | System and method for triggering an event in relation to a computer type game |
ITMI20061532A1 (it) * | 2006-08-01 | 2008-02-02 | Claudio Balosetti | Rete di notifica elettronica delle vincite per giochi a premi istantanei utilizzante identificatori rfid dei partecipanti. |
BRPI0622120A2 (pt) * | 2006-11-13 | 2011-12-27 | M Biz Global Company Ltd | mÉtodo para permitir conteédo de versço completa incorporado em dispositivo màvel e seu sistema |
WO2008073455A1 (en) | 2006-12-11 | 2008-06-19 | Koplar Interactive Systems International, L.L.C. | Spatial data encoding and decoding |
JP5240976B2 (ja) * | 2007-02-16 | 2013-07-17 | 任天堂株式会社 | ネットワークゲームシステム |
WO2008106196A1 (en) * | 2007-03-01 | 2008-09-04 | Sony Computer Entertainment America Inc. | Virtual world avatar control, interactivity and communication interactive messaging |
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