WO2024024611A1 - 情報処理装置およびゲームプレイ制御方法 - Google Patents

情報処理装置およびゲームプレイ制御方法 Download PDF

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Publication number
WO2024024611A1
WO2024024611A1 PCT/JP2023/026527 JP2023026527W WO2024024611A1 WO 2024024611 A1 WO2024024611 A1 WO 2024024611A1 JP 2023026527 W JP2023026527 W JP 2023026527W WO 2024024611 A1 WO2024024611 A1 WO 2024024611A1
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Prior art keywords
user
game
information processing
gameplay
activity
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Ceased
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PCT/JP2023/026527
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English (en)
French (fr)
Japanese (ja)
Inventor
剛 小野
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to US18/995,869 priority Critical patent/US20250303301A1/en
Priority to JP2024537636A priority patent/JPWO2024024611A1/ja
Publication of WO2024024611A1 publication Critical patent/WO2024024611A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Definitions

  • the present disclosure relates to a technology for controlling a user's game play.
  • Patent Document 1 discloses a method for constructing a family group to which family members belong. Members belonging to a family group are divided into adults and children based on age, and the family manager can set the content of parental controls for children and change them as necessary. Patent Document 1 discloses, as parental control items, an item for setting the upper limit of a child's game play time per day (permitted play time), an item for setting an upper limit for a child's game play time per day (permitted play time), a time range during a day during which the child is allowed to play games (playable time limit), etc. Discloses items such as items for setting (range) and items for setting availability of chat services and message services with other users.
  • the game device When the play permission time per day is set, when the total play time for the day reaches the play permission time, the game device restricts the child's game play, for example, by forcibly ending the game. Further, if a playable time slot in a day is set, when the current time reaches the end time of the time slot, the game device restricts the child's game play. In this manner, the game device forcibly restricts the child's game play using the parental control function when the timing for restricting the child's game play arrives.
  • Patent Document 1 discloses that when there are five minutes left to play, a message indicating the remaining time is sent to the user. However, for example, if the user is in a match with another player or has just started a boss battle, it may be difficult to finish playing within 5 minutes. Forced termination is harsh on the user.
  • the present disclosure aims to provide a technology for flexibly implementing a parental control function to control a user's game play.
  • an information processing device includes an execution unit that executes a game based on a user's operation input; and a restriction processing unit that restricts game play.
  • an execution unit executes a game based on a user's operation input
  • a restriction processing unit that restricts game play.
  • a game is executed based on a user's operation input, and when a timing for restricting the user's game play has arrived, an activity of the game for which an end condition is set is performed. is running, it does not restrict the user's gameplay.
  • FIG. 1 is a diagram showing an information processing system according to an embodiment.
  • 1 is a diagram showing a hardware configuration of an information processing device.
  • FIG. 2 is a diagram showing functional blocks of an information processing device. It is a figure which shows an example of the setting screen of parental control. It is a figure showing an example of a game image. It is a figure which shows the flowchart which performs a parental control function. It is a figure showing an example of a notification screen.
  • an information processing device that is a user terminal device executes game software.
  • the game software When an event occurs in the game, the game software outputs event information identifying the event that has occurred to the system software.
  • An event occurs when there is a change in the progress of game play, a change in the behavior of a game character, or the like.
  • Game software includes multiple activities for which termination conditions are set. It is preferable that a start condition is also set for the activity, and in this case, the game progress from the time the start condition is met until the end condition is met constitutes one activity.
  • An activity is a unit of play consisting of stages, quests, missions, tournaments, sessions, etc. incorporated into the game.
  • the activity is appropriately set by the game maker, and for example, one quest appearing in the progress of the game may constitute one activity, or a plurality of quests may constitute one activity.
  • completing all of the multiple quests is a condition for completing the activity.
  • Game makers may set all of the stages, quests, missions, tournaments, and sessions incorporated in the game as activities, but they may set only some stages, quests, missions, tournaments, and sessions as activities. Good too. As described above, one activity may be set for a combination of a plurality of quests or missions to constitute one play unit.
  • the game software When the game software starts an activity, it outputs event information including an activity identifier (activity ID) that identifies the activity and information indicating the start of the activity to the system software. When the game software ends the activity, it outputs event information including the activity ID and information indicating the end of the activity to the system software.
  • the system software generates event data by adding a user identifier (user account) that identifies the user, a game identifier (game ID) that identifies the game, and time information (time stamp) to the event information output from the game software. , and send it to an external server device.
  • the server device may collect event data transmitted from a plurality of information processing devices operated by a plurality of players, and may analyze play trends regarding activities. For example, the server device may statistically process the play time of an activity by a plurality of players based on event data transmitted from a plurality of information processing devices.
  • FIG. 1 shows an information processing system 1 according to an embodiment of the present disclosure.
  • the information processing system 1 includes a first information processing device 10 used by user A, a second information processing device 12 used by user B, and a server device 5.
  • the access point (hereinafter referred to as "AP") 8 has the functions of a wireless access point and a router, and the first information processing device 10 connects to the AP 8 via wireless or wired and connects to the server device on the network 3. 5. Connect to the second information processing device 12 in a communicable manner.
  • AP access point
  • the first information processing device 10 is a game device equipped with a parental control function, and may be a stationary type or a portable type.
  • user A is a child subject to parental control
  • user B is user A's parent and has the authority to set the parental control function.
  • the first information processing device 10 is connected wirelessly or wired to an input device 6 operated by user A, and the input device 6 outputs operation information by user A to the first information processing device 10.
  • the first information processing device 10 receives the operation information from the input device 6, it is reflected in the processing of system software and game software, and causes the output device 4 to output the processing result.
  • the input device 6 is a device such as a game controller that supplies user A's operation information to the first information processing device 10.
  • the input device 6 may be an input interface such as a keyboard or a mouse.
  • the second information processing device 12 may be a portable terminal device such as a mobile phone, a smartphone, or a tablet.
  • User B can use the second information processing device 12 to set or change the parental control function of the first information processing device 10 from a remote location. In FIG. 1, user B is in a location away from home, but it is also possible to directly operate the first information processing device 10 at home to set or change the parental control function of the first information processing device 10. be.
  • the auxiliary storage device 2 is a large-capacity storage device such as an HDD (hard disk drive) or an SSD (solid state drive), and may be a built-in storage device. It may be an external recording device connected to 10.
  • the output device 4 may be a television having a display for outputting images and a speaker for outputting sound.
  • the output device 4 may be connected to the first information processing device 10 by a wired cable, or may be connected wirelessly.
  • FIG. 1 shows an example in which the camera 7 is attached to the top of the output device 4, it may be placed on the side or bottom of the output device 4, and in any case, it is located in front of the output device 4. It is placed in a position where it can image the user.
  • Camera 7 may be a stereo camera.
  • the server device 5 provides network services to users of the information processing system 1.
  • the server device 5 may be physically composed of a plurality of servers, and each server may be maintained and managed by an entity according to its function.
  • the server device 5 manages a network account for identifying users, and the user signs in to the server device 5 using the network account. Users A and B can receive various services by signing in to the server device 5.
  • the first information processing device 10 implements a parental control function that forcibly ends the game when the timing at which user A's game play should be restricted arrives. However, if the activity is being executed when the timing comes, the first information processing device 10 temporarily postpones the forced termination of the game and allows the user A to continue playing the game. At this time, the first information processing device 10 notifies the server device 5 of information indicating that user A continues playing the game without forcibly terminating the game, and the server device 5 transmits the information to the base station 9. The information may be transmitted to the second information processing device 12 of user B who is the parent. The first information processing device 10 forcibly ends the game when the activity ends, and limits user A's game play.
  • FIG. 2 shows the hardware configuration of the first information processing device 10.
  • the first information processing device 10 includes a main power button 20, a power ON LED 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38,
  • the system includes a wired communication module 40, a subsystem 50, and a main system 60.
  • the main system 60 includes a main CPU (Central Processing Unit), a memory serving as a main storage device, a memory controller, a GPU (Graphics Processing Unit), and the like.
  • the GPU is mainly used for arithmetic processing of game programs. These functions may be configured as a system-on-chip and formed on one chip.
  • the main CPU has a function of executing a game program recorded in the auxiliary storage device 2.
  • the subsystem 50 includes a sub-CPU, a memory serving as a main storage device, a memory controller, and the like, but does not include a GPU and does not have the function of executing a game program.
  • the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operating power consumption of the sub CPU is smaller than the operating power consumption of the main CPU.
  • the sub CPU operates even while the main CPU is in a standby state, and its processing functions are limited in order to keep power consumption low.
  • the main power button 20 is an input unit through which a user inputs an operation, is provided on the front of the casing of the first information processing device 10, and is used to supply power to the main system 60 of the first information processing device 10. Operated to turn on or off.
  • the power ON LED 21 lights up when the main power button 20 is turned on, and the standby LED 22 lights up when the main power button 20 is turned off.
  • the system controller 24 detects pressing of the main power button 20 by the user. When the main power button 20 is pressed while the main power is in the OFF state, the system controller 24 acquires the pressing operation as an "on instruction"; on the other hand, when the main power is in the ON state, the main power When the button 20 is pressed, the system controller 24 acquires the pressing operation as an "off instruction”.
  • the clock 26 is a real-time clock that generates current date and time information and supplies it to the system controller 24, subsystem 50, and main system 60.
  • the device controller 30 is configured as an LSI (Large-Scale Integrated Circuit) that transfers information between devices like a south bridge. As illustrated, devices such as a system controller 24, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a subsystem 50, and a main system 60 are connected to the device controller 30. Ru.
  • the device controller 30 absorbs differences in electrical characteristics and data transfer speeds of each device, and controls data transfer timing.
  • the media drive 32 is a drive device that loads and drives a ROM medium 44 in which software such as games and license information are recorded, and reads programs, data, etc. from the ROM medium 44.
  • the ROM medium 44 is a read-only recording medium such as an optical disk, a magneto-optical disk, or a Blu-ray disk.
  • the USB module 34 is a module that connects to an external device using a USB cable.
  • the USB module 34 may be connected to the auxiliary storage device 2 and the camera 7 using a USB cable.
  • the flash memory 36 is an auxiliary storage device that constitutes internal storage.
  • the wireless communication module 38 wirelessly communicates with the input device 6 using a communication protocol such as the Bluetooth (registered trademark) protocol or the IEEE802.11 protocol.
  • the wired communication module 40 performs wired communication with external devices and connects to the network 3 via the AP 8.
  • FIG. 3 shows functional blocks of the first information processing device 10.
  • the first information processing device 10 includes a processing section 100 and a communication section 102.
  • the processing unit 100 includes an operation reception unit 110, a restriction processing unit 112, a registration processing unit 114, an execution unit 116, and a notification unit 118.
  • the communication unit 102 shows the functions of the wireless communication module 38 and the wired communication module 40 shown in FIG.
  • the auxiliary storage device 2 includes a restriction information holding unit 130 that holds restriction information regarding parental control.
  • the first information processing device 10 includes a computer, and the various functions shown in FIG. 3 are realized by the computer executing programs.
  • a computer includes a memory for loading a program, one or more processors for executing the loaded program, an auxiliary storage device, other LSI, and the like as hardware.
  • a processor is constituted by a plurality of electronic circuits including a semiconductor integrated circuit and an LSI, and the plurality of electronic circuits may be mounted on one chip or on a plurality of chips.
  • the functional blocks shown in FIG. 3 are realized by the cooperation of hardware and software, and therefore, it will be understood by those skilled in the art that these functional blocks can be realized in various ways by only hardware, only software, or a combination thereof. It is understood.
  • FIG. 4 shows an example of a parental control setting screen.
  • user B sets restriction information regarding parental control from the first information processing device 10, but it is also possible to set restriction information regarding parental control from the second information processing device 12.
  • the play time management field 310 is an area for setting information for managing the child's game play.
  • the play time setting item 312 is an item for setting the upper limit (play permission time) of the child's game play time in one day, and the play permission time includes not only the time played on the first information processing device 10, but also the play time setting item 312. This is set as the total time including the time played on another information processing device. In the example shown in FIG.
  • “2 hours” is set in the play time setting item 312, which means that user A's play allowed time in one day is “2 hours.” For example, if user A plays a game for an hour on an information processing device at a friend's house, and then returns home and plays a game for an hour on the first information processing device 10, the playing time of user A is the upper limit of 2.
  • the restriction processing unit 112 determines that the time has been reached. Note that the cumulative play time of user A may be measured by the server device 5, and the server device 5 may determine that the play time has reached two hours.
  • the play period setting item 314 is an item for setting the child's play time period in one day.
  • the play time zone indicates the range of time in a day during which user A can play, and in the example shown in FIG. 4, the play time zone is set between 9 a.m. and 9 p.m. This means that user A cannot play the game from 9:00 pm to 9:00 the next morning.
  • the item values of the play time setting item 312 and the play period setting item 314 may be set for each day of the week.
  • the registration processing unit 114 displays the parental control setting screen.
  • the set item value is registered in the restriction information holding unit 130 as restriction information regarding parental control.
  • User B can update the restriction information at any time by opening the parental control setting screen on the first information processing device 10 or the second information processing device 12.
  • the parental control setting screen may include parental control items other than play time management.
  • the operation reception unit 110 receives an operation input from the user A on the input device 6 via the communication unit 102.
  • the execution unit 116 executes the game based on the user's operation input. Specifically, the execution unit 116 executes the game program to generate game images and game sounds, and outputs them from the output device 4.
  • the function shown as the execution unit 116 is realized by system software, a game program, hardware such as a GPU (Graphics Processing Unit) that executes rendering processing, and the like.
  • FIG. 5 shows an example of a game image displayed on the output device 4.
  • the execution unit 116 executes the game based on user A's operation input, and outputs game images and game sounds from the output device 4.
  • user A who is a child, has the allowed play time per day set to "2 hours” and the play time period per day set to "9:00 A.M.-9:00 P.M.” ” is set.
  • the restriction processing unit 112 measures the time that user A is playing the game (play time) in one day.
  • the server device 5 periodically acquires the play time of the user A measured by the restriction processing unit 112. Thereby, user A's cumulative play time is synchronized between the first information processing device 10 and the server device 5.
  • the server device 5 transmits the cumulative play time for that day to the first information processing device 10 when user A starts playing the game.
  • the cumulative play time for the current day is the cumulative play time if the user has played the game on the first information processing device 10 or the information processing device at a friend's house before playing the current game. (total).
  • the restriction processing unit 112 can confirm the total play time by user A on the current day.
  • the restriction processing unit 112 determines that the timing at which user A's game play should be restricted has arrived.
  • the restriction processing unit 112 monitors whether the current time when user A is playing the game is included in the permitted play time period. The current time when user A is playing the game is 9:00P. M. When this happens, the restriction processing unit 112 determines that the timing at which the user's game play should be restricted has arrived.
  • the restriction processing unit 112 determines that the timing for restricting user A's game play has arrived, it restricts user A's game play in principle.
  • the restriction processing unit 112 may restrict the game play of the user A by forcibly terminating the execution of the game program in the execution unit 116, but may restrict the game play of the user A using other methods.
  • the restriction processing unit 112 if the execution unit 116 is executing an activity when the timing when the user's game play should be restricted has arrived, the restriction processing unit 112 temporarily postpones forced termination of the game and stops the user's game play. Do not limit.
  • an activity is a unit of play that includes a stage, a quest, a mission, a tournament, a session, etc. that are incorporated into a game, and has end conditions set. Thereafter, when the restriction processing unit 112 is provided with information from the game indicating that the activity has ended, the restriction processing unit 112 may forcibly terminate the game and restrict user A's game play.
  • FIG. 6 shows a flowchart for executing the parental control function in the embodiment.
  • the restriction processing unit 112 monitors whether the timing at which user A's game play should be restricted has arrived (S10). If the total play time of user A in one day is less than the play permission time (2 hours), the restriction processing unit 112 determines that the timing for restricting user A's game play has not arrived (S10 On the other hand, when the cumulative play time of user A in one day reaches the play permission time, it is determined that the timing at which user A's game play should be restricted has arrived (Y in S10). Further, the restriction processing unit 112 determines that the current time when user A is playing the game is 9:00 P.M., the last time of the permitted play time period. M.
  • the server device 5 may monitor whether the timing for restricting user A's game play has arrived and notify the restriction processing unit 112 of the monitoring result.
  • the restriction processing unit 112 inquires of the game about the status of user A's game play (S12). For example, the restriction processing unit 112 may inquire of the game whether or not the user A's game play is in a situation where the game play can be forcibly terminated.
  • the situation in which the game may be forcibly terminated may be a situation in which no activity is being executed, and the situation in which the game should not be forcibly terminated may be in a situation in which an activity is in progress.
  • the restriction processing unit 112 When the game receives the inquiry, it provides the current game play situation to the restriction processing unit 112. If the game play status provided by the game indicates that the activity is being executed (Y in S14), the restriction processing unit 112 does not restrict the game play of the user A and allows the user A to continue playing the game. . This allows user A to continue the activity without interrupting it. On the other hand, if the game play status provided by the game indicates that the activity is not in progress (N in S14), the restriction processing unit 112 restricts user A's game play (S22) and implements parental control. Implement.
  • the restriction processing unit 112 determines not to restrict the game play, it starts a timer and measures the time from the timing at which the game play should be restricted (S16).
  • the restriction processing unit 112 waits for information indicating that the activity has ended from the game to be provided from the time the timer is started until a predetermined period of time has elapsed (N in S20). While the timer is measuring time, when the restriction processing unit 112 is provided with information from the game indicating that the activity has ended (Y in S18), it is no longer necessary to allow user A to continue playing the game, so the restriction processing unit 112 stops the game.
  • the game is forcibly terminated and user A's game play is restricted (S22).
  • the information indicating that the activity has ended may be event information that includes information indicating that the activity has ended.
  • the restriction processing unit 112 forcibly terminates the game.
  • User A's game play is restricted (S22).
  • termination conditions are set for activities, there are some activities that require a long time until the termination conditions are satisfied. Therefore, the restriction processing unit 112 may restrict user A's game play and implement parental control when a predetermined period of time has elapsed from the timing at which user A's game play should be restricted.
  • the predetermined time may be set to a time in the range of 10 minutes to 20 minutes.
  • the restriction processing unit 112 may operate to restrict game play depending on the type of activity even if the activity is being executed.
  • the restriction processing unit 112 does not restrict the game play of user A and uses the game play situation provided by the game. indicates that User A is performing the second type of activity, User A's gameplay may be restricted.
  • the first type of activity is an activity whose termination condition is satisfied in a relatively short time
  • the second type of activity is one whose termination condition is satisfied relatively long compared to the first type of activity. This is such an activity.
  • the first information processing device 10 may maintain in the auxiliary storage device 2 a database in which a list of activity types belonging to the first type and a list of activity types belonging to the second type are recorded.
  • the restriction processing unit 112 refers to the database, determines whether the activity belongs to the first type or the second type based on the type of the provided activity, and imposes restrictions on game play according to the determined type. You may decide whether or not to do so.
  • the restriction processing unit 112 determines whether or not to restrict game play based on the type of activity being executed, but the game determines whether to continue the activity based on the type of activity being executed.
  • the determination result may be provided to the restriction processing unit 112 by determining whether to forcefully terminate the process.
  • the restriction processing unit 112 determines not to restrict user A's game play (Y in S14)
  • the notification unit 118 notifies the user's parent (user B) that user A's game play is not restricted. You may do so.
  • the notification unit 118 transmits information regarding the continuation of user A's game play and the activity during play to the server device 5 via the communication unit 102, and the server device 5 transmits the information to the user A. The information is transmitted to the second information processing device 12 of B.
  • FIG. 7 shows an example of a notification screen displayed on the second information processing device 12 of user B.
  • This notification screen displays that user A's game play has been extended, and the game title and activity name that user A is currently playing. Note that if the expected time until the end of the activity can be derived, the expected time until the end of the activity may be displayed.
  • User B selects whether or not to allow extension of user A's game play based on this information.
  • the second information processing device 12 instructs the first information processing device 10 to restrict user A's game play via the server device 5.
  • the restriction processing unit 112 may immediately restrict the game play of the user A.
  • the first information processing device 10 is a stationary game machine in the embodiment, it may be a cloud server that provides cloud gaming services to user A.
  • the present disclosure can be used in the technical field of controlling user game play.
  • SYMBOLS 1 Information processing system, 5... Server device, 10... First information processing device, 12... Second information processing device, 100... Processing unit, 102... Communication unit, 110 ... operation reception section, 112 ... restriction processing section, 114 ... registration processing section, 116 ... execution section, 118 ... notification section, 130 ... restriction information holding section.

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PCT/JP2023/026527 2022-07-27 2023-07-20 情報処理装置およびゲームプレイ制御方法 Ceased WO2024024611A1 (ja)

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US18/995,869 US20250303301A1 (en) 2022-07-27 2023-07-20 Information processing apparatus and game play control method
JP2024537636A JPWO2024024611A1 (https=) 2022-07-27 2023-07-20

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JP2022119321 2022-07-27
JP2022-119321 2022-07-27

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